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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<div class="subTitle">net.minecraft.realms</div>
<h2 title="Class RealmsMth" class="title">Class RealmsMth</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>net.minecraft.realms.RealmsMth</li>
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<pre>public class <span class="strong">RealmsMth</span>
extends java.lang.Object</pre>
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<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#RealmsMth()">RealmsMth</a></strong>()</code> </td>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#abs(float)">abs</a></strong>(float p_abs_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#abs(int)">abs</a></strong>(int p_abs_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#absFloor(double)">absFloor</a></strong>(double p_absFloor_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#asbMax(double,%20double)">asbMax</a></strong>(double p_asbMax_0_,
double p_asbMax_2_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#average(long[])">average</a></strong>(long[] p_average_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#ceil(double)">ceil</a></strong>(double p_ceil_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#ceil(float)">ceil</a></strong>(float p_ceil_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#clamp(double,%20double,%20double)">clamp</a></strong>(double p_clamp_0_,
double p_clamp_2_,
double p_clamp_4_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#clamp(float,%20float,%20float)">clamp</a></strong>(float p_clamp_0_,
float p_clamp_1_,
float p_clamp_2_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#clamp(int,%20int,%20int)">clamp</a></strong>(int p_clamp_0_,
int p_clamp_1_,
int p_clamp_2_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#clampedLerp(double,%20double,%20double)">clampedLerp</a></strong>(double p_clampedLerp_0_,
double p_clampedLerp_2_,
double p_clampedLerp_4_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#cos(float)">cos</a></strong>(float p_cos_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#fastFloor(double)">fastFloor</a></strong>(double p_fastFloor_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#floor(double)">floor</a></strong>(double p_floor_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#floor(float)">floor</a></strong>(float p_floor_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#getDouble(java.lang.String,%20double)">getDouble</a></strong>(java.lang.String p_getDouble_0_,
double p_getDouble_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#getDouble(java.lang.String,%20double,%20double)">getDouble</a></strong>(java.lang.String p_getDouble_0_,
double p_getDouble_1_,
double p_getDouble_3_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#getInt(java.lang.String,%20int)">getInt</a></strong>(java.lang.String p_getInt_0_,
int p_getInt_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#getInt(java.lang.String,%20int,%20int)">getInt</a></strong>(java.lang.String p_getInt_0_,
int p_getInt_1_,
int p_getInt_2_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#intFloorDiv(int,%20int)">intFloorDiv</a></strong>(int p_intFloorDiv_0_,
int p_intFloorDiv_1_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#isEmpty(java.lang.String)">isEmpty</a></strong>(java.lang.String p_isEmpty_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#lfloor(double)">lfloor</a></strong>(double p_lfloor_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#log2(int)">log2</a></strong>(int p_log2_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#nextDouble(java.util.Random,%20double,%20double)">nextDouble</a></strong>(java.util.Random p_nextDouble_0_,
double p_nextDouble_1_,
double p_nextDouble_3_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#nextFloat(java.util.Random,%20float,%20float)">nextFloat</a></strong>(java.util.Random p_nextFloat_0_,
float p_nextFloat_1_,
float p_nextFloat_2_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#nextInt(java.util.Random,%20int,%20int)">nextInt</a></strong>(java.util.Random p_nextInt_0_,
int p_nextInt_1_,
int p_nextInt_2_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#roundUp(int,%20int)">roundUp</a></strong>(int p_roundUp_0_,
int p_roundUp_1_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#sin(float)">sin</a></strong>(float p_sin_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#smallestEncompassingPowerOfTwo(int)">smallestEncompassingPowerOfTwo</a></strong>(int p_smallestEncompassingPowerOfTwo_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#sqrt(double)">sqrt</a></strong>(double p_sqrt_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#sqrt(float)">sqrt</a></strong>(float p_sqrt_0_)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#wrapDegrees(double)">wrapDegrees</a></strong>(double p_wrapDegrees_0_)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraft/realms/RealmsMth.html#wrapDegrees(float)">wrapDegrees</a></strong>(float p_wrapDegrees_0_)</code> </td>
</tr>
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<h3>Methods inherited from class java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<h4>RealmsMth</h4>
<pre>public RealmsMth()</pre>
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<h4>sin</h4>
<pre>public static float sin(float p_sin_0_)</pre>
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<a name="nextDouble(java.util.Random, double, double)">
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<h4>nextDouble</h4>
<pre>public static double nextDouble(java.util.Random p_nextDouble_0_,
double p_nextDouble_1_,
double p_nextDouble_3_)</pre>
</li>
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<a name="ceil(float)">
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<h4>ceil</h4>
<pre>public static int ceil(float p_ceil_0_)</pre>
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<h4>floor</h4>
<pre>public static int floor(double p_floor_0_)</pre>
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<h4>intFloorDiv</h4>
<pre>public static int intFloorDiv(int p_intFloorDiv_0_,
int p_intFloorDiv_1_)</pre>
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<h4>abs</h4>
<pre>public static float abs(float p_abs_0_)</pre>
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<h4>clamp</h4>
<pre>public static int clamp(int p_clamp_0_,
int p_clamp_1_,
int p_clamp_2_)</pre>
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<pre>public static double clampedLerp(double p_clampedLerp_0_,
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double p_clampedLerp_4_)</pre>
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<h4>ceil</h4>
<pre>public static int ceil(double p_ceil_0_)</pre>
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<pre>public static boolean isEmpty(java.lang.String p_isEmpty_0_)</pre>
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<h4>lfloor</h4>
<pre>public static long lfloor(double p_lfloor_0_)</pre>
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<pre>public static float sqrt(double p_sqrt_0_)</pre>
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<pre>public static double clamp(double p_clamp_0_,
double p_clamp_2_,
double p_clamp_4_)</pre>
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<pre>public static int getInt(java.lang.String p_getInt_0_,
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<pre>public static double getDouble(java.lang.String p_getDouble_0_,
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<pre>public static int log2(int p_log2_0_)</pre>
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<pre>public static int absFloor(double p_absFloor_0_)</pre>
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<pre>public static int smallestEncompassingPowerOfTwo(int p_smallestEncompassingPowerOfTwo_0_)</pre>
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<pre>public static float sqrt(float p_sqrt_0_)</pre>
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<pre>public static float cos(float p_cos_0_)</pre>
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<pre>public static int getInt(java.lang.String p_getInt_0_,
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<pre>public static int fastFloor(double p_fastFloor_0_)</pre>
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<pre>public static double asbMax(double p_asbMax_0_,
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<pre>public static float nextFloat(java.util.Random p_nextFloat_0_,
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<pre>public static double wrapDegrees(double p_wrapDegrees_0_)</pre>
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<pre>public static float wrapDegrees(float p_wrapDegrees_0_)</pre>
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<pre>public static float clamp(float p_clamp_0_,
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<pre>public static double getDouble(java.lang.String p_getDouble_0_,
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<pre>public static int roundUp(int p_roundUp_0_,
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<pre>public static double average(long[] p_average_0_)</pre>
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<pre>public static int floor(float p_floor_0_)</pre>
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<pre>public static int abs(int p_abs_0_)</pre>
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<pre>public static int nextInt(java.util.Random p_nextInt_0_,
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int p_nextInt_2_)</pre>
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