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package jp.plusplus.fbs.magic;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemSword;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Vec3;
import java.util.List;
/**
* Created by plusplus_F on 2015/10/01.
* ピンチなら
* 扇いでみよう
* 大団扇
*/
public class MagicLoveHurricane extends MagicVortex {
@Override
public boolean checkSuccess() {
return true;
}
@Override
public void success() {
//効果範囲
int size = isSpelled ? 2 : 1;
size += Math.max(getLvDiff(), 0) / 5;
//ダメージ
float d = 8.0f + 0.5f * (Math.max(getLvDiff(), 0) / 3);
//吹き飛ばし強さ
float knockback = 1.f + 0.08f * Math.max(getLvDiff(), 0);
//効果範囲内の全てのEntityLivingBaseへ
List list = getEntities(size);
if (!list.isEmpty()) {
for (int i = 0; i < list.size(); i++) {
EntityLivingBase e = (EntityLivingBase) list.get(i);
if(e.getUniqueID()==player.getUniqueID()) continue;
e.attackEntityFrom(DamageSource.causeIndirectMagicDamage(player, e), d);
//方向の決定
Vec3 vec = player.getPosition(1.f).subtract(e.getPosition(1.f));
vec.yCoord = 0;
vec = vec.normalize();
//飛ばす
e.addVelocity(knockback * vec.xCoord, 0, knockback * vec.zCoord);
}
}
}
}
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