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package jp.plusplus.fbs.block.render;
import codechicken.lib.render.BlockRenderer;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import jp.plusplus.fbs.FBS;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
/**
* Created by plusplus_F on 2015/09/27.
*/
public class RenderBarrier implements ISimpleBlockRenderingHandler {
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
if (modelId == this.getRenderId()){
IIcon icon=block.getIcon(0,0);
GL11.glPushMatrix();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.75F);
Tessellator tessellator = Tessellator.instance;
block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
renderer.setRenderBoundsFromBlock(block);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
renderer.setRenderBoundsFromBlock(block);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
renderer.setRenderBoundsFromBlock(block);
GL11.glPopMatrix();
}
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
if(modelId==getRenderId()){
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.75F);
block.setBlockBounds(0, 0, 0, 1, 1, 1);
renderer.setRenderBoundsFromBlock(block);
renderer.renderStandardBlock(block, x, y, z);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
return true;
}
return false;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return false;
}
@Override
public int getRenderId() {
return FBS.renderBarrierId;
}
}
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