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diff --git a/src/main/java/jp/plusplus/fbs/world/crack/ChunkProviderCrack.java b/src/main/java/jp/plusplus/fbs/world/crack/ChunkProviderCrack.java
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+package jp.plusplus.fbs.world.crack;
+
+import cpw.mods.fml.common.eventhandler.Event;
+import jp.plusplus.fbs.world.crack.structure.MapGenSchool;
+import net.minecraft.block.Block;
+import net.minecraft.block.BlockFalling;
+import net.minecraft.block.material.Material;
+import net.minecraft.entity.EnumCreatureType;
+import net.minecraft.init.Blocks;
+import net.minecraft.util.IProgressUpdate;
+import net.minecraft.util.MathHelper;
+import net.minecraft.world.ChunkPosition;
+import net.minecraft.world.World;
+import net.minecraft.world.biome.BiomeGenBase;
+import net.minecraft.world.chunk.Chunk;
+import net.minecraft.world.chunk.IChunkProvider;
+import net.minecraft.world.gen.ChunkProviderGenerate;
+import net.minecraft.world.gen.NoiseGenerator;
+import net.minecraft.world.gen.NoiseGeneratorOctaves;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.event.terraingen.ChunkProviderEvent;
+import net.minecraftforge.event.terraingen.PopulateChunkEvent;
+import net.minecraftforge.event.terraingen.TerrainGen;
+
+import java.util.List;
+import java.util.Random;
+
+/**
+ * Created by plusplus_F on 2015/10/29.
+ */
+public class ChunkProviderCrack implements IChunkProvider {
+ private Random endRNG;
+ private NoiseGeneratorOctaves noiseGen1;
+ private NoiseGeneratorOctaves noiseGen2;
+ private NoiseGeneratorOctaves noiseGen3;
+ public NoiseGeneratorOctaves noiseGen4;
+ public NoiseGeneratorOctaves noiseGen5;
+ private World world;
+ private double[] densities;
+ /**
+ * The biomes that are used to generate the chunk
+ */
+ private BiomeGenBase[] biomesForGeneration;
+ double[] noiseData1;
+ double[] noiseData2;
+ double[] noiseData3;
+ double[] noiseData4;
+ double[] noiseData5;
+ int[][] field_73203_h = new int[32][32];
+
+ private MapGenSchool mapGenSchool=new MapGenSchool();
+
+ public ChunkProviderCrack(World p_i2007_1_, long p_i2007_2_) {
+ this.world = p_i2007_1_;
+ this.endRNG = new Random(p_i2007_2_);
+ this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16);
+ this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16);
+ this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, 8);
+ this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10);
+ this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16);
+
+ NoiseGenerator[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
+ noiseGens = TerrainGen.getModdedNoiseGenerators(p_i2007_1_, this.endRNG, noiseGens);
+ this.noiseGen1 = (NoiseGeneratorOctaves) noiseGens[0];
+ this.noiseGen2 = (NoiseGeneratorOctaves) noiseGens[1];
+ this.noiseGen3 = (NoiseGeneratorOctaves) noiseGens[2];
+ this.noiseGen4 = (NoiseGeneratorOctaves) noiseGens[3];
+ this.noiseGen5 = (NoiseGeneratorOctaves) noiseGens[4];
+ }
+
+ public void generateChunk(int chunkX, int chunkZ, Block[] blocks, BiomeGenBase[] biomes) {
+ byte base = 2;
+ int noiseWidth = base + 1;
+ byte noiseHeight = 33;
+ int noiseDepth = base + 1;
+ this.densities = this.initializeNoiseField(this.densities, chunkX * base, 0, chunkZ * base, noiseWidth, noiseHeight, noiseDepth);
+
+ for (int i1 = 0; i1 < base; ++i1) {
+ for (int j1 = 0; j1 < base; ++j1) {
+ for (int k1 = 0; k1 < 32; ++k1) {
+ double d0 = 0.25D;
+ double d1 = this.densities[((i1 + 0) * noiseDepth + j1 + 0) * noiseHeight + k1 + 0];
+ double d2 = this.densities[((i1 + 0) * noiseDepth + j1 + 1) * noiseHeight + k1 + 0];
+ double d3 = this.densities[((i1 + 1) * noiseDepth + j1 + 0) * noiseHeight + k1 + 0];
+ double d4 = this.densities[((i1 + 1) * noiseDepth + j1 + 1) * noiseHeight + k1 + 0];
+ double d5 = (this.densities[((i1 + 0) * noiseDepth + j1 + 0) * noiseHeight + k1 + 1] - d1) * d0;
+ double d6 = (this.densities[((i1 + 0) * noiseDepth + j1 + 1) * noiseHeight + k1 + 1] - d2) * d0;
+ double d7 = (this.densities[((i1 + 1) * noiseDepth + j1 + 0) * noiseHeight + k1 + 1] - d3) * d0;
+ double d8 = (this.densities[((i1 + 1) * noiseDepth + j1 + 1) * noiseHeight + k1 + 1] - d4) * d0;
+
+ for (int l1 = 0; l1 < 4; ++l1) {
+ double scale = 0.125D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * scale;
+ double d13 = (d4 - d2) * scale;
+
+ for (int i2 = 0; i2 < 8; ++i2) {
+ int index = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
+ short short1 = 128;
+ double d14 = 0.125D;
+ double d15 = d10;
+ double d16 = (d11 - d10) * d14;
+
+ for (int k2 = 0; k2 < 8; ++k2) {
+ Block block = Blocks.air;
+
+ if (d15 > 0.0D) {
+ block = Blocks.dirt;
+ }
+
+ blocks[index] = block;
+ index += short1;
+ d15 += d16;
+ }
+
+ d10 += d12;
+ d11 += d13;
+ }
+
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
+
+ @Deprecated // Supply metadata to the below function.
+ public void func_147421_b(int p_147421_1_, int p_147421_2_, Block[] p_147421_3_, BiomeGenBase[] p_147421_4_) {
+ replaceBiomeBlocks(p_147421_1_, p_147421_2_, p_147421_3_, p_147421_4_, new byte[p_147421_3_.length]);
+ }
+
+ public void replaceBiomeBlocks(int chunkX, int chunkZ, Block[] blocks, BiomeGenBase[] biomes, byte[] meta) {
+ ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, chunkX, chunkZ, blocks, meta, biomes, this.world);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == Event.Result.DENY) return;
+
+ for (int x = 0; x < 16; ++x) {
+ for (int z = 0; z < 16; ++z) {
+ int dirtCount=0;
+ int dirtToStone=5+endRNG.nextInt(3);
+ for (int j1 = 127; j1 >= 0; --j1) {
+ int index = (z * 16 + x) * 128 + j1;
+ Block block2 = blocks[index];
+
+ if(block2==Blocks.dirt){
+ //地表を草ブロックにする
+ if(dirtCount==0) blocks[index]=Blocks.grass;
+
+ //地中は石にする
+ if(dirtCount>dirtToStone) blocks[index]=Blocks.stone;
+
+ dirtCount++;
+ }
+ }
+ }
+ }
+
+ }
+
+ /**
+ * loads or generates the chunk at the chunk location specified
+ */
+ public Chunk loadChunk(int p_73158_1_, int p_73158_2_) {
+ return this.provideChunk(p_73158_1_, p_73158_2_);
+ }
+
+ /**
+ * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
+ * specified chunk from the map seed and chunk seed
+ * チャンクを生成する
+ */
+ public Chunk provideChunk(int chunkX, int chunkZ) {
+ this.endRNG.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L);
+ Block[] ablock = new Block[32768];
+ byte[] meta = new byte[ablock.length];
+ this.biomesForGeneration = this.world.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, chunkX * 16, chunkZ * 16, 16, 16);
+
+ //チャンク内のブロックをまるごと決定する
+ this.generateChunk(chunkX, chunkZ, ablock, this.biomesForGeneration);
+
+ this.replaceBiomeBlocks(chunkX, chunkZ, ablock, this.biomesForGeneration, meta);
+ Chunk chunk = new Chunk(this.world, ablock, meta, chunkX, chunkZ);
+ byte[] abyte = chunk.getBiomeArray();
+
+ for (int k = 0; k < abyte.length; ++k) {
+ abyte[k] = (byte) this.biomesForGeneration[k].biomeID;
+ }
+ chunk.generateSkylightMap();
+ return chunk;
+ }
+
+ /**
+ * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
+ * size.
+ */
+ private double[] initializeNoiseField(double[] noise, int x, int y, int z, int width, int height, int depth) {
+ ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, noise, x, y, z, width, height, depth);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == Event.Result.DENY) return event.noisefield;
+
+ if (noise == null) {
+ noise = new double[width * height * depth];
+ }
+
+ double d0 = 684.412D;
+ double d1 = 684.412D;
+ this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, x, z, width, depth, 1.121D, 1.121D, 0.5D);
+ this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, x, z, width, depth, 200.0D, 200.0D, 0.5D);
+ d0 *= 2.0D;
+ this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, x, y, z, width, height, depth, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
+ this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, x, y, z, width, height, depth, d0, d1, d0);
+ this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, x, y, z, width, height, depth, d0, d1, d0);
+ int k1 = 0;
+ int l1 = 0;
+
+ for (int i2 = 0; i2 < width; ++i2) {
+ for (int j2 = 0; j2 < depth; ++j2) {
+ double d2 = (this.noiseData4[l1] + 256.0D) / 512.0D;
+
+ if (d2 > 1.0D) {
+ d2 = 1.0D;
+ }
+
+ double d3 = this.noiseData5[l1] / 8000.0D;
+
+ if (d3 < 0.0D) {
+ d3 = -d3 * 0.3D;
+ }
+
+ d3 = d3 * 3.0D - 2.0D;
+ float f = (float) (i2 + x - 0) / 1.0F;
+ float f1 = (float) (j2 + z - 0) / 1.0F;
+ float f2 = 100.0F - MathHelper.sqrt_float(f * f + f1 * f1) * 8.0F;
+
+ if (f2 > 80.0F) {
+ f2 = 80.0F;
+ }
+
+ if (f2 < -100.0F) {
+ f2 = -100.0F;
+ }
+
+ if (d3 > 1.0D) {
+ d3 = 1.0D;
+ }
+
+ d3 /= 8.0D;
+ d3 = 0.0D;
+
+ if (d2 < 0.0D) {
+ d2 = 0.0D;
+ }
+
+ d2 += 0.5D;
+ d3 = d3 * (double) height / 16.0D;
+ ++l1;
+ double d4 = (double) height / 2.0D;
+
+ for (int k2 = 0; k2 < height; ++k2) {
+ double d5 = 0.0D;
+ double d6 = ((double) k2 - d4) * 8.0D / d2;
+
+ if (d6 < 0.0D) {
+ d6 *= -1.0D;
+ }
+
+ double d7 = this.noiseData2[k1] / 512.0D;
+ double d8 = this.noiseData3[k1] / 512.0D;
+ double d9 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
+
+ if (d9 < 0.0D) {
+ d5 = d7;
+ } else if (d9 > 1.0D) {
+ d5 = d8;
+ } else {
+ d5 = d7 + (d8 - d7) * d9;
+ }
+
+ d5 -= 8.0D;
+ d5 += (double) f2;
+ byte b0 = 2;
+ double d10;
+
+ if (k2 > height / 2 - b0) {
+ d10 = (double) ((float) (k2 - (height / 2 - b0)) / 64.0F);
+
+ if (d10 < 0.0D) {
+ d10 = 0.0D;
+ }
+
+ if (d10 > 1.0D) {
+ d10 = 1.0D;
+ }
+
+ d5 = d5 * (1.0D - d10) + -3000.0D * d10;
+ }
+
+ b0 = 8;
+
+ if (k2 < b0) {
+ d10 = (double) ((float) (b0 - k2) / ((float) b0 - 1.0F));
+ d5 = d5 * (1.0D - d10) + -30.0D * d10;
+ }
+
+ noise[k1] = d5;
+ ++k1;
+ }
+ }
+ }
+
+ return noise;
+ }
+
+ /**
+ * Checks to see if a chunk exists at x, y
+ */
+ public boolean chunkExists(int p_73149_1_, int p_73149_2_) {
+ return true;
+ }
+
+ /**
+ * Populates chunk with ores etc etc
+ */
+ public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) {
+ BlockFalling.fallInstantly = true;
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, world, world.rand, p_73153_2_, p_73153_3_, false));
+
+ int k = p_73153_2_ * 16;
+ int l = p_73153_3_ * 16;
+ BiomeGenBase biomegenbase = this.world.getBiomeGenForCoords(k + 16, l + 16);
+ biomegenbase.decorate(this.world, this.world.rand, k, l);
+
+ mapGenSchool.func_151539_a(this, world, p_73153_2_, p_73153_3_, null);
+ mapGenSchool.generateStructuresInChunk(this.world, this.endRNG, p_73153_2_, p_73153_3_);
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, world, world.rand, p_73153_2_, p_73153_3_, false));
+
+ BlockFalling.fallInstantly = false;
+ }
+
+ /**
+ * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
+ * Return true if all chunks have been saved.
+ */
+ public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_) {
+ return true;
+ }
+
+ /**
+ * Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently
+ * unimplemented.
+ */
+ public void saveExtraData() {
+ }
+
+ /**
+ * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
+ */
+ public boolean unloadQueuedChunks() {
+ return false;
+ }
+
+ /**
+ * Returns if the IChunkProvider supports saving.
+ */
+ public boolean canSave() {
+ return true;
+ }
+
+ /**
+ * Converts the instance data to a readable string.
+ */
+ public String makeString() {
+ return "RandomLevelSource";
+ }
+
+ /**
+ * Returns a list of creatures of the specified type that can spawn at the given location.
+ */
+ public List getPossibleCreatures(EnumCreatureType p_73155_1_, int p_73155_2_, int p_73155_3_, int p_73155_4_) {
+ BiomeGenBase biomegenbase = this.world.getBiomeGenForCoords(p_73155_2_, p_73155_4_);
+ return biomegenbase.getSpawnableList(p_73155_1_);
+ }
+
+ public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) {
+ return null;
+ }
+
+ public int getLoadedChunkCount() {
+ return 0;
+ }
+
+ public void recreateStructures(int p_82695_1_, int p_82695_2_) {
+ }
+
+ public static class Generator extends ChunkProviderGenerate{
+ public Generator(World p_i2006_1_, long p_i2006_2_, boolean p_i2006_4_) {
+ super(p_i2006_1_, p_i2006_2_, p_i2006_4_);
+ }
+ }
+}