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package darkknight.jewelrycraft.curses;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import darkknight.jewelrycraft.api.Curse;
import darkknight.jewelrycraft.util.Variables;
public class CurseList {
private static final String CURSE_TEXPACK = Variables.MODID + "_curses_0";
public static Curse rotten;
public static Curse flaming;
public static Curse blind;
public static Curse greed;
public static Curse infamy;
public static Curse midasTouch;
public static Curse rabbitsPaw;
public static Curse pentagram;
public static Curse vampireHunger;
public static Curse humbleBundle;
public static Curse deathsTouch;
public static Curse scionOfHell;
public static Curse moneyEqualsPower;
public static Curse doubleDown;
public static Curse incredibleDevotion;
public static Curse insomnia;
// Not yet implemented
public static Curse sacredOath;
public static void preInit(FMLPreInitializationEvent e) {
rotten = new CurseRottenHeart(Variables.MODNAME + ":" + "Rotten Heart", 0, CURSE_TEXPACK);
flaming = new CurseFlamingSoul(Variables.MODNAME + ":" + "Flaming Soul", 1, CURSE_TEXPACK);
greed = new CurseGreed(Variables.MODNAME + ":" + "Greed", 2, CURSE_TEXPACK);
blind = new CurseBlind(Variables.MODNAME + ":" + "Blind", 3, CURSE_TEXPACK);
infamy = new CurseInfamy(Variables.MODNAME + ":" + "Infamy", 4, CURSE_TEXPACK);
midasTouch = new CurseMidasTouch(Variables.MODNAME + ":" + "Midas Touch", 5, CURSE_TEXPACK);
rabbitsPaw = new CurseRabbitsPaw(Variables.MODNAME + ":" + "Rabbit's Paw", 6, CURSE_TEXPACK);
pentagram = new CursePentagram(Variables.MODNAME + ":" + "Pentagram", 7, CURSE_TEXPACK);
vampireHunger = new CurseVampireHunger(Variables.MODNAME + ":" + "Vampire Hunger", 8, CURSE_TEXPACK);
humbleBundle = new CurseHumbleBundle(Variables.MODNAME + ":" + "Humble Bundle", 9, CURSE_TEXPACK);
deathsTouch = new CurseDeathsTouch(Variables.MODNAME + ":" + "Deaths Touch", 10, CURSE_TEXPACK);
scionOfHell = new CurseScionOfHell(Variables.MODNAME + ":" + "Scion of Hell", 11, CURSE_TEXPACK);
moneyEqualsPower = new CurseMoneyEqualsPower(Variables.MODNAME + ":" + "Money Equals Power", 12, CURSE_TEXPACK);
doubleDown = new CurseDoubleDown(Variables.MODNAME + ":" + "Double Down", 19, CURSE_TEXPACK);
incredibleDevotion = new CurseIncredibleDevotion(Variables.MODNAME + ":" + "Incredible Devotion", 20,
CURSE_TEXPACK);
//sacredOath = new CurseSacredOath(Variables.MODNAME + ":" + "Sacred Oath", 21, CURSE_TEXPACK);
insomnia = new CurseInsomnia(Variables.MODNAME + ":" + "Insomnia", 22,
CURSE_TEXPACK);
}
}
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