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package jp.plusplus.fbs.magic;
import jp.plusplus.fbs.Registry;
import jp.plusplus.fbs.api.IMagicEnchant;
import jp.plusplus.fbs.api.MagicBase;
import jp.plusplus.fbs.item.ItemCore;
import jp.plusplus.fbs.item.ItemStaff;
import jp.plusplus.fbs.packet.MessageMagicVortex;
import jp.plusplus.fbs.packet.PacketHandler;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import java.util.LinkedList;
import java.util.List;
/**
* Created by plusplus_F on 2015/10/01.
*/
public class MagicVortexFlexible extends MagicVortex {
@Override
public boolean checkSuccess() {
return true;
}
@Override
public void success() {
ItemStack item=player.getCurrentEquippedItem();
if(item==null || !(item.getItem() instanceof ItemStaff)) return;
int bookNum=((ItemStaff) item.getItem()).bookNum;
ItemStack[] items=ItemStaff.loadInventory(item);
//付与魔法のリストを作成する
NBTTagList tagList=new NBTTagList();
LinkedList<Registry.MagicData> magics = new LinkedList<Registry.MagicData>();
for (int i = 0; i < bookNum; i++) {
if (items[i] != null && items[i].getItem() == ItemCore.bookSorcery) {
Registry.MagicData md=Registry.GetMagicDataFromItemStack(items[i]);
if(md==null) continue;
if(MagicArrow.class==md.magic) continue;
//付与魔法であればリストに追加
if(IMagicEnchant.class.isAssignableFrom(md.magic)){
magics.add(md);
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setString("MagicName", md.title);
tagList.appendTag(nbt1);
}
}
}
if (magics.isEmpty()) return;
//効果範囲
int size=isSpelled?2:1;
size+=Math.max(getLvDiff(), 0)/5;
//ダメージ
float d=3.0f+0.5f*(Math.max(getLvDiff(), 0)/3);
if(!isSpelled) d/=2.f;
//効果範囲内の全てのEntityLivingBaseへ
List list=getEntities(size);
if(!list.isEmpty()){
//付与魔法のインスタンス化
IMagicEnchant[] me=new IMagicEnchant[magics.size()];
for(int i=0;i<me.length;i++) {
me[i] = (IMagicEnchant) magics.get(i).getMagic(world, player, false);
}
for(int i=0;i<list.size();i++){
EntityLivingBase e=(EntityLivingBase)list.get(i);
if(e.getUniqueID()==player.getUniqueID()) continue;
//一体ずつダメージとか処理していく
float dScale=1.f;
float dValue=0.f;
for(int k=0;k<me.length;k++){
dScale*=me[k].damageScale(e);
dValue+=me[k].damageValue(e);
}
e.attackEntityFrom(DamageSource.causeIndirectMagicDamage(player, e), (d+dValue)*dScale);
//付与効果
for(int k=0;k<me.length;k++){
me[k].enchant(e, true);
}
}
}
//エフェクト
NBTTagCompound tag=new NBTTagCompound();
tag.setTag("EnchantMagics", tagList);
PacketHandler.INSTANCE.sendToDimension(new MessageMagicVortex(player, size, tag), world.provider.dimensionId);
}
}
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