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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<h2 title="Class BiomeDictionary" class="title">Class BiomeDictionary</h2>
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<li>java.lang.Object</li>
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<pre>public class <span class="strong">BiomeDictionary</span>
extends java.lang.Object</pre>
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<td class="colFirst"><code>static class </code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a></strong></code> </td>
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<td class="colOne"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#BiomeDictionary()">BiomeDictionary</a></strong>()</code> </td>
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<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#areBiomesEquivalent(net.minecraft.world.biome.BiomeGenBase,%20net.minecraft.world.biome.BiomeGenBase)">areBiomesEquivalent</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biomeA,
<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biomeB)</code>
<div class="block">Checks to see if two biomes are registered as having the same type</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#getBiomesForType(net.minecraftforge.common.BiomeDictionary.Type)">getBiomesForType</a></strong>(<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a> type)</code>
<div class="block">Returns a list of biomes registered with a specific type</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#getTypesForBiome(net.minecraft.world.biome.BiomeGenBase)">getTypesForBiome</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome)</code>
<div class="block">Gets a list of Types that a specific biome is registered with</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#isBiomeOfType(net.minecraft.world.biome.BiomeGenBase,%20net.minecraftforge.common.BiomeDictionary.Type)">isBiomeOfType</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome,
<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a> type)</code>
<div class="block">Checks to see if the given biome is registered as being a specific type</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#isBiomeRegistered(net.minecraft.world.biome.BiomeGenBase)">isBiomeRegistered</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome)</code>
<div class="block">Checks to see if the given biome has been registered as being of any type</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#isBiomeRegistered(int)">isBiomeRegistered</a></strong>(int biomeID)</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#makeBestGuess(net.minecraft.world.biome.BiomeGenBase)">makeBestGuess</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome)</code>
<div class="block">Automatically looks for and registers a given biome with appropriate tags
This method is called automatically if a biome has not been registered with any tags,
And another method requests information about it</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#registerAllBiomes()">registerAllBiomes</a></strong>()</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#registerAllBiomesAndGenerateEvents()">registerAllBiomesAndGenerateEvents</a></strong>()</code>
<div class="block">Loops through the biome list and automatically adds tags to any biome that does not have any
This is called by Forge at postinit time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/BiomeDictionary.html#registerBiomeType(net.minecraft.world.biome.BiomeGenBase,%20net.minecraftforge.common.BiomeDictionary.Type...)">registerBiomeType</a></strong>(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome,
<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>... types)</code>
<div class="block">Registers a biome with a specific biome type</div>
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<h3>Methods inherited from class java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
<a name="BiomeDictionary()">
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<h4>BiomeDictionary</h4>
<pre>public BiomeDictionary()</pre>
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<h3>Method Detail</h3>
<a name="registerBiomeType(net.minecraft.world.biome.BiomeGenBase, net.minecraftforge.common.BiomeDictionary.Type...)">
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<h4>registerBiomeType</h4>
<pre>public static boolean registerBiomeType(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome,
<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>... types)</pre>
<div class="block">Registers a biome with a specific biome type</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to be registered</dd><dd><code>type</code> - the type to register the biome as</dd>
<dt><span class="strong">Returns:</span></dt><dd>returns true if the biome was registered successfully</dd></dl>
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<h4>getBiomesForType</h4>
<pre>public static <a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a>[] getBiomesForType(<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a> type)</pre>
<div class="block">Returns a list of biomes registered with a specific type</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>type</code> - the Type to look for</dd>
<dt><span class="strong">Returns:</span></dt><dd>a list of biomes of the specified type, null if there are none</dd></dl>
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<h4>getTypesForBiome</h4>
<pre>public static <a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a>[] getTypesForBiome(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome)</pre>
<div class="block">Gets a list of Types that a specific biome is registered with</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to check</dd>
<dt><span class="strong">Returns:</span></dt><dd>the list of types, null if there are none</dd></dl>
</li>
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<h4>areBiomesEquivalent</h4>
<pre>public static boolean areBiomesEquivalent(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biomeA,
<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biomeB)</pre>
<div class="block">Checks to see if two biomes are registered as having the same type</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biomeA</code> - </dd><dd><code>biomeB</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd>returns true if a common type is found, false otherwise</dd></dl>
</li>
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<h4>isBiomeOfType</h4>
<pre>public static boolean isBiomeOfType(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome,
<a href="../../../net/minecraftforge/common/BiomeDictionary.Type.html" title="enum in net.minecraftforge.common">BiomeDictionary.Type</a> type)</pre>
<div class="block">Checks to see if the given biome is registered as being a specific type</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to be considered</dd><dd><code>type</code> - the type to check for</dd>
<dt><span class="strong">Returns:</span></dt><dd>returns true if the biome is registered as being of type type, false otherwise</dd></dl>
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<h4>isBiomeRegistered</h4>
<pre>public static boolean isBiomeRegistered(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome)</pre>
<div class="block">Checks to see if the given biome has been registered as being of any type</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to consider</dd>
<dt><span class="strong">Returns:</span></dt><dd>returns true if the biome has been registered, false otherwise</dd></dl>
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<h4>isBiomeRegistered</h4>
<pre>public static boolean isBiomeRegistered(int biomeID)</pre>
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<h4>registerAllBiomes</h4>
<pre>public static void registerAllBiomes()</pre>
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<h4>registerAllBiomesAndGenerateEvents</h4>
<pre>public static void registerAllBiomesAndGenerateEvents()</pre>
<div class="block">Loops through the biome list and automatically adds tags to any biome that does not have any
This is called by Forge at postinit time. It will additionally dispatch any deferred decorator
creation events.
DO NOT call this during world generation</div>
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<h4>makeBestGuess</h4>
<pre>public static void makeBestGuess(<a href="../../../net/minecraft/world/biome/BiomeGenBase.html" title="class in net.minecraft.world.biome">BiomeGenBase</a> biome)</pre>
<div class="block">Automatically looks for and registers a given biome with appropriate tags
This method is called automatically if a biome has not been registered with any tags,
And another method requests information about it</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>biome</code> - the biome to be considered</dd></dl>
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