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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<h1 title="Package" class="title">Package net.minecraftforge.event.world</h1>
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<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Class Summary table, listing classes, and an explanation">
<caption><span>Class Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Class</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/BlockEvent.html" title="class in net.minecraftforge.event.world">BlockEvent</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/BlockEvent.BreakEvent.html" title="class in net.minecraftforge.event.world">BlockEvent.BreakEvent</a></td>
<td class="colLast">
<div class="block">Event that is fired when an Block is about to be broken by a player
Canceling this event will prevent the Block from being broken.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/BlockEvent.HarvestDropsEvent.html" title="class in net.minecraftforge.event.world">BlockEvent.HarvestDropsEvent</a></td>
<td class="colLast">
<div class="block">Fired when a block is about to drop it's harvested items.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/BlockEvent.MultiPlaceEvent.html" title="class in net.minecraftforge.event.world">BlockEvent.MultiPlaceEvent</a></td>
<td class="colLast">
<div class="block">Fired when a single block placement action of a player triggers the
creation of multiple blocks(e.g.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/BlockEvent.PlaceEvent.html" title="class in net.minecraftforge.event.world">BlockEvent.PlaceEvent</a></td>
<td class="colLast">
<div class="block">Called when a block is placed by a player.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkDataEvent.html" title="class in net.minecraftforge.event.world">ChunkDataEvent</a></td>
<td class="colLast">
<div class="block">ChunkDataEvent is fired when an event involving chunk data occurs.<br>
If a method utilizes this <code>Event</code> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/world/ChunkDataEvent.html#data"><code>ChunkDataEvent.data</code></a> contains the NBTTagCompound containing the chunk data for this event.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#EVENT_BUS</code>.<br></div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkDataEvent.Load.html" title="class in net.minecraftforge.event.world">ChunkDataEvent.Load</a></td>
<td class="colLast">
<div class="block">ChunkDataEvent.Load is fired when vanilla Minecraft attempts to load Chunk data.<br>
This event is fired during chunk loading in
ChunkIOProvider#callStage2(QueuedChunk, Chunk).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkDataEvent.Save.html" title="class in net.minecraftforge.event.world">ChunkDataEvent.Save</a></td>
<td class="colLast">
<div class="block">ChunkDataEvent.Save is fired when vanilla Minecraft attempts to save Chunk data.<br>
This event is fired during chunk saving in
AnvilChunkLoader#saveChunk(World, Chunk).</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkEvent.html" title="class in net.minecraftforge.event.world">ChunkEvent</a></td>
<td class="colLast">
<div class="block">ChunkEvent is fired when an event involving a chunk occurs.<br>
If a method utilizes this <code>Event</code> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/world/ChunkEvent.html#chunk"><code>ChunkEvent.chunk</code></a> contains the Chunk this event is affecting.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#EVENT_BUS</code>.<br></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkEvent.Load.html" title="class in net.minecraftforge.event.world">ChunkEvent.Load</a></td>
<td class="colLast">
<div class="block">ChunkEvent.Load is fired when vanilla Minecraft attempts to load a Chunk into the world.<br>
This event is fired during chunk loading in <br>
ChunkProviderClient#loadChunk(int, int), <br>
Chunk.onChunkLoad().</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkEvent.Unload.html" title="class in net.minecraftforge.event.world">ChunkEvent.Unload</a></td>
<td class="colLast">
<div class="block">ChunkEvent.Unload is fired when vanilla Minecraft attempts to unload a Chunk from the world.<br>
This event is fired during chunk unloading in <br>
Chunk.onChunkUnload().</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkWatchEvent.html" title="class in net.minecraftforge.event.world">ChunkWatchEvent</a></td>
<td class="colLast">
<div class="block">ChunkWatchEvent is fired when an event involving a chunk being watched occurs.<br>
If a method utilizes this <a href="../../../../cpw/mods/fml/common/eventhandler/Event.html" title="class in cpw.mods.fml.common.eventhandler"><code>Event</code></a> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/world/ChunkWatchEvent.html#chunk"><code>ChunkWatchEvent.chunk</code></a> contains the ChunkCoordIntPair of the Chunk this event is affecting.<br>
<a href="../../../../net/minecraftforge/event/world/ChunkWatchEvent.html#player"><code>ChunkWatchEvent.player</code></a> contains the EntityPlayer that is involved with this chunk being watched.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkWatchEvent.UnWatch.html" title="class in net.minecraftforge.event.world">ChunkWatchEvent.UnWatch</a></td>
<td class="colLast">
<div class="block">ChunkWatchEvent.UnWatch is fired when an EntityPlayer stops watching a chunk.<br>
This event is fired when a chunk is removed from the watched chunks of an EntityPlayer in
PlayerInstance#removePlayer(EntityPlayerMP).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ChunkWatchEvent.Watch.html" title="class in net.minecraftforge.event.world">ChunkWatchEvent.Watch</a></td>
<td class="colLast">
<div class="block">ChunkWatchEvent.Watch is fired when an EntityPlayer begins watching a chunk.<br>
This event is fired when a chunk is added to the watched chunks of an EntityPlayer in
EntityPlayerMP#onUpdate().</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ExplosionEvent.html" title="class in net.minecraftforge.event.world">ExplosionEvent</a></td>
<td class="colLast">
<div class="block">ExplosionEvent triggers when an explosion happens in the world.<br>
<br>
ExplosionEvent.Start is fired before the explosion actually occurs.<br>
ExplosionEvent.Detonate is fired once the explosion has a list of affected blocks and entities.<br>
<br>
ExplosionEvent.Start is <a href="../../../../cpw/mods/fml/common/eventhandler/Cancelable.html" title="annotation in cpw.mods.fml.common.eventhandler"><code>Cancelable</code></a>.<br>
ExplosionEvent.Detonate can modify the affected blocks and entities.<br>
Children do not use <code>HasResult</code>.<br>
Children of this event are fired on the <code>MinecraftForge#EVENT_BUS</code>.<br></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ExplosionEvent.Detonate.html" title="class in net.minecraftforge.event.world">ExplosionEvent.Detonate</a></td>
<td class="colLast">
<div class="block">ExplosionEvent.Detonate is fired once the explosion has a list of affected blocks and entities.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/ExplosionEvent.Start.html" title="class in net.minecraftforge.event.world">ExplosionEvent.Start</a></td>
<td class="colLast">
<div class="block">ExplosionEvent.Start is fired before the explosion actually occurs.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/NoteBlockEvent.html" title="class in net.minecraftforge.event.world">NoteBlockEvent</a></td>
<td class="colLast">
<div class="block">Base class for Noteblock Events</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/NoteBlockEvent.Change.html" title="class in net.minecraftforge.event.world">NoteBlockEvent.Change</a></td>
<td class="colLast">
<div class="block">Fired when a Noteblock is changed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/NoteBlockEvent.Play.html" title="class in net.minecraftforge.event.world">NoteBlockEvent.Play</a></td>
<td class="colLast">
<div class="block">Fired when a Noteblock plays it's note.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/WorldEvent.html" title="class in net.minecraftforge.event.world">WorldEvent</a></td>
<td class="colLast">
<div class="block">WorldEvent is fired when an event involving the world occurs.<br>
If a method utilizes this <a href="../../../../cpw/mods/fml/common/eventhandler/Event.html" title="class in cpw.mods.fml.common.eventhandler"><code>Event</code></a> as its parameter, the method will
receive every child event of this class.<br>
<br>
<a href="../../../../net/minecraftforge/event/world/WorldEvent.html#world"><code>WorldEvent.world</code></a> contains the World this event is occuring in.<br>
<br>
All children of this event are fired on the <code>MinecraftForge#EVENT_BUS</code>.<br></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/WorldEvent.CreateSpawnPosition.html" title="class in net.minecraftforge.event.world">WorldEvent.CreateSpawnPosition</a></td>
<td class="colLast">
<div class="block">Called by WorldServer when it attempts to create a spawnpoint for a dimension.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/WorldEvent.Load.html" title="class in net.minecraftforge.event.world">WorldEvent.Load</a></td>
<td class="colLast">
<div class="block">WorldEvent.Load is fired when Minecraft loads a world.<br>
This event is fired when a world is loaded in
WorldClient#WorldClient(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, Profiler),
MinecraftServer#loadAllWorlds(String, String, long, WorldType, String),
DimensionManager#initDimension(int),
and ForgeInternalHandler#onDimensionLoad(Load).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/WorldEvent.PotentialSpawns.html" title="class in net.minecraftforge.event.world">WorldEvent.PotentialSpawns</a></td>
<td class="colLast">
<div class="block">Called by WorldServer to gather a list of all possible entities that can spawn at the specified location.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/WorldEvent.Save.html" title="class in net.minecraftforge.event.world">WorldEvent.Save</a></td>
<td class="colLast">
<div class="block">WorldEvent.Save is fired when Minecraft saves a world.<br>
This event is fired when a world is saved in
WorldServer#saveAllChunks(boolean, IProgressUpdate),
ForgeInternalHandler#onDimensionSave(Save).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/WorldEvent.Unload.html" title="class in net.minecraftforge.event.world">WorldEvent.Unload</a></td>
<td class="colLast">
<div class="block">WorldEvent.Unload is fired when Minecraft unloads a world.<br>
This event is fired when a world is unloaded in
Minecraft#loadWorld(WorldClient, String),
MinecraftServer#deleteWorldAndStopServer(),
MinecraftServer#stopServer(),
DimensionManager#unloadWorlds(Hashtable<Integer, long[]>),
ForgeInternalHandler#onDimensionUnload(Unload).</div>
</td>
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</table>
</li>
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<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Enum Summary table, listing enums, and an explanation">
<caption><span>Enum Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Enum</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/NoteBlockEvent.Instrument.html" title="enum in net.minecraftforge.event.world">NoteBlockEvent.Instrument</a></td>
<td class="colLast">
<div class="block">Describes the types of musical Instruments that can be played by a Noteblock.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/NoteBlockEvent.Note.html" title="enum in net.minecraftforge.event.world">NoteBlockEvent.Note</a></td>
<td class="colLast">
<div class="block">Information about the pitch of a Noteblock note.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../net/minecraftforge/event/world/NoteBlockEvent.Octave.html" title="enum in net.minecraftforge.event.world">NoteBlockEvent.Octave</a></td>
<td class="colLast">
<div class="block">Describes the Octave of a Note being played by a Noteblock.</div>
</td>
</tr>
</tbody>
</table>
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