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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<li><a href="#annotation_type_required_element_summary">Required</a> | </li>
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<div class="subTitle">cpw.mods.fml.common</div>
<h2 title="Annotation Type Mod" class="title">Annotation Type Mod</h2>
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<pre>@Retention(value=RUNTIME)
@Target(value=TYPE)
public @interface <span class="strong">Mod</span></pre>
<div class="block">This defines a Mod to FML.
Any class found with this annotation applied will be loaded as a Mod. The instance that is loaded will
represent the mod to other Mods in the system. It will be sent various subclasses of <a href="../../../../cpw/mods/fml/common/event/FMLEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLEvent</code></a>
at pre-defined times during the loading of the game, based on where you have applied the <a href="../../../../cpw/mods/fml/common/Mod.EventHandler.html" title="annotation in cpw.mods.fml.common"><code>Mod.EventHandler</code></a>
annotation.
<p>This is a simple example of a Mod. It has the modId of "MyModId", the name of "My example mod", it is
version 1.0, and depends on FML being loaded.
<pre><code>package mymod;
// Declare that this is a mod with modId "MyModId", name "My example mod", version "1.0" and dependency on FML.
{@literal @}Mod(modId="MyModId",name="My example mod",version="1.0",dependencies="required-after:FML")
public class MyMod {
// Populate this field with the instance of the mod created by FML
{@literal @}Instance("MyModId")
public MyMod instance;
// Mark this method for receiving an {@link FMLEvent} (in this case, it's the {@link FMLPreInitializationEvent})
{@literal @}EventHandler public void preInit(FMLPreInitializationEvent event)
{
// Do stuff in pre-init phase (read config, create blocks and items, register them)
}
}
</code>
</pre></div>
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<h3>Required Element Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Required Element Summary table, listing required elements, and an explanation">
<caption><span>Required Elements</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Required Element and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#modid()">modid</a></strong></code>
<div class="block">The unique mod identifier for this mod</div>
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<h3>Optional Element Summary</h3>
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<caption><span>Optional Elements</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Optional Element and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#acceptableRemoteVersions()">acceptableRemoteVersions</a></strong></code>
<div class="block">A replacement for the no-longer-existing "versionRange" of NetworkMod.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#acceptableSaveVersions()">acceptableSaveVersions</a></strong></code>
<div class="block">A version range specifying compatible save version information.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#acceptedMinecraftVersions()">acceptedMinecraftVersions</a></strong></code>
<div class="block">The acceptable range of minecraft versions that this mod will load and run in
The default ("empty string") indicates that only the current minecraft version is acceptable.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#asmHookClass()">asmHookClass</a></strong></code>
<div class="block"><strong>Deprecated.</strong> </div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#bukkitPlugin()">bukkitPlugin</a></strong></code>
<div class="block">An optional bukkit plugin that will be injected into the bukkit plugin framework if
this mod is loaded into the FML framework and the bukkit coremod is present.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#canBeDeactivated()">canBeDeactivated</a></strong></code>
<div class="block">If your mod doesn't have a runtime persistent effect on the state of the game, and can be disabled without side effects
(minimap mods, graphical tweak mods) then you can set true here and receive the FMLDeactivationEvent to perform deactivation
tasks.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#certificateFingerprint()">certificateFingerprint</a></strong></code>
<div class="block">Specifying this field allows for a mod to expect a signed jar with a fingerprint matching this value.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common">Mod.CustomProperty</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#customProperties()">customProperties</a></strong></code>
<div class="block">A list of custom properties for this mod.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#dependencies()">dependencies</a></strong></code>
<div class="block">A simple dependency string for this mod (see modloader's "priorities" string specification)</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#guiFactory()">guiFactory</a></strong></code>
<div class="block">An optional GUI factory for this mod.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#modLanguage()">modLanguage</a></strong></code>
<div class="block">The language the mod is authored in.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#name()">name</a></strong></code>
<div class="block">A user friendly name for the mod</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#useMetadata()">useMetadata</a></strong></code>
<div class="block">Whether to use the mcmod.info metadata by default for this mod.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../cpw/mods/fml/common/Mod.html#version()">version</a></strong></code>
<div class="block">A version string for this mod</div>
</td>
</tr>
</table>
</li>
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<h3>Element Detail</h3>
<a name="modid()">
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<h4>modid</h4>
<pre>public abstract java.lang.String modid</pre>
<div class="block">The unique mod identifier for this mod</div>
</li>
</ul>
<a name="name()">
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</a>
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<h4>name</h4>
<pre>public abstract java.lang.String name</pre>
<div class="block">A user friendly name for the mod</div>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
</li>
</ul>
<a name="version()">
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<h4>version</h4>
<pre>public abstract java.lang.String version</pre>
<div class="block">A version string for this mod</div>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
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<h4>dependencies</h4>
<pre>public abstract java.lang.String dependencies</pre>
<div class="block">A simple dependency string for this mod (see modloader's "priorities" string specification)</div>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
</li>
</ul>
<a name="useMetadata()">
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</a>
<ul class="blockList">
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<h4>useMetadata</h4>
<pre>public abstract boolean useMetadata</pre>
<div class="block">Whether to use the mcmod.info metadata by default for this mod.
If true, settings in the mcmod.info file will override settings in these annotations.</div>
<dl>
<dt>Default:</dt>
<dd>false</dd>
</dl>
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<h4>acceptedMinecraftVersions</h4>
<pre>public abstract java.lang.String acceptedMinecraftVersions</pre>
<div class="block">The acceptable range of minecraft versions that this mod will load and run in
The default ("empty string") indicates that only the current minecraft version is acceptable.
FML will refuse to run with an error if the minecraft version is not in this range across all mods.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>A version range as specified by the maven version range specification or the empty string</dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
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<pre>public abstract java.lang.String acceptableRemoteVersions</pre>
<div class="block">A replacement for the no-longer-existing "versionRange" of NetworkMod. Specify a remote version range
that this mod will accept as valid. Defaults to nothing, which is interpreted as "only this version".
Another special value is '*' which means accept all versions.
This is ignored if there is a <a href="../../../../cpw/mods/fml/common/network/NetworkCheckHandler.html" title="annotation in cpw.mods.fml.common.network"><code>NetworkCheckHandler</code></a> annotation on a method in this class.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>A version range as specified by the maven version range specification or the empty string</dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
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<pre>public abstract java.lang.String acceptableSaveVersions</pre>
<div class="block">A version range specifying compatible save version information. If your mod follows good version numbering
practice <a href="http://semver.org/">Like this (http://semver.org/)</a> then this should be sufficient.
Advanced users can specify a <a href="../../../../cpw/mods/fml/common/SaveInspectionHandler.html" title="annotation in cpw.mods.fml.common"><code>SaveInspectionHandler</code></a> instead.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>A version range as specified by the maven version range specification or the empty string</dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
</li>
</ul>
<a name="bukkitPlugin()">
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<h4>bukkitPlugin</h4>
<pre>public abstract java.lang.String bukkitPlugin</pre>
<div class="block">An optional bukkit plugin that will be injected into the bukkit plugin framework if
this mod is loaded into the FML framework and the bukkit coremod is present.
Instances of the bukkit plugin can be obtained via the <a href="../../../../cpw/mods/fml/common/BukkitPluginRef.html" title="annotation in cpw.mods.fml.common"><code>BukkitPluginRef</code></a> annotation on fields.
This may be implemented by a bukkit integration. It is not provided with vanilla FML or MinecraftForge.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>The name of the plugin to load for this mod</dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
</li>
</ul>
<a name="certificateFingerprint()">
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<h4>certificateFingerprint</h4>
<pre>public abstract java.lang.String certificateFingerprint</pre>
<div class="block">Specifying this field allows for a mod to expect a signed jar with a fingerprint matching this value.
The fingerprint should be SHA-1 encoded, lowercase with ':' removed. An empty value indicates that
the mod is not expecting to be signed.
Any incorrectness of the fingerprint, be it missing or wrong, will result in the <a href="../../../../cpw/mods/fml/common/event/FMLFingerprintViolationEvent.html" title="class in cpw.mods.fml.common.event"><code>FMLFingerprintViolationEvent</code></a>
event firing <i>prior to any other event on the mod</i>.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>A certificate fingerprint that is expected for this mod.</dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
</li>
</ul>
<a name="modLanguage()">
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<h4>modLanguage</h4>
<pre>public abstract java.lang.String modLanguage</pre>
<div class="block">The language the mod is authored in. This will be used to control certain compatibility behaviours for this mod.
Valid values are currently "java", "scala"</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>The language the mod is authored in</dd></dl>
<dl>
<dt>Default:</dt>
<dd>"java"</dd>
</dl>
</li>
</ul>
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<h4>asmHookClass</h4>
<pre>@Deprecated
public abstract java.lang.String asmHookClass</pre>
<div class="block"><span class="strong">Deprecated.</span> </div>
<div class="block">NOT YET IMPLEMENTED. </br>
An optional ASM hook class, that can be used to apply ASM to classes loaded from this mod. It is also given
the ASM tree of the class declaring <a href="../../../../cpw/mods/fml/common/Mod.html" title="annotation in cpw.mods.fml.common"><code>Mod</code></a> to do with what it will.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>The name of a class to be loaded and executed. Must implement <a href="../../../../cpw/mods/fml/common/IASMHook.html" title="interface in cpw.mods.fml.common"><code>IASMHook</code></a>.</dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
</dl>
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<h4>canBeDeactivated</h4>
<pre>public abstract boolean canBeDeactivated</pre>
<div class="block">If your mod doesn't have a runtime persistent effect on the state of the game, and can be disabled without side effects
(minimap mods, graphical tweak mods) then you can set true here and receive the FMLDeactivationEvent to perform deactivation
tasks.
This does not affect administrative disabling through the system property fml.modStates or the config file fmlModState.properties.
The mod will only be deactivated outside of a running game world - FML will never allow mod deactivation whilst a game server
is running.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>if this mod can be deactivated whilst the game is open.</dd></dl>
<dl>
<dt>Default:</dt>
<dd>false</dd>
</dl>
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<h4>guiFactory</h4>
<pre>public abstract java.lang.String guiFactory</pre>
<div class="block">An optional GUI factory for this mod. This is the name of a class implementing <a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory</code></a> that will be instantiated
on the client side, and will have certain configuration/options guis requested from it.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>The name of a class implementing <a href="../../../../cpw/mods/fml/client/IModGuiFactory.html" title="interface in cpw.mods.fml.client"><code>IModGuiFactory</code></a></dd></dl>
<dl>
<dt>Default:</dt>
<dd>""</dd>
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<h4>customProperties</h4>
<pre>public abstract <a href="../../../../cpw/mods/fml/common/Mod.CustomProperty.html" title="annotation in cpw.mods.fml.common">Mod.CustomProperty</a>[] customProperties</pre>
<div class="block">A list of custom properties for this mod. Completely up to the mod author if/when they
want to put anything in here.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>an optional list of custom properties</dd></dl>
<dl>
<dt>Default:</dt>
<dd>{}</dd>
</dl>
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