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<div class="subTitle">net.minecraft.block</div>
<h2 title="Class Block" class="title">Class Block</h2>
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<li>java.lang.Object</li>
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<li>net.minecraft.block.Block</li>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../net/minecraft/block/BlockAir.html" title="class in net.minecraft.block">BlockAir</a>, <a href="../../../net/minecraft/block/BlockBasePressurePlate.html" title="class in net.minecraft.block">BlockBasePressurePlate</a>, <a href="../../../net/minecraft/block/BlockBookshelf.html" title="class in net.minecraft.block">BlockBookshelf</a>, <a href="../../../net/minecraft/block/BlockBreakable.html" title="class in net.minecraft.block">BlockBreakable</a>, <a href="../../../net/minecraft/block/BlockBush.html" title="class in net.minecraft.block">BlockBush</a>, <a href="../../../net/minecraft/block/BlockButton.html" title="class in net.minecraft.block">BlockButton</a>, <a href="../../../net/minecraft/block/BlockCactus.html" title="class in net.minecraft.block">BlockCactus</a>, <a href="../../../net/minecraft/block/BlockCake.html" title="class in net.minecraft.block">BlockCake</a>, <a href="../../../net/minecraft/block/BlockCarpet.html" title="class in net.minecraft.block">BlockCarpet</a>, <a href="../../../net/minecraft/block/BlockCauldron.html" title="class in net.minecraft.block">BlockCauldron</a>, <a href="../../../net/minecraft/block/BlockClay.html" title="class in net.minecraft.block">BlockClay</a>, <a href="../../../net/minecraft/block/BlockColored.html" title="class in net.minecraft.block">BlockColored</a>, <a href="../../../net/minecraft/block/BlockCompressed.html" title="class in net.minecraft.block">BlockCompressed</a>, <a href="../../../net/minecraft/block/BlockContainer.html" title="class in net.minecraft.block">BlockContainer</a>, <a href="../../../net/minecraft/block/BlockDirectional.html" title="class in net.minecraft.block">BlockDirectional</a>, <a href="../../../net/minecraft/block/BlockDirt.html" title="class in net.minecraft.block">BlockDirt</a>, <a href="../../../net/minecraft/block/BlockDoor.html" title="class in net.minecraft.block">BlockDoor</a>, <a href="../../../net/minecraft/block/BlockDragonEgg.html" title="class in net.minecraft.block">BlockDragonEgg</a>, <a href="../../../net/minecraft/block/BlockEndPortalFrame.html" title="class in net.minecraft.block">BlockEndPortalFrame</a>, <a href="../../../net/minecraft/block/BlockFalling.html" title="class in net.minecraft.block">BlockFalling</a>, <a href="../../../net/minecraft/block/BlockFarmland.html" title="class in net.minecraft.block">BlockFarmland</a>, <a href="../../../net/minecraft/block/BlockFence.html" title="class in net.minecraft.block">BlockFence</a>, <a href="../../../net/minecraft/block/BlockFire.html" title="class in net.minecraft.block">BlockFire</a>, <a href="../../../net/minecraftforge/fluids/BlockFluidBase.html" title="class in net.minecraftforge.fluids">BlockFluidBase</a>, <a href="../../../net/minecraft/block/BlockGlowstone.html" title="class in net.minecraft.block">BlockGlowstone</a>, <a href="../../../net/minecraft/block/BlockGrass.html" title="class in net.minecraft.block">BlockGrass</a>, <a href="../../../net/minecraft/block/BlockHardenedClay.html" title="class in net.minecraft.block">BlockHardenedClay</a>, <a href="../../../net/minecraft/block/BlockHugeMushroom.html" title="class in net.minecraft.block">BlockHugeMushroom</a>, <a href="../../../net/minecraft/block/BlockLadder.html" title="class in net.minecraft.block">BlockLadder</a>, <a href="../../../net/minecraft/block/BlockLeavesBase.html" title="class in net.minecraft.block">BlockLeavesBase</a>, <a href="../../../net/minecraft/block/BlockLever.html" title="class in net.minecraft.block">BlockLever</a>, <a href="../../../net/minecraft/block/BlockLiquid.html" title="class in net.minecraft.block">BlockLiquid</a>, <a href="../../../net/minecraft/block/BlockMelon.html" title="class in net.minecraft.block">BlockMelon</a>, <a href="../../../net/minecraft/block/BlockMycelium.html" title="class in net.minecraft.block">BlockMycelium</a>, <a href="../../../net/minecraft/block/BlockNetherrack.html" title="class in net.minecraft.block">BlockNetherrack</a>, <a href="../../../net/minecraft/block/BlockOre.html" title="class in net.minecraft.block">BlockOre</a>, <a href="../../../net/minecraft/block/BlockPackedIce.html" title="class in net.minecraft.block">BlockPackedIce</a>, <a href="../../../net/minecraft/block/BlockPane.html" title="class in net.minecraft.block">BlockPane</a>, <a href="../../../net/minecraft/block/BlockPistonBase.html" title="class in net.minecraft.block">BlockPistonBase</a>, <a href="../../../net/minecraft/block/BlockPistonExtension.html" title="class in net.minecraft.block">BlockPistonExtension</a>, <a href="../../../net/minecraft/block/BlockQuartz.html" title="class in net.minecraft.block">BlockQuartz</a>, <a href="../../../net/minecraft/block/BlockRailBase.html" title="class in net.minecraft.block">BlockRailBase</a>, <a href="../../../net/minecraft/block/BlockRedstoneLight.html" title="class in net.minecraft.block">BlockRedstoneLight</a>, <a href="../../../net/minecraft/block/BlockRedstoneOre.html" title="class in net.minecraft.block">BlockRedstoneOre</a>, <a href="../../../net/minecraft/block/BlockRedstoneWire.html" title="class in net.minecraft.block">BlockRedstoneWire</a>, <a href="../../../net/minecraft/block/BlockReed.html" title="class in net.minecraft.block">BlockReed</a>, <a href="../../../net/minecraft/block/BlockRotatedPillar.html" title="class in net.minecraft.block">BlockRotatedPillar</a>, <a href="../../../net/minecraft/block/BlockSandStone.html" title="class in net.minecraft.block">BlockSandStone</a>, <a href="../../../net/minecraft/block/BlockSilverfish.html" title="class in net.minecraft.block">BlockSilverfish</a>, <a href="../../../net/minecraft/block/BlockSlab.html" title="class in net.minecraft.block">BlockSlab</a>, <a href="../../../net/minecraft/block/BlockSnow.html" title="class in net.minecraft.block">BlockSnow</a>, <a href="../../../net/minecraft/block/BlockSnowBlock.html" title="class in net.minecraft.block">BlockSnowBlock</a>, <a href="../../../net/minecraft/block/BlockSoulSand.html" title="class in net.minecraft.block">BlockSoulSand</a>, <a href="../../../net/minecraft/block/BlockSponge.html" title="class in net.minecraft.block">BlockSponge</a>, <a href="../../../net/minecraft/block/BlockStairs.html" title="class in net.minecraft.block">BlockStairs</a>, <a href="../../../net/minecraft/block/BlockStone.html" title="class in net.minecraft.block">BlockStone</a>, <a href="../../../net/minecraft/block/BlockStoneBrick.html" title="class in net.minecraft.block">BlockStoneBrick</a>, <a href="../../../net/minecraft/block/BlockTNT.html" title="class in net.minecraft.block">BlockTNT</a>, <a href="../../../net/minecraft/block/BlockTorch.html" title="class in net.minecraft.block">BlockTorch</a>, <a href="../../../net/minecraft/block/BlockTrapDoor.html" title="class in net.minecraft.block">BlockTrapDoor</a>, <a href="../../../net/minecraft/block/BlockTripWire.html" title="class in net.minecraft.block">BlockTripWire</a>, <a href="../../../net/minecraft/block/BlockTripWireHook.html" title="class in net.minecraft.block">BlockTripWireHook</a>, <a href="../../../net/minecraft/block/BlockVine.html" title="class in net.minecraft.block">BlockVine</a>, <a href="../../../net/minecraft/block/BlockWall.html" title="class in net.minecraft.block">BlockWall</a>, <a href="../../../net/minecraft/block/BlockWeb.html" title="class in net.minecraft.block">BlockWeb</a>, <a href="../../../net/minecraft/block/BlockWood.html" title="class in net.minecraft.block">BlockWood</a>, <a href="../../../net/minecraft/block/BlockWorkbench.html" title="class in net.minecraft.block">BlockWorkbench</a></dd>
</dl>
<hr>
<br>
<pre>public class <span class="strong">Block</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
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<h3>Nested Class Summary</h3>
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<caption><span>Nested Classes</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class </code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
<!-- =========== FIELD SUMMARY =========== -->
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</a>
<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockConstructorCalled">blockConstructorCalled</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockHardness">blockHardness</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockIcon">blockIcon</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../net/minecraft/block/material/Material.html" title="class in net.minecraft.block.material">Material</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockMaterial">blockMaterial</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockParticleGravity">blockParticleGravity</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/util/RegistryNamespaced.html" title="class in net.minecraft.util">RegistryNamespaced</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockRegistry">blockRegistry</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#blockResistance">blockResistance</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canBlockGrass">canBlockGrass</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected java.lang.ThreadLocal<java.util.List<<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>>></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#capturedDrops">capturedDrops</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected java.lang.ThreadLocal<java.lang.Boolean></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#captureDrops">captureDrops</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../cpw/mods/fml/common/registry/RegistryDelegate.html" title="interface in cpw.mods.fml.common.registry">RegistryDelegate</a><<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a>></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#delegate">delegate</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#enableStats">enableStats</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected java.lang.ThreadLocal<<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a>></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#harvesters">harvesters</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBlockContainer">isBlockContainer</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#lightOpacity">lightOpacity</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#lightValue">lightValue</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#maxX">maxX</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#maxY">maxY</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#maxZ">maxZ</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#minX">minX</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#minY">minY</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#minZ">minZ</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#needsRandomTick">needsRandomTick</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#opaque">opaque</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#slipperiness">slipperiness</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeAnvil">soundTypeAnvil</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeCloth">soundTypeCloth</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeGlass">soundTypeGlass</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeGrass">soundTypeGrass</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeGravel">soundTypeGravel</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeLadder">soundTypeLadder</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeMetal">soundTypeMetal</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypePiston">soundTypePiston</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeSand">soundTypeSand</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeSnow">soundTypeSnow</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeStone">soundTypeStone</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#soundTypeWood">soundTypeWood</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#stepSound">stepSound</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#textureName">textureName</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#useNeighborBrightness">useNeighborBrightness</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<li class="blockList"><a name="constructor_summary">
<!-- -->
</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier</th>
<th class="colLast" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected </code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#Block(net.minecraft.block.material.Material)">Block</a></strong>(<a href="../../../net/minecraft/block/material/Material.html" title="class in net.minecraft.block.material">Material</a> p_i45394_1_)</code> </td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#addCollisionBoxesToList(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.util.AxisAlignedBB,%20java.util.List,%20net.minecraft.entity.Entity)">addCollisionBoxesToList</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149743_1_,
int p_149743_2_,
int p_149743_3_,
int p_149743_4_,
<a href="../../../net/minecraft/util/AxisAlignedBB.html" title="class in net.minecraft.util">AxisAlignedBB</a> p_149743_5_,
java.util.List p_149743_6_,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> p_149743_7_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#addDestroyEffects(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20net.minecraft.client.particle.EffectRenderer)">addDestroyEffects</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
int meta,
<a href="../../../net/minecraft/client/particle/EffectRenderer.html" title="class in net.minecraft.client.particle">EffectRenderer</a> effectRenderer)</code>
<div class="block">Spawn particles for when the block is destroyed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#addHitEffects(net.minecraft.world.World,%20net.minecraft.util.MovingObjectPosition,%20net.minecraft.client.particle.EffectRenderer)">addHitEffects</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj,
<a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a> target,
<a href="../../../net/minecraft/client/particle/EffectRenderer.html" title="class in net.minecraft.client.particle">EffectRenderer</a> effectRenderer)</code>
<div class="block">Spawn a digging particle effect in the world, this is a wrapper
around EffectRenderer.addBlockHitEffects to allow the block more
control over the particles.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#beginLeavesDecay(net.minecraft.world.World,%20int,%20int,%20int)">beginLeavesDecay</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</code>
<div class="block">Called when a leaf should start its decay process.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#breakBlock(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.block.Block,%20int)">breakBlock</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149749_1_,
int p_149749_2_,
int p_149749_3_,
int p_149749_4_,
<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149749_5_,
int p_149749_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canBeReplacedByLeaves(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">canBeReplacedByLeaves</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Used during tree growth to determine if newly generated leaves can replace this block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canBlockStay(net.minecraft.world.World,%20int,%20int,%20int)">canBlockStay</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149718_1_,
int p_149718_2_,
int p_149718_3_,
int p_149718_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canCollideCheck(int,%20boolean)">canCollideCheck</a></strong>(int p_149678_1_,
boolean p_149678_2_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canConnectRedstone(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">canConnectRedstone</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
int side)</code>
<div class="block">Determine if this block can make a redstone connection on the side provided,
Useful to control which sides are inputs and outputs for redstone wires.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canCreatureSpawn(net.minecraft.entity.EnumCreatureType,%20net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">canCreatureSpawn</a></strong>(<a href="../../../net/minecraft/entity/EnumCreatureType.html" title="enum in net.minecraft.entity">EnumCreatureType</a> type,
<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if a specified mob type can spawn on this block, returning false will
prevent any mob from spawning on the block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canDropFromExplosion(net.minecraft.world.Explosion)">canDropFromExplosion</a></strong>(<a href="../../../net/minecraft/world/Explosion.html" title="class in net.minecraft.world">Explosion</a> p_149659_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canEntityDestroy(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraft.entity.Entity)">canEntityDestroy</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> entity)</code>
<div class="block">Determines if this block is can be destroyed by the specified entities normal behavior.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canHarvestBlock(net.minecraft.entity.player.EntityPlayer,%20int)">canHarvestBlock</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int meta)</code>
<div class="block">Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canPlaceBlockAt(net.minecraft.world.World,%20int,%20int,%20int)">canPlaceBlockAt</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149742_1_,
int p_149742_2_,
int p_149742_3_,
int p_149742_4_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canPlaceBlockOnSide(net.minecraft.world.World,%20int,%20int,%20int,%20int)">canPlaceBlockOnSide</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149707_1_,
int p_149707_2_,
int p_149707_3_,
int p_149707_4_,
int p_149707_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canPlaceTorchOnTop(net.minecraft.world.World,%20int,%20int,%20int)">canPlaceTorchOnTop</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if a torch can be placed on the top surface of this block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canProvidePower()">canProvidePower</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canRenderInPass(int)">canRenderInPass</a></strong>(int pass)</code>
<div class="block">Determines if this block should render in this pass.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canReplace(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20net.minecraft.item.ItemStack)">canReplace</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149705_1_,
int p_149705_2_,
int p_149705_3_,
int p_149705_4_,
int p_149705_5_,
<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> p_149705_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canSilkHarvest()">canSilkHarvest</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canSilkHarvest(net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20int,%20int,%20int,%20int)">canSilkHarvest</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int x,
int y,
int z,
int metadata)</code>
<div class="block">Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canSustainLeaves(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">canSustainLeaves</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if this block can prevent leaves connected to it from decaying.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#canSustainPlant(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection,%20net.minecraftforge.common.IPlantable)">canSustainPlant</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> direction,
<a href="../../../net/minecraftforge/common/IPlantable.html" title="interface in net.minecraftforge.common">IPlantable</a> plantable)</code>
<div class="block">Determines if this block can support the passed in plant, allowing it to be planted and grow.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected java.util.List<<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#captureDrops(boolean)">captureDrops</a></strong>(boolean start)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#collisionRayTrace(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.util.Vec3,%20net.minecraft.util.Vec3)">collisionRayTrace</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149731_1_,
int p_149731_2_,
int p_149731_3_,
int p_149731_4_,
<a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a> p_149731_5_,
<a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a> p_149731_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#colorMultiplier(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">colorMultiplier</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149720_1_,
int p_149720_2_,
int p_149720_3_,
int p_149720_4_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#createStackedBlock(int)">createStackedBlock</a></strong>(int p_149644_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#createTileEntity(net.minecraft.world.World,%20int)">createTileEntity</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int metadata)</code>
<div class="block">Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
Return the same thing you would from that function.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#damageDropped(int)">damageDropped</a></strong>(int p_149692_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#disableStats()">disableStats</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#dropBlockAsItem(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20int)">dropBlockAsItem</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149697_1_,
int p_149697_2_,
int p_149697_3_,
int p_149697_4_,
int p_149697_5_,
int p_149697_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#dropBlockAsItem(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.item.ItemStack)">dropBlockAsItem</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149642_1_,
int p_149642_2_,
int p_149642_3_,
int p_149642_4_,
<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> p_149642_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#dropBlockAsItemWithChance(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20float,%20int)">dropBlockAsItemWithChance</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149690_1_,
int p_149690_2_,
int p_149690_3_,
int p_149690_4_,
int p_149690_5_,
float p_149690_6_,
int p_149690_7_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#dropXpOnBlockBreak(net.minecraft.world.World,%20int,%20int,%20int,%20int)">dropXpOnBlockBreak</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149657_1_,
int p_149657_2_,
int p_149657_3_,
int p_149657_4_,
int p_149657_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#fillWithRain(net.minecraft.world.World,%20int,%20int,%20int)">fillWithRain</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149639_1_,
int p_149639_2_,
int p_149639_3_,
int p_149639_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#func_149698_L()">func_149698_L</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#func_149730_j()">func_149730_j</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#func_149735_b(int,%20int)">func_149735_b</a></strong>(int p_149735_1_,
int p_149735_2_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getAmbientOcclusionLightValue()">getAmbientOcclusionLightValue</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBedDirection(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">getBedDirection</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Returns the direction of the block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBedSpawnPosition(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer)">getBedSpawnPosition</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player)</code>
<div class="block">Returns the position that the player is moved to upon
waking up, or respawning at the bed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockBoundsMaxX()">getBlockBoundsMaxX</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockBoundsMaxY()">getBlockBoundsMaxY</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockBoundsMaxZ()">getBlockBoundsMaxZ</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockBoundsMinX()">getBlockBoundsMinX</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockBoundsMinY()">getBlockBoundsMinY</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockBoundsMinZ()">getBlockBoundsMinZ</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockById(int)">getBlockById</a></strong>(int p_149729_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockColor()">getBlockColor</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockFromItem(net.minecraft.item.Item)">getBlockFromItem</a></strong>(<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> p_149634_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockFromName(java.lang.String)">getBlockFromName</a></strong>(java.lang.String p_149684_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockHardness(net.minecraft.world.World,%20int,%20int,%20int)">getBlockHardness</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149712_1_,
int p_149712_2_,
int p_149712_3_,
int p_149712_4_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlocksMovement(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">getBlocksMovement</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149655_1_,
int p_149655_2_,
int p_149655_3_,
int p_149655_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getBlockTextureFromSide(int)">getBlockTextureFromSide</a></strong>(int p_149733_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getCanBlockGrass()">getCanBlockGrass</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/AxisAlignedBB.html" title="class in net.minecraft.util">AxisAlignedBB</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getCollisionBoundingBoxFromPool(net.minecraft.world.World,%20int,%20int,%20int)">getCollisionBoundingBoxFromPool</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149668_1_,
int p_149668_2_,
int p_149668_3_,
int p_149668_4_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getComparatorInputOverride(net.minecraft.world.World,%20int,%20int,%20int,%20int)">getComparatorInputOverride</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149736_1_,
int p_149736_2_,
int p_149736_3_,
int p_149736_4_,
int p_149736_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getCreativeTabToDisplayOn()">getCreativeTabToDisplayOn</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getDamageValue(net.minecraft.world.World,%20int,%20int,%20int)">getDamageValue</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149643_1_,
int p_149643_2_,
int p_149643_3_,
int p_149643_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.util.ArrayList<<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getDrops(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20int)">getDrops</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
int metadata,
int fortune)</code>
<div class="block">This returns a complete list of items dropped from this block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getEnableStats()">getEnableStats</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getEnchantPowerBonus(net.minecraft.world.World,%20int,%20int,%20int)">getEnchantPowerBonus</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines the amount of enchanting power this block can provide to an enchanting table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getExpDrop(net.minecraft.world.IBlockAccess,%20int,%20int)">getExpDrop</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int metadata,
int fortune)</code>
<div class="block">Gathers how much experience this block drops when broken.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getExplosionResistance(net.minecraft.entity.Entity)">getExplosionResistance</a></strong>(<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> p_149638_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getExplosionResistance(net.minecraft.entity.Entity,%20net.minecraft.world.World,%20int,%20int,%20int,%20double,%20double,%20double)">getExplosionResistance</a></strong>(<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> par1Entity,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
double explosionX,
double explosionY,
double explosionZ)</code>
<div class="block">Location sensitive version of getExplosionRestance</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getFireSpreadSpeed(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection)">getFireSpreadSpeed</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> face)</code>
<div class="block">Called when fire is updating on a neighbor block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getFlammability(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection)">getFlammability</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> face)</code>
<div class="block">Chance that fire will spread and consume this block.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getHarvestLevel(int)">getHarvestLevel</a></strong>(int metadata)</code>
<div class="block">Queries the harvest level of this item stack for the specifred tool class,
Returns -1 if this tool is not of the specified type</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getHarvestTool(int)">getHarvestTool</a></strong>(int metadata)</code>
<div class="block">Queries the class of tool required to harvest this block, if null is returned
we assume that anything can harvest this block.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getIcon(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">getIcon</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149673_1_,
int p_149673_2_,
int p_149673_3_,
int p_149673_4_,
int p_149673_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getIcon(int,%20int)">getIcon</a></strong>(int p_149691_1_,
int p_149691_2_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getIdFromBlock(net.minecraft.block.Block)">getIdFromBlock</a></strong>(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149682_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getItem(net.minecraft.world.World,%20int,%20int,%20int)">getItem</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149694_1_,
int p_149694_2_,
int p_149694_3_,
int p_149694_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getItemDropped(int,%20java.util.Random,%20int)">getItemDropped</a></strong>(int p_149650_1_,
java.util.Random p_149650_2_,
int p_149650_3_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getItemIconName()">getItemIconName</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getLightOpacity()">getLightOpacity</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getLightOpacity(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">getLightOpacity</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Location aware and overrideable version of the lightOpacity array,
return the number to subtract from the light value when it passes through this block.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getLightValue()">getLightValue</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getLightValue(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">getLightValue</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getLocalizedName()">getLocalizedName</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/material/MapColor.html" title="class in net.minecraft.block.material">MapColor</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getMapColor(int)">getMapColor</a></strong>(int p_149728_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/material/Material.html" title="class in net.minecraft.block.material">Material</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getMaterial()">getMaterial</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getMixedBrightnessForBlock(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">getMixedBrightnessForBlock</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149677_1_,
int p_149677_2_,
int p_149677_3_,
int p_149677_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getMobilityFlag()">getMobilityFlag</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getPickBlock(net.minecraft.util.MovingObjectPosition,%20net.minecraft.world.World,%20int,%20int,%20int)">getPickBlock</a></strong>(<a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a> target,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</code>
<div class="block"><strong>Deprecated.</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getPickBlock(net.minecraft.util.MovingObjectPosition,%20net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer)">getPickBlock</a></strong>(<a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a> target,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player)</code>
<div class="block">Called when a user uses the creative pick block button on this block</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getPlayerRelativeBlockHardness(net.minecraft.entity.player.EntityPlayer,%20net.minecraft.world.World,%20int,%20int,%20int)">getPlayerRelativeBlockHardness</a></strong>(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> p_149737_1_,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149737_2_,
int p_149737_3_,
int p_149737_4_,
int p_149737_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getRenderBlockPass()">getRenderBlockPass</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getRenderColor(int)">getRenderColor</a></strong>(int p_149741_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getRenderType()">getRenderType</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/util/AxisAlignedBB.html" title="class in net.minecraft.util">AxisAlignedBB</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getSelectedBoundingBoxFromPool(net.minecraft.world.World,%20int,%20int,%20int)">getSelectedBoundingBoxFromPool</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149633_1_,
int p_149633_2_,
int p_149633_3_,
int p_149633_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getSubBlocks(net.minecraft.item.Item,%20net.minecraft.creativetab.CreativeTabs,%20java.util.List)">getSubBlocks</a></strong>(<a href="../../../net/minecraft/item/Item.html" title="class in net.minecraft.item">Item</a> p_149666_1_,
<a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a> p_149666_2_,
java.util.List p_149666_3_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getTextureName()">getTextureName</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getTickRandomly()">getTickRandomly</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getUnlocalizedName()">getUnlocalizedName</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getUseNeighborBrightness()">getUseNeighborBrightness</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getValidRotations(net.minecraft.world.World,%20int,%20int,%20int)">getValidRotations</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj,
int x,
int y,
int z)</code>
<div class="block">Get the rotations that can apply to the block at the specified coordinates.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#getWeakChanges(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">getWeakChanges</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">If this block should be notified of weak changes.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#harvestBlock(net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20int,%20int,%20int,%20int)">harvestBlock</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149636_1_,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> p_149636_2_,
int p_149636_3_,
int p_149636_4_,
int p_149636_5_,
int p_149636_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#hasComparatorInputOverride()">hasComparatorInputOverride</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#hasTileEntity()">hasTileEntity</a></strong>()</code>
<div class="block"><strong>Deprecated.</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#hasTileEntity(int)">hasTileEntity</a></strong>(int metadata)</code>
<div class="block">Called throughout the code as a replacement for block instanceof BlockContainer
Moving this to the Block base class allows for mods that wish to extend vanilla
blocks, and also want to have a tile entity on that block, may.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isAir(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isAir</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines this block should be treated as an air block
by the rest of the code.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isAssociatedBlock(net.minecraft.block.Block)">isAssociatedBlock</a></strong>(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149667_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBeaconBase(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int,%20int,%20int)">isBeaconBase</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> worldObj,
int x,
int y,
int z,
int beaconX,
int beaconY,
int beaconZ)</code>
<div class="block">Determines if this block can be used as the base of a beacon.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBed(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraft.entity.EntityLivingBase)">isBed</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a> player)</code>
<div class="block">Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBedFoot(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isBedFoot</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if the current block is the foot half of the bed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBlockNormalCube()">isBlockNormalCube</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBlockSolid(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">isBlockSolid</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149747_1_,
int p_149747_2_,
int p_149747_3_,
int p_149747_4_,
int p_149747_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isBurning(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isBurning</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if this block should set fire and deal fire damage
to entities coming into contact with it.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isCollidable()">isCollidable</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isEqualTo(net.minecraft.block.Block,%20net.minecraft.block.Block)">isEqualTo</a></strong>(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149680_0_,
<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149680_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isFertile(net.minecraft.world.World,%20int,%20int,%20int)">isFertile</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</code>
<div class="block">Checks if this soil is fertile, typically this means that growth rates
of plants on this soil will be slightly sped up.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isFireSource(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection)">isFireSource</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> side)</code>
<div class="block">Currently only called by fire when it is on top of this block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isFlammable(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection)">isFlammable</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> face)</code>
<div class="block">Called when fire is updating, checks if a block face can catch fire.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isFlowerPot()">isFlowerPot</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isFoliage(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isFoliage</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
Also used to determine if the player can spawn on this block.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isLadder(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraft.entity.EntityLivingBase)">isLadder</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a> entity)</code>
<div class="block">Checks if a player or entity can use this block to 'climb' like a ladder.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isLeaves(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isLeaves</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isNormalCube()">isNormalCube</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isNormalCube(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isNormalCube</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Return true if the block is a normal, solid cube.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isOpaqueCube()">isOpaqueCube</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isProvidingStrongPower(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">isProvidingStrongPower</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149748_1_,
int p_149748_2_,
int p_149748_3_,
int p_149748_4_,
int p_149748_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isProvidingWeakPower(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">isProvidingWeakPower</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149709_1_,
int p_149709_2_,
int p_149709_3_,
int p_149709_4_,
int p_149709_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isReplaceable(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isReplaceable</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code>
<div class="block">Determines if a new block can be replace the space occupied by this one,
Used in the player's placement code to make the block act like water, and lava.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isReplaceableOreGen(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.block.Block)">isReplaceableOreGen</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> target)</code>
<div class="block">Determines if the current block is replaceable by Ore veins during world generation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isSideSolid(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection)">isSideSolid</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> side)</code>
<div class="block">Checks if the block is a solid face on the given side, used by placement logic.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isToolEffective(java.lang.String,%20int)">isToolEffective</a></strong>(java.lang.String type,
int metadata)</code>
<div class="block">Checks if the specified tool type is efficient on this block,
meaning that it digs at full speed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#isWood(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">isWood</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockActivated(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer,%20int,%20float,%20float,%20float)">onBlockActivated</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149727_1_,
int p_149727_2_,
int p_149727_3_,
int p_149727_4_,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> p_149727_5_,
int p_149727_6_,
float p_149727_7_,
float p_149727_8_,
float p_149727_9_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockAdded(net.minecraft.world.World,%20int,%20int,%20int)">onBlockAdded</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149726_1_,
int p_149726_2_,
int p_149726_3_,
int p_149726_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockClicked(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer)">onBlockClicked</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149699_1_,
int p_149699_2_,
int p_149699_3_,
int p_149699_4_,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> p_149699_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockDestroyedByExplosion(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.world.Explosion)">onBlockDestroyedByExplosion</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149723_1_,
int p_149723_2_,
int p_149723_3_,
int p_149723_4_,
<a href="../../../net/minecraft/world/Explosion.html" title="class in net.minecraft.world">Explosion</a> p_149723_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockDestroyedByPlayer(net.minecraft.world.World,%20int,%20int,%20int,%20int)">onBlockDestroyedByPlayer</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149664_1_,
int p_149664_2_,
int p_149664_3_,
int p_149664_4_,
int p_149664_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockEventReceived(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20int)">onBlockEventReceived</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149696_1_,
int p_149696_2_,
int p_149696_3_,
int p_149696_4_,
int p_149696_5_,
int p_149696_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockExploded(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.world.Explosion)">onBlockExploded</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/world/Explosion.html" title="class in net.minecraft.world">Explosion</a> explosion)</code>
<div class="block">Called when the block is destroyed by an explosion.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockHarvested(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer)">onBlockHarvested</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149681_1_,
int p_149681_2_,
int p_149681_3_,
int p_149681_4_,
int p_149681_5_,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> p_149681_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockPlaced(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20float,%20float,%20float,%20int)">onBlockPlaced</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149660_1_,
int p_149660_2_,
int p_149660_3_,
int p_149660_4_,
int p_149660_5_,
float p_149660_6_,
float p_149660_7_,
float p_149660_8_,
int p_149660_9_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockPlacedBy(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.EntityLivingBase,%20net.minecraft.item.ItemStack)">onBlockPlacedBy</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149689_1_,
int p_149689_2_,
int p_149689_3_,
int p_149689_4_,
<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a> p_149689_5_,
<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> p_149689_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onBlockPreDestroy(net.minecraft.world.World,%20int,%20int,%20int,%20int)">onBlockPreDestroy</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149725_1_,
int p_149725_2_,
int p_149725_3_,
int p_149725_4_,
int p_149725_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onEntityCollidedWithBlock(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.Entity)">onEntityCollidedWithBlock</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149670_1_,
int p_149670_2_,
int p_149670_3_,
int p_149670_4_,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> p_149670_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onEntityWalking(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.Entity)">onEntityWalking</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149724_1_,
int p_149724_2_,
int p_149724_3_,
int p_149724_4_,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> p_149724_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onFallenUpon(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.Entity,%20float)">onFallenUpon</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149746_1_,
int p_149746_2_,
int p_149746_3_,
int p_149746_4_,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> p_149746_5_,
float p_149746_6_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onNeighborBlockChange(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.block.Block)">onNeighborBlockChange</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149695_1_,
int p_149695_2_,
int p_149695_3_,
int p_149695_4_,
<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149695_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onNeighborChange(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int,%20int,%20int)">onNeighborChange</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
int tileX,
int tileY,
int tileZ)</code>
<div class="block">Called when a tile entity on a side of this block changes is created or is destroyed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onPlantGrow(net.minecraft.world.World,%20int,%20int,%20int,%20int,%20int,%20int)">onPlantGrow</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
int sourceX,
int sourceY,
int sourceZ)</code>
<div class="block">Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#onPostBlockPlaced(net.minecraft.world.World,%20int,%20int,%20int,%20int)">onPostBlockPlaced</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149714_1_,
int p_149714_2_,
int p_149714_3_,
int p_149714_4_,
int p_149714_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#quantityDropped(int,%20int,%20java.util.Random)">quantityDropped</a></strong>(int meta,
int fortune,
java.util.Random random)</code>
<div class="block">Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
version in 1.1.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#quantityDropped(java.util.Random)">quantityDropped</a></strong>(java.util.Random p_149745_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#quantityDroppedWithBonus(int,%20java.util.Random)">quantityDroppedWithBonus</a></strong>(int p_149679_1_,
java.util.Random p_149679_2_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#randomDisplayTick(net.minecraft.world.World,%20int,%20int,%20int,%20java.util.Random)">randomDisplayTick</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149734_1_,
int p_149734_2_,
int p_149734_3_,
int p_149734_4_,
java.util.Random p_149734_5_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#recolourBlock(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection,%20int)">recolourBlock</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> side,
int colour)</code>
<div class="block">Common way to recolour a block with an external tool</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#registerBlockIcons(net.minecraft.client.renderer.texture.IIconRegister)">registerBlockIcons</a></strong>(<a href="../../../net/minecraft/client/renderer/texture/IIconRegister.html" title="interface in net.minecraft.client.renderer.texture">IIconRegister</a> p_149651_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#registerBlocks()">registerBlocks</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#removedByPlayer(net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20int,%20int,%20int)">removedByPlayer</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int x,
int y,
int z)</code>
<div class="block"><strong>Deprecated.</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#removedByPlayer(net.minecraft.world.World,%20net.minecraft.entity.player.EntityPlayer,%20int,%20int,%20int,%20boolean)">removedByPlayer</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int x,
int y,
int z,
boolean willHarvest)</code>
<div class="block">Called when a player removes a block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#renderAsNormalBlock()">renderAsNormalBlock</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#rotateBlock(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraftforge.common.util.ForgeDirection)">rotateBlock</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> axis)</code>
<div class="block">Rotate the block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBedOccupied(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20net.minecraft.entity.player.EntityPlayer,%20boolean)">setBedOccupied</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
boolean occupied)</code>
<div class="block">Called when a user either starts or stops sleeping in the bed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBlockBounds(float,%20float,%20float,%20float,%20float,%20float)">setBlockBounds</a></strong>(float p_149676_1_,
float p_149676_2_,
float p_149676_3_,
float p_149676_4_,
float p_149676_5_,
float p_149676_6_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBlockBoundsBasedOnState(net.minecraft.world.IBlockAccess,%20int,%20int,%20int)">setBlockBoundsBasedOnState</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149719_1_,
int p_149719_2_,
int p_149719_3_,
int p_149719_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBlockBoundsForItemRender()">setBlockBoundsForItemRender</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBlockName(java.lang.String)">setBlockName</a></strong>(java.lang.String p_149663_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBlockTextureName(java.lang.String)">setBlockTextureName</a></strong>(java.lang.String p_149658_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setBlockUnbreakable()">setBlockUnbreakable</a></strong>()</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setCreativeTab(net.minecraft.creativetab.CreativeTabs)">setCreativeTab</a></strong>(<a href="../../../net/minecraft/creativetab/CreativeTabs.html" title="class in net.minecraft.creativetab">CreativeTabs</a> p_149647_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setHardness(float)">setHardness</a></strong>(float p_149711_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setHarvestLevel(java.lang.String,%20int)">setHarvestLevel</a></strong>(java.lang.String toolClass,
int level)</code>
<div class="block">Sets or removes the tool and level required to harvest this block.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setHarvestLevel(java.lang.String,%20int,%20int)">setHarvestLevel</a></strong>(java.lang.String toolClass,
int level,
int metadata)</code>
<div class="block">Sets or removes the tool and level required to harvest this block.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setLightLevel(float)">setLightLevel</a></strong>(float p_149715_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setLightOpacity(int)">setLightOpacity</a></strong>(int p_149713_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setResistance(float)">setResistance</a></strong>(float p_149752_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setStepSound(net.minecraft.block.Block.SoundType)">setStepSound</a></strong>(<a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> p_149672_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#setTickRandomly(boolean)">setTickRandomly</a></strong>(boolean p_149675_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#shouldCheckWeakPower(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">shouldCheckWeakPower</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
int side)</code>
<div class="block">Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#shouldSideBeRendered(net.minecraft.world.IBlockAccess,%20int,%20int,%20int,%20int)">shouldSideBeRendered</a></strong>(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> p_149646_1_,
int p_149646_2_,
int p_149646_3_,
int p_149646_4_,
int p_149646_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#tickRate(net.minecraft.world.World)">tickRate</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149738_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#updateTick(net.minecraft.world.World,%20int,%20int,%20int,%20java.util.Random)">updateTick</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149674_1_,
int p_149674_2_,
int p_149674_3_,
int p_149674_4_,
java.util.Random p_149674_5_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/block/Block.html#velocityToAddToEntity(net.minecraft.world.World,%20int,%20int,%20int,%20net.minecraft.entity.Entity,%20net.minecraft.util.Vec3)">velocityToAddToEntity</a></strong>(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149640_1_,
int p_149640_2_,
int p_149640_3_,
int p_149640_4_,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> p_149640_5_,
<a href="../../../net/minecraft/util/Vec3.html" title="class in net.minecraft.util">Vec3</a> p_149640_6_)</code> </td>
</tr>
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<h3>Methods inherited from class java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
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<h3>Field Detail</h3>
<a name="blockRegistry">
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<h4>blockRegistry</h4>
<pre>public static final <a href="../../../net/minecraft/util/RegistryNamespaced.html" title="class in net.minecraft.util">RegistryNamespaced</a> blockRegistry</pre>
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<a name="textureName">
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<h4>textureName</h4>
<pre>protected java.lang.String textureName</pre>
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<h4>soundTypeStone</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeStone</pre>
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<a name="soundTypeWood">
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<h4>soundTypeWood</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeWood</pre>
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<a name="soundTypeGravel">
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<h4>soundTypeGravel</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeGravel</pre>
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<h4>soundTypeGrass</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeGrass</pre>
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<h4>soundTypePiston</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypePiston</pre>
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<a name="soundTypeMetal">
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<h4>soundTypeMetal</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeMetal</pre>
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<h4>soundTypeGlass</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeGlass</pre>
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<a name="soundTypeCloth">
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<h4>soundTypeCloth</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeCloth</pre>
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<h4>soundTypeSand</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeSand</pre>
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<h4>soundTypeSnow</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeSnow</pre>
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<h4>soundTypeLadder</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeLadder</pre>
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<h4>soundTypeAnvil</h4>
<pre>public static final <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> soundTypeAnvil</pre>
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<h4>opaque</h4>
<pre>protected boolean opaque</pre>
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<h4>lightOpacity</h4>
<pre>protected int lightOpacity</pre>
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<h4>canBlockGrass</h4>
<pre>protected boolean canBlockGrass</pre>
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<h4>lightValue</h4>
<pre>protected int lightValue</pre>
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<h4>useNeighborBrightness</h4>
<pre>protected boolean useNeighborBrightness</pre>
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<h4>blockHardness</h4>
<pre>protected float blockHardness</pre>
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<h4>blockResistance</h4>
<pre>protected float blockResistance</pre>
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<pre>protected boolean blockConstructorCalled</pre>
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<pre>protected boolean enableStats</pre>
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<h4>needsRandomTick</h4>
<pre>protected boolean needsRandomTick</pre>
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<h4>isBlockContainer</h4>
<pre>protected boolean isBlockContainer</pre>
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<h4>minX</h4>
<pre>protected double minX</pre>
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<h4>minY</h4>
<pre>protected double minY</pre>
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<h4>minZ</h4>
<pre>protected double minZ</pre>
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<h4>maxX</h4>
<pre>protected double maxX</pre>
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<h4>maxY</h4>
<pre>protected double maxY</pre>
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<h4>maxZ</h4>
<pre>protected double maxZ</pre>
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<h4>stepSound</h4>
<pre>public <a href="../../../net/minecraft/block/Block.SoundType.html" title="class in net.minecraft.block">Block.SoundType</a> stepSound</pre>
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<pre>public float blockParticleGravity</pre>
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<pre>protected final <a href="../../../net/minecraft/block/material/Material.html" title="class in net.minecraft.block.material">Material</a> blockMaterial</pre>
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<pre>public <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> setHardness(float p_149711_1_)</pre>
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<pre>@Deprecated
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float p_149676_5_,
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int p_149646_2_,
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int p_149749_3_,
int p_149749_4_,
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int p_149697_4_,
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int p_149642_2_,
int p_149642_3_,
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int p_149699_3_,
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int p_149640_3_,
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int p_149689_3_,
int p_149689_4_,
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int p_149681_3_,
int p_149681_4_,
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<pre>public boolean isAssociatedBlock(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149667_1_)</pre>
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<pre>public static boolean isEqualTo(<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149680_0_,
<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> p_149680_1_)</pre>
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<pre>public boolean hasComparatorInputOverride()</pre>
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<pre>public int getComparatorInputOverride(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> p_149736_1_,
int p_149736_2_,
int p_149736_3_,
int p_149736_4_,
int p_149736_5_)</pre>
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<h4>setBlockTextureName</h4>
<pre>public <a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> setBlockTextureName(java.lang.String p_149658_1_)</pre>
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<pre>protected java.lang.String getTextureName()</pre>
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<pre>public <a href="../../../net/minecraft/util/IIcon.html" title="interface in net.minecraft.util">IIcon</a> func_149735_b(int p_149735_1_,
int p_149735_2_)</pre>
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<pre>public void registerBlockIcons(<a href="../../../net/minecraft/client/renderer/texture/IIconRegister.html" title="interface in net.minecraft.client.renderer.texture">IIconRegister</a> p_149651_1_)</pre>
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<pre>public java.lang.String getItemIconName()</pre>
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<pre>public int getLightValue(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>The light value</dd></dl>
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<pre>public boolean isLadder(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a> entity)</pre>
<div class="block">Checks if a player or entity can use this block to 'climb' like a ladder.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd><dd><code>entity</code> - The entity trying to use the ladder, CAN be null.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block should act like a ladder</dd></dl>
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<pre>public boolean isNormalCube(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Return true if the block is a normal, solid cube. This
determines indirect power state, entity ejection from blocks, and a few
others.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block is a full cube</dd></dl>
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<pre>public boolean isSideSolid(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> side)</pre>
<div class="block">Checks if the block is a solid face on the given side, used by placement logic.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd><dd><code>side</code> - The side to check</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block is solid on the specified side.</dd></dl>
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<pre>public boolean isReplaceable(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if a new block can be replace the space occupied by this one,
Used in the player's placement code to make the block act like water, and lava.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block is replaceable by another block</dd></dl>
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<pre>public boolean isBurning(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if this block should set fire and deal fire damage
to entities coming into contact with it.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block should deal damage</dd></dl>
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<pre>public boolean isAir(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines this block should be treated as an air block
by the rest of the code. This method is primarily
useful for creating pure logic-blocks that will be invisible
to the player and otherwise interact as air would.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block considered air</dd></dl>
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<pre>public boolean canHarvestBlock(<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int meta)</pre>
<div class="block">Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>player</code> - The player damaging the block, may be null</dd><dd><code>meta</code> - The block's current metadata</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to spawn the drops</dd></dl>
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<pre>public boolean removedByPlayer(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int x,
int y,
int z,
boolean willHarvest)</pre>
<div class="block">Called when a player removes a block. This is responsible for
actually destroying the block, and the block is intact at time of call.
This is called regardless of whether the player can harvest the block or
not.
Return true if the block is actually destroyed.
Note: When used in multiplayer, this is called on both client and
server sides!</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>player</code> - The player damaging the block, may be null</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd><dd><code>willHarvest</code> - True if Block.harvestBlock will be called after this, if the return in true.
Can be useful to delay the destruction of tile entities till after harvestBlock</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block is actually destroyed.</dd></dl>
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<pre>@Deprecated
public boolean removedByPlayer(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int x,
int y,
int z)</pre>
<div class="block"><span class="strong">Deprecated.</span> </div>
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<pre>public int getFlammability(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> face)</pre>
<div class="block">Chance that fire will spread and consume this block.
300 being a 100% chance, 0, being a 0% chance.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - The blocks X position</dd><dd><code>y</code> - The blocks Y position</dd><dd><code>z</code> - The blocks Z position</dd><dd><code>face</code> - The face that the fire is coming from</dd>
<dt><span class="strong">Returns:</span></dt><dd>A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire</dd></dl>
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<pre>public boolean isFlammable(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> face)</pre>
<div class="block">Called when fire is updating, checks if a block face can catch fire.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - The blocks X position</dd><dd><code>y</code> - The blocks Y position</dd><dd><code>z</code> - The blocks Z position</dd><dd><code>face</code> - The face that the fire is coming from</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the face can be on fire, false otherwise.</dd></dl>
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<h4>getFireSpreadSpeed</h4>
<pre>public int getFireSpreadSpeed(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> face)</pre>
<div class="block">Called when fire is updating on a neighbor block.
The higher the number returned, the faster fire will spread around this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - The blocks X position</dd><dd><code>y</code> - The blocks Y position</dd><dd><code>z</code> - The blocks Z position</dd><dd><code>face</code> - The face that the fire is coming from</dd>
<dt><span class="strong">Returns:</span></dt><dd>A number that is used to determine the speed of fire growth around the block</dd></dl>
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<pre>public boolean isFireSource(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> side)</pre>
<div class="block">Currently only called by fire when it is on top of this block.
Returning true will prevent the fire from naturally dying during updating.
Also prevents firing from dying from rain.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - The blocks X position</dd><dd><code>y</code> - The blocks Y position</dd><dd><code>z</code> - The blocks Z position</dd><dd><code>metadata</code> - The blocks current metadata</dd><dd><code>side</code> - The face that the fire is coming from</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if this block sustains fire, meaning it will never go out.</dd></dl>
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<pre>public boolean hasTileEntity(int metadata)</pre>
<div class="block">Called throughout the code as a replacement for block instanceof BlockContainer
Moving this to the Block base class allows for mods that wish to extend vanilla
blocks, and also want to have a tile entity on that block, may.
Return true from this function to specify this block has a tile entity.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>metadata</code> - Metadata of the current block</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if block has a tile entity, false otherwise</dd></dl>
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<pre>public <a href="../../../net/minecraft/tileentity/TileEntity.html" title="class in net.minecraft.tileentity">TileEntity</a> createTileEntity(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int metadata)</pre>
<div class="block">Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
Return the same thing you would from that function.
This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>metadata</code> - The Metadata of the current block</dd>
<dt><span class="strong">Returns:</span></dt><dd>A instance of a class extending TileEntity</dd></dl>
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<pre>public int quantityDropped(int meta,
int fortune,
java.util.Random random)</pre>
<div class="block">Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
version in 1.1.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>meta</code> - Blocks Metadata</dd><dd><code>fortune</code> - Current item fortune level</dd><dd><code>random</code> - Random number generator</dd>
<dt><span class="strong">Returns:</span></dt><dd>The number of items to drop</dd></dl>
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<h4>getDrops</h4>
<pre>public java.util.ArrayList<<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>> getDrops(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
int metadata,
int fortune)</pre>
<div class="block">This returns a complete list of items dropped from this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>metadata</code> - Current metadata</dd><dd><code>fortune</code> - Breakers fortune level</dd>
<dt><span class="strong">Returns:</span></dt><dd>A ArrayList containing all items this block drops</dd></dl>
</li>
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<h4>canSilkHarvest</h4>
<pre>public boolean canSilkHarvest(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
int x,
int y,
int z,
int metadata)</pre>
<div class="block">Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world</dd><dd><code>player</code> - The player doing the harvesting</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>metadata</code> - The metadata</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the block can be directly harvested using silk touch</dd></dl>
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<h4>canCreatureSpawn</h4>
<pre>public boolean canCreatureSpawn(<a href="../../../net/minecraft/entity/EnumCreatureType.html" title="enum in net.minecraft.entity">EnumCreatureType</a> type,
<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if a specified mob type can spawn on this block, returning false will
prevent any mob from spawning on the block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>type</code> - The Mob Category Type</dd><dd><code>world</code> - The current world</dd><dd><code>x</code> - The X Position</dd><dd><code>y</code> - The Y Position</dd><dd><code>z</code> - The Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to allow a mob of the specified category to spawn, false to prevent it.</dd></dl>
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<h4>isBed</h4>
<pre>public boolean isBed(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/EntityLivingBase.html" title="class in net.minecraft.entity">EntityLivingBase</a> player)</pre>
<div class="block">Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>player</code> - The player or camera entity, null in some cases.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to treat this as a bed</dd></dl>
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<h4>getBedSpawnPosition</h4>
<pre>public <a href="../../../net/minecraft/util/ChunkCoordinates.html" title="class in net.minecraft.util">ChunkCoordinates</a> getBedSpawnPosition(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player)</pre>
<div class="block">Returns the position that the player is moved to upon
waking up, or respawning at the bed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>player</code> - The player or camera entity, null in some cases.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The spawn position</dd></dl>
</li>
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<a name="setBedOccupied(net.minecraft.world.IBlockAccess, int, int, int, net.minecraft.entity.player.EntityPlayer, boolean)">
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<h4>setBedOccupied</h4>
<pre>public void setBedOccupied(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player,
boolean occupied)</pre>
<div class="block">Called when a user either starts or stops sleeping in the bed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>player</code> - The player or camera entity, null in some cases.</dd><dd><code>occupied</code> - True if we are occupying the bed, or false if they are stopping use of the bed</dd></dl>
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<pre>public int getBedDirection(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Returns the direction of the block. Same values that
are returned by BlockDirectional</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>Bed direction</dd></dl>
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<pre>public boolean isBedFoot(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if the current block is the foot half of the bed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the current block is the foot side of a bed.</dd></dl>
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<pre>public void beginLeavesDecay(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</pre>
<div class="block">Called when a leaf should start its decay process.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd></dl>
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<pre>public boolean canSustainLeaves(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if this block can prevent leaves connected to it from decaying.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if the presence this block can prevent leaves from decaying.</dd></dl>
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<pre>public boolean isLeaves(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if this block is considered leaves.</dd></dl>
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<pre>public boolean canBeReplacedByLeaves(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Used during tree growth to determine if newly generated leaves can replace this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if this block can be replaced by growing leaves.</dd></dl>
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<pre>public boolean isWood(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if the block is wood (logs)</dd></dl>
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<pre>public boolean isReplaceableOreGen(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/block/Block.html" title="class in net.minecraft.block">Block</a> target)</pre>
<div class="block">Determines if the current block is replaceable by Ore veins during world generation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>target</code> - The generic target block the gen is looking for, Standards define stone
for overworld generation, and neatherack for the nether.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to allow this block to be replaced by a ore</dd></dl>
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<pre>public float getExplosionResistance(<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> par1Entity,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
double explosionX,
double explosionY,
double explosionZ)</pre>
<div class="block">Location sensitive version of getExplosionRestance</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>par1Entity</code> - The entity that caused the explosion</dd><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>explosionX</code> - Explosion source X Position</dd><dd><code>explosionY</code> - Explosion source X Position</dd><dd><code>explosionZ</code> - Explosion source X Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>The amount of the explosion absorbed.</dd></dl>
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<pre>public void onBlockExploded(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/world/Explosion.html" title="class in net.minecraft.world">Explosion</a> explosion)</pre>
<div class="block">Called when the block is destroyed by an explosion.
Useful for allowing the block to take into account tile entities,
metadata, etc. when exploded, before it is removed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>Explosion</code> - The explosion instance affecting the block</dd></dl>
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<pre>public boolean canConnectRedstone(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
int side)</pre>
<div class="block">Determine if this block can make a redstone connection on the side provided,
Useful to control which sides are inputs and outputs for redstone wires.
Side:
-1: UP
0: NORTH
1: EAST
2: SOUTH
3: WEST</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd><dd><code>side</code> - The side that is trying to make the connection</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to make the connection</dd></dl>
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<pre>public boolean canPlaceTorchOnTop(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines if a torch can be placed on the top surface of this block.
Useful for creating your own block that torches can be on, such as fences.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to allow the torch to be placed</dd></dl>
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<pre>public boolean canRenderInPass(int pass)</pre>
<div class="block">Determines if this block should render in this pass.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pass</code> - The pass in question</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to render</dd></dl>
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<pre>public <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> getPickBlock(<a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a> target,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/player/EntityPlayer.html" title="class in net.minecraft.entity.player">EntityPlayer</a> player)</pre>
<div class="block">Called when a user uses the creative pick block button on this block</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>target</code> - The full target the player is looking at</dd>
<dt><span class="strong">Returns:</span></dt><dd>A ItemStack to add to the player's inventory, Null if nothing should be added.</dd></dl>
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<h4>getPickBlock</h4>
<pre>@Deprecated
public <a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> getPickBlock(<a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a> target,
<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</pre>
<div class="block"><span class="strong">Deprecated.</span> </div>
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<pre>public boolean isFoliage(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
Also used to determine if the player can spawn on this block.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>False to disallow spawning</dd></dl>
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<pre>public boolean addHitEffects(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj,
<a href="../../../net/minecraft/util/MovingObjectPosition.html" title="class in net.minecraft.util">MovingObjectPosition</a> target,
<a href="../../../net/minecraft/client/particle/EffectRenderer.html" title="class in net.minecraft.client.particle">EffectRenderer</a> effectRenderer)</pre>
<div class="block">Spawn a digging particle effect in the world, this is a wrapper
around EffectRenderer.addBlockHitEffects to allow the block more
control over the particles. Useful when you have entirely different
texture sheets for different sides/locations in the world.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>target</code> - The target the player is looking at {x/y/z/side/sub}</dd><dd><code>effectRenderer</code> - A reference to the current effect renderer.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to prevent vanilla digging particles form spawning.</dd></dl>
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<pre>public boolean addDestroyEffects(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
int meta,
<a href="../../../net/minecraft/client/particle/EffectRenderer.html" title="class in net.minecraft.client.particle">EffectRenderer</a> effectRenderer)</pre>
<div class="block">Spawn particles for when the block is destroyed. Due to the nature
of how this is invoked, the x/y/z locations are not always guaranteed
to host your block. So be sure to do proper sanity checks before assuming
that the location is this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X position to spawn the particle</dd><dd><code>y</code> - Y position to spawn the particle</dd><dd><code>z</code> - Z position to spawn the particle</dd><dd><code>meta</code> - The metadata for the block before it was destroyed.</dd><dd><code>effectRenderer</code> - A reference to the current effect renderer.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to prevent vanilla break particles from spawning.</dd></dl>
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<pre>public boolean canSustainPlant(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> direction,
<a href="../../../net/minecraftforge/common/IPlantable.html" title="interface in net.minecraftforge.common">IPlantable</a> plantable)</pre>
<div class="block">Determines if this block can support the passed in plant, allowing it to be planted and grow.
Some examples:
Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
Cacti checks if its a cacti, or if its sand
Nether types check for soul sand
Crops check for tilled soil
Caves check if it's a solid surface
Plains check if its grass or dirt
Water check if its still water</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z position</dd><dd><code>direction</code> - The direction relative to the given position the plant wants to be, typically its UP</dd><dd><code>plantable</code> - The plant that wants to check</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to allow the plant to be planted/stay.</dd></dl>
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<h4>onPlantGrow</h4>
<pre>public void onPlantGrow(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
int sourceX,
int sourceY,
int sourceZ)</pre>
<div class="block">Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
Modder may implement this for custom plants.
This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
so the source location is specified.
Currently this just changes the block to dirt if it was grass.
Note: This happens DURING the generation, the generation may not be complete when this is called.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - Current world</dd><dd><code>x</code> - Soil X</dd><dd><code>y</code> - Soil Y</dd><dd><code>z</code> - Soil Z</dd><dd><code>sourceX</code> - Plant growth location X</dd><dd><code>sourceY</code> - Plant growth location Y</dd><dd><code>sourceZ</code> - Plant growth location Z</dd></dl>
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<pre>public boolean isFertile(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</pre>
<div class="block">Checks if this soil is fertile, typically this means that growth rates
of plants on this soil will be slightly sped up.
Only vanilla case is tilledField when it is within range of water.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the soil should be considered fertile.</dd></dl>
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<h4>getLightOpacity</h4>
<pre>public int getLightOpacity(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">Location aware and overrideable version of the lightOpacity array,
return the number to subtract from the light value when it passes through this block.
This is not guaranteed to have the tile entity in place before this is called, so it is
Recommended that you have your tile entity call relight after being placed if you
rely on it for light info.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>The amount of light to block, 0 for air, 255 for fully opaque.</dd></dl>
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<pre>public boolean canEntityDestroy(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraft/entity/Entity.html" title="class in net.minecraft.entity">Entity</a> entity)</pre>
<div class="block">Determines if this block is can be destroyed by the specified entities normal behavior.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True to allow the ender dragon to destroy this block</dd></dl>
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<pre>public boolean isBeaconBase(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> worldObj,
int x,
int y,
int z,
int beaconX,
int beaconY,
int beaconZ)</pre>
<div class="block">Determines if this block can be used as the base of a beacon.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y Position</dd><dd><code>z</code> - Z position</dd><dd><code>beaconX</code> - Beacons X Position</dd><dd><code>beaconY</code> - Beacons Y Position</dd><dd><code>beaconZ</code> - Beacons Z Position</dd>
<dt><span class="strong">Returns:</span></dt><dd>True, to support the beacon, and make it active with this block.</dd></dl>
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<h4>rotateBlock</h4>
<pre>public boolean rotateBlock(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> axis)</pre>
<div class="block">Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit).
Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the
face, but could be a rotation to orient *to* that face, or a visiting of possible rotations.
The method should return true if the rotation was successful though.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>worldObj</code> - The world</dd><dd><code>x</code> - X position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd><dd><code>axis</code> - The axis to rotate around</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if the rotation was successful, False if the rotation failed, or is not possible</dd></dl>
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<h4>getValidRotations</h4>
<pre>public <a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a>[] getValidRotations(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> worldObj,
int x,
int y,
int z)</pre>
<div class="block">Get the rotations that can apply to the block at the specified coordinates. Null means no rotations are possible.
Note, this is up to the block to decide. It may not be accurate or representative.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>worldObj</code> - The world</dd><dd><code>x</code> - X position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>An array of valid axes to rotate around, or null for none or unknown</dd></dl>
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<a name="getEnchantPowerBonus(net.minecraft.world.World, int, int, int)">
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<h4>getEnchantPowerBonus</h4>
<pre>public float getEnchantPowerBonus(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z)</pre>
<div class="block">Determines the amount of enchanting power this block can provide to an enchanting table.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The World</dd><dd><code>x</code> - X position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd>
<dt><span class="strong">Returns:</span></dt><dd>The amount of enchanting power this block produces.</dd></dl>
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<h4>recolourBlock</h4>
<pre>public boolean recolourBlock(<a href="../../../net/minecraft/world/World.html" title="class in net.minecraft.world">World</a> world,
int x,
int y,
int z,
<a href="../../../net/minecraftforge/common/util/ForgeDirection.html" title="enum in net.minecraftforge.common.util">ForgeDirection</a> side,
int colour)</pre>
<div class="block">Common way to recolour a block with an external tool</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world</dd><dd><code>x</code> - X</dd><dd><code>y</code> - Y</dd><dd><code>z</code> - Z</dd><dd><code>side</code> - The side hit with the colouring tool</dd><dd><code>colour</code> - The colour to change to</dd>
<dt><span class="strong">Returns:</span></dt><dd>If the recolouring was successful</dd></dl>
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<h4>getExpDrop</h4>
<pre>public int getExpDrop(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int metadata,
int fortune)</pre>
<div class="block">Gathers how much experience this block drops when broken.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world</dd><dd><code>metadata</code> - </dd><dd><code>fortune</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd>Amount of XP from breaking this block.</dd></dl>
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<h4>onNeighborChange</h4>
<pre>public void onNeighborChange(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
int tileX,
int tileY,
int tileZ)</pre>
<div class="block">Called when a tile entity on a side of this block changes is created or is destroyed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world</dd><dd><code>x</code> - The x position of this block instance</dd><dd><code>y</code> - The y position of this block instance</dd><dd><code>z</code> - The z position of this block instance</dd><dd><code>tileX</code> - The x position of the tile that changed</dd><dd><code>tileY</code> - The y position of the tile that changed</dd><dd><code>tileZ</code> - The z position of the tile that changed</dd></dl>
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<h4>shouldCheckWeakPower</h4>
<pre>public boolean shouldCheckWeakPower(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z,
int side)</pre>
<div class="block">Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The world</dd><dd><code>x</code> - The x position of this block instance</dd><dd><code>y</code> - The y position of this block instance</dd><dd><code>z</code> - The z position of this block instance</dd><dd><code>side</code> - The INPUT side of the block to be powered - ie the opposite of this block's output side</dd>
<dt><span class="strong">Returns:</span></dt><dd>Whether Block#isProvidingWeakPower should be called when determining indirect power</dd></dl>
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<pre>public boolean getWeakChanges(<a href="../../../net/minecraft/world/IBlockAccess.html" title="interface in net.minecraft.world">IBlockAccess</a> world,
int x,
int y,
int z)</pre>
<div class="block">If this block should be notified of weak changes.
Weak changes are changes 1 block away through a solid block.
Similar to comparators.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - The current world</dd><dd><code>x</code> - X Position</dd><dd><code>y</code> - Y position</dd><dd><code>z</code> - Z position</dd><dd><code>side</code> - The side to check</dd>
<dt><span class="strong">Returns:</span></dt><dd>true To be notified of changes</dd></dl>
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<h4>setHarvestLevel</h4>
<pre>public void setHarvestLevel(java.lang.String toolClass,
int level)</pre>
<div class="block">Sets or removes the tool and level required to harvest this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>toolClass</code> - Class</dd><dd><code>level</code> - Harvest level:
Wood: 0
Stone: 1
Iron: 2
Diamond: 3
Gold: 0</dd></dl>
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<pre>public void setHarvestLevel(java.lang.String toolClass,
int level,
int metadata)</pre>
<div class="block">Sets or removes the tool and level required to harvest this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>toolClass</code> - Class</dd><dd><code>level</code> - Harvest level:
Wood: 0
Stone: 1
Iron: 2
Diamond: 3
Gold: 0</dd><dd><code>metadata</code> - The specific metadata to set</dd></dl>
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<h4>getHarvestTool</h4>
<pre>public java.lang.String getHarvestTool(int metadata)</pre>
<div class="block">Queries the class of tool required to harvest this block, if null is returned
we assume that anything can harvest this block.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>metadata</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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<pre>public int getHarvestLevel(int metadata)</pre>
<div class="block">Queries the harvest level of this item stack for the specifred tool class,
Returns -1 if this tool is not of the specified type</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>stack</code> - This item stack instance</dd>
<dt><span class="strong">Returns:</span></dt><dd>Harvest level, or -1 if not the specified tool type.</dd></dl>
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<pre>public boolean isToolEffective(java.lang.String type,
int metadata)</pre>
<div class="block">Checks if the specified tool type is efficient on this block,
meaning that it digs at full speed.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>type</code> - </dd><dd><code>metadata</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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<h4>captureDrops</h4>
<pre>protected java.util.List<<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a>> captureDrops(boolean start)</pre>
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