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package ihl.processing.chemistry;

import ic2.core.ContainerBase;
import ic2.core.slot.SlotInvSlot;
import ihl.processing.metallurgy.BasicElectricMotorTileEntity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;

public class BasicElectricMotorContainer<T extends BasicElectricMotorTileEntity> extends ContainerBase<T> {

	protected BasicElectricMotorTileEntity tileEntity;
	public short lastProgress = -1;
	public short lastEnergy = -1;
	private final static int height = 166;

	public BasicElectricMotorContainer(EntityPlayer entityPlayer, T tileEntity1) {
		super(tileEntity1);
		this.tileEntity = tileEntity1;
		int col;
		for (col = 0; col < 3; ++col) {
			for (int col1 = 0; col1 < 9; ++col1) {
				this.addSlotToContainer(
						new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18));
			}
		}
		for (col = 0; col < 9; ++col) {
			this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24));
		}
		this.addSlotToContainer(new SlotInvSlot(tileEntity1.dischargeSlot, 0, 8, 33));
		for (col = 0; col < 4; ++col) {
			this.addSlotToContainer(new SlotInvSlot(tileEntity1.upgradeSlot, col, 152, 8 + col * 18));
		}
	}

	@Override
	public void detectAndSendChanges() {
		super.detectAndSendChanges();
		for (int i = 0; i < this.crafters.size(); ++i) {
			ICrafting icrafting = (ICrafting) this.crafters.get(i);

			if (this.tileEntity.progress != this.lastProgress) {
				icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress);
			}

			if ((short) this.tileEntity.energy != this.lastEnergy) {
				icrafting.sendProgressBarUpdate(this, 2, (short) this.tileEntity.energy);
			}
		}

		this.lastProgress = this.tileEntity.progress;
		this.lastEnergy = (short) this.tileEntity.energy;
	}

	@Override
	public void updateProgressBar(int index, int value) {
		super.updateProgressBar(index, value);
		switch (index) {
		case 0:
			this.tileEntity.progress = (short) value;
			break;
		case 1:
			break;
		case 2:
			this.tileEntity.energy = value;
			break;
		}
	}

	@Override
	public boolean canInteractWith(EntityPlayer var1) {
		return tileEntity.isUseableByPlayer(var1);
	}
}