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/**
 * 
 */
package darkknight.jewelrycraft.worldGen;

import java.util.Random;

import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.item.ItemList;
import darkknight.jewelrycraft.random.WeightedRandomItem;
import darkknight.jewelrycraft.tileentity.TileEntityHandPedestal;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;

/**
 * @author Sorin
 */
public class WorldGenStructure1 extends WorldGenStructure {
	public static final WeightedRandomItem[] items = new WeightedRandomItem[] {
			new WeightedRandomItem(new ItemStack(
					ItemList.thiefGloves), 10),
			new WeightedRandomItem(
					new ItemStack(Items.golden_apple),
					8),
			new WeightedRandomItem(new ItemStack(
					Items.golden_apple, 1, 1), 1),
			new WeightedRandomItem(
					new ItemStack(ItemList.guide), 20),
			new WeightedRandomItem(new ItemStack(
					ItemList.shadowIngot), 25),
			new WeightedRandomItem(
					new ItemStack(BlockList.shadowEye),
					2),
			new WeightedRandomItem(
					new ItemStack(Items.nether_star),
					1),
			new WeightedRandomItem(new ItemStack(
					BlockList.shadowBlock), 2),
			new WeightedRandomItem(
					new ItemStack(BlockList.crystal),
					16, 20)
	};

	@Override
	public boolean generate(World world, BiomeGenBase biome,
			Random rand, int x, int y, int z) {
		Block block = Blocks.stonebrick;
		int metadata = 0, slabMeta = 5;
		if (biome == BiomeGenBase.desert
				|| biome == BiomeGenBase.desertHills) {
			block = Blocks.sandstone;
			metadata = 2;
			slabMeta = 1;
		}
		for (int i = -2; i <= 2; i++)
			for (int j = -1; j <= 4; j++)
				for (int k = -2; k <= 2; k++)
					world.setBlock(x + i, y + j, z + k,
							Blocks.air);
		for (int i = -2; i <= 2; i++)
			for (int k = -2; k <= 2; k++) {
				world.setBlock(x + i, y - 1, z + k, block,
						metadata, 2);
				if (i % 2 == 0 && k % 2 == 0 && i != 0
						&& k != 0)
					world.setBlock(x + i, y, z + k,
							BlockList.crystal);
			}
		for (int i = -1; i <= 1; i++)
			for (int k = -1; k <= 1; k++)
				world.setBlock(x + i, y, z + k,
						Blocks.stone_slab,
						slabMeta, 2);
		world.setBlock(x, y, z, block, metadata, 2);
		world.setBlock(x, y + 1, z, BlockList.handPedestal, 6, 2);
		TileEntityHandPedestal pedestal = (TileEntityHandPedestal) world
				.getTileEntity(x, y + 1, z);
		pedestal.setHeldItemStack(
				((WeightedRandomItem) WeightedRandom
						.getRandomItem(rand,
								items)).getItem(rand));
		return true;
	}

	@Override
	public boolean generate(World world, Random rand, int x, int y,
			int z) {
		return generate(world, BiomeGenBase.plains, rand, x, y, z);
	}

	@Override
	public int structureNo() {
		return 1;
	}
}