1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
package darkknight.jewelrycraft.client.gui;
import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.client.Page;
import darkknight.jewelrycraft.util.Variables;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.StatCollector;
public class GuiTabRitual extends GuiTab {
public GuiTabRitual(int id) {
super(id);
}
@Override
public String getName() {
return StatCollector.translateToLocal("guide." + Variables.MODID + ".tab.ritual");
}
@Override
public ItemStack getIcon() {
return new ItemStack(BlockList.handPedestal);
}
@Override
public void drawBackground(GuiGuide gui, int x, int y, int page) {
int xPos = page % 2 == 0 ? 107 : -35;
switch (page) {
case 1:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 1", gui.getLeft() + xPos + 35,
gui.getTop() - 30);
for (int i = -1; i < 10; i++)
for (int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * i, gui.getTop() + 11 * j, x, y,
new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 1, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 1, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 9, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 9, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
// Top
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 2, gui.getTop() + 11 * 1, x, y,
new ItemStack(BlockList.handPedestal), 0, 45, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 4, gui.getTop() + 11 * 0, x, y,
new ItemStack(BlockList.handPedestal), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 6, gui.getTop() + 11 * 1, x, y,
new ItemStack(BlockList.handPedestal), 0, -45, 0);
// Left
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 3, x, y,
new ItemStack(BlockList.handPedestal), 0, 45, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * -1, gui.getTop() + 11 * 5, x, y,
new ItemStack(BlockList.handPedestal), 0, 90, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 7, x, y,
new ItemStack(BlockList.handPedestal), 0, 135, 0);
// Bottom
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 2, gui.getTop() + 11 * 9, x, y,
new ItemStack(BlockList.handPedestal), 0, 135, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 4, gui.getTop() + 11 * 10, x, y,
new ItemStack(BlockList.handPedestal), 0, 180, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 6, gui.getTop() + 11 * 9, x, y,
new ItemStack(BlockList.handPedestal), 0, 225, 0);
// Right
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 3, x, y,
new ItemStack(BlockList.handPedestal), 0, -35, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 9, gui.getTop() + 11 * 5, x, y,
new ItemStack(BlockList.handPedestal), 0, 270, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 7, x, y,
new ItemStack(BlockList.handPedestal), 0, 225, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 2, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 4, gui.getTop() + 11 * 5, x, y,
new ItemStack(BlockList.handPedestal), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 6, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
break;
case 2:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 2", gui.getLeft() + xPos + 35,
gui.getTop() - 30);
for (int i = -1; i < 10; i++)
for (int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * i, gui.getTop() + 11 * j, x, y,
new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 1, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 1, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 9, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 9, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 2, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 6, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
break;
case 3:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 3", gui.getLeft() + xPos + 35,
gui.getTop() - 30);
for (int i = -1; i < 10; i++)
for (int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * i, gui.getTop() + 11 * j, x, y,
new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 1, x, y,
new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 1, x, y,
new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 8, gui.getTop() + 11 * 9, x, y,
new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 0, gui.getTop() + 11 * 9, x, y,
new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 2, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 6, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stonebrick), 0, 0, 0);
break;
case 4:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 4", gui.getLeft() + xPos + 35,
gui.getTop() - 30);
for (int i = -1; i < 10; i++)
for (int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * i, gui.getTop() + 11 * j, x, y,
new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 2, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_brick_stairs), 0, 90, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 3, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_brick_stairs), 0, -90, 180);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 4, gui.getTop() + 11 * 5, x, y,
new ItemStack(BlockList.shadowEye), 0, 90, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 5, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_brick_stairs), 0, 90, 180);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 6, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_brick_stairs), 0, -90, 0);
break;
case 5:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 5", gui.getLeft() + xPos + 35,
gui.getTop() - 30);
for (int i = -1; i < 10; i++)
for (int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * i, gui.getTop() + 11 * j, x, y,
new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 3, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_slab, 1, 5), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 4, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_slab, 1, 5), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11 * 5, gui.getTop() + 11 * 5, x, y,
new ItemStack(Blocks.stone_slab, 1, 5), 0, 0, 0);
break;
}
}
@Override
public int getMaxPages() {
return 5;
}
@Override
public void drawForeground(GuiGuide gui, int x, int y, int page) {
}
}
|