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<div class="subTitle">net.minecraftforge.common</div>
<h2 title="Class MinecraftForge" class="title">Class MinecraftForge</h2>
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<pre>public class <span class="strong">MinecraftForge</span>
extends java.lang.Object</pre>
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<td class="colFirst"><code>static <a href="../../../cpw/mods/fml/common/eventhandler/EventBus.html" title="class in cpw.mods.fml.common.eventhandler">EventBus</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/MinecraftForge.html#EVENT_BUS">EVENT_BUS</a></strong></code>
<div class="block">The core Forge EventBusses, all events for Forge will be fired on these,
you should use this to register all your listeners.</div>
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<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/MinecraftForge.html#MC_VERSION">MC_VERSION</a></strong></code> </td>
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<td class="colFirst"><code>static <a href="../../../cpw/mods/fml/common/eventhandler/EventBus.html" title="class in cpw.mods.fml.common.eventhandler">EventBus</a></code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/MinecraftForge.html#ORE_GEN_BUS">ORE_GEN_BUS</a></strong></code> </td>
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<td class="colFirst"><code>static <a href="../../../cpw/mods/fml/common/eventhandler/EventBus.html" title="class in cpw.mods.fml.common.eventhandler">EventBus</a></code></td>
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<td class="colOne"><code><strong><a href="../../../net/minecraftforge/common/MinecraftForge.html#MinecraftForge()">MinecraftForge</a></strong>()</code> </td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../net/minecraftforge/common/MinecraftForge.html#addGrassSeed(net.minecraft.item.ItemStack,%20int)">addGrassSeed</a></strong>(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> seed,
int weight)</code>
<div class="block">Register a new seed to be dropped when breaking tall grass.</div>
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<div class="block">Method invoked by FML before any other mods are loaded.</div>
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<pre>public static final <a href="../../../cpw/mods/fml/common/eventhandler/EventBus.html" title="class in cpw.mods.fml.common.eventhandler">EventBus</a> EVENT_BUS</pre>
<div class="block">The core Forge EventBusses, all events for Forge will be fired on these,
you should use this to register all your listeners.
This replaces every register*Handler() function in the old version of Forge.
TERRAIN_GEN_BUS for terrain gen events
ORE_GEN_BUS for ore gen events
EVENT_BUS for everything else</div>
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<pre>public static final <a href="../../../cpw/mods/fml/common/eventhandler/EventBus.html" title="class in cpw.mods.fml.common.eventhandler">EventBus</a> TERRAIN_GEN_BUS</pre>
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<pre>public static final <a href="../../../cpw/mods/fml/common/eventhandler/EventBus.html" title="class in cpw.mods.fml.common.eventhandler">EventBus</a> ORE_GEN_BUS</pre>
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<pre>public static final java.lang.String MC_VERSION</pre>
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<pre>public MinecraftForge()</pre>
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<pre>public static void addGrassSeed(<a href="../../../net/minecraft/item/ItemStack.html" title="class in net.minecraft.item">ItemStack</a> seed,
int weight)</pre>
<div class="block">Register a new seed to be dropped when breaking tall grass.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>seed</code> - The item to drop as a seed.</dd><dd><code>weight</code> - The relative probability of the seeds,
where wheat seeds are 10.</dd></dl>
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<pre>public static void initialize()</pre>
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