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<h1 title="Package" class="title">Package net.minecraftforge.event.terraingen</h1>
</div>
<div class="contentContainer">
<ul class="blockList">
<li class="blockList">
<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Class Summary table, listing classes, and an explanation">
<caption><span>Class Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Class</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent</a></td>
<td class="colLast">
<div class="block">BiomeEvent is fired whenever an event involving biomes occurs.<br>
If a method utilizes this <a href="../../../../cpw/mods/fml/common/eventhandler/Event.html" title="class in cpw.mods.fml.common.eventhandler"><code>Event</code></a> as its parameter, the method will
receive every child event of this class.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#TERRAIN_GEN_BUS</code>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.BiomeColor.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.BiomeColor</a></td>
<td class="colLast">
<div class="block">BiomeColor is fired whenever an event involving biome colors occurs.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.CreateDecorator.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.CreateDecorator</a></td>
<td class="colLast">
<div class="block">CreateDecorator is fired when a BiomeDecorator is created.<br>
This event is fired whenever a BiomeDecorator is created in
DeferredBiomeDecorator#fireCreateEventAndReplace(BiomeGenBase).<br>
<br>
<a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.CreateDecorator.html#originalBiomeDecorator"><code>BiomeEvent.CreateDecorator.originalBiomeDecorator</code></a> contains the original BiomeDecorator that would be used in vanilla.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.GetFoliageColor.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.GetFoliageColor</a></td>
<td class="colLast">
<div class="block">This event is fired when a biome is queried for its grass color.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.GetGrassColor.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.GetGrassColor</a></td>
<td class="colLast">
<div class="block">This event is fired when a biome is queried for its grass color.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.GetVillageBlockID.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.GetVillageBlockID</a></td>
<td class="colLast">
<div class="block">This event is fired when the village generator attempts to choose a block ID
based on the village's biome.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.GetVillageBlockMeta.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.GetVillageBlockMeta</a></td>
<td class="colLast">
<div class="block">This event is fired when the village generator attempts to choose a block
metadata based on the village's biome.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/BiomeEvent.GetWaterColor.html" title="class in net.minecraftforge.event.terraingen">BiomeEvent.GetWaterColor</a></td>
<td class="colLast">
<div class="block">This event is fired when a biome is queried for its water color.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/ChunkProviderEvent.html" title="class in net.minecraftforge.event.terraingen">ChunkProviderEvent</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/ChunkProviderEvent.InitNoiseField.html" title="class in net.minecraftforge.event.terraingen">ChunkProviderEvent.InitNoiseField</a></td>
<td class="colLast">
<div class="block">This event is fired before a chunks terrain noise field is initialized.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/ChunkProviderEvent.ReplaceBiomeBlocks.html" title="class in net.minecraftforge.event.terraingen">ChunkProviderEvent.ReplaceBiomeBlocks</a></td>
<td class="colLast">
<div class="block">This event is fired when a chunks blocks are replaced by a biomes top and
filler blocks.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/DecorateBiomeEvent.html" title="class in net.minecraftforge.event.terraingen">DecorateBiomeEvent</a></td>
<td class="colLast">
<div class="block">DecorateBiomeEvent is fired when a BiomeDecorator is created.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/DecorateBiomeEvent.Decorate.html" title="class in net.minecraftforge.event.terraingen">DecorateBiomeEvent.Decorate</a></td>
<td class="colLast">
<div class="block">This event is fired when a chunk is decorated with a biome feature.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/DecorateBiomeEvent.Post.html" title="class in net.minecraftforge.event.terraingen">DecorateBiomeEvent.Post</a></td>
<td class="colLast">
<div class="block">This event is fired after a chunk is decorated with a biome feature.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/DecorateBiomeEvent.Pre.html" title="class in net.minecraftforge.event.terraingen">DecorateBiomeEvent.Pre</a></td>
<td class="colLast">
<div class="block">This event is fired before a chunk is decorated with a biome feature.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/DeferredBiomeDecorator.html" title="class in net.minecraftforge.event.terraingen">DeferredBiomeDecorator</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/InitMapGenEvent.html" title="class in net.minecraftforge.event.terraingen">InitMapGenEvent</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/InitNoiseGensEvent.html" title="class in net.minecraftforge.event.terraingen">InitNoiseGensEvent</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.html" title="class in net.minecraftforge.event.terraingen">OreGenEvent</a></td>
<td class="colLast">
<div class="block">OreGenEvent is fired when an event involving ore generation occurs.<br>
If a method utilizes this <a href="../../../../cpw/mods/fml/common/eventhandler/Event.html" title="class in cpw.mods.fml.common.eventhandler"><code>Event</code></a> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.html#world"><code>OreGenEvent.world</code></a> contains the world this event is occurring in.<br>
<a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.html#rand"><code>OreGenEvent.rand</code></a> contains an instance of random that can be used in this event.<br>
<a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.html#worldX"><code>OreGenEvent.worldX</code></a> contains the x-coordinate of the block position currently being populated with ores.<br>
<a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.html#worldZ"><code>OreGenEvent.worldZ</code></a> contains the z-coordinate of the block position currently being populated with ores.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#ORE_GEN_BUS</code>.<br></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.GenerateMinable.html" title="class in net.minecraftforge.event.terraingen">OreGenEvent.GenerateMinable</a></td>
<td class="colLast">
<div class="block">GenerateMinable is fired when a mineable block is generated in a chunk.<br>
This event is fired just after ore generation in
BiomeDecorator#generateOres().<br>
<br>
<a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.GenerateMinable.html#type"><code>OreGenEvent.GenerateMinable.type</code></a> contains the enum value for the Ore attempting to be generated.<br>
<a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.GenerateMinable.html#generator"><code>OreGenEvent.GenerateMinable.generator</code></a> contains the WorldGenerator generating this ore.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.Post.html" title="class in net.minecraftforge.event.terraingen">OreGenEvent.Post</a></td>
<td class="colLast">
<div class="block">OreGenEvent.Post is fired just after a chunk is populated with ores.<br>
This event is fired just after ore generation in
BiomeDecorator#generateOres().<br>
<br>
This event is not <code>Cancelable</code>.<br>
<br>
This event does not have a result.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.Pre.html" title="class in net.minecraftforge.event.terraingen">OreGenEvent.Pre</a></td>
<td class="colLast">
<div class="block">OreGenEvent.Pre is fired just before a chunk is populated with ores.<br>
This event is fired just before ore generation in
BiomeDecorator#generateOres().<br>
<br>
This event is not <code>Cancelable</code>.<br>
<br>
This event does not have a result.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.html" title="class in net.minecraftforge.event.terraingen">PopulateChunkEvent</a></td>
<td class="colLast">
<div class="block">PopulateChunkEvent is fired when an event involving chunk terrain feature population occurs.<br>
If a method utilizes this <a href="../../../../cpw/mods/fml/common/eventhandler/Event.html" title="class in cpw.mods.fml.common.eventhandler"><code>Event</code></a> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.html#world"><code>PopulateChunkEvent.world</code></a> contains the world this event is occurring in.<br>
<a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.html#rand"><code>PopulateChunkEvent.rand</code></a> contains an instance of random that can be used in this event.<br>
<a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.html#chunkX"><code>PopulateChunkEvent.chunkX</code></a> contains the x-coordinate of the chunk currently being populated with a terrain feature.<br>
<a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.html#chunkZ"><code>PopulateChunkEvent.chunkZ</code></a> contains the z-coordinate of the chunk currently being populated with ores.<br>
<a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.html#hasVillageGenerated"><code>PopulateChunkEvent.hasVillageGenerated</code></a> contains the boolean value stating if the chunk already has a village spawned in it.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#EVENT_BUS</code>, except <a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.Populate.html" title="class in net.minecraftforge.event.terraingen"><code>PopulateChunkEvent.Populate</code></a>, which fires on the <code>MinecraftForge#TERRAIN_GEN_BUS</code>.<br></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.Populate.html" title="class in net.minecraftforge.event.terraingen">PopulateChunkEvent.Populate</a></td>
<td class="colLast">
<div class="block">PopulateChunkEvent.Populate is fired when a chunk is populated with a terrain feature.<br>
This event is fired during terrain feature generation in
ChunkProviderEnd#populate(IChunkProvider, int, int),
ChunkProviderGenerate#populate(IChunkProvider, int, int),
and ChunkProviderHell#populate(IChunkProvider, int, int).</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.Post.html" title="class in net.minecraftforge.event.terraingen">PopulateChunkEvent.Post</a></td>
<td class="colLast">
<div class="block">PopulateChunkEvent.Post is fired just after a chunk is populated with a terrain feature.<br>
This event is fired just after terrain feature generation in
ChunkProviderEnd#populate(IChunkProvider, int, int),
ChunkProviderGenerate#populate(IChunkProvider, int, int),
and ChunkProviderHell#populate(IChunkProvider, int, int).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.Pre.html" title="class in net.minecraftforge.event.terraingen">PopulateChunkEvent.Pre</a></td>
<td class="colLast">
<div class="block">PopulateChunkEvent.Pre is fired just before a chunk is populated a terrain feature.<br>
This event is fired just before terrain feature generation in
ChunkProviderEnd#populate(IChunkProvider, int, int),
ChunkProviderGenerate#populate(IChunkProvider, int, int),
and ChunkProviderHell#populate(IChunkProvider, int, int).</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/SaplingGrowTreeEvent.html" title="class in net.minecraftforge.event.terraingen">SaplingGrowTreeEvent</a></td>
<td class="colLast">
<div class="block">SaplingGrowTreeEvent is fired when a spling grows into a tree.<br>
This event is fired during sapling growth in
BlockSapling#func_149878_d(World, int, int, int, Random).<br>
<br>
<a href="../../../../net/minecraftforge/event/terraingen/SaplingGrowTreeEvent.html#x"><code>SaplingGrowTreeEvent.x</code></a> contains the x-coordinate of the growing sapling.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/TerrainGen.html" title="class in net.minecraftforge.event.terraingen">TerrainGen</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/WorldTypeEvent.html" title="class in net.minecraftforge.event.terraingen">WorldTypeEvent</a></td>
<td class="colLast">
<div class="block">WorldTypeEvent is fired when an event involving the world occurs.<br>
If a method utilizes this <a href="../../../../cpw/mods/fml/common/eventhandler/Event.html" title="class in cpw.mods.fml.common.eventhandler"><code>Event</code></a> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/terraingen/WorldTypeEvent.html#worldType"><code>WorldTypeEvent.worldType</code></a> contains the WorldType of the world this event is occurring in.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#TERRAIN_GEN_BUS</code>.<br></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/WorldTypeEvent.BiomeSize.html" title="class in net.minecraftforge.event.terraingen">WorldTypeEvent.BiomeSize</a></td>
<td class="colLast">
<div class="block">BiomeSize is fired when vanilla Minecraft attempts to generate biomes.<br>
This event is fired during biome generation in
GenLayer#initializeAllBiomeGenerators(long, WorldType).</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/WorldTypeEvent.InitBiomeGens.html" title="class in net.minecraftforge.event.terraingen">WorldTypeEvent.InitBiomeGens</a></td>
<td class="colLast">
<div class="block">InitBiomeGens is fired when vanilla Minecraft attempts to initialize the biome generators.<br>
This event is fired just during biome generator initialization in
WorldChunkManager#WorldChunkManager(long, WorldType).</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Enum Summary table, listing enums, and an explanation">
<caption><span>Enum Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Enum</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/DecorateBiomeEvent.Decorate.EventType.html" title="enum in net.minecraftforge.event.terraingen">DecorateBiomeEvent.Decorate.EventType</a></td>
<td class="colLast">
<div class="block">Use CUSTOM to filter custom event types</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/InitMapGenEvent.EventType.html" title="enum in net.minecraftforge.event.terraingen">InitMapGenEvent.EventType</a></td>
<td class="colLast">
<div class="block">Use CUSTOM to filter custom event types</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/OreGenEvent.GenerateMinable.EventType.html" title="enum in net.minecraftforge.event.terraingen">OreGenEvent.GenerateMinable.EventType</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/terraingen/PopulateChunkEvent.Populate.EventType.html" title="enum in net.minecraftforge.event.terraingen">PopulateChunkEvent.Populate.EventType</a></td>
<td class="colLast">
<div class="block">Use CUSTOM to filter custom event types</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</div>
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