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package darkknight.jewelrycraft.curses;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import darkknight.jewelrycraft.api.Curse;
import darkknight.jewelrycraft.util.Variables;
public class CurseList {
private static final String CURSE_TEXPACK = Variables.MODID
+ "_curses_0";
public static Curse rotten;
public static Curse flaming;
public static Curse blind;
public static Curse greed;
public static Curse incredibleDevotion;
public static Curse infamy;
public static Curse midasTouch;
public static Curse rabbitsPaw;
public static Curse pentagram;
public static Curse vampireHunger;
public static Curse humbleBundle;
public static Curse deathsTouch;
public static Curse scionOfHell;
public static Curse moneyEqualsPower;
public static Curse doubleDown;
public static Curse sacredOath;
// Not yet implemented
// None at the moment :)
public static void preInit(FMLPreInitializationEvent e) {
rotten = new CurseRottenHeart(
Variables.MODNAME + ":" + "Rotten Heart",
0, CURSE_TEXPACK);
flaming = new CurseFlamingSoul(
Variables.MODNAME + ":" + "Flaming Soul",
1, CURSE_TEXPACK);
greed = new CurseGreed(Variables.MODNAME + ":" + "Greed",
2, CURSE_TEXPACK);
blind = new CurseBlind(Variables.MODNAME + ":" + "Blind",
3, CURSE_TEXPACK);
infamy = new CurseInfamy(
Variables.MODNAME + ":" + "Infamy", 4,
CURSE_TEXPACK);
midasTouch = new CurseMidasTouch(
Variables.MODNAME + ":" + "Midas Touch", 5,
CURSE_TEXPACK);
rabbitsPaw = new CurseRabbitsPaw(
Variables.MODNAME + ":" + "Rabbit's Paw",
6, CURSE_TEXPACK);
pentagram = new CursePentagram(
Variables.MODNAME + ":" + "Pentagram", 7,
CURSE_TEXPACK);
vampireHunger = new CurseVampireHunger(
Variables.MODNAME + ":" + "Vampire Hunger",
8, CURSE_TEXPACK);
humbleBundle = new CurseHumbleBundle(
Variables.MODNAME + ":" + "Humble Bundle",
9, CURSE_TEXPACK);
deathsTouch = new CurseDeathsTouch(
Variables.MODNAME + ":" + "Deaths Touch",
10, CURSE_TEXPACK);
scionOfHell = new CurseScionOfHell(
Variables.MODNAME + ":" + "Scion of Hell",
11, CURSE_TEXPACK);
moneyEqualsPower = new CurseMoneyEqualsPower(
Variables.MODNAME + ":"
+ "Money Equals Power",
12, CURSE_TEXPACK);
doubleDown = new CurseDoubleDown(
Variables.MODNAME + ":" + "Double Down",
19, CURSE_TEXPACK);
incredibleDevotion = new CurseIncredibleDevotion(
Variables.MODNAME + ":"
+ "Incredible Devotion",
20, CURSE_TEXPACK);
sacredOath = new CurseSacredOath(
Variables.MODNAME + ":" + "Sacred Oath",
21, CURSE_TEXPACK);
}
}
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