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package jp.plusplus.fbs.magic.enchant;
import jp.plusplus.fbs.api.IMagicEnchant;
import jp.plusplus.fbs.api.MagicBase;
import jp.plusplus.fbs.entity.EntityMagicWedge;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
/**
* Createdby pluslus_Fon 2015/06/14.
*/
public class MagicWedge extends MagicBase implements IMagicEnchant {
@Override
public boolean checkSuccess() {
if(isSpelled) return true;
float prob=0.4f+0.03f*property.getMagicLevel();
return rand.nextFloat()<=prob;
}
@Override
public void success() {
int l=getLvDiff();
int eLv=1;
int eDu=20*(isSpelled?20:10);
float dm=isSpelled?1.0f:0.5f;
if(l>0){
eLv+=l/5;
eDu+=20*(l/2);
dm+=0.5f*(l/8);
}
Entity e=new EntityMagicWedge(world, player, 1.0F, 1.0F, dm, eLv, eDu);
world.spawnEntityInWorld(e);
}
@Override
public void failure() {
sanity(1,6);
}
@Override
public void enchant(EntityLivingBase entity, boolean success) {
int l=getLvDiff();
int eLv=1;
int eDu=20*(isSpelled?20:10);
if(l>0){
eLv+=l/5;
eDu+=20*(l/2);
}
entity.addPotionEffect(new PotionEffect(Potion.weakness.getId(), eDu, eLv));
}
@Override
public float damageScale(EntityLivingBase entity) {
return 0.75f;
}
@Override
public float damageValue(EntityLivingBase entity) {
return 0.f;
}
@Override
public ParticleColor setParticleColor() {
return new ParticleColor();
}
}
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