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authorBen Culkin <scorpress@gmail.com>2018-06-08 20:35:21 -0400
committerBen Culkin <scorpress@gmail.com>2018-06-08 20:35:21 -0400
commitdb126565fd4c8c8caf979898fc4f7084a08479dc (patch)
treea2e7ce611dcc417b40efd3ff39009ed3a1813e94 /data
parent8096ecba786a3ef28b5f4f1e8772246b64b718e0 (diff)
More grammars
Diffstat (limited to 'data')
-rw-r--r--data/new-sample-grammars/dungeonfantasy-treasure/household-items.gram101
-rw-r--r--data/new-sample-grammars/dungeonfantasy-treasure/mundane-materials.gram4
-rw-r--r--data/new-sample-grammars/dungeonfantasy-treasure/notes.txt4
-rw-r--r--data/new-sample-grammars/dungeonfantasy-treasure/valuable-materials.gram185
-rw-r--r--data/new-sample-grammars/nonweapon-prof.gram87
-rw-r--r--data/rpg-tools-cd/harlot.gram36
-rw-r--r--data/rpg-tools-cd/magic-weapon.gram75
-rw-r--r--data/rpg-tools-cd/metalgear.gram210
-rw-r--r--data/rpg-tools-cd/plothook.gram36
-rw-r--r--data/rpg-tools-cd/profession.gram21
-rw-r--r--data/rpg-tools-cd/treasure.gram80
-rw-r--r--data/templates/whimsy.gtpl211
12 files changed, 1050 insertions, 0 deletions
diff --git a/data/new-sample-grammars/dungeonfantasy-treasure/household-items.gram b/data/new-sample-grammars/dungeonfantasy-treasure/household-items.gram
new file mode 100644
index 0000000..fdec9cc
--- /dev/null
+++ b/data/new-sample-grammars/dungeonfantasy-treasure/household-items.gram
@@ -0,0 +1,101 @@
+[household-item] [cooking]
+ [decor]
+ [painting]
+ [sculpture]
+ [furniture]
+ [grooming]
+ [personal]
+
+[cooking] basin
+ bowl
+ bucket
+ cauldron
+ chopsticks
+ cup
+ dinner plate
+ drinking set
+ cooking fork
+ table fork
+ goblet
+ table knife
+ ladle
+ mortar and pestle
+ pitcher
+ place setting
+ platter
+ pot
+ skillet
+ cooking spit
+ tea set
+ iron teapot
+ wine glass
+
+[decor] banner
+ brazier
+ candlesticks
+ [censer]
+ complex clock
+ simple clock
+ music box
+
+[censer] censer
+ incense burner
+
+[painting] encaustic painting
+ oil painting
+ [tempera|watercolor] painting
+ pennant
+
+[sculpture] [scul-mat] [scul-fig]
+
+[scul-mat] clay
+ bone
+ [porcelain|faience]
+ stone
+ wood
+ ivory
+
+[furniture] bench
+ chair
+ folding chair
+ couch
+ footstool
+ headrest
+ mattress
+ pillow
+ rug/carpet
+ sheets
+ table
+ folding table
+ tapestry
+ tub
+
+[grooming] brush
+ comb
+ cosmetics
+ grooming kit
+ razor
+ scissor
+ strigil
+
+[personal] fan
+ mask
+ <?2> canopy parasol
+ pipe
+ seal
+ staff
+ tinderbox
+ walking stick
+ wand
+ water pipe
+ large wig
+ small wig
+
+# TODO
+# Continue from here, page 16 of pdf
+[science] abacus
+
+[scul-fig] sculpture
+ figurine
+
+pragma initial-rule [household-item]
diff --git a/data/new-sample-grammars/dungeonfantasy-treasure/mundane-materials.gram b/data/new-sample-grammars/dungeonfantasy-treasure/mundane-materials.gram
new file mode 100644
index 0000000..fb4088d
--- /dev/null
+++ b/data/new-sample-grammars/dungeonfantasy-treasure/mundane-materials.gram
@@ -0,0 +1,4 @@
+[mundane-materials] [valuable-materials]
+ [household-item]
+
+pragma initial-rule [mundane-materials]
diff --git a/data/new-sample-grammars/dungeonfantasy-treasure/notes.txt b/data/new-sample-grammars/dungeonfantasy-treasure/notes.txt
new file mode 100644
index 0000000..d46a953
--- /dev/null
+++ b/data/new-sample-grammars/dungeonfantasy-treasure/notes.txt
@@ -0,0 +1,4 @@
+This is adapted from the GURPS 'Dungeon Fantasy - Treasure Tables' pdf
+
+It may not stay in this form, as various generators will probably be pulled
+away for better, more detailed handling
diff --git a/data/new-sample-grammars/dungeonfantasy-treasure/valuable-materials.gram b/data/new-sample-grammars/dungeonfantasy-treasure/valuable-materials.gram
new file mode 100644
index 0000000..0177432
--- /dev/null
+++ b/data/new-sample-grammars/dungeonfantasy-treasure/valuable-materials.gram
@@ -0,0 +1,185 @@
+# TODO
+#
+# Spices
+# - Add more spices
+# - Add dried herbs?
+#
+# Fabrics
+# - Add various animals for scale hide
+# - Change contraband to reference the race table, when added
+# - Add more otherworldly fabric types (cloth & fiber)
+#
+# Other
+# - Expand generic entries (distilled liquour/tea/wine)
+
+[valuable-material] [spices]
+ [fabrics]
+ [other-valuable]
+
+pragma export-rule [valuable-materials]
+
+[spices] {@smods:=[spices-mod]} [spices-1]`
+
+[spices-1] allspice
+ anise
+ annato
+ asafetida
+ cardamom
+ cassia
+ chiles
+ cinnamon
+ clove
+ coriander
+ cumin
+ savory fungus
+ pepperbark
+ glimmerseed
+ fennel
+ fenugreek
+ ginger
+ savory
+ [huajiao]
+ mace
+ mustard
+ nigella
+ nutmeg
+ onion seed
+ firegrain
+ pepper
+ poppy seed
+ saffron
+ salt
+ sumac
+ tamarind
+ turmeric
+ zeodary
+
+[huajiao] huajiao
+ szechuan pepper
+
+[spices-mod] dwarven
+ savory
+ elven
+ faerie
+ halfling
+ orcish
+ black
+ white
+ red
+
+pragma prefix-with [spices-1] <&0..2> [@smods]
+pragma export-rule [spices]
+
+[fabrics] <^2> [cloth] cloth {$unit=100sqft} {$unit+:=bolt}
+ [%common-pelt|%exotic-pelt] fur {$unit=100sqft} {$unit+:=bundle}
+ [%common-pelt|%exotic-pelt|contraband|%other-pelt] leather {$unit=100sqft} {$unit+:=bundle}
+ scale-hide {$unit=100sqft} {$unit+:=bundle}
+ [fiber] fibers {$unit=pound}
+
+[cloth] [other-cloth]
+ giant-spider silk
+ <^2> gauze
+ <^2> linen
+ <^2> pashima wool
+ <^2> plain silk
+ <^2> samite
+ <^2> satin
+ <^2> velvet
+ wool
+
+[other-cloth] spun moonbeam
+ stabilized seafoam
+ felted tear
+
+[other-pelt] angelic horse
+ astral tiger
+ demon-skin
+
+# This is treasure, it should lean towards more valuable things
+
+[common-pelt] [common-pelt-1]
+ [exotic-pelt]
+
+[common-pelt-1] seal
+ monkey
+ rabbit
+ fox
+ goat
+ horse
+ ox
+ deer
+ elk
+ reindeer
+ antelope
+ ibex
+
+[exotic-pelt] nidjet
+ sable
+ ermine
+ jaguar
+ lion
+ tiger
+ wolf
+ bear
+ wyvern
+ ape
+ snake
+
+pragma prefix-with [exotic-pelt] [epelt-prefix]
+
+[epelt-prefix] dire
+ cave
+ giant
+ frost
+ fire
+ winter
+
+[fiber] linen
+ silk
+ wild silk
+ wool
+ pashmina wool
+ giant-spider silk
+ otherworldly
+
+pragma export-rule [fabrics]
+
+[other-valuable] ale
+ distilled liquor
+ flavored ale
+ flavored brandy
+ kumiz
+ mead
+ opium
+ black tea
+ green tea
+ date wine
+ rice wine
+ [other-wine] wine
+ sealing wax
+ ambergris
+ cedar resin
+ copal
+ frankincense
+ <?4> [%common-pelt|exotic-pelt] musk
+ myrrh
+ onycha
+ patchouli
+ sandalwood gum
+ flower water
+ perfumed essence
+ perfumed oil
+ pomander
+ carmine
+ cinnabar
+ ochre
+ henna
+ indigo
+ madder
+ murex
+ orpiment
+ woad
+
+[other-wine] dissolved stardust
+ lotus nectar
+ <?3> fermented demon's blood
diff --git a/data/new-sample-grammars/nonweapon-prof.gram b/data/new-sample-grammars/nonweapon-prof.gram
new file mode 100644
index 0000000..00edc40
--- /dev/null
+++ b/data/new-sample-grammars/nonweapon-prof.gram
@@ -0,0 +1,87 @@
+[nonweapon-prof]
+
+[general-prof] agriculture
+ animal handling
+ animal training
+ artistic ability
+ blacksmithing
+ brewing
+ carpentry
+ cobbling
+ cooking
+ dancing
+ direction sense
+ etiquette
+ fire-building
+ fishing
+ heraldry
+ modern languages
+ leatherworking
+ mining
+ pottery
+ [airborne||land-based] riding
+ rope use
+ seamanship
+ [seamstress||tailor]
+ singing
+ stonemasonry
+ swimming
+ weather sense
+ weaving
+
+[priest] ancient history
+ astrology
+ engineering
+ healing
+ herbalism
+ ancient languages
+ local history
+ musical instrument
+ navigation
+ reading/writing
+ religion
+ spellcraft
+
+[rogue] ancient history
+ appraising
+ blind-fighting
+ disguise
+ forgery
+ gaming
+ gem cutting
+ juggling
+ jumping
+ local history
+ musical instrument
+ reading libs
+ set snares
+ tightrope walking
+ tumbling
+ ventriloquism
+
+[warrior] animal lore
+ armorer
+ blind-fighting
+ [bowyer||fletcher]
+ charioteering
+ endurance
+ gaming
+ hunting
+ mountaineering
+ navigation
+ running
+ set snares
+ survival
+ tracking
+ weaponsmithing
+
+[wizard] ancient history
+ astrology
+ engineering
+ gem cutting
+ herbalism
+ ancient languages
+ navigation
+ reading/writing
+ religion
+ spellcraft
diff --git a/data/rpg-tools-cd/harlot.gram b/data/rpg-tools-cd/harlot.gram
new file mode 100644
index 0000000..fab3365
--- /dev/null
+++ b/data/rpg-tools-cd/harlot.gram
@@ -0,0 +1,36 @@
+[harlot] [harlot]
+
+pragma suffix-with [harlot] [harlot-suffix]
+
+[harlot-name] [harlot-2]
+
+pragma prefix-with [harlot-name] [harlot-1]
+
+[harlot-suffix] (secretly a [harlot-name] )
+ (mistaken for a [harlot-name] )
+
+[harlot-1] slovenly
+ brazen
+ cheap
+ typical
+ saucy
+ wanton
+ expensive
+ haughty
+ aged
+ wealthy
+ sly
+ rich
+
+[harlot-2] trull
+ strumpet
+ trollop
+ streetwalker
+ tart
+ wench
+ doxy
+ courtesan
+ madam
+ procuress
+ pimp
+ panderer
diff --git a/data/rpg-tools-cd/magic-weapon.gram b/data/rpg-tools-cd/magic-weapon.gram
new file mode 100644
index 0000000..5d5593f
--- /dev/null
+++ b/data/rpg-tools-cd/magic-weapon.gram
@@ -0,0 +1,75 @@
+[magic-weapon] [weapon-type]
+
+pragma initial-rule [weapon-type]
+
+[weapon-type] long sword
+ dagger
+ mace
+ battleaxe
+ warhammer
+ rapier
+ great axe
+ great sword
+ morningstar
+ maul
+ [light||heavy] crossbow
+ shortbow
+ longbow
+
+[creator] abyssal
+ <^2> ancient human
+ celestial
+ draconic
+ drow
+ <^2> dwarven
+ [air||earth||fire||water] elemental
+ elven
+ fiendish
+ giant
+ gnome
+
+[nature] arcane
+ bane
+ storied
+ ornament
+ prophecy
+ religious icon
+ sinister
+ symbol of power
+
+[minor-prop] beacon
+ compass
+ conscientious
+ delver
+ gleaming
+ guardian
+ harmonious
+ hidden message
+ illusion
+ key
+ language
+ sentinel
+ song craft
+ strange material
+ temperate
+ unbreakable
+ war leader
+ waterborne
+ wicked
+
+[minor-quirk] blissful
+ confident
+ coveted
+ covetous
+ frail
+ hungry
+ loud
+ melancholy
+ metamorphic
+ mistaken
+ muttering
+ painful
+ possessive
+ repellent
+ slippery
+ slothful
diff --git a/data/rpg-tools-cd/metalgear.gram b/data/rpg-tools-cd/metalgear.gram
new file mode 100644
index 0000000..756b15b
--- /dev/null
+++ b/data/rpg-tools-cd/metalgear.gram
@@ -0,0 +1,210 @@
+[metal-gear-code] {empty}
+
+pragma prefix-with [metal-gear-code] [word-1] [word-2]
+
+[metal-gear-postfix] , The [metal-gear-code]
+ of the [metal-gear-code]
+
+pragma initial-rule [metal-gear-code]
+
+[word-1] solid
+ liquid
+ gas
+ lazer
+ jet
+ decoy
+ rocket
+ blade
+ knife
+ killer
+ jungle
+ shooter
+ desert
+ running
+ psycho
+ decoy
+ destruction
+ raging
+ burning
+ pistol
+ gatling
+ bullet
+ freedom
+ flying
+ slash
+ storm
+ blizzard
+ volt
+ sun
+ moon
+ star
+ spike
+ sniper
+ bomber
+ torpedo
+ missile
+ speeding
+ fighting
+ fortune
+ spinner
+ dancing
+ sword
+ lancer
+ pike
+ archer
+ saber
+ crash
+ shadow
+ golden
+ silver
+ loli
+ chaos
+ mirror
+ jumper
+ mountain
+ charge
+ manic
+ xeno
+ zen
+ devil
+ blessed
+ [plague||plauge]
+ master
+ red
+ grey
+ black
+ battle
+ war
+ cold
+ raining
+ sleeping
+ crouching
+ hiding
+ launch
+ sting
+ laughing
+ battle
+ glowing
+ detonation
+ vector
+ aerial
+ blast
+ demolition
+ energy
+ guard
+ shield
+ hell
+ intel
+ legend
+ memory
+ river
+ null
+ occult
+ [qestion||question]
+ stone
+ barrier
+ vigil
+ cardboard
+ optic
+ metal
+
+[word-2] snake
+ ocelot
+ wolf
+ mantis
+ stream
+ octopus
+ shrimp
+ raven
+ shark
+ pain
+ oblivion
+ fury
+ beetle
+ fox
+ lion
+ cougar
+ [weasle||weasel]
+ stingray
+ armadillo
+ terror
+ fighter
+ man
+ lady
+ [eagul||eagle]
+ hwak
+ dragon
+ [tigre||tiger]
+ tortoise
+ gator
+ predator
+ [dactly||dactyl]
+ terrosaur
+ hound
+ bat
+ cobra
+ wyvern
+ chimera
+ monarch
+ [buffallo||buffalo]
+ grizzly
+ dynamo
+ squid
+ sorrow
+ bandicoot
+ wombat
+ fist
+ monsoon
+ chameleon
+ gecko
+ elephant
+ princess
+ horne
+ wheel
+ knight
+ snail
+ morpher
+ lizard
+ rat
+ stag
+ centipede
+ moth
+ ostrich
+ mushroom
+ stallion
+ rhino
+ crab
+ lobser
+ beetle
+ centaur
+ pegasus
+ rakshasa
+ quetzel
+ memory
+ mole
+ walrus
+ spider
+ scorpion
+ vulture
+ condor
+ owl
+ bolt
+ raptor
+ wildabeast
+ gorilla
+ boar
+ swarm
+ yeti
+ panther
+ dream
+ ghost
+ phantom
+ jackal
+ fighter
+ box
+ cat
+ maid
+ topper
+ target
+ walker
+ gear
diff --git a/data/rpg-tools-cd/plothook.gram b/data/rpg-tools-cd/plothook.gram
new file mode 100644
index 0000000..932bf59
--- /dev/null
+++ b/data/rpg-tools-cd/plothook.gram
@@ -0,0 +1,36 @@
+[plothook] [subject] [verbing] [object]
+
+pragma initial-rule [plothook]
+
+[subject] merchants
+ brigands
+ bandits
+ beggars
+ pilgrims
+ vagrants
+ mercenaries
+ rice farmers
+ hunters
+ slaves
+
+[verbing] making
+ guarding
+ hiding
+ building
+ carrying
+ trading
+ worshipping
+ searching for
+ fighting
+ fleeing
+
+[object] opium
+ slaves
+ rice
+ hunter-killer worms
+ giant crayfish
+ gold
+ a statue
+ a temple
+ hohools
+ manure
diff --git a/data/rpg-tools-cd/profession.gram b/data/rpg-tools-cd/profession.gram
new file mode 100644
index 0000000..952393f
--- /dev/null
+++ b/data/rpg-tools-cd/profession.gram
@@ -0,0 +1,21 @@
+[profession] fisher
+ forester
+ laborer
+ messenger
+ sailor
+ serf
+ servant
+ shepherd
+ trapper
+ alchemist
+ blacksmith
+ [bowyer||fletcher]
+ brewer
+ carpenter
+ cartographer
+ cook
+ [gold||silver] smith
+ jeweler
+ painter
+ potter
+ weaver
diff --git a/data/rpg-tools-cd/treasure.gram b/data/rpg-tools-cd/treasure.gram
new file mode 100644
index 0000000..e556e17
--- /dev/null
+++ b/data/rpg-tools-cd/treasure.gram
@@ -0,0 +1,80 @@
+[treasure] [flawless||ruined||<^2>|{empty}] [%bodypart||%clothing||%jewlery]
+
+[bodypart] [brain]
+ [ear||lobe||sensor]
+ [entrails||blood||slime||ooze]
+ [eye||antenna||sensor]
+ [finger||toe||claw||talon]
+ [hair||fur||feather||leaf]
+ [hand||foot||hoof||paw||root]
+ [heart]
+ [knuckle]
+ [limb||tail||wing]
+ [loins||breast]
+ [nose||snout||beak||gills]
+ [scalp||mane||face]
+ [skin||hide||bark||scale||shell]
+ [skull||jaw||horn]
+ [spine||fin||barb]
+ [teeth||mandible||pincer||stinger]
+ [tongue||tentacle||vine]
+ [venom]
+ pristine body
+
+[venom] venom sack
+ gas gland
+ fire lung
+ silk spinner
+
+[knuckle] knuckle bone
+ joint gear
+
+[heart] heart
+ engine
+ rib cage
+
+[brain] brain
+ control mechanism
+
+[clothing] belt
+ boots
+ coat
+ [cloak||cape]
+ dress
+ eyepatch
+ [glasses||monocle]
+ gloves
+ handkerchief
+ [hat||headband]
+ [loincloth||stockings]
+ pants
+ robe
+ sash
+ shirt
+ [shoes||sandals]
+ tunic
+ veil
+ vest
+ vestments
+
+[jewlery] amulet
+ [anklet||bracelet]
+ [armband||bracer]
+ [brooch||medal]
+ [cane]
+ [charm||trinket]
+ [collar||choker]
+ [crown||tiara]
+ [earring||piercing]
+ [comb||pin]
+ locket
+ mask
+ pendant
+ ring
+ scepter
+ talisman
+ tattoo
+ torc
+
+[cane] cane
+ walking stick
diff --git a/data/templates/whimsy.gtpl b/data/templates/whimsy.gtpl
new file mode 100644
index 0000000..0d648c1
--- /dev/null
+++ b/data/templates/whimsy.gtpl
@@ -0,0 +1,211 @@
+# Whimsy Cards by Lion Rampant
+/name whimsy-cards
+//random-blocks
+Abrupt Change of Events
+Suddenly things are not happening the way they were a moment ago.
+Alliances switch, secrets are revealed, and new information
+surfaces.
+//r-block
+Added Animosity
+The ill-will between characters grows past current levels. This
+animosity can be openly expressed or harbored secretly in the
+heart.
+//r-block
+Bad Tidings
+Someone gets bad news. It might affect play or it might be news
+of distant and still important events.
+//r-block
+Bizarre Coincidence
+Two or more things come together against incredible odds. Old
+friends (and enemies) run into you in the supermarket, you just
+happen to have the rare item you need in your closet, etc.
+//r-block
+Change of Heart
+A character's feelings change and alter a decision. Pirates spare
+prisoners and hassled innkeepers decide to make room for you
+after all.
+//r-block
+Double Jeopardy
+Failure carries a double penalty. It could mean the normal
+penalty doubled, but it could also mean a penalty in addition to
+the normal one.
+//r-block
+Draw a Blank
+_
+//r-block
+Emotional Release
+Strong emotions are let out. What are the emotions, and what
+triggers their sudden eruption? Is it a healthy release or a wild
+tempest?
+//r-block
+Envy
+Someone covets something that another person has. The envy could
+be expressed as an outright attempt to get the object of desire
+or something more subtle.
+//r-block
+Erratic Behavior
+Someone or something exhibits wild, unexpected behavior. Could be
+party members, enemies, mounts, spells, or equipment.
+//r-block
+Error of Judgment
+Someone's better judgment fails. The trouble that ensues depends
+on the specific error that is made.
+//r-block
+Extreme Caution
+Someone exercises extreme caution. Is the caution necessary, or
+is it exaggerated? What is the disadvantage from using so much
+caution?
+//r-block
+Greed
+Desire for wealth diverts a character from normal activity. The
+object of this desire can be specific (e.g. a certain necklace)
+or general (e.g. gold!).
+//r-block
+Horrible Failure
+What was a simple failure becomes a disaster. Attempts to
+persuade people backfire, arrows strike the wrong targets, and
+the wrong demons get conjured.
+//r-block
+Inopportune Arrival
+Someone or something shows up to the chagrin or disadvantage of
+someone. Unwelcome relatives and hated enemies are possibilities.
+//r-block
+Internal Conflict
+Conflicts arise within a person or within a group. How did these
+conflicts come about? How can they be resolved? Are they hidden?
+Poorly hidden?
+//r-block
+Jealousy
+The green-eyed monster rears its ugly head. How does the jealousy
+show itself?
+//r-block
+Joy
+Delight floods a character, making the world seem beautiful. What
+brings about this wonderful feeling?
+//r-block
+Lasting Impression
+An impression is made, or an old one is reborn. Emotional
+experiences return to a character affecting actions or something
+happens that will leave an impression for years (e.g. a scar).
+//r-block
+Malice
+Wrath rises in a character toward someone or something. Even if
+the anger can be held in check, it will affect the person's
+behavior.
+//r-block
+Misguided Love
+Love affects a character in ways others fail to approve of. The
+character seems out of control. (To the lover of course, the love
+is true and wonderful; to others, it is misguided.)
+//r-block
+Misplaced Trust
+Undeserved trust is or has been placed in someone or something.
+"Faithful" hirelings desert, "sturdy" ropes break, and
+politicians are believed.
+//r-block
+Moral Dilemma
+A character is faced with a moral question. What should the
+character do? What are the personality traits or personal values
+that make the decision to difficult?
+//r-block
+New Role
+You take over another character, either of a player or of the
+gamemaster. The original owner can ask for it back and veto your
+actions while you have the new role.
+//r-block
+Ominous Omen
+Something suggests future evil, an event that portends calamity,
+misfortune, or death. The players might not understand the
+significance of the omen.
+//r-block
+Parting of Ways
+People or things go their separate ways. The parting can be happy
+or sorrowful, anticipated or sudden. Depending on the
+circumstances, those who part might meet again.
+//r-block
+Personality Clash
+The personalities of two characters come into conflict. The cause
+of the clash and the gravity are up to you. How could the
+conflict be resolved?
+//r-block
+Pity
+Sympathetic sorrow for another person affects a character's
+actions. This pity might provoke action or merely set a mood.
+//r-block
+Pivotal Decision
+Someone is faced with a decision that will affect something
+dramatically. A potential ally chooses sides, or a leader chooses
+a plan of action.
+//r-block
+Second Chance
+Someone gets a second chance. Maybe that bullet missed the heart
+after all, or maybe the character realizes something that allows
+a second skill attempt. You must give the reason.
+//r-block
+Sloth
+Someone is very lazy. Guards become lax, squires neglect their
+duties, and bartenders give you slow service.
+//r-block
+Something Missing
+Something that should be here is not. The seriousness of the lack
+depends on what is missing. It could be your sword or a friend
+you were supposed to meet.
+//r-block
+Special Circumstances
+Unusual conditions change the normal course of events for good or
+ill. The circumstances can be personal, such as character's mood,
+impersonal, such as the weather.
+//r-block
+Spectacular Success
+What was a normal success becomes spectacular. Those rare,
+unexplainable feats are now possible. The gamemaster must watch
+this card because it is easy to abuse.
+//r-block
+Sudden Reversion
+Suddenly someone or something reverts to the way it used to be.
+People revert to earlier patterns of behavior and problems go
+back to the way they were at the beginning.
+//r-block
+Tables Turn
+Something in the situation reverses, an advantage turns in to a
+disadvantage, a disadvantage turns into an advantage. It is a
+surprise to all.
+//r-block
+Things Are Not As They Seem
+Characters have been deceived, perhaps without malicious intent.
+The truth need not be known now. A good card for a secret note to
+the GM.
+//r-block
+Trade Places
+You take over the role of another character and the player who
+was running that character takes yours. Either of you can end the
+trade at any time.
+//r-block
+Turn for the Worse
+Things were going well, but suddenly something comes up that
+changes things for the worse. What is the change? How can those
+affected overcome the new problem?
+//r-block
+Ulterior Motive
+A character has motives besides those that are already known, and
+the ulterior motive can conflict with the surface motive. A good
+Whimsy for a secret note to the gamemaster.
+//r-block
+Unexpected Aid
+Much to your surprise, aid shows up. Aid could be anything from
+fog that helps you sneak into an enemy camp to the arrival of the
+cavalry. But does this aid have a price?
+//r-block
+Unexplained Consequence
+Someone's actions have results that were not, perhaps could not
+have been, foreseen. The result can be good or bad, minor or
+extreme.
+//r-block
+Unexplained Event
+Something happens. You don't know why.
+//r-block
+Vivid Detail
+Break into the storyline to describe something in detail so the
+whole group can share the image. You cannot directly change the
+course of events, but you might inspire the GM.
+//random-end