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Diffstat (limited to 'src/main/java/jp/plusplus/fbs/block/model/ModelKnife.java')
-rw-r--r--src/main/java/jp/plusplus/fbs/block/model/ModelKnife.java74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/main/java/jp/plusplus/fbs/block/model/ModelKnife.java b/src/main/java/jp/plusplus/fbs/block/model/ModelKnife.java
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+++ b/src/main/java/jp/plusplus/fbs/block/model/ModelKnife.java
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+// Date: 2015/11/06 14:29:36
+// Template version 1.1
+// Java generated by Techne
+// Keep in mind that you still need to fill in some blanks
+// - ZeuX
+
+
+
+
+
+
+package jp.plusplus.fbs.block.model;
+
+import net.minecraft.client.model.ModelBase;
+import net.minecraft.client.model.ModelRenderer;
+import net.minecraft.entity.Entity;
+
+public class ModelKnife extends ModelBase {
+ //fields
+ ModelRenderer Shape1;
+ ModelRenderer Shape2;
+ ModelRenderer Shape3;
+ ModelRenderer Shape4;
+
+ public ModelKnife() {
+ textureWidth = 64;
+ textureHeight = 32;
+
+ Shape1 = new ModelRenderer(this, 0, 0);
+ Shape1.addBox(-1F, -0.5F, -11F, 2, 1, 14);
+ Shape1.setRotationPoint(0F, 0F, 0F);
+ Shape1.setTextureSize(64, 32);
+ Shape1.mirror = true;
+ setRotation(Shape1, 0F, 0F, 0F);
+ Shape2 = new ModelRenderer(this, 2, 17);
+ Shape2.addBox(-2F, -0.5F, 3F, 3, 1, 7);
+ Shape2.setRotationPoint(0F, 0F, 0F);
+ Shape2.setTextureSize(64, 32);
+ Shape2.mirror = true;
+ setRotation(Shape2, 0F, 0F, 0F);
+ Shape3 = new ModelRenderer(this, 0, 0);
+ Shape3.addBox(-1F, -0.5F, 10F, 2, 1, 1);
+ Shape3.setRotationPoint(0F, 0F, 0F);
+ Shape3.setTextureSize(64, 32);
+ Shape3.mirror = true;
+ setRotation(Shape3, 0F, 0F, 0F);
+ Shape4 = new ModelRenderer(this, 0, 0);
+ Shape4.addBox(0F, -0.5F, 11F, 1, 1, 1);
+ Shape4.setRotationPoint(0F, 0F, 0F);
+ Shape4.setTextureSize(64, 32);
+ Shape4.mirror = true;
+ setRotation(Shape4, 0F, 0F, 0F);
+ }
+
+ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
+ super.render(entity, f, f1, f2, f3, f4, f5);
+ setRotationAngles(f, f1, f2, f3, f4, f5);
+ Shape1.render(f5);
+ Shape2.render(f5);
+ Shape3.render(f5);
+ Shape4.render(f5);
+ }
+
+ private void setRotation(ModelRenderer model, float x, float y, float z) {
+ model.rotateAngleX = x;
+ model.rotateAngleY = y;
+ model.rotateAngleZ = z;
+ }
+
+ public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
+ super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
+ }
+
+}