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Diffstat (limited to 'src/main/java/jp/plusplus/fbs/pottery/RenderPottersWheel.java')
-rw-r--r--src/main/java/jp/plusplus/fbs/pottery/RenderPottersWheel.java171
1 files changed, 171 insertions, 0 deletions
diff --git a/src/main/java/jp/plusplus/fbs/pottery/RenderPottersWheel.java b/src/main/java/jp/plusplus/fbs/pottery/RenderPottersWheel.java
new file mode 100644
index 0000000..7bca2cc
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+++ b/src/main/java/jp/plusplus/fbs/pottery/RenderPottersWheel.java
@@ -0,0 +1,171 @@
+package jp.plusplus.fbs.pottery;
+
+import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
+import jp.plusplus.fbs.FBS;
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.util.IIcon;
+import net.minecraft.world.IBlockAccess;
+import org.lwjgl.opengl.GL11;
+
+/**
+ * Created by plusplus_F on 2015/08/31.
+ *
+ * renderInventoryBlockではてってれーたワイワイしないといけないの、最高に○ソ
+ * いちいちめんどくさいんだよ反省しろ
+ *
+ */
+public class RenderPottersWheel implements ISimpleBlockRenderingHandler {
+ private float f1=9.0f/16.0f;
+ private float f2=10.0f/16.0f;
+ private float f3=12.0f/16.0f;
+
+ private float f11=6.0f/16.0f;
+ private float f12=11.0f/16.0f;
+
+ @Override
+ public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
+ if(modelId==getRenderId()){
+ IIcon tSide=block.getIcon(2,0);
+ IIcon tTop=block.getIcon(1,0);
+ IIcon tBottom=block.getIcon(0,0);
+
+ GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
+
+ Tessellator tessellator = Tessellator.instance;
+ block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
+
+ //----------------------------土台---------------------------------------
+ renderer.setRenderBounds(0,0,0,1,f1,1);
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, -1F, 0.0F);
+ renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, tBottom);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderer.renderFaceYPos(block, 0.0d, 0.0d, 0.0d, tTop);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, -1F);
+ renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(-1F, 0.0F, 0.0F);
+ renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+ //------------------------------------------------------------------------
+
+ //----------------------------真ん中---------------------------------------
+ renderer.setRenderBounds(f11,f1,f11,f12,f2,f12);
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, -1F, 0.0F);
+ renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, tBottom);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderer.renderFaceYPos(block, 0.0d, 0.0d, 0.0d, tTop);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, -1F);
+ renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(-1F, 0.0F, 0.0F);
+ renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+ //------------------------------------------------------------------------
+
+ //----------------------------一番上(マジで○ね)---------------------------------------
+ renderer.setRenderBounds(0,f2,0,1,f3,1);
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, -1F, 0.0F);
+ renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, tBottom);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderer.renderFaceYPos(block, 0.0d, 0.0d, 0.0d, tTop);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, -1F);
+ renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(-1F, 0.0F, 0.0F);
+ renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, tSide);
+ tessellator.draw();
+ //------------------------------------------------------------------------
+
+ renderer.setRenderBounds(0,0,0,1,1,1);
+
+ GL11.glTranslatef(0.5F, 0.5F, 0.5F);
+ }
+ }
+
+ @Override
+ public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
+ if(modelId==getRenderId()){
+ renderer.setRenderBounds(0,0,0,1,f1,1);
+ renderer.renderStandardBlock(block, x,y,z);
+
+ renderer.setRenderBounds(f11,f1,f11,f12,f2,f12);
+ renderer.renderStandardBlock(block, x,y,z);
+
+ renderer.setRenderBounds(0,f2,0,1,f3,1);
+ renderer.renderStandardBlock(block, x,y,z);
+
+ renderer.setRenderBounds(0,0,0,1,1,1);
+ return true;
+ }
+ return false;
+ }
+
+ @Override
+ public boolean shouldRender3DInInventory(int modelId) {
+ return true;
+ }
+
+ @Override
+ public int getRenderId() {
+ return FBS.renderPottersWheelId;
+ }
+}