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package ihl.processing.chemistry;
import ic2.core.ContainerBase;
import ic2.core.slot.SlotInvSlot;
import ihl.processing.metallurgy.BasicElectricMotorTileEntity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
public class BasicElectricMotorContainer<T extends BasicElectricMotorTileEntity> extends ContainerBase<T> {
protected BasicElectricMotorTileEntity tileEntity;
public short lastProgress = -1;
public short lastEnergy = -1;
private final static int height = 166;
public BasicElectricMotorContainer(EntityPlayer entityPlayer, T tileEntity1) {
super(tileEntity1);
this.tileEntity = tileEntity1;
int col;
for (col = 0; col < 3; ++col) {
for (int col1 = 0; col1 < 9; ++col1) {
this.addSlotToContainer(
new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18));
}
}
for (col = 0; col < 9; ++col) {
this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24));
}
this.addSlotToContainer(new SlotInvSlot(tileEntity1.dischargeSlot, 0, 8, 33));
for (col = 0; col < 4; ++col) {
this.addSlotToContainer(new SlotInvSlot(tileEntity1.upgradeSlot, col, 152, 8 + col * 18));
}
}
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
for (int i = 0; i < this.crafters.size(); ++i) {
ICrafting icrafting = (ICrafting) this.crafters.get(i);
if (this.tileEntity.progress != this.lastProgress) {
icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress);
}
if ((short) this.tileEntity.energy != this.lastEnergy) {
icrafting.sendProgressBarUpdate(this, 2, (short) this.tileEntity.energy);
}
}
this.lastProgress = this.tileEntity.progress;
this.lastEnergy = (short) this.tileEntity.energy;
}
@Override
public void updateProgressBar(int index, int value) {
super.updateProgressBar(index, value);
switch (index) {
case 0:
this.tileEntity.progress = (short) value;
break;
case 1:
break;
case 2:
this.tileEntity.energy = value;
break;
}
}
@Override
public boolean canInteractWith(EntityPlayer var1) {
return tileEntity.isUseableByPlayer(var1);
}
}
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