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authorLance5057 <Lance5057@gmail.com>2015-04-07 20:42:08 -0500
committerLance5057 <Lance5057@gmail.com>2015-04-07 20:42:08 -0500
commit0b2be854e8e7ebd0a08b3eba80510adef57dea0d (patch)
tree40e4507fc85b51024e8694b0fb8d9c6d22747034 /src/main/java/gmail/Lance5057/armor
parent14504bab9a99161b597fdd7da1993f0019384ff8 (diff)
Kinda forgot to update github...
Diffstat (limited to 'src/main/java/gmail/Lance5057/armor')
-rw-r--r--src/main/java/gmail/Lance5057/armor/blocks/ArmorAnvil.java50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/main/java/gmail/Lance5057/armor/blocks/ArmorAnvil.java b/src/main/java/gmail/Lance5057/armor/blocks/ArmorAnvil.java
new file mode 100644
index 0000000..c6aa286
--- /dev/null
+++ b/src/main/java/gmail/Lance5057/armor/blocks/ArmorAnvil.java
@@ -0,0 +1,50 @@
+package gmail.Lance5057.armor.blocks;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import gmail.Lance5057.tileentities.TileEntity_ArmorAnvil;
+import gmail.Lance5057.tileentities.TileEntity_CrestMount;
+import net.minecraft.block.Block;
+import net.minecraft.block.ITileEntityProvider;
+import net.minecraft.block.material.Material;
+import net.minecraft.client.renderer.texture.IIconRegister;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.world.World;
+
+public class ArmorAnvil extends Block implements ITileEntityProvider
+{
+
+ public ArmorAnvil() {
+ super(Material.iron);
+ }
+
+ //You don't want the normal render type, or it wont render properly.
+ @Override
+ public int getRenderType() {
+ return -1;
+ }
+
+ //It's not an opaque cube, so you need this.
+ @Override
+ public boolean isOpaqueCube() {
+ return false;
+ }
+
+ //It's not a normal block, so you need this too.
+ public boolean renderAsNormalBlock() {
+ return false;
+ }
+
+ //This is the icon to use for showing the block in your hand.
+ @SideOnly(Side.CLIENT)
+ @Override
+ public void registerBlockIcons(IIconRegister icon) {
+ this.blockIcon = icon.registerIcon("tinkersdefense:WIP");
+ }
+
+ @Override
+ public TileEntity createNewTileEntity(World w, int md) {
+ TileEntity_ArmorAnvil te = new TileEntity_ArmorAnvil();
+ return te;
+ }
+}