diff options
| author | Foghrye4 <foghrye4@gmail.com> | 2016-04-11 19:44:54 +0300 |
|---|---|---|
| committer | Foghrye4 <foghrye4@gmail.com> | 2016-04-11 19:44:54 +0300 |
| commit | 05c78126859231a68e199dc34613689bd0978e2f (patch) | |
| tree | 050bea104a18c72905095d29f31bec2935a27a24 /ihl/model/ModelKnee.java | |
Initial commit
Diffstat (limited to 'ihl/model/ModelKnee.java')
| -rw-r--r-- | ihl/model/ModelKnee.java | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/ihl/model/ModelKnee.java b/ihl/model/ModelKnee.java new file mode 100644 index 0000000..c352431 --- /dev/null +++ b/ihl/model/ModelKnee.java @@ -0,0 +1,225 @@ +package ihl.model;
+
+import net.minecraft.client.model.PositionTextureVertex;
+import net.minecraft.client.model.TexturedQuad;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraftforge.common.util.ForgeDirection;
+
+public class ModelKnee {
+ /**
+ * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
+ */
+ private PositionTextureVertex[] vertexPositions;
+
+ /** An array of 6 TexturedQuads, one for each face of a cube */
+ private TexturedQuad[] quadList;
+
+ /** X vertex coordinate of lower box corner */
+ public final float posX1;
+
+ /** Y vertex coordinate of lower box corner */
+ public final float posY1;
+
+ /** Z vertex coordinate of lower box corner */
+ public final float posZ1;
+
+ /** X vertex coordinate of upper box corner */
+ public final float posX2;
+
+ /** Y vertex coordinate of upper box corner */
+ public final float posY2;
+
+ /** Z vertex coordinate of upper box corner */
+ public final float posZ2;
+ public String field_78247_g;
+ private ForgeDirection direction1;
+ private ForgeDirection direction2;
+
+ public ModelKnee(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1)
+ {
+ this(par1ModelRenderer, par2, par3, x1, y1, z1, par7, par8, par9, par10, radius1, radius2, direction1_1, direction1_1);
+ }
+
+
+ public ModelKnee(IHLModelRenderer par1ModelRenderer, int par2, int par3, float x1, float y1, float z1, int par7, int par8, int par9, float par10, float radius1, float radius2, ForgeDirection direction1_1, ForgeDirection direction2_1)
+ {
+ this.direction1=direction1_1;
+ this.direction2=direction2_1;
+ this.posX1 = x1;
+ this.posY1 = y1;
+ this.posZ1 = z1;
+ this.posX2 = x1 + par7;
+ this.posY2 = y1 + par8;
+ this.posZ2 = z1 + par9;
+ this.vertexPositions = new PositionTextureVertex[32];
+ this.quadList = new TexturedQuad[32];
+ float x2 = x1 + par7;
+ float y2 = y1 + par8;
+ float z2 = z1 + par9;
+ x1 -= par10;
+ y1 -= par10;
+ z1 -= par10;
+ x2 += par10;
+ y2 += par10;
+ z2 += par10;
+
+ if (par1ModelRenderer.mirror)
+ {
+ float var14 = x2;
+ x2 = x1;
+ x1 = var14;
+ }
+ float dx = x2-x1 ;
+ float dy = y2-y1;
+ float dz = z2-z1;
+ PositionTextureVertex[] outervertexes1 = new PositionTextureVertex[8];
+ PositionTextureVertex[] innervertexes1 = new PositionTextureVertex[8];
+ PositionTextureVertex[] outervertexes2 = new PositionTextureVertex[8];
+ PositionTextureVertex[] innervertexes2 = new PositionTextureVertex[8];
+ int i=0;
+ for(i=0;i<8;i++)
+ {
+ switch(direction1)
+ {
+ case UP:
+ outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1, z1+dz*0.5F+dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case DOWN:
+ outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F-dz*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F-dz*0.25F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case SOUTH:
+ outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case NORTH:
+ outervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*radius2*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case EAST:
+ outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case WEST:
+ outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.52F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ default:
+ outervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.52F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes1[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1+dz*0.5F+dz*radius1*0.25F*radius2*(float)Math.cos(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ }
+
+ switch(direction2)
+ {
+ case UP:
+ outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case DOWN:
+ outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case WEST:
+ outervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F-dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x2, y1+dy*0.5F+dy*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F-dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case EAST:
+ outervertexes2[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x1, y1+dy*0.5F+dy*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), z1+dz*0.5F+dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case NORTH:
+ outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+z2-dz*0.5F-dz*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+z2-dz*0.5F-dz*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z2, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ case SOUTH:
+ outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*(float)Math.sin(2D*Math.PI/8D*i), z1, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*0.25F*(float)Math.cos(2D*Math.PI/8D*i), y1+dy*0.5F+dy*0.25F*radius1*(float)Math.sin(2D*Math.PI/8D*i), z1, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ default:
+ outervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*0.5F*radius2*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ innervertexes2[i] = new PositionTextureVertex(x1+dx*0.5F+dx*radius1*radius2*0.5F*(float)Math.cos(2D*Math.PI/8D*i), y2, z1+dz*0.5F+dz*0.5F*radius2*radius1*(float)Math.sin(2D*Math.PI/8D*i), par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ break;
+ }
+ }
+ for(i=0;i<32;i++)
+ {
+ if(i<8)
+ {
+ this.vertexPositions[i]=outervertexes1[i];
+ }
+ else if(i<16)
+ {
+ this.vertexPositions[i]=innervertexes1[i-8];
+ }
+ else if(i<24)
+ {
+ this.vertexPositions[i]=outervertexes2[i-16];
+ }
+ else
+ {
+ this.vertexPositions[i]=innervertexes2[i-24];
+ }
+ }
+ for(i=0;i<32;i++)
+ {
+ if(i<7)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[i+1],innervertexes1[i+1],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i==7)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i],outervertexes1[0],innervertexes1[0],innervertexes1[i]},par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i<15)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[i+1-8],outervertexes2[i+1-8],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i==15)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes2[i-8],innervertexes2[0],outervertexes2[0],outervertexes2[i-8]},par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i<23)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[i-16+1],outervertexes1[i-16+1]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i==23)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {outervertexes1[i-16],outervertexes2[i-16],outervertexes2[0],outervertexes1[0]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i<31)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[i-24+1],innervertexes2[i-24+1], innervertexes2[i-24], innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ else if(i==31)
+ {
+ this.quadList[i]=new TexturedQuad(new PositionTextureVertex[] {innervertexes1[0],innervertexes2[0],innervertexes2[i-24],innervertexes1[i-24]},par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
+ }
+ }
+ if (par1ModelRenderer.mirror)
+ {
+ for (int var22 = 0; var22 < this.quadList.length; ++var22)
+ {
+ this.quadList[var22].flipFace();
+ }
+ }
+ }
+
+ /**
+ * Draw the six sided box defined by this ModelBox
+ */
+ public void render(Tessellator par1Tessellator, float par2)
+ {
+ for(int i=0;i<this.quadList.length;i++)
+ {
+ this.quadList[i].draw(par1Tessellator, par2);
+ }
+ }
+
+ public ModelKnee func_78244_a(String par1Str)
+ {
+ this.field_78247_g = par1Str;
+ return this;
+ }
+}
|
