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path: root/src/main/resources/assets/tinkerscompendium/lang/en_US.lang
blob: 9ed2a43732716955a61150c69a149102462c28e7 (plain)
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1.7.10 - Ignore
// itemGroup.tabName=Tinkers' Defense
// item.aeonsteelingot.name=Aeonsteel Ingot
// tile.aeonsteelblock.name=Aeonsteel Block
// tile.Moltenaeonsteel.name=Molten Aeonsteel
// material.aeonsteel=Aeonsteel

// item.queensgoldingot.name=Queen's Gold Ingot
// tile.queensgoldblock.name=Queen's Gold Block
// tile.Moltenqueensgold.name=Molten Queen's Gold
// material.queensgold=Queen's Gold

// item.dogbeariumingot.name=Dogbearium Ingot
// tile.dogbeariumblock.name=Dogbearium Block
// tile.Moltendogbearium.name=Molten Dogbearium
// material.dogbearium=Dogbearium
// material.dogbearium.ability=Serrated

// material.redmint=Red Mint
// material.redmint.ability=Pepperminty

// material.greenmint=Green Mint
// material.greenmint.ability=Spearminty

// tile.crestmount.name=Crest Mount
// tile.armoranvil.name=Finishing Anvil
// tile.jewelersbench.name=Jeweler's Bench (WIP)

// tool.roundshield=Buckler
// tool.heatershield=Heater Shield

// fluid.moltenaeonsteel.name=Molten Aeon Steel
// fluid.moltenqueensgold.name=Molten Queen's Gold
// fluid.moltendogbearium.name=Molten Dogbearium

// gui.toolstation.roundshield.name=Buckler
// gui.toolstation.roundshield.desc=A small shield with low protection but with the ability to counter attacks, slowing down your opponent. Due to its small size it can't hold as many modifiers.

// gui.toolstation.heatershield.name=Heater Shield
// gui.toolstation.heatershield.desc=A standard shield designed to protect from all incoming attacks while still being mobile.

// gui.toolstation.helm.name=Helm
// gui.toolstation.helm.desc=A heavy set of interlocking plates to protect the head from most damage.

// gui.toolstation.breastplate.name=Breastplate
// gui.toolstation.breastplate.desc=A heavy set of interlocking plates to protect the chest from most damage.

// gui.toolstation.grieves.name=Grieves
// gui.toolstation.grieves.desc=A heavy set of interlocking plates to protect the legs from most damage.

// gui.toolstation.sabatons.name=Sabatons
// gui.toolstation.sabatons.desc=A heavy set of interlocking plates to protect the feet from most damage.

// gui.toolstation.gauntlets.name=Gauntlets
// gui.toolstation.gauntlets.desc=Armored gloves to protect the hands. (Cosmetic)

// gui.toolstation.coif.name=Coif
// gui.toolstation.coif.desc=Thickly woven loops linked with small plates and cloth to protect the head.

// gui.toolstation.hauberk.name=Hauberk
// gui.toolstation.hauberk.desc=Thickly woven loops linked with small plates and cloth to protect the chest.

// gui.toolstation.chausses.name=Chausses
// gui.toolstation.chausses.desc=Thickly woven loops linked with small plates and cloth to protect the legs.

// gui.toolstation.boots.name=Boots
// gui.toolstation.boots.desc=Thickly woven loops linked with small plates and cloth to protect the feet.

// gui.toolstation.hood.name=Hood
// gui.toolstation.hood.desc=Delicately stitched clothing for the head that offers little protection but is more accepting of magical modifiers.

// gui.toolstation.shawl.name=Shawl
// gui.toolstation.shawl.desc=Delicately stitched clothing for the chest that offers little protection but is more accepting of magical modifiers.

// gui.toolstation.robe.name=Robe
// gui.toolstation.robe.desc=Delicately stitched clothing for the legs that offers little protection but is more accepting of magical modifiers.

// gui.toolstation.shoes.name=Shoes
// gui.toolstation.shoes.desc=Delicately stitched clothing for the head that offers little protection but is more accepting of magical modifiers.

// gui.toolstation.shears.name=Shears
// gui.toolstation.shears.desc=A set of sharpened blades bound together to allow shearing of sheep and tree leaves.

// gui.toolstation.wrench.name=Wrench
// gui.toolstation.wrench.desc=A tool designed to turn, remove, or configure technical blocks.

// gui.toolstation.zweihander.name=Zweihander
// gui.toolstation.zweihander.desc=A great two handed sword designed to take down horse and rider or keep enemies back with its long reach.\n \n x2 Damage against mounted enemies \n Ability: Great Swing - \n Hit all enemies close to you with a great arching slash. Leaves you slowed and weakened temporarily.

// toolpart.Chainmaille=%%material Chainmail
// toolpart.Rivets=%%material Rivets
// toolpart.Clasp=%%material Clasp
// toolpart.Armor Plate=%%material Armor Plate

// item.TD.Cloth.white.name=White Cloth
// item.TD.Cloth.orange.name=Orange Cloth
// item.TD.Cloth.magenta.name=Magenta Cloth
// item.TD.Cloth.lightblue.name=Light Blue Cloth
// item.TD.Cloth.yellow.name=Yellow Cloth
// item.TD.Cloth.lime.name=Lime Cloth
// item.TD.Cloth.pink.name=Pink Cloth
// item.TD.Cloth.gray.name=Grey Cloth
// item.TD.Cloth.lightgray.name=Grey Cloth
// item.TD.Cloth.cyan.name=Cyan Cloth
// item.TD.Cloth.purple.name=Purple Cloth
// item.TD.Cloth.blue.name=Blue Cloth
// item.TD.Cloth.brown.name=Brown Cloth
// item.TD.Cloth.green.name=Green Cloth
// item.TD.Cloth.red.name=Red Cloth
// item.TD.Cloth.black.name=Black Cloth

// tool.tinkersrobe=Robe
// tool.tinkersshawl=Shawl
// tool.tinkershood=Hood
// tool.tinkersshoes=Shoes

// tool.tinkerscoif=Coif
// tool.tinkershauberk=Hauberk
// tool.tinkerschausses=Chausses
// tool.tinkersboots=Boots

// tool.tinkershelm=Helm
// tool.tinkersbreastplate=Breastplate
// tool.tinkersgrieves=Grieves
// tool.tinkerssabatons=Sabatons
// tool.tinkersgauntlets=Gauntlets

// item.tconstruct.Pattern.rivets.name=Rivet Pattern
// item.tconstruct.Pattern.clasp.name=Clasp Pattern
// item.tconstruct.Pattern.armorplate.name=Armor Plate Pattern
// item.tconstruct.Pattern.chainmaille.name=Chainmail Pattern

// item.tconstruct.MetalPattern.rivets.name=Rivet Cast
// item.tconstruct.MetalPattern.clasp.name=Clasp Cast
// item.tconstruct.MetalPattern.armorplate.name=Armor Plate Cast
// item.tconstruct.MetalPattern.chainmaille.name=Chainmail Cast

// tool.tinkerwrench=Wrench
// tool.shears=Shears
// tool.tinkerzweihander=Zweihander

// item.greenmintIngot.name=Green Mint Ingot
// item.redmintIngot.name=Red Mint Ingot
// item.greenmintcane.name=Green Mint Cane
// item.redmintcane.name=Red Mint Cane

// tile.redmintblock.name=Red Mint Block
// tile.greenmintblock.name=Green Mint Block
// tile.Moltenredmint.name=Molten Red Mint
// tile.Moltengreenmint.name=Molten Green Mint

// item.guidebook.name=Order's Manual
// item.modItemsCore_AncientRelic.name=Ancient Relic
// item.modItemsCore_RainbowGem.name=Rainbow Gem
// item.modItemsCore_Textbook.name=Textbook
// item.modItemsCore_SoulStone.name=SoulStone (Steve)
// item.modItemsCore_CrestFeathers.name=Crest of Feathers Template
// item.modItemsCore_CrestMirrors.name=Crest of Mirrors Template
// item.modItemsCore_CrestLegends.name=Crest of Legends Template
// item.modItemsCore_CrestGluttony.name=Crest of Gluttony Template
// item.modItemsCore_CrestThorns.name=Crest of Thorns Template
// item.modItemsCore_CrestSanguisuga.name=Crest of the Sanguisuga Template
// item.modItemsCore_CrestWinds.name=Crest of Winds Template
// item.modItemsCore_CrestLight.name=Crest of Light Template
// item.modItemsCore_CrestPaper.name=Crest Paper
// item.modItemsArmor_Canister.name=Filled Canister
// item.modItemsArmor_EmptyCanister.name=Empty Canister
// item.modItemsArmor_Rebreather.name=Rebreather
// item.modItemsArmor_NightvisionGoggles.name=Nightvision Goggles
// item.modItemsArmor_Glowstep.name=Glowing Crystal
// item.modItemsArmor_Firewalker.name=Fiery Crystal
// item.modItemsArmor_Frostwalker.name=Frosty Crystal
// item.modItemsArmor_FeatherFall.name=Hermes' Feathers
// item.modItemsArmor_Flippers.name=Flippers
// item.modItemsBloodMagic_bindingwrap.name=Oathbinding Chains
// item.modItemsBloodMagic_bloodybandages.name=Bloody Bandages
// item.modItemsBotania_corpseIvyGraft.name=CorpseIvy Graft
// item.modItemsBotania_corpseIvy.name=CorpseIvy
// item.modItemsBotania_terraCore.name=TerraCore
// item.modItemsBotania_manaCore.name=ManaCore
// item.modItemsBotania_elementiumcore.name=ElementiumCore

// tile.unstable_ice.name=Unstable Ice
// tile.unstable_obsidian.name=Unstable Obsidian
// tile.glowstonecrumbs.name=Glowstone Crumbs

// book.chapter0.page0.titleL=Intro
// book.chapter0.page0.titleR= 
// book.chapter0.page0.ContentL=By command of the Order of the Silver Lance and under supervision of me, Urist Ironhammer, this text has been created for use as reference and learning tool for fellow members.
// book.chapter0.page0.ContentR=Within these pages are secrets long kept by the Order, caution and discretion are adviced to avoid revelation or personal harm.

// book.chapter1.page0.titleL=Shields
// book.chapter1.page0.titleR= 
// book.chapter1.page0.ContentL=The first, and sometimes only, defense in a Tinkerer's arsenal is the shield. The Order specializes in two types, the Bucker and the Heater shield.
// book.chapter1.page0.ContentR=Diagrams, blueprints, and ways to modify are shown on the following pages.

//Note to translators - anything in %% is changed in code and ~player~ is the player's name.
// soul.Steve.offense.0=Heh. What is super armor to me. ~damage~ damage!!
// soul.Steve.offense.1=~damage~ damage! Pow!
// soul.Steve.offense.2=Swish!
// soul.Steve.offense.3=HIYA!
// soul.Steve.offense.4=~damage~ damage? Swing me harder!
// soul.Steve.offense.5=Woo! ~damage~ damage! I'm awesome!
// soul.Steve.offense.6=~damage~ damage!
// soul.Steve.offense.7=~damage~ damage?
// soul.Steve.offense.8=~damage~ damage...

// soul.Steve.defense.0=Hee hee hee... you are bad. Only ~damage~ damage!
// soul.Steve.defense.1=You need to do more than that. Only ~damage~ damage.
// soul.Steve.defense.2=Only ~damage~? Pathetic!
// soul.Steve.defense.3=Ah my face!
// soul.Steve.defense.4=Don't hit! Thats rude!
// soul.Steve.defense.5=I can do more than ~damage~ damage and I don't have hands!
// soul.Steve.defense.6=~damage~ damage!
// soul.Steve.defense.7=~damage~ damage?
// soul.Steve.defense.8=~damage~ damage...

// soul.Steve.armor.0=It's like I'm hugging you!
// soul.Steve.armor.1=Did you put on deoderant today? Doesn't smell like it...
// soul.Steve.armor.2=Smelling kinda musty here...
// soul.Steve.armor.3=You're warm... It's nice...
// soul.Steve.armor.4=Don't worry ~player~! I'll protect you!
// soul.Steve.armor.5=I'm like a koala.

// soul.Steve.weapon.0=Let me at 'em!
// soul.Steve.weapon.1=I'm so sharp it hurts!
// soul.Steve.weapon.2=You should have made me into a chainsaw. Chainsaws are cool!
// soul.Steve.weapon.3=Why didn't you make me into a flamethrower?
// soul.Steve.weapon.4=Find me something to whack on!

// soul.Steve.onfire.0=It's hot! You're gonna be burnt!
// soul.Steve.onfire.1=Fire! Fire! It's too hot in here!

// soul.Steve.lowhp.0=~Player~, say something.
// soul.Steve.lowhp.1=H, Hey, get away, jack!
// soul.Steve.lowhp.2=One more blow from that guy could finish us.
// soul.Steve.lowhp.3=No need to worry...
// soul.Steve.lowhp.4=Yo, you awake up there, ~player~?

// soul.Steve.death.0=Damn... if only there hadn't been the accident... we would have been able to live happily ever after...
// soul.Steve.death.1=That's not good...
// soul.Steve.death.2=I guess human dreams are fragile...
// soul.Steve.death.3=I remember... my dad's motto was... A man should never cry like a newborn.
// soul.Steve.death.4=Sorry! It was my fault...
// soul.Steve.death.5=I wonder if there is a life after death...
// soul.Steve.death.6=Aww man, that sucks!
// soul.Steve.death.7=Darn, I couldn't get to telling you his weak point!

// soul.Steve.lowhunger.0=Eat something nutritious.
// soul.Steve.lowhunger.1=You look famished!
// soul.Steve.lowhunger.2=Are you hungry? You should eat.
// soul.Steve.lowhunger.3=You should eat.
// soul.Steve.lowhunger.4=Are you hungry?
// soul.Steve.lowhunger.5=Your tummy sounds angry.
// soul.Steve.lowhunger.6=Was that a monster?! Oh it was just your stomache...

// soul.Steve.lowdurability.0=I'm starvin'!
// soul.Steve.lowdurability.1=I'm starving. I wanna eat a piece of ~material~.
// soul.Steve.lowdurability.2=I feel thirsty.
// soul.Steve.lowdurability.3=Wow. I'm beat.
// soul.Steve.lowdurability.4=Thump, thump, thump. My heart is throbbing...
// soul.Steve.lowdurability.5=I'm getting sleepy... zzz.
// soul.Steve.lowdurability.6=I'm still young!
// soul.Steve.lowdurability.7=I am very sensitive. Handle with care, please.
// soul.Steve.lowdurability.8=My fortune today is the worst!! My stars are all wrong.
// soul.Steve.lowdurability.9=Something's bothering me...
// soul.Steve.lowdurability.10=I feel my body starting to creak...
// soul.Steve.lowdurability.11=My back hurts lately...
// soul.Steve.lowdurability.12=Hasn't Steve been good to you? I don't know what I've done for you to treat me so disrespectfully.
// soul.Steve.lowdurability.13=~player~ you need to repair me every once in a while. Life without Steve isn't worth living.
// soul.Steve.lowdurability.14=Am I losing it?
// soul.Steve.lowdurability.15=Agghh! My head is gonna explode...
// soul.Steve.lowdurability.16=Recently, I've been feeling beat.
// soul.Steve.lowdurability.17=I'm really having a crappy day.
// soul.Steve.lowdurability.18=Why... am I so... miserable... ?
// soul.Steve.lowdurability.19=Don't you think my existence is pretty important. I mean, how many talking ~tool~s do you know?
// soul.Steve.lowdurability.20=Count on me! Oops. Wait, wait!
// soul.Steve.lowdurability.21=Hey... ~player~, you been cold to me recently...
// soul.Steve.lowdurability.22=I'm burning out...

// soul.Steve.broken.0=I'm gonna take a nap.
// soul.Steve.broken.1=Not now ~player~, I've got a headache.
// soul.Steve.broken.2=I wonder if there is any medicine that heals the heart...
// soul.Steve.broken.3=I, I lost...
// soul.Steve.broken.4=I hope I can have pleasant dreams tonight...
// soul.Steve.broken.5=(Sob)... I have no time left...
// soul.Steve.broken.6=Oh... Dad. You are there.
// soul.Steve.broken.7=Nothingness... there is nothing there but darkness... darkness spreading everywhere.
// soul.Steve.broken.8=Agghh!
// soul.Steve.broken.9=I can't take it anymore.
// soul.Steve.broken.10=Uggghhh!
// soul.Steve.broken.11=I don't want to be defeated by him!
// soul.Steve.broken.12=Argh... I think I'm really... a loser...

// soul.Steve.repaired.0=Yeah, my priorities have all changed! Ahh, it's exciting to be alive.
// soul.Steve.repaired.1=I tingle with excitement at my new life course. Steve, the millionaire ~tool~!!
// soul.Steve.repaired.2=The power sealed within me now... about to be revived!
// soul.Steve.repaired.3=As long as I am alive, good things will happen.
// soul.Steve.repaired.4=Andy, brother! Stop! Stop it! Phew... it was... a dream...
// soul.Steve.repaired.5=It feels like love...

// soul.Steve.modified.0=I'm gonna be the ~tool~ to beat all ~tool~!
// soul.Steve.modified.1=~player~, you're too friendly. It makes me jealous.
// soul.Steve.modified.2=It feels like love...
// soul.Steve.modified.3=I... I feel strong... I feel charged with power... an immense power...
// soul.Steve.modified.4=I'm pretty much a genius, huh.
// soul.Steve.modified.5=Uggh! This, this is it! The coolness I was looking for.
// soul.Steve.modified.6=I see. I get it. Now I understand. I am enlightened!

// soul.Steve.horsenear.0=Neigh!
// soul.Steve.horsenear.1=Is that a horse? Well, it doesn't matter. It's cool anyway!
// soul.Steve.horsenear.2=I wonder what the name of that horse is?
// soul.Steve.horsenear.3=Hey look, Swedish meatballs!
// soul.Steve.horsenear.4=How do you turn that into glue...?

// soul.Steve.pignear.0=Oink Oink!
// soul.Steve.pignear.1=I wonder if boar's meat is tasty.
// soul.Steve.pignear.2=Mmm, porkchops.
// soul.Steve.pignear.3=Aww he has a wittle snout!
// soul.Steve.pignear.4=I smell bacon!

// soul.Steve.chickennear.0=Cluck cluck!
// soul.Steve.chickennear.1=Didn't you say you like chicken better ~player~?
// soul.Steve.chickennear.2=That's a chicken? It looks like a duck...
// soul.Steve.chickennear.3=~player~ where's the fry pot?!
// soul.Steve.chickennear.4=You should decorate me with those feathers!

// soul.Steve.cownear.0=Mooo!
// soul.Steve.cownear.1=Mmm, steak.
// soul.Steve.cownear.2=Horns and udders...?
// soul.Steve.cownear.3=I could go for a glass of milk.
// soul.Steve.cownear.4=I wonder if cows also come in chocolate.

// soul.Steve.sheepnear.0=Baaaaah!
// soul.Steve.sheepnear.1=It looks so fluffy!
// soul.Steve.sheepnear.2=Mmm, mutton.
// soul.Steve.sheepnear.3=~player~ could you just lay me on that sheep? It looks soft.
// soul.Steve.sheepnear.4=Where'd those shears go, Steve needs a new blanket.

// soul.Steve.wolfnear.0=Woof!
// soul.Steve.wolfnear.1=Hey back up, I'm not a chew toy!
// soul.Steve.wolfnear.2=Here boy! *whistles*
// soul.Steve.wolfnear.3=Aww I wanna pet him!
// soul.Steve.wolfnear.4=~player~ what should we name him? I like the name Steve!

// soul.Steve.catnear.0=Meow!
// soul.Steve.catnear.1=Claws and teeth? Scary pet you have...
// soul.Steve.catnear.2=No, I'm not for scratching!
// soul.Steve.catnear.3=So cute!
// soul.Steve.catnear.4=~player~ I wanna pet it! Can I?!

// soul.Steve.skeletonnear.0=They say that monster is one of the undead.
// soul.Steve.skeletonnear.1=What's that weird clunky noise?
// soul.Steve.skeletonnear.2=I hear a bow being drawn...
// soul.Steve.skeletonnear.3=Doot doot!
// soul.Steve.skeletonnear.4=It looks like an xylophone!

// soul.Steve.zombienear.0=Smell something?
// soul.Steve.zombienear.1=They say that monster is one of the undead.
// soul.Steve.zombienear.2=I smell something gross.
// soul.Steve.zombienear.3=Eww it's rotting!
// soul.Steve.zombienear.4=Don't let that touch you, it looks diseased!

// soul.Steve.creepernear.0=I smell gunpowder.
// soul.Steve.creepernear.1=Ssssssssssss...
// soul.Steve.creepernear.2=Explosive, handle with care...
// soul.Steve.creepernear.3=That almost looks like a pig, just way creepier...
// soul.Steve.creepernear.4=He has an explosive personality!

// soul.Steve.spidernear.0=*shudder*
// soul.Steve.spidernear.1=Giant bugs? This is hell.
// soul.Steve.spidernear.2=You should try riding that!
// soul.Steve.spidernear.3=Too many legs... Yuck!
// soul.Steve.spidernear.4=Kill it with fire!

// soul.Steve.endermannear.0=He has long legs. You needed me to tell you that huh.
// soul.Steve.endermannear.1=It has such thin arms, someone needs to lift more.
// soul.Steve.endermannear.2=Careful, he can dodge pretty well... Well, sometimes anyway.
// soul.Steve.endermannear.3=Woah, where'd he come from?
// soul.Steve.endermannear.4=Wow, he's huge.

// soul.Steve.silverfishnear.0=What's up with its color?
// soul.Steve.silverfishnear.1=I hear scratching...
// soul.Steve.silverfishnear.2=Ew what is that?!
// soul.Steve.silverfishnear.3=Kill it with fire!
// soul.Steve.silverfishnear.4=Ew ew ew please go away ew!

// soul.Steve.blazenear.0=Blaze blaze bla bla blaze. Woah, Mr. Blaze.
// soul.Steve.blazenear.1=Is that a demon?
// soul.Steve.blazenear.2=I think that's a demon.
// soul.Steve.blazenear.3=I hope you're fireproof.
// soul.Steve.blazenear.4=Come on ~player~, lets fight fire with... STEVE!

// soul.Steve.enemynear.0=What's he doing here?
// soul.Steve.enemynear.1=Hey look, it's a ~other~!
// soul.Steve.enemynear.2=Look out!
// soul.Steve.enemynear.3=Hey, shoo, stupid ~other~.
// soul.Steve.enemynear.4=I wonder what ~other~ tastes like...

// soul.Steve.creaturenear.0=I think that ~other~ is following us.
// soul.Steve.creaturenear.1=Hey look, it's a ~other~!
// soul.Steve.creaturenear.2=Kneel before Steve puny ~other~!
// soul.Steve.creaturenear.3=~player~ quick, catch that ~other~!
// soul.Steve.creaturenear.4=I wonder what ~other~ tastes like...

// soul.Steve.insultzombie.0=Being undead bites.
// soul.Steve.insultzombie.1=He makes me puke.
// soul.Steve.insultzombie.2=Bet he'd taste nasty if we ate him.
// soul.Steve.insultzombie.3=Looks like a sickly little boy.
// soul.Steve.insultzombie.4=Looks a little sickly.
// soul.Steve.insultzombie.5=He looks like he'll die pretty soon with our without our help.
// soul.Steve.insultzombie.6=He must be rotten.
// soul.Steve.insultzombie.7=You reek man.
// soul.Steve.insultzombie.8=Yeeek...
// soul.Steve.insultzombie.9=There are alot of guys running around that look like him.

// soul.Steve.insultskeleton.0=Calcium rich bones have such a nice pop when they break.
// soul.Steve.insultskeleton.1=He looks pale. I wonder if something bad happened to him.
// soul.Steve.insultskeleton.2=Wow that guy's pale. Get out on the beach or something dude.
// soul.Steve.insultskeleton.3=He looks pale. I wonder if he has a glandular problem.
// soul.Steve.insultskeleton.4=Ah, he doesn't look like much. Whups! Incoming!
// soul.Steve.insultskeleton.5=Whoa, careful! You'll put somebody's eye out with that thing.
// soul.Steve.insultskeleton.6=He's just a skeleton, but he has a bow.

// soul.Steve.insultcreeper.0=Woah! This guys gonna blow!
// soul.Steve.insultcreeper.1=Get away from him before he pops...
// soul.Steve.insultcreeper.2=What a creep!
// soul.Steve.insultcreeper.3=He looks a bit unstable...
// soul.Steve.insultcreeper.4=Hehehe, what is that?

// soul.Steve.insultspider.0=Don't make me get the bug spray!
// soul.Steve.insultspider.1=Bugs are gross! Go away!
// soul.Steve.insultspider.2=~player~, kill it with fire!
// soul.Steve.insultspider.3=You know in a past life I was a bug swatter!
// soul.Steve.insultspider.4=Lets take its eyes! ...That was a little morbid wasn't it...

// soul.Steve.insultenderman.0=Behind his benign face, lies evil intent of the most fearful kind... Aren't I dramatic?
// soul.Steve.insultenderman.1=I get an evil vibe off him.
// soul.Steve.insultenderman.2=I hate the way his mouth moves...
// soul.Steve.insultenderman.3=Better run!
// soul.Steve.insultenderman.4=Back from whence you came!

// soul.Steve.insultsilverfish.0=Bet he'd taste nasty if we ate him.
// soul.Steve.insultsilverfish.1=Ew, what is that?
// soul.Steve.insultsilverfish.2=Squish it!
// soul.Steve.insultsilverfish.3=Think its actually made of silver? We could make big money!
// soul.Steve.insultsilverfish.4=Burrowing away is cheating!

// soul.Steve.insultwitch.0=I don't want to get an apple from her.
// soul.Steve.insultwitch.1=Just smash the potion throwing old bag!
// soul.Steve.insultwitch.2=This chick's gross.
// soul.Steve.insultwitch.3=Old lady power is endless...
// soul.Steve.insultwitch.4=You have something for if you get poisoned right?

// soul.Steve.insultblaze.0=Away hellspawn!
// soul.Steve.insultblaze.1=The power of Steve compels you!
// soul.Steve.insultblaze.2=Got any holy water? Or any water really...
// soul.Steve.insultblaze.3=Time to be extinguished!
// soul.Steve.insultblaze.4=Too bad we don't have marshmellows.

// soul.Steve.insultghast.0=Crybaby!
// soul.Steve.insultghast.1=Hit that fireball back at him!
// soul.Steve.insultghast.2=Did you bring a ranged weapon? That would help right now.
// soul.Steve.insultghast.3=Ew, it's got weird tentacles...
// soul.Steve.insultghast.4=Let me give you something to cry about!

// soul.Steve.insultdragon.0=Ooo a Dragon... Rrrarrggh!
// soul.Steve.insultdragon.1=Steve's tip of the day. Lesson 1. Ender Dragon hides make awesome boots.
// soul.Steve.insultdragon.2=I used to imagine dragons were slender creatures.
// soul.Steve.insultdragon.3=Flying is basically cheating... AND CHEATERS NEVER WIN!
// soul.Steve.insultdragon.4=What kind of dragon can't breathe fire?

// soul.Steve.insultplayer.0=~other~... I heard that name somewhere before.
// soul.Steve.insultplayer.1=~other~, ~other~... Talk to me bud. Why do you challenge the supremacy of Steve?
// soul.Steve.insultplayer.2=I wonder if ~other~ has no friends? Probably.
// soul.Steve.insultplayer.3=This guy's boring.
// soul.Steve.insultplayer.4=Bet he's got no friends.
// soul.Steve.insultplayer.5=Yup, he was adopted.
// soul.Steve.insultplayer.6=Don't waste your time with this guy ~player~.
// soul.Steve.insultplayer.7=My weak point? Hmph. No such thing.
// soul.Steve.insultplayer.8=He should just chill himself, don't you think?
// soul.Steve.insultplayer.9=Let's settle it with speed! You can't beat the speed of a talking ~tool~!
// soul.Steve.insultplayer.10=He thinks he's so cool with his sword. Loser.
// soul.Steve.insultplayer.11=He's strong. But he's not all that strong when you attack from a distance.
// soul.Steve.insultplayer.12=Whoa, careful! You'll put somebody's eye out with that thing.
// soul.Steve.insultplayer.13=His weapon is great, but he is meager.
// soul.Steve.insultplayer.14=There are alot of guys running around that look like him.
// soul.Steve.insultplayer.15=So he's still kickin' huh?

// soul.Steve.insultother.0=Me shatter you like glass.
// soul.Steve.insultother.1=Wish I knew how to slowly lumber into oncoming fire.
// soul.Steve.insultother.2=He's lame.
// soul.Steve.insultother.3=He burnt me in my dream. Burn him back. For me!
// soul.Steve.insultother.4=Pretty much looks like a dork huh.
// soul.Steve.insultother.5=Airhead.
// soul.Steve.insultother.6=Leave it be, ~player~. It obviously has no friends.
// soul.Steve.insultother.7=This guy's a putz... Did I just use that word?
// soul.Steve.insultother.8=Just off him already.
// soul.Steve.insultother.9=My name is STEVE! I own you.
// soul.Steve.insultother.10=Won't give up will he.
// soul.Steve.insultother.11=Get lost. Loser.
// soul.Steve.insultother.12=I hate this loser.
// soul.Steve.insultother.13=Annoying.
// soul.Steve.insultother.14=How do we handle this one?
// soul.Steve.insultother.15=Looks stupid.
// soul.Steve.insultother.16=The weak point of this monster? Basically everywhere...
// soul.Steve.insultother.17=What me... lose to him!? Ha, good one!
// soul.Steve.insultother.18=Just because I'm a ~tool~, doesn't mean I'm stupid.
// soul.Steve.insultother.19=Don't you think he's annoying?
// soul.Steve.insultother.20=Weak point? Uh, duh! Don't make me say it, please.
// soul.Steve.insultother.21=Hello my name is Steve. I own you, ~other~.
// soul.Steve.insultother.22=Today's prediction. Pain!
// soul.Steve.insultother.23=I wonder how much I could sell that ~other~ for...
// soul.Steve.insultother.24=This guy doesn't hold back.
// soul.Steve.insultother.25=This guy's a clown.
// soul.Steve.insultother.26=He should try to learn from my exquisite sense of style.
// soul.Steve.insultother.27=My kung fu is stronger!
// soul.Steve.insultother.28=What? The weak point? You know it, right? It's not that I don't know it...
// soul.Steve.insultother.29=He'll get what's coming... Just wait.
// soul.Steve.insultother.30=Humph, this guy's a piece of cake.
// soul.Steve.insultother.31=This guy might fetch a high price!
// soul.Steve.insultother.32=Let's just take 'em out, pack 'em up and get outta here.
// soul.Steve.insultother.33=He's got a weird face.
// soul.Steve.insultother.34=Behave yourself ~other~.
// soul.Steve.insultother.35=Finish him, ~player~!!
// soul.Steve.insultother.36=Fight fire with fire, ~player~. Not literally but you get what I mean.
// soul.Steve.insultother.37=He's pretty tough. Be careful.
// soul.Steve.insultother.38=Whoa! Are you fighting him?
// soul.Steve.insultother.39=Maybe he doesn't know he's made of paper. We have to tell him.
// soul.Steve.insultother.40=His weak point? Come on, you've gotta know it?

// soul.Steve.creation.0=My name is Steve! A pleasure.
// soul.Steve.creation.1=My name is Steve! By the way, my sister's name is Stephanie.
// soul.Steve.creation.2=And on the 6th day Steve was created...
// soul.Steve.creation.3=Zzz... Huh! Was I sleeping?
// soul.Steve.creation.4=Today's fortune, you will meet someone new. It was great to meet you, ~player~.
// soul.Steve.creation.5=Hello my name is Steve. I own you.
// soul.Steve.creation.6=In the village, everybody called me Steve, the busy bee.

// soul.Steve.other.0=I wonder sometimes, why do I have to be a ~tool~? Why not some absurd fully automatic firearm?
// soul.Steve.other.1=My baby brother was such a brat...
// soul.Steve.other.2=By the way. How are ya doing?
// soul.Steve.other.3=Reminds me of last night. I had a dream of my dad... he was a catapult...
// soul.Steve.other.4=My hair is awesome!!! It takes forever in the morning but tell me it isn't worth it.
// soul.Steve.other.5=Waffle, waffle, waffle.
// soul.Steve.other.6=Why on earth can I talk? I'm a ~tool~...
// soul.Steve.other.7=Do you understand, ~player~, what it feels like to be a ~tool~?
// soul.Steve.other.8=...Achoo!
// soul.Steve.other.9=I like flan.
// soul.Steve.other.10=How'd I get my name...? I don't remember.
// soul.Steve.other.11=Don't you think my name is cool?
// soul.Steve.other.12=Yo. What is it like being human, ~player~? Don't think it would work for me. A human ~tool~... messy.
// soul.Steve.other.13=Sometimes, I remember my old days. I went through many hardships...
// soul.Steve.other.14=My jokes are getting stale...
// soul.Steve.other.15=Let me tell you my state of mind... I wanna be a human as quickly as possible.
// soul.Steve.other.16=Love is an immaculate beam of warm fuzzy energy.
// soul.Steve.other.17=Did you know that I am an excellent singer? A pro!
// soul.Steve.other.18=My dad would say, "A man should stand up in the headwind no matter what."
// soul.Steve.other.19=If I didn't have a torso, that would kinda bug me.
// soul.Steve.other.20=Last night, my late dad talked to me in a dream... I was so happy
// soul.Steve.other.21=Yesterday, I dreamt I was rich.
// soul.Steve.other.22=My ego is like a gas giant. Like Jupiter or, heh Uranus.
// soul.Steve.other.23=I know, I know... You're wondering how you might serve Steve better.
// soul.Steve.other.24=Fortune of the day. Beware of being boring. Oops, I gotta be careful.
// soul.Steve.other.25=Fortune of the day. It'll be a very happy day. Maybe.
// soul.Steve.other.26=I can sing and dance! I should be a performer.
// soul.Steve.other.27=I am a great dancer. I want to show you.
// soul.Steve.other.28=I wonder ~player~, how old are you?
// soul.Steve.other.29=By the way, do you think I am handsome?
// soul.Steve.other.30=Don't you think it will look good on me if I dye my hair red?
// soul.Steve.other.31=Fortune of the day. The lucky item is a white handkerchief.

// soul.Steve.story.0.0=I has a twin sister who I have been separated from for a long time... I wonder how she's doing.
// soul.Steve.story.0.1=My sister was totally cute. She was the belle of the village.
// soul.Steve.story.0.2=When I take a close look at you, ~player~ you look like my sister.

// soul.Steve.story.1.0=My pitiful attempts to be cool. Blasted playground!
// soul.Steve.story.1.1=Why didn't the cool kids play with me?

// soul.Steve.story.2.0=Once upon a time there was Steve.
// soul.Steve.story.2.1=He owned you.
// soul.Steve.story.2.2=The End.
// soul.Steve.story.2.3=Wasn't that a great story?

// soul.Steve.story.3.0=I'm wondering...
// soul.Steve.story.3.1=Is there a decaffeinated brand out there for me...? That I can truly enjoy.
// soul.Steve.story.3.2=It's a big concern for me...
// soul.Steve.story.3.3=What do you think?"

item.shield.name=Buckler
item.shield.desc=A small shield with low protection but with the ability to counter attacks, slowing down your opponent. Due to its small size it can't hold as many modifiers.

item.heatershield.name=Heater Shield
item.heatershield.desc=A standard shield designed to protect from all incoming attacks while still being mobile.