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package jp.plusplus.fbs.magic;
import jp.plusplus.fbs.Registry;
import jp.plusplus.fbs.api.IMagicEnchant;
import jp.plusplus.fbs.api.MagicBase;
import jp.plusplus.fbs.item.ItemCore;
import jp.plusplus.fbs.item.ItemStaff;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import java.util.LinkedList;
/**
* Created by pluslus_F on 2015/06/23.
* 魔法の拳+付与魔法の汎用共鳴
*/
public class MagicTouchFlexible extends MagicBase {
@Override
public boolean checkSuccess() {
return true;
}
@Override
public void success() {
ItemStack item=player.getCurrentEquippedItem();
if(item==null || !(item.getItem() instanceof ItemStaff)) return;
int bookNum=((ItemStaff) item.getItem()).bookNum;
ItemStack[] items=ItemStaff.loadInventory(item);
//付与魔法のリストを作成する
LinkedList<Registry.MagicData> magics = new LinkedList<Registry.MagicData>();
for (int i = 0; i < bookNum; i++) {
if (items[i] != null && items[i].getItem() == ItemCore.bookSorcery) {
Registry.MagicData md=Registry.GetMagicDataFromItemStack(items[i]);
if(md==null) continue;
if(MagicArrow.class==md.magic) continue;
//付与魔法であればリストに追加
if(IMagicEnchant.class.isAssignableFrom(md.magic)){
magics.add(md);
}
}
}
if (magics.isEmpty()) return;
Entity e=getTouchEntity();
if(e instanceof EntityLivingBase){
float d=3.0f;
int lv=getLvDiff();
if(lv>0) d+=0.5*(lv/5);
if(!isSpelled) d/=2.0f;
float dValue=0.f;
float dScale=1.f;
//IMagicEnchantのインスタンス化
//スタッフによる使用なので常に詠唱破棄状態
IMagicEnchant[] me=new IMagicEnchant[magics.size()];
for(int i=0;i<me.length;i++){
me[i]=(IMagicEnchant)magics.get(i).getMagic(world, player, false);
dValue+=me[i].damageValue((EntityLivingBase)e);
dScale*=me[i].damageScale((EntityLivingBase)e);
}
//ダメージ
e.attackEntityFrom(DamageSource.causeIndirectMagicDamage(player, (EntityLivingBase) e), (d+dValue)*dScale);
//タッチしたEntityへの付与
for(int i=0;i<me.length;i++){
me[i].enchant((EntityLivingBase)e, true);
}
}
}
@Override
public void failure() {
sanity(2,4);
}
}
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