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path: root/src/main/java/darkknight/jewelrycraft/worldGen/WorldGenStructure4.java
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/**
 * 
 */
package darkknight.jewelrycraft.worldGen;

import java.util.Random;

import darkknight.jewelrycraft.block.BlockList;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;

/**
 * @author Sorin
 */
public class WorldGenStructure4 extends WorldGenStructure {
	@Override
	public boolean generate(World world, BiomeGenBase biome,
			Random rand, int x, int y, int z) {
		Block stair = Blocks.stone_brick_stairs;
		Block block = Blocks.stonebrick;
		int metadata = 0, slabMeta = 5;
		if (biome == BiomeGenBase.desert
				|| biome == BiomeGenBase.desertHills) {
			stair = Blocks.sandstone_stairs;
			block = Blocks.sandstone;
			metadata = 2;
			slabMeta = 1;
		}
		for (int i = -1; i <= 1; i++)
			for (int j = 0; j <= 3; j++)
				for (int k = -1; k <= 1; k++)
					world.setBlock(x + i, y + j, z + k,
							Blocks.air);
		for (int i = -1; i <= 1; i++)
			for (int k = -1; k <= 1; k++)
				world.setBlock(x + i, y, z + k,
						Blocks.stone_slab,
						slabMeta, 2);
		world.setBlock(x, y, z, block, metadata, 2);
		world.setBlock(x, y, z - 1, stair, 3, 1);
		world.setBlock(x, y, z + 1, stair, 2, 1);
		world.setBlock(x - 1, y, z, stair, 1, 1);
		world.setBlock(x + 1, y, z, stair, 0, 1);
		world.setBlock(x, y + 1, z - 1, stair, 7, 1);
		world.setBlock(x, y + 1, z + 1, stair, 6, 1);
		world.setBlock(x - 1, y + 1, z, stair, 5, 1);
		world.setBlock(x + 1, y + 1, z, stair, 4, 1);
		world.setBlock(x, y + 1, z, BlockList.shadowBlock);
		slabMeta = 5;
		if (biome == BiomeGenBase.desert
				|| biome == BiomeGenBase.desertHills)
			slabMeta = 1;
		for (int i = -1; i <= 1; i++)
			for (int k = -1; k <= 1; k++)
				if (i == 0 || k == 0)
					world.setBlock(x + i, y + 2, z + k,
							Blocks.stone_slab,
							slabMeta, 2);
		world.setBlock(x, y + 2, z, block, metadata, 2);
		world.setBlock(x, y + 3, z, BlockList.crystal);
		return true;
	}

	@Override
	public boolean generate(World world, Random rand, int x, int y,
			int z) {
		return generate(world, BiomeGenBase.plains, rand, x, y, z);
	}

	@Override
	public int structureNo() {
		return 4;
	}
}