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package jp.plusplus.fbs.spirit;
import jp.plusplus.fbs.FBS;
import jp.plusplus.fbs.Registry;
import jp.plusplus.fbs.alchemy.AlchemyRegistry;
import jp.plusplus.fbs.alchemy.characteristic.CharacteristicBase;
import jp.plusplus.fbs.alchemy.characteristic.CharacteristicQuality;
import jp.plusplus.fbs.api.event.SpiritTalkEvent;
import jp.plusplus.fbs.exprop.SanityManager;
import jp.plusplus.fbs.item.ItemCore;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.FoodStats;
import net.minecraft.util.MathHelper;
import net.minecraft.util.StatCollector;
import net.minecraftforge.common.MinecraftForge;
import shift.sextiarysector.SextiarySector;
import shift.sextiarysector.api.SextiarySectorAPI;
import shift.sextiarysector.packet.PacketPlayerData;
import shift.sextiarysector.packet.SSPacketHandler;
import shift.sextiarysector.player.CustomPlayerData;
import shift.sextiarysector.player.EntityPlayerManager;
import shift.sextiarysector.player.MoistureStats;
import shift.sextiarysector.player.StaminaStats;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Random;
/**
* Created by plusplus_F on 2015/11/02.
* 精霊の人格の管理、メッセージの表示などを扱う
*/
public class SpiritManager {
private static SpiritManager instance=new SpiritManager();
private Random rand=new Random();
private ArrayList<String> characterMale=new ArrayList<String>();
private ArrayList<String> characterFemale=new ArrayList<String>();
private ArrayList<ToolEntry> tools=new ArrayList<ToolEntry>();
private SpiritManager(){}
public static void register(){
registerTool(ItemCore.spiritSword, ItemSword.class);
registerSpiritCharacter(false, "fbs.alice");
registerSpiritCharacter(false, "fbs.tama");
registerSpiritCharacter(false, "fbs.hiyo");
registerSpiritCharacter(false, "fbs.kako");
registerSpiritCharacter(true, "fbs.d");
registerSpiritCharacter(true, "fbs.kouta");
SkillManager.register();
}
public static void openGui(EntityPlayer player){
int x= MathHelper.floor_double(player.posX);
int y= MathHelper.floor_double(player.posY);
int z= MathHelper.floor_double(player.posZ);
player.openGui(FBS.instance, FBS.GUI_SPIRIT_MAIN_ID, player.worldObj, x,y,z);
}
public static int findSpiritToolIndex(EntityPlayer player){
int size=player.inventory.getSizeInventory();
for(int i=0;i<size;i++){
ItemStack is=player.inventory.getStackInSlot(i);
if(is!=null && is.getItem() instanceof ISpiritTool){
return i;
}
}
return -1;
}
public static ItemStack findSpiritTool(EntityPlayer player){
int i=findSpiritToolIndex(player);
return i==-1?null:player.inventory.getStackInSlot(i);
}
public static void registerTool(Item spiritTool, Class<? extends Item> tool){
instance.tools.add(new ToolEntry(spiritTool, tool));
}
public static ToolEntry getTool(Item item){
for(ToolEntry te : instance.tools){
if(te.matches(item)){
return te;
}
}
return null;
}
public static boolean isTool(Item item){
return getTool(item)!=null;
}
/**
* 契約可能な精霊の人格を登録する
* @param isMale trueの場合、それは男性であることを示す
* @param character 精霊の内部名
*/
public static void registerSpiritCharacter(boolean isMale, String character){
if(isMale) instance.characterMale.add(character);
else instance.characterFemale.add(character);
}
/**
* 契約可能な精霊の名前をランダムで取得する
* @param isMale trueの場合、それは男性であることを示す
* @return 精霊の内部名
*/
public static String getRandomCharacter(boolean isMale){
if(isMale){
return instance.characterMale.get(instance.rand.nextInt(instance.characterMale.size()));
}
else{
return instance.characterFemale.get(instance.rand.nextInt(instance.characterFemale.size()));
}
}
/**
* 精霊武器アイテムスタックのNBTを更新する
* @param itemStack
* @param status
*/
public static void updateNBT(ItemStack itemStack, SpiritStatus status){
NBTTagCompound nbt=new NBTTagCompound();
SpiritStatus.writeToNBT(status, nbt);
itemStack.setTagCompound(nbt);
}
/**
* ゲーム中に表示される精霊武器の名前を取得する
* @param itemStack
* @return
*/
public static String getSpiritDisplayName(ItemStack itemStack){
SpiritStatus ss=SpiritStatus.readFromNBT(itemStack.getTagCompound());
if(ss==null) return "Unnamed";
return StatCollector.translateToLocal("item.fbs.spirit.name").replaceAll("%owner%", ss.getOwnerName()).replaceAll("%spirit%", ss.getName());
}
/**
* プレイヤーに対し精霊が話しかける。
* メッセージは最大で10行(0-9)
* @param player 対象プレイヤー
* @param character 人格
* @param event イベント
* @param params その他引数
*/
public static void talk(EntityPlayer player, String character, String event, @Nullable ItemStack spiritToolStack, Object ... params){
if(player.worldObj.isRemote) return;
ItemStack itemStack=null;
SpiritStatus status=null;
if(spiritToolStack!=null){
itemStack=spiritToolStack;
}
else{
itemStack=findSpiritTool(player);
}
if(itemStack==null) return;
status=SpiritStatus.readFromNBT(itemStack.getTagCompound());
if(status==null) return;
if(!status.isOwner(player)) return;
//設定を確認する
if(event.equals("morning") || event.equals("noon") || event.equals("night")){
if(!status.getConfiguration().get("enableTimeSignalMessage") && !status.getConfiguration().get("enableMessage")) return;
}
else if(!status.getConfiguration().get("enableMessage")){
return;
}
SpiritTalkEvent ste=new SpiritTalkEvent(player, character, event, params);
boolean isCanceled=MinecraftForge.EVENT_BUS.post(ste);
if(!isCanceled){
for(int i=0;i<10;i++){
String m="spirit.talk."+character+"."+event+"."+i;
if(!StatCollector.canTranslate(m)) break;
m=translateString(m, status);
player.addChatComponentMessage(new ChatComponentText("<"+spiritToolStack.getDisplayName()+">"+m));
}
}
}
/**
* いい感じにローカライズする
* @param key
* @param status
* @return
*/
public static String translateString(String key, SpiritStatus status, Object ... params){
String m=StatCollector.translateToLocal(key);
m=m.replaceAll("%spirit%", status.getName());
m=m.replaceAll("%owner%", status.getOwnerName());
return m;
}
public static void addInformation(ItemStack itemStack, EntityPlayer player, List list, boolean flag){
ISpiritTool ist=(ISpiritTool)itemStack.getItem();
SpiritStatus ss=SpiritStatus.readFromNBT(itemStack.getTagCompound());
list.add("[Status]");
list.add("Level:"+ss.getLv());
list.add(String.format("Damage:%.1f", ist.calcDamage(ss)+0.5));
list.add("Harvest Level:"+ist.calcDigLv(ss));
int t=ist.calcDurable(ss);
list.add("Durability:"+(t-ss.getItemDamage())+"/"+t);
}
/**
* 精霊の祝福
* @param player
*/
public static void bless(EntityPlayer player, ItemStack tool){
SpiritStatus status=SpiritStatus.readFromNBT(tool.getTagCompound());
//もうめんどくさいんでハードコード
//ライフ・満腹度・水分・スタミナのいずれか
int r=instance.rand.nextInt(FBS.cooperatesSS2?4:2);
switch (r){
case 0:
player.heal(player.getMaxHealth());
player.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("spirit.bless.fbs.health")));
break;
case 1:
FoodStats fs=player.getFoodStats();
fs.addStats(20, 1.f);
player.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("spirit.bless.fbs.food")));
break;
case 2:
instance.blessForSS2(player, 0);
player.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("spirit.bless.fbs.moisture")));
break;
case 3:
instance.blessForSS2(player, 1);
player.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("spirit.bless.fbs.stamina")));
break;
}
//さらに、マイナス効果を全て打ち消しランダムでエンチャント効果
ItemStack dummy=new ItemStack(Items.milk_bucket);
player.curePotionEffects(dummy);
Potion p;
switch (instance.rand.nextInt(13)){
case 0: p=Potion.damageBoost; break;
case 1: p=Potion.digSpeed; break;
case 2: p=Potion.fireResistance; break;
case 3: p=Potion.invisibility; break;
case 4: p=Potion.moveSpeed; break;
case 5: p=Potion.jump; break;
case 6: p=Potion.nightVision; break;
case 7: p=Potion.nightVision; break;
case 8: p=Potion.regeneration; break;
case 9: p=Potion.resistance; break;
case 10: p=Potion.waterBreathing; break;
case 11: p=Registry.potionCleverness; break;
case 12: p=Registry.potionContract; break;
default: p=Potion.heal; break;
}
player.addPotionEffect(new PotionEffect(p.getId(), 20*(60+3*status.getLv()), status.getLv()/15));
status.updateLastBlessDate(player.worldObj.getCurrentDate().get(Calendar.DATE));
NBTTagCompound nbt=new NBTTagCompound();
SpiritStatus.writeToNBT(status, nbt);
tool.setTagCompound(nbt);
//精霊の涙
ItemStack tear=AlchemyRegistry.getItemStack(ItemCore.alchemyMaterial, status.hasSkill("fbs.sentimental")?2:1, 40);
if(player.inventory.addItemStackToInventory(tear) && tear.stackSize>0){
player.entityDropItem(tear, 0);
}
talk(player, status.getCharacter(), "bless", tool);
}
/**
* 精霊の修理
* @param player
* @param tool
* @param potionIndex
*/
public static void repair(EntityPlayer player, ItemStack tool, int potionIndex){
if(potionIndex==-1){
int s=player.inventory.getSizeInventory();
for(int i=0;i<s;i++){
ItemStack is=player.inventory.getStackInSlot(i);
if(is==null) continue;
if(is.getItem()==ItemCore.alchemyPotion && is.getItemDamage()==2){
potionIndex=i;
break;
}
}
}
if(potionIndex==-1) return;
//回復量を得る
float scale=1.f;
ItemStack potion=player.inventory.getStackInSlot(potionIndex);
ArrayList<CharacteristicBase> cbs=AlchemyRegistry.ReadCharacteristicFromNBT(potion.getTagCompound());
for(CharacteristicBase cb :cbs){
if(cb instanceof CharacteristicQuality){
scale=cb.getMPScale();
break;
}
}
//回復する
SpiritStatus status=SpiritStatus.readFromNBT(tool.getTagCompound());
status.repair((int)(500*scale));
//更新
NBTTagCompound nbt1=new NBTTagCompound();
SpiritStatus.writeToNBT(status, nbt1);
tool.setTagCompound(nbt1);
}
public void blessForSS2(EntityPlayer player, int type){
if(type==0){
SextiarySectorAPI.addMoistureStats(player, 20, 20);
}
else{
SextiarySectorAPI.addStaminaStats(player, 100, 50);
}
if(player instanceof EntityPlayerMP) SSPacketHandler.INSTANCE.sendTo(new PacketPlayerData(EntityPlayerManager.getCustomPlayerData(player)), (EntityPlayerMP)player);
}
/**
* 使用した武器と精霊武器のクラスを関連付ける。
*/
public static class ToolEntry{
private Class<? extends Item> tool;
private Item spiritTool;
public ToolEntry(Item spiritTool, Class<? extends Item> tool){
this.spiritTool=spiritTool;
this.tool=tool;
}
public boolean matches(Item item){
return tool.isAssignableFrom(item.getClass());
}
public ItemStack getSpiritToolStack(boolean isMale, String character, String name, EntityPlayer owner, ItemStack material){
ItemStack ret=new ItemStack(spiritTool);
SpiritStatus ss=new SpiritStatus(isMale, character, name, owner);
//先天スキルの設定
float r=new Random().nextFloat();
if(r<0.05f) ss.setSkill("fbs.precocious", 0);
else if(r<0.10f) ss.setSkill("fbs.lateBloomer", 0);
else if(r<0.15f) ss.setSkill("fbs.hero", 0);
else if(r<0.20f) ss.setSkill("fbs.skillful", 0);
else if(r<0.25f) ss.setSkill("fbs.sentimental", 0);
((ISpiritTool) spiritTool).calcInitialValue(ss, material);
updateNBT(ret, ss);
SanityManager.setSpirit(owner, ss.getName(), ss.getLv());
return ret;
}
}
}
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