diff options
| author | Lance5057 <lance5057@gmail.com> | 2018-04-05 15:58:33 -0500 |
|---|---|---|
| committer | Lance5057 <lance5057@gmail.com> | 2018-04-05 15:58:33 -0500 |
| commit | a12793585fc5c4c076cb499b43f0420b8a1f63fe (patch) | |
| tree | 91be14a540e2ceaaa3f919fec52e6d1dcfee1dfd /src/main/java/lance5057/tDefense/armor | |
| parent | 2a994c103b1242e7416c4b668f777a6ca1873006 (diff) | |
Armor renderering rewrite started
Diffstat (limited to 'src/main/java/lance5057/tDefense/armor')
| -rw-r--r-- | src/main/java/lance5057/tDefense/armor/events/ArmorRenderEvent.java | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/main/java/lance5057/tDefense/armor/events/ArmorRenderEvent.java b/src/main/java/lance5057/tDefense/armor/events/ArmorRenderEvent.java index b19bdfa..6499185 100644 --- a/src/main/java/lance5057/tDefense/armor/events/ArmorRenderEvent.java +++ b/src/main/java/lance5057/tDefense/armor/events/ArmorRenderEvent.java @@ -10,17 +10,15 @@ //import net.minecraftforge.fml.relauncher.Side; //import net.minecraftforge.fml.relauncher.SideOnly; //import slimeknights.tconstruct.library.tools.ToolCore; -//import tconstruct.armor.ArmorProxyClient; -//import tconstruct.armor.player.ArmorExtended; // //public class ArmorRenderEvent //{ // // @SideOnly(Side.CLIENT) // @SubscribeEvent -// public void renderArmorEvent(RenderPlayerEvent.SetArmorModel event) +// public void renderArmorEvent(RenderPlayerEvent.Post event) // { -// if(event.entityPlayer != null) +// if(event.getEntityPlayer() != null) // { // final ArmorExtended armorEx = ArmorProxyClient.armorExtended; // @@ -82,7 +80,7 @@ // } // } // -// final float yaw = event.entityPlayer.prevRotationYawHead + (event.entityPlayer.rotationYawHead - event.entityPlayer.prevRotationYawHead) * event.partialRenderTick; +// final float yaw = event.getEntityPlayer().prevRotationYawHead + (event.entityPlayer.rotationYawHead - event.entityPlayer.prevRotationYawHead) * event.partialRenderTick; // final float yawOffset = event.entityPlayer.prevRenderYawOffset + (event.entityPlayer.renderYawOffset - event.entityPlayer.prevRenderYawOffset) * event.partialRenderTick; // final float limbs = event.entityPlayer.prevLimbSwingAmount + (event.entityPlayer.limbSwingAmount - event.entityPlayer.prevLimbSwingAmount) * event.partialRenderTick; // final float limbSwing = event.entityPlayer.limbSwing - event.entityPlayer.limbSwingAmount * (1.0F - event.partialRenderTick); |
