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package ihl.processing.metallurgy;
import ihl.model.IHLModelRenderer;
import net.minecraft.client.model.ModelBase;
public class RollingMachinePart2Model extends ModelBase
{
//fields
IHLModelRenderer Base;
public RollingMachinePart2Model()
{
textureWidth = 64;
textureHeight = 32;
setTextureOffset("Base.Shape6", 0, 0);
setTextureOffset("Base.Shape16", 0, 0);
setTextureOffset("Base.Shape5", 0, 0);
setTextureOffset("Base.Shape8", 0, 0);
setTextureOffset("Base.Shape11", 0, 0);
setTextureOffset("Base.Shape9", 0, 0);
Base = new IHLModelRenderer(this, "Base");
Base.setRotationPoint(0F, 16F, 0F);
setRotation(Base, 0F, 0F, 0F);
Base.mirror = true;
Base.addBox("Shape6", -8F, 7F, -8F, 16, 1, 16);
Base.addBox("Shape16", -3F, -7F, 5F, 6, 14, 1);
Base.addBox("Shape5", 2F, -1F, -8F, 6, 1, 13);
Base.addBox("Shape8", -8F, -1F, -8F, 6, 1, 13);
Base.addBox("Shape11", 3F, 0F, -8F, 4, 7, 1);
Base.addBox("Shape9", -7F, 0F, -8F, 4, 7, 1);
}
private void setRotation(IHLModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}
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