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path: root/src/main/java/ihl/processing/chemistry/ElectrolysisBathContainer.java
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package ihl.processing.chemistry;

import java.util.List;

import ic2.core.ContainerBase;
import ic2.core.IC2;
import ic2.core.slot.SlotInvSlot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraftforge.fluids.FluidStack;

public class ElectrolysisBathContainer extends ContainerBase<ElectrolysisBathTileEntity> {

	protected ElectrolysisBathTileEntity tileEntity;
	public int lastFluidAmount = -1;
	public int lastNumberOfFluids = -1;
	public short lastProgress = -1;
	public short lastTemperature = -1;
	private final static int height = 166;
	public List<FluidStack> fluidTankFluidList;
	public int fluidListHash = -1;

	public ElectrolysisBathContainer(EntityPlayer entityPlayer, ElectrolysisBathTileEntity tileEntity1) {
		super(tileEntity1);
		this.tileEntity = tileEntity1;
		fluidTankFluidList = this.tileEntity.getFluidTank().getFluidList();
		int col;
		for (col = 0; col < 3; ++col) {
			for (int col1 = 0; col1 < 9; ++col1) {
				this.addSlotToContainer(
						new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18));
			}
		}
		for (col = 0; col < 9; ++col) {
			this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24));
		}
		this.addSlotToContainer(new SlotInvSlot(tileEntity1.fillInputSlot, 0, 6, 52));
		this.addSlotToContainer(new SlotInvSlot(tileEntity1.drainInputSlot, 0, 6, 16));
		this.addSlotToContainer(new SlotInvSlot(tileEntity1.emptyFluidItemsSlot, 0, 6, 33));
		this.addSlotToContainer(new SlotInvSlot(tileEntity1.input, 0, 98, 16));
	}

	@Override
	public void detectAndSendChanges() {
		super.detectAndSendChanges();
		for (int i = 0; i < this.crafters.size(); ++i) {
			ICrafting icrafting = (ICrafting) this.crafters.get(i);
			if (this.fluidListHash != fluidTankFluidList.hashCode()) {
				IC2.network.get().sendContainerField(this, "fluidTankFluidList");
				this.fluidListHash = fluidTankFluidList.hashCode();
			}

			if (this.tileEntity.progress != this.lastProgress) {
				icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress);
			}

		}

		this.lastNumberOfFluids = this.tileEntity.getNumberOfFluidsInTank();
		this.lastFluidAmount = this.tileEntity.getTankAmount();
		this.lastProgress = this.tileEntity.progress;
	}

	@Override
	public void updateProgressBar(int index, int value) {
		super.updateProgressBar(index, value);
		switch (index) {
		case 0:
			this.tileEntity.progress = (short) value;
			break;
		}
	}

	@Override
	public boolean canInteractWith(EntityPlayer var1) {
		return tileEntity.isUseableByPlayer(var1);
	}
}