diff options
| author | bculkin2442 <bjculkin@mix.wvu.edu> | 2019-08-22 21:14:31 -0400 |
|---|---|---|
| committer | bculkin2442 <bjculkin@mix.wvu.edu> | 2019-08-22 21:14:31 -0400 |
| commit | 857d548f591b8f3770befd2535985959fd870474 (patch) | |
| tree | 7c1807b8f93fe98df872f74bdab29ff4220c8a93 /src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java | |
| parent | f242b3b9e2d62cc2263e9e9288c9feb9613e8132 (diff) | |
Begin implementing affix mods
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java')
| -rwxr-xr-x | src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java | 197 |
1 files changed, 0 insertions, 197 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java deleted file mode 100755 index b3c832c..0000000 --- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java +++ /dev/null @@ -1,197 +0,0 @@ -package darkknight.jewelrycraft.api;
-
-import java.util.ArrayList;
-import java.util.Random;
-
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemStack;
-import net.minecraft.util.DamageSource;
-import net.minecraftforge.event.entity.player.PlayerEvent;
-
-public class ModifierEffects {
- protected ItemStack modifier;
- protected Random rand = new Random();
-
- protected static ArrayList<ModifierEffects> effects = new ArrayList<>();
-
- /**
- * @param modifier
- * The item to use as modifier
- */
- public ModifierEffects(ItemStack modifier) {
- this.modifier = modifier;
-
- if (modifier != null) {
- effects.add(this);
- }
- }
-
- /**
- * @return The list of all effects registered
- */
- public static ArrayList<ModifierEffects> getEffects() {
- return effects;
- }
-
- /**
- * @return The ItemStack set as the modifier
- */
- public ItemStack getModifier() {
- return modifier;
- }
-
- /**
- * This runs every tick
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param player
- * The player wearing the jewelry wearing a jewelry with this
- * modifier on it
- * @param jewelry
- * The actual jewelry item (used by me to determine the type of
- * jewelry so I don't have to call item.getItem() blah blah blah)
- */
- public void action(ItemStack item, EntityPlayer player, Item jewelry) {
- // Do nothing
- };
-
- /**
- * This runs when an entity is attacked. This event can be canceled.
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param player
- * The player wearing the jewelry wearing a jewelry with this
- * modifier on it
- * @param target
- * The attacked entity
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- * @param amount
- * The amount of damage the entity took
- * @return The state of the event (true to cancel it, false to not)
- */
- public boolean onEntityAttackedCancellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry,
- float amount) {
- return false;
- }
-
- /**
- * This runs when a player gets damaged. This event can be canceled.
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param player
- * The attacked player wearing a jewelry with this modifier on it
- * @param source
- * The source of the damage
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- * @param amount
- * The amount of damage the player took
- * @return The state of the event (true to cancel it, false to not)
- */
- public boolean onPlayerAttackedCancellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry,
- float amount) {
- return false;
- }
-
- /**
- * This is the same as onEntityAttackedCacellable, but this can not be canceled.
- * I recommend using this over onEntityAttackedCacellable, as it is more
- * reliable.
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param player
- * The player wearing the jewelry wearing a jewelry with this
- * modifier on it
- * @param target
- * The attacked entity
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- * @param amount
- * The amount of damage the entity took
- */
- public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) {
- // Do nothing
- }
-
- /**
- * This is just like onPlayerAttackedCacellable, only that this can not be
- * canceled. I recommend using this over onPlayerAttackedCacellable, as it is
- * more reliable.
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param player
- * The attacked player wearing a jewelry with this modifier on it
- * @param source
- * The source of the damage
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- * @param amount
- * The amount of damage the player took
- */
- public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) {
- // Do nothing
- }
-
- /**
- * This runs when the player dies
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param player
- * The player that died wearing a jewelry with this modifier on it
- * @param source
- * The source of the killing blow
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- */
- public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry) {
- // Do nothing
- }
-
- /**
- * This runs when the player respawns
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param event
- * The PlayerEvent that runs when the player respawns (this is also
- * called when a player moves between dimensions)
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- */
- public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry) {
- // Do nothing
- }
-
- /**
- * This runs when the item containing this modifier is equipped
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- */
- public void onJewelryEquipped(ItemStack item, Item jewelry) {
- // Do nothing
- }
-
- /**
- * This runs when the item containing this modifier is unquipped
- *
- * @param item
- * The ItemStack representing the jewelry that runs the effect
- * @param jewelry
- * The actual jewelry item (aka item.getItem(), almost)
- */
- public void onJewelryUnequipped(ItemStack item, Item jewelry) {
- // Do nothing
- }
-}
|
