diff options
| author | bculkin2442 <bjculkin@mix.wvu.edu> | 2019-01-03 22:03:58 -0500 |
|---|---|---|
| committer | bculkin2442 <bjculkin@mix.wvu.edu> | 2019-01-03 22:03:58 -0500 |
| commit | 0997dbaa1a2fa30214d6c2a5a3300a7046235a47 (patch) | |
| tree | 0be9e1040758c32b28a888c5e171347a46462c46 /allafxs.txt | |
| parent | e9900e02e8c092b9b1d5ee90e8471d3bda0aa1ad (diff) | |
Update all-affix files
Diffstat (limited to 'allafxs.txt')
| -rw-r--r-- | allafxs.txt | 34381 |
1 files changed, 24445 insertions, 9936 deletions
diff --git a/allafxs.txt b/allafxs.txt index 2434b008..96afdd98 100644 --- a/allafxs.txt +++ b/allafxs.txt @@ -1,5 +1,5 @@ -File Group 'LAO 2' starting +File Group 'default' starting Affix: ELEC2 Prefix: Resonant [ITEM] @@ -91,8 +91,8 @@ Affix: CLASS_BASED_D_A Occupies no slots Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: THORNS_POIS3 @@ -112,7 +112,7 @@ Affix: DMG_PROC_ICE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1) + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) Affix: DMG_PROC_ELEC1 @@ -122,7 +122,7 @@ Affix: DMG_PROC_ELEC1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1) + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) Affix: WEAPON_MAT12 @@ -144,7 +144,7 @@ Affix: CLASS_BASED_B_1 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) @@ -372,7 +372,7 @@ Affix: DMG_PROC_FIRE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1) + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) Affix: ARMOR_STATS_MAG2_C @@ -600,7 +600,7 @@ Affix: DMG_PROC_ELEC2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) Affix: ARMOR_STATS_MAG2_A @@ -622,7 +622,7 @@ Affix: DMG_PROC_ICE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) Affix: ARMOR_PERCENT_LOW8_C @@ -642,8 +642,8 @@ Affix: CLASS_BASED_D_B Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) Affix: FACTION_ARMOR9_A @@ -925,7 +925,7 @@ Affix: DMG_PROC_FIRE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) Affix: THORNS_POIS1 @@ -946,7 +946,7 @@ Affix: DMG_ANGRY3_2H Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) Affix: CLASS_BASED_D_C @@ -956,8 +956,8 @@ Affix: CLASS_BASED_D_C Occupies no slots Spawns On: [CHEST ARMOR] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: CLASS_BASED4_2HR_2 @@ -1139,7 +1139,7 @@ Affix: CLASS_BASED_B_1_1H Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) @@ -1164,7 +1164,7 @@ Affix: DMG_ANGRY1_2H_2 Can't Spawn On: [RANGED WEAPON] Effects: (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) Affix: WEAPON_MAT14 @@ -1475,7 +1475,7 @@ Affix: DMG_ANGRY1_2H Can't Spawn On: [RANGED WEAPON] Effects: (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) Affix: BLOCK2 @@ -1541,7 +1541,7 @@ Affix: DMG_PROC_ELEC2_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) Affix: DMG_ANGRY4_1H @@ -1553,7 +1553,7 @@ Affix: DMG_ANGRY4_1H Can't Spawn On: [TWO HANDED] Effects: +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) Affix: DODGE1 @@ -1723,8 +1723,8 @@ Affix: CLASS_BASED_D_B_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) Affix: GFMF_PROC_THIEFS2 @@ -2095,7 +2095,7 @@ Affix: DMG_PROC_POIS2_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) Affix: BOOTS5_A @@ -2318,7 +2318,7 @@ Affix: DMG_PROC_ELEC2_1H Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Can't Spawn On: [TWO HANDED] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) Affix: FIRE_DOT2 @@ -2350,7 +2350,7 @@ Affix: FAME4_A Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph) Affix: DMG_BONUS_MISC5_2H_2 @@ -2382,7 +2382,7 @@ Affix: FAME1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph) + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) Affix: DMG_PHYS_POIS_RANGE5 @@ -2570,7 +2570,7 @@ Affix: FAME3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph) + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) Affix: ARMOR_MAT7_A @@ -2624,7 +2624,7 @@ Affix: FAME4_C Occupies no slots Spawns On: [CHEST ARMOR] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph) Affix: CLASS_BASED_A_3_2H @@ -2676,8 +2676,8 @@ Affix: CLASS_BASED_D_C_1H Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) Affix: FIRE_DOT1 @@ -2764,7 +2764,7 @@ Affix: DMG_PROC_PHYS2_1H Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Can't Spawn On: [TWO HANDED] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) Affix: ELEC4_2H @@ -2785,7 +2785,7 @@ Affix: FAME2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph) + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) Affix: PET_BUFF11 @@ -2928,7 +2928,7 @@ Affix: DMG_PROC_FIRE2_2H_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) Affix: DMG_PHYS_POIS_RANGE2 @@ -2971,7 +2971,7 @@ Affix: DMG_PROC_POIS2_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) Affix: BLINDING2_2H_2 @@ -2992,7 +2992,7 @@ Affix: DMG_PROC_PHYS2_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) Affix: BLINDING3_2H_2 @@ -3047,7 +3047,7 @@ Affix: DMG_PROC_ICE2_1H Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Can't Spawn On: [TWO HANDED] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) Affix: DUAL_ELEMRED_BONUS2 @@ -3140,7 +3140,7 @@ Affix: DODGE_REFLECT5_A Can't Spawn On: [CHEST ARMOR] Effects: (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) Affix: BOOTS6_C @@ -3161,7 +3161,7 @@ Affix: DMG_PROC_ICE2_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) Affix: ELEC3_1H @@ -3364,7 +3364,7 @@ Affix: DMG_PROC_FIRE2_1H Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Can't Spawn On: [TWO HANDED] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) Affix: HP_MP_PERCENT2 @@ -3432,7 +3432,7 @@ Affix: DODGE_REFLECT5_C Spawns On: [CHEST ARMOR] Effects: (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) Affix: RED_PHYS_POIS_RANGE3 @@ -3544,7 +3544,7 @@ Affix: DMG_ANGRY2_1H Can't Spawn On: [TWO HANDED] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) Affix: DUAL_ELEMRED_BONUS1 @@ -3708,7 +3708,7 @@ Affix: FAME4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph) + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) Affix: CLASS_BASED_D_B_2H_2 @@ -3718,8 +3718,8 @@ Affix: CLASS_BASED_D_B_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) Affix: BOOTS9 @@ -3740,8 +3740,8 @@ Affix: CLASS_BASED_D_C_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) Affix: ARM_BONUS_STUNRES3 @@ -3955,7 +3955,7 @@ Affix: DMG_PROC_FIRE2_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) Affix: ITEM_REQ1 @@ -4130,7 +4130,7 @@ Affix: DMG_ANGRY2_2H Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) Affix: CLASS_BASED3 @@ -4390,7 +4390,7 @@ Affix: RING_MAT2 Spawns On: [NECKLACE, RING] Effects: -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) - No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) Affix: CLASS_BASED_S_1_A @@ -4498,8 +4498,8 @@ Affix: CLASS_BASED_S_3_C Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) Affix: CLASS_BASED_A_3_2H_2 @@ -4532,8 +4532,8 @@ Affix: CLASS_BASED_S_3_A Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] Can't Spawn On: [CHEST ARMOR] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) Affix: ATK_SPEED2 @@ -4679,7 +4679,7 @@ Affix: DMG_ANGRY2_2H_2 Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) Affix: PROC_KILLHEAL3 @@ -4700,7 +4700,7 @@ Affix: DMG_ANGRY3_2H_2 Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) Affix: ARMOR_BONUS_MAGIC2 @@ -4755,7 +4755,7 @@ Affix: DODGE_REFLECT5 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) Affix: ARM_ILLUM4_C @@ -4809,7 +4809,7 @@ Affix: DMG_PROC_ICE2_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) Affix: SPLASH4 @@ -4904,7 +4904,7 @@ Affix: MANA_COST4 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph) + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) Affix: CLASS_BASED2_2HR @@ -4935,7 +4935,7 @@ Affix: MANA_COST5 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph) + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) Affix: DEX3 @@ -5087,7 +5087,7 @@ Affix: DODGE_REFLECT4 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) Affix: ELEC3_2H @@ -5377,7 +5377,7 @@ Affix: DMG_PROC_PHYS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) Affix: ARMOR_PERCENT_LOW7_C @@ -5485,7 +5485,7 @@ Affix: MANA_COST1 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph) + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) Affix: STR_VIT2 @@ -5538,8 +5538,8 @@ Affix: CLASS_BASED_D_C_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) Affix: ARMOR_PERCENT_LOW2 @@ -5734,7 +5734,7 @@ Affix: DODGE_REFLECT1 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) Affix: CLASS_BASED_N_3_C @@ -5755,7 +5755,7 @@ Affix: DMG_PROC_PHYS2_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) Affix: RING_MAT4 @@ -6032,7 +6032,7 @@ Affix: DODGE_REFLECT3 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) Affix: DMG_BONUS_MISC3_1H @@ -6128,7 +6128,7 @@ Affix: DMG_PROC_PHYS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1) + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) Affix: DMG_PERCENT_BONUS6_1H @@ -6202,7 +6202,7 @@ Affix: MANA_COST2 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph) + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) Affix: CLASS_BASED_P_4_A @@ -6254,7 +6254,7 @@ Affix: MANA_COST3 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph) + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) Affix: DMG_PROC_ELEC2_2H @@ -6264,7 +6264,7 @@ Affix: DMG_PROC_ELEC2_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) Affix: ALL_STATS1 @@ -6407,7 +6407,7 @@ Affix: DODGE_REFLECT2 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) Affix: DMG_PERCENT_ICE3 @@ -6524,8 +6524,8 @@ Affix: CLASS_BASED_S_3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) Affix: FLURRY1 @@ -6601,8 +6601,8 @@ Affix: CLASS_BASED_D_B_1H Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) Affix: FACTION_ARMOR6 @@ -6936,7 +6936,7 @@ Affix: CLASS_BASED_B_1_2H_2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) @@ -6969,7 +6969,7 @@ Affix: DMG_PROC_POIS2_1H Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] Can't Spawn On: [TWO HANDED] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) + 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) Affix: GF3 @@ -7045,7 +7045,7 @@ Affix: CLASS_BASED_B_1_2H Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) @@ -7242,7 +7242,7 @@ Affix: DMG_ANGRY4 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] Effects: +(15.0-20.0) physical damage (named DMG_ANGRY4) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) Affix: POIS4 @@ -7363,7 +7363,7 @@ Affix: DMG_ANGRY1_1H Can't Spawn On: [RANGED WEAPON, TWO HANDED] Effects: (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) Affix: FREEZE1 @@ -7495,7 +7495,7 @@ Affix: DMG_ANGRY4_2H Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) Affix: POTIONS2 @@ -7803,7 +7803,7 @@ Affix: DMG_ANGRY1 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) Affix: DUAL_WIELD2 @@ -7982,7 +7982,7 @@ Affix: DMG_PROC_POIS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) Affix: FREEZE4 @@ -8070,7 +8070,7 @@ Affix: DMG_ANGRY3_1H Can't Spawn On: [TWO HANDED] Effects: (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) Affix: ARMOR_PERCENT_LOW4_C @@ -8134,7 +8134,7 @@ Affix: DMG_ANGRY4_2H_2 Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] Effects: +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) Affix: DEX_VIT2_2H @@ -8395,7 +8395,7 @@ Affix: DMG_ANGRY2 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) Affix: ELEC2_1H @@ -8430,7 +8430,7 @@ Affix: DMG_ANGRY3 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) Affix: ARMOR_WEIGHT3_A @@ -8507,7 +8507,7 @@ Affix: DMG_PROC_POIS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) Affix: FACTION_ARMOR11_A @@ -18346,17 +18346,18350 @@ Affix: OF_PERCENT_ALL3 (3.0-3.0)% more all damage (named OFFLAME DAMAGE BONUS) -File Group 'LAO 2' ending +Affix: ELEC2 + Prefix: Resonant [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC2) (Uses PERCENT graph) + Inflict on Hit: (1.0-5.0)% chance to Stun for 5.0 seconds (named ELEC2) + + +Affix: CRIT_CHANCE1 + Prefix: [ITEM] of Ire + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph) + + +Affix: DEX_VIT2_1H + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + + +Affix: CAST_SPEED4_C + Prefix: War-Mage's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph) + + +Affix: RED_DMG_MELEE_DMG1 + Prefix: Strife-Sigil [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD, STAFF] + Effects: + (1.0-5.0)% more melee damage (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) + (1.0-4.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG1) (Uses PERCENT graph) + + +Affix: MAG1 + Prefix: Mage's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(25-50) Focus (named MAG1) + + +Affix: PROC_OPENWOUND3 + Prefix: [ITEM] of Wounding + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (15.0-20.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: DEGRADE1 + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (5-10) on hit (named Degrade1) + + +Affix: CLASS_BASED_D_A + Prefix: Elderstone [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) + + +Affix: THORNS_POIS3 + Prefix: Noxious [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% poison damage reflected (named THORNS_POIS3) + + +Affix: DMG_PROC_ICE1 + Prefix: Shard-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) + + +Affix: DMG_PROC_ELEC1 + Prefix: Jolt-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) + + +Affix: WEAPON_MAT12 + Prefix: Hexsteel [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) poison damage (named WEAPON_MAT12) + Inflict on Hit: Does (2-4) poison damage over 5.00 seconds (named WEAPON_MAT12) + +(5.0-10.0) physical damage (named WEAPON_MAT12) + + +Affix: CLASS_BASED_B_1 + Prefix: Totemic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) + + +Affix: BOOTS1_A + Prefix: Sure [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph) + -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph) + + +Affix: XP2 + Prefix: Wanderer's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph) + + +Affix: ARMOR_MAT6_A + Prefix: Serpentine [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) + (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_FIRE1 + Prefix: Flame-Flicker [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph) + + +Affix: BOOTS3_C + Prefix: Grounded [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph) + + +Affix: RED_ELEMENTAL_RANGE2 + Prefix: Flux [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-10.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: ELEC2_2H + Prefix: Resonant [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT4_C + Prefix: Raven Scale [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) + +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_BONUS4 + Prefix: Grim [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (5.0-15.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS5 + Prefix: Cruel [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-20.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC1 + Prefix: Volt-Flicker [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph) + + +Affix: DEX4_2H_2 + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) + + +Affix: RED_ELEMENTAL_RANGE3 + Prefix: Chaotic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-15.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) + + +Affix: VIT4 + Prefix: Guardian's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(175-250) Vitality (named VIT4) + + +Affix: MF1 + Prefix: Vintage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (1.0-2.0)% more Magic Find (named MF1) (Uses PERCENT graph) + + +Affix: STR_DEX1 + Prefix: Bandit's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HSWORD, BELT, FIST] + Effects: + +(50-100) Strength (named STR_DEX1) + +(50-100) Dexterity (named STR_DEX1) + + +Affix: XP3 + Prefix: Explorer's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (5.0-10.0)% more XP gained (named XP3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR14 + Prefix: Shadivari [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR9_C + Prefix: Greenmist [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph) + + +Affix: WEAPON_MAT13 + Prefix: Saronite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) ice damage (named WEAPON_MAT13) + (15.0-25.0)% more Critical Damage (named WEAPON_MAT13) (Uses PERCENT graph) + +(5.0-10.0) poison damage (named WEAPON_MAT13) + + +Affix: DMG_PROC_FIRE1 + Prefix: Flare-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) + + +Affix: ARMOR_STATS_MAG2_C + Prefix: Etherbrand [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW8_A + Prefix: Decayed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph) + + +Affix: THORNS_POIS2 + Prefix: Despoiled [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% poison damage reflected (named THORNS_POIS2) + + +Affix: PROC_OPENWOUND2 + Prefix: [ITEM] of Bloodletting + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: BLINDING4_A + Prefix: [ITEM] of Distortion + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses Linear_Graph graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses Linear_Graph graph) + + +Affix: DMG_ELEMENTAL_RANGE1 + Prefix: Elemental [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-5.0)% more electric damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% more ice damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE6_A + Prefix: Plated [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_FIRE4_1H + Prefix: Flame-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph) + + +Affix: ELEC3 + Prefix: Thundering [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC3) (Uses PERCENT graph) + -25.0 knockback (named ELEC3) + + +Affix: DMG_PHYS_POIS_RANGE5_1H + Prefix: Abberant [ITEM] + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) + (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) + + +Affix: CRIT_CHANCE2 + Prefix: [ITEM] of Menace + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (1.0-4.0)% more Critical Chance (named CRIT_CHANCE2) (Uses PERCENT graph) + + +Affix: ELEC1 + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE6_C + Prefix: Plated [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) + + +Affix: RED_DMG_MELEE_DMG2 + Prefix: Battle-Rune [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHIELD, STAFF] + Effects: + (5.0-10.0)% more melee damage (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) + (3.0-8.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG2) (Uses PERCENT graph) + + +Affix: DMG_ELEMENTAL_RANGE3 + Prefix: Chaotic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) + + +Affix: MAG2 + Prefix: Wizard's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(50-100) Focus (named MAG2) + + +Affix: DEGRADE2 + Prefix: Shattering [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (10-15) on hit (named Degrade2) + + +Affix: DODGE5 + Prefix: [ITEM] of Displacement + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_4 + Prefix: Ebonwood [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + -25.0 knockback (named CLASS_BASED_D_4) + (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph) + + +Affix: BLINDING4_C + Prefix: [ITEM] of Distortion + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_ELEC2 + Prefix: Jolt-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) + + +Affix: ARMOR_STATS_MAG2_A + Prefix: Etherbrand [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_ICE2 + Prefix: Shard-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) + + +Affix: ARMOR_PERCENT_LOW8_C + Prefix: Decayed [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_D_B + Prefix: Elderstone [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR9_A + Prefix: Greenmist [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses Linear_Graph graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses Linear_Graph graph) + + +Affix: WEAPON_MAT11 + Prefix: Thorium [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) electric damage (named WEAPON_MAT11) + Inflict on Hit: (3.0-8.0)% chance to Stun for 2.0 seconds (named WEAPON_MAT11) (Uses PERCENT graph) + +(5.0-10.0) physical damage (named WEAPON_MAT11) + + +Affix: CLASS_BASED_B_2 + Prefix: [ITEM] of Reaving + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + (20.0-35.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses PERCENT graph) + (15.0-30.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses PERCENT graph) + + +Affix: XP1 + Prefix: Seeker's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (1.0-3.0)% more XP gained (named XP1) (Uses PERCENT graph) + + +Affix: MF3 + Prefix: Antique [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (3.0-8.0)% more Magic Find (named MF3) (Uses PERCENT graph) + + +Affix: ARM_ILLUM4 + Prefix: Lightweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) electric Armor (named ARM_ILLUM4) + (5.0-20.0)% more resistance to Slow (named ARM_ILLUM4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_FIRE2 + Prefix: Flame-Flare [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more fire damage (named DMG_PERCENT_FIRE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC3 + Prefix: Volt-Shock [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more electric damage (named DMG_PERCENT_ELEC3) (Uses PERCENT graph) + + +Affix: RED_ELEMENTAL_RANGE1 + Prefix: Elemental [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-5.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_3_1H + Prefix: Ancestral [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_BONUS6 + Prefix: Merciless [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph) + + +Affix: ARMOR_MAT4_A + Prefix: Raven Scale [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD, ENCHANTER] + Effects: + +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) + +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING2_1H + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + + +Affix: EXECUTE4_1H + Prefix: Executioner's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (10.0-15.0)% more Execute Chance (named EXECUTE4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_ELEC2 + Prefix: Volt-Flare [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC5_2H + Prefix: Gleaming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_FIRE3 + Prefix: Flame-Shock [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph) + + +Affix: ELEC_DOT2_1H + Prefix: Haywire [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS3_A + Prefix: Grounded [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT6_C + Prefix: Serpentine [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) + (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) + + +Affix: STR_DEX2 + Prefix: Outlaw's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, BELT, FIST] + Effects: + +(75-150) Strength (named STR_DEX2) + +(75-150) Dexterity (named STR_DEX2) + + +Affix: MF2 + Prefix: Archaic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph) + + +Affix: BOOTS1_C + Prefix: Sure [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph) + -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_B_3 + Prefix: Ancestral [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + Degrade enemy armor by (15-25) on hit (named CLASS_BASED_B_3) + (5.0-12.0)% more charge rate (named CLASS_BASED_B_3) (Uses PERCENT graph) + + +Affix: WEAPON_MAT10 + Prefix: Elementium [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT10) + (2-6) second increased duration of elemental effects (named WEAPON_MAT10) + +(5.0-10.0) ice damage (named WEAPON_MAT10) + + +Affix: DMG_PROC_FIRE2 + Prefix: Flare-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) + + +Affix: THORNS_POIS1 + Prefix: Foul [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% poison damage reflected (named THORNS_POIS1) + + +Affix: DMG_ANGRY3_2H + Prefix: [ITEM] of Frenzy + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_D_C + Prefix: Elderstone [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) + + +Affix: CLASS_BASED4_2HR_2 + Prefix: Artillerist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) + +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE4 + Prefix: Phased [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (6.0-10.0)% more Dodge Chance (named DODGE4) (Uses PERCENT graph) + + +Affix: DEGRADE3 + Prefix: Sundering [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (15-20) on hit (named Degrade3) + + +Affix: PROC_OPENWOUND1 + Prefix: [ITEM] of Cutting + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (5.0-10.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: MAG3 + Prefix: Sorcerer's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(100-175) Focus (named MAG3) + + +Affix: CLASS_BASED_D_2_2H + Prefix: Wirewood [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ELEMENTAL_RANGE2 + Prefix: Flux [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-10.0)% more electric damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% more ice damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_4_2H_2 + Prefix: Spirit-Bound [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) + +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) + + +Affix: RED_DMG_MELEE_DMG3 + Prefix: War-Glyph [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [SHIELD, STAFF] + Effects: + (10.0-20.0)% more melee damage (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) + (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph) + + +Affix: CAST_SPEED4_A + Prefix: War-Mage's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph) + + +Affix: CRIT_CHANCE3 + Prefix: [ITEM] of Havoc + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (3.0-8.0)% more Critical Chance (named CRIT_CHANCE3) (Uses PERCENT graph) + + +Affix: GFMF_PROC_LOOTERS1 + Prefix: Looter's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS] + Effects: + (3.0-10.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) + (1.0-10.0)% more Gold Find (named looters) (Uses PERCENT graph) + (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph) + + +Affix: BOOTS5_C + Prefix: Fur-Lined [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph) + + +Affix: DEGRADE4_1H + Prefix: Sieging [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph) + + +Affix: ELEC4 + Prefix: Over-Charged [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph) + + +Affix: ARMOR_MAT2_C + Prefix: Black Iron [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_B_1_1H + Prefix: Totemic [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS7_A + Prefix: Sturdy [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ANGRY1_2H_2 + Prefix: [ITEM] of Fury + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Can't Spawn On: [RANGED WEAPON] + Effects: + (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + + +Affix: WEAPON_MAT14 + Prefix: Titansteel [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) ice damage (named WEAPON_MAT14) + (4.0-8.0)% more charge rate (named WEAPON_MAT14) (Uses PERCENT graph) + +(5.0-10.0) electric damage (named WEAPON_MAT14) + + +Affix: XP4 + Prefix: Adventurer's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (8.0-15.0)% more XP gained (named XP3) (Uses PERCENT graph) + + +Affix: BLOCK3 + Prefix: [ITEM] of the Bastion + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] + Effects: + (5.0-6.0)% more chance to block (named BLOCK3) (Uses PERCENT graph) + (10.0-15.0)% more physical Armor (named BLOCK3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR13 + Prefix: Battle Scarred [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph) + (10.0-20.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses PERCENT graph) + + +Affix: VIT3 + Prefix: Sentinel's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(100-175) Vitality (named VIT3) + + +Affix: BOOTS11_A + Prefix: Spiked [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph) + +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC2_2H_2 + Prefix: Resonant [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_ILLUM1 + Prefix: Duskweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) poison Armor (named ARM_ILLUM1) + (5.0-20.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS2 + Prefix: Wicked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (2.0-7.0)% more physical damage (named DMG_PERCENT_BONUS2) (Uses PERCENT graph) + + +Affix: VIT_MAG1 + Prefix: Shaman's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, STAFF, WAND] + Effects: + +(50-100) Vitality (named VIT_MAG1) + +(50-100) Focus (named VIT_MAG1) + + +Affix: RED_ELEMENTAL_RANGE4 + Prefix: Aetheric [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-20.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-20.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_4_2H + Prefix: Spirit-Bound [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) + +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) + + +Affix: RED_ELEMENTAL_RANGE5 + Prefix: Primordial [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-25.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (5.0-25.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (5.0-25.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: REFLECT_LITE1 + Prefix: Rebounding [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC3_2H_2 + Prefix: Honed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) + + +Affix: DIVINE_WEAP_TOXX_1H + Prefix: Plagued [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (75.0-100.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph) + +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_BONUS3 + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph) + + +Affix: BURN3_C + Prefix: Immolating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC2_2H_2 + Prefix: Tempered [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC2_1H + Prefix: Tempered [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) + + +Affix: CHARGE_DECAY4_C + Prefix: [ITEM] of Willpower + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph) + + +Affix: BURN1_A + Prefix: Blazing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph) + + +Affix: VIT2 + Prefix: Defender's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(50-100) Vitality (named VIT2) + + +Affix: DEX4_1H + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) + + +Affix: DEX_MAG2_2H + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING2_A + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR12 + Prefix: Thranic [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph) + + +Affix: DMG_ANGRY1_2H + Prefix: [ITEM] of Fury + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Can't Spawn On: [RANGED WEAPON] + Effects: + (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + + +Affix: BLOCK2 + Prefix: Defiant [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] + Effects: + (3.0-4.0)% more chance to block (named BLOCK2) (Uses PERCENT graph) + (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE4_C + Prefix: [ITEM] of Decimation + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR8 + Prefix: Aesir [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph) + + +Affix: WEAPON_MAT15 + Prefix: Cobalt [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) ice damage (named WEAPON_MAT14) + (0.5-1.0)% more Mana/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph) + +(5.0-10.0) physical damage (named WEAPON_MAT14) + + +Affix: ARMOR_STATS2_C + Prefix: Mercurial [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_ELEC2_2H_2 + Prefix: Jolt-Spike [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ANGRY4_1H + Prefix: [ITEM] of Anger + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE1 + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (1.0-2.0)% more Dodge Chance (named DODGE1) (Uses PERCENT graph) + + +Affix: PROC_OPENWOUND4 + Prefix: [ITEM] of Severing + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_2H + Prefix: Magebane [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: CHARGE_RATE5_A + Prefix: [ITEM] of Ascension + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_BONUS6_2H_2 + Prefix: Merciless [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph) + + +Affix: CRIT_CHANCE4 + Prefix: [ITEM] of Ruin + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (5.0-10.0)% more Critical Chance (named CRIT_CHANCE4) (Uses PERCENT graph) + + +Affix: BOOTS10 + Prefix: Leyline [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS10) (Uses PERCENT graph) + +(25-60) Focus (named BOOTS10) + + +Affix: MAG4 + Prefix: Arcanist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(175-250) Focus (named MAG4) + + +Affix: DMG_ELEMENTAL_RANGE5 + Prefix: Primordial [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (5.0-25.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) + + +Affix: CHARGE_RATE5_C + Prefix: [ITEM] of Ascension + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE3 + Prefix: Hazy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (4.0-6.0)% more Dodge Chance (named DODGE3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_2 + Prefix: Wirewood [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (5.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses PERCENT graph) + + +Affix: DEGRADE4 + Prefix: Sieging [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (20-30) on hit (named Degrade4) + + +Affix: ARMOR_STATS2_A + Prefix: Mercurial [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) + + +Affix: WEAPON_MAT17 + Prefix: Nethricite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) poison damage (named WEAPON_MAT14) + (0.5-1.0)% more HP/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph) + +(5.0-10.0) electric damage (named WEAPON_MAT14) + + +Affix: CLASS_BASED_D_B_2H + Prefix: Elderstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + + +Affix: GFMF_PROC_THIEFS2 + Prefix: Thief's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS] + Effects: + (8.0-15.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) + (10.0-20.0)% more Gold Find (named thiefs) (Uses PERCENT graph) + (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE4_A + Prefix: [ITEM] of Decimation + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR10 + Prefix: Highguard [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph) + + +Affix: BLINDING2_C + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_B_4 + Prefix: Spirit-Bound [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + (5.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses PERCENT graph) + +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4) + + +Affix: BURN1_C + Prefix: Blazing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_ELEC4_1H + Prefix: Volt-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_FIRE4 + Prefix: Flame-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph) + + +Affix: CLASS_BASED4_2HR + Prefix: Artillerist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) + +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_ILLUM2 + Prefix: Dawnweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) fire Armor (named ARM_ILLUM2) + -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY4_A + Prefix: [ITEM] of Willpower + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph) + + +Affix: BURN3_A + Prefix: Immolating [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_BONUS1 + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph) + + +Affix: CLASS_BASED2_2HR_2 + Prefix: Trueshot [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) + + +Affix: VIT_MAG2 + Prefix: Hermit's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, STAFF, WAND] + Effects: + +(75-150) Vitality (named VIT_MAG2) + +(75-150) Focus (named VIT_MAG2) + + +Affix: REFLECT_LITE2 + Prefix: Ricochet [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (50.0-80.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC4 + Prefix: Volt-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses PERCENT graph) + + +Affix: ARM_ILLUM3 + Prefix: Darkweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) ice Armor (named ARM_ILLUM3) + (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph) + + +Affix: BOOTS11_C + Prefix: Spiked [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph) + +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph) + + +Affix: VIT1 + Prefix: Sentry's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(25-50) Vitality (named VIT1) + + +Affix: MF4 + Prefix: Ancient [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (6.0-12.0)% more Magic Find (named MF4) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR11 + Prefix: Muursat [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph) + + +Affix: BLOCK1 + Prefix: Vigilant [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] + Effects: + (1.0-2.0)% more chance to block (named BLOCK1) (Uses PERCENT graph) + (1.0-5.0)% more physical Armor (named BLOCK1) (Uses PERCENT graph) + + +Affix: WEAPON_MAT16 + Prefix: Pyrite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT16) + (5.0-10.0)% more Cast Speed (named WEAPON_MAT16) (Uses PERCENT graph) + +(5.0-10.0) electric damage (named WEAPON_MAT16) + + +Affix: CLASS_BASED_D_3 + Prefix: Cairnstone [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (2-4) second increased duration of elemental effects (named CLASS_BASED_D_3) + Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses PERCENT graph) + + +Affix: DODGE2 + Prefix: [ITEM] of Blurring + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_2_1H + Prefix: Dark-Stalker [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS7_C + Prefix: Sturdy [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ELEMENTAL_RANGE4 + Prefix: Aetheric [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-20.0)% more electric damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% more ice damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) + + +Affix: ARMOR_MAT2_A + Prefix: Black Iron [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ELEMENTAL_RANGE5_2H_2 + Prefix: Primordial [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + + +Affix: CRIT_CHANCE5 + Prefix: [ITEM] of Calamity + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (8.0-15.0)% more Critical Chance (named CRIT_CHANCE5) (Uses PERCENT graph) + + +Affix: BOOTS11 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS11) (Uses PERCENT graph) + +(25-60) Strength (named BOOTS11) + + +Affix: DMG_PROC_POIS2_2H + Prefix: Blight-Spike [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS5_A + Prefix: Fur-Lined [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph) + + +Affix: WEAPON_MAT3 + Prefix: Velium [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) ice damage (named WEAPON_MAT3) + Inflict on Hit: (5.0-15.0)% chance to Freeze for 5.0 seconds (named WEAPON_MAT3) (Uses PERCENT graph) + + +Affix: ICE_DOT1 + Prefix: [ITEM] of the Wastes + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1) + + +Affix: DMG_PERCENT_POIS4_2H + Prefix: Venom-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PHYS_POIS_RANGE4 + Prefix: Writhing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-20.0)% more physical damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE4_2H_2 + Prefix: Frost-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph) + + +Affix: PET_BUFF13 + Prefix: Lord's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RING] + Effects: + (5.0-10.0)% more Minion/Pet Armor (named PET_BUFF13) (Uses PERCENT graph) + (5.0-10.0)% more Minion/Pet Health (named PET_BUFF13) (Uses PERCENT graph) + (5.0-10.0)% more Pet Speed (named PET_BUFF13) (Uses PERCENT graph) + (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph) + + +Affix: DMG_ELEMENTAL_RANGE5_1H + Prefix: Primordial [ITEM] + No Level Range + Spawn Weight: 6 + Occupies no slots + Spawns On: [RING, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_STATS2 + Prefix: Mercurial [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS2) + +(75-150) Dexterity (named ARMOR_STATS2) + + +Affix: DMG_BONUS_MISC3_2H + Prefix: Honed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) + + +Affix: HP_MP_STEAL_PERCENT1 + Prefix: Siphoning [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] + Effects: + (5.0-10.0)% more HP stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) + (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) + + +Affix: ELEC4_2H_2 + Prefix: Over-Charged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING1_2H + Prefix: [ITEM] of the Black + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_D_4_2H + Prefix: Ebonwood [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR8_A + Prefix: Aesir [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses Linear_Graph graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses Linear_Graph graph) + + +Affix: DMG_PERCENT_BONUS6_2H + Prefix: Merciless [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph) + + +Affix: BURN4_A + Prefix: Detonating [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses Linear_Graph graph) + Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses Linear_Graph graph) + + +Affix: DUAL_ELEMRED_BONUS4 + Prefix: Manafused [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph) + (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph) + +(0.5-1.3) Mana/s (named dual_elemred_bonus4) + + +Affix: FUMBLE_DAMAGE1 + Prefix: [ITEM] of Skill + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph) + + +Affix: DMG_PROC_ELEC2_1H + Prefix: Jolt-Spike [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + + +Affix: FIRE_DOT2 + Prefix: [ITEM] of the Inferno + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2) + + +Affix: DMG_BONUS_MISC4_2H_2 + Prefix: Razor-Edge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) + + +Affix: FAME4_A + Prefix: Illustrious [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC5_2H_2 + Prefix: Gleaming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT7_C + Prefix: Oiled [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) + -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) + + +Affix: FAME1 + Prefix: Acclaimed [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) + + +Affix: DMG_PHYS_POIS_RANGE5 + Prefix: Abberant [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (5.0-25.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph) + + +Affix: PET_BUFF12 + Prefix: Commander's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, CANNON] + Effects: + (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF12) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph) + + +Affix: ARMOR_MAT5_A + Prefix: Sebilite [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS2_A + Prefix: Fleet [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph) + + +Affix: WEAPON_MAT2 + Prefix: Obsidian [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT2) + (4.0-8.0)% more Critical Chance (named WEAPON_MAT2) (Uses PERCENT graph) + +(5.0-10.0) physical damage (named WEAPON_MAT2) + + +Affix: CLASS_BASED_A_1 + Prefix: Magebane [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC1 + Prefix: Weighted [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF] + Effects: + +(10.0-20.0) physical damage (named DMG_BONUS_MISC1) + Inflict on Hit: (5.0-10.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses PERCENT graph) + + +Affix: ICE_DOT2 + Prefix: [ITEM] of Desolation + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) ice damage over 4.00 seconds (named ICE_DOT2) + + +Affix: DMG_BONUS_MISC3 + Prefix: Honed [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-16.0) physical damage (named DMG_BONUS_MISC3) + (10.0-25.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_3 + Prefix: Headhunter's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, PISTOL] + Effects: + (3.0-6.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses PERCENT graph) + (3.0-6.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses PERCENT graph) + + +Affix: CAST_SPEED4 + Prefix: War-Mage's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, STAFF] + Effects: + (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph) + + +Affix: BOOTS2_C + Prefix: Fleet [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_BONUS_STUNRES4 + Prefix: Turtle's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (15.0-25.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + + +Affix: ARMOR_MAT5_C + Prefix: Sebilite [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) + + +Affix: PET_BUFF10 + Prefix: Thaumaturgist's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, STAFF] + Effects: + (15.0-25.0)% more Pet Speed (named PET_BUFF10) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Health (named PET_BUFF10) (Uses PERCENT graph) + + +Affix: ARMOR_STATS1 + Prefix: Silvery [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS1) + +(50-100) Dexterity (named ARMOR_STATS1) + + +Affix: FAME3 + Prefix: Notorious [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) + + +Affix: ARMOR_MAT7_A + Prefix: Oiled [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) + -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) + + +Affix: DUAL_WIELD4_1H + Prefix: Mercurial [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses LINEAR_GRAPH graph) + + +Affix: RED_PHYS_POIS_RANGE5 + Prefix: Abberant [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-25.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph) + + +Affix: HP_MP_STEAL_PERCENT2 + Prefix: Parasitic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] + Effects: + (10.0-15.0)% more HP stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) + (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) + + +Affix: FAME4_C + Prefix: Illustrious [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_A_3_2H + Prefix: Headhunter's [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: FUMBLE_DAMAGE2 + Prefix: [ITEM] of Expertise + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph) + + +Affix: BURN4_C + Prefix: Detonating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses LINEAR_GRAPH graph) + + +Affix: FUMBLE_DAMAGE3 + Prefix: [ITEM] of Mastery + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_C_1H + Prefix: Elderstone [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + + +Affix: FIRE_DOT1 + Prefix: [ITEM] of Incineration + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1) + + +Affix: FACTION_ARMOR8_C + Prefix: Aesir [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC1_1H + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT8 + Prefix: Rubicite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) fire Armor (named ARMOR_MAT8) + +(0.5-1.5) HP/Second (named ARMOR_MAT8) + + +Affix: RED_PHYS_POIS_RANGE4 + Prefix: Writhing [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-20.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph) + + +Affix: HP_MP_STEAL_PERCENT3 + Prefix: Consuming [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] + Effects: + (15.0-20.0)% more HP stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) + (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) + + +Affix: CRIT_DMG_CHANCE3_2H_2 + Prefix: Sinister [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_PHYS2_1H + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC4_2H + Prefix: Over-Charged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph) + + +Affix: FAME2 + Prefix: Famed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) + + +Affix: PET_BUFF11 + Prefix: Officer's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, CANNON] + Effects: + (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF11) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Health (named PET_BUFF11) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES5 + Prefix: Chitinous [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (20.0-30.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_2 + Prefix: Dark-Stalker [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC2 + Prefix: Tempered [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-16.0) physical damage (named DMG_BONUS_MISC2) + (5.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses PERCENT graph) + + +Affix: WEAPON_MAT1 + Prefix: Bone [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) physical damage (named WEAPON_MAT1) + (5.0-10.0)% more Attack Speed (named WEAPON_MAT1) (Uses PERCENT graph) + + +Affix: CAST_SPEED1 + Prefix: Spell-Slinger's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] + Effects: + (1.0-5.0)% more Cast Speed (named CAST_SPEED1) (Uses PERCENT graph) + + +Affix: PET_BUFF9 + Prefix: Summoner's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, STAFF] + Effects: + (10.0-15.0)% more Pet Speed (named PET_BUFF9) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Health (named PET_BUFF9) (Uses PERCENT graph) + + +Affix: WEAPON_MAT5 + Prefix: Diamondine [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) electric damage (named WEAPON_MAT5) + Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph) + + +Affix: BLINDING1_A + Prefix: [ITEM] of the Black + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + + +Affix: BURN2_A + Prefix: Slag [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses Linear_Graph graph) + Degrade enemy armor by (75-100) on hit (named BURN2) (Uses Linear_Graph graph) + + +Affix: ARM_BONUS_STUNRES1 + Prefix: Beetle's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (1.0-10.0)% more Stun resistance (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) + (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) + + +Affix: DEX_VIT2_2H_2 + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_FIRE2_2H_2H + Prefix: Flare-Spike [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PHYS_POIS_RANGE2 + Prefix: Oozing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-10.0)% more physical damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) + + +Affix: BLINDING3_C + Prefix: [ITEM] of Searing Light + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + + +Affix: HP_MP_PERCENT1 + Prefix: [ITEM] of the Herald + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (1.0-5.0)% more HP (named HP_MP_PERCENT1) (Uses PERCENT graph) + (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph) + + +Affix: DMG_PROC_POIS2_2H_2 + Prefix: Blight-Spike [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING2_2H_2 + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_PHYS2_2H_2 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING3_2H_2 + Prefix: [ITEM] of Searing Light + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + + +Affix: MP_PERCENT1 + Prefix: [ITEM] of the Weaver + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] + Effects: + (1.0-5.0)% more Mana (named MP_PERCENT1) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT1 + Prefix: Lighweight [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + -(5.0-10.0) physical Armor (named ARMOR_WEIGHT1) + (2.0-4.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses PERCENT graph) + (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_4_1H + Prefix: Spirit-Slayer [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) + (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_ICE2_1H + Prefix: Shard-Spike [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) + + +Affix: DUAL_ELEMRED_BONUS2 + Prefix: Skymetal [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph) + (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph) + (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph) + + +Affix: DODGE5_A + Prefix: [ITEM] of Displacement + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT3_A + Prefix: Blood Steel [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) + + +Affix: DUAL_ELEMRED_BONUS3 + Prefix: Fellwarped [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less poison Damage Taken (named 0) (Uses PERCENT graph) + (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses PERCENT graph) + +(15.0-30.0) poison Armor (named dual_elemred_bonus3) + + +Affix: BOOTS4_A + Prefix: Forgeworked [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT1_C + Prefix: Bone Carved [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) + (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) + + +Affix: RED_PHYS_POIS_RANGE1 + Prefix: Flowstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-5.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) + + +Affix: DODGE_REFLECT5_A + Prefix: Wraith's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS6_C + Prefix: Slimy [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_ICE2_2H_2 + Prefix: Shard-Spike [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC3_1H + Prefix: Thundering [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph) + -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS10_C + Prefix: Leyline [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph) + +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PHYS_POIS_RANGE3 + Prefix: Crawling [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-15.0)% more physical damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% more poison damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph) + + +Affix: PET_BUFF14 + Prefix: General's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RING] + Effects: + (10.0-20.0)% more Minion/Pet Armor (named PET_BUFF14) (Uses PERCENT graph) + (10.0-20.0)% more Minion/Pet Health (named PET_BUFF14) (Uses PERCENT graph) + (10.0-20.0)% more Pet Speed (named PET_BUFF14) (Uses PERCENT graph) + (10.0-20.0)% more Minion/Pet Damage (named PET_BUFF14) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_MAG2 + Prefix: Etherbrand [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS_MAG2) + +(75-150) Focus (named ARMOR_STATS_MAG2) + + +Affix: DEGRADE4_C + Prefix: Sieging [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph) + + +Affix: WEAPON_MAT4 + Prefix: Crystalline [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(4.0-8.0) fire damage (named WEAPON_MAT2) + Inflict on Hit: (50.0-66.0)% chance to Blind for 4.0 seconds (named WEAPON_MAT4) (Uses PERCENT graph) + +(4.0-8.0) electric damage (named WEAPON_MAT4) + +(4.0-8.0) ice damage (named WEAPON_MAT4) + + +Affix: PET_BUFF8 + Prefix: Major's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RIFLE] + Effects: + (15.0-25.0)% more Pet Speed (named PET_BUFF8) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph) + + +Affix: FIRE_DOT2_1H + Prefix: [ITEM] of the Inferno + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph) + + +Affix: CAST_SPEED2 + Prefix: Battle-Mage's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] + Effects: + (5.0-10.0)% more Cast Speed (named CAST_SPEED2) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC5 + Prefix: Gleaming [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-16.0) physical damage (named DMG_BONUS_MISC5) + (1.0-5.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses PERCENT graph) + + +Affix: WEAPON_MAT6 + Prefix: Magicite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT6) + (5.0-10.0)% more HP stolen (named WEAPON_MAT6) (Uses PERCENT graph) + +(5.0-10.0) poison damage (named WEAPON_MAT6) + + +Affix: GFMF_PROC_RAIDERS3 + Prefix: Raider's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS] + Effects: + (12.0-20.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) + (15.0-25.0)% more Gold Find (named raiders) (Uses PERCENT graph) + (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph) + + +Affix: DEGRADE4_A + Prefix: Sieging [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph) + + +Affix: ARM_BONUS_STUNRES2 + Prefix: Crab's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (5.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) + (3.0-5.0)% more physical Armor (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) + + +Affix: BOOTS8 + Prefix: Rugged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS8) (Uses PERCENT graph) + +(25-60) Vitality (named BOOTS8) + + +Affix: DMG_PHYS_POIS_RANGE1 + Prefix: Flowstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-5.0)% more physical damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) + + +Affix: DMG_PROC_FIRE2_1H + Prefix: Flare-Spike [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) + + +Affix: HP_MP_PERCENT2 + Prefix: [ITEM] of the Envoy + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (4.0-10.0)% more HP (named HP_MP_PERCENT2) (Uses PERCENT graph) + (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph) + + +Affix: BOOTS10_A + Prefix: Leyline [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph) + +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC4_1H + Prefix: Razor-Edge [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED3_2HR_2 + Prefix: Sureshot [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING3_2H + Prefix: [ITEM] of Searing Light + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE_REFLECT5_C + Prefix: Wraith's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) + + +Affix: RED_PHYS_POIS_RANGE3 + Prefix: Crawling [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-15.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) + + +Affix: BOOTS6_A + Prefix: Slimy [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph) + + +Affix: CRIT_DMG_CHANCE3_2H + Prefix: Sinister [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) + + +Affix: MP_PERCENT2 + Prefix: [ITEM] of the Raven + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] + Effects: + (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph) + + +Affix: ARMOR_MAT1_A + Prefix: Bone Carved [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) + (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_WEIGHT2 + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_WEIGHT2) + (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_3_1H + Prefix: Cairnstone [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC1_2H + Prefix: Weighted [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS4_C + Prefix: Forgeworked [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ANGRY2_1H + Prefix: [ITEM] of Rage + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + + +Affix: DUAL_ELEMRED_BONUS1 + Prefix: Ethertouched [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph) + (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph) + (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph) + + +Affix: ARMOR_MAT3_C + Prefix: Blood Steel [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE5_C + Prefix: [ITEM] of Displacement + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW8 + Prefix: Decayed [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT3 + Prefix: Extra Heavy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) physical Armor (named ARMOR_WEIGHT3) + (3.0-5.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses PERCENT graph) + (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE4_2H + Prefix: Frost-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph) + + +Affix: MP_PERCENT3 + Prefix: [ITEM] of the Wyrm + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] + Effects: + (10.0-15.0)% more Mana (named MP_PERCENT3) (Uses PERCENT graph) + + +Affix: RED_PHYS_POIS_RANGE2 + Prefix: Oozing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-10.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_2_2H + Prefix: [ITEM] of Reaving + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Can't Spawn On: [RANGED WEAPON] + Effects: + (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) + (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_B_3_2H_2 + Prefix: Ancestral [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) + + +Affix: HP_MP_PERCENT3 + Prefix: [ITEM] of the Exarch + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (8.0-15.0)% more HP (named HP_MP_PERCENT3) (Uses PERCENT graph) + (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_2_2H_2 + Prefix: [ITEM] of Reaving + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) + (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING3_A + Prefix: [ITEM] of Searing Light + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED4_1HR + Prefix: Artillerist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses Linear_Graph graph) + +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses Linear_Graph graph) + + +Affix: FAME4 + Prefix: Illustrious [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_B_2H_2 + Prefix: Elderstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS9 + Prefix: Tracker's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS9) (Uses PERCENT graph) + +(25-60) Dexterity (named BOOTS9) + + +Affix: CLASS_BASED_D_C_2H_2 + Prefix: Elderstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_BONUS_STUNRES3 + Prefix: Armadillo's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (10.0-20.0)% more Stun resistance (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) + (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) + + +Affix: BURN2_C + Prefix: Slag [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses LINEAR_GRAPH graph) + Degrade enemy armor by (75-100) on hit (named BURN2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_STATS_MAG1 + Prefix: Mana Forged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS_MAG1) + +(50-100) Focus (named ARMOR_STATS_MAG1) + + +Affix: CLASS_BASED_A_4 + Prefix: Spirit-Slayer [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, PISTOL] + Effects: + Inflict on Hit: (15.0-25.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) + (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) + + +Affix: BLINDING1_C + Prefix: [ITEM] of the Black + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC4 + Prefix: Razor-Edge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF] + Effects: + +(8.0-18.0) physical damage (named DMG_BONUS_MISC4) + Inflict on Hit: Does (4-8) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) + + +Affix: WEAPON_MAT7 + Prefix: Caermic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) fire damage (named WEAPON_MAT7) + Inflict on Hit: (5.0-15.0)% chance to Burn for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph) + + +Affix: CAST_SPEED3 + Prefix: Spell-Striker's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] + Effects: + (10.0-15.0)% more Cast Speed (named CAST_SPEED3) (Uses PERCENT graph) + + +Affix: ATK_SPEED1 + Prefix: Feral [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR2_C + Prefix: Calishite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) + + +Affix: FIRE_DOT2_2H + Prefix: [ITEM] of the Inferno + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_CASTSPED1 + Prefix: Savant's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] + Effects: + (1.0-5.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) + + +Affix: THORNS_ICE2 + Prefix: Polar [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% ice damage reflected (named THORNS_ICE2) + + +Affix: PET_BUFF6 + Prefix: Disciple's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF6) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF6) (Uses PERCENT graph) + + +Affix: BOOTS4 + Prefix: Forgeworked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS4) (Uses PERCENT graph) + (2.0-4.0)% less fire Damage Taken (named BOOTS4) (Uses PERCENT graph) + + +Affix: HP_PERCENT1 + Prefix: [ITEM] of the Beast + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (1.0-5.0)% more HP (named HP_PERCENT1) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY2 + Prefix: Infused [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (4.0-10.0)% less charge bar decay rate (named CHARGE_DECAY2) (Uses PERCENT graph) + + +Affix: RING_MAT3 + Prefix: Astralite [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + Inflict on Hit: (5.0-10.0)% chance to freeze enemies (named RING_MAT3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% chance to shock enemies (named RING_MAT3) (Uses PERCENT graph) + + +Affix: ARMOR_BONUS_MAGIC1 + Prefix: Ivory [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (1.0-5.0)% more electric Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) + (1.0-5.0)% more ice Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) + (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) + + +Affix: DMG_PROC_FIRE2_2H + Prefix: Flare-Spike [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) + + +Affix: ITEM_REQ1 + Prefix: Guide's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF] + Effects: + +(2-5) item requirements (named ITEM_REQ1) + + +Affix: DEX_VIT1 + Prefix: Ranger's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, BELT, BOW] + Effects: + +(50-100) Vitality (named DEX_VIT1) + +(50-100) Dexterity (named DEX_VIT1) + + +Affix: BLINDING3_1H + Prefix: [ITEM] of Searing Light + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC4_2H + Prefix: Razor-Edge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) + + +Affix: DUAL_ELEMRED_BONUS1_C + Prefix: Ethertouched [ITEM] + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) + + +Affix: HP3 + Prefix: Sanguine [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(15.0-20.0) Max HP (named HP3) + + +Affix: CLASS_BASED1_1HR + Prefix: Engraved [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_MANACOST1 + Prefix: Auger's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] + Effects: + (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) + + +Affix: CRIT_DMG_CHANCE3_1H + Prefix: Sinister [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, RING, WAND] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) + + +Affix: CRIT_DMG_CHANCE3 + Prefix: Sinister [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (25.0-40.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) + (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_3_2H + Prefix: Cairnstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT3 + Prefix: Blood Steel [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_MAT3) + (1.0-5.0)% more HP (named ARMOR_MAT3) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE4 + Prefix: [ITEM] of Decimation + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (40.0-60.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_2 + Prefix: Deepwater [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (0.3-0.5)% more Mana/5.0s/monster within 0.5 meters (Up to 1) (named CLASS_BASED_P_2) (Uses PERCENT graph) + (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS3_A + Prefix: Fellwarped [ITEM] + Minimum Level: 25 + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) + +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ANGRY2_2H + Prefix: [ITEM] of Rage + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED3 + Prefix: Sureshot [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] + Effects: + Inflict on Hit: (20.0-30.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses PERCENT graph) + (15.0-25.0)% more Critical Damage (named CLASS_BASED3) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW5 + Prefix: Frost Covered [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) + + +Affix: DEX1 + Prefix: Hawk's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(25-50) Dexterity (named DEX1) + + +Affix: PROC_KILLMP3 + Prefix: [ITEM] of Devouring + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT4_A + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + + +Affix: DEX_VIT2_A + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_KILLMP2 + Prefix: [ITEM] of Soulcatching + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR14_C + Prefix: Shadivari [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW4 + Prefix: Adamantine Studded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (15.0-20.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses PERCENT graph) + + +Affix: STR4 + Prefix: Titan's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(175-200) Strength (named STR4) + + +Affix: CLASS_BASED2 + Prefix: Trueshot [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] + Effects: + (4.0-8.0)% more Critical Chance (named CLASS_BASED2) (Uses PERCENT graph) + (5.0-10.0)% less chance to fumble (named CLASS_BASED2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_3 + Prefix: Empyreal [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (0.8-1.5)% more physical damage taken/monster within 1.5 meters (Up to 1) (named CLASS_BASED_P_3) (Uses PERCENT graph) + (5.0-10.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses PERCENT graph) + + +Affix: ALL_STATS4 + Prefix: [ITEM] of the Planes + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(150-250) Vitality (named ALL_STATS4) + +(150-250) Focus (named ALL_STATS4) + +(150-250) Strength (named ALL_STATS4) + +(150-250) Dexterity (named ALL_STATS4) + + +Affix: ARMOR_MAT2 + Prefix: Black Iron [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) fire Armor (named ARMOR_MAT2) + (1.0-5.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_DEF1 + Prefix: Bronzed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS_DEF1) + +(50-100) Vitality (named ARMOR_STATS_DEF1) + + +Affix: BOOTS8_C + Prefix: Rugged [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph) + +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_ILLUM4_A + Prefix: Lightweave [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) + + +Affix: HP2 + Prefix: Hearty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(10.0-15.0) Max HP (named HP2) + + +Affix: CRIT_DMG_CHANCE2 + Prefix: Dire [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (15.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) + (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE4_1H + Prefix: Frost-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph) + + +Affix: STR_MAG1 + Prefix: Reaver's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HSWORD, BELT] + Effects: + +(50-100) Strength (named STR_MAG1) + +(50-100) Focus (named STR_MAG1) + + +Affix: PROC_KILLHEAL1 + Prefix: [ITEM] of Victory + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killheal_1 on kill (named proc_killheal_1) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY3 + Prefix: [ITEM] of Resolve + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (8.0-15.0)% less charge bar decay rate (named CHARGE_DECAY3) (Uses PERCENT graph) + + +Affix: RING_MAT2 + Prefix: Crysteel [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_1_A + Prefix: Ember Etched [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND] + Effects: + (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) + + +Affix: INTERRUPT1 + Prefix: Distracting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Interrupt enemies (named INTERRUPT1) (Uses PERCENT graph) + + +Affix: BOOTS5 + Prefix: Fur-Lined [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS5) (Uses PERCENT graph) + (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph) + + +Affix: DIVINE_WEAP_TOXX_2H_2 + Prefix: Plagued [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph) + +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_P_2_C + Prefix: Deepwater [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) + + +Affix: THORNS_ICE3 + Prefix: Arctic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% ice damage reflected (named THORNS_ICE3) + + +Affix: PET_BUFF7 + Prefix: Captain's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RIFLE] + Effects: + (10.0-15.0)% more Pet Speed (named PET_BUFF7) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph) + + +Affix: DEX_MAG2_A + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: DIVINE_WEAP_TOXX + Prefix: Plagued [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (5.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses PERCENT graph) + +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX) + + +Affix: CLASS_BASED_S_3_C + Prefix: Riftward [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_A_3_2H_2 + Prefix: Headhunter's [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_A_2_2H_2 + Prefix: Dark-Stalker [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_S_3_A + Prefix: Riftward [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) + + +Affix: ATK_SPEED2 + Prefix: Fierce [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (1.0-4.0)% more Attack Speed (named ATK_SPEED2) (Uses PERCENT graph) + + +Affix: WEAPON_MAT9 + Prefix: Blightstone [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) poison damage (named WEAPON_MAT7) + Inflict on Hit: (5.0-15.0)% chance to Poison for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph) + + +Affix: PET_BUFF5 + Prefix: Acolyte's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF5) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF5) (Uses PERCENT graph) + + +Affix: THORNS_ICE1 + Prefix: Frosted [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% ice damage reflected (named THORNS_ICE1) + + +Affix: PROC_CASTSPED2 + Prefix: Occultist's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] + Effects: + (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) + + +Affix: DEX_MAG2_C + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: EXECUTE4 + Prefix: Executioner's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_2_A + Prefix: Deepwater [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Can't Spawn On: [CHEST ARMOR] + Effects: + (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) + + +Affix: HP_PERCENT2 + Prefix: [ITEM] of the Whale + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (5.0-10.0)% more HP (named HP_PERCENT2) (Uses PERCENT graph) + + +Affix: BOOTS7 + Prefix: Sturdy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS7) (Uses PERCENT graph) + (2.0-4.0)% less physical Damage Taken (named BOOTS7) (Uses PERCENT graph) + + +Affix: INTERRUPT3 + Prefix: Staggering [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (15.0-25.0)% chance to Interrupt enemies (named INTERRUPT3) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE4 + Prefix: Frost-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph) + + +Affix: ITEM_REQ2 + Prefix: Mentor's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF] + Effects: + +(5-9) item requirements (named ITEM_REQ2) + + +Affix: DMG_ANGRY2_2H_2 + Prefix: [ITEM] of Rage + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_KILLHEAL3 + Prefix: [ITEM] of Conquest + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph) + + +Affix: DMG_ANGRY3_2H_2 + Prefix: [ITEM] of Frenzy + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_BONUS_MAGIC2 + Prefix: Onyx [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (5.0-10.0)% more electric Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) + (5.0-10.0)% more ice Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) + (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_1_C + Prefix: Ember Etched [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) + + +Affix: CHARGE_DECAY1 + Prefix: Spirited [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (1.0-5.0)% less charge bar decay rate (named CHARGE_DECAY1) (Uses PERCENT graph) + + +Affix: DEX_VIT2 + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, BELT, BOW] + Effects: + +(75-150) Vitality (named DEX_VIT2) + +(75-150) Dexterity (named DEX_VIT2) + + +Affix: DODGE_REFLECT5 + Prefix: Wraith's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) + + +Affix: ARM_ILLUM4_C + Prefix: Lightweave [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_MANACOST2 + Prefix: Seer's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] + Effects: + (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) + + +Affix: BOOTS8_A + Prefix: Rugged [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph) + +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_P_1 + Prefix: Argent [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (10.0-20.0)% more physical Armor (named CLASS_BASED_P_1) (Uses PERCENT graph) + (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph) + + +Affix: DMG_PROC_ICE2_2H + Prefix: Shard-Spike [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) + + +Affix: SPLASH4 + Prefix: [ITEM] of Onslaught + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_4_2H + Prefix: Spirit-Slayer [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) + (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW6 + Prefix: Burnt [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR14_A + Prefix: Shadivari [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses Linear_Graph graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses Linear_Graph graph) + + +Affix: DEX_VIT2_C + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_WEIGHT4_C + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC1_2H_2 + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph) + + +Affix: DEX2 + Prefix: Panther's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(50-100) Dexterity (named DEX2) + + +Affix: MANA_COST4 + Prefix: Cryptic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) + + +Affix: CLASS_BASED2_2HR + Prefix: Trueshot [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_KILLMP1 + Prefix: [ITEM] of Spiritstealing + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killmana_1 on kill (named proc_killmana_1) (Uses PERCENT graph) + + +Affix: MANA_COST5 + Prefix: Lucid [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) + + +Affix: DEX3 + Prefix: Expert's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(100-175) Dexterity (named DEX3) + + +Affix: ARMOR_PERCENT_LOW7 + Prefix: Copper Ringed [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses PERCENT graph) + + +Affix: CLASS_BASED1 + Prefix: Engraved [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] + Effects: + (5.0-12.0)% more charge rate (named CLASS_BASED1) (Uses PERCENT graph) + (5.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses PERCENT graph) + + +Affix: REGEN_MAX_HP1 + Prefix: [ITEM] of Revivication + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, SHOULDER ARMOR] + Effects: + +(1.5-3.0) HP/Second (named REGEN_MAX_HP1) + (5.0-8.0)% more HP (named REGEN_MAX_HP1) (Uses PERCENT graph) + + +Affix: HP_STEAL_PERCENT1 + Prefix: Glutton's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF] + Effects: + (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS3_C + Prefix: Fellwarped [ITEM] + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) + +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_BONUS_MISC1_2H_2 + Prefix: Weighted [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_STATS_DEF2 + Prefix: Masterwork [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS_DEF1) + +(75-150) Vitality (named ARMOR_STATS_DEF1) + + +Affix: ARMOR_MAT1 + Prefix: Bone Carved [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [LEGENDARY BELT, LEGENDARY BOOTS, LEGENDARY CHEST ARMOR, LEGENDARY GLOVES, LEGENDARY HELMET, LEGENDARY NECKLACE, LEGENDARY PANTS, LEGENDARY RING, LEGENDARY SHIELD, LEGENDARY SHOULDER ARMOR] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_MAT1) + (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph) + + +Affix: CRIT_DMG_CHANCE1 + Prefix: Spiteful [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (5.0-20.0)% more Critical Damage (named CRIT_DMG_CHANCE1) (Uses PERCENT graph) + (1.0-3.0)% more Critical Chance (named CRIT_DMG_CHANCE1) (Uses PERCENT graph) + + +Affix: PROC_MANACOST3 + Prefix: Oracle's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] + Effects: + (8.0-15.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) + + +Affix: HP1 + Prefix: Stout [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(5.0-10.0) Max HP (named HP1) + + +Affix: DUAL_ELEMRED_BONUS1_A + Prefix: Ethertouched [ITEM] + Minimum Level: 25 + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE_REFLECT4 + Prefix: Phantom's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) + + +Affix: ELEC3_2H + Prefix: Thundering [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph) + -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph) + + +Affix: STR_MAG2 + Prefix: Marauder's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HSWORD, BELT] + Effects: + +(75-150) Strength (named STR_MAG2) + +(75-150) Focus (named STR_MAG2) + + +Affix: ARMOR_BONUS_MAGIC3 + Prefix: Crystal [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) + (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) + (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) + + +Affix: RING_MAT1 + Prefix: Bloodeye [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + +(0.5-1.0) HP/Second (named RING_MAT1) + (5.0-15.0)% more charge bar decay rate (named RING_MAT1) (Uses PERCENT graph) + + +Affix: ITEM_REQ3 + Prefix: Advisor's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF] + Effects: + +(9-15) item requirements (named ITEM_REQ3) + + +Affix: PROC_KILLHEAL2 + Prefix: [ITEM] of Triumph + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killheal_2 on kill (named proc_killheal_2) (Uses PERCENT graph) + + +Affix: BOOTS6 + Prefix: Slimy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS6) (Uses PERCENT graph) + (2.0-4.0)% less poison Damage Taken (named BOOTS6) (Uses PERCENT graph) + + +Affix: INTERRUPT2 + Prefix: Dazing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named INTERRUPT2) (Uses PERCENT graph) + + +Affix: HP_PERCENT3 + Prefix: [ITEM] of the Leviathan + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (10.0-15.0)% more HP (named HP_PERCENT3) (Uses PERCENT graph) + + +Affix: PROC_CASTSPED3 + Prefix: Cabalist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] + Effects: + (8.0-15.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) + + +Affix: PET_BUFF4 + Prefix: Warlock's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, NECKLACE] + Effects: + (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF4) (Uses PERCENT graph) + (15.0-25.0)% more Pet Speed (named PET_BUFF4) (Uses PERCENT graph) + + +Affix: WEAPON_MAT8 + Prefix: Nelumite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(4.0-8.0) fire damage (named WEAPON_MAT8) + (2.0-5.0)% more Mana stolen (named WEAPON_MAT8) (Uses PERCENT graph) + +(4.0-8.0) electric damage (named WEAPON_MAT8) + +(4.0-8.0) physical damage (named WEAPON_MAT8) + + +Affix: ATK_SPEED3 + Prefix: Ferocious [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR2_A + Prefix: Calishite [ITEM] + No Level Range + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS2 + Prefix: Fleet [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS2) (Uses PERCENT graph) + (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_STR2_C + Prefix: Pit Forged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) + +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) + + +Affix: EXECUTE1 + Prefix: Killer's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (1.0-4.0)% more Execute Chance (named EXECUTE1) (Uses PERCENT graph) + + +Affix: REFLECT_MAJ1 + Prefix: Mirrored [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-5.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE1 + Prefix: Frost-Flicker [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more ice damage (named DMG_PERCENT_ICE1) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY4 + Prefix: [ITEM] of Willpower + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (13.0-22.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses PERCENT graph) + + +Affix: RING_MAT5 + Prefix: Mistchurn [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + (2.0-6.0)% less chance to fumble (named RING_MAT5) (Uses PERCENT graph) + (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES5_A + Prefix: Chitinous [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) + + +Affix: DEGRADE4_2H_2 + Prefix: Sieging [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR6_A + Prefix: Kromzek [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses Linear_Graph graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses Linear_Graph graph) + + +Affix: ARMOR_MAT5 + Prefix: Sebilite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) poison Armor (named ARMOR_MAT5) + (1.0-5.0)% more Mana (named ARMOR_MAT5) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE2 + Prefix: [ITEM] of Carnage + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE2) (Uses PERCENT graph) + + +Affix: DMG_PROC_PHYS2 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) + + +Affix: ARMOR_PERCENT_LOW7_C + Prefix: Copper Ringed [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_D_2_2H_2 + Prefix: Wirewood [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + + +Affix: STR3 + Prefix: Giant's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(100-175) Strength (named STR3) + + +Affix: SPLASH1 + Prefix: Broad [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_3_1H + Prefix: Headhunter's [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR4_C + Prefix: Cygnaran [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_P_4 + Prefix: Celestial [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (0.5-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses PERCENT graph) + (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph) + + +Affix: BLOCK3_C + Prefix: [ITEM] of the Bastion + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph) + + +Affix: ALL_STATS3 + Prefix: [ITEM] of the Zodiac + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(75-175) Vitality (named ALL_STATS3) + +(75-175) Focus (named ALL_STATS3) + +(75-175) Strength (named ALL_STATS3) + +(75-175) Dexterity (named ALL_STATS3) + + +Affix: MANA_COST1 + Prefix: Abstruse [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) + + +Affix: STR_VIT2 + Prefix: Avenger's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, BELT, POLEARM] + Effects: + +(75-150) Strength (named STR_VIT2) + +(75-150) Vitality (named STR_VIT2) + + +Affix: RAMPAGE2 + Prefix: [ITEM] of Berserking + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (3.0-10.0)% more Attack Speed (named RAMPAGE2) (Uses PERCENT graph) + (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW5_A + Prefix: Frost Covered [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW3 + Prefix: Mithril Laced [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_C_2H + Prefix: Elderstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW2 + Prefix: Steel Plated [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_4_C + Prefix: Celestial [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) + + +Affix: RAMPAGE3 + Prefix: [ITEM] of Aggression + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (5.0-15.0)% more fumble penalty (named RAMPAGE3) (Uses PERCENT graph) + (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) + + +Affix: ALL_STATS2 + Prefix: [ITEM] of the Heavens + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(50-100) Vitality (named ALL_STATS2) + +(50-100) Focus (named ALL_STATS2) + +(50-100) Strength (named ALL_STATS2) + +(50-100) Dexterity (named ALL_STATS2) + + +Affix: DEX_MAG2 + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, BELT, PISTOL] + Effects: + +(75-150) Focus (named DEX_MAG2) + +(75-150) Dexterity (named DEX_MAG2) + + +Affix: STR2 + Prefix: Brute's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(50-100) Strength (named STR2) + + +Affix: CLASS_BASED4 + Prefix: Artillerist's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Effects: + Degrade enemy armor by (15-25) on hit (named CLASS_BASED4) + +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) + + +Affix: ELEC1_2H + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT4 + Prefix: Raven Scale [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) ice Armor (named ARMOR_MAT4) + +(0.5-1.5) Mana/s (named ARMOR_MAT4) + + +Affix: CRIT_DAMAGE3 + Prefix: [ITEM] of Assassination + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph) + + +Affix: CLASS_BASED3_2HR + Prefix: Sureshot [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_WARD1 + Prefix: [ITEM] of Shielding + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, SHIELD] + Effects: + (1.0-5.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) + + +Affix: SLOW1 + Prefix: [ITEM] of Snaring + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RANGED WEAPON] + Effects: + Inflict on Hit: (10.0-20.0)% less movement speed for 3.0 seconds (named SLOW1) (Exclusive) (Uses PERCENT graph) + + +Affix: HP4 + Prefix: Vigorous [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(20.0-30.0) Max HP (named HP4) + + +Affix: DMG_PHYS_POIS_RANGE5_2H_2 + Prefix: Abberant [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) + (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC4_1H + Prefix: Over-Charged [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR10_A + Prefix: Highguard [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph) + + +Affix: DODGE_REFLECT1 + Prefix: Shade's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_3_C + Prefix: Oath-Bound [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_PHYS2_2H + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + + +Affix: RING_MAT4 + Prefix: Bladeweave [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + (5.0-10.0)% more Execute Chance (named RING_MAT4) (Uses PERCENT graph) + (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph) + + +Affix: ARM_ILLUM2_A + Prefix: Dawnweave [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) + -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) + + +Affix: ATK_SPEED5_A + Prefix: Lupine [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR12_C + Prefix: Thranic [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_1_A + Prefix: Shadow-Bound [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_WEIGHT2_A + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS3 + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS3) (Uses PERCENT graph) + (2.0-4.0)% less electric Damage Taken (named BOOTS3) (Uses PERCENT graph) + + +Affix: PET_BUFF1 + Prefix: Hunter's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, BOW] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF1) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Health (named PET_BUFF1) (Uses PERCENT graph) + + +Affix: PET_BUFF3 + Prefix: Neophyte's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, NECKLACE] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF3) (Uses PERCENT graph) + (10.0-15.0)% more Pet Speed (named PET_BUFF3) (Uses PERCENT graph) + + +Affix: ATK_SPEED4 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (5.0-10.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph) + + +Affix: BOOTS1 + Prefix: Sure [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS1) (Uses PERCENT graph) + -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT2_C + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_1_C + Prefix: Shadow-Bound [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) + + +Affix: EXECUTE2 + Prefix: Slayer's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR12_A + Prefix: Thranic [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) + + +Affix: ATK_SPEED5_C + Prefix: Lupine [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_ILLUM2_C + Prefix: Dawnweave [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) + -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) + + +Affix: REFLECT_MAJ2 + Prefix: Reflecting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) + + +Affix: DMG_ELEMENTAL_RANGE5_2H + Prefix: Primordial [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_BONUS_MAGIC4 + Prefix: Pearl [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (15.0-20.0)% more electric Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) + (15.0-20.0)% more fire Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) + (15.0-20.0)% more ice Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) + + +Affix: RING_MAT6 + Prefix: Dreadiron [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + +(10.0-20.0) physical Armor (named RING_MAT6) + (2.0-6.0)% chance to Stun for 2.0 seconds (named RING_MAT6) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE2 + Prefix: Frost-Flare [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS4_1H + Prefix: Venom-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_3_A + Prefix: Oath-Bound [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE_REFLECT3 + Prefix: Spectre's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC3_1H + Prefix: Honed [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) + + +Affix: FIRE_DOT2_2H_2 + Prefix: [ITEM] of the Inferno + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR10_C + Prefix: Highguard [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph) + + +Affix: PROC_WARD3 + Prefix: [ITEM] of Negation + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, RING, SHIELD] + Effects: + (10.0-15.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) + + +Affix: SLOW3 + Prefix: Entangling [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RANGED WEAPON] + Effects: + Inflict on Hit: (7.0-13.0)% less attack speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph) + Inflict on Hit: (7.0-13.0)% less movement speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE1 + Prefix: [ITEM] of Destruction + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (10.0-20.0)% more Critical Damage (named CRIT_DAMAGE1) (Uses PERCENT graph) + + +Affix: ARMOR_MAT6 + Prefix: Serpentine [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-25.0) poison Armor (named ARMOR_MAT6) + (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_4_1H + Prefix: Ebonwood [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_PHYS1 + Prefix: Barbed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) + + +Affix: DMG_PERCENT_BONUS6_1H + Prefix: Merciless [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING1_1H + Prefix: [ITEM] of the Black + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + + +Affix: SPLASH2 + Prefix: Sweeping [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (20.0-35.0)% more Damage to Secondary Targets (named SPLASH2) (Uses PERCENT graph) + + +Affix: STR_VIT1 + Prefix: Vigilant's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, BELT, POLEARM] + Effects: + +(50-100) Strength (named STR_VIT1) + +(50-100) Vitality (named STR_VIT1) + + +Affix: RAMPAGE1 + Prefix: [ITEM] of Rampaging + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + Inflict on Hit: (10.0-20.0)% less movement speed for 2.0 seconds (named RAMPAGE1) (Uses PERCENT graph) + (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) + + +Affix: DEX4 + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(175-250) Dexterity (named DEX4) + + +Affix: MANA_COST2 + Prefix: Recondite [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_4_A + Prefix: Celestial [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW5_C + Prefix: Frost Covered [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_ELEC4_2H_2 + Prefix: Volt-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW1 + Prefix: Iron Shod [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (1.0-5.0)% more physical Armor (named ARMOR_PERCENT_LOW1) (Uses PERCENT graph) + + +Affix: MANA_COST3 + Prefix: Enigmatic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) + + +Affix: DMG_PROC_ELEC2_2H + Prefix: Jolt-Spike [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + + +Affix: ALL_STATS1 + Prefix: [ITEM] of the Stars + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(25-50) Vitality (named ALL_STATS1) + +(25-50) Focus (named ALL_STATS1) + +(25-50) Strength (named ALL_STATS1) + +(25-50) Dexterity (named ALL_STATS1) + + +Affix: BLOCK3_A + Prefix: [ITEM] of the Bastion + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR4_A + Prefix: Cygnaran [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) + + +Affix: SPLASH3 + Prefix: [ITEM] of Assault + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (35.0-50.0)% more Damage to Secondary Targets (named SPLASH3) (Uses PERCENT graph) + + +Affix: STR1 + Prefix: Thug's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(25-50) Strength (named STR1) + + +Affix: DEX_MAG1 + Prefix: Corsair's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, BELT, PISTOL] + Effects: + +(50-100) Focus (named DEX_MAG1) + +(50-100) Dexterity (named DEX_MAG1) + + +Affix: ARMOR_PERCENT_LOW7_A + Prefix: Copper Ringed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT7 + Prefix: Oiled [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-25.0) electric Armor (named ARMOR_MAT7) + -10.0% knockback resistance (named ARMOR_MAT7) + + +Affix: SLOW2 + Prefix: [ITEM] of Tarring + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RANGED WEAPON] + Effects: + Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR6_C + Prefix: Kromzek [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_WARD2 + Prefix: [ITEM] of Warding + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, SHIELD] + Effects: + (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES5_C + Prefix: Chitinous [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) + + +Affix: DODGE_REFLECT2 + Prefix: Ghost's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE3 + Prefix: Frost-Shock [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more ice damage (named DMG_PERCENT_ICE3) (Uses PERCENT graph) + + +Affix: ARMOR_BONUS_MAGIC5 + Prefix: Astral [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (20.0-33.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) + (20.0-33.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) + (20.0-33.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) + + +Affix: EXECUTE3 + Prefix: Butcher's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_STR2_A + Prefix: Pit Forged [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) + +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) + + +Affix: ATK_SPEED5 + Prefix: Lupine [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (9.0-16.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph) + + +Affix: MP_STEAL_PERCENT1 + Prefix: Thirsty [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, STAFF, WAND] + Effects: + (7.0-12.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) + + +Affix: PET_BUFF2 + Prefix: Packleader's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, BOW] + Effects: + (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF2) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Health (named PET_BUFF2) (Uses PERCENT graph) + + +Affix: GF2 + Prefix: Lavish [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (5.0-10.0)% more Gold Find (named GF2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS4 + Prefix: Venom-Torrent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph) + + +Affix: MELEE_BLOCK1 + Prefix: [ITEM] of Deflecting + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) + (1.0-4.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) + (1.0-3.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_3 + Prefix: Riftward [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) + + +Affix: FLURRY1 + Prefix: Desperado's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-15.0)% more Damage while Dual Wielding (named FLURRY1) (Uses PERCENT graph) + (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) + + +Affix: BLINDING1 + Prefix: [ITEM] of the Black + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: Does (3-6) ice damage over 4.00 seconds (named BLINDING1) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses PERCENT graph) + + +Affix: THORNS_PHYS_THORNED1 + Prefix: Thorned [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1) + + +Affix: BOOTS9_A + Prefix: Tracker's [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph) + + +Affix: POIS_DOT2 + Prefix: [ITEM] of Blight + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2) + + +Affix: CLASS_BASED_N_4_A + Prefix: Pact-Speaker's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_D_B_1H + Prefix: Elderstone [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR6 + Prefix: Kromzek [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph) + + +Affix: FREEZE3 + Prefix: Soulfrost [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE3) (Uses PERCENT graph) + (2.0-4.0)% more Mana stolen (named FREEZE3) (Uses PERCENT graph) + + +Affix: PROC_ENERGYSHIELD5 + Prefix: Warding [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_1_C + Prefix: Argent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_ELEC4_2H + Prefix: Volt-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_PHYSRED_TYPE6 + Prefix: Plated [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(20.0-35.0) physical Armor (named ARM_PHYSRED_TYPE6) + (4.0-10.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses PERCENT graph) + + +Affix: CHARGE_RATE3 + Prefix: [ITEM] of Desire + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_2_A + Prefix: Runeweave [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND] + Effects: + (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) + (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) + + +Affix: MP4 + Prefix: [ITEM] of the Arcane + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(20.0-30.0) Mana (named MP4) + + +Affix: ARMOR_STATS_STR1 + Prefix: Lambent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS_STR1) + +(50-100) Strength (named ARMOR_STATS_STR1) + + +Affix: REFLECT2 + Prefix: [ITEM] of Interception + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_3_A + Prefix: Empyreal [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_DEATHSTRIKE2 + Prefix: [ITEM] of Death + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-6.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: DUAL_WIELD4 + Prefix: Mercurial [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_4_2H_2 + Prefix: Ebonwood [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_4 + Prefix: Pact-Speaker's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + (5.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses PERCENT graph) + (8.0-20.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses PERCENT graph) + + +Affix: PROC_DEATHSTRIKE3 + Prefix: [ITEM] of Doom + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (6.0-10.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: REFLECT3 + Prefix: [ITEM] of Resonance + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR3_A + Prefix: Tytherian [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) + + +Affix: CHARGE_RATE2 + Prefix: [ITEM] of Craving + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph) + + +Affix: BLINDING2_1H_2 + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [TWO HANDED] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_ENERGYSHIELD4 + Prefix: Shielding [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_4 when struck (named energy_shield_4) (Uses PERCENT graph) + + +Affix: FREEZE2 + Prefix: Brittlebite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE2) (Uses PERCENT graph) + (10.0-15.0)% more chance to break shields (named FREEZE2) (Uses PERCENT graph) + + +Affix: BURN1 + Prefix: Blazing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph) + + +Affix: ALL_STATS3_A + Prefix: [ITEM] of the Zodiac + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, ENCHANTER, STUD] + Effects: + +(50-75) Vitality (named ALL_STATS3) (Uses LINEAR_GRAPH graph) + +(50-75) Focus (named ALL_STATS3) (Uses LINEAR_GRAPH graph) + +(50-75) Strength (named ALL_STATS3) (Uses LINEAR_GRAPH graph) + +(50-75) Dexterity (named ALL_STATS3) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR1_C + Prefix: Sathiri [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses Linear_Graph graph) + + +Affix: FACTION_ARMOR7 + Prefix: Efreeti [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_2_2H + Prefix: Dark-Stalker [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + + +Affix: POTIONS1 + Prefix: Saturated [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (1.0-15.0)% more Effectiveness of Potions (named POTIONS1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_2 + Prefix: Runeweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (5.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses PERCENT graph) + (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_1_2H_2 + Prefix: Totemic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED1_2HR + Prefix: Engraved [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + + +Affix: DEX4_C + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_POIS2_1H + Prefix: Blight-Spike [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) + + +Affix: GF3 + Prefix: Gilded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS2_C + Prefix: Skymetal [ITEM] + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) + + +Affix: GF1 + Prefix: Gaudy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS2_A + Prefix: Skymetal [ITEM] + Minimum Level: 25 + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) + + +Affix: DEGRADE4_2H + Prefix: Sieging [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph) + + +Affix: DEX4_A + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_B_1_2H + Prefix: Totemic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) + + +Affix: POTIONS3 + Prefix: Chemist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (20.0-35.0)% more Effectiveness of Potions (named POTIONS3) (Uses PERCENT graph) + + +Affix: MELEE_BLOCK2 + Prefix: [ITEM] of Parrying + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) + (4.0-8.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) + (3.0-5.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) + + +Affix: BLINDING2 + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses PERCENT graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses PERCENT graph) + + +Affix: FLURRY2 + Prefix: Duelist's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-10.0)% less chance to fumble (named FLURRY2) (Uses PERCENT graph) + (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) + + +Affix: POIS_DOT1 + Prefix: [ITEM] of Rot + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) poison damage over 4.00 seconds (named POIS_DOT1) + + +Affix: THORNS_PHYS_THORNED2 + Prefix: Spined [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2) + + +Affix: CLASS_BASED2_1HR + Prefix: Trueshot [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses Linear_Graph graph) + (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses Linear_Graph graph) + + +Affix: FACTION_ARMOR5 + Prefix: Kindathlan [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR1_A + Prefix: Sathiri [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph) + + +Affix: BURN3 + Prefix: Immolating [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses PERCENT graph) + (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph) + + +Affix: BLINDING1_2H_2 + Prefix: [ITEM] of the Black + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_PHYSRED_TYPE5 + Prefix: Bolted [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(15.0-25.0) physical Armor (named ARM_PHYSRED_TYPE5) + (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR3_C + Prefix: Tytherian [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_STATS_STR2 + Prefix: Pit Forged [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS_STR2) + +(75-150) Strength (named ARMOR_STATS_STR2) + + +Affix: PROC_DEATHSTRIKE1 + Prefix: [ITEM] of Killing + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_4_1H + Prefix: Spirit-Bound [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) + +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) + + +Affix: REFLECT1 + Prefix: [ITEM] of Redirection + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-10.0)% more Missile Reflect Chance (named REFLECT1) (Uses PERCENT graph) + + +Affix: DMG_ANGRY4 + Prefix: [ITEM] of Anger + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + +(15.0-20.0) physical damage (named DMG_ANGRY4) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) + + +Affix: POIS4 + Prefix: Tainted [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC2_2H + Prefix: Tempered [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) + + +Affix: DIVINE_WEAP_TOXX_2H + Prefix: Plagued [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph) + +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_P_3_C + Prefix: Empyreal [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) + + +Affix: CHARGE_RATE1 + Prefix: [ITEM] of Yearning + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (1.0-5.0)% more charge rate (named CHARGE_RATE1) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE4 + Prefix: Thick [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(15.0-20.0) physical Armor (named ARM_PHYSRED_TYPE4) + (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_2_C + Prefix: Runeweave [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) + (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) + + +Affix: DEX4_2H + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_P_1_A + Prefix: Argent [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) + + +Affix: BURN2 + Prefix: Slag [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses PERCENT graph) + Degrade enemy armor by (10-20) on hit (named BURN2) + + +Affix: DMG_ANGRY1_1H + Prefix: [ITEM] of Fury + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [RANGED WEAPON, TWO HANDED] + Effects: + (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) + + +Affix: FREEZE1 + Prefix: Frigid [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph) + + +Affix: DEX_MAG2_1H + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR4 + Prefix: Cygnaran [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_4_C + Prefix: Pact-Speaker's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) + + +Affix: BOOTS9_C + Prefix: Tracker's [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph) + + +Affix: THORNS_PHYS_THORNED3 + Prefix: Barbed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (25.0-35.0)% physical damage reflected (named THORNS_PHYS_THORNED3) + + +Affix: BLINDING3 + Prefix: [ITEM] of Searing Light + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: Does (3-6) fire damage over 4.00 seconds (named BLINDING3) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses PERCENT graph) + + +Affix: FLURRY3 + Prefix: Armsmaster's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-10.0)% more Execute Chance (named FLURRY3) (Uses PERCENT graph) + (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) + + +Affix: MELEE_BLOCK3 + Prefix: [ITEM] of Riposting + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) + (8.0-12.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) + (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_1H + Prefix: Magebane [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_S_1 + Prefix: Ember Etched [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (5.0-12.0)% more charge rate (named CLASS_BASED_S_1) (Uses PERCENT graph) + (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph) + + +Affix: DMG_ANGRY4_2H + Prefix: [ITEM] of Anger + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + + +Affix: POTIONS2 + Prefix: Catalyzing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (10.0-25.0)% more Effectiveness of Potions (named POTIONS2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS2 + Prefix: Venom-Flare [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more poison damage (named DMG_PERCENT_POIS2) (Uses PERCENT graph) + + +Affix: GF4 + Prefix: Ornate [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (18.0-30.0)% more Gold Find (named GF4) (Uses PERCENT graph) + + +Affix: ELEC_DOT2 + Prefix: Haywire [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2) + + +Affix: CLASS_BASED_S_4_A + Prefix: Warpsigil [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) + -20.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_BONUS_MAGIC5_C + Prefix: Astral [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED3_1HR + Prefix: Sureshot [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_FIRE4_2H_2 + Prefix: Flame-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph) + + +Affix: FUMBLE_CHANCE2 + Prefix: [ITEM] of Precision + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (3.0-7.0)% less chance to fumble (named FUMBLE_CHANCE2) (Uses PERCENT graph) + + +Affix: REGEN_MAX2 + Prefix: [ITEM] of Restoration + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, RING] + Effects: + +(1.0-2.0) HP/Second (named REGEN_MAX2) + (3.0-6.0)% more HP (named REGEN_MAX2) (Uses 1 graph) + (3.0-6.0)% more Mana (named REGEN_MAX2) (Uses PERCENT graph) + +(1.0-2.0) Mana/s (named REGEN_MAX2) + + +Affix: PROC_SHOCK_ARMOR1 + Prefix: [ITEM] of Static + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) + (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) + + +Affix: ARM_ILLUM3_C + Prefix: Darkweave [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) + + +Affix: DEX_MAG2_2H_2 + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_STATS_DEF2_A + Prefix: Masterwork [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) + +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT8_A + Prefix: Rubicite [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) + +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_WEIGHT1_A + Prefix: Lighweight [ITEM] + No Level Range + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_2_A + Prefix: Gravemist [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) + + +Affix: THORNS_ELEC1 + Prefix: Static [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% electric damage reflected (named THORNS_ELEC1) + + +Affix: PROC_ENERGYSHIELD3 + Prefix: Pulsing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR11_C + Prefix: Muursat [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph) + + +Affix: ARM_ILLUM1_A + Prefix: Duskweave [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) + + +Affix: MP2 + Prefix: [ITEM] of Conjuration + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(10.0-15.0) Mana (named MP2) + + +Affix: PROC_CRUSHBLOW3 + Prefix: [ITEM] of Shattering + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] + Effects: + (15.0-20.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) + + +Affix: CHARGE_RATE5 + Prefix: [ITEM] of Ascension + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR] + Effects: + (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_3_2H + Prefix: Ancestral [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_WEIGHT3_C + Prefix: Extra Heavy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_3 + Prefix: Oath-Bound [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + (5.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses PERCENT graph) + (8.0-20.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses PERCENT graph) + + +Affix: DMG_ANGRY1 + Prefix: [ITEM] of Fury + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) + + +Affix: DUAL_WIELD2 + Prefix: Nimble [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (5.0-10.0)% more Damage while Dual Wielding (named DUAL_WIELD2) (Uses PERCENT graph) + + +Affix: PROC_DEATHSTRIKE4 + Prefix: Vorpal [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR13_A + Prefix: Battle Scarred [ITEM] + No Level Range + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + + +Affix: REFLECT4 + Prefix: [ITEM] of Reverberation + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC5_1H + Prefix: Gleaming [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) + (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) + + +Affix: DUAL_WIELD3 + Prefix: Swift [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) + + +Affix: BLINDING2_2H + Prefix: [ITEM] of Obscuring + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) + + +Affix: POIS1 + Prefix: Envenomed [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Poison for 5.0 seconds (named POIS1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_2 + Prefix: Gravemist [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + (5.0-10.0)% more poison damage (named CLASS_BASED_N_2) (Uses PERCENT graph) + (8.0-20.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses PERCENT graph) + + +Affix: CHARGE_RATE4 + Prefix: [ITEM] of Awakening + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (13.0-20.0)% more charge rate (named CHARGE_RATE4) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE1 + Prefix: Reinforced [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(5.0-10.0) physical Armor (named ARM_PHYSRED_TYPE1) + (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS4_C + Prefix: Manafused [ITEM] + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) + +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_CRUSHBLOW2 + Prefix: [ITEM] of Crushing + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] + Effects: + (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) + + +Affix: ELEC_DOT2_2H + Prefix: Haywire [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph) + + +Affix: MP3 + Prefix: [ITEM] of Evocation + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(15.0-20.0) Mana (named MP3) + + +Affix: PROC_ENERGYSHIELD2 + Prefix: Glowing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_2 when struck (named energy_shield_2) (Uses PERCENT graph) + + +Affix: DMG_PROC_POIS2 + Prefix: Blight-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) + + +Affix: FREEZE4 + Prefix: Shattering [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast Ice_explosion on kill for 2.0 seconds (named Ice_explosion) (Uses PERCENT graph) + + +Affix: THORNS_FIRE1 + Prefix: Smouldering [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% fire damage reflected (named THORNS_FIRE1) + + +Affix: ARMOR_PERCENT_LOW6_A + Prefix: Burnt [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR1 + Prefix: Sathiri [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_4 + Prefix: Warpsigil [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (0.2-0.2)% more Mana/10.0s/monster within 0.2 meters (Up to 8) (named CLASS_BASED_S_4) + -20.0 knockback (named CLASS_BASED_S_4) + + +Affix: FACTION_ARMOR7_C + Prefix: Efreeti [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph) + + +Affix: FUMBLE_CHANCE3 + Prefix: Deadeye [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph) + + +Affix: DMG_ANGRY3_1H + Prefix: [ITEM] of Frenzy + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) -File Group 'Ability Spells' starting -File Group 'Ability Spells' ending +Affix: ARMOR_PERCENT_LOW4_C + Prefix: Adamantine Studded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph) -File Group 'Classless Character' starting -File Group 'Classless Character' ending +Affix: CLASS_BASED_D_2_1H + Prefix: Wirewood [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR5_A + Prefix: Kindathlan [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_POIS3 + Prefix: Venom-Shock [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more poison damage (named DMG_PERCENT_POIS3) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS1 + Prefix: Venom-Flicker [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph) + + +Affix: DMG_ANGRY4_2H_2 + Prefix: [ITEM] of Anger + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) + + +Affix: DEX_VIT2_2H + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) + + +Affix: ELEC_DOT1 + Prefix: Surging [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1) + + +Affix: FACTION_ARMOR5_C + Prefix: Kindathlan [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_PERCENT_LOW4_A + Prefix: Adamantine Studded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_A_4_2H_2 + Prefix: Spirit-Slayer [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) + (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) + + +Affix: BLINDING4 + Prefix: [ITEM] of Distortion + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses PERCENT graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses PERCENT graph) + + +Affix: FUMBLE_CHANCE1 + Prefix: [ITEM] of Accuracy + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR7_A + Prefix: Efreeti [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses Linear_Graph graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses Linear_Graph graph) + + +Affix: REGEN_MAX1 + Prefix: [ITEM] of Replenishing + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, RING] + Effects: + +(0.5-1.0) HP/Second (named REGEN_MAX1) + (1.0-3.0)% more HP (named REGEN_MAX1) (Uses 1 graph) + (1.0-3.0)% more Mana (named REGEN_MAX1) (Uses PERCENT graph) + +(0.5-1.0) Mana/s (named REGEN_MAX1) + + +Affix: POTIONS5 + Prefix: Philosopher's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + (50.0-100.0)% more Effectiveness of Potions (named POTIONS5) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR3 + Prefix: Tytherian [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW6_C + Prefix: Burnt [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) + + +Affix: THORNS_PHYS_THORNED4 + Prefix: Jagged [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (35.0-55.0)% physical damage reflected (named THORNS_PHYS_THORNED4) + + +Affix: THORNS_FIRE3 + Prefix: Red Hot [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% fire damage reflected (named THORNS_FIRE3) + + +Affix: PROC_SHOCK_ARMOR2 + Prefix: [ITEM] of Shocking + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) + (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) + + +Affix: REGEN_MAX_MP1 + Prefix: [ITEM] of Clarity + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, SHOULDER ARMOR] + Effects: + +(1.5-3.0) Mana/s (named REGEN_MAX_MP1) + (5.0-8.0)% more Mana (named REGEN_MAX_MP1) (Uses PERCENT graph) + + +Affix: THORNS_ELEC2 + Prefix: Buzzing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% electric damage reflected (named THORNS_ELEC2) + + +Affix: MP1 + Prefix: Chanter's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(5.0-10.0) Mana (named MP1) + + +Affix: ARM_PHYSRED_TYPE3 + Prefix: Layered [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(10.0-15.0) physical Armor (named ARM_PHYSRED_TYPE3) + (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS4_A + Prefix: Manafused [ITEM] + Minimum Level: 25 + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] + Effects: + (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) + +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) + + +Affix: POIS3 + Prefix: Rusted [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS3) (Uses PERCENT graph) + Inflict on Hit: +(5.0-9.0) physical damage (named POIS3) + + +Affix: DUAL_WIELD1 + Prefix: Deft [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS4_2H_2 + Prefix: Venom-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ANGRY2 + Prefix: [ITEM] of Rage + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) + + +Affix: ELEC2_1H + Prefix: Resonant [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [TWO HANDED] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) + + +Affix: FACTION_ARMOR13_C + Prefix: Battle Scarred [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_ANGRY3 + Prefix: [ITEM] of Frenzy + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT3_A + Prefix: Extra Heavy [ITEM] + No Level Range + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_1 + Prefix: Shadow-Bound [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) + (8.0-20.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses PERCENT graph) + + +Affix: POIS2 + Prefix: Festering [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS2) (Uses PERCENT graph) + (3.0-6.0)% more HP stolen (named POIS2) (Uses PERCENT graph) + + +Affix: PROC_CRUSHBLOW1 + Prefix: [ITEM] of Smashing + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] + Effects: + (5.0-10.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE2 + Prefix: Studded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(5.0-15.0) physical Armor (named ARM_PHYSRED_TYPE2) + (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph) + + +Affix: ARM_ILLUM1_C + Prefix: Duskweave [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PROC_POIS1 + Prefix: Blight-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) + + +Affix: FACTION_ARMOR11_A + Prefix: Muursat [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_ENERGYSHIELD1 + Prefix: Glittering [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_1 when struck (named energy_shield_1) (Uses PERCENT graph) + + +Affix: THORNS_ELEC3 + Prefix: Arcing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% electric damage reflected (named THORNS_ELEC3) + + +Affix: CLASS_BASED1_2HR_2 + Prefix: Engraved [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_N_2_C + Prefix: Gravemist [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_WEIGHT1_C + Prefix: Lighweight [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) + (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_MAT8_C + Prefix: Rubicite [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) + +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) + + +Affix: THORNS_FIRE2 + Prefix: Scorching [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% fire damage reflected (named THORNS_FIRE2) + + +Affix: ARM_ILLUM3_A + Prefix: Darkweave [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) + + +Affix: PROC_SHOCK_ARMOR3 + Prefix: [ITEM] of Electrocution + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) + (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) + + +Affix: ARMOR_STATS_DEF2_C + Prefix: Masterwork [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) + +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) + + +Affix: BURN4 + Prefix: Detonating [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR2 + Prefix: Calishite [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph) + (5.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses PERCENT graph) + + +Affix: POTIONS4 + Prefix: Apothecary's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (30.0-50.0)% more Effectiveness of Potions (named POTIONS4) (Uses PERCENT graph) + + +Affix: BLINDING5 + Prefix: [ITEM] of Confusion + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Charm for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) + + +Affix: ELEC_DOT2_2H_2 + Prefix: Haywire [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph) + + +Affix: ARMOR_BONUS_MAGIC5_A + Prefix: Astral [ITEM] + No Level Range + Spawn Weight: 6 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PHYS_POIS_RANGE5_2H + Prefix: Abberant [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) + (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) + + +Affix: CLASS_BASED_S_4_C + Prefix: Warpsigil [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) + -10.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PERCENT_FIRE4_2H + Prefix: Flame-Torrent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_ZOMBIE_10_1H + Prefix: [ITEM] of Shadow + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_DRAWMANA3_A_E + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Mana/5.0s/monster within 15.0 meters (Up to 3) (named drawmanax3) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMASTER + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-1.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: PETTAG_PROC_STORMCLAW10 + Prefix: Arcing [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (10.0-10.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Level 1) + + +Affix: OF_TL2_DAMAGEOVERTIME3 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-10) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) + + +Affix: TRINKET_ICEDEFENSE5_A + Prefix: [ITEM] of Warming + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_ATTRIB_STRENGTH5 + Prefix: [ITEM] of Might + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(170-200) Strength (named OFFLAME DAMAGE BONUS) + + +Affix: PETTRINKET_THORNS7_ELEC_A + Prefix: Electro-Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% electric damage reflected (Uses Linear_Graph graph) + + +Affix: PETTRINKET_ARMOR7_A_E + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) physical Armor (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_DEGRADE_ARMOR5_A + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Degrade enemy armor by (175-250) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS7_ELEC_A_E + Prefix: Electro-Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% electric damage reflected (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_DUALWIELD + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD) + Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT) + + +Affix: PETTRINKET_DAMAGE_POIS7_A + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph) + + +Affix: OF_ICEDEFENSE3_A + Prefix: Warming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_FULLHEAL_3 + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1) + + +Affix: OF_ATTRIB_STRENGTH3_A_E + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_TURNALIGNMENT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [POLEARM, STAFF, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT) + Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT) + + +Affix: OFLEARNING_MONSTER250_PROC_FULLHEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT) + + +Affix: OF_PROCKILL_FULLHEAL_3_2H + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTAG_DIRECT_FREEZE_PERCENT_20_A_E + Prefix: Freezing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-20.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_DAMAGE_ICE7_A_E + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) ice damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_MISSILERANGE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE) + Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT) + + +Affix: OF_ATTRIB_DEXTERITY3_1H + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_FEAR3_2H_2 + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCGETHIT_FULLHEAL_2 + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE] + Effects: + (2.0-2.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1) + + +Affix: OF_PERCENT_FLAME3_WANDS + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (7.0-9.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_PERCENT_POISON3_A_E + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFHTERAM3_2H_2 + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWHEALTH5 + Prefix: [ITEM] of Restoration + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES] + Effects: + (5.0-5.0)% more HP/5.0s/monster within 5.0 meters (Up to 3) (named drawhealthx5) + + +Affix: OFICE3_1H + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CHARGEDECAY3_C + Prefix: Grasping [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (15.0-10.0)% less charge bar decay rate (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETIGER3_2H_2 + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_MISSILERANGEBONUS4_2H_2 + Prefix: [ITEM] of Range + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCGETHIT_FULLHEAL_3 + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE] + Effects: + (3.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1) + + +Affix: OFTHETURTLE3_A + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(100.0-150.0) physical Armor (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESAGE + Prefix: Sage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, HELMET] + Effects: + (1.0-1.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFLIGHTNING3_2H + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESAGE3_A_E + Prefix: Sage [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (3.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_DOT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_DOT to owner (named RANDOMSLAYER_MONSTER250_DOT) + Add triggerable RANDOMSLAYER_MONSTER250_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DOT_COUNT) + + +Affix: OF_FIREDEFENSE5 + Prefix: [ITEM] of Cooling + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(45.0-60.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) + + +Affix: OFRESISTANCE5_A + Prefix: [ITEM] of Resistance + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + +(100.0-150.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses Linear_Graph graph) + +(100.0-150.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses Linear_Graph graph) + +(100.0-150.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND3_1H_E + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE3_A + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_FULLHEAL_2 + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (2.0-2.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1) + + +Affix: OFVENOM5 + Prefix: [ITEM] of Venom + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(21.0-29.0) poison damage (named OFVENOM DAMAGE BONUS) + + +Affix: OFTHEMASTER3_2H_2 + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_STAT_STRENGTH5 + Prefix: [ITEM] of Strength + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(150-150) Strength (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_POISONDEFENSE + Prefix: Restorative [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(9.0-12.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) + + +Affix: TRINKET_ELECTRICPERCENT_DEFENSE5_A + Prefix: [ITEM] of Insulating + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OFTHEARCHER5_2H_2 + Prefix: [ITEM] of the Archer + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_PROC_FULLHEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT) + + +Affix: OF_TL2_DAMAGEOVERTIME2 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (5-7) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_ATTACKSPEED_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED) + Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT) + + +Affix: OFLEARNING_CHAMP10_PROC_FULLHEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT) + + +Affix: OF_TL2_RESIST_IMMOB50_A_E + Prefix: [ITEM] of Escape + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEFENSE3_2H + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_DEGRADE_ARMOR5_A_E + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Degrade enemy armor by (175-250) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_FLAME3_A + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: DMG_PHYS_POIS_RANGE5_1H + Prefix: Abberant [ITEM] + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [RANGED WEAPON] + Can't Spawn On: [TWO HANDED] + Effects: + (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses Linear_Graph graph) + (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses Linear_Graph graph) + + +Affix: OF_PERCENT_FLAME3_C + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_MAGIC3_1H + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_MANA_REGEN3 + Prefix: Focusing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + +(2.5-2.5) Mana/s + + +Affix: OFLEARNING_MONSTER25_DAMAGEPCT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT) + Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT) + + +Affix: PETTRINKET_DAMAGE_FIRE7_A + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) fire damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph) + + +Affix: OF_TL2_SHORTSTUN2 + Prefix: Stunning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HMELEE] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHEWIZARD + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(22.0-28.0) Mana stolen (named OFTHEWIZARD MANA STEAL) + + +Affix: PETTRINKET_DAMAGE_POIS3 + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(24.0-30.0) poison damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_DUALWIELDBONUS3_2H_2 + Prefix: Pounded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more physical damage (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_ACIDRAIN_10_1H + Prefix: [ITEM] of Acid Rain + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHEBULL5 + Prefix: [ITEM] of the Ram + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [MELEE] + Effects: + -50.0 knockback (named OFTHEBULL KNOCK BACK EFFECT) + + +Affix: PETTRINKET_ARMOR_ELECTRIC + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-20.0) electrical armor + + +Affix: OF_TL2_MANA_REGEN3_A_E + Prefix: Focusing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(15.0-20.0) Mana/s (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_FIREDEFENSE5 + Prefix: [ITEM] of Cooling + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(60.0-80.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) + + +Affix: OFLEARNING_MONSTER25_SPLASH_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_SPLASH to owner (named RANDOMSLAYER_MONSTER25_SPLASH) + Add triggerable RANDOMSLAYER_MONSTER25_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER25_SPLASH_COUNT) + + +Affix: OF_PERCENT_ELECTRIC3_WANDS_1H_E + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_MANA_REGEN + Prefix: Focusing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + +(0.5-0.5) Mana/s + + +Affix: OF_TL2_SHIELDBREAK3_2H + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (30.0-50.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: OF_PROC_STORMCLAW10_2H + Prefix: [ITEM] of Zapping + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHESOLDIER5_1H + Prefix: [ITEM] of the Soldier + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: OFRESISTANCE5_C + Prefix: [ITEM] of Resistance + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph) + +(100.0-150.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses LINEAR_GRAPH graph) + +(100.0-150.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses LINEAR_GRAPH graph) + +(100.0-150.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE3_C + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_PROC_CHAOTICRIFT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT) + + +Affix: OFTHETURTLE3_C + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-150.0) physical Armor (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_LIFESTEAL2 + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(120.0-140.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OF_PROCGETHIT_FULLHEAL_1 + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE] + Effects: + (1.0-1.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1) + + +Affix: OF_TL2_CHARGEDECAY3_A + Prefix: Grasping [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (15.0-10.0)% less charge bar decay rate (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_SPLASH + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_SPLASH to owner (named RANDOMSLAYER_CHAMP10_SPLASH) + Add triggerable RANDOMSLAYER_CHAMP10_SPLASH_COUNT to owner (named RANDOMSLAYER_CHAMP10_SPLASH_COUNT) + + +Affix: PETTRINKET_THORNS7_POISON_A + Prefix: Poison-Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% poison damage reflected (Uses Linear_Graph graph) + + +Affix: OFLEARNING_MONSTER25_MANASTEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL) + Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT) + + +Affix: PETTAG_TL2_SHIELDBREAKER5_A_E + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (75.0-100.0)% more chance to break shields (named unique_shieldbreak) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMULE5 + Prefix: [ITEM] of the Mule + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR] + Effects: + -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) + + +Affix: OF_PROC_THUNDERSTROM_10 + Prefix: [ITEM] of Thunder + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Level 1) + + +Affix: PETTRINKET_LIFESTEAL3 + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(180.0-220.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OFLEARNING_CHAMP10_TANGLE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_TANGLE to owner (named RANDOMSLAYER_CHAMP10_TANGLE) + Add triggerable RANDOMSLAYER_CHAMP10_TANGLE_COUNT to owner (named RANDOMSLAYER_CHAMP10_TANGLE_COUNT) + + +Affix: OF_TL2_BLINDING3_1H + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS7_ELEC + Prefix: Electro-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% electric damage reflected + + +Affix: OF_PROCKILL_FULLHEAL_1 + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-1.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1) + + +Affix: OF_ICEDEFENSE3_C + Prefix: Warming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS7_ICE_A_E + Prefix: Ice-Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% ice damage reflected (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_EXECUTE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE to owner (named RANDOMSLAYER_MONSTER25_EXECUTE) + Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER25_EXECUTE_COUNT) + + +Affix: OFTHEMISER5 + Prefix: [ITEM] of Wealth + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [GLOVES, HELMET] + Effects: + (6.0-7.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) + + +Affix: OFTHEWINDS3_A_E + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CHARGERATEBONUS + Prefix: Energizing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE] + Can't Spawn On: [COLLAR, STUD] + Effects: + (3.0-3.0)% more charge rate + + +Affix: PETTAG_TL2_RESIST_IMMOB100 + Prefix: Liberating [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (100.0-100.0)% more resistance to Immobilize (named resist_immobilize) + + +Affix: PETTAG_ATTACK_SPEED + Prefix: Agitating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (3.0-3.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: OFLEARNING_CHAMP10_TURNALIGNMENT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT) + Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT) + + +Affix: PETTRINKET_DAMAGE_POIS2 + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(14.0-20.0) poison damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PERCENT_FLAME_WANDS + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (2.0-3.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER25_TURNALIGNMENT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT) + Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT) + + +Affix: OF_TL2_SHORTSTUN3 + Prefix: Stunning [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HMELEE] + Effects: + Inflict on Hit: (15.0-15.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_SILENCE5 + Prefix: [ITEM] of Silence + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 5.0 seconds. + + +Affix: OF_PERCENT_ALL_WANDS + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (1.0-2.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_MANA_REGEN2 + Prefix: Focusing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + +(1.0-1.0) Mana/s + + +Affix: PETTAG_TL2_SHORTSTUN5_A + Prefix: Frightening [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: OF_PERCENT_ELECTRIC2_WANDS + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (4.0-6.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_PERCENT_FLAME3_WANDS_2H + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS5_POISON + Prefix: Poison-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% poison damage reflected + + +Affix: OF_TL2_RESIST_SLOW50 + Prefix: [ITEM] of Momentum + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS, NECKLACE] + Effects: + (50.0-50.0)% more resistance to Slow (named resist_slow) + + +Affix: OF_ATTRIB_STRENGTH + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(30-40) Strength (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_CHAMP10_DUALWIELD + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD) + Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT) + + +Affix: OF_TL2_DRAWARMOR3_C + Prefix: Bolstered [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (5.0-10.0)% less all damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_DIRECT_POISON_PERCENT_05 + Prefix: Poisoning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (5.0-5.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_DAMAGEOVERTIME5 + Prefix: [ITEM] of Mortal Wounds + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (13-17) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PERCENT_POISON + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (2.0-3.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_ATTRIB_STRENGTH3 + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(100-120) Strength (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_PROC_STROMCLAW_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT) + + +Affix: OFLEARNING_MONSTER25_CRIT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_CRIT to owner (named RANDOMSLAYER_MONSTER25_CRIT) + Add triggerable RANDOMSLAYER_MONSTER25_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER25_CRIT_COUNT) + + +Affix: PETTRINKET_THORNS7_ICE_A + Prefix: Ice-Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% ice damage reflected (Uses Linear_Graph graph) + + +Affix: OFVENOM2 + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(9.0-11.0) poison damage (named OFVENOM DAMAGE BONUS) + + +Affix: OFTHESOLDIER5_2H_2 + Prefix: [ITEM] of the Soldier + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_HEALTHANDMANA + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(2.0-4.0) Max HP + + +Affix: OFTHEMULE3_C + Prefix: Intractable [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_POISONDEFENSE3_A + Prefix: Restorative [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEARCHER5_1H + Prefix: [ITEM] of the Archer + Minimum Level: 25 + Spawn Weight: 8 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_FULLHEAL_5 + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE] + Can't Spawn On: [COLLAR, STUD] + Effects: + (5.0-5.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1) + + +Affix: OF_TL2_RESIST_IMMOB50_A + Prefix: [ITEM] of Escape + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_LIFESTEAL7 + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(266.0-333.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OFTHESEEKER3_2H_2 + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph) + + +Affix: OF_FIREDEFENSE2 + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(18.0-24.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) + + +Affix: TRINKET_GOLDFIND5 + Prefix: [ITEM] of Wealth + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (9.0-12.0)% more Gold Find (named TRINKET_GOLDFIND PERCENT GOLD DROP) + + +Affix: OF_PERCENT_ELECTRIC + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (2.0-3.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_DRAWHEALTH2 + Prefix: Restoring [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES] + Effects: + (2.0-2.0)% more HP/5.0s/monster within 2.0 meters (Up to 3) (named drawhealthx2) + + +Affix: OFTHEELEPHANT3_A + Prefix: Healthy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(750.0-1000.0) Max HP (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWHEALTH3 + Prefix: Restoring [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES] + Effects: + (3.0-3.0)% more HP/5.0s/monster within 3.0 meters (Up to 3) (named drawhealthx3) + + +Affix: OFLEARNING_CHAMP10_MISSILERANGE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE) + Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT) + + +Affix: OF_FIREDEFENSE3 + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(27.0-36.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) + + +Affix: OFLEARNING_MONSTER250_PROC_ZOMBIE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT) + + +Affix: OF_PROCGETHIT_FULLHEAL_5 + Prefix: [ITEM] of Regeneration + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [NECKLACE] + Effects: + (6.0-6.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1) + + +Affix: OFLEARNING_MONSTER250_EXECUTE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE to owner (named RANDOMSLAYER_MONSTER250_EXECUTE) + Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER250_EXECUTE_COUNT) + + +Affix: OF_ATTRIB_DEXTERITY3_C + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DAMAGEOVERTIME3_1H_E + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_LIFESTEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL) + Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT) + + +Affix: OFVENOM3 + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(13.0-17.0) poison damage (named OFVENOM DAMAGE BONUS) + + +Affix: OFTHESOLDIER + Prefix: Soldier [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (2.0-2.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) + (4.0-5.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) + Degrade enemy armor by (6-10) on hit (named OFTHESOLDIER DEGRADE ARMOR) + + +Affix: OF_PROC_BLINDCLOUD_10_2H + Prefix: [ITEM] of Clouded Vision + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_FIREDEFENSE + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(9.0-12.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) + + +Affix: OFLEARNING_MONSTER25_PROC_CHAOTICRIFT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT) + + +Affix: OF_TL2_SHIELDBREAK + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM] + Effects: + (10.0-10.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: OF_PERCENT_FLAME5_WANDS + Prefix: [ITEM] of Fire Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (12.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_ATTRIB_STRENGTH2 + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(65-80) Strength (named OFFLAME DAMAGE BONUS) + + +Affix: PETTRINKET_DAMAGE_POIS7 + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) poison damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTAG_TL2_SHIELDBREAKER5_A + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (75.0-100.0)% more chance to break shields (named unique_shieldbreak) (Uses Linear_Graph graph) + + +Affix: PETTAG_DIRECT_POISON_PERCENT_10 + Prefix: Poisoning [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_PERCENT_ELECTRIC3_WANDS_1H + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SILENCE2 + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 2.0 seconds. + + +Affix: OF_TL2_MANA_REGEN5 + Prefix: [ITEM] of Focus + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + +(2.5-2.5) Mana/s + + +Affix: PETTRINKET_DAMAGE_POIS5 + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) poison damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHEBULL3 + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [MELEE] + Effects: + -30.0 knockback (named OFTHEBULL KNOCK BACK EFFECT) + + +Affix: OF_TL2_FUMBLECHANCE + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-3.0)% less chance to fumble + + +Affix: OFTHEMISER2 + Prefix: Wealthy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS, GLOVES, HELMET] + Effects: + (2.0-3.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) + + +Affix: PETTRINKET_DAMAGE_ELEC7_A + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) electric damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph) + + +Affix: OF_TL2_MISSILERANGEBONUS4_1H + Prefix: [ITEM] of Range + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEXTERITY3_A + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_METEORSTRIKE_10_2H_2 + Prefix: [ITEM] of Annihilation + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_CRITICALDAMAGE3_1H + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMULE2 + Prefix: Intractable [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR] + Effects: + -20.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) + + +Affix: OFTHEVAMPIRE3_2H_2 + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEELEPHANT3_C + Prefix: Healthy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(750.0-1000.0) Max HP (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_BLOODWASH_10_2H + Prefix: [ITEM] of Blood + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_PROC_FIRESTORM_10 + Prefix: [ITEM] of the Fire Storm + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Level 1) + + +Affix: TRINKET_ELECTRIC_PERCENT5_A + Prefix: [ITEM] of Shock + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OFTHEMULE3 + Prefix: Intractable [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR] + Effects: + -30.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) + + +Affix: PETTRINKET_THORNS7_FIRE + Prefix: Fire-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% fire damage reflected + + +Affix: PETTRINKET_LIFESTEAL5 + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(266.0-333.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: PETTRINKET_THORNS7_FIRE_A_E + Prefix: Fire-Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% fire damage reflected (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_RESIST_IMMOB50_C + Prefix: [ITEM] of Escape + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_DOT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_DOT to owner (named RANDOMSLAYER_MONSTER25_DOT) + Add triggerable RANDOMSLAYER_MONSTER25_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DOT_COUNT) + + +Affix: OFTHEBEAR3_2H_2 + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFICE3_2H_2 + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_FIREPERCENT_DEFENSE5_A + Prefix: [ITEM] of Cooling + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% less fire Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_POISONDEFENSE3_C + Prefix: Restorative [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMULE3_A + Prefix: Intractable [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ALL + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (1.0-1.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_CHAMP10_PROC_STROMCLAW_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT) + + +Affix: OFTHEBULL2 + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [MELEE] + Effects: + -20.0 knockback (named OFTHEBULL KNOCK BACK EFFECT) + + +Affix: PETTAG_ATTACK_SPEED5_A_E + Prefix: Agitating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETIGER + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (2.0-3.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: OFTHEMISER3 + Prefix: Wealthy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET] + Effects: + (4.0-5.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) + + +Affix: OF_PROC_ACIDRAIN_10 + Prefix: [ITEM] of Acid Rain + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (6.0-6.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Level 1) + + +Affix: OF_PERCENT_ICE3_WANDS_2H + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEVAMPIRE3_1H + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SILENCE3 + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 3.0 seconds. + + +Affix: OF_TL2_RESIST_SLOW50_A_E + Prefix: [ITEM] of Momentum + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_GLACIALSPIKE_10 + Prefix: [ITEM] of the Glacier + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Level 1) + + +Affix: OF_TL2_SHORTSTUN5 + Prefix: [ITEM] of Stunning + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [2HMELEE] + Effects: + Inflict on Hit: (25.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_DRAWARMOR3_A + Prefix: Bolstered [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (5.0-10.0)% less all damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DUALWIELDBONUS3_2H + Prefix: Pounded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more physical damage (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_RESIST_IMMOB50 + Prefix: [ITEM] of Escape + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS, NECKLACE] + Effects: + (50.0-50.0)% more resistance to Immobilize (named resist_immobilize) + + +Affix: TRINKET_MAGICFIND5 + Prefix: [ITEM] of Luck + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more Magic Find (named TRINKET_MAGICFIND PERCENT MAGICAL DROP) + + +Affix: OF_PROCKILL_ZOMBIE_10_2H_2 + Prefix: [ITEM] of Shadow + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_CHARGEDECAY3_A_E + Prefix: Grasping [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (15.0-10.0)% less charge bar decay rate (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_PROC_STORMCLAW5 + Prefix: Arcing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (5.0-5.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Level 1) + + +Affix: PETTAG_DIRECT_SHOCK_PERCENT_20 + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 7 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (20.0-20.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: PETTAG_DIRECT_BURN_PERCENT_10 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: TRINKET_STAT_STRENGTH5_A + Prefix: [ITEM] of Strength + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(25-35) Strength (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: OFLEARNING_MONSTER250_ATTACKSPEED + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED) + Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL3_A + Prefix: Fortified [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (5.0-10.0)% less physical damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETIGER3_1H + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEWIZARD3_1H_E + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC_WANDS + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (2.0-3.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_PERCENT_FLAME2_WANDS + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (4.0-6.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_DRAWMANA2 + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (3.0-3.0)% more Mana/5.0s/monster within 3.0 meters (Up to 3) (named drawmanax2) + + +Affix: OFLEARNING_CHAMP10_ATTACKSPEED + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED) + Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT) + + +Affix: OF_TL2_SHORTSTUN3_2H_2 + Prefix: Stunning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_ELECTRICDEFENSE5 + Prefix: [ITEM] of Insulation + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(45.0-60.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_ELECTRICDEFENSE3_A + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEWINDS3 + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + (9.0-9.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFTHEOWL3_C + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(35.0-50.0) Mana (named OFTHEOWL MAX MANA) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL2 + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD, SHOULDER ARMOR] + Effects: + (3.0-3.0)% less physical damage taken/monster within 3.0 meters (Up to 3) (Exclusive) + + +Affix: PETTRINKET_ARMOR_ICE + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-20.0) ice armor + + +Affix: OFLEARNING_CHAMP10_PROC_STROMCLAW + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, 1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT) + + +Affix: OF_TL2_MANA_REGEN3_C + Prefix: Focusing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(15.0-20.0) Mana/s (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS5_A_E + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (325.0-500.0)% physical damage reflected (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DAMAGEOVERTIME + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (2-4) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_FUMBLECHANCE3_1H_E + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_DAMAGE_PHYS + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(7.0-10.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PROCKILL_FULLHEAL_3_2H_2 + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHEMAGE3_2H + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETURTLE + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(5.0-7.0) physical Armor (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFTHESAVAGE3 + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Degrade enemy armor by (10-14) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFTHEMISER3_A + Prefix: Wealthy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-20.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEVAMPIRE3 + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(200.0-250.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OFTHEVAMPIRE2 + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(125.0-175.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: PETTAG_DIRECT_FREEZE_PERCENT_20 + Prefix: Freezing [ITEM] + No Level Range + Spawn Weight: 7 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (20.0-20.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFLEARNING_MONSTER250_SPLASH_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_SPLASH to owner (named RANDOMSLAYER_MONSTER250_SPLASH) + Add triggerable RANDOMSLAYER_MONSTER250_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER250_SPLASH_COUNT) + + +Affix: PETTRINKET_ARMOR_ICE7 + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) ice armor + + +Affix: OFTHESAVAGE2 + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Degrade enemy armor by (7-9) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFLEARNING_MONSTER25_SHORTSTUN_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN) + Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT) + + +Affix: OFTHEBEAR3_1H + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE3_A_E + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_BLINDING3_2H_2 + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_STRENGTH3_2H + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE3_WANDS_2H_2 + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_TL2_SHIELDBREAKER + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (20.0-20.0)% more chance to break shields (named unique_shieldbreak) + + +Affix: OF_TL2_PETDAMAGE3_A_E + Prefix: Commanding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEXTERITY3_2H_2 + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESAGE3_C + Prefix: Sage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (3.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_EXECUTE3_1H_E + Prefix: Paired [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_FIRESTORM_10_1H_E + Prefix: [ITEM] of the Fire Storm + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL3 + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHIELD, SHOULDER ARMOR] + Effects: + (5.0-5.0)% less physical damage taken/monster within 5.0 meters (Up to 3) (Exclusive) + + +Affix: OFTHEWINDS2 + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + (6.0-6.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFTHEMISER3_A_E + Prefix: Wealthy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-20.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_MANASTEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL) + Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND3_1H + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETIGER5 + Prefix: [ITEM] of Haste + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (11.0-14.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: OF_TL2_SPLASH2_2H_2 + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWMANA3 + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (5.0-5.0)% more Mana/5.0s/monster within 5.0 meters (Up to 3) (named drawmanax3) + + +Affix: OFTHESTORMS5 + Prefix: [ITEM] of Deflection + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (18.0-30.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFLEARNING_MONSTER250_TURNALIGNMENT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT) + Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT) + + +Affix: OF_TL2_PETHEALTH3_A_E + Prefix: Salving [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ALL3_WANDS_2H + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMASTER3_1H + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_DIRECT_BURN_PERCENT_05 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (5.0-5.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFLEARNING_MONSTER250_LIFESTEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL) + Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT) + + +Affix: OF_PROC_ACIDRAIN_10_1H_E + Prefix: [ITEM] of Acid Rain + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: TRINKET_ELECTRIC_BONUS5_A + Prefix: [ITEM] of Jolting + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_PERCENT_ELECTRIC5 + Prefix: [ITEM] of Electric Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (12.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: PETTAG_DIRECT_POISON_PERCENT_20_A_E + Prefix: Poisoning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-20.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [SHIELD, SHOULDER ARMOR] + Effects: + (1.5-1.5)% less physical damage taken/monster within 1.5 meters (Up to 3) (Exclusive) + + +Affix: OFLEARNING_MONSTER250_IMMOB_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_IMMOB to owner (named RANDOMSLAYER_MONSTER250_IMMOB) + Add triggerable RANDOMSLAYER_MONSTER250_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER250_IMMOB_COUNT) + + +Affix: OF_PERCENT_ALL3_WANDS_1H_E + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_PETDAMAGE + Prefix: Commanding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (5.0-5.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OF_ICEDEFENSE5 + Prefix: [ITEM] of Warming + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(45.0-60.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) + + +Affix: PETTRINKET_RESISTALL3 + Prefix: Resisting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-15.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(15.0-15.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(15.0-15.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(15.0-15.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: OFLEARNING_MONSTER25_PROC_STROMCLAW + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, 1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT) + + +Affix: PETTRINKET_DAMAGE_PHYS2 + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(14.0-20.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_CRITICALDAMAGE3_1H_E + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_FLAME5 + Prefix: [ITEM] of Fire Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (12.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHEWIZARD5 + Prefix: [ITEM] of Draining + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(115.0-135.0) Mana stolen (named OFTHEWIZARD MANA STEAL) + + +Affix: OF_PROC_THUNDERSTROM_10_2H_2 + Prefix: [ITEM] of Thunder + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_PERCENT_ALL3_A_E + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (8.0-12.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESEEKER3_2H + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_LIFESTEAL_MASTER7_A_E + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(300.0-500.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEWIZARD3_1H + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_FUMBLECHANCE5 + Prefix: [ITEM] of Precision + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (15.0-15.0)% less chance to fumble + + +Affix: OFTHESAGE3_A + Prefix: Sage [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (3.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_GLACIALSPIKE_10_2H + Prefix: [ITEM] of the Glacier + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTRINKET_ARMOR_POISON7_A + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) poison armor (Uses Linear_Graph graph) + + +Affix: PETTAG_DIRECT_BURN_PERCENT_20_A + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-20.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: OF_PROC_STORMCLAW10_1H_E + Prefix: [ITEM] of Zapping + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHESAVANT5_A_E + Prefix: [ITEM] of the Savant + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + +(20.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_ICE5 + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) ice armor + + +Affix: PETTRINKET_THORNS7_POISON + Prefix: Poison-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% poison damage reflected + + +Affix: OFFLAME3_2H_2 + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETHORN5 + Prefix: [ITEM] of Vengeance + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (45.0-55.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) + + +Affix: OFTHEMISER3_C + Prefix: Wealthy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-20.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_DEGRADE_ARMOR5 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Degrade enemy armor by (40-40) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFFLAME3_2H + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_POISON3_WANDS_1H + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFVENOM3_1H_E + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE_WANDS + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (2.0-3.0)% more ice damage (named 2) + + +Affix: PETTRINKET_DAMAGE_POIS7_A_E + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_BLOODWASH_10_2H_2 + Prefix: [ITEM] of Blood + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHEOWL3_A + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(35.0-50.0) Mana (named OFTHEOWL MAX MANA) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_BLOODWASH_10 + Prefix: [ITEM] of Blood + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Level 1) + + +Affix: OF_TL2_MANA_REGEN3_A + Prefix: Focusing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(15.0-20.0) Mana/s (Uses LINEAR_GRAPH graph) + + +Affix: OF_ELECTRICDEFENSE3_C + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC3_WANDS + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (7.0-9.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: PETTRINKET_DAMAGE_FIRE + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(7.0-10.0) fire damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_DRAWARMOR3_A_E + Prefix: Bolstered [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (5.0-10.0)% less all damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_CRIT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_CRIT to owner (named RANDOMSLAYER_MONSTER25_CRIT) + Add triggerable RANDOMSLAYER_MONSTER25_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER25_CRIT_COUNT) + + +Affix: OF_PERCENT_ELECTRIC3_A_E + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_DAMAGE_PHYS3 + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(24.0-30.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTRINKET_RESISTALL2 + Prefix: Resisting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(10.0-10.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(10.0-10.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(10.0-10.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(10.0-10.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: TRINKET_ICE_PERCENT5_A + Prefix: [ITEM] of Freezing + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL3_C + Prefix: Fortified [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (5.0-10.0)% less physical damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_PROC_FULLHEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT) + + +Affix: TRINKET_FIREPERCENT_DEFENSE5 + Prefix: [ITEM] of Cooling + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% less fire Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_PROC_BLINDCLOUD_10_2H_2 + Prefix: [ITEM] of Clouded Vision + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_MONSTER25_KNOCKBACK_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK) + Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT) + + +Affix: OFLEARNING_MONSTER25_DUALWIELD + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD) + Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT) + + +Affix: OFTHEMAGE + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET, STAFF, WAND] + Effects: + (2.0-4.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OF_TL2_DRAWMANA3_A + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Mana/5.0s/monster within 15.0 meters (Up to 3) (named drawmanax3) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMISER + Prefix: Wealthy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (1.0-1.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) + + +Affix: OF_PERCENT_ELECTRIC2 + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (4.0-6.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER25_MANASTEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL) + Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT) + + +Affix: OF_PROC_GLACIALSPIKE_10_1H_E + Prefix: [ITEM] of the Glacier + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_SHIELDBREAK3_2H_2 + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (30.0-50.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: PETTRINKET_DAMAGE_PHYS7 + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHETIGER2 + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (4.0-6.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: OFTHESTORMS2 + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (12.0-12.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OF_ATTRIB_DEFENSE + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(30-40) Vitality (named OFFLAME DAMAGE BONUS) + + +Affix: TRINKET_ICE_BONUS5_A + Prefix: [ITEM] of Chilling + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_ELECTRICDEFENSE3 + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(27.0-36.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OFTHEWINDS5 + Prefix: [ITEM] of Deflection + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + (15.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFTHEARCHER5 + Prefix: [ITEM] of the Archer + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [RANGED WEAPON] + Effects: + (3.0-3.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) + -50.0 knockback (named OFTHEARCHER KNOCK BACK) + (7.0-7.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) + (7.0-7.0)% more Cast Speed + + +Affix: TRINKET_POISONDEFENSE5 + Prefix: [ITEM] of Curing + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(60.0-80.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) + + +Affix: PETTRINKET_ARMOR_ICE7_A + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) ice armor (Uses Linear_Graph graph) + + +Affix: OFTHESAVANT5 + Prefix: [ITEM] of the Savant + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [HELMET] + Effects: + (3.0-4.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) + +(75.0-100.0) Mana stolen (named OFTHESAVANT MANA STEAL) + + +Affix: OF_PERCENT_POISON3_WANDS_2H_2 + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_FIREDEFENSE3_A + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 1.0 seconds. + + +Affix: PETTAG_TL2_SHORTSTUN + Prefix: Frightening [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (5.0-5.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHEVAMPIRE5 + Prefix: [ITEM] of the Vampire + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(325.0-425.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OFTHESAVAGE5 + Prefix: [ITEM] of Demolishing + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Degrade enemy armor by (18-22) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFLEARNING_CHAMP10_MANASTEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL) + Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT) + + +Affix: PETTRINKET_LIFESTEAL_MASTER7_A + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(300.0-500.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) (Uses Linear_Graph graph) + + +Affix: OF_TL2_DUALWIELDBONUS + Prefix: Bifold [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (3.0-5.0)% more Damage while Dual Wielding + + +Affix: SKILL_ADD_MASTERY_OFFENSE + Prefix: [ITEM] of Offense + Minimum Level: 777 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, TRINKET, UNIQUE] + Effects: + +(1-1) levels to Offensive Spell Mastery skill (named Offensive Spell Mastery) + + +Affix: OF_TL2_PETHEALTH3_A + Prefix: Salving [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_PROC_STORMCLAW10_A + Prefix: Arcing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses Linear_Graph graph) (Level 1) + + +Affix: OF_ELECTRICDEFENSE2 + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(18.0-24.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_TL2_DAMAGEOVERTIME3_2H + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_SPLASH_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_SPLASH to owner (named RANDOMSLAYER_CHAMP10_SPLASH) + Add triggerable RANDOMSLAYER_CHAMP10_SPLASH_COUNT to owner (named RANDOMSLAYER_CHAMP10_SPLASH_COUNT) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL5 + Prefix: [ITEM] of the Citadel + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [SHIELD, SHOULDER ARMOR] + Effects: + (7.0-7.0)% less physical damage taken/monster within 7.0 meters (Up to 3) (Exclusive) + + +Affix: OFTHESAVAGE3_2H + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESTORMS3 + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (18.0-18.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFLEARNING_MONSTER25_ATTACKSPEED + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED) + Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT) + + +Affix: OF_TL2_DRAWMANA5 + Prefix: [ITEM] of the Usurper + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (7.0-7.0)% more Mana/5.0s/monster within 7.0 meters (Up to 3) (named drawmanax5) + + +Affix: OFTHETIGER3 + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (7.0-9.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: OF_TL2_DRAWHEALTH3_A + Prefix: Restoring [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (25.0-50.0)% more HP/5.0s/monster within 50.0 meters (Up to 3) (named drawhealthx3) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_DIRECT_SHOCK_PERCENT_20_A_E + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_MAGIC + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(30-40) Focus (named OFFLAME DAMAGE BONUS) + + +Affix: TRINKET_FIRE_BONUS5_A + Prefix: [ITEM] of Burning + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: TRINKET_POISONPERCENT_DEFENSE5_A + Prefix: [ITEM] of Curing + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% less poison Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OFTHESAVAGE3_1H_E + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_RESISTALL7 + Prefix: Resisting [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(25.0-25.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(25.0-25.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(25.0-25.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(25.0-25.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: OFTHECHEETAH + Prefix: Brisk [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS, BELT] + Effects: + (3.0-4.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) + + +Affix: OF_ATTRIB_MAGIC3_2H_2 + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC3 + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-9.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: TRINKET_GOLDFIND5_A + Prefix: [ITEM] of Wealth + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (9.0-12.0)% more Gold Find (named TRINKET_GOLDFIND PERCENT GOLD DROP) (Uses Linear_Graph graph) + + +Affix: TRINKET_STAT_MAGIC5 + Prefix: [ITEM] of Focus + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(150-150) Focus (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: PETTAG_TL2_RESIST_SLOW100 + Prefix: Momentous [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (100.0-100.0)% more resistance to Slow (named resist_slow) + + +Affix: OFVENOM3_1H + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ICEDEFENSE3 + Prefix: Warming [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(27.0-36.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) + + +Affix: PETTRINKET_RESISTALL5 + Prefix: Resisting [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(25.0-25.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(25.0-25.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(25.0-25.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(25.0-25.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: OFTHEMAGE3_2H_2 + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC5_WANDS + Prefix: [ITEM] of Electric Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (12.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_ATTRIB_DEFENSE3_2H_2 + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SPLASH2_1H + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD] + Effects: + (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_TL2_RESIST_SLOW100_A + Prefix: Momentous [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (75.0-100.0)% more resistance to Slow (named resist_slow) (Uses Linear_Graph graph) + + +Affix: TRINKET_ELECTRICDEFENSE5_A + Prefix: [ITEM] of Insulating + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OFTHEWIZARD3 + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(70.0-80.0) Mana stolen (named OFTHEWIZARD MANA STEAL) + + +Affix: OF_PERCENT_FLAME3 + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-9.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_DRAWHEALTH3_C + Prefix: Restoring [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (25.0-50.0)% more HP/5.0s/monster within 50.0 meters (Up to 3) (named drawhealthx3) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCGETHIT_FULLHEAL_3_A_E + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFFLAME + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(4.0-6.0) fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFHTERAM3_1H + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_SHIELDBREAKER + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF, CROSSBOW] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER) + Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT) + + +Affix: OFLIGHTNING3_2H_2 + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESAVANT + Prefix: Savant [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET] + Effects: + (1.0-2.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) + +(15.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) + + +Affix: PETTRINKET_ARMOR_POISON + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-20.0) poison armor + + +Affix: OF_PROC_FIRESTORM_10_1H + Prefix: [ITEM] of the Fire Storm + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_CHAMP10_PROC_FULLHEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT) + + +Affix: OF_TL2_EXECUTE + Prefix: Paired [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-5.0)% more Execute Chance + + +Affix: OF_PERCENT_FLAME3_WANDS_1H_E + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEBATTLEMENTS + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (1.0-2.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) + + +Affix: OF_TL2_FUMBLECHANCE3 + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (9.0-9.0)% less chance to fumble + + +Affix: OF_PERCENT_FLAME3_A_E + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_PETHEALTH3_C + Prefix: Salving [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: MANA_ADDER + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(4.0-6.0) Mana (named MANA_ADDER MAX MANA) + + +Affix: TRINKET_ICE_BONUS5 + Prefix: [ITEM] of Chilling + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(40.0-40.0) ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: PETTAG_DEGRADE_ARMOR2 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Degrade enemy armor by (16-16) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFLEARNING_CHAMP10_TURNALIGNMENT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [POLEARM, STAFF, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT) + Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT) + + +Affix: OFLEARNING_CHAMP10_DOT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_DOT to owner (named RANDOMSLAYER_CHAMP10_DOT) + Add triggerable RANDOMSLAYER_CHAMP10_DOT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DOT_COUNT) + + +Affix: OFTHETHORN3 + Prefix: Avenging [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) + + +Affix: PETTRINKET_ARMOR_ICE3 + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(45.0-60.0) ice armor + + +Affix: PETTRINKET_ARMOR_ICE2 + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(30.0-40.0) ice armor + + +Affix: OFTHETHORN2 + Prefix: Avenging [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (17.0-23.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) + + +Affix: TRINKET_ICEDEFENSE5 + Prefix: [ITEM] of Warming + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(60.0-80.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) + + +Affix: PETTAG_DEGRADE_ARMOR3 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Degrade enemy armor by (24-24) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: PETTAG_TL2_RESIST_IMMOB100_A_E + Prefix: Liberating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (75.0-100.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_METEORSTRIKE_10_2H + Prefix: [ITEM] of Annihilation + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_FUMBLECHANCE3_1H + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_MISSILERANGE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE) + Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT) + + +Affix: PETTRINKET_DAMAGE_ELEC7_A_E + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) electric damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_FIREDEFENSE3_C + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_FUMBLECHANCE2 + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (6.0-6.0)% less chance to fumble + + +Affix: OFLEARNING_MONSTER25_DUALWIELD_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD) + Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT) + + +Affix: OFLEARNING_MONSTER250_DOT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_DOT to owner (named RANDOMSLAYER_MONSTER250_DOT) + Add triggerable RANDOMSLAYER_MONSTER250_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DOT_COUNT) + + +Affix: OF_ELECTRICDEFENSE + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(9.0-12.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_ATTRIB_STRENGTH3_1H_E + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETHORN + Prefix: Avenging [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (8.0-12.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) + + +Affix: PETTRINKET_DAMAGE_PHYS5 + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PERCENT_FLAME2 + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (4.0-6.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHEWIZARD2 + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(45.0-55.0) Mana stolen (named OFTHEWIZARD MANA STEAL) + + +Affix: OF_PROC_THUNDERSTROM_10_1H + Prefix: [ITEM] of Thunder + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_SHORTSTUN + Prefix: Stunning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HMELEE] + Effects: + Inflict on Hit: (5.0-5.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_DRAWMANA + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (1.5-1.5)% more Mana/5.0s/monster within 1.5 meters (Up to 3) (named drawmanax1) + + +Affix: OF_TL2_FEAR3_1H + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_POISON_BONUS5_A + Prefix: [ITEM] of Toxicity + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_ICEDEFENSE2 + Prefix: Warming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(18.0-24.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) + + +Affix: TRINKET_ELECTRIC_BONUS5 + Prefix: [ITEM] of Jolting + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(40.0-40.0) electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: PETTRINKET_DAMAGE_ELEC + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(7.0-10.0) electric damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_DRAWMANA3_C + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Mana/5.0s/monster within 15.0 meters (Up to 3) (named drawmanax3) (Uses LINEAR_GRAPH graph) + + +Affix: OFVENOM3_2H + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_ELECTRIC5 + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) electrical armor + + +Affix: OFLEARNING_MONSTER25_SPLASH + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_SPLASH to owner (named RANDOMSLAYER_MONSTER25_SPLASH) + Add triggerable RANDOMSLAYER_MONSTER25_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER25_SPLASH_COUNT) + + +Affix: OFLEARNING_MONSTER25_PROC_ZOMBIE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT) + + +Affix: OFLEARNING_MONSTER25_PROC_ZOMBIE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT) + + +Affix: OF_TL2_CHARGERATEBONUS3 + Prefix: Energizing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE] + Effects: + (9.0-9.0)% more charge rate + + +Affix: OFTHETHORN3_A_E + Prefix: Avenging [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (325.0-500.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SPLASH2_2H + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC3_C + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_STAT_DEXTERITY5_A + Prefix: [ITEM] of Swiftness + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(25-35) Dexterity (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_ZOMBIE_10 + Prefix: [ITEM] of Shadow + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1) + + +Affix: OF_TL2_RESIST_SLOW50_C + Prefix: [ITEM] of Momentum + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEBEAR2 + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE] + Effects: + +(12.0-16.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PERCENT_FLAME + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (2.0-3.0)% more fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER25_SHORTSTUN + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN) + Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT) + + +Affix: MANA_ADDER_2 + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(9.0-11.0) Mana (named MANA_ADDER_2 MAX MANA) + + +Affix: OFHTERAM3_2H + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_HEALTH_REGEN3_C + Prefix: Rejuvenating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(100.0-75.0) HP/Second (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_FIRESTORM_10_2H + Prefix: [ITEM] of the Fire Storm + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHESEEKER3_1H_E + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, HELMET, PISTOL, WAND] + Effects: + (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR2 + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(25.0-30.0) physical Armor + + +Affix: PETTRINKET_ARMOR_ELECTRIC7_A_E + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) electrical armor (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_EXECUTE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE to owner (named RANDOMSLAYER_CHAMP10_EXECUTE) + Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE_COUNT to owner (named RANDOMSLAYER_CHAMP10_EXECUTE_COUNT) + + +Affix: OFTHESOLDIER5 + Prefix: [ITEM] of the Soldier + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-4.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) + (7.0-9.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) + Degrade enemy armor by (10-15) on hit (named OFTHESOLDIER DEGRADE ARMOR) + (7.0-9.0)% more Cast Speed + + +Affix: OF_ATTRIB_DEXTERITY2 + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(65-80) Dexterity (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_PETHEALTH2 + Prefix: Salving [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (10.0-10.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFTHESOLDIER5_1H_E + Prefix: [ITEM] of the Soldier + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_BLINDING2 + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND] + Effects: + Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) + + +Affix: OFLEARNING_MONSTER25_TANGLE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_TANGLE to owner (named RANDOMSLAYER_MONSTER25_TANGLE) + Add triggerable RANDOMSLAYER_MONSTER25_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER25_TANGLE_COUNT) + + +Affix: PETTRINKET_LIFESTEAL_MASTER7 + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(145.0-167.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OFLEARNING_MONSTER25_IMMOB + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [PISTOL, RIFLE, WAND] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_IMMOB to owner (named RANDOMSLAYER_MONSTER25_IMMOB) + Add triggerable RANDOMSLAYER_MONSTER25_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER25_IMMOB_COUNT) + + +Affix: PETTRINKET_THORNS5_FIRE + Prefix: Fire-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% fire damage reflected + + +Affix: TRINKET_POISONDEFENSE5_A + Prefix: [ITEM] of Curing + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_TL2_DAMAGEOVERTIME3_2H_2 + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_BLINDING3 + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND] + Effects: + Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) + + +Affix: OF_TL2_PETHEALTH3 + Prefix: Salving [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (15.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OF_TL2_FUMBLECHANCE3_2H + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_METEORSTRIKE_10_1H + Prefix: [ITEM] of Annihilation + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_MONSTER25_PROC_STROMCLAW_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT) + + +Affix: OF_ATTRIB_DEXTERITY3 + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(100-120) Dexterity (named OFFLAME DAMAGE BONUS) + + +Affix: OF_POISONDEFENSE3_A_E + Prefix: Restorative [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR3 + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(38.0-45.0) physical Armor + + +Affix: OFLEARNING_MONSTER25_MISSILERANGE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE) + Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT) + + +Affix: MANA_ADDER_3 + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(13.0-17.0) Mana (named MANA_ADDER_3 MAX MANA) + + +Affix: TRINKET_ICEPERCENT_DEFENSE5_A + Prefix: [ITEM] of Warming + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OFTHEBEAR3 + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE] + Effects: + +(18.0-24.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_SPLASH5 + Prefix: [ITEM] of Carnage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF] + Effects: + (75.0-75.0)% more Damage to Secondary Targets + + +Affix: OF_PROC_THUNDERSTROM_10_2H + Prefix: [ITEM] of Thunder + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_PERCENT_POISON3_WANDS + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (7.0-9.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER25_TANGLE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_TANGLE to owner (named RANDOMSLAYER_MONSTER25_TANGLE) + Add triggerable RANDOMSLAYER_MONSTER25_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER25_TANGLE_COUNT) + + +Affix: PETTRINKET_LIFESTEAL7_A_E + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(300.0-500.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_FEAR3_2H + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CHARGERATEBONUS2 + Prefix: Energizing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE] + Effects: + (6.0-6.0)% more charge rate + + +Affix: OFLEARNING_CHAMP10_SHORTSTUN_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN) + Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT) + + +Affix: OF_TL2_FEAR5 + Prefix: [ITEM] of Terror + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) + + +Affix: OF_PERCENT_ALL2_WANDS + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (3.0-3.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_SHIELDBREAKER_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER) + Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT) + + +Affix: OF_TL2_CRITICALDAMAGE3 + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (30.0-30.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTRINKET_ARMOR_ELECTRIC7_A + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) electrical armor (Uses Linear_Graph graph) + + +Affix: OFRESISTANCE5 + Prefix: [ITEM] of Resistance + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(20.0-20.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(20.0-20.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(20.0-20.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(20.0-20.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: OF_TL2_CRITICALDAMAGE + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_DAMAGEPCT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT) + Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT) + + +Affix: OF_PERCENT_ICE3 + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-9.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: PETTRINKET_HEALTHANDMANA7_A_E + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(750.0-1000.0) Max HP (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_HEALTH_REGEN + Prefix: Rejuvenating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + +(0.3-0.3) HP/Second + + +Affix: PETTAG_CRIT_CHANCE5_A_E + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_METEORSTRIKE_10_1H_E + Prefix: [ITEM] of Annihilation + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_POISONDEFENSE2 + Prefix: Restorative [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(18.0-24.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) + + +Affix: OFTHEVAMPIRE3_1H_E + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_PROC_ZOMBIE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT) + + +Affix: OF_TL2_PETDAMAGE3 + Prefix: Commanding [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (15.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFTHEMULE + Prefix: Intractable [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR] + Effects: + -10.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) + + +Affix: OFLEARNING_MONSTER250_KNOCKBACK + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, RIFLE, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK) + Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT) + + +Affix: OF_PERCENT_ICE3_WANDS + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (7.0-9.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_PERCENT_POISON2 + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (4.0-6.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFICE3 + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(13.0-17.0) ice damage (named OFICE DAMAGE BONUS) + + +Affix: OFLIGHTNING5 + Prefix: [ITEM] of Lightning + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(21.0-29.0) electric damage (named OFLIGHTNING DAMAGE BONUS) + + +Affix: PETTRINKET_LIFESTEAL_MASTER5 + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(145.0-167.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OF_TL2_SPLASH + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF] + Effects: + (15.0-15.0)% more Damage to Secondary Targets + + +Affix: OFLEARNING_CHAMP10_KNOCKBACK_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK) + Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT) + + +Affix: OF_TL2_HEALTH_REGEN5 + Prefix: [ITEM] of Rejuvenation + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + +(1.5-0.2) HP/Second + + +Affix: OFICE3_1H_E + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEDRAKE + Prefix: [ITEM] of the Drake + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [GLOVES] + Effects: + +(10.0-15.0) fire damage (named OFTHEDRAKE DAMAGE BONUS) + +(10.0-15.0) fire armor (named OFTHEDRAKE FIRE DEFENSE) + +(10.0-15.0) Mana stolen + + +Affix: OFICE2 + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(9.0-11.0) ice damage (named OFICE DAMAGE BONUS) + + +Affix: OF_PERCENT_POISON3 + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-9.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: TRINKET_ELECTRICPERCENT_DEFENSE5 + Prefix: [ITEM] of Insulating + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: TRINKET_STAT_MAGIC5_A + Prefix: [ITEM] of Focus + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(25-35) Focus (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: PETTRINKET_DAMAGE_POIS + Prefix: Virulent [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(7.0-10.0) poison damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTRINKET_ARMOR + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(10.0-15.0) physical Armor + + +Affix: OF_TL2_PETDAMAGE2 + Prefix: Commanding [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (10.0-10.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: PETTRINKET_DAMAGE_PHYS7_A + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph) + + +Affix: OFLEARNING_CHAMP10_IMMOB + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [PISTOL, RIFLE, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_IMMOB to owner (named RANDOMSLAYER_CHAMP10_IMMOB) + Add triggerable RANDOMSLAYER_CHAMP10_IMMOB_COUNT to owner (named RANDOMSLAYER_CHAMP10_IMMOB_COUNT) + + +Affix: OF_POISONDEFENSE3 + Prefix: Restorative [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(27.0-36.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) + + +Affix: OF_TL2_DAMAGEOVERTIME3_1H + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEBEAR3_1H_E + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_FIRE_BONUS5 + Prefix: [ITEM] of Burning + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(40.0-40.0) fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: PETTRINKET_HEALTHANDMANA7_A + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(750.0-1000.0) Max HP (Uses Linear_Graph graph) + + +Affix: TRINKET_FIREDEFENSE5_A + Prefix: [ITEM] of Cooling + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_TL2_HEALTH_REGEN3_A + Prefix: Rejuvenating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(100.0-75.0) HP/Second (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESEEKER5 + Prefix: [ITEM] of the Lucky + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [HELMET] + Effects: + (4.0-5.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) + + +Affix: OFTHESAVAGE3_1H + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_EXECUTE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE to owner (named RANDOMSLAYER_MONSTER25_EXECUTE) + Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER25_EXECUTE_COUNT) + + +Affix: OF_TL2_RESIST_SLOW50_A + Prefix: [ITEM] of Momentum + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE2 + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (4.0-6.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_PERCENT_ELECTRIC3_A + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_ZOMBIE_10_1H_E + Prefix: [ITEM] of Shadow + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTRINKET_RESISTALL7_A + Prefix: Resisting [ITEM] + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(50.0-75.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph) + +(50.0-75.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses LINEAR_GRAPH graph) + +(50.0-75.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses LINEAR_GRAPH graph) + +(50.0-75.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_BLINDCLOUD_10 + Prefix: [ITEM] of Clouded Vision + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Level 1) + + +Affix: OFTHEOWL5 + Prefix: [ITEM] of Mystery + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(22.0-28.0) Mana (named OFTHEOWL MAX MANA) + + +Affix: TRINKET_STAT_DEFENSE5_A + Prefix: [ITEM] of Vitality + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(25-35) Vitality (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CRITICALDAMAGE2 + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (20.0-20.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHEMAGE5 + Prefix: [ITEM] of the Invoker + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [HELMET, STAFF, WAND] + Effects: + (13.0-17.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFTHEBEAR + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE] + Effects: + +(6.0-8.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTRINKET_ARMOR_ELECTRIC7 + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) electrical armor + + +Affix: OF_TL2_CHARGERATEBONUS5 + Prefix: [ITEM] of Energy + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, WEAPON] + Effects: + (15.0-15.0)% more charge rate + + +Affix: PETTRINKET_ARMOR_ELECTRIC3 + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(45.0-60.0) electrical armor + + +Affix: OFLEARNING_CHAMP10_IMMOB_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_IMMOB to owner (named RANDOMSLAYER_CHAMP10_IMMOB) + Add triggerable RANDOMSLAYER_CHAMP10_IMMOB_COUNT to owner (named RANDOMSLAYER_CHAMP10_IMMOB_COUNT) + + +Affix: OF_PERCENT_POISON3_A + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEELEPHANT3_A_E + Prefix: Healthy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(750.0-1000.0) Max HP (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SPLASH2 + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF] + Effects: + (30.0-30.0)% more Damage to Secondary Targets + + +Affix: OFLEARNING_CHAMP10_PROC_CHAOTICRIFT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT) + + +Affix: OFTHECHEETAH_C + Prefix: Brisk [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_FEAR3_1H_E + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph) + + +Affix: OFRESISTANCE + Prefix: [ITEM] of Resistance + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(7.0-7.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(7.0-7.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(7.0-7.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(7.0-7.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: OFTHECHEETAH5 + Prefix: [ITEM] of Speed + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (6.0-8.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) + + +Affix: OFTHESEEKER3_1H + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, HELMET, PISTOL, WAND] + Effects: + (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEWIZARD3_2H + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_MAGIC3_A + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_GLACIALSPIKE_10_1H + Prefix: [ITEM] of the Glacier + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_MONSTER250_MISSILERANGE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE) + Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT) + + +Affix: CLASS_BASED_D_3_2H_2 + Prefix: Cairnstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (4-8) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_POISON5_WANDS + Prefix: [ITEM] of Poison Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (12.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_SHIELDBREAKER + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF, CROSSBOW] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER) + Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT) + + +Affix: OFLEARNING_CHAMP10_MANASTEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL) + Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT) + + +Affix: OFLEARNING_MONSTER25_ATTACKSPEED_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED) + Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT) + + +Affix: OFLEARNING_MONSTER250_IMMOB + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [PISTOL, RIFLE, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_IMMOB to owner (named RANDOMSLAYER_MONSTER250_IMMOB) + Add triggerable RANDOMSLAYER_MONSTER250_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER250_IMMOB_COUNT) + + +Affix: OF_TL2_BLINDING5 + Prefix: [ITEM] of Blinding + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND] + Effects: + Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) + + +Affix: OFFLAME3_1H + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWHEALTH3_A_E + Prefix: Restoring [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (25.0-50.0)% more HP/5.0s/monster within 50.0 meters (Up to 3) (named drawhealthx3) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_STRENGTH3_C + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND3_2H_2 + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_FIRE_PERCENT5_A + Prefix: [ITEM] of Incineration + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_TL2_CHARGERATEBONUS3_C + Prefix: Energizing [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more charge rate (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWARMOR_PHYSICAL3_A_E + Prefix: Fortified [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (5.0-10.0)% less physical damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_PETHEALTH5 + Prefix: [ITEM] of Invigoration + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (25.0-25.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OF_PERCENT_POISON3_WANDS_2H + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETIGER3_1H_E + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_LIFESTEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL) + Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT) + + +Affix: OF_ATTRIB_DEXTERITY5 + Prefix: [ITEM] of Agility + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(170-200) Dexterity (named OFFLAME DAMAGE BONUS) + + +Affix: OFHTERAM3_1H_E + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS5_ELEC + Prefix: Electro-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% electric damage reflected + + +Affix: OF_TL2_MISSILERANGEBONUS4_1H_E + Prefix: [ITEM] of Range + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR5 + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(65.0-75.0) physical Armor + + +Affix: MANA_ADDER_5 + Prefix: [ITEM] of Wisdom + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(25.0-35.0) Mana (named MANA_ADDER_3 MAX MANA) (Uses Linear_Graph graph) + + +Affix: OFTHESAVANT5_A + Prefix: [ITEM] of the Savant + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + +(20.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEBEAR5 + Prefix: [ITEM] of Lethality + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE] + Effects: + +(30.0-40.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_SPLASH3 + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF] + Effects: + (50.0-50.0)% more Damage to Secondary Targets + + +Affix: PETTAG_DIRECT_SHOCK_PERCENT_20_A + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: OFLEARNING_MONSTER250_PROC_ZOMBIE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT) + + +Affix: OFTHEOWL + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(4.0-6.0) Mana (named OFTHEOWL MAX MANA) + + +Affix: OFLEARNING_CHAMP10_DOT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_DOT to owner (named RANDOMSLAYER_CHAMP10_DOT) + Add triggerable RANDOMSLAYER_CHAMP10_DOT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DOT_COUNT) + + +Affix: OFTHEMASTER3_1H_E + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_PROC_ZOMBIE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT) + + +Affix: OFTHEARCHER5_1H_E + Prefix: [ITEM] of the Archer + Minimum Level: 25 + Spawn Weight: 8 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_ELECTRIC2 + Prefix: Electric-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(30.0-40.0) electrical armor + + +Affix: OF_TL2_CRITICALDAMAGE5 + Prefix: [ITEM] of Violence + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (50.0-50.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTAG_DIRECT_SHOCK_PERCENT_10 + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: PETTAG_DIRECT_BURN_PERCENT_20 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 7 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (20.0-20.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHEMAGE2 + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, HELMET, STAFF, WAND] + Effects: + (5.0-7.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OF_TL2_FEAR3 + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (6.0-6.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) + + +Affix: PETTRINKET_DAMAGE_ICE7_A + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) ice damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph) + + +Affix: TRINKET_POISON_BONUS5 + Prefix: [ITEM] of Toxicity + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(40.0-40.0) poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OFTHETIGER3_2H + Prefix: Hasty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_DAMAGEPCT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT) + Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT) + + +Affix: OFTHEOWL2 + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(9.0-11.0) Mana (named OFTHEOWL MAX MANA) + + +Affix: OF_TL2_DUALWIELDBONUS3_1H_E + Prefix: Bifold [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Damage while Dual Wielding (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_DAMAGEPCT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT) + Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT) + + +Affix: OF_PERCENT_ICE5 + Prefix: [ITEM] of Ice Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (12.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_CHAMP10_ATTACKSPEED_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED) + Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT) + + +Affix: PETTAG_TL2_RESIST_IMMOB100_A + Prefix: Liberating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (75.0-100.0)% more resistance to Immobilize (named resist_immobilize) (Uses Linear_Graph graph) + + +Affix: OFTHESAVANT5_C + Prefix: [ITEM] of the Savant + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + +(20.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS7_ICE + Prefix: Ice-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% ice damage reflected + + +Affix: OFTHESEEKER2 + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET] + Effects: + (2.0-2.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) + + +Affix: PETTRINKET_ARMOR7 + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(65.0-75.0) physical Armor + + +Affix: OFTHESTORMS3_SH_E + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (18.0-25.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_LIFESTEAL + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(60.0-70.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OF_TL2_PETDAMAGE5 + Prefix: [ITEM] of Command + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (25.0-25.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFLEARNING_CHAMP10_KNOCKBACK + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, RIFLE, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK) + Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT) + + +Affix: PETTRINKET_ARMOR_ICE7_A_E + Prefix: Ice-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) ice armor (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC3_WANDS_2H_2 + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMAGE3_1H + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, WAND] + Effects: + (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CHARGERATEBONUS3_A + Prefix: Energizing [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more charge rate (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_LIFESTEAL_MASTER2 + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(50.0-66.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: PETTAG_DIRECT_FREEZE_PERCENT_05 + Prefix: Freezing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (5.0-5.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_HEALTH_REGEN2 + Prefix: Rejuvenating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + +(0.6-0.6) HP/Second + + +Affix: TRINKET_POISONPERCENT_DEFENSE5 + Prefix: [ITEM] of Curing + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% less poison Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OFLIGHTNING3 + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(13.0-17.0) electric damage (named OFLIGHTNING DAMAGE BONUS) + + +Affix: OF_ATTRIB_STRENGTH3_A + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFICE5 + Prefix: [ITEM] of Ice + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(21.0-29.0) ice damage (named OFICE DAMAGE BONUS) + + +Affix: OFLIGHTNING2 + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(9.0-11.0) electric damage (named OFLIGHTNING DAMAGE BONUS) + + +Affix: OF_TL2_HEALTH_REGEN3 + Prefix: Rejuvenating [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + +(0.9-0.9) HP/Second + + +Affix: PETTRINKET_LIFESTEAL_MASTER3 + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: PETTAG_DIRECT_FREEZE_PERCENT_10 + Prefix: Freezing [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_EXECUTE3_1H + Prefix: Paired [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_STRENGTH3_1H + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEBEAR3_2H + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_POISON5 + Prefix: [ITEM] of Poison Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (12.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_CHAMP10_CRIT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_CRIT to owner (named RANDOMSLAYER_CHAMP10_CRIT) + Add triggerable RANDOMSLAYER_CHAMP10_CRIT_COUNT to owner (named RANDOMSLAYER_CHAMP10_CRIT_COUNT) + + +Affix: OF_ATTRIB_MAGIC3_C + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (5.0-7.0)% physical damage reflected + + +Affix: OF_ICEDEFENSE3_A_E + Prefix: Warming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_POISONDEFENSE5 + Prefix: [ITEM] of Remedy + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(45.0-60.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) + + +Affix: OFTHESEEKER3 + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET] + Effects: + (3.0-3.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) + + +Affix: OFLEARNING_CHAMP10_DUALWIELD_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD) + Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT) + + +Affix: OF_PROC_STORMCLAW10 + Prefix: [ITEM] of Zapping + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Level 1) + + +Affix: OF_PERCENT_ICE5_WANDS + Prefix: [ITEM] of Ice Rage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (12.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHECHEETAH_A + Prefix: Brisk [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_POISON_WANDS + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (2.0-3.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHETURTLE3_A_E + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(100.0-150.0) physical Armor (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLIGHTNING + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(4.0-6.0) electric damage (named OFLIGHTNING DAMAGE BONUS) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND3_2H + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR7_A + Prefix: Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) physical Armor (Uses Linear_Graph graph) + + +Affix: OF_PERCENT_ALL3_WANDS_1H + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_TL2_SHORTSTUN5_A_E + Prefix: Frightening [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_PROC_CHAOTICRIFT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, STAFF, WAND, POLEARM] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT) + + +Affix: OF_TL2_SHORTSTUN3_2H + Prefix: Stunning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHEOWL3 + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(13.0-17.0) Mana (named OFTHEOWL MAX MANA) + + +Affix: PETTAG_DIRECT_BURN_PERCENT_20_A_E + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-20.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS7_POISON_A_E + Prefix: Poison-Spiked [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% poison damage reflected (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_POISON3_C + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_FEAR2 + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (4.0-4.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) + + +Affix: OFTHEMAGE3 + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET, STAFF, WAND] + Effects: + (8.0-10.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: PETTAG_DIRECT_SHOCK_PERCENT_05 + Prefix: Shocking [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (5.0-5.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHEMASTER3_2H + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ELECTRIC3_WANDS_2H + Prefix: Electric-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_SHIELDBREAKER_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER) + Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT) + + +Affix: OFLEARNING_CHAMP10_SHIELDBREAKER_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER) + Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT) + + +Affix: OF_TL2_SILENCE + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 1.0 seconds. + + +Affix: OF_TL2_SHIELDBREAK3_1H_E + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (30.0-50.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: OF_PROC_METEORSTRIKE_5 + Prefix: [ITEM] of the Meteor + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (5.0-5.0)% chance to cast WC_Meteor Strike on strike from target (named WC_Meteor Strike) (Level 1) + + +Affix: OFTHEBATTLEMENTS5 + Prefix: [ITEM] of Deflection + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (7.0-10.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFLEARNING_CHAMP10_MISSILERANGE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE) + Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT) + + +Affix: OF_PROC_GLACIALSPIKE_10_2H_2 + Prefix: [ITEM] of the Glacier + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHEMASTER3 + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-5.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFLEARNING_MONSTER25_DOT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_DOT to owner (named RANDOMSLAYER_MONSTER25_DOT) + Add triggerable RANDOMSLAYER_MONSTER25_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DOT_COUNT) + + +Affix: PETTRINKET_DAMAGE_ICE + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(7.0-10.0) ice damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_SPLASH + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_SPLASH to owner (named RANDOMSLAYER_MONSTER250_SPLASH) + Add triggerable RANDOMSLAYER_MONSTER250_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER250_SPLASH_COUNT) + + +Affix: PETTAG_CRIT_CHANCE + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (2.0-2.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFLEARNING_MONSTER250_MANASTEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL) + Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT) + + +Affix: OFTHEBATTLEMENTS3_SH + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (10.0-20.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_MAGIC2 + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(65-80) Focus (named OFFLAME DAMAGE BONUS) + + +Affix: OFHTERAM5 + Prefix: [ITEM] of the Ram + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [RANGED WEAPON] + Effects: + -60.0 knockback (named OFHTERAM KNOCK BACK EFFECT) + + +Affix: OF_TL2_MISSILERANGEBONUS4_2H + Prefix: [ITEM] of Range + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESAGE2 + Prefix: Sage [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, HELMET] + Effects: + (2.0-2.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: PETTRINKET_THORNS5 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% physical damage reflected + + +Affix: PETTRINKET_HEALTHANDMANA2 + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(6.0-8.0) Max HP + + +Affix: OF_TL2_DUALWIELDBONUS3 + Prefix: Bifold [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (11.0-13.0)% more Damage while Dual Wielding + + +Affix: PETTRINKET_DAMAGE_FIRE5 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) fire damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTRINKET_ARMOR_FIRE + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-20.0) fire armor + + +Affix: PETTAG_CRIT_CHANCE5_A + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: PETTAG_TL2_RESIST_SLOW100_A_E + Prefix: Momentous [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (75.0-100.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph) + + +Affix: TEST_SKILL + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(4.0-6.0) electric damage (named OFLIGHTNING DAMAGE BONUS) + + +Affix: OF_TL2_FEAR + Prefix: Creepy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (2.0-2.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) + + +Affix: OF_PERCENT_POISON3_WANDS_1H_E + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CRITICALDAMAGE3_2H + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_ICEPERCENT_DEFENSE5 + Prefix: [ITEM] of Warming + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_PROC_BLOODWASH_10_1H + Prefix: [ITEM] of Blood + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_PERCENT_POISON2_WANDS + Prefix: Poison-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (4.0-6.0)% more poison damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFVENOM + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(4.0-6.0) poison damage (named OFVENOM DAMAGE BONUS) + + +Affix: CLASS_BASED_A_2H_2 + Prefix: Magebane [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_PETDAMAGE3_A + Prefix: Commanding [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS7_FIRE_A + Prefix: Fire-Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (750.0-1000.0)% fire damage reflected (Uses Linear_Graph graph) + + +Affix: OFTHEWINDS + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR] + Effects: + (3.0-3.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFLEARNING_MONSTER25_KNOCKBACK + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, RIFLE, WAND] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK) + Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT) + + +Affix: PETTRINKET_DAMAGE_PHYS7_A_E + Prefix: Fanged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_DAMAGE_ELEC5 + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) electric damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHEARCHER + Prefix: Archer [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RANGED WEAPON] + Effects: + (2.0-2.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) + -20.0 knockback (named OFTHEARCHER KNOCK BACK) + (5.0-5.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) + + +Affix: OF_TL2_DUALWIELDBONUS2 + Prefix: Bifold [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (7.0-9.0)% more Damage while Dual Wielding + + +Affix: OF_ICEDEFENSE + Prefix: Warming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(9.0-12.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) + + +Affix: PETTRINKET_HEALTHANDMANA3 + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(9.0-11.0) Max HP + + +Affix: OFLEARNING_CHAMP10_CRIT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_CRIT to owner (named RANDOMSLAYER_CHAMP10_CRIT) + Add triggerable RANDOMSLAYER_CHAMP10_CRIT_COUNT to owner (named RANDOMSLAYER_CHAMP10_CRIT_COUNT) + + +Affix: OFTHESAGE3 + Prefix: Sage [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET] + Effects: + (3.0-3.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFTHESAVAGE3_2H_2 + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_TANGLE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_TANGLE to owner (named RANDOMSLAYER_MONSTER250_TANGLE) + Add triggerable RANDOMSLAYER_MONSTER250_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER250_TANGLE_COUNT) + + +Affix: OF_ATTRIB_MAGIC3 + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(100-120) Focus (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHEVAMPIRE3_2H + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_STAT_DEFENSE5 + Prefix: [ITEM] of Vitality + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(150-150) Vitality (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_ATTRIB_MAGIC3_1H_E + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHECHEETAH_A_E + Prefix: Brisk [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ICE3_WANDS_1H + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_DAMAGE_ICE5 + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) ice damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER25_DAMAGEPCT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT) + Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT) + + +Affix: OFTHEMASTER2 + Prefix: Skillful [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (2.0-2.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_HEALTH_REGEN3_A_E + Prefix: Rejuvenating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + +(100.0-75.0) HP/Second (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_ELECTRICDEFENSE5 + Prefix: [ITEM] of Insulating + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(60.0-80.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_TL2_BLINDING + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND] + Effects: + Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) + + +Affix: OF_TL2_EXECUTE5 + Prefix: [ITEM] of Duality + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (25.0-25.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_DUALWIELDBONUS3_1H + Prefix: Bifold [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more Damage while Dual Wielding (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_DAMAGE_FIRE7_A_E + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(100.0-150.0) fire damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHETURTLE3 + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(13.0-17.0) physical Armor (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFLIGHTNING3_1H_E + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_TURNALIGNMENT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [POLEARM, STAFF, WAND] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT) + Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT) + + +Affix: PETTRINKET_DAMAGE_ICE7 + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) ice damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PERCENT_ICE2_WANDS + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (4.0-6.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER25_PROC_FULLHEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND3 + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 3.0 seconds. + + +Affix: OFTHEMAGE3_1H_E + Prefix: Invoking [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [HELMET, WAND] + Effects: + (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEFENSE3_1H_E + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_FIREDEFENSE3_A_E + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_POISON2 + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(30.0-40.0) poison armor + + +Affix: OFTHEOWL3_A_E + Prefix: Mystical [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(35.0-50.0) Mana (named OFTHEOWL MAX MANA) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEFENSE5 + Prefix: [ITEM] of Fortification + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(170-200) Vitality (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_CHARGEDECAY5 + Prefix: [ITEM] of Grasping + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + (35.0-35.0)% less charge bar decay rate + + +Affix: OF_PERCENT_ALL3_WANDS + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (4.0-5.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHEARCHER5_2H + Prefix: [ITEM] of the Archer + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWARMOR3 + Prefix: Bolstered [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE] + Effects: + (3.0-3.0)% less all damage taken/monster within 3.0 meters (Up to 3) (Exclusive) + + +Affix: PETTRINKET_DAMAGE_ELEC7 + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) electric damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFLEARNING_CHAMP10_LIFESTEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL) + Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT) + + +Affix: OF_TL2_PETDAMAGE3_C + Prefix: Commanding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_SHIELDBREAKER + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF, CROSSBOW] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER) + Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT) + + +Affix: PETTAG_TL2_SHORTSTUN5 + Prefix: Frightening [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (25.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_CHARGEDECAY + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + (8.0-8.0)% less charge bar decay rate + + +Affix: PETTRINKET_ARMOR_FIRE3 + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(45.0-60.0) fire armor + + +Affix: PETTRINKET_THORNS5_ICE + Prefix: Ice-Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% ice damage reflected + + +Affix: OF_TL2_SHIELDBREAK3 + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM] + Effects: + (30.0-30.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: TRINKET_STAT_DEXTERITY5 + Prefix: [ITEM] of Swiftness + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(150-150) Dexterity (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: PROC_DEATHSTRIKE1 + Prefix: [ITEM] of Killing + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: OF_PERCENT_FLAME3_WANDS_2H_2 + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFRESISTANCE5_A_E + Prefix: [ITEM] of Resistance + No Level Range + Spawn Weight: 8 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(100.0-150.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph) + +(100.0-150.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses LINEAR_GRAPH graph) + +(100.0-150.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses LINEAR_GRAPH graph) + +(100.0-150.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_CHAMP10_DAMAGEPCT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT) + Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT) + + +Affix: PETTAG_CRIT_CHANCE5 + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (10.0-10.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_SHIELDBREAK2 + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM] + Effects: + (20.0-20.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: OFLEARNING_MONSTER250_DUALWIELD_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD) + Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT) + + +Affix: PETTRINKET_ARMOR_FIRE2 + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(30.0-40.0) fire armor + + +Affix: OFFLAME5 + Prefix: [ITEM] of Fire + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(21.0-29.0) fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_DRAWARMOR2 + Prefix: Bolstered [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, NECKLACE] + Effects: + (2.0-2.0)% less all damage taken/monster within 2.0 meters (Up to 3) (Exclusive) + + +Affix: OF_PROC_BLINDCLOUD_10_1H + Prefix: [ITEM] of Clouded Vision + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTRINKET_DAMAGE_FIRE7 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(40.0-50.0) fire damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: PETTRINKET_ARMOR_POISON3 + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(45.0-60.0) poison armor + + +Affix: OFLEARNING_MONSTER250_TANGLE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_TANGLE to owner (named RANDOMSLAYER_MONSTER250_TANGLE) + Add triggerable RANDOMSLAYER_MONSTER250_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER250_TANGLE_COUNT) + + +Affix: PETTRINKET_THORNS7 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (30.0-35.0)% physical damage reflected + + +Affix: TRINKET_ELECTRIC_PERCENT5 + Prefix: [ITEM] of Shock + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% more electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND2 + Prefix: Silencing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 2.0 seconds. + + +Affix: OF_PERCENT_ICE + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (2.0-3.0)% more ice damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_CRIT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_CRIT to owner (named RANDOMSLAYER_MONSTER250_CRIT) + Add triggerable RANDOMSLAYER_MONSTER250_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER250_CRIT_COUNT) + + +Affix: PETTRINKET_RESISTALL + Prefix: Resisting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(5.0-5.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) + +(5.0-5.0) ice armor (named OFRESISTANCE FIRE DEFENSE) + +(5.0-5.0) fire armor (named OFRESISTANCE ICE DEFENSE) + +(5.0-5.0) electrical armor (named OFRESISTANCE POISON DEFENSE) + + +Affix: OF_TL2_MISSILERANGEBONUS2 + Prefix: Long Range [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Effects: + +(1.0-1.0) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: OFLEARNING_MONSTER250_EXECUTE + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE to owner (named RANDOMSLAYER_MONSTER250_EXECUTE) + Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER250_EXECUTE_COUNT) + + +Affix: PETTAG_TL2_SHIELDBREAKER5 + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (100.0-100.0)% more chance to break shields (named unique_shieldbreak) + + +Affix: OF_ATTRIB_STRENGTH3_2H_2 + Prefix: Mighty [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_FIRE7_A_E + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) fire armor (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ALL5 + Prefix: [ITEM] of the Spectrum + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (5.0-5.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHETURTLE2 + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(9.0-11.0) physical Armor (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFLEARNING_MONSTER250_SHORTSTUN + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN) + Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT) + + +Affix: PETTAG_DIRECT_POISON_PERCENT_20 + Prefix: Poisoning [ITEM] + No Level Range + Spawn Weight: 7 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (20.0-20.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_TL2_PETHEALTH + Prefix: Salving [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS] + Effects: + (5.0-5.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: PETTAG_DIRECT_POISON_PERCENT_20_A + Prefix: Poisoning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-20.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: OFTHEBATTLEMENTS3 + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (5.0-6.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) + + +Affix: OF_TL2_EXECUTE2 + Prefix: Paired [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-10.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHEWIZARD3_2H_2 + Prefix: Draining [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_CHARGERATEBONUS3_A_E + Prefix: Energizing [ITEM] + Minimum Level: 25 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more charge rate (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER250_CRIT_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_CRIT to owner (named RANDOMSLAYER_MONSTER250_CRIT) + Add triggerable RANDOMSLAYER_MONSTER250_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER250_CRIT_COUNT) + + +Affix: PETTRINKET_DAMAGE_ICE2 + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(14.0-20.0) ice damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFHTERAM + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RANGED WEAPON] + Effects: + -15.0 knockback (named OFHTERAM KNOCK BACK EFFECT) + + +Affix: OFTHEMASTER5 + Prefix: [ITEM] of Skill + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (6.0-8.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_ATTRIB_MAGIC3_2H + Prefix: Adept [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHESAVAGE + Prefix: Demolishing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Degrade enemy armor by (3-5) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFHTERAM3 + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RANGED WEAPON] + Effects: + -45.0 knockback (named OFHTERAM KNOCK BACK EFFECT) + + +Affix: OF_PROC_ACIDRAIN_10_2H + Prefix: [ITEM] of Acid Rain + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTRINKET_DAMAGE_FIRE3 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(24.0-30.0) fire damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PROCKILL_FULLHEAL_3_1H_E + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_DUALWIELDBONUS5 + Prefix: [ITEM] of Re-Doubling + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (18.0-22.0)% more Damage while Dual Wielding + + +Affix: OFTHEWINDS3_C + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (10.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_MAGICFIND5_A + Prefix: [ITEM] of Luck + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more Magic Find (named TRINKET_MAGICFIND PERCENT MAGICAL DROP) (Uses Linear_Graph graph) + + +Affix: PETTRINKET_THORNS3 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (17.0-21.0)% physical damage reflected + + +Affix: OF_TL2_FUMBLECHANCE3_2H_2 + Prefix: Precise [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_POISON7 + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) poison armor + + +Affix: OFTHETHORN3_C + Prefix: Avenging [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (325.0-500.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_STORMCLAW10_1H + Prefix: [ITEM] of Zapping + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHESOLDIER5_2H + Prefix: [ITEM] of the Soldier + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph) + Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph) + (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_SHIELDBREAK3_1H + Prefix: Shieldsplitter [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (30.0-50.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: PETTRINKET_DAMAGE_ELEC2 + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(14.0-20.0) electric damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_PERCENT_ALL3_A + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + (8.0-12.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEMULE3_A_E + Prefix: Intractable [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEXTERITY3_1H_E + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_BLINDING3_2H + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_FIRE7 + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) fire armor + + +Affix: OF_PROC_FIRESTORM_10_2H_2 + Prefix: [ITEM] of the Fire Storm + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTRINKET_LIFESTEAL_MASTER + Prefix: Synergistic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(20.0-30.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: PETTRINKET_DAMAGE_ELEC3 + Prefix: Juiced [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(24.0-30.0) electric damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFLEARNING_MONSTER250_SHORTSTUN_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN) + Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT) + + +Affix: OFTHESAGE5 + Prefix: [ITEM] of the Sage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [HELMET] + Effects: + (5.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: PETTRINKET_THORNS2 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (11.0-14.0)% physical damage reflected + + +Affix: OF_PERCENT_ICE3_WANDS_1H_E + Prefix: Ice-Surge [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_HEALTHANDMANA5 + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-20.0) Max HP + + +Affix: OF_PROCKILL_METEORSTRIKE_10 + Prefix: [ITEM] of Annihilation + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-10.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Level 1) + + +Affix: PETTRINKET_DAMAGE_FIRE2 + Prefix: Burning [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(14.0-20.0) fire damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_BLINDING3_1H_E + Prefix: Blinding [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph) + + +Affix: OFLEARNING_MONSTER25_LIFESTEAL_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL) + Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT) + + +Affix: OF_ATTRIB_MAGIC5 + Prefix: [ITEM] of the Mage + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(170-200) Focus (named OFFLAME DAMAGE BONUS) + + +Affix: OFHTERAM2 + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RANGED WEAPON] + Effects: + -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) + + +Affix: TRINKET_POISON_PERCENT5 + Prefix: [ITEM] of Poisoning + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% more poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OF_PROCGETHIT_FULLHEAL_3_C + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFICE + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(4.0-6.0) ice damage (named OFICE DAMAGE BONUS) + + +Affix: OF_PROC_ACIDRAIN_10_2H_2 + Prefix: [ITEM] of Acid Rain + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_MONSTER25_IMMOB_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_IMMOB to owner (named RANDOMSLAYER_MONSTER25_IMMOB) + Add triggerable RANDOMSLAYER_MONSTER25_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER25_IMMOB_COUNT) + + +Affix: OFLEARNING_MONSTER25_PROC_CHAOTICRIFT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CROSSBOW, STAFF, WAND, POLEARM] + Can't Spawn On: [MAGIC] + Effects: + Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT) + Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT) + + +Affix: OFLEARNING_CHAMP10_PROC_CHAOTICRIFT + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, STAFF, WAND, POLEARM] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL) + Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT) + + +Affix: PETTRINKET_DAMAGE_ICE3 + Prefix: Frozen [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(24.0-30.0) ice damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OF_TL2_SPLASH2_1H_E + Prefix: Slashing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD] + Effects: + (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_FLAME3_WANDS_1H + Prefix: Fire-Surge [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEBATTLEMENTS2 + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (3.0-4.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) + + +Affix: OF_TL2_EXECUTE3 + Prefix: Paired [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (15.0-15.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHETURTLE5 + Prefix: [ITEM] of the Castle + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(21.0-29.0) physical Armor (named OFTHETURTLE ARMOR BONUS) + + +Affix: OF_PERCENT_ALL2 + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL] + Can't Spawn On: [COLLAR, STUD] + Effects: + (2.0-2.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OF_PROC_THUNDERSTROM_10_1H_E + Prefix: [ITEM] of Thunder + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_CRITICALDAMAGE3_2H_2 + Prefix: Brutal [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROCKILL_ZOMBIE_10_2H + Prefix: [ITEM] of Shadow + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OF_TL2_DRAWHEALTH + Prefix: Restoring [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES] + Effects: + (1.0-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 3) (named drawhealthx1) + + +Affix: PETTAG_TL2_SHIELDBREAKER2 + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (40.0-40.0)% more chance to break shields (named unique_shieldbreak) + + +Affix: PETTAG_DIRECT_FREEZE_PERCENT_20_A + Prefix: Freezing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-20.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph) + + +Affix: OF_TL2_SILENCE_STAFFANDWAND5 + Prefix: [ITEM] of Silence + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + Inflict on Hit: (100.0-100.0)% chance to Silence for 5.0 seconds. + + +Affix: OF_ELECTRICDEFENSE3_A_E + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(75.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEVAMPIRE + Prefix: Vampiric [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(65.0-85.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) + + +Affix: OF_PROCGETHIT_FULLHEAL_3_A + Prefix: Regenerating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFTHESTORMS3_SH + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (18.0-25.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_THORNS5_A + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (325.0-500.0)% physical damage reflected (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ALL3_WANDS_2H_2 + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: TRINKET_POISON_PERCENT5_A + Prefix: [ITEM] of Poisoning + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (7.0-10.0)% more poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph) + + +Affix: OF_ATTRIB_DEFENSE3 + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(100-120) Vitality (named OFFLAME DAMAGE BONUS) + + +Affix: OF_TL2_CHARGEDECAY3 + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + (24.0-24.0)% less charge bar decay rate + + +Affix: PETTRINKET_HEALTHANDMANA7 + Prefix: Invigorating [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(15.0-20.0) Max HP + + +Affix: OF_PROC_STORMCLAW10_2H_2 + Prefix: [ITEM] of Zapping + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTAG_TL2_SHORTSTUN3 + Prefix: Frightening [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (15.0-15.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_ATTRIB_DEXTERITY + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(30-40) Dexterity (named OFFLAME DAMAGE BONUS) + + +Affix: OFFLAME2 + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + +(9.0-11.0) fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFFLAME3_1H_E + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_DRAWARMOR5 + Prefix: [ITEM] of the Citadel + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, NECKLACE] + Effects: + (5.0-5.0)% less all damage taken/monster within 5.0 meters (Up to 3) (Exclusive) + + +Affix: OF_TL2_SHIELDBREAK5 + Prefix: [ITEM] of Shieldbreaking + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM] + Effects: + (50.0-50.0)% more chance to break shields (named sheildbreakaffix) + + +Affix: OFLEARNING_MONSTER250_LIFESTEAL + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL) + Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT) + + +Affix: OF_ATTRIB_DEXTERITY3_2H + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50-70) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTRINKET_ARMOR_FIRE5 + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) fire armor + + +Affix: OF_PROCKILL_FULLHEAL_3_1H + Prefix: Engulfing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: PETTAG_CRIT_CHANCE3 + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (6.0-6.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHESEEKER + Prefix: Lucky [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [HELMET] + Effects: + (1.0-1.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) + + +Affix: TRINKET_ICE_PERCENT5 + Prefix: [ITEM] of Freezing + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% more ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OFLEARNING_MONSTER250_PROC_STROMCLAW + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, 1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW) + Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT) + + +Affix: OF_PROC_BLOODWASH_10_1H_E + Prefix: [ITEM] of Blood + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_CHAMP10_TANGLE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_TANGLE to owner (named RANDOMSLAYER_CHAMP10_TANGLE) + Add triggerable RANDOMSLAYER_CHAMP10_TANGLE_COUNT to owner (named RANDOMSLAYER_CHAMP10_TANGLE_COUNT) + + +Affix: OFICE3_2H + Prefix: Icy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_CRIT_CHANCE2 + Prefix: Vicious [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (4.0-4.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OF_PERCENT_ALL3_C + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (8.0-12.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFLIGHTNING3_1H + Prefix: Charged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_PROC_STORMCLAW10_A_E + Prefix: Arcing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFFLAME3 + Prefix: Fiery [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(13.0-17.0) fire damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHETHORN3_A + Prefix: Avenging [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (325.0-500.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) (Uses LINEAR_GRAPH graph) + + +Affix: PETTAG_TL2_SHORTSTUN2 + Prefix: Frightening [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Inflict on Hit: (10.0-10.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) + + +Affix: OFTHESTORMS + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (6.0-6.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: PETTRINKET_ARMOR_POISON5 + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(80.0-100.0) poison armor + + +Affix: OF_TL2_CHARGEDECAY2 + Prefix: Grasping [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + (16.0-16.0)% less charge bar decay rate + + +Affix: OF_ATTRIB_DEFENSE3_3 + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(25-35) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_ATTRIB_DEFENSE2 + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(65-80) Vitality (named OFFLAME DAMAGE BONUS) + + +Affix: PETTRINKET_ARMOR_POISON7_A_E + Prefix: Poison-Armored [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) poison armor (Uses LINEAR_GRAPH graph) + + +Affix: OFTHEWINDS3_A + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Effects: + (10.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OFVENOM3_2H_2 + Prefix: Venomous [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PROC_BLINDCLOUD_10_1H_E + Prefix: [ITEM] of Clouded Vision + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1) + + +Affix: OFLEARNING_CHAMP10_SHORTSTUN + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN) + Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT) + + +Affix: PETTRINKET_LIFESTEAL7_A + Prefix: Feasting [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(300.0-500.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses Linear_Graph graph) + + +Affix: TRINKET_FIRE_PERCENT5 + Prefix: [ITEM] of Incineration + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR_ELEMENTAL, TRINKET] + Can't Spawn On: [COLLAR, STUD] + Effects: + (10.0-10.0)% more fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: PETTRINKET_ARMOR_FIRE7_A + Prefix: Fire-Armored [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + +(75.0-100.0) fire armor (Uses Linear_Graph graph) + + +Affix: PETTAG_DEGRADE_ARMOR + Prefix: Savage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + Degrade enemy armor by (8-8) on hit (named OFTHESAVAGE DEGRADE ARMOR) + + +Affix: OFLEARNING_MONSTER250_KNOCKBACK_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK) + Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT) + + +Affix: OFTHEBULL + Prefix: Slamming [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [MELEE] + Effects: + -10.0 knockback (named OFTHEBULL KNOCK BACK EFFECT) + + +Affix: PETTAG_TL2_SHIELDBREAKER3 + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (60.0-60.0)% more chance to break shields (named unique_shieldbreak) + + +Affix: OF_ATTRIB_DEFENSE3_1H + Prefix: Fortified [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + +(25-35) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_PERCENT_ALL5_WANDS + Prefix: [ITEM] of the Spectrum + No Level Range + Spawn Weight: 5 + Occupies no slots + Spawns On: [STAFF, WAND] + Effects: + (7.0-8.0)% more all damage (named OFFLAME DAMAGE BONUS) + + +Affix: OFTHEBATTLEMENTS3_SH_E + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [SHIELD] + Effects: + (10.0-20.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph) + + +Affix: OF_TL2_MISSILERANGEBONUS4 + Prefix: [ITEM] of Range + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Effects: + +(2.0-2.0) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) + + +Affix: PETTAG_ATTACK_SPEED5_A + Prefix: Agitating [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [COLLAR, STUD] + Effects: + (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses Linear_Graph graph) + + +Affix: OFLEARNING_CHAMP10_EXECUTE_1H + Prefix: Augmented [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE to owner (named RANDOMSLAYER_CHAMP10_EXECUTE) + Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE_COUNT to owner (named RANDOMSLAYER_CHAMP10_EXECUTE_COUNT) + + +Affix: OF_TL2_DRAWARMOR + Prefix: Bolstered [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, NECKLACE] + Effects: + (1.0-1.0)% less all damage taken/monster within 1.0 meters (Up to 3) (Exclusive) + + +Affix: OF_PERCENT_ALL3 + Prefix: Prismatic [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (3.0-3.0)% more all damage (named OFFLAME DAMAGE BONUS) -File Group 'MEMM2' starting Affix: ELEC2 Prefix: Resonant [ITEM] @@ -18427,8 +36760,8 @@ Affix: CLASS_BASED_D_A Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: THORNS_POIS3 @@ -18448,7 +36781,7 @@ Affix: DMG_PROC_ICE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1) + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) Affix: DMG_PROC_ELEC1 @@ -18458,7 +36791,7 @@ Affix: DMG_PROC_ELEC1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1) + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) Affix: WEAPON_MAT12 @@ -18480,7 +36813,7 @@ Affix: CLASS_BASED_B_1 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) @@ -18629,7 +36962,7 @@ Affix: DMG_PROC_FIRE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1) + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) Affix: THORNS_POIS2 @@ -18766,7 +37099,7 @@ Affix: DMG_PROC_ELEC2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) Affix: DMG_PROC_ICE2 @@ -18776,7 +37109,7 @@ Affix: DMG_PROC_ICE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) Affix: CLASS_BASED_D_B @@ -18786,8 +37119,8 @@ Affix: CLASS_BASED_D_B Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) Affix: WEAPON_MAT11 @@ -18957,7 +37290,7 @@ Affix: DMG_PROC_FIRE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) Affix: THORNS_POIS1 @@ -18977,8 +37310,8 @@ Affix: CLASS_BASED_D_C Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: DODGE4 @@ -19701,7 +38034,7 @@ Affix: FAME1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph) + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) Affix: DMG_PHYS_POIS_RANGE5 @@ -19842,7 +38175,7 @@ Affix: FAME3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph) + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) Affix: RED_PHYS_POIS_RANGE5 @@ -19937,7 +38270,7 @@ Affix: FAME2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph) + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) Affix: PET_BUFF11 @@ -20370,7 +38703,5243 @@ Affix: FAME4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph) + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) + + +Affix: BOOTS9 + Prefix: Tracker's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS9) (Uses PERCENT graph) + +(25-60) Dexterity (named BOOTS9) + + +Affix: ARM_BONUS_STUNRES3 + Prefix: Armadillo's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (10.0-20.0)% more Stun resistance (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) + (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_MAG1 + Prefix: Mana Forged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS_MAG1) + +(50-100) Focus (named ARMOR_STATS_MAG1) + + +Affix: CLASS_BASED_A_4 + Prefix: Spirit-Slayer [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, PISTOL] + Effects: + Inflict on Hit: (15.0-25.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) + (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC4 + Prefix: Razor-Edge [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF] + Effects: + +(8.0-18.0) physical damage (named DMG_BONUS_MISC4) + Inflict on Hit: Does (4-8) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) + + +Affix: WEAPON_MAT7 + Prefix: Caermic [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) fire damage (named WEAPON_MAT7) + Inflict on Hit: (5.0-15.0)% chance to Burn for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph) + + +Affix: CAST_SPEED3 + Prefix: Spell-Striker's [ITEM] + Minimum Level: 9 + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] + Effects: + (10.0-15.0)% more Cast Speed (named CAST_SPEED3) (Uses PERCENT graph) + + +Affix: ATK_SPEED1 + Prefix: Feral [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph) + + +Affix: PROC_CASTSPED1 + Prefix: Savant's [ITEM] + Minimum Level: 15 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] + Effects: + (1.0-5.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) + + +Affix: THORNS_ICE2 + Prefix: Polar [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% ice damage reflected (named THORNS_ICE2) + + +Affix: PET_BUFF6 + Prefix: Disciple's [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF6) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF6) (Uses PERCENT graph) + + +Affix: BOOTS4 + Prefix: Forgeworked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS4) (Uses PERCENT graph) + (2.0-4.0)% less fire Damage Taken (named BOOTS4) (Uses PERCENT graph) + + +Affix: HP_PERCENT1 + Prefix: [ITEM] of the Beast + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (1.0-5.0)% more HP (named HP_PERCENT1) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY2 + Prefix: Infused [ITEM] + Minimum Level: 12 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (4.0-10.0)% less charge bar decay rate (named CHARGE_DECAY2) (Uses PERCENT graph) + + +Affix: RING_MAT3 + Prefix: Astralite [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + Inflict on Hit: (5.0-10.0)% chance to freeze enemies (named RING_MAT3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% chance to shock enemies (named RING_MAT3) (Uses PERCENT graph) + + +Affix: ARMOR_BONUS_MAGIC1 + Prefix: Ivory [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (1.0-5.0)% more electric Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) + (1.0-5.0)% more ice Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) + (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) + + +Affix: ITEM_REQ1 + Prefix: Guide's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF] + Effects: + +(2-5) item requirements (named ITEM_REQ1) + + +Affix: DEX_VIT1 + Prefix: Ranger's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, BELT, BOW] + Effects: + +(50-100) Vitality (named DEX_VIT1) + +(50-100) Dexterity (named DEX_VIT1) + + +Affix: HP3 + Prefix: Sanguine [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(15.0-20.0) Max HP (named HP3) + + +Affix: PROC_MANACOST1 + Prefix: Auger's [ITEM] + Minimum Level: 15 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] + Effects: + (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) + + +Affix: CRIT_DMG_CHANCE3 + Prefix: Sinister [ITEM] + Minimum Level: 15 + Spawn Weight: 4 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (25.0-40.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) + (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) + + +Affix: ARMOR_MAT3 + Prefix: Blood Steel [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_MAT3) + (1.0-5.0)% more HP (named ARMOR_MAT3) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE4 + Prefix: [ITEM] of Decimation + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (40.0-60.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_2 + Prefix: Deepwater [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (0.3-0.5)% more Mana/5.0s/monster within 0.5 meters (Up to 1) (named CLASS_BASED_P_2) (Uses PERCENT graph) + (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph) + + +Affix: CLASS_BASED3 + Prefix: Sureshot [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] + Effects: + Inflict on Hit: (20.0-30.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses PERCENT graph) + (15.0-25.0)% more Critical Damage (named CLASS_BASED3) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW5 + Prefix: Frost Covered [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) + + +Affix: DEX1 + Prefix: Hawk's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(25-50) Dexterity (named DEX1) + + +Affix: PROC_KILLMP3 + Prefix: [ITEM] of Devouring + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph) + + +Affix: PROC_KILLMP2 + Prefix: [ITEM] of Soulcatching + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW4 + Prefix: Adamantine Studded [ITEM] + Minimum Level: 25 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (15.0-20.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses PERCENT graph) + + +Affix: STR4 + Prefix: Titan's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(175-200) Strength (named STR4) + + +Affix: CLASS_BASED2 + Prefix: Trueshot [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] + Effects: + (4.0-8.0)% more Critical Chance (named CLASS_BASED2) (Uses PERCENT graph) + (5.0-10.0)% less chance to fumble (named CLASS_BASED2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_3 + Prefix: Empyreal [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (0.8-1.5)% more physical damage taken/monster within 1.5 meters (Up to 1) (named CLASS_BASED_P_3) (Uses PERCENT graph) + (5.0-10.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses PERCENT graph) + + +Affix: ALL_STATS4 + Prefix: [ITEM] of the Planes + Minimum Level: 45 + Spawn Weight: 5 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(150-250) Vitality (named ALL_STATS4) + +(150-250) Focus (named ALL_STATS4) + +(150-250) Strength (named ALL_STATS4) + +(150-250) Dexterity (named ALL_STATS4) + + +Affix: ARMOR_MAT2 + Prefix: Black Iron [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) fire Armor (named ARMOR_MAT2) + (1.0-5.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_DEF1 + Prefix: Bronzed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS_DEF1) + +(50-100) Vitality (named ARMOR_STATS_DEF1) + + +Affix: HP2 + Prefix: Hearty [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(10.0-15.0) Max HP (named HP2) + + +Affix: CRIT_DMG_CHANCE2 + Prefix: Dire [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (15.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) + (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) + + +Affix: STR_MAG1 + Prefix: Reaver's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HSWORD, BELT] + Effects: + +(50-100) Strength (named STR_MAG1) + +(50-100) Focus (named STR_MAG1) + + +Affix: PROC_KILLHEAL1 + Prefix: [ITEM] of Victory + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killheal_1 on kill (named proc_killheal_1) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY3 + Prefix: [ITEM] of Resolve + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (8.0-15.0)% less charge bar decay rate (named CHARGE_DECAY3) (Uses PERCENT graph) + + +Affix: RING_MAT2 + Prefix: Crysteel [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) + + +Affix: INTERRUPT1 + Prefix: Distracting [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Interrupt enemies (named INTERRUPT1) (Uses PERCENT graph) + + +Affix: BOOTS5 + Prefix: Fur-Lined [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS5) (Uses PERCENT graph) + (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph) + + +Affix: THORNS_ICE3 + Prefix: Arctic [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% ice damage reflected (named THORNS_ICE3) + + +Affix: PET_BUFF7 + Prefix: Captain's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RIFLE] + Effects: + (10.0-15.0)% more Pet Speed (named PET_BUFF7) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph) + + +Affix: DIVINE_WEAP_TOXX + Prefix: Plagued [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (5.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses PERCENT graph) + +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX) + + +Affix: ATK_SPEED2 + Prefix: Fierce [ITEM] + Minimum Level: 3 + Spawn Weight: 2 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (1.0-4.0)% more Attack Speed (named ATK_SPEED2) (Uses PERCENT graph) + + +Affix: WEAPON_MAT9 + Prefix: Blightstone [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) poison damage (named WEAPON_MAT7) + Inflict on Hit: (5.0-15.0)% chance to Poison for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph) + + +Affix: PET_BUFF5 + Prefix: Acolyte's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF5) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF5) (Uses PERCENT graph) + + +Affix: THORNS_ICE1 + Prefix: Frosted [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% ice damage reflected (named THORNS_ICE1) + + +Affix: PROC_CASTSPED2 + Prefix: Occultist's [ITEM] + Minimum Level: 18 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] + Effects: + (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) + + +Affix: EXECUTE4 + Prefix: Executioner's [ITEM] + Minimum Level: 9 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph) + + +Affix: HP_PERCENT2 + Prefix: [ITEM] of the Whale + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (5.0-10.0)% more HP (named HP_PERCENT2) (Uses PERCENT graph) + + +Affix: BOOTS7 + Prefix: Sturdy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS7) (Uses PERCENT graph) + (2.0-4.0)% less physical Damage Taken (named BOOTS7) (Uses PERCENT graph) + + +Affix: INTERRUPT3 + Prefix: Staggering [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (15.0-25.0)% chance to Interrupt enemies (named INTERRUPT3) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE4 + Prefix: Frost-Torrent [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph) + + +Affix: ITEM_REQ2 + Prefix: Mentor's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF] + Effects: + +(5-9) item requirements (named ITEM_REQ2) + + +Affix: PROC_KILLHEAL3 + Prefix: [ITEM] of Conquest + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph) + + +Affix: ARMOR_BONUS_MAGIC2 + Prefix: Onyx [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (5.0-10.0)% more electric Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) + (5.0-10.0)% more ice Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) + (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY1 + Prefix: Spirited [ITEM] + Minimum Level: 12 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (1.0-5.0)% less charge bar decay rate (named CHARGE_DECAY1) (Uses PERCENT graph) + + +Affix: DEX_VIT2 + Prefix: Pathfinder's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, BELT, BOW] + Effects: + +(75-150) Vitality (named DEX_VIT2) + +(75-150) Dexterity (named DEX_VIT2) + + +Affix: DODGE_REFLECT5 + Prefix: Wraith's [ITEM] + Minimum Level: 18 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) + + +Affix: PROC_MANACOST2 + Prefix: Seer's [ITEM] + Minimum Level: 18 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] + Effects: + (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_1 + Prefix: Argent [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (10.0-20.0)% more physical Armor (named CLASS_BASED_P_1) (Uses PERCENT graph) + (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph) + + +Affix: SPLASH4 + Prefix: [ITEM] of Onslaught + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW6 + Prefix: Burnt [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) + + +Affix: DEX2 + Prefix: Panther's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(50-100) Dexterity (named DEX2) + + +Affix: MANA_COST4 + Prefix: Cryptic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) + + +Affix: PROC_KILLMP1 + Prefix: [ITEM] of Spiritstealing + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killmana_1 on kill (named proc_killmana_1) (Uses PERCENT graph) + + +Affix: MANA_COST5 + Prefix: Lucid [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) + + +Affix: DEX3 + Prefix: Expert's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(100-175) Dexterity (named DEX3) + + +Affix: ARMOR_PERCENT_LOW7 + Prefix: Copper Ringed [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses PERCENT graph) + + +Affix: CLASS_BASED1 + Prefix: Engraved [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] + Effects: + (5.0-12.0)% more charge rate (named CLASS_BASED1) (Uses PERCENT graph) + (5.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses PERCENT graph) + + +Affix: REGEN_MAX_HP1 + Prefix: [ITEM] of Revivication + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, SHOULDER ARMOR] + Effects: + +(1.5-3.0) HP/Second (named REGEN_MAX_HP1) + (5.0-8.0)% more HP (named REGEN_MAX_HP1) (Uses PERCENT graph) + + +Affix: HP_STEAL_PERCENT1 + Prefix: Glutton's [ITEM] + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF] + Effects: + (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_DEF2 + Prefix: Masterwork [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS_DEF1) + +(75-150) Vitality (named ARMOR_STATS_DEF1) + + +Affix: ARMOR_MAT1 + Prefix: Bone Carved [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_MAT1) + (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph) + + +Affix: CRIT_DMG_CHANCE1 + Prefix: Spiteful [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (5.0-20.0)% more Critical Damage (named CRIT_DMG_CHANCE1) (Uses PERCENT graph) + (1.0-3.0)% more Critical Chance (named CRIT_DMG_CHANCE1) (Uses PERCENT graph) + + +Affix: PROC_MANACOST3 + Prefix: Oracle's [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] + Effects: + (8.0-15.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) + + +Affix: HP1 + Prefix: Stout [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(5.0-10.0) Max HP (named HP1) + + +Affix: DODGE_REFLECT4 + Prefix: Phantom's [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) + + +Affix: STR_MAG2 + Prefix: Marauder's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HSWORD, BELT] + Effects: + +(75-150) Strength (named STR_MAG2) + +(75-150) Focus (named STR_MAG2) + + +Affix: ARMOR_BONUS_MAGIC3 + Prefix: Crystal [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) + (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) + (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) + + +Affix: RING_MAT1 + Prefix: Bloodeye [ITEM] + Minimum Level: 5 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + +(0.5-1.0) HP/Second (named RING_MAT1) + (5.0-15.0)% more charge bar decay rate (named RING_MAT1) (Uses PERCENT graph) + + +Affix: ITEM_REQ3 + Prefix: Advisor's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF] + Effects: + +(9-15) item requirements (named ITEM_REQ3) + + +Affix: PROC_KILLHEAL2 + Prefix: [ITEM] of Triumph + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-33.0)% chance to cast proc_killheal_2 on kill (named proc_killheal_2) (Uses PERCENT graph) + + +Affix: BOOTS6 + Prefix: Slimy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS6) (Uses PERCENT graph) + (2.0-4.0)% less poison Damage Taken (named BOOTS6) (Uses PERCENT graph) + + +Affix: INTERRUPT2 + Prefix: Dazing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named INTERRUPT2) (Uses PERCENT graph) + + +Affix: HP_PERCENT3 + Prefix: [ITEM] of the Leviathan + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (10.0-15.0)% more HP (named HP_PERCENT3) (Uses PERCENT graph) + + +Affix: PROC_CASTSPED3 + Prefix: Cabalist's [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] + Effects: + (8.0-15.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) + + +Affix: PET_BUFF4 + Prefix: Warlock's [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, NECKLACE] + Effects: + (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF4) (Uses PERCENT graph) + (15.0-25.0)% more Pet Speed (named PET_BUFF4) (Uses PERCENT graph) + + +Affix: WEAPON_MAT8 + Prefix: Nelumite [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(4.0-8.0) fire damage (named WEAPON_MAT8) + (2.0-5.0)% more Mana stolen (named WEAPON_MAT8) (Uses PERCENT graph) + +(4.0-8.0) electric damage (named WEAPON_MAT8) + +(4.0-8.0) physical damage (named WEAPON_MAT8) + + +Affix: ATK_SPEED3 + Prefix: Ferocious [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph) + + +Affix: BOOTS2 + Prefix: Fleet [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS2) (Uses PERCENT graph) + (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph) + + +Affix: EXECUTE1 + Prefix: Killer's [ITEM] + Minimum Level: 9 + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (1.0-4.0)% more Execute Chance (named EXECUTE1) (Uses PERCENT graph) + + +Affix: REFLECT_MAJ1 + Prefix: Mirrored [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-5.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE1 + Prefix: Frost-Flicker [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more ice damage (named DMG_PERCENT_ICE1) (Uses PERCENT graph) + + +Affix: CHARGE_DECAY4 + Prefix: [ITEM] of Willpower + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] + Effects: + (13.0-22.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses PERCENT graph) + + +Affix: RING_MAT5 + Prefix: Mistchurn [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + (2.0-6.0)% less chance to fumble (named RING_MAT5) (Uses PERCENT graph) + (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph) + + +Affix: ARMOR_MAT5 + Prefix: Sebilite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) poison Armor (named ARMOR_MAT5) + (1.0-5.0)% more Mana (named ARMOR_MAT5) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE2 + Prefix: [ITEM] of Carnage + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE2) (Uses PERCENT graph) + + +Affix: DMG_PROC_PHYS2 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2) + + +Affix: STR3 + Prefix: Giant's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(100-175) Strength (named STR3) + + +Affix: SPLASH1 + Prefix: Broad [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_P_4 + Prefix: Celestial [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] + Effects: + (0.5-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses PERCENT graph) + (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph) + + +Affix: ALL_STATS3 + Prefix: [ITEM] of the Zodiac + Minimum Level: 35 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(75-175) Vitality (named ALL_STATS3) + +(75-175) Focus (named ALL_STATS3) + +(75-175) Strength (named ALL_STATS3) + +(75-175) Dexterity (named ALL_STATS3) + + +Affix: MANA_COST1 + Prefix: Abstruse [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) + + +Affix: STR_VIT2 + Prefix: Avenger's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, BELT, POLEARM] + Effects: + +(75-150) Strength (named STR_VIT2) + +(75-150) Vitality (named STR_VIT2) + + +Affix: RAMPAGE2 + Prefix: [ITEM] of Berserking + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (3.0-10.0)% more Attack Speed (named RAMPAGE2) (Uses PERCENT graph) + (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW3 + Prefix: Mithril Laced [ITEM] + Minimum Level: 15 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW2 + Prefix: Steel Plated [ITEM] + Minimum Level: 5 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph) + + +Affix: RAMPAGE3 + Prefix: [ITEM] of Aggression + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + (5.0-15.0)% more fumble penalty (named RAMPAGE3) (Uses PERCENT graph) + (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) + + +Affix: ALL_STATS2 + Prefix: [ITEM] of the Heavens + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(50-100) Vitality (named ALL_STATS2) + +(50-100) Focus (named ALL_STATS2) + +(50-100) Strength (named ALL_STATS2) + +(50-100) Dexterity (named ALL_STATS2) + + +Affix: DEX_MAG2 + Prefix: Dervish's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, BELT, PISTOL] + Effects: + +(75-150) Focus (named DEX_MAG2) + +(75-150) Dexterity (named DEX_MAG2) + + +Affix: STR2 + Prefix: Brute's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(50-100) Strength (named STR2) + + +Affix: CLASS_BASED4 + Prefix: Artillerist's [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BOW, CROSSBOW, PISTOL, WAND] + Effects: + Degrade enemy armor by (15-25) on hit (named CLASS_BASED4) + +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) + + +Affix: ARMOR_MAT4 + Prefix: Raven Scale [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) ice Armor (named ARMOR_MAT4) + +(0.5-1.5) Mana/s (named ARMOR_MAT4) + + +Affix: CRIT_DAMAGE3 + Prefix: [ITEM] of Assassination + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph) + + +Affix: PROC_WARD1 + Prefix: [ITEM] of Shielding + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, SHIELD] + Effects: + (1.0-5.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) + + +Affix: SLOW1 + Prefix: [ITEM] of Snaring + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RANGED WEAPON] + Effects: + Inflict on Hit: (10.0-20.0)% less movement speed for 3.0 seconds (named SLOW1) (Exclusive) (Uses PERCENT graph) + + +Affix: HP4 + Prefix: Vigorous [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] + Effects: + +(20.0-30.0) Max HP (named HP4) + + +Affix: DODGE_REFLECT1 + Prefix: Shade's [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) + + +Affix: RING_MAT4 + Prefix: Bladeweave [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + (5.0-10.0)% more Execute Chance (named RING_MAT4) (Uses PERCENT graph) + (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph) + + +Affix: BOOTS3 + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS3) (Uses PERCENT graph) + (2.0-4.0)% less electric Damage Taken (named BOOTS3) (Uses PERCENT graph) + + +Affix: PET_BUFF1 + Prefix: Hunter's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, BOW] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF1) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Health (named PET_BUFF1) (Uses PERCENT graph) + + +Affix: PET_BUFF3 + Prefix: Neophyte's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, NECKLACE] + Effects: + (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF3) (Uses PERCENT graph) + (10.0-15.0)% more Pet Speed (named PET_BUFF3) (Uses PERCENT graph) + + +Affix: ATK_SPEED4 + Prefix: Savage [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (5.0-10.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph) + + +Affix: BOOTS1 + Prefix: Sure [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS1) (Uses PERCENT graph) + -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph) + + +Affix: EXECUTE2 + Prefix: Slayer's [ITEM] + Minimum Level: 9 + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph) + + +Affix: REFLECT_MAJ2 + Prefix: Reflecting [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) + + +Affix: ARMOR_BONUS_MAGIC4 + Prefix: Pearl [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (15.0-20.0)% more electric Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) + (15.0-20.0)% more fire Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) + (15.0-20.0)% more ice Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) + + +Affix: RING_MAT6 + Prefix: Dreadiron [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + +(10.0-20.0) physical Armor (named RING_MAT6) + (2.0-6.0)% chance to Stun for 2.0 seconds (named RING_MAT6) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE2 + Prefix: Frost-Flare [ITEM] + Minimum Level: 11 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph) + + +Affix: DODGE_REFLECT3 + Prefix: Spectre's [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) + + +Affix: PROC_WARD3 + Prefix: [ITEM] of Negation + Minimum Level: 10 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, RING, SHIELD] + Effects: + (10.0-15.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) + + +Affix: SLOW3 + Prefix: Entangling [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RANGED WEAPON] + Effects: + Inflict on Hit: (7.0-13.0)% less attack speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph) + Inflict on Hit: (7.0-13.0)% less movement speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph) + + +Affix: CRIT_DAMAGE1 + Prefix: [ITEM] of Destruction + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, RING, WEAPON] + Effects: + (10.0-20.0)% more Critical Damage (named CRIT_DAMAGE1) (Uses PERCENT graph) + + +Affix: ARMOR_MAT6 + Prefix: Serpentine [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-25.0) poison Armor (named ARMOR_MAT6) + (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph) + + +Affix: DMG_PROC_PHYS1 + Prefix: Barbed [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) + + +Affix: SPLASH2 + Prefix: Sweeping [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (20.0-35.0)% more Damage to Secondary Targets (named SPLASH2) (Uses PERCENT graph) + + +Affix: STR_VIT1 + Prefix: Vigilant's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, BELT, POLEARM] + Effects: + +(50-100) Strength (named STR_VIT1) + +(50-100) Vitality (named STR_VIT1) + + +Affix: RAMPAGE1 + Prefix: [ITEM] of Rampaging + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + Inflict on Hit: (10.0-20.0)% less movement speed for 2.0 seconds (named RAMPAGE1) (Uses PERCENT graph) + (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) + + +Affix: DEX4 + Prefix: Specialist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] + Effects: + +(175-250) Dexterity (named DEX4) + + +Affix: MANA_COST2 + Prefix: Recondite [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW1 + Prefix: Iron Shod [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (1.0-5.0)% more physical Armor (named ARMOR_PERCENT_LOW1) (Uses PERCENT graph) + + +Affix: MANA_COST3 + Prefix: Enigmatic [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, WAND] + Effects: + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) + + +Affix: ALL_STATS1 + Prefix: [ITEM] of the Stars + Minimum Level: 15 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, HELMET, NECKLACE, RING] + Effects: + +(25-50) Vitality (named ALL_STATS1) + +(25-50) Focus (named ALL_STATS1) + +(25-50) Strength (named ALL_STATS1) + +(25-50) Dexterity (named ALL_STATS1) + + +Affix: SPLASH3 + Prefix: [ITEM] of Assault + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] + Effects: + (35.0-50.0)% more Damage to Secondary Targets (named SPLASH3) (Uses PERCENT graph) + + +Affix: STR1 + Prefix: Thug's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] + Effects: + +(25-50) Strength (named STR1) + + +Affix: DEX_MAG1 + Prefix: Corsair's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, BELT, PISTOL] + Effects: + +(50-100) Focus (named DEX_MAG1) + +(50-100) Dexterity (named DEX_MAG1) + + +Affix: ARMOR_MAT7 + Prefix: Oiled [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-25.0) electric Armor (named ARMOR_MAT7) + -10.0% knockback resistance (named ARMOR_MAT7) + + +Affix: SLOW2 + Prefix: [ITEM] of Tarring + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RANGED WEAPON] + Effects: + Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph) + + +Affix: PROC_WARD2 + Prefix: [ITEM] of Warding + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, SHIELD] + Effects: + (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) + + +Affix: DODGE_REFLECT2 + Prefix: Ghost's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, PANTS, SHOULDER ARMOR] + Effects: + (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ICE3 + Prefix: Frost-Shock [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more ice damage (named DMG_PERCENT_ICE3) (Uses PERCENT graph) + + +Affix: ARMOR_BONUS_MAGIC5 + Prefix: Astral [ITEM] + Minimum Level: 15 + Spawn Weight: 4 + Occupies no slots + Spawns On: [HELMET, NECKLACE, RING, SHIELD] + Effects: + (20.0-33.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) + (20.0-33.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) + (20.0-33.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) + + +Affix: EXECUTE3 + Prefix: Butcher's [ITEM] + Minimum Level: 9 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] + Effects: + (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph) + + +Affix: ATK_SPEED5 + Prefix: Lupine [ITEM] + Minimum Level: 14 + Spawn Weight: 4 + Occupies no slots + Spawns On: [PANTS, RING, WEAPON] + Effects: + (9.0-16.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph) + + +Affix: MP_STEAL_PERCENT1 + Prefix: Thirsty [ITEM] + Minimum Level: 25 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, STAFF, WAND] + Effects: + (7.0-12.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) + + +Affix: PET_BUFF2 + Prefix: Packleader's [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, BOW] + Effects: + (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF2) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Health (named PET_BUFF2) (Uses PERCENT graph) + + +Affix: GF2 + Prefix: Lavish [ITEM] + Minimum Level: 10 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (5.0-10.0)% more Gold Find (named GF2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS4 + Prefix: Venom-Torrent [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph) + + +Affix: MELEE_BLOCK1 + Prefix: [ITEM] of Deflecting + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) + (1.0-4.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) + (1.0-3.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_3 + Prefix: Riftward [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) + + +Affix: FLURRY1 + Prefix: Desperado's [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-15.0)% more Damage while Dual Wielding (named FLURRY1) (Uses PERCENT graph) + (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) + + +Affix: BLINDING1 + Prefix: [ITEM] of the Black + Minimum Level: 13 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: Does (3-6) ice damage over 4.00 seconds (named BLINDING1) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses PERCENT graph) + + +Affix: THORNS_PHYS_THORNED1 + Prefix: Thorned [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1) + + +Affix: POIS_DOT2 + Prefix: [ITEM] of Blight + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2) + + +Affix: FACTION_ARMOR6 + Prefix: Kromzek [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] + Effects: + (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph) + + +Affix: FREEZE3 + Prefix: Soulfrost [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE3) (Uses PERCENT graph) + (2.0-4.0)% more Mana stolen (named FREEZE3) (Uses PERCENT graph) + + +Affix: PROC_ENERGYSHIELD5 + Prefix: Warding [ITEM] + Minimum Level: 10 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE6 + Prefix: Plated [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(20.0-35.0) physical Armor (named ARM_PHYSRED_TYPE6) + (4.0-10.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses PERCENT graph) + + +Affix: CHARGE_RATE3 + Prefix: [ITEM] of Desire + Minimum Level: 12 + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph) + + +Affix: MP4 + Prefix: [ITEM] of the Arcane + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(20.0-30.0) Mana (named MP4) + + +Affix: ARMOR_STATS_STR1 + Prefix: Lambent [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS_STR1) + +(50-100) Strength (named ARMOR_STATS_STR1) + + +Affix: REFLECT2 + Prefix: [ITEM] of Interception + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph) + + +Affix: PROC_DEATHSTRIKE2 + Prefix: [ITEM] of Death + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-6.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: DUAL_WIELD4 + Prefix: Mercurial [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_4 + Prefix: Pact-Speaker's [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + (5.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses PERCENT graph) + (8.0-20.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses PERCENT graph) + + +Affix: PROC_DEATHSTRIKE3 + Prefix: [ITEM] of Doom + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (6.0-10.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: REFLECT3 + Prefix: [ITEM] of Resonance + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph) + + +Affix: CHARGE_RATE2 + Prefix: [ITEM] of Craving + Minimum Level: 5 + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph) + + +Affix: PROC_ENERGYSHIELD4 + Prefix: Shielding [ITEM] + Minimum Level: 10 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_4 when struck (named energy_shield_4) (Uses PERCENT graph) + + +Affix: FREEZE2 + Prefix: Brittlebite [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE2) (Uses PERCENT graph) + (10.0-15.0)% more chance to break shields (named FREEZE2) (Uses PERCENT graph) + + +Affix: BURN1 + Prefix: Blazing [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR7 + Prefix: Efreeti [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph) + + +Affix: POTIONS1 + Prefix: Saturated [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (1.0-15.0)% more Effectiveness of Potions (named POTIONS1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_2 + Prefix: Runeweave [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (5.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses PERCENT graph) + (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph) + + +Affix: GF3 + Prefix: Gilded [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph) + + +Affix: GF1 + Prefix: Gaudy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph) + + +Affix: POTIONS3 + Prefix: Chemist's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (20.0-35.0)% more Effectiveness of Potions (named POTIONS3) (Uses PERCENT graph) + + +Affix: MELEE_BLOCK2 + Prefix: [ITEM] of Parrying + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) + (4.0-8.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) + (3.0-5.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) + + +Affix: BLINDING2 + Prefix: [ITEM] of Obscuring + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses PERCENT graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses PERCENT graph) + + +Affix: FLURRY2 + Prefix: Duelist's [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-10.0)% less chance to fumble (named FLURRY2) (Uses PERCENT graph) + (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) + + +Affix: POIS_DOT1 + Prefix: [ITEM] of Rot + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) poison damage over 4.00 seconds (named POIS_DOT1) + + +Affix: THORNS_PHYS_THORNED2 + Prefix: Spined [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2) + + +Affix: FACTION_ARMOR5 + Prefix: Kindathlan [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET] + Effects: + (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph) + + +Affix: BURN3 + Prefix: Immolating [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses PERCENT graph) + (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE5 + Prefix: Bolted [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(15.0-25.0) physical Armor (named ARM_PHYSRED_TYPE5) + (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_STR2 + Prefix: Pit Forged [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS_STR2) + +(75-150) Strength (named ARMOR_STATS_STR2) + + +Affix: PROC_DEATHSTRIKE1 + Prefix: [ITEM] of Killing + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: REFLECT1 + Prefix: [ITEM] of Redirection + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-10.0)% more Missile Reflect Chance (named REFLECT1) (Uses PERCENT graph) + + +Affix: DMG_ANGRY4 + Prefix: [ITEM] of Anger + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] + Effects: + +(15.0-20.0) physical damage (named DMG_ANGRY4) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) + + +Affix: POIS4 + Prefix: Tainted [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph) + + +Affix: CHARGE_RATE1 + Prefix: [ITEM] of Yearning + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (1.0-5.0)% more charge rate (named CHARGE_RATE1) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE4 + Prefix: Thick [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(15.0-20.0) physical Armor (named ARM_PHYSRED_TYPE4) + (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph) + + +Affix: BURN2 + Prefix: Slag [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses PERCENT graph) + Degrade enemy armor by (10-20) on hit (named BURN2) + + +Affix: FREEZE1 + Prefix: Frigid [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR4 + Prefix: Cygnaran [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET] + Effects: + (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph) + + +Affix: THORNS_PHYS_THORNED3 + Prefix: Barbed [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (25.0-35.0)% physical damage reflected (named THORNS_PHYS_THORNED3) + + +Affix: BLINDING3 + Prefix: [ITEM] of Searing Light + Minimum Level: 13 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: Does (3-6) fire damage over 4.00 seconds (named BLINDING3) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses PERCENT graph) + + +Affix: FLURRY3 + Prefix: Armsmaster's [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] + Effects: + (5.0-10.0)% more Execute Chance (named FLURRY3) (Uses PERCENT graph) + (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) + + +Affix: MELEE_BLOCK3 + Prefix: [ITEM] of Riposting + Minimum Level: 10 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] + Effects: + (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) + (8.0-12.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) + (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_1 + Prefix: Ember Etched [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (5.0-12.0)% more charge rate (named CLASS_BASED_S_1) (Uses PERCENT graph) + (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph) + + +Affix: POTIONS2 + Prefix: Catalyzing [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (10.0-25.0)% more Effectiveness of Potions (named POTIONS2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS2 + Prefix: Venom-Flare [ITEM] + Minimum Level: 11 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more poison damage (named DMG_PERCENT_POIS2) (Uses PERCENT graph) + + +Affix: GF4 + Prefix: Ornate [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] + Effects: + (18.0-30.0)% more Gold Find (named GF4) (Uses PERCENT graph) + + +Affix: ELEC_DOT2 + Prefix: Haywire [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2) + + +Affix: FUMBLE_CHANCE2 + Prefix: [ITEM] of Precision + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (3.0-7.0)% less chance to fumble (named FUMBLE_CHANCE2) (Uses PERCENT graph) + + +Affix: REGEN_MAX2 + Prefix: [ITEM] of Restoration + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, RING] + Effects: + +(1.0-2.0) HP/Second (named REGEN_MAX2) + (3.0-6.0)% more HP (named REGEN_MAX2) (Uses 1 graph) + (3.0-6.0)% more Mana (named REGEN_MAX2) (Uses PERCENT graph) + +(1.0-2.0) Mana/s (named REGEN_MAX2) + + +Affix: PROC_SHOCK_ARMOR1 + Prefix: [ITEM] of Static + Level Range: 10-100 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] + Effects: + (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) + (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) + + +Affix: THORNS_ELEC1 + Prefix: Static [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% electric damage reflected (named THORNS_ELEC1) + + +Affix: PROC_ENERGYSHIELD3 + Prefix: Pulsing [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph) + + +Affix: MP2 + Prefix: [ITEM] of Conjuration + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(10.0-15.0) Mana (named MP2) + + +Affix: PROC_CRUSHBLOW3 + Prefix: [ITEM] of Shattering + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] + Effects: + (15.0-20.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) + + +Affix: CHARGE_RATE5 + Prefix: [ITEM] of Ascension + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR] + Effects: + (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_3 + Prefix: Oath-Bound [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + (5.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses PERCENT graph) + (8.0-20.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses PERCENT graph) + + +Affix: DMG_ANGRY1 + Prefix: [ITEM] of Fury + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) + + +Affix: DUAL_WIELD2 + Prefix: Nimble [ITEM] + Minimum Level: 13 + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (5.0-10.0)% more Damage while Dual Wielding (named DUAL_WIELD2) (Uses PERCENT graph) + + +Affix: PROC_DEATHSTRIKE4 + Prefix: Vorpal [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: REFLECT4 + Prefix: [ITEM] of Reverberation + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph) + + +Affix: DUAL_WIELD3 + Prefix: Swift [ITEM] + Minimum Level: 17 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) + + +Affix: POIS1 + Prefix: Envenomed [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Poison for 5.0 seconds (named POIS1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_2 + Prefix: Gravemist [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + (5.0-10.0)% more poison damage (named CLASS_BASED_N_2) (Uses PERCENT graph) + (8.0-20.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses PERCENT graph) + + +Affix: CHARGE_RATE4 + Prefix: [ITEM] of Awakening + Minimum Level: 17 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, RING, SHOULDER ARMOR] + Effects: + (13.0-20.0)% more charge rate (named CHARGE_RATE4) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE1 + Prefix: Reinforced [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(5.0-10.0) physical Armor (named ARM_PHYSRED_TYPE1) + (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph) + + +Affix: PROC_CRUSHBLOW2 + Prefix: [ITEM] of Crushing + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] + Effects: + (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) + + +Affix: MP3 + Prefix: [ITEM] of Evocation + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(15.0-20.0) Mana (named MP3) + + +Affix: PROC_ENERGYSHIELD2 + Prefix: Glowing [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_2 when struck (named energy_shield_2) (Uses PERCENT graph) + + +Affix: DMG_PROC_POIS2 + Prefix: Blight-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) + + +Affix: FREEZE4 + Prefix: Shattering [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast Ice_explosion on kill for 2.0 seconds (named Ice_explosion) (Uses PERCENT graph) + + +Affix: THORNS_FIRE1 + Prefix: Smouldering [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% fire damage reflected (named THORNS_FIRE1) + + +Affix: FACTION_ARMOR1 + Prefix: Sathiri [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph) + + +Affix: CLASS_BASED_S_4 + Prefix: Warpsigil [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHOULDER ARMOR, STAFF, WAND] + Effects: + (0.2-0.2)% more Mana/10.0s/monster within 0.2 meters (Up to 8) (named CLASS_BASED_S_4) + -20.0 knockback (named CLASS_BASED_S_4) + + +Affix: FUMBLE_CHANCE3 + Prefix: Deadeye [ITEM] + Minimum Level: 17 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS3 + Prefix: Venom-Shock [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more poison damage (named DMG_PERCENT_POIS3) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_POIS1 + Prefix: Venom-Flicker [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph) + + +Affix: ELEC_DOT1 + Prefix: Surging [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1) + + +Affix: BLINDING4 + Prefix: [ITEM] of Distortion + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses PERCENT graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses PERCENT graph) + + +Affix: FUMBLE_CHANCE1 + Prefix: [ITEM] of Accuracy + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph) + + +Affix: REGEN_MAX1 + Prefix: [ITEM] of Replenishing + Minimum Level: 10 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, RING] + Effects: + +(0.5-1.0) HP/Second (named REGEN_MAX1) + (1.0-3.0)% more HP (named REGEN_MAX1) (Uses 1 graph) + (1.0-3.0)% more Mana (named REGEN_MAX1) (Uses PERCENT graph) + +(0.5-1.0) Mana/s (named REGEN_MAX1) + + +Affix: POTIONS5 + Prefix: Philosopher's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING] + Effects: + (50.0-100.0)% more Effectiveness of Potions (named POTIONS5) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR3 + Prefix: Tytherian [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] + Effects: + (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph) + + +Affix: THORNS_PHYS_THORNED4 + Prefix: Jagged [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (35.0-55.0)% physical damage reflected (named THORNS_PHYS_THORNED4) + + +Affix: THORNS_FIRE3 + Prefix: Red Hot [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% fire damage reflected (named THORNS_FIRE3) + + +Affix: PROC_SHOCK_ARMOR2 + Prefix: [ITEM] of Shocking + Level Range: 10-100 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] + Effects: + (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) + (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) + + +Affix: REGEN_MAX_MP1 + Prefix: [ITEM] of Clarity + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, SHOULDER ARMOR] + Effects: + +(1.5-3.0) Mana/s (named REGEN_MAX_MP1) + (5.0-8.0)% more Mana (named REGEN_MAX_MP1) (Uses PERCENT graph) + + +Affix: THORNS_ELEC2 + Prefix: Buzzing [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% electric damage reflected (named THORNS_ELEC2) + + +Affix: MP1 + Prefix: Chanter's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(5.0-10.0) Mana (named MP1) + + +Affix: ARM_PHYSRED_TYPE3 + Prefix: Layered [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(10.0-15.0) physical Armor (named ARM_PHYSRED_TYPE3) + (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph) + + +Affix: POIS3 + Prefix: Rusted [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS3) (Uses PERCENT graph) + Inflict on Hit: +(5.0-9.0) physical damage (named POIS3) + + +Affix: DUAL_WIELD1 + Prefix: Deft [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] + Effects: + (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph) + + +Affix: DMG_ANGRY2 + Prefix: [ITEM] of Rage + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) + + +Affix: DMG_ANGRY3 + Prefix: [ITEM] of Frenzy + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] + Effects: + (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_N_1 + Prefix: Shadow-Bound [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, HELMET, PANTS] + Effects: + +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) + (8.0-20.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses PERCENT graph) + + +Affix: POIS2 + Prefix: Festering [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS2) (Uses PERCENT graph) + (3.0-6.0)% more HP stolen (named POIS2) (Uses PERCENT graph) + + +Affix: PROC_CRUSHBLOW1 + Prefix: [ITEM] of Smashing + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] + Effects: + (5.0-10.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) + + +Affix: ARM_PHYSRED_TYPE2 + Prefix: Studded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHIELD] + Effects: + +(5.0-15.0) physical Armor (named ARM_PHYSRED_TYPE2) + (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph) + + +Affix: DMG_PROC_POIS1 + Prefix: Blight-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) + + +Affix: PROC_ENERGYSHIELD1 + Prefix: Glittering [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] + Effects: + (10.0-15.0)% chance to cast energy_shield_1 when struck (named energy_shield_1) (Uses PERCENT graph) + + +Affix: THORNS_ELEC3 + Prefix: Arcing [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% electric damage reflected (named THORNS_ELEC3) + + +Affix: THORNS_FIRE2 + Prefix: Scorching [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% fire damage reflected (named THORNS_FIRE2) + + +Affix: PROC_SHOCK_ARMOR3 + Prefix: [ITEM] of Electrocution + Level Range: 10-100 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] + Effects: + (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) + (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) + + +Affix: BURN4 + Prefix: Detonating [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR2 + Prefix: Calishite [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, PANTS] + Effects: + (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph) + (5.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses PERCENT graph) + + +Affix: POTIONS4 + Prefix: Apothecary's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, RING] + Effects: + (30.0-50.0)% more Effectiveness of Potions (named POTIONS4) (Uses PERCENT graph) + + +Affix: BLINDING5 + Prefix: [ITEM] of Confusion + Minimum Level: 13 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Charm for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) + (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) + + +Affix: OF_PROCKILL_ZOMBIE_30_THRASHER_WEAPON + Prefix: [ITEM] of Shadow + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1) + + +Affix: OF_PROCKILL_ZOMBIE_30_THRASHER + Prefix: [ITEM] of Shadow + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1) + + +Affix: OF_TL2_CHARGERATEBONUS5_THRASHER + Prefix: [ITEM] of Energy + Minimum Level: 12 + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (15.0-15.0)% more charge rate + + +Affix: OF_PROCGETHIT_FULLHEAL_5_THRASHER + Prefix: [ITEM] of Regeneration + Minimum Level: 45 + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (6.0-6.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1) + + +Affix: OF_TL2_CHARGEDECAY5_THRASHER + Prefix: [ITEM] of Grasping + Minimum Level: 12 + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (35.0-35.0)% less charge bar decay rate + + +Affix: OFTHETHRASHER + Prefix: [ITEM] of the Thrasher + Minimum Level: 17 + Spawn Weight: 5 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-4.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) + No effect details for effect PERCENT BLIND with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named OFTHETHRASHER BLIND) + Degrade enemy armor by (20-25) on hit (named OFTHESOLDIER DEGRADE ARMOR) + (20.0-30.0)% more charge bar decay rate + + +Affix: OFTHETHORN3 + Prefix: Avenging [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) + + +Affix: OFTHEDRAKE_THRASHER + Prefix: [ITEM] of the Drake + Minimum Level: 18 + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Effects: + +(10.0-15.0) fire damage (named OFTHEDRAKE DAMAGE BONUS) + +(10.0-15.0) fire armor (named OFTHEDRAKE FIRE DEFENSE) + +(10.0-15.0) Mana stolen + + +Affix: PROC_DEATHSTRIKE1 + Prefix: [ITEM] of Killing + Minimum Level: 20 + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) + + +Affix: OFTHEBULL3_THRASHER + Prefix: Slamming [ITEM] + Minimum Level: 11 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + -30.0 knockback (named OFTHEBULL KNOCK BACK EFFECT) + + +Affix: OFTHEBEAR3_THRASHER + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + +(18.0-24.0) physical damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHEMULE3_THRASHER + Prefix: Intractable [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + -30.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) + + +Affix: OFTHEELEPHANT3_THRASHER + Prefix: Healthy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + +(9.0-12.0) Max HP (named OFTHEELEPHANT MAX HP) + + +Affix: OFTHEMAGE3_THRASHER + Prefix: Invoking [ITEM] + Minimum Level: 9 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (8.0-10.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFTHECHEETAH5_THRASHER + Prefix: [ITEM] of Speed + Minimum Level: 24 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (6.0-8.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) + + +Affix: OFTHERAM3_THRASHER + Prefix: Slamming [ITEM] + Minimum Level: 11 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + -45.0 knockback (named OFHTERAM KNOCK BACK EFFECT) + + +Affix: OFTHEMISER3_THRASHER + Prefix: Wealthy [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (4.0-5.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) + + +Affix: THRASHER_FIREDEFENSE + Prefix: Cooling [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(4.0-6.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) + + +Affix: OFTHEWINDS3_THRASHER + Prefix: Deflecting [ITEM] + Minimum Level: 13 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (9.0-9.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: THRASHER_CHARGERATEBONUS + Prefix: Energizing [ITEM] + Minimum Level: 12 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + (3.0-3.0)% more charge rate + + +Affix: OFTHETHORN3_THRASHER + Prefix: Avenging [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) + + +Affix: THRASHER_CRITICALDAMAGE + Prefix: Brutal [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (5.0-10.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) + + +Affix: OFTHETURTLE3_THRASHER + Prefix: Superior [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + +(13.0-17.0) physical Armor (named OFTHETURTLE ARMOR BONUS) + + +Affix: OFTHESTORMS3_THRASHER + Prefix: Deflecting [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (18.0-18.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) + + +Affix: THRASHER_ELECTRICDEFENSE + Prefix: Grounded [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR] + Can't Spawn On: [COLLAR, STUD] + Effects: + +(4.0-6.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) + + +Affix: OFTHESAGE3_THRASHER + Prefix: Sage [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (3.0-3.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) + + +Affix: OFTHESEEKER3_THRASHER + Prefix: Lucky [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (3.0-3.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) + + +Affix: OFTHESAVANT5_THRASHER + Prefix: [ITEM] of the Savant + Minimum Level: 25 + Spawn Weight: 5 + Occupies no slots + Spawns On: [ARMOR] + Effects: + (3.0-4.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) + +(75.0-100.0) Mana stolen (named OFTHESAVANT MANA STEAL) + + +Affix: ELEC2 + Prefix: Resonant [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC2) (Uses PERCENT graph) + Inflict on Hit: (1.0-5.0)% chance to Stun for 5.0 seconds (named ELEC2) + + +Affix: CRIT_CHANCE1 + Prefix: [ITEM] of Ire + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph) + + +Affix: RED_DMG_MELEE_DMG1 + Prefix: Strife-Sigil [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [SHIELD, STAFF] + Effects: + (1.0-5.0)% more melee damage (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) + (1.0-4.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG1) (Uses PERCENT graph) + + +Affix: MAG1 + Prefix: Mage's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(25-50) Focus (named MAG1) + + +Affix: PROC_OPENWOUND3 + Prefix: [ITEM] of Wounding + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (15.0-20.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: DEGRADE1 + Prefix: Crushing [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (5-10) on hit (named Degrade1) + + +Affix: CLASS_BASED_D_A + Prefix: Elderstone [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) + + +Affix: THORNS_POIS3 + Prefix: Noxious [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (30.0-50.0)% poison damage reflected (named THORNS_POIS3) + + +Affix: DMG_PROC_ICE1 + Prefix: Shard-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) + + +Affix: DMG_PROC_ELEC1 + Prefix: Jolt-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) + + +Affix: WEAPON_MAT12 + Prefix: Hexsteel [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) poison damage (named WEAPON_MAT12) + Inflict on Hit: Does (2-4) poison damage over 5.00 seconds (named WEAPON_MAT12) + +(5.0-10.0) physical damage (named WEAPON_MAT12) + + +Affix: CLASS_BASED_B_1 + Prefix: Totemic [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) + Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) + + +Affix: XP2 + Prefix: Wanderer's [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_FIRE1 + Prefix: Flame-Flicker [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph) + + +Affix: RED_ELEMENTAL_RANGE2 + Prefix: Flux [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-10.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS4 + Prefix: Grim [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (5.0-15.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS5 + Prefix: Cruel [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (10.0-20.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC1 + Prefix: Volt-Flicker [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph) + + +Affix: RED_ELEMENTAL_RANGE3 + Prefix: Chaotic [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-15.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) + + +Affix: VIT4 + Prefix: Guardian's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(175-250) Vitality (named VIT4) + + +Affix: MF1 + Prefix: Vintage [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (1.0-2.0)% more Magic Find (named MF1) (Uses PERCENT graph) + + +Affix: STR_DEX1 + Prefix: Bandit's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HSWORD, BELT, FIST] + Effects: + +(50-100) Strength (named STR_DEX1) + +(50-100) Dexterity (named STR_DEX1) + + +Affix: XP3 + Prefix: Explorer's [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (5.0-10.0)% more XP gained (named XP3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR14 + Prefix: Shadivari [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] + Effects: + (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph) + + +Affix: WEAPON_MAT13 + Prefix: Saronite [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) ice damage (named WEAPON_MAT13) + (15.0-25.0)% more Critical Damage (named WEAPON_MAT13) (Uses PERCENT graph) + +(5.0-10.0) poison damage (named WEAPON_MAT13) + + +Affix: DMG_PROC_FIRE1 + Prefix: Flare-Barb [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) + + +Affix: THORNS_POIS2 + Prefix: Despoiled [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (20.0-30.0)% poison damage reflected (named THORNS_POIS2) + + +Affix: PROC_OPENWOUND2 + Prefix: [ITEM] of Bloodletting + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: DMG_ELEMENTAL_RANGE1 + Prefix: Elemental [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-5.0)% more electric damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% more ice damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) + + +Affix: ELEC3 + Prefix: Thundering [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC3) (Uses PERCENT graph) + -25.0 knockback (named ELEC3) + + +Affix: CRIT_CHANCE2 + Prefix: [ITEM] of Menace + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (1.0-4.0)% more Critical Chance (named CRIT_CHANCE2) (Uses PERCENT graph) + + +Affix: ELEC1 + Prefix: Shocking [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph) + + +Affix: RED_DMG_MELEE_DMG2 + Prefix: Battle-Rune [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [SHIELD, STAFF] + Effects: + (5.0-10.0)% more melee damage (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) + (3.0-8.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG2) (Uses PERCENT graph) + + +Affix: DMG_ELEMENTAL_RANGE3 + Prefix: Chaotic [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) + + +Affix: MAG2 + Prefix: Wizard's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(50-100) Focus (named MAG2) + + +Affix: DEGRADE2 + Prefix: Shattering [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (10-15) on hit (named Degrade2) + + +Affix: DODGE5 + Prefix: [ITEM] of Displacement + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_4 + Prefix: Ebonwood [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + -25.0 knockback (named CLASS_BASED_D_4) + (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph) + + +Affix: DMG_PROC_ELEC2 + Prefix: Jolt-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) + + +Affix: DMG_PROC_ICE2 + Prefix: Shard-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) + + +Affix: CLASS_BASED_D_B + Prefix: Elderstone [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) + + +Affix: WEAPON_MAT11 + Prefix: Thorium [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) electric damage (named WEAPON_MAT11) + Inflict on Hit: (3.0-8.0)% chance to Stun for 2.0 seconds (named WEAPON_MAT11) (Uses PERCENT graph) + +(5.0-10.0) physical damage (named WEAPON_MAT11) + + +Affix: CLASS_BASED_B_2 + Prefix: [ITEM] of Reaving + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + (20.0-35.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses PERCENT graph) + (15.0-30.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses PERCENT graph) + + +Affix: XP1 + Prefix: Seeker's [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (1.0-3.0)% more XP gained (named XP1) (Uses PERCENT graph) + + +Affix: MF3 + Prefix: Antique [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (3.0-8.0)% more Magic Find (named MF3) (Uses PERCENT graph) + + +Affix: ARM_ILLUM4 + Prefix: Lightweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) electric Armor (named ARM_ILLUM4) + (5.0-20.0)% more resistance to Slow (named ARM_ILLUM4) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_FIRE2 + Prefix: Flame-Flare [ITEM] + Minimum Level: 11 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more fire damage (named DMG_PERCENT_FIRE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC3 + Prefix: Volt-Shock [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more electric damage (named DMG_PERCENT_ELEC3) (Uses PERCENT graph) + + +Affix: RED_ELEMENTAL_RANGE1 + Prefix: Elemental [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-5.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS6 + Prefix: Merciless [ITEM] + Minimum Level: 14 + Spawn Weight: 4 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC2 + Prefix: Volt-Flare [ITEM] + Minimum Level: 11 + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_FIRE3 + Prefix: Flame-Shock [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph) + + +Affix: STR_DEX2 + Prefix: Outlaw's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, BELT, FIST] + Effects: + +(75-150) Strength (named STR_DEX2) + +(75-150) Dexterity (named STR_DEX2) + + +Affix: MF2 + Prefix: Archaic [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_3 + Prefix: Ancestral [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + Degrade enemy armor by (15-25) on hit (named CLASS_BASED_B_3) + (5.0-12.0)% more charge rate (named CLASS_BASED_B_3) (Uses PERCENT graph) + + +Affix: WEAPON_MAT10 + Prefix: Elementium [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT10) + (2-6) second increased duration of elemental effects (named WEAPON_MAT10) + +(5.0-10.0) ice damage (named WEAPON_MAT10) + + +Affix: DMG_PROC_FIRE2 + Prefix: Flare-Spike [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) + + +Affix: THORNS_POIS1 + Prefix: Foul [ITEM] + Minimum Level: 8 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, SHIELD] + Effects: + (10.0-20.0)% poison damage reflected (named THORNS_POIS1) + + +Affix: CLASS_BASED_D_C + Prefix: Elderstone [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) + + +Affix: DODGE4 + Prefix: Phased [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (6.0-10.0)% more Dodge Chance (named DODGE4) (Uses PERCENT graph) + + +Affix: DEGRADE3 + Prefix: Sundering [ITEM] + Minimum Level: 5 + Spawn Weight: 2 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (15-20) on hit (named Degrade3) + + +Affix: PROC_OPENWOUND1 + Prefix: [ITEM] of Cutting + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (5.0-10.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: MAG3 + Prefix: Sorcerer's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(100-175) Focus (named MAG3) + + +Affix: DMG_ELEMENTAL_RANGE2 + Prefix: Flux [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-10.0)% more electric damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% more ice damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: RED_DMG_MELEE_DMG3 + Prefix: War-Glyph [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [SHIELD, STAFF] + Effects: + (10.0-20.0)% more melee damage (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) + (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph) + + +Affix: CRIT_CHANCE3 + Prefix: [ITEM] of Havoc + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (3.0-8.0)% more Critical Chance (named CRIT_CHANCE3) (Uses PERCENT graph) + + +Affix: GFMF_PROC_LOOTERS1 + Prefix: Looter's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS] + Effects: + (3.0-10.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) + (1.0-10.0)% more Gold Find (named looters) (Uses PERCENT graph) + (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph) + + +Affix: ELEC4 + Prefix: Over-Charged [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC4) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph) + + +Affix: WEAPON_MAT14 + Prefix: Titansteel [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) ice damage (named WEAPON_MAT14) + (4.0-8.0)% more charge rate (named WEAPON_MAT14) (Uses PERCENT graph) + +(5.0-10.0) electric damage (named WEAPON_MAT14) + + +Affix: FACTION_ARMOR9 + Prefix: Greenmist [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET] + Effects: + (5.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses PERCENT graph) + + +Affix: XP4 + Prefix: Adventurer's [ITEM] + Minimum Level: 5 + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (8.0-15.0)% more XP gained (named XP3) (Uses PERCENT graph) + + +Affix: BLOCK3 + Prefix: [ITEM] of the Bastion + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] + Effects: + (5.0-6.0)% more chance to block (named BLOCK3) (Uses PERCENT graph) + (10.0-15.0)% more physical Armor (named BLOCK3) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR13 + Prefix: Battle Scarred [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET, PANTS] + Effects: + (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph) + (10.0-20.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses PERCENT graph) + + +Affix: VIT3 + Prefix: Sentinel's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(100-175) Vitality (named VIT3) + + +Affix: ARM_ILLUM1 + Prefix: Duskweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) poison Armor (named ARM_ILLUM1) + (5.0-20.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS2 + Prefix: Wicked [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (2.0-7.0)% more physical damage (named DMG_PERCENT_BONUS2) (Uses PERCENT graph) + + +Affix: VIT_MAG1 + Prefix: Shaman's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, STAFF, WAND] + Effects: + +(50-100) Vitality (named VIT_MAG1) + +(50-100) Focus (named VIT_MAG1) + + +Affix: RED_ELEMENTAL_RANGE4 + Prefix: Aetheric [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-20.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-20.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: RED_ELEMENTAL_RANGE5 + Prefix: Primordial [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-25.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (5.0-25.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + (5.0-25.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) + + +Affix: REFLECT_LITE1 + Prefix: Rebounding [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS3 + Prefix: Vicious [ITEM] + Minimum Level: 5 + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph) + + +Affix: VIT2 + Prefix: Defender's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(50-100) Vitality (named VIT2) + + +Affix: FACTION_ARMOR12 + Prefix: Thranic [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] + Effects: + (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph) + + +Affix: BLOCK2 + Prefix: Defiant [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] + Effects: + (3.0-4.0)% more chance to block (named BLOCK2) (Uses PERCENT graph) + (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR8 + Prefix: Aesir [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] + Effects: + (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph) + + +Affix: WEAPON_MAT15 + Prefix: Cobalt [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) ice damage (named WEAPON_MAT14) + (0.5-1.0)% more Mana/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph) + +(5.0-10.0) physical damage (named WEAPON_MAT14) + + +Affix: DODGE1 + Prefix: Agile [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (1.0-2.0)% more Dodge Chance (named DODGE1) (Uses PERCENT graph) + + +Affix: PROC_OPENWOUND4 + Prefix: [ITEM] of Severing + Minimum Level: 10 + Spawn Weight: 4 + Occupies no slots + Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] + Effects: + (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) + + +Affix: CRIT_CHANCE4 + Prefix: [ITEM] of Ruin + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (5.0-10.0)% more Critical Chance (named CRIT_CHANCE4) (Uses PERCENT graph) + + +Affix: BOOTS10 + Prefix: Leyline [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS10) (Uses PERCENT graph) + +(25-60) Focus (named BOOTS10) + + +Affix: MAG4 + Prefix: Arcanist's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] + Effects: + +(175-250) Focus (named MAG4) + + +Affix: DMG_ELEMENTAL_RANGE5 + Prefix: Primordial [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (5.0-25.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) + + +Affix: DODGE3 + Prefix: Hazy [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (4.0-6.0)% more Dodge Chance (named DODGE3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_D_2 + Prefix: Wirewood [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (5.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses PERCENT graph) + + +Affix: DEGRADE4 + Prefix: Sieging [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] + Effects: + Degrade enemy armor by (20-30) on hit (named Degrade4) + + +Affix: WEAPON_MAT17 + Prefix: Nethricite [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) poison damage (named WEAPON_MAT14) + (0.5-1.0)% more HP/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph) + +(5.0-10.0) electric damage (named WEAPON_MAT14) + + +Affix: GFMF_PROC_THIEFS2 + Prefix: Thief's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS] + Effects: + (8.0-15.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) + (10.0-20.0)% more Gold Find (named thiefs) (Uses PERCENT graph) + (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR10 + Prefix: Highguard [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] + Effects: + (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph) + + +Affix: CLASS_BASED_B_4 + Prefix: Spirit-Bound [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] + Effects: + (5.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses PERCENT graph) + +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4) + + +Affix: DMG_PERCENT_FIRE4 + Prefix: Flame-Torrent [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph) + + +Affix: ARM_ILLUM2 + Prefix: Dawnweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) fire Armor (named ARM_ILLUM2) + -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_BONUS1 + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [WEAPON] + Effects: + (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph) + + +Affix: VIT_MAG2 + Prefix: Hermit's [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, STAFF, WAND] + Effects: + +(75-150) Vitality (named VIT_MAG2) + +(75-150) Focus (named VIT_MAG2) + + +Affix: REFLECT_LITE2 + Prefix: Ricochet [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (50.0-80.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) + + +Affix: DMG_PERCENT_ELEC4 + Prefix: Volt-Torrent [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, WEAPON] + Effects: + (15.0-25.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses PERCENT graph) + + +Affix: ARM_ILLUM3 + Prefix: Darkweave [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) ice Armor (named ARM_ILLUM3) + (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph) + + +Affix: VIT1 + Prefix: Sentry's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [CANNON, HELMET, RING, SHIELD] + Effects: + +(25-50) Vitality (named VIT1) + + +Affix: MF4 + Prefix: Ancient [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (6.0-12.0)% more Magic Find (named MF4) (Uses PERCENT graph) + + +Affix: FACTION_ARMOR11 + Prefix: Muursat [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET] + Effects: + (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph) + + +Affix: BLOCK1 + Prefix: Vigilant [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] + Effects: + (1.0-2.0)% more chance to block (named BLOCK1) (Uses PERCENT graph) + (1.0-5.0)% more physical Armor (named BLOCK1) (Uses PERCENT graph) + + +Affix: WEAPON_MAT16 + Prefix: Pyrite [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT16) + (5.0-10.0)% more Cast Speed (named WEAPON_MAT16) (Uses PERCENT graph) + +(5.0-10.0) electric damage (named WEAPON_MAT16) + + +Affix: CLASS_BASED_D_3 + Prefix: Cairnstone [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HMACE, 2HMACE, STAFF] + Effects: + (2-4) second increased duration of elemental effects (named CLASS_BASED_D_3) + Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses PERCENT graph) + + +Affix: DODGE2 + Prefix: [ITEM] of Blurring + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, BOOTS] + Effects: + (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph) + + +Affix: DMG_ELEMENTAL_RANGE4 + Prefix: Aetheric [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-20.0)% more electric damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% more ice damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) + + +Affix: CRIT_CHANCE5 + Prefix: [ITEM] of Calamity + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [NECKLACE, RING, WEAPON] + Effects: + (8.0-15.0)% more Critical Chance (named CRIT_CHANCE5) (Uses PERCENT graph) + + +Affix: BOOTS11 + Prefix: Spiked [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS11) (Uses PERCENT graph) + +(25-60) Strength (named BOOTS11) + + +Affix: WEAPON_MAT3 + Prefix: Velium [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) ice damage (named WEAPON_MAT3) + Inflict on Hit: (5.0-15.0)% chance to Freeze for 5.0 seconds (named WEAPON_MAT3) (Uses PERCENT graph) + + +Affix: ICE_DOT1 + Prefix: [ITEM] of the Wastes + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1) + + +Affix: DMG_PHYS_POIS_RANGE4 + Prefix: Writhing [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-20.0)% more physical damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) + + +Affix: PET_BUFF13 + Prefix: Lord's [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RING] + Effects: + (5.0-10.0)% more Minion/Pet Armor (named PET_BUFF13) (Uses PERCENT graph) + (5.0-10.0)% more Minion/Pet Health (named PET_BUFF13) (Uses PERCENT graph) + (5.0-10.0)% more Pet Speed (named PET_BUFF13) (Uses PERCENT graph) + (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph) + + +Affix: ARMOR_STATS2 + Prefix: Mercurial [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS2) + +(75-150) Dexterity (named ARMOR_STATS2) + + +Affix: HP_MP_STEAL_PERCENT1 + Prefix: Siphoning [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] + Effects: + (5.0-10.0)% more HP stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) + (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS4 + Prefix: Manafused [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph) + (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph) + +(0.5-1.3) Mana/s (named dual_elemred_bonus4) + + +Affix: FUMBLE_DAMAGE1 + Prefix: [ITEM] of Skill + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph) + + +Affix: FIRE_DOT2 + Prefix: [ITEM] of the Inferno + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2) + + +Affix: FAME1 + Prefix: Acclaimed [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) + + +Affix: DMG_PHYS_POIS_RANGE5 + Prefix: Abberant [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (5.0-25.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph) + + +Affix: PET_BUFF12 + Prefix: Commander's [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, CANNON] + Effects: + (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF12) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph) + + +Affix: WEAPON_MAT2 + Prefix: Obsidian [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT2) + (4.0-8.0)% more Critical Chance (named WEAPON_MAT2) (Uses PERCENT graph) + +(5.0-10.0) physical damage (named WEAPON_MAT2) + + +Affix: CLASS_BASED_A_1 + Prefix: Magebane [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, PISTOL] + Effects: + Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses PERCENT graph) + (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC1 + Prefix: Weighted [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF] + Effects: + +(10.0-20.0) physical damage (named DMG_BONUS_MISC1) + Inflict on Hit: (5.0-10.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses PERCENT graph) + + +Affix: ICE_DOT2 + Prefix: [ITEM] of Desolation + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (8-16) ice damage over 4.00 seconds (named ICE_DOT2) + + +Affix: DMG_BONUS_MISC3 + Prefix: Honed [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-16.0) physical damage (named DMG_BONUS_MISC3) + (10.0-25.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_3 + Prefix: Headhunter's [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, PISTOL] + Effects: + (3.0-6.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses PERCENT graph) + (3.0-6.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses PERCENT graph) + + +Affix: CAST_SPEED4 + Prefix: War-Mage's [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, STAFF] + Effects: + (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES4 + Prefix: Turtle's [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (15.0-25.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + + +Affix: PET_BUFF10 + Prefix: Thaumaturgist's [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, STAFF] + Effects: + (15.0-25.0)% more Pet Speed (named PET_BUFF10) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Health (named PET_BUFF10) (Uses PERCENT graph) + + +Affix: ARMOR_STATS1 + Prefix: Silvery [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_STATS1) + +(50-100) Dexterity (named ARMOR_STATS1) + + +Affix: FAME3 + Prefix: Notorious [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) + + +Affix: RED_PHYS_POIS_RANGE5 + Prefix: Abberant [ITEM] + Minimum Level: 25 + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (5.0-25.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph) + (5.0-25.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph) + + +Affix: HP_MP_STEAL_PERCENT2 + Prefix: Parasitic [ITEM] + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] + Effects: + (10.0-15.0)% more HP stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) + (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) + + +Affix: FUMBLE_DAMAGE2 + Prefix: [ITEM] of Expertise + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph) + + +Affix: FUMBLE_DAMAGE3 + Prefix: [ITEM] of Mastery + Minimum Level: 17 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, WEAPON] + Effects: + (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph) + + +Affix: FIRE_DOT1 + Prefix: [ITEM] of Incineration + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [WEAPON] + Effects: + Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1) + + +Affix: ARMOR_MAT8 + Prefix: Rubicite [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) fire Armor (named ARMOR_MAT8) + +(0.5-1.5) HP/Second (named ARMOR_MAT8) + + +Affix: RED_PHYS_POIS_RANGE4 + Prefix: Writhing [ITEM] + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-20.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph) + (1.0-20.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph) + + +Affix: HP_MP_STEAL_PERCENT3 + Prefix: Consuming [ITEM] + Minimum Level: 30 + Spawn Weight: 4 + Occupies no slots + Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] + Effects: + (15.0-20.0)% more HP stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) + (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) + + +Affix: FAME2 + Prefix: Famed [ITEM] + Minimum Level: 5 + Spawn Weight: 2 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) + + +Affix: PET_BUFF11 + Prefix: Officer's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, CANNON] + Effects: + (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF11) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Health (named PET_BUFF11) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES5 + Prefix: Chitinous [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (20.0-30.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) + + +Affix: CLASS_BASED_A_2 + Prefix: Dark-Stalker [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [1HSWORD, FIST, PISTOL] + Effects: + Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph) + (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC2 + Prefix: Tempered [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-16.0) physical damage (named DMG_BONUS_MISC2) + (5.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses PERCENT graph) + + +Affix: WEAPON_MAT1 + Prefix: Bone [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) physical damage (named WEAPON_MAT1) + (5.0-10.0)% more Attack Speed (named WEAPON_MAT1) (Uses PERCENT graph) + + +Affix: CAST_SPEED1 + Prefix: Spell-Slinger's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] + Effects: + (1.0-5.0)% more Cast Speed (named CAST_SPEED1) (Uses PERCENT graph) + + +Affix: PET_BUFF9 + Prefix: Summoner's [ITEM] + Minimum Level: 8 + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, STAFF] + Effects: + (10.0-15.0)% more Pet Speed (named PET_BUFF9) (Uses PERCENT graph) + (10.0-15.0)% more Minion/Pet Health (named PET_BUFF9) (Uses PERCENT graph) + + +Affix: WEAPON_MAT5 + Prefix: Diamondine [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-20.0) electric damage (named WEAPON_MAT5) + Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES1 + Prefix: Beetle's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (1.0-10.0)% more Stun resistance (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) + (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) + + +Affix: DMG_PHYS_POIS_RANGE2 + Prefix: Oozing [ITEM] + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-10.0)% more physical damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) + + +Affix: HP_MP_PERCENT1 + Prefix: [ITEM] of the Herald + Minimum Level: 10 + Spawn Weight: 2 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (1.0-5.0)% more HP (named HP_MP_PERCENT1) (Uses PERCENT graph) + (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph) + + +Affix: MP_PERCENT1 + Prefix: [ITEM] of the Weaver + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] + Effects: + (1.0-5.0)% more Mana (named MP_PERCENT1) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT1 + Prefix: Lighweight [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + -(5.0-10.0) physical Armor (named ARMOR_WEIGHT1) + (2.0-4.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses PERCENT graph) + (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS2 + Prefix: Skymetal [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph) + (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph) + (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS3 + Prefix: Fellwarped [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less poison Damage Taken (named 0) (Uses PERCENT graph) + (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses PERCENT graph) + +(15.0-30.0) poison Armor (named dual_elemred_bonus3) + + +Affix: RED_PHYS_POIS_RANGE1 + Prefix: Flowstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-5.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) + + +Affix: DMG_PHYS_POIS_RANGE3 + Prefix: Crawling [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-15.0)% more physical damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% more poison damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph) + + +Affix: PET_BUFF14 + Prefix: General's [ITEM] + Minimum Level: 30 + Spawn Weight: 4 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RING] + Effects: + (10.0-20.0)% more Minion/Pet Armor (named PET_BUFF14) (Uses PERCENT graph) + (10.0-20.0)% more Minion/Pet Health (named PET_BUFF14) (Uses PERCENT graph) + (10.0-20.0)% more Pet Speed (named PET_BUFF14) (Uses PERCENT graph) + (10.0-20.0)% more Minion/Pet Damage (named PET_BUFF14) (Uses PERCENT graph) + + +Affix: ARMOR_STATS_MAG2 + Prefix: Etherbrand [ITEM] + No Level Range + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(18.0-30.0) physical Armor (named ARMOR_STATS_MAG2) + +(75-150) Focus (named ARMOR_STATS_MAG2) + + +Affix: WEAPON_MAT4 + Prefix: Crystalline [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(4.0-8.0) fire damage (named WEAPON_MAT2) + Inflict on Hit: (50.0-66.0)% chance to Blind for 4.0 seconds (named WEAPON_MAT4) (Uses PERCENT graph) + +(4.0-8.0) electric damage (named WEAPON_MAT4) + +(4.0-8.0) ice damage (named WEAPON_MAT4) + + +Affix: PET_BUFF8 + Prefix: Major's [ITEM] + Minimum Level: 16 + Spawn Weight: 3 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL, RIFLE] + Effects: + (15.0-25.0)% more Pet Speed (named PET_BUFF8) (Uses PERCENT graph) + (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph) + + +Affix: CAST_SPEED2 + Prefix: Battle-Mage's [ITEM] + Minimum Level: 9 + Spawn Weight: 2 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] + Effects: + (5.0-10.0)% more Cast Speed (named CAST_SPEED2) (Uses PERCENT graph) + + +Affix: DMG_BONUS_MISC5 + Prefix: Gleaming [ITEM] + Minimum Level: 8 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(10.0-16.0) physical damage (named DMG_BONUS_MISC5) + (1.0-5.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses PERCENT graph) + + +Affix: WEAPON_MAT6 + Prefix: Magicite [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [WEAPON] + Effects: + +(5.0-10.0) fire damage (named WEAPON_MAT6) + (5.0-10.0)% more HP stolen (named WEAPON_MAT6) (Uses PERCENT graph) + +(5.0-10.0) poison damage (named WEAPON_MAT6) + + +Affix: GFMF_PROC_RAIDERS3 + Prefix: Raider's [ITEM] + No Level Range + Spawn Weight: 4 + Occupies no slots + Spawns On: [BELT, NECKLACE, PANTS] + Effects: + (12.0-20.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) + (15.0-25.0)% more Gold Find (named raiders) (Uses PERCENT graph) + (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph) + + +Affix: ARM_BONUS_STUNRES2 + Prefix: Crab's [ITEM] + No Level Range + Spawn Weight: 1 + Occupies no slots + Spawns On: [GLOVES, PANTS, SHIELD] + Effects: + (5.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) + (3.0-5.0)% more physical Armor (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) + + +Affix: BOOTS8 + Prefix: Rugged [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [BOOTS] + Effects: + (1.0-5.0)% more Movement Speed (named BOOTS8) (Uses PERCENT graph) + +(25-60) Vitality (named BOOTS8) + + +Affix: DMG_PHYS_POIS_RANGE1 + Prefix: Flowstone [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [RING, WEAPON] + Effects: + (1.0-5.0)% more physical damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) + (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) + + +Affix: HP_MP_PERCENT2 + Prefix: [ITEM] of the Envoy + Minimum Level: 20 + Spawn Weight: 3 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (4.0-10.0)% more HP (named HP_MP_PERCENT2) (Uses PERCENT graph) + (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph) + + +Affix: RED_PHYS_POIS_RANGE3 + Prefix: Crawling [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-15.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) + (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) + + +Affix: MP_PERCENT2 + Prefix: [ITEM] of the Raven + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] + Effects: + (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT2 + Prefix: Heavy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(10.0-20.0) physical Armor (named ARMOR_WEIGHT2) + (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph) + + +Affix: DUAL_ELEMRED_BONUS1 + Prefix: Ethertouched [ITEM] + Minimum Level: 15 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] + Effects: + (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph) + (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph) + (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph) + + +Affix: ARMOR_PERCENT_LOW8 + Prefix: Decayed [ITEM] + Minimum Level: 5 + Spawn Weight: 1 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + (5.0-10.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses PERCENT graph) + + +Affix: ARMOR_WEIGHT3 + Prefix: Extra Heavy [ITEM] + No Level Range + Spawn Weight: 2 + Occupies no slots + Spawns On: [ARMOR_PHYSICAL] + Effects: + +(20.0-40.0) physical Armor (named ARMOR_WEIGHT3) + (3.0-5.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses PERCENT graph) + (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph) + + +Affix: MP_PERCENT3 + Prefix: [ITEM] of the Wyrm + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] + Effects: + (10.0-15.0)% more Mana (named MP_PERCENT3) (Uses PERCENT graph) + + +Affix: RED_PHYS_POIS_RANGE2 + Prefix: Oozing [ITEM] + Minimum Level: 10 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] + Effects: + (1.0-10.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) + (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) + + +Affix: HP_MP_PERCENT3 + Prefix: [ITEM] of the Exarch + Minimum Level: 20 + Spawn Weight: 4 + Occupies no slots + Spawns On: [HELMET, RING] + Effects: + (8.0-15.0)% more HP (named HP_MP_PERCENT3) (Uses PERCENT graph) + (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph) + + +Affix: FAME4 + Prefix: Illustrious [ITEM] + Minimum Level: 5 + Spawn Weight: 3 + Occupies no slots + Spawns On: [BELT, CHEST ARMOR, PANTS] + Effects: + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) Affix: BOOTS9 @@ -20816,7 +44385,7 @@ Affix: RING_MAT2 Spawns On: [NECKLACE, RING] Effects: -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) - No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) Affix: INTERRUPT1 @@ -21036,7 +44605,7 @@ Affix: DODGE_REFLECT5 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) Affix: PROC_MANACOST2 @@ -21097,7 +44666,7 @@ Affix: MANA_COST4 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph) + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) Affix: PROC_KILLMP1 @@ -21117,7 +44686,7 @@ Affix: MANA_COST5 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph) + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) Affix: DEX3 @@ -21233,7 +44802,7 @@ Affix: DODGE_REFLECT4 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) Affix: STR_MAG2 @@ -21455,7 +45024,7 @@ Affix: DMG_PROC_PHYS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) + 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2) Affix: STR3 @@ -21509,7 +45078,7 @@ Affix: MANA_COST1 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph) + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) Affix: STR_VIT2 @@ -21669,7 +45238,7 @@ Affix: DODGE_REFLECT1 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) Affix: RING_MAT4 @@ -21798,7 +45367,7 @@ Affix: DODGE_REFLECT3 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) Affix: PROC_WARD3 @@ -21850,7 +45419,7 @@ Affix: DMG_PROC_PHYS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1) + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) Affix: SPLASH2 @@ -21902,7 +45471,7 @@ Affix: MANA_COST2 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph) + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) Affix: ARMOR_PERCENT_LOW1 @@ -21922,7 +45491,7 @@ Affix: MANA_COST3 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph) + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) Affix: ALL_STATS1 @@ -22008,7 +45577,7 @@ Affix: DODGE_REFLECT2 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) Affix: DMG_PERCENT_ICE3 @@ -22113,8 +45682,8 @@ Affix: CLASS_BASED_S_3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) Affix: FLURRY1 @@ -22523,7 +46092,7 @@ Affix: DMG_ANGRY4 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] Effects: +(15.0-20.0) physical damage (named DMG_ANGRY4) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) Affix: POIS4 @@ -22788,7 +46357,7 @@ Affix: DMG_ANGRY1 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) Affix: DUAL_WIELD2 @@ -22910,7 +46479,7 @@ Affix: DMG_PROC_POIS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) Affix: FREEZE4 @@ -23153,7 +46722,7 @@ Affix: DMG_ANGRY2 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) Affix: DMG_ANGRY3 @@ -23164,7 +46733,7 @@ Affix: DMG_ANGRY3 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) Affix: CLASS_BASED_N_1 @@ -23217,7 +46786,7 @@ Affix: DMG_PROC_POIS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) Affix: PROC_ENERGYSHIELD1 @@ -23315,9 +46884,238 @@ Affix: PROC_DEATHSTRIKE1 (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) -File Group 'MEMM2' ending +Affix: MUSHATO_SPIRIT_09N + Prefix: Rojintsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken) + + +Affix: MUSHATO_SPIRIT_08K + Prefix: Tengentsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (90.0-90.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (25.0-25.0)% chance to cast arekuruunoken on swing (named arekuruunoken) + + +Affix: MUSHATO_SPIRIT_05N + Prefix: Tennitsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (60.0-60.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) + (10.0-10.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) + + +Affix: MUSHATO_SPIRIT_04K + Prefix: Jinsokutsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (50.0-50.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (5.0-5.0)% chance to cast arekuruunoken on swing (named arekuruunoken) + + +Affix: MUSHATO_SPIRIT_02 + Prefix: Arekuruu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (15.0-15.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + + +Affix: MUSHATO_SPIRIT_05K + Prefix: Tennitsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (60.0-60.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (10.0-10.0)% chance to cast arekuruunoken on swing (named arekuruunoken) + + +Affix: MUSHATO_SPIRIT_04N + Prefix: Jinsokutsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (50.0-50.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) + (5.0-5.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) + + +Affix: MUSHATO_SPIRIT_01 + Prefix: Kaigi no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + + +Affix: MUSHATO_SPIRIT_09K + Prefix: Rojintsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken) + + +Affix: MUSHATO_SPIRIT_08N + Prefix: Tengentsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (90.0-90.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) + (25.0-25.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) + + +Affix: MUSHATO_SPIRIT_03N + Prefix: Fukushuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (40.0-40.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) + + +Affix: MUSHATO_SPIRIT_03K + Prefix: Fukushuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (40.0-40.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + + +Affix: MUSHATO_SPIRIT_06K + Prefix: Tashintsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (70.0-70.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (15.0-15.0)% chance to cast arekuruunoken on swing (named arekuruunoken) + + +Affix: MUSHATO_SPIRIT_07N + Prefix: Shukumyoutsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (80.0-80.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) + (20.0-20.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) + + +Affix: MUSHATO_SPIRIT_06N + Prefix: Tashintsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (70.0-70.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) + (15.0-15.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) + + +Affix: MUSHATO_SPIRIT_07K + Prefix: Shukumyoutsuu no [ITEM] + No Level Range + Spawn Weight: 99 + Occupies no slots + Spawns On: [MUSHATO, WEAPON] + Can't Spawn On: [WEAPON] + Effects: + (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) + (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) + (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) + (80.0-80.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) + (20.0-20.0)% chance to cast arekuruunoken on swing (named arekuruunoken) -File Group 'Darkthans Classes' starting Affix: TRINKET_FIREPERCENT_DEFENSE5 Prefix: [ITEM] of Cooling @@ -23755,8 +47553,8 @@ Affix: CLASS_BASED_D_A Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: THORNS_POIS3 @@ -23776,7 +47574,7 @@ Affix: DMG_PROC_ICE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1) + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) Affix: DMG_PROC_ELEC1 @@ -23786,7 +47584,7 @@ Affix: DMG_PROC_ELEC1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1) + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) Affix: WEAPON_MAT12 @@ -23808,7 +47606,7 @@ Affix: CLASS_BASED_B_1 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) @@ -23957,7 +47755,7 @@ Affix: DMG_PROC_FIRE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1) + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) Affix: THORNS_POIS2 @@ -24094,7 +47892,7 @@ Affix: DMG_PROC_ELEC2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) Affix: DMG_PROC_ICE2 @@ -24104,7 +47902,7 @@ Affix: DMG_PROC_ICE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) Affix: CLASS_BASED_D_B @@ -24114,8 +47912,8 @@ Affix: CLASS_BASED_D_B Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) Affix: WEAPON_MAT11 @@ -24285,7 +48083,7 @@ Affix: DMG_PROC_FIRE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) Affix: THORNS_POIS1 @@ -24305,8 +48103,8 @@ Affix: CLASS_BASED_D_C Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: DODGE4 @@ -25029,7 +48827,7 @@ Affix: FAME1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph) + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) Affix: DMG_PHYS_POIS_RANGE5 @@ -25170,7 +48968,7 @@ Affix: FAME3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph) + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) Affix: RED_PHYS_POIS_RANGE5 @@ -25265,7 +49063,7 @@ Affix: FAME2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph) + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) Affix: PET_BUFF11 @@ -25663,7 +49461,7 @@ Affix: FAME4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph) + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) Affix: BOOTS9 @@ -26109,7 +49907,7 @@ Affix: RING_MAT2 Spawns On: [NECKLACE, RING] Effects: -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) - No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) Affix: INTERRUPT1 @@ -26329,7 +50127,7 @@ Affix: DODGE_REFLECT5 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) Affix: PROC_MANACOST2 @@ -26390,7 +50188,7 @@ Affix: MANA_COST4 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph) + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) Affix: PROC_KILLMP1 @@ -26410,7 +50208,7 @@ Affix: MANA_COST5 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph) + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) Affix: DEX3 @@ -26526,7 +50324,7 @@ Affix: DODGE_REFLECT4 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) Affix: STR_MAG2 @@ -26748,7 +50546,7 @@ Affix: DMG_PROC_PHYS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) + 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2) Affix: STR3 @@ -26802,7 +50600,7 @@ Affix: MANA_COST1 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph) + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) Affix: STR_VIT2 @@ -26962,7 +50760,7 @@ Affix: DODGE_REFLECT1 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) Affix: RING_MAT4 @@ -27091,7 +50889,7 @@ Affix: DODGE_REFLECT3 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) Affix: PROC_WARD3 @@ -27143,7 +50941,7 @@ Affix: DMG_PROC_PHYS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1) + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) Affix: SPLASH2 @@ -27195,7 +50993,7 @@ Affix: MANA_COST2 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph) + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) Affix: ARMOR_PERCENT_LOW1 @@ -27215,7 +51013,7 @@ Affix: MANA_COST3 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph) + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) Affix: ALL_STATS1 @@ -27301,7 +51099,7 @@ Affix: DODGE_REFLECT2 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) Affix: DMG_PERCENT_ICE3 @@ -27406,8 +51204,8 @@ Affix: CLASS_BASED_S_3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) Affix: FLURRY1 @@ -27816,7 +51614,7 @@ Affix: DMG_ANGRY4 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] Effects: +(15.0-20.0) physical damage (named DMG_ANGRY4) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) Affix: POIS4 @@ -28081,7 +51879,7 @@ Affix: DMG_ANGRY1 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) Affix: DUAL_WIELD2 @@ -28203,7 +52001,7 @@ Affix: DMG_PROC_POIS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) Affix: FREEZE4 @@ -28446,7 +52244,7 @@ Affix: DMG_ANGRY2 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) Affix: DMG_ANGRY3 @@ -28457,7 +52255,7 @@ Affix: DMG_ANGRY3 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) Affix: CLASS_BASED_N_1 @@ -28510,7 +52308,7 @@ Affix: DMG_PROC_POIS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) Affix: PROC_ENERGYSHIELD1 @@ -32302,7 +56100,7 @@ Affix: REAT_OF_BARD Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: HP_ADDER_3 @@ -33552,7 +57350,7 @@ Affix: REAT_OFMONK5 Spawns On: [CHEST ARMOR, HELMET] Effects: (20.0-20.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1) + (20.0-20.0)% more Fame Gain (20.0-20.0)% less all damage @@ -34444,7 +58242,7 @@ Affix: REAT_OF_BARD5 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED) + (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED) Affix: OF_ATTRIB_DEXTERITY3 @@ -35045,7 +58843,7 @@ Affix: REAT_OF_BARD2 Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: OF_PERCENT_POISON5_WANDS @@ -35085,7 +58883,7 @@ Affix: REAT_OF_BARD3 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: REAT_OF_PROC_POISONBURST_5 @@ -36289,7 +60087,7 @@ Affix: REAT_OFMONK Spawns On: [CHEST ARMOR, HELMET] Effects: (10.0-10.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1) + (10.0-10.0)% more Fame Gain (10.0-10.0)% less all damage @@ -36701,8 +60499,8 @@ Affix: CLASS_BASED_D_A Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: THORNS_POIS3 @@ -36722,7 +60520,7 @@ Affix: DMG_PROC_ICE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1) + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) Affix: DMG_PROC_ELEC1 @@ -36732,7 +60530,7 @@ Affix: DMG_PROC_ELEC1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1) + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) Affix: WEAPON_MAT12 @@ -36754,7 +60552,7 @@ Affix: CLASS_BASED_B_1 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) @@ -36903,7 +60701,7 @@ Affix: DMG_PROC_FIRE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1) + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) Affix: THORNS_POIS2 @@ -37040,7 +60838,7 @@ Affix: DMG_PROC_ELEC2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) Affix: DMG_PROC_ICE2 @@ -37050,7 +60848,7 @@ Affix: DMG_PROC_ICE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) Affix: CLASS_BASED_D_B @@ -37060,8 +60858,8 @@ Affix: CLASS_BASED_D_B Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) Affix: WEAPON_MAT11 @@ -37231,7 +61029,7 @@ Affix: DMG_PROC_FIRE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) Affix: THORNS_POIS1 @@ -37251,8 +61049,8 @@ Affix: CLASS_BASED_D_C Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: DODGE4 @@ -37975,7 +61773,7 @@ Affix: FAME1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph) + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) Affix: DMG_PHYS_POIS_RANGE5 @@ -38116,7 +61914,7 @@ Affix: FAME3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph) + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) Affix: RED_PHYS_POIS_RANGE5 @@ -38211,7 +62009,7 @@ Affix: FAME2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph) + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) Affix: PET_BUFF11 @@ -38644,7 +62442,7 @@ Affix: FAME4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph) + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) Affix: BOOTS9 @@ -39090,7 +62888,7 @@ Affix: RING_MAT2 Spawns On: [NECKLACE, RING] Effects: -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) - No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) Affix: INTERRUPT1 @@ -39310,7 +63108,7 @@ Affix: DODGE_REFLECT5 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) Affix: PROC_MANACOST2 @@ -39371,7 +63169,7 @@ Affix: MANA_COST4 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph) + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) Affix: PROC_KILLMP1 @@ -39391,7 +63189,7 @@ Affix: MANA_COST5 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph) + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) Affix: DEX3 @@ -39507,7 +63305,7 @@ Affix: DODGE_REFLECT4 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) Affix: STR_MAG2 @@ -39729,7 +63527,7 @@ Affix: DMG_PROC_PHYS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) + 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2) Affix: STR3 @@ -39783,7 +63581,7 @@ Affix: MANA_COST1 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph) + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) Affix: STR_VIT2 @@ -39943,7 +63741,7 @@ Affix: DODGE_REFLECT1 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) Affix: RING_MAT4 @@ -40072,7 +63870,7 @@ Affix: DODGE_REFLECT3 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) Affix: PROC_WARD3 @@ -40124,7 +63922,7 @@ Affix: DMG_PROC_PHYS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1) + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) Affix: SPLASH2 @@ -40176,7 +63974,7 @@ Affix: MANA_COST2 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph) + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) Affix: ARMOR_PERCENT_LOW1 @@ -40196,7 +63994,7 @@ Affix: MANA_COST3 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph) + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) Affix: ALL_STATS1 @@ -40282,7 +64080,7 @@ Affix: DODGE_REFLECT2 Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) Affix: DMG_PERCENT_ICE3 @@ -40387,8 +64185,8 @@ Affix: CLASS_BASED_S_3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) Affix: FLURRY1 @@ -40797,7 +64595,7 @@ Affix: DMG_ANGRY4 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] Effects: +(15.0-20.0) physical damage (named DMG_ANGRY4) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) Affix: POIS4 @@ -41062,7 +64860,7 @@ Affix: DMG_ANGRY1 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) Affix: DUAL_WIELD2 @@ -41184,7 +64982,7 @@ Affix: DMG_PROC_POIS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) Affix: FREEZE4 @@ -41427,7 +65225,7 @@ Affix: DMG_ANGRY2 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) Affix: DMG_ANGRY3 @@ -41438,7 +65236,7 @@ Affix: DMG_ANGRY3 Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) Affix: CLASS_BASED_N_1 @@ -41491,7 +65289,7 @@ Affix: DMG_PROC_POIS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) Affix: PROC_ENERGYSHIELD1 @@ -42084,7 +65882,7 @@ Affix: REAT_OF_BARD Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: HP_ADDER_3 @@ -43334,7 +67132,7 @@ Affix: REAT_OFMONK5 Spawns On: [CHEST ARMOR, HELMET] Effects: (20.0-20.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1) + (20.0-20.0)% more Fame Gain (20.0-20.0)% less all damage @@ -44226,7 +68024,7 @@ Affix: REAT_OF_BARD5 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED) + (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED) Affix: OF_ATTRIB_DEXTERITY3 @@ -44827,7 +68625,7 @@ Affix: REAT_OF_BARD2 Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: OF_PERCENT_POISON5_WANDS @@ -44867,7 +68665,7 @@ Affix: REAT_OF_BARD3 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: REAT_OF_PROC_POISONBURST_5 @@ -46071,7 +69869,7 @@ Affix: REAT_OFMONK Spawns On: [CHEST ARMOR, HELMET] Effects: (10.0-10.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1) + (10.0-10.0)% more Fame Gain (10.0-10.0)% less all damage @@ -46909,7 +70707,7 @@ Affix: REAT_OF_BARD Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: HP_ADDER_3 @@ -48159,7 +71957,7 @@ Affix: REAT_OFMONK5 Spawns On: [CHEST ARMOR, HELMET] Effects: (20.0-20.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1) + (20.0-20.0)% more Fame Gain (20.0-20.0)% less all damage @@ -49051,7 +72849,7 @@ Affix: REAT_OF_BARD5 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED) + (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED) Affix: OF_ATTRIB_DEXTERITY3 @@ -49652,7 +73450,7 @@ Affix: REAT_OF_BARD2 Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: OF_PERCENT_POISON5_WANDS @@ -49692,7 +73490,7 @@ Affix: REAT_OF_BARD3 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: REAT_OF_PROC_POISONBURST_5 @@ -50896,7 +74694,7 @@ Affix: REAT_OFMONK Spawns On: [CHEST ARMOR, HELMET] Effects: (10.0-10.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1) + (10.0-10.0)% more Fame Gain (10.0-10.0)% less all damage @@ -51734,7 +75532,7 @@ Affix: REAT_OF_BARD Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: HP_ADDER_3 @@ -52984,7 +76782,7 @@ Affix: REAT_OFMONK5 Spawns On: [CHEST ARMOR, HELMET] Effects: (20.0-20.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1) + (20.0-20.0)% more Fame Gain (20.0-20.0)% less all damage @@ -53876,7 +77674,7 @@ Affix: REAT_OF_BARD5 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED) + (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED) Affix: OF_ATTRIB_DEXTERITY3 @@ -54477,7 +78275,7 @@ Affix: REAT_OF_BARD2 Occupies no slots Spawns On: [GLOVES, HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: OF_PERCENT_POISON5_WANDS @@ -54517,7 +78315,7 @@ Affix: REAT_OF_BARD3 Occupies no slots Spawns On: [HELMET] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP) + (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP) Affix: REAT_OF_PROC_POISONBURST_5 @@ -55721,7 +79519,7 @@ Affix: REAT_OFMONK Spawns On: [CHEST ARMOR, HELMET] Effects: (10.0-10.0)% more XP gained - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1) + (10.0-10.0)% more Fame Gain (10.0-10.0)% less all damage @@ -56066,7 +79864,7 @@ Affix: REAT_OFWISDOM Affix: ELEC2 Prefix: Resonant [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] @@ -56085,27 +79883,6 @@ Affix: CRIT_CHANCE1 (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph) -Affix: DEX_VIT2_1H - Prefix: Pathfinder's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - - -Affix: CAST_SPEED4_C - Prefix: War-Mage's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph) - - Affix: RED_DMG_MELEE_DMG1 Prefix: Strife-Sigil [ITEM] No Level Range @@ -56129,7 +79906,7 @@ Affix: MAG1 Affix: PROC_OPENWOUND3 Prefix: [ITEM] of Wounding - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] @@ -56149,18 +79926,18 @@ Affix: DEGRADE1 Affix: CLASS_BASED_D_A Prefix: Elderstone [ITEM] - Minimum Level: 25 - Spawn Weight: 4 + Minimum Level: 15 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] + Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: THORNS_POIS3 Prefix: Noxious [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -56175,7 +79952,7 @@ Affix: DMG_PROC_ICE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1) + 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1) Affix: DMG_PROC_ELEC1 @@ -56185,12 +79962,12 @@ Affix: DMG_PROC_ELEC1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1) + 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1) Affix: WEAPON_MAT12 Prefix: Hexsteel [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -56202,30 +79979,18 @@ Affix: WEAPON_MAT12 Affix: CLASS_BASED_B_1 Prefix: Totemic [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) + 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1) Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) -Affix: BOOTS1_A - Prefix: Sure [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph) - -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph) - - Affix: XP2 Prefix: Wanderer's [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] @@ -56233,21 +79998,9 @@ Affix: XP2 (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph) -Affix: ARMOR_MAT6_A - Prefix: Serpentine [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) - (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_FIRE1 Prefix: Flame-Flicker [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -56255,20 +80008,9 @@ Affix: DMG_PERCENT_FIRE1 (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph) -Affix: BOOTS3_C - Prefix: Grounded [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph) - - Affix: RED_ELEMENTAL_RANGE2 Prefix: Flux [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -56278,31 +80020,9 @@ Affix: RED_ELEMENTAL_RANGE2 (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) -Affix: ELEC2_2H - Prefix: Resonant [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT4_C - Prefix: Raven Scale [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) - +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_BONUS4 Prefix: Grim [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [WEAPON] @@ -56312,7 +80032,7 @@ Affix: DMG_PERCENT_BONUS4 Affix: DMG_PERCENT_BONUS5 Prefix: Cruel [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -56322,7 +80042,7 @@ Affix: DMG_PERCENT_BONUS5 Affix: DMG_PERCENT_ELEC1 Prefix: Volt-Flicker [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -56330,19 +80050,9 @@ Affix: DMG_PERCENT_ELEC1 (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph) -Affix: DEX4_2H_2 - Prefix: Specialist's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) - - Affix: RED_ELEMENTAL_RANGE3 Prefix: Chaotic [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -56385,7 +80095,7 @@ Affix: STR_DEX1 Affix: XP3 Prefix: Explorer's [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] @@ -56395,30 +80105,18 @@ Affix: XP3 Affix: FACTION_ARMOR14 Prefix: Shadivari [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] Effects: (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph) -Affix: FACTION_ARMOR9_C - Prefix: Greenmist [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph) - - Affix: WEAPON_MAT13 Prefix: Saronite [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -56435,34 +80133,12 @@ Affix: DMG_PROC_FIRE1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1) - - -Affix: ARMOR_STATS_MAG2_C - Prefix: Etherbrand [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_PERCENT_LOW8_A - Prefix: Decayed [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph) + 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1) Affix: THORNS_POIS2 Prefix: Despoiled [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -56472,7 +80148,7 @@ Affix: THORNS_POIS2 Affix: PROC_OPENWOUND2 Prefix: [ITEM] of Bloodletting - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] @@ -56480,18 +80156,6 @@ Affix: PROC_OPENWOUND2 (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) -Affix: BLINDING4_A - Prefix: [ITEM] of Distortion - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses Linear_Graph graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses Linear_Graph graph) - - Affix: DMG_ELEMENTAL_RANGE1 Prefix: Elemental [ITEM] No Level Range @@ -56504,32 +80168,9 @@ Affix: DMG_ELEMENTAL_RANGE1 (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) -Affix: ARM_PHYSRED_TYPE6_A - Prefix: Plated [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_FIRE4_1H - Prefix: Flame-Torrent [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph) - - Affix: ELEC3 Prefix: Thundering [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] @@ -56538,18 +80179,6 @@ Affix: ELEC3 -25.0 knockback (named ELEC3) -Affix: DMG_PHYS_POIS_RANGE5_1H - Prefix: Abberant [ITEM] - No Level Range - Spawn Weight: 8 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) - (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) - - Affix: CRIT_CHANCE2 Prefix: [ITEM] of Menace No Level Range @@ -56562,7 +80191,7 @@ Affix: CRIT_CHANCE2 Affix: ELEC1 Prefix: Shocking [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] @@ -56570,20 +80199,9 @@ Affix: ELEC1 Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph) -Affix: ARM_PHYSRED_TYPE6_C - Prefix: Plated [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph) - - Affix: RED_DMG_MELEE_DMG2 Prefix: Battle-Rune [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [SHIELD, STAFF] @@ -56594,7 +80212,7 @@ Affix: RED_DMG_MELEE_DMG2 Affix: DMG_ELEMENTAL_RANGE3 Prefix: Chaotic [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [RING, WEAPON] @@ -56616,7 +80234,7 @@ Affix: MAG2 Affix: DEGRADE2 Prefix: Shattering [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] @@ -56636,7 +80254,7 @@ Affix: DODGE5 Affix: CLASS_BASED_D_4 Prefix: Ebonwood [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] @@ -56645,17 +80263,6 @@ Affix: CLASS_BASED_D_4 (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph) -Affix: BLINDING4_C - Prefix: [ITEM] of Distortion - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PROC_ELEC2 Prefix: Jolt-Spike [ITEM] No Level Range @@ -56663,19 +80270,7 @@ Affix: DMG_PROC_ELEC2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) - - -Affix: ARMOR_STATS_MAG2_A - Prefix: Etherbrand [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph) + 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2) Affix: DMG_PROC_ICE2 @@ -56685,45 +80280,23 @@ Affix: DMG_PROC_ICE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) - - -Affix: ARMOR_PERCENT_LOW8_C - Prefix: Decayed [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph) + 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2) Affix: CLASS_BASED_D_B Prefix: Elderstone [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR9_A - Prefix: Greenmist [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses Linear_Graph graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses Linear_Graph graph) + (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph) Affix: WEAPON_MAT11 Prefix: Thorium [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -56735,7 +80308,7 @@ Affix: WEAPON_MAT11 Affix: CLASS_BASED_B_2 Prefix: [ITEM] of Reaving - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] @@ -56746,7 +80319,7 @@ Affix: CLASS_BASED_B_2 Affix: XP1 Prefix: Seeker's [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] @@ -56756,7 +80329,7 @@ Affix: XP1 Affix: MF3 Prefix: Antique [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] @@ -56777,7 +80350,7 @@ Affix: ARM_ILLUM4 Affix: DMG_PERCENT_FIRE2 Prefix: Flame-Flare [ITEM] - No Level Range + Minimum Level: 11 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -56787,7 +80360,7 @@ Affix: DMG_PERCENT_FIRE2 Affix: DMG_PERCENT_ELEC3 Prefix: Volt-Shock [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -56807,20 +80380,9 @@ Affix: RED_ELEMENTAL_RANGE1 (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) -Affix: CLASS_BASED_B_3_1H - Prefix: Ancestral [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_BONUS6 Prefix: Merciless [ITEM] - No Level Range + Minimum Level: 14 Spawn Weight: 4 Occupies no slots Spawns On: [WEAPON] @@ -56828,42 +80390,9 @@ Affix: DMG_PERCENT_BONUS6 (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph) -Affix: ARMOR_MAT4_A - Prefix: Raven Scale [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD, ENCHANTER] - Effects: - +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) - +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING2_1H - Prefix: [ITEM] of Obscuring - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - - -Affix: EXECUTE4_1H - Prefix: Executioner's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] - Effects: - (10.0-15.0)% more Execute Chance (named EXECUTE4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_ELEC2 Prefix: Volt-Flare [ITEM] - No Level Range + Minimum Level: 11 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -56871,20 +80400,9 @@ Affix: DMG_PERCENT_ELEC2 (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph) -Affix: DMG_BONUS_MISC5_2H - Prefix: Gleaming [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_FIRE3 Prefix: Flame-Shock [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -56892,40 +80410,6 @@ Affix: DMG_PERCENT_FIRE3 (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph) -Affix: ELEC_DOT2_1H - Prefix: Haywire [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS3_A - Prefix: Grounded [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT6_C - Prefix: Serpentine [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) - (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph) - - Affix: STR_DEX2 Prefix: Outlaw's [ITEM] No Level Range @@ -56947,20 +80431,9 @@ Affix: MF2 (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph) -Affix: BOOTS1_C - Prefix: Sure [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph) - -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_B_3 Prefix: Ancestral [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] @@ -56971,7 +80444,7 @@ Affix: CLASS_BASED_B_3 Affix: WEAPON_MAT10 Prefix: Elementium [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -56988,12 +80461,12 @@ Affix: DMG_PROC_FIRE2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) + 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2) Affix: THORNS_POIS1 Prefix: Foul [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -57001,37 +80474,15 @@ Affix: THORNS_POIS1 (10.0-20.0)% poison damage reflected (named THORNS_POIS1) -Affix: DMG_ANGRY3_2H - Prefix: [ITEM] of Frenzy - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_D_C Prefix: Elderstone [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - - -Affix: CLASS_BASED4_2HR_2 - Prefix: Artillerist's [ITEM] - No Level Range - Spawn Weight: 2 + Minimum Level: 15 + Spawn Weight: 3 Occupies no slots - Spawns On: [BOW, CROSSBOW] + Spawns On: [1HMACE, 2HMACE, STAFF] Effects: - Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) - +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) + (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph) + Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph) Affix: DODGE4 @@ -57046,7 +80497,7 @@ Affix: DODGE4 Affix: DEGRADE3 Prefix: Sundering [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 2 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] @@ -57056,7 +80507,7 @@ Affix: DEGRADE3 Affix: PROC_OPENWOUND1 Prefix: [ITEM] of Cutting - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] @@ -57074,20 +80525,9 @@ Affix: MAG3 +(100-175) Focus (named MAG3) -Affix: CLASS_BASED_D_2_2H - Prefix: Wirewood [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) - - Affix: DMG_ELEMENTAL_RANGE2 Prefix: Flux [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [RING, WEAPON] @@ -57097,20 +80537,9 @@ Affix: DMG_ELEMENTAL_RANGE2 (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) -Affix: CLASS_BASED_B_4_2H_2 - Prefix: Spirit-Bound [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) - +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) - - Affix: RED_DMG_MELEE_DMG3 Prefix: War-Glyph [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [SHIELD, STAFF] @@ -57119,17 +80548,6 @@ Affix: RED_DMG_MELEE_DMG3 (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph) -Affix: CAST_SPEED4_A - Prefix: War-Mage's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph) - - Affix: CRIT_CHANCE3 Prefix: [ITEM] of Havoc No Level Range @@ -57152,30 +80570,9 @@ Affix: GFMF_PROC_LOOTERS1 (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph) -Affix: BOOTS5_C - Prefix: Fur-Lined [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph) - - -Affix: DEGRADE4_1H - Prefix: Sieging [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph) - - Affix: ELEC4 Prefix: Over-Charged [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] @@ -57184,55 +80581,9 @@ Affix: ELEC4 Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph) -Affix: ARMOR_MAT2_C - Prefix: Black Iron [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_B_1_1H - Prefix: Totemic [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS7_A - Prefix: Sturdy [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_ANGRY1_2H_2 - Prefix: [ITEM] of Fury - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Can't Spawn On: [RANGED WEAPON] - Effects: - (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - - Affix: WEAPON_MAT14 Prefix: Titansteel [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -57242,9 +80593,20 @@ Affix: WEAPON_MAT14 +(5.0-10.0) electric damage (named WEAPON_MAT14) +Affix: FACTION_ARMOR9 + Prefix: Greenmist [ITEM] + Minimum Level: 12 + Spawn Weight: 3 + Occupies no slots + Spawns On: [CHEST ARMOR, GLOVES, HELMET] + Effects: + (5.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses PERCENT graph) + (5.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses PERCENT graph) + + Affix: XP4 Prefix: Adventurer's [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] @@ -57254,7 +80616,7 @@ Affix: XP4 Affix: BLOCK3 Prefix: [ITEM] of the Bastion - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] @@ -57265,11 +80627,10 @@ Affix: BLOCK3 Affix: FACTION_ARMOR13 Prefix: Battle Scarred [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, GLOVES, HELMET, PANTS] Effects: (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph) @@ -57286,29 +80647,6 @@ Affix: VIT3 +(100-175) Vitality (named VIT3) -Affix: BOOTS11_A - Prefix: Spiked [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph) - +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph) - - -Affix: ELEC2_2H_2 - Prefix: Resonant [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) - - Affix: ARM_ILLUM1 Prefix: Duskweave [ITEM] No Level Range @@ -57322,7 +80660,7 @@ Affix: ARM_ILLUM1 Affix: DMG_PERCENT_BONUS2 Prefix: Wicked [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [WEAPON] @@ -57343,7 +80681,7 @@ Affix: VIT_MAG1 Affix: RED_ELEMENTAL_RANGE4 Prefix: Aetheric [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -57353,20 +80691,9 @@ Affix: RED_ELEMENTAL_RANGE4 (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) -Affix: CLASS_BASED_B_4_2H - Prefix: Spirit-Bound [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) - +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) - - Affix: RED_ELEMENTAL_RANGE5 Prefix: Primordial [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 4 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -57378,7 +80705,7 @@ Affix: RED_ELEMENTAL_RANGE5 Affix: REFLECT_LITE1 Prefix: Rebounding [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -57386,32 +80713,9 @@ Affix: REFLECT_LITE1 (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) -Affix: DMG_BONUS_MISC3_2H_2 - Prefix: Honed [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) - - -Affix: DIVINE_WEAP_TOXX_1H - Prefix: Plagued [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (75.0-100.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph) - +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_BONUS3 Prefix: Vicious [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 2 Occupies no slots Spawns On: [WEAPON] @@ -57419,61 +80723,6 @@ Affix: DMG_PERCENT_BONUS3 (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph) -Affix: BURN3_C - Prefix: Immolating [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC2_2H_2 - Prefix: Tempered [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC2_1H - Prefix: Tempered [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) - - -Affix: CHARGE_DECAY4_C - Prefix: [ITEM] of Willpower - Minimum Level: 25 - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph) - - -Affix: BURN1_A - Prefix: Blazing [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph) - - Affix: VIT2 Prefix: Defender's [ITEM] No Level Range @@ -57484,66 +80733,20 @@ Affix: VIT2 +(50-100) Vitality (named VIT2) -Affix: DEX4_1H - Prefix: Specialist's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) - - -Affix: DEX_MAG2_2H - Prefix: Dervish's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING2_A - Prefix: [ITEM] of Obscuring - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - - Affix: FACTION_ARMOR12 Prefix: Thranic [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] Effects: (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph) -Affix: DMG_ANGRY1_2H - Prefix: [ITEM] of Fury - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Can't Spawn On: [RANGED WEAPON] - Effects: - (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - - Affix: BLOCK2 Prefix: Defiant [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] @@ -57552,23 +80755,12 @@ Affix: BLOCK2 (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph) -Affix: CRIT_DAMAGE4_C - Prefix: [ITEM] of Decimation - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph) - - Affix: FACTION_ARMOR8 Prefix: Aesir [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] Effects: (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph) @@ -57576,7 +80768,7 @@ Affix: FACTION_ARMOR8 Affix: WEAPON_MAT15 Prefix: Cobalt [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -57586,39 +80778,6 @@ Affix: WEAPON_MAT15 +(5.0-10.0) physical damage (named WEAPON_MAT14) -Affix: ARMOR_STATS2_C - Prefix: Mercurial [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_ELEC2_2H_2 - Prefix: Jolt-Spike [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_ANGRY4_1H - Prefix: [ITEM] of Anger - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - - Affix: DODGE1 Prefix: Agile [ITEM] No Level Range @@ -57631,7 +80790,7 @@ Affix: DODGE1 Affix: PROC_OPENWOUND4 Prefix: [ITEM] of Severing - No Level Range + Minimum Level: 10 Spawn Weight: 4 Occupies no slots Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] @@ -57639,38 +80798,6 @@ Affix: PROC_OPENWOUND4 (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) -Affix: CLASS_BASED_A_2H - Prefix: Magebane [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - - -Affix: CHARGE_RATE5_A - Prefix: [ITEM] of Ascension - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_BONUS6_2H_2 - Prefix: Merciless [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph) - - Affix: CRIT_CHANCE4 Prefix: [ITEM] of Ruin No Level Range @@ -57704,7 +80831,7 @@ Affix: MAG4 Affix: DMG_ELEMENTAL_RANGE5 Prefix: Primordial [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 4 Occupies no slots Spawns On: [RING, WEAPON] @@ -57714,16 +80841,6 @@ Affix: DMG_ELEMENTAL_RANGE5 (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) -Affix: CHARGE_RATE5_C - Prefix: [ITEM] of Ascension - Minimum Level: 25 - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph) - - Affix: DODGE3 Prefix: Hazy [ITEM] No Level Range @@ -57736,7 +80853,7 @@ Affix: DODGE3 Affix: CLASS_BASED_D_2 Prefix: Wirewood [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] @@ -57747,7 +80864,7 @@ Affix: CLASS_BASED_D_2 Affix: DEGRADE4 Prefix: Sieging [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 3 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] @@ -57755,21 +80872,9 @@ Affix: DEGRADE4 Degrade enemy armor by (20-30) on hit (named Degrade4) -Affix: ARMOR_STATS2_A - Prefix: Mercurial [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph) - - Affix: WEAPON_MAT17 Prefix: Nethricite [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -57779,17 +80884,6 @@ Affix: WEAPON_MAT17 +(5.0-10.0) electric damage (named WEAPON_MAT14) -Affix: CLASS_BASED_D_B_2H - Prefix: Elderstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - - Affix: GFMF_PROC_THIEFS2 Prefix: Thief's [ITEM] No Level Range @@ -57802,43 +80896,20 @@ Affix: GFMF_PROC_THIEFS2 (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph) -Affix: CRIT_DAMAGE4_A - Prefix: [ITEM] of Decimation - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph) - - Affix: FACTION_ARMOR10 Prefix: Highguard [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] Effects: (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10) (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph) -Affix: BLINDING2_C - Prefix: [ITEM] of Obscuring - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_B_4 Prefix: Spirit-Bound [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] @@ -57847,30 +80918,9 @@ Affix: CLASS_BASED_B_4 +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4) -Affix: BURN1_C - Prefix: Blazing [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_ELEC4_1H - Prefix: Volt-Torrent [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_FIRE4 Prefix: Flame-Torrent [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -57878,17 +80928,6 @@ Affix: DMG_PERCENT_FIRE4 (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph) -Affix: CLASS_BASED4_2HR - Prefix: Artillerist's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CROSSBOW] - Effects: - Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) - +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph) - - Affix: ARM_ILLUM2 Prefix: Dawnweave [ITEM] No Level Range @@ -57900,29 +80939,6 @@ Affix: ARM_ILLUM2 -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph) -Affix: CHARGE_DECAY4_A - Prefix: [ITEM] of Willpower - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph) - - -Affix: BURN3_A - Prefix: Immolating [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_BONUS1 Prefix: Heavy [ITEM] No Level Range @@ -57933,17 +80949,6 @@ Affix: DMG_PERCENT_BONUS1 (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph) -Affix: CLASS_BASED2_2HR_2 - Prefix: Trueshot [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] - Effects: - (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) - - Affix: VIT_MAG2 Prefix: Hermit's [ITEM] No Level Range @@ -57957,7 +80962,7 @@ Affix: VIT_MAG2 Affix: REFLECT_LITE2 Prefix: Ricochet [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -57967,7 +80972,7 @@ Affix: REFLECT_LITE2 Affix: DMG_PERCENT_ELEC4 Prefix: Volt-Torrent [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -57986,17 +80991,6 @@ Affix: ARM_ILLUM3 (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph) -Affix: BOOTS11_C - Prefix: Spiked [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph) - +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph) - - Affix: VIT1 Prefix: Sentry's [ITEM] No Level Range @@ -58009,7 +81003,7 @@ Affix: VIT1 Affix: MF4 Prefix: Ancient [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] @@ -58019,11 +81013,10 @@ Affix: MF4 Affix: FACTION_ARMOR11 Prefix: Muursat [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, GLOVES, HELMET] Effects: (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph) @@ -58042,7 +81035,7 @@ Affix: BLOCK1 Affix: WEAPON_MAT16 Prefix: Pyrite [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58054,7 +81047,7 @@ Affix: WEAPON_MAT16 Affix: CLASS_BASED_D_3 Prefix: Cairnstone [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, STAFF] @@ -58073,31 +81066,9 @@ Affix: DODGE2 (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph) -Affix: CLASS_BASED_A_2_1H - Prefix: Dark-Stalker [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS7_C - Prefix: Sturdy [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph) - - Affix: DMG_ELEMENTAL_RANGE4 Prefix: Aetheric [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [RING, WEAPON] @@ -58107,29 +81078,6 @@ Affix: DMG_ELEMENTAL_RANGE4 (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) -Affix: ARMOR_MAT2_A - Prefix: Black Iron [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_ELEMENTAL_RANGE5_2H_2 - Prefix: Primordial [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - - Affix: CRIT_CHANCE5 Prefix: [ITEM] of Calamity No Level Range @@ -58151,31 +81099,9 @@ Affix: BOOTS11 +(25-60) Strength (named BOOTS11) -Affix: DMG_PROC_POIS2_2H - Prefix: Blight-Spike [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS5_A - Prefix: Fur-Lined [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph) - - Affix: WEAPON_MAT3 Prefix: Velium [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58194,19 +81120,9 @@ Affix: ICE_DOT1 Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1) -Affix: DMG_PERCENT_POIS4_2H - Prefix: Venom-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PHYS_POIS_RANGE4 Prefix: Writhing [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [RING, WEAPON] @@ -58215,19 +81131,9 @@ Affix: DMG_PHYS_POIS_RANGE4 (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) -Affix: DMG_PERCENT_ICE4_2H_2 - Prefix: Frost-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph) - - Affix: PET_BUFF13 Prefix: Lord's [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, RING] @@ -58238,19 +81144,6 @@ Affix: PET_BUFF13 (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph) -Affix: DMG_ELEMENTAL_RANGE5_1H - Prefix: Primordial [ITEM] - No Level Range - Spawn Weight: 6 - Occupies no slots - Spawns On: [RING, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_STATS2 Prefix: Mercurial [ITEM] No Level Range @@ -58262,20 +81155,9 @@ Affix: ARMOR_STATS2 +(75-150) Dexterity (named ARMOR_STATS2) -Affix: DMG_BONUS_MISC3_2H - Prefix: Honed [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) - - Affix: HP_MP_STEAL_PERCENT1 Prefix: Siphoning [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] @@ -58284,76 +81166,9 @@ Affix: HP_MP_STEAL_PERCENT1 (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) -Affix: ELEC4_2H_2 - Prefix: Over-Charged [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING1_2H - Prefix: [ITEM] of the Black - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_D_4_2H - Prefix: Ebonwood [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR8_A - Prefix: Aesir [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses Linear_Graph graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses Linear_Graph graph) - - -Affix: DMG_PERCENT_BONUS6_2H - Prefix: Merciless [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph) - - -Affix: BURN4_A - Prefix: Detonating [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses Linear_Graph graph) - Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses Linear_Graph graph) - - Affix: DUAL_ELEMRED_BONUS4 Prefix: Manafused [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] @@ -58365,7 +81180,7 @@ Affix: DUAL_ELEMRED_BONUS4 Affix: FUMBLE_DAMAGE1 Prefix: [ITEM] of Skill - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [GLOVES, WEAPON] @@ -58373,17 +81188,6 @@ Affix: FUMBLE_DAMAGE1 (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph) -Affix: DMG_PROC_ELEC2_1H - Prefix: Jolt-Spike [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) - - Affix: FIRE_DOT2 Prefix: [ITEM] of the Inferno No Level Range @@ -58394,63 +81198,19 @@ Affix: FIRE_DOT2 Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2) -Affix: DMG_BONUS_MISC4_2H_2 - Prefix: Razor-Edge [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) - - -Affix: FAME4_A - Prefix: Illustrious [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC5_2H_2 - Prefix: Gleaming [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT7_C - Prefix: Oiled [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) - -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) - - Affix: FAME1 Prefix: Acclaimed [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph) + (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph) Affix: DMG_PHYS_POIS_RANGE5 Prefix: Abberant [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 4 Occupies no slots Spawns On: [RING, WEAPON] @@ -58461,7 +81221,7 @@ Affix: DMG_PHYS_POIS_RANGE5 Affix: PET_BUFF12 Prefix: Commander's [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, CANNON] @@ -58470,33 +81230,9 @@ Affix: PET_BUFF12 (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph) -Affix: ARMOR_MAT5_A - Prefix: Sebilite [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS2_A - Prefix: Fleet [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph) - - Affix: WEAPON_MAT2 Prefix: Obsidian [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58508,19 +81244,18 @@ Affix: WEAPON_MAT2 Affix: CLASS_BASED_A_1 Prefix: Magebane [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 15 + Spawn Weight: 3 Occupies no slots - Spawns On: [WEAPON] - Can't Spawn On: [TWO HANDED] + Spawns On: [1HSWORD, FIST, PISTOL] Effects: - Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses PERCENT graph) + (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses PERCENT graph) Affix: DMG_BONUS_MISC1 Prefix: Weighted [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF] @@ -58541,7 +81276,7 @@ Affix: ICE_DOT2 Affix: DMG_BONUS_MISC3 Prefix: Honed [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58552,7 +81287,7 @@ Affix: DMG_BONUS_MISC3 Affix: CLASS_BASED_A_3 Prefix: Headhunter's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, FIST, PISTOL] @@ -58563,7 +81298,7 @@ Affix: CLASS_BASED_A_3 Affix: CAST_SPEED4 Prefix: War-Mage's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, STAFF] @@ -58571,17 +81306,6 @@ Affix: CAST_SPEED4 (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph) -Affix: BOOTS2_C - Prefix: Fleet [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph) - - Affix: ARM_BONUS_STUNRES4 Prefix: Turtle's [ITEM] No Level Range @@ -58593,20 +81317,9 @@ Affix: ARM_BONUS_STUNRES4 (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) -Affix: ARMOR_MAT5_C - Prefix: Sebilite [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph) - - Affix: PET_BUFF10 Prefix: Thaumaturgist's [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, STAFF] @@ -58628,39 +81341,17 @@ Affix: ARMOR_STATS1 Affix: FAME3 Prefix: Notorious [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph) - - -Affix: ARMOR_MAT7_A - Prefix: Oiled [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) - -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph) - - -Affix: DUAL_WIELD4_1H - Prefix: Mercurial [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses LINEAR_GRAPH graph) + (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph) Affix: RED_PHYS_POIS_RANGE5 Prefix: Abberant [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 4 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -58671,7 +81362,7 @@ Affix: RED_PHYS_POIS_RANGE5 Affix: HP_MP_STEAL_PERCENT2 Prefix: Parasitic [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] @@ -58680,30 +81371,9 @@ Affix: HP_MP_STEAL_PERCENT2 (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) -Affix: FAME4_C - Prefix: Illustrious [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_A_3_2H - Prefix: Headhunter's [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - - Affix: FUMBLE_DAMAGE2 Prefix: [ITEM] of Expertise - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [GLOVES, WEAPON] @@ -58711,20 +81381,9 @@ Affix: FUMBLE_DAMAGE2 (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph) -Affix: BURN4_C - Prefix: Detonating [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses LINEAR_GRAPH graph) - - Affix: FUMBLE_DAMAGE3 Prefix: [ITEM] of Mastery - No Level Range + Minimum Level: 17 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, WEAPON] @@ -58732,17 +81391,6 @@ Affix: FUMBLE_DAMAGE3 (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph) -Affix: CLASS_BASED_D_C_1H - Prefix: Elderstone [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - - Affix: FIRE_DOT1 Prefix: [ITEM] of Incineration No Level Range @@ -58753,28 +81401,6 @@ Affix: FIRE_DOT1 Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1) -Affix: FACTION_ARMOR8_C - Prefix: Aesir [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph) - - -Affix: ELEC1_1H - Prefix: Shocking [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_MAT8 Prefix: Rubicite [ITEM] No Level Range @@ -58788,7 +81414,7 @@ Affix: ARMOR_MAT8 Affix: RED_PHYS_POIS_RANGE4 Prefix: Writhing [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -58799,7 +81425,7 @@ Affix: RED_PHYS_POIS_RANGE4 Affix: HP_MP_STEAL_PERCENT3 Prefix: Consuming [ITEM] - No Level Range + Minimum Level: 30 Spawn Weight: 4 Occupies no slots Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] @@ -58808,52 +81434,19 @@ Affix: HP_MP_STEAL_PERCENT3 (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) -Affix: CRIT_DMG_CHANCE3_2H_2 - Prefix: Sinister [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_PHYS2_1H - Prefix: Spiked [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) - - -Affix: ELEC4_2H - Prefix: Over-Charged [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph) - - Affix: FAME2 Prefix: Famed [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph) + (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph) Affix: PET_BUFF11 Prefix: Officer's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, CANNON] @@ -58875,19 +81468,18 @@ Affix: ARM_BONUS_STUNRES5 Affix: CLASS_BASED_A_2 Prefix: Dark-Stalker [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 15 + Spawn Weight: 3 Occupies no slots - Spawns On: [ARMOR] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [1HSWORD, FIST, PISTOL] Effects: - Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph) + (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph) Affix: DMG_BONUS_MISC2 Prefix: Tempered [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58898,7 +81490,7 @@ Affix: DMG_BONUS_MISC2 Affix: WEAPON_MAT1 Prefix: Bone [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58919,7 +81511,7 @@ Affix: CAST_SPEED1 Affix: PET_BUFF9 Prefix: Summoner's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, STAFF] @@ -58930,7 +81522,7 @@ Affix: PET_BUFF9 Affix: WEAPON_MAT5 Prefix: Diamondine [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -58939,29 +81531,6 @@ Affix: WEAPON_MAT5 Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph) -Affix: BLINDING1_A - Prefix: [ITEM] of the Black - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - - -Affix: BURN2_A - Prefix: Slag [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses Linear_Graph graph) - Degrade enemy armor by (75-100) on hit (named BURN2) (Uses Linear_Graph graph) - - Affix: ARM_BONUS_STUNRES1 Prefix: Beetle's [ITEM] No Level Range @@ -58973,30 +81542,9 @@ Affix: ARM_BONUS_STUNRES1 (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) -Affix: DEX_VIT2_2H_2 - Prefix: Pathfinder's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_FIRE2_2H_2H - Prefix: Flare-Spike [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PHYS_POIS_RANGE2 Prefix: Oozing [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [RING, WEAPON] @@ -59005,20 +81553,9 @@ Affix: DMG_PHYS_POIS_RANGE2 (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) -Affix: BLINDING3_C - Prefix: [ITEM] of Searing Light - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - - Affix: HP_MP_PERCENT1 Prefix: [ITEM] of the Herald - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [HELMET, RING] @@ -59027,48 +81564,6 @@ Affix: HP_MP_PERCENT1 (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph) -Affix: DMG_PROC_POIS2_2H_2 - Prefix: Blight-Spike [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING2_2H_2 - Prefix: [ITEM] of Obscuring - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_PHYS2_2H_2 - Prefix: Spiked [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING3_2H_2 - Prefix: [ITEM] of Searing Light - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - - Affix: MP_PERCENT1 Prefix: [ITEM] of the Weaver No Level Range @@ -59091,31 +81586,9 @@ Affix: ARMOR_WEIGHT1 (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph) -Affix: CLASS_BASED_A_4_1H - Prefix: Spirit-Slayer [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) - (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_ICE2_1H - Prefix: Shard-Spike [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) - - Affix: DUAL_ELEMRED_BONUS2 Prefix: Skymetal [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] @@ -59125,32 +81598,9 @@ Affix: DUAL_ELEMRED_BONUS2 (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph) -Affix: DODGE5_A - Prefix: [ITEM] of Displacement - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT3_A - Prefix: Blood Steel [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) - - Affix: DUAL_ELEMRED_BONUS3 Prefix: Fellwarped [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] @@ -59160,29 +81610,6 @@ Affix: DUAL_ELEMRED_BONUS3 +(15.0-30.0) poison Armor (named dual_elemred_bonus3) -Affix: BOOTS4_A - Prefix: Forgeworked [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT1_C - Prefix: Bone Carved [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) - (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) - - Affix: RED_PHYS_POIS_RANGE1 Prefix: Flowstone [ITEM] No Level Range @@ -59194,65 +81621,9 @@ Affix: RED_PHYS_POIS_RANGE1 (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) -Affix: DODGE_REFLECT5_A - Prefix: Wraith's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS6_C - Prefix: Slimy [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_ICE2_2H_2 - Prefix: Shard-Spike [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) - - -Affix: ELEC3_1H - Prefix: Thundering [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph) - -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS10_C - Prefix: Leyline [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph) - +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PHYS_POIS_RANGE3 Prefix: Crawling [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [RING, WEAPON] @@ -59263,7 +81634,7 @@ Affix: DMG_PHYS_POIS_RANGE3 Affix: PET_BUFF14 Prefix: General's [ITEM] - No Level Range + Minimum Level: 30 Spawn Weight: 4 Occupies no slots Spawns On: [ARMOR_PHYSICAL, RING] @@ -59285,19 +81656,9 @@ Affix: ARMOR_STATS_MAG2 +(75-150) Focus (named ARMOR_STATS_MAG2) -Affix: DEGRADE4_C - Prefix: Sieging [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph) - - Affix: WEAPON_MAT4 Prefix: Crystalline [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -59310,7 +81671,7 @@ Affix: WEAPON_MAT4 Affix: PET_BUFF8 Prefix: Major's [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, RIFLE] @@ -59319,20 +81680,9 @@ Affix: PET_BUFF8 (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph) -Affix: FIRE_DOT2_1H - Prefix: [ITEM] of the Inferno - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph) - - Affix: CAST_SPEED2 Prefix: Battle-Mage's [ITEM] - No Level Range + Minimum Level: 9 Spawn Weight: 2 Occupies no slots Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] @@ -59342,7 +81692,7 @@ Affix: CAST_SPEED2 Affix: DMG_BONUS_MISC5 Prefix: Gleaming [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -59353,7 +81703,7 @@ Affix: DMG_BONUS_MISC5 Affix: WEAPON_MAT6 Prefix: Magicite [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -59375,17 +81725,6 @@ Affix: GFMF_PROC_RAIDERS3 (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph) -Affix: DEGRADE4_A - Prefix: Sieging [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph) - - Affix: ARM_BONUS_STUNRES2 Prefix: Crab's [ITEM] No Level Range @@ -59419,20 +81758,9 @@ Affix: DMG_PHYS_POIS_RANGE1 (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) -Affix: DMG_PROC_FIRE2_1H - Prefix: Flare-Spike [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) - - Affix: HP_MP_PERCENT2 Prefix: [ITEM] of the Envoy - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [HELMET, RING] @@ -59441,66 +81769,9 @@ Affix: HP_MP_PERCENT2 (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph) -Affix: BOOTS10_A - Prefix: Leyline [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph) - +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC4_1H - Prefix: Razor-Edge [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED3_2HR_2 - Prefix: Sureshot [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] - Effects: - Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING3_2H - Prefix: [ITEM] of Searing Light - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - - -Affix: DODGE_REFLECT5_C - Prefix: Wraith's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph) - - Affix: RED_PHYS_POIS_RANGE3 Prefix: Crawling [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -59509,32 +81780,9 @@ Affix: RED_PHYS_POIS_RANGE3 (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) -Affix: BOOTS6_A - Prefix: Slimy [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph) - - -Affix: CRIT_DMG_CHANCE3_2H - Prefix: Sinister [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) - - Affix: MP_PERCENT2 Prefix: [ITEM] of the Raven - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] @@ -59542,18 +81790,6 @@ Affix: MP_PERCENT2 (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph) -Affix: ARMOR_MAT1_A - Prefix: Bone Carved [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) - (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_WEIGHT2 Prefix: Heavy [ITEM] No Level Range @@ -59565,54 +81801,9 @@ Affix: ARMOR_WEIGHT2 (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph) -Affix: CLASS_BASED_D_3_1H - Prefix: Cairnstone [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC1_2H - Prefix: Weighted [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS4_C - Prefix: Forgeworked [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_ANGRY2_1H - Prefix: [ITEM] of Rage - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - - Affix: DUAL_ELEMRED_BONUS1 Prefix: Ethertouched [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] @@ -59622,30 +81813,9 @@ Affix: DUAL_ELEMRED_BONUS1 (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph) -Affix: ARMOR_MAT3_C - Prefix: Blood Steel [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph) - - -Affix: DODGE5_C - Prefix: [ITEM] of Displacement - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_PERCENT_LOW8 Prefix: Decayed [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -59665,19 +81835,9 @@ Affix: ARMOR_WEIGHT3 (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph) -Affix: DMG_PERCENT_ICE4_2H - Prefix: Frost-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph) - - Affix: MP_PERCENT3 Prefix: [ITEM] of the Wyrm - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] @@ -59687,7 +81847,7 @@ Affix: MP_PERCENT3 Affix: RED_PHYS_POIS_RANGE2 Prefix: Oozing [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -59696,32 +81856,9 @@ Affix: RED_PHYS_POIS_RANGE2 (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) -Affix: CLASS_BASED_B_2_2H - Prefix: [ITEM] of Reaving - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Can't Spawn On: [RANGED WEAPON] - Effects: - (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) - (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_B_3_2H_2 - Prefix: Ancestral [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) - - Affix: HP_MP_PERCENT3 Prefix: [ITEM] of the Exarch - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [HELMET, RING] @@ -59730,59 +81867,14 @@ Affix: HP_MP_PERCENT3 (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph) -Affix: CLASS_BASED_B_2_2H_2 - Prefix: [ITEM] of Reaving - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) - (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING3_A - Prefix: [ITEM] of Searing Light - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED4_1HR - Prefix: Artillerist's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [PISTOL, WAND] - Effects: - Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses Linear_Graph graph) - +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses Linear_Graph graph) - - Affix: FAME4 Prefix: Illustrious [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph) - - -Affix: CLASS_BASED_D_B_2H_2 - Prefix: Elderstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) + (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph) Affix: BOOTS9 @@ -59796,17 +81888,6 @@ Affix: BOOTS9 +(25-60) Dexterity (named BOOTS9) -Affix: CLASS_BASED_D_C_2H_2 - Prefix: Elderstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - - Affix: ARM_BONUS_STUNRES3 Prefix: Armadillo's [ITEM] No Level Range @@ -59818,17 +81899,6 @@ Affix: ARM_BONUS_STUNRES3 (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) -Affix: BURN2_C - Prefix: Slag [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses LINEAR_GRAPH graph) - Degrade enemy armor by (75-100) on hit (named BURN2) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_STATS_MAG1 Prefix: Mana Forged [ITEM] No Level Range @@ -59842,7 +81912,7 @@ Affix: ARMOR_STATS_MAG1 Affix: CLASS_BASED_A_4 Prefix: Spirit-Slayer [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, FIST, PISTOL] @@ -59851,20 +81921,9 @@ Affix: CLASS_BASED_A_4 (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) -Affix: BLINDING1_C - Prefix: [ITEM] of the Black - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - - Affix: DMG_BONUS_MISC4 Prefix: Razor-Edge [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF] @@ -59875,7 +81934,7 @@ Affix: DMG_BONUS_MISC4 Affix: WEAPON_MAT7 Prefix: Caermic [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -59886,7 +81945,7 @@ Affix: WEAPON_MAT7 Affix: CAST_SPEED3 Prefix: Spell-Striker's [ITEM] - No Level Range + Minimum Level: 9 Spawn Weight: 2 Occupies no slots Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] @@ -59904,31 +81963,9 @@ Affix: ATK_SPEED1 (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph) -Affix: FACTION_ARMOR2_C - Prefix: Calishite [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) - - -Affix: FIRE_DOT2_2H - Prefix: [ITEM] of the Inferno - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph) - - Affix: PROC_CASTSPED1 Prefix: Savant's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] @@ -59938,7 +81975,7 @@ Affix: PROC_CASTSPED1 Affix: THORNS_ICE2 Prefix: Polar [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -59948,7 +81985,7 @@ Affix: THORNS_ICE2 Affix: PET_BUFF6 Prefix: Disciple's [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -59980,7 +82017,7 @@ Affix: HP_PERCENT1 Affix: CHARGE_DECAY2 Prefix: Infused [ITEM] - No Level Range + Minimum Level: 12 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] @@ -59990,7 +82027,7 @@ Affix: CHARGE_DECAY2 Affix: RING_MAT3 Prefix: Astralite [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, RING] @@ -60011,16 +82048,6 @@ Affix: ARMOR_BONUS_MAGIC1 (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) -Affix: DMG_PROC_FIRE2_2H - Prefix: Flare-Spike [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph) - - Affix: ITEM_REQ1 Prefix: Guide's [ITEM] No Level Range @@ -60042,40 +82069,6 @@ Affix: DEX_VIT1 +(50-100) Dexterity (named DEX_VIT1) -Affix: BLINDING3_1H - Prefix: [ITEM] of Searing Light - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC4_2H - Prefix: Razor-Edge [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph) - - -Affix: DUAL_ELEMRED_BONUS1_C - Prefix: Ethertouched [ITEM] - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) - - Affix: HP3 Prefix: Sanguine [ITEM] No Level Range @@ -60086,20 +82079,9 @@ Affix: HP3 +(15.0-20.0) Max HP (named HP3) -Affix: CLASS_BASED1_1HR - Prefix: Engraved [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [PISTOL, WAND] - Effects: - (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - - Affix: PROC_MANACOST1 Prefix: Auger's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] @@ -60107,20 +82089,9 @@ Affix: PROC_MANACOST1 (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) -Affix: CRIT_DMG_CHANCE3_1H - Prefix: Sinister [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, RING, WAND] - Effects: - (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph) - - Affix: CRIT_DMG_CHANCE3 Prefix: Sinister [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 4 Occupies no slots Spawns On: [RING, WEAPON] @@ -60129,17 +82100,6 @@ Affix: CRIT_DMG_CHANCE3 (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) -Affix: CLASS_BASED_D_3_2H - Prefix: Cairnstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_MAT3 Prefix: Blood Steel [ITEM] No Level Range @@ -60153,7 +82113,7 @@ Affix: ARMOR_MAT3 Affix: CRIT_DAMAGE4 Prefix: [ITEM] of Decimation - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, RING, WEAPON] @@ -60163,7 +82123,7 @@ Affix: CRIT_DAMAGE4 Affix: CLASS_BASED_P_2 Prefix: Deepwater [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] @@ -60172,33 +82132,9 @@ Affix: CLASS_BASED_P_2 (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph) -Affix: DUAL_ELEMRED_BONUS3_A - Prefix: Fellwarped [ITEM] - Minimum Level: 25 - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) - +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_ANGRY2_2H - Prefix: [ITEM] of Rage - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED3 Prefix: Sureshot [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] @@ -60209,7 +82145,7 @@ Affix: CLASS_BASED3 Affix: ARMOR_PERCENT_LOW5 Prefix: Frost Covered [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -60229,7 +82165,7 @@ Affix: DEX1 Affix: PROC_KILLMP3 Prefix: [ITEM] of Devouring - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -60237,33 +82173,9 @@ Affix: PROC_KILLMP3 (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph) -Affix: ARMOR_WEIGHT4_A - Prefix: Heavy [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - - -Affix: DEX_VIT2_A - Prefix: Pathfinder's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - - Affix: PROC_KILLMP2 Prefix: [ITEM] of Soulcatching - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -60271,20 +82183,9 @@ Affix: PROC_KILLMP2 (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph) -Affix: FACTION_ARMOR14_C - Prefix: Shadivari [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_PERCENT_LOW4 Prefix: Adamantine Studded [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -60304,7 +82205,7 @@ Affix: STR4 Affix: CLASS_BASED2 Prefix: Trueshot [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] @@ -60315,7 +82216,7 @@ Affix: CLASS_BASED2 Affix: CLASS_BASED_P_3 Prefix: Empyreal [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] @@ -60326,7 +82227,7 @@ Affix: CLASS_BASED_P_3 Affix: ALL_STATS4 Prefix: [ITEM] of the Planes - No Level Range + Minimum Level: 45 Spawn Weight: 5 Occupies no slots Spawns On: [BELT, HELMET, NECKLACE, RING] @@ -60359,29 +82260,6 @@ Affix: ARMOR_STATS_DEF1 +(50-100) Vitality (named ARMOR_STATS_DEF1) -Affix: BOOTS8_C - Prefix: Rugged [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph) - +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph) - - -Affix: ARM_ILLUM4_A - Prefix: Lightweave [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) - - Affix: HP2 Prefix: Hearty [ITEM] No Level Range @@ -60394,7 +82272,7 @@ Affix: HP2 Affix: CRIT_DMG_CHANCE2 Prefix: Dire [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [RING, WEAPON] @@ -60403,17 +82281,6 @@ Affix: CRIT_DMG_CHANCE2 (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) -Affix: DMG_PERCENT_ICE4_1H - Prefix: Frost-Torrent [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph) - - Affix: STR_MAG1 Prefix: Reaver's [ITEM] No Level Range @@ -60427,7 +82294,7 @@ Affix: STR_MAG1 Affix: PROC_KILLHEAL1 Prefix: [ITEM] of Victory - No Level Range + Minimum Level: 20 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -60437,7 +82304,7 @@ Affix: PROC_KILLHEAL1 Affix: CHARGE_DECAY3 Prefix: [ITEM] of Resolve - No Level Range + Minimum Level: 12 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] @@ -60453,18 +82320,7 @@ Affix: RING_MAT2 Spawns On: [NECKLACE, RING] Effects: -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) - No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph) - - -Affix: CLASS_BASED_S_1_A - Prefix: Ember Etched [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND] - Effects: - (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) + (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph) Affix: INTERRUPT1 @@ -60488,31 +82344,9 @@ Affix: BOOTS5 (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph) -Affix: DIVINE_WEAP_TOXX_2H_2 - Prefix: Plagued [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph) - +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_P_2_C - Prefix: Deepwater [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) - - Affix: THORNS_ICE3 Prefix: Arctic [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -60522,7 +82356,7 @@ Affix: THORNS_ICE3 Affix: PET_BUFF7 Prefix: Captain's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, RIFLE] @@ -60531,21 +82365,9 @@ Affix: PET_BUFF7 (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph) -Affix: DEX_MAG2_A - Prefix: Dervish's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - - Affix: DIVINE_WEAP_TOXX Prefix: Plagued [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [WEAPON] @@ -60554,54 +82376,9 @@ Affix: DIVINE_WEAP_TOXX +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX) -Affix: CLASS_BASED_S_3_C - Prefix: Riftward [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_A_3_2H_2 - Prefix: Headhunter's [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_A_2_2H_2 - Prefix: Dark-Stalker [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_S_3_A - Prefix: Riftward [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph) - - Affix: ATK_SPEED2 Prefix: Fierce [ITEM] - No Level Range + Minimum Level: 3 Spawn Weight: 2 Occupies no slots Spawns On: [PANTS, RING, WEAPON] @@ -60611,7 +82388,7 @@ Affix: ATK_SPEED2 Affix: WEAPON_MAT9 Prefix: Blightstone [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -60622,7 +82399,7 @@ Affix: WEAPON_MAT9 Affix: PET_BUFF5 Prefix: Acolyte's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -60633,7 +82410,7 @@ Affix: PET_BUFF5 Affix: THORNS_ICE1 Prefix: Frosted [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -60643,7 +82420,7 @@ Affix: THORNS_ICE1 Affix: PROC_CASTSPED2 Prefix: Occultist's [ITEM] - No Level Range + Minimum Level: 18 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] @@ -60651,20 +82428,9 @@ Affix: PROC_CASTSPED2 (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) -Affix: DEX_MAG2_C - Prefix: Dervish's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - - Affix: EXECUTE4 Prefix: Executioner's [ITEM] - No Level Range + Minimum Level: 9 Spawn Weight: 4 Occupies no slots Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] @@ -60672,20 +82438,9 @@ Affix: EXECUTE4 (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph) -Affix: CLASS_BASED_P_2_A - Prefix: Deepwater [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Can't Spawn On: [CHEST ARMOR] - Effects: - (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph) - - Affix: HP_PERCENT2 Prefix: [ITEM] of the Whale - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] @@ -60716,7 +82471,7 @@ Affix: INTERRUPT3 Affix: DMG_PERCENT_ICE4 Prefix: Frost-Torrent [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -60734,20 +82489,9 @@ Affix: ITEM_REQ2 +(5-9) item requirements (named ITEM_REQ2) -Affix: DMG_ANGRY2_2H_2 - Prefix: [ITEM] of Rage - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph) - - Affix: PROC_KILLHEAL3 Prefix: [ITEM] of Conquest - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -60755,17 +82499,6 @@ Affix: PROC_KILLHEAL3 (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph) -Affix: DMG_ANGRY3_2H_2 - Prefix: [ITEM] of Frenzy - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_BONUS_MAGIC2 Prefix: Onyx [ITEM] No Level Range @@ -60778,20 +82511,9 @@ Affix: ARMOR_BONUS_MAGIC2 (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) -Affix: CLASS_BASED_S_1_C - Prefix: Ember Etched [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph) - - Affix: CHARGE_DECAY1 Prefix: Spirited [ITEM] - No Level Range + Minimum Level: 12 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] @@ -60812,29 +82534,18 @@ Affix: DEX_VIT2 Affix: DODGE_REFLECT5 Prefix: Wraith's [ITEM] - No Level Range + Minimum Level: 18 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph) - - -Affix: ARM_ILLUM4_C - Prefix: Lightweave [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph) + (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph) Affix: PROC_MANACOST2 Prefix: Seer's [ITEM] - No Level Range + Minimum Level: 18 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] @@ -60842,21 +82553,9 @@ Affix: PROC_MANACOST2 (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) -Affix: BOOTS8_A - Prefix: Rugged [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph) - +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_P_1 Prefix: Argent [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] @@ -60865,19 +82564,9 @@ Affix: CLASS_BASED_P_1 (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph) -Affix: DMG_PROC_ICE2_2H - Prefix: Shard-Spike [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph) - - Affix: SPLASH4 Prefix: [ITEM] of Onslaught - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] @@ -60885,20 +82574,9 @@ Affix: SPLASH4 (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph) -Affix: CLASS_BASED_A_4_2H - Prefix: Spirit-Slayer [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) - (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_PERCENT_LOW6 Prefix: Burnt [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -60906,50 +82584,6 @@ Affix: ARMOR_PERCENT_LOW6 (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) -Affix: FACTION_ARMOR14_A - Prefix: Shadivari [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses Linear_Graph graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses Linear_Graph graph) - - -Affix: DEX_VIT2_C - Prefix: Pathfinder's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_WEIGHT4_C - Prefix: Heavy [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - - -Affix: ELEC1_2H_2 - Prefix: Shocking [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph) - - Affix: DEX2 Prefix: Panther's [ITEM] No Level Range @@ -60967,23 +82601,12 @@ Affix: MANA_COST4 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph) - - -Affix: CLASS_BASED2_2HR - Prefix: Trueshot [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] - Effects: - (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph) + (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph) Affix: PROC_KILLMP1 Prefix: [ITEM] of Spiritstealing - No Level Range + Minimum Level: 20 Spawn Weight: 2 Occupies no slots Spawns On: [RING, WEAPON] @@ -60998,7 +82621,7 @@ Affix: MANA_COST5 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph) + (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph) Affix: DEX3 @@ -61013,7 +82636,7 @@ Affix: DEX3 Affix: ARMOR_PERCENT_LOW7 Prefix: Copper Ringed [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -61023,7 +82646,7 @@ Affix: ARMOR_PERCENT_LOW7 Affix: CLASS_BASED1 Prefix: Engraved [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] @@ -61034,7 +82657,7 @@ Affix: CLASS_BASED1 Affix: REGEN_MAX_HP1 Prefix: [ITEM] of Revivication - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RING, SHOULDER ARMOR] @@ -61045,7 +82668,7 @@ Affix: REGEN_MAX_HP1 Affix: HP_STEAL_PERCENT1 Prefix: Glutton's [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 3 Occupies no slots Spawns On: [FIST, NECKLACE, RING, STAFF] @@ -61053,29 +82676,6 @@ Affix: HP_STEAL_PERCENT1 (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph) -Affix: DUAL_ELEMRED_BONUS3_C - Prefix: Fellwarped [ITEM] - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) - +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_BONUS_MISC1_2H_2 - Prefix: Weighted [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_STATS_DEF2 Prefix: Masterwork [ITEM] No Level Range @@ -61090,9 +82690,9 @@ Affix: ARMOR_STATS_DEF2 Affix: ARMOR_MAT1 Prefix: Bone Carved [ITEM] No Level Range - Spawn Weight: 4 + Spawn Weight: 3 Occupies no slots - Spawns On: [LEGENDARY BELT, LEGENDARY BOOTS, LEGENDARY CHEST ARMOR, LEGENDARY GLOVES, LEGENDARY HELMET, LEGENDARY NECKLACE, LEGENDARY PANTS, LEGENDARY RING, LEGENDARY SHIELD, LEGENDARY SHOULDER ARMOR] + Spawns On: [ARMOR_PHYSICAL] Effects: +(10.0-20.0) physical Armor (named ARMOR_MAT1) (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph) @@ -61111,7 +82711,7 @@ Affix: CRIT_DMG_CHANCE1 Affix: PROC_MANACOST3 Prefix: Oracle's [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] @@ -61129,39 +82729,15 @@ Affix: HP1 +(5.0-10.0) Max HP (named HP1) -Affix: DUAL_ELEMRED_BONUS1_A - Prefix: Ethertouched [ITEM] - Minimum Level: 25 - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph) - - Affix: DODGE_REFLECT4 Prefix: Phantom's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph) - - -Affix: ELEC3_2H - Prefix: Thundering [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph) - -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph) + (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph) Affix: STR_MAG2 @@ -61189,7 +82765,7 @@ Affix: ARMOR_BONUS_MAGIC3 Affix: RING_MAT1 Prefix: Bloodeye [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, RING] @@ -61210,7 +82786,7 @@ Affix: ITEM_REQ3 Affix: PROC_KILLHEAL2 Prefix: [ITEM] of Triumph - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -61241,7 +82817,7 @@ Affix: INTERRUPT2 Affix: HP_PERCENT3 Prefix: [ITEM] of the Leviathan - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, PANTS] @@ -61251,7 +82827,7 @@ Affix: HP_PERCENT3 Affix: PROC_CASTSPED3 Prefix: Cabalist's [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] @@ -61261,7 +82837,7 @@ Affix: PROC_CASTSPED3 Affix: PET_BUFF4 Prefix: Warlock's [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, NECKLACE] @@ -61272,7 +82848,7 @@ Affix: PET_BUFF4 Affix: WEAPON_MAT8 Prefix: Nelumite [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -61285,7 +82861,7 @@ Affix: WEAPON_MAT8 Affix: ATK_SPEED3 Prefix: Ferocious [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 3 Occupies no slots Spawns On: [PANTS, RING, WEAPON] @@ -61293,19 +82869,6 @@ Affix: ATK_SPEED3 (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph) -Affix: FACTION_ARMOR2_A - Prefix: Calishite [ITEM] - No Level Range - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph) - - Affix: BOOTS2 Prefix: Fleet [ITEM] No Level Range @@ -61317,20 +82880,9 @@ Affix: BOOTS2 (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph) -Affix: ARMOR_STATS_STR2_C - Prefix: Pit Forged [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) - +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) - - Affix: EXECUTE1 Prefix: Killer's [ITEM] - No Level Range + Minimum Level: 9 Spawn Weight: 1 Occupies no slots Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] @@ -61340,7 +82892,7 @@ Affix: EXECUTE1 Affix: REFLECT_MAJ1 Prefix: Mirrored [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -61350,7 +82902,7 @@ Affix: REFLECT_MAJ1 Affix: DMG_PERCENT_ICE1 Prefix: Frost-Flicker [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -61360,7 +82912,7 @@ Affix: DMG_PERCENT_ICE1 Affix: CHARGE_DECAY4 Prefix: [ITEM] of Willpower - No Level Range + Minimum Level: 12 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] @@ -61370,7 +82922,7 @@ Affix: CHARGE_DECAY4 Affix: RING_MAT5 Prefix: Mistchurn [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, RING] @@ -61379,39 +82931,6 @@ Affix: RING_MAT5 (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph) -Affix: ARM_BONUS_STUNRES5_A - Prefix: Chitinous [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) - - -Affix: DEGRADE4_2H_2 - Prefix: Sieging [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR6_A - Prefix: Kromzek [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses Linear_Graph graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses Linear_Graph graph) - - Affix: ARMOR_MAT5 Prefix: Sebilite [ITEM] No Level Range @@ -61425,7 +82944,7 @@ Affix: ARMOR_MAT5 Affix: CRIT_DAMAGE2 Prefix: [ITEM] of Carnage - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, RING, WEAPON] @@ -61436,32 +82955,11 @@ Affix: CRIT_DAMAGE2 Affix: DMG_PROC_PHYS2 Prefix: Spiked [ITEM] No Level Range - Spawn Weight: 2 + Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) - - -Affix: ARMOR_PERCENT_LOW7_C - Prefix: Copper Ringed [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_D_2_2H_2 - Prefix: Wirewood [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) + 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2) Affix: STR3 @@ -61476,7 +82974,7 @@ Affix: STR3 Affix: SPLASH1 Prefix: Broad [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] @@ -61484,31 +82982,9 @@ Affix: SPLASH1 (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph) -Affix: CLASS_BASED_A_3_1H - Prefix: Headhunter's [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR4_C - Prefix: Cygnaran [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_P_4 Prefix: Celestial [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] @@ -61517,20 +82993,9 @@ Affix: CLASS_BASED_P_4 (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph) -Affix: BLOCK3_C - Prefix: [ITEM] of the Bastion - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph) - - Affix: ALL_STATS3 Prefix: [ITEM] of the Zodiac - No Level Range + Minimum Level: 35 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, HELMET, NECKLACE, RING] @@ -61548,7 +83013,7 @@ Affix: MANA_COST1 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph) + (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph) Affix: STR_VIT2 @@ -61564,7 +83029,7 @@ Affix: STR_VIT2 Affix: RAMPAGE2 Prefix: [ITEM] of Berserking - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] @@ -61573,20 +83038,9 @@ Affix: RAMPAGE2 (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) -Affix: ARMOR_PERCENT_LOW5_A - Prefix: Frost Covered [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_PERCENT_LOW3 Prefix: Mithril Laced [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -61594,20 +83048,9 @@ Affix: ARMOR_PERCENT_LOW3 (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph) -Affix: CLASS_BASED_D_C_2H - Prefix: Elderstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_PERCENT_LOW2 Prefix: Steel Plated [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL] @@ -61615,20 +83058,9 @@ Affix: ARMOR_PERCENT_LOW2 (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph) -Affix: CLASS_BASED_P_4_C - Prefix: Celestial [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) - - Affix: RAMPAGE3 Prefix: [ITEM] of Aggression - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] @@ -61639,7 +83071,7 @@ Affix: RAMPAGE3 Affix: ALL_STATS2 Prefix: [ITEM] of the Heavens - No Level Range + Minimum Level: 25 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, HELMET, NECKLACE, RING] @@ -61673,7 +83105,7 @@ Affix: STR2 Affix: CLASS_BASED4 Prefix: Artillerist's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [BOW, CROSSBOW, PISTOL, WAND] @@ -61682,16 +83114,6 @@ Affix: CLASS_BASED4 +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) -Affix: ELEC1_2H - Prefix: Shocking [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_MAT4 Prefix: Raven Scale [ITEM] No Level Range @@ -61705,7 +83127,7 @@ Affix: ARMOR_MAT4 Affix: CRIT_DAMAGE3 Prefix: [ITEM] of Assassination - No Level Range + Minimum Level: 12 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, RING, WEAPON] @@ -61713,20 +83135,9 @@ Affix: CRIT_DAMAGE3 (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph) -Affix: CLASS_BASED3_2HR - Prefix: Sureshot [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, RIFLE] - Effects: - Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) - - Affix: PROC_WARD1 Prefix: [ITEM] of Shielding - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, RING, SHIELD] @@ -61736,7 +83147,7 @@ Affix: PROC_WARD1 Affix: SLOW1 Prefix: [ITEM] of Snaring - No Level Range + Minimum Level: 12 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RANGED WEAPON] @@ -61754,76 +83165,20 @@ Affix: HP4 +(20.0-30.0) Max HP (named HP4) -Affix: DMG_PHYS_POIS_RANGE5_2H_2 - Prefix: Abberant [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) - (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) - - -Affix: ELEC4_1H - Prefix: Over-Charged [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR10_A - Prefix: Highguard [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph) - - Affix: DODGE_REFLECT1 Prefix: Shade's [ITEM] - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_N_3_C - Prefix: Oath-Bound [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_PHYS2_2H - Prefix: Spiked [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph) + (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph) Affix: RING_MAT4 Prefix: Bladeweave [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, RING] @@ -61832,64 +83187,6 @@ Affix: RING_MAT4 (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph) -Affix: ARM_ILLUM2_A - Prefix: Dawnweave [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) - -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) - - -Affix: ATK_SPEED5_A - Prefix: Lupine [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR12_C - Prefix: Thranic [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_N_1_A - Prefix: Shadow-Bound [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_WEIGHT2_A - Prefix: Heavy [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - - Affix: BOOTS3 Prefix: Grounded [ITEM] No Level Range @@ -61903,7 +83200,7 @@ Affix: BOOTS3 Affix: PET_BUFF1 Prefix: Hunter's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, BOW] @@ -61914,7 +83211,7 @@ Affix: PET_BUFF1 Affix: PET_BUFF3 Prefix: Neophyte's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, NECKLACE] @@ -61925,7 +83222,7 @@ Affix: PET_BUFF3 Affix: ATK_SPEED4 Prefix: Savage [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [PANTS, RING, WEAPON] @@ -61944,31 +83241,9 @@ Affix: BOOTS1 -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph) -Affix: ARMOR_WEIGHT2_C - Prefix: Heavy [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_N_1_C - Prefix: Shadow-Bound [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph) - - Affix: EXECUTE2 Prefix: Slayer's [ITEM] - No Level Range + Minimum Level: 9 Spawn Weight: 2 Occupies no slots Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] @@ -61976,42 +83251,9 @@ Affix: EXECUTE2 (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph) -Affix: FACTION_ARMOR12_A - Prefix: Thranic [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph) - - -Affix: ATK_SPEED5_C - Prefix: Lupine [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph) - - -Affix: ARM_ILLUM2_C - Prefix: Dawnweave [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) - -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph) - - Affix: REFLECT_MAJ2 Prefix: Reflecting [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] @@ -62019,21 +83261,9 @@ Affix: REFLECT_MAJ2 (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) -Affix: DMG_ELEMENTAL_RANGE5_2H - Prefix: Primordial [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_BONUS_MAGIC4 Prefix: Pearl [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [HELMET, NECKLACE, RING, SHIELD] @@ -62045,7 +83275,7 @@ Affix: ARMOR_BONUS_MAGIC4 Affix: RING_MAT6 Prefix: Dreadiron [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, RING] @@ -62056,7 +83286,7 @@ Affix: RING_MAT6 Affix: DMG_PERCENT_ICE2 Prefix: Frost-Flare [ITEM] - No Level Range + Minimum Level: 11 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -62064,76 +83294,20 @@ Affix: DMG_PERCENT_ICE2 (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph) -Affix: DMG_PERCENT_POIS4_1H - Prefix: Venom-Torrent [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph) - - -Affix: CLASS_BASED_N_3_A - Prefix: Oath-Bound [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph) - - Affix: DODGE_REFLECT3 Prefix: Spectre's [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph) - - -Affix: DMG_BONUS_MISC3_1H - Prefix: Honed [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph) - - -Affix: FIRE_DOT2_2H_2 - Prefix: [ITEM] of the Inferno - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR10_C - Prefix: Highguard [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph) + (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph) Affix: PROC_WARD3 Prefix: [ITEM] of Negation - No Level Range + Minimum Level: 10 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, RING, SHIELD] @@ -62143,7 +83317,7 @@ Affix: PROC_WARD3 Affix: SLOW3 Prefix: Entangling [ITEM] - No Level Range + Minimum Level: 12 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RANGED WEAPON] @@ -62154,7 +83328,7 @@ Affix: SLOW3 Affix: CRIT_DAMAGE1 Prefix: [ITEM] of Destruction - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, RING, WEAPON] @@ -62173,17 +83347,6 @@ Affix: ARMOR_MAT6 (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph) -Affix: CLASS_BASED_D_4_1H - Prefix: Ebonwood [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PROC_PHYS1 Prefix: Barbed [ITEM] No Level Range @@ -62191,34 +83354,12 @@ Affix: DMG_PROC_PHYS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1) - - -Affix: DMG_PERCENT_BONUS6_1H - Prefix: Merciless [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph) - - -Affix: BLINDING1_1H - Prefix: [ITEM] of the Black - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) + 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1) Affix: SPLASH2 Prefix: Sweeping [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] @@ -62239,7 +83380,7 @@ Affix: STR_VIT1 Affix: RAMPAGE1 Prefix: [ITEM] of Rampaging - No Level Range + Minimum Level: 20 Spawn Weight: 2 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] @@ -62265,39 +83406,7 @@ Affix: MANA_COST2 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph) - - -Affix: CLASS_BASED_P_4_A - Prefix: Celestial [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_PERCENT_LOW5_C - Prefix: Frost Covered [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_ELEC4_2H_2 - Prefix: Volt-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph) + (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph) Affix: ARMOR_PERCENT_LOW1 @@ -62317,22 +83426,12 @@ Affix: MANA_COST3 Occupies no slots Spawns On: [NECKLACE, RING, WAND] Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph) - - -Affix: DMG_PROC_ELEC2_2H - Prefix: Jolt-Spike [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph) + (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph) Affix: ALL_STATS1 Prefix: [ITEM] of the Stars - No Level Range + Minimum Level: 15 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, HELMET, NECKLACE, RING] @@ -62343,33 +83442,9 @@ Affix: ALL_STATS1 +(25-50) Dexterity (named ALL_STATS1) -Affix: BLOCK3_A - Prefix: [ITEM] of the Bastion - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR4_A - Prefix: Cygnaran [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph) - - Affix: SPLASH3 Prefix: [ITEM] of Assault - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] @@ -62398,17 +83473,6 @@ Affix: DEX_MAG1 +(50-100) Dexterity (named DEX_MAG1) -Affix: ARMOR_PERCENT_LOW7_A - Prefix: Copper Ringed [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_MAT7 Prefix: Oiled [ITEM] No Level Range @@ -62422,7 +83486,7 @@ Affix: ARMOR_MAT7 Affix: SLOW2 Prefix: [ITEM] of Tarring - No Level Range + Minimum Level: 12 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RANGED WEAPON] @@ -62430,20 +83494,9 @@ Affix: SLOW2 Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph) -Affix: FACTION_ARMOR6_C - Prefix: Kromzek [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph) - - Affix: PROC_WARD2 Prefix: [ITEM] of Warding - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RING, SHIELD] @@ -62451,31 +83504,20 @@ Affix: PROC_WARD2 (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) -Affix: ARM_BONUS_STUNRES5_C - Prefix: Chitinous [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph) - - Affix: DODGE_REFLECT2 Prefix: Ghost's [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, PANTS, SHOULDER ARMOR] Effects: (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph) + (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph) Affix: DMG_PERCENT_ICE3 Prefix: Frost-Shock [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -62485,7 +83527,7 @@ Affix: DMG_PERCENT_ICE3 Affix: ARMOR_BONUS_MAGIC5 Prefix: Astral [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 4 Occupies no slots Spawns On: [HELMET, NECKLACE, RING, SHIELD] @@ -62497,7 +83539,7 @@ Affix: ARMOR_BONUS_MAGIC5 Affix: EXECUTE3 Prefix: Butcher's [ITEM] - No Level Range + Minimum Level: 9 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] @@ -62505,21 +83547,9 @@ Affix: EXECUTE3 (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph) -Affix: ARMOR_STATS_STR2_A - Prefix: Pit Forged [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) - +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph) - - Affix: ATK_SPEED5 Prefix: Lupine [ITEM] - No Level Range + Minimum Level: 14 Spawn Weight: 4 Occupies no slots Spawns On: [PANTS, RING, WEAPON] @@ -62529,7 +83559,7 @@ Affix: ATK_SPEED5 Affix: MP_STEAL_PERCENT1 Prefix: Thirsty [ITEM] - No Level Range + Minimum Level: 25 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RING, STAFF, WAND] @@ -62539,7 +83569,7 @@ Affix: MP_STEAL_PERCENT1 Affix: PET_BUFF2 Prefix: Packleader's [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, BOW] @@ -62550,7 +83580,7 @@ Affix: PET_BUFF2 Affix: GF2 Prefix: Lavish [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 1 Occupies no slots Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] @@ -62560,7 +83590,7 @@ Affix: GF2 Affix: DMG_PERCENT_POIS4 Prefix: Venom-Torrent [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -62570,7 +83600,7 @@ Affix: DMG_PERCENT_POIS4 Affix: MELEE_BLOCK1 Prefix: [ITEM] of Deflecting - No Level Range + Minimum Level: 5 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] @@ -62582,18 +83612,18 @@ Affix: MELEE_BLOCK1 Affix: CLASS_BASED_S_3 Prefix: Riftward [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph) + (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph) Affix: FLURRY1 Prefix: Desperado's [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] @@ -62604,7 +83634,7 @@ Affix: FLURRY1 Affix: BLINDING1 Prefix: [ITEM] of the Black - No Level Range + Minimum Level: 13 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -62615,7 +83645,7 @@ Affix: BLINDING1 Affix: THORNS_PHYS_THORNED1 Prefix: Thorned [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -62623,18 +83653,6 @@ Affix: THORNS_PHYS_THORNED1 (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1) -Affix: BOOTS9_A - Prefix: Tracker's [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph) - - Affix: POIS_DOT2 Prefix: [ITEM] of Blight No Level Range @@ -62645,36 +83663,12 @@ Affix: POIS_DOT2 Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2) -Affix: CLASS_BASED_N_4_A - Prefix: Pact-Speaker's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_D_B_1H - Prefix: Elderstone [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - - Affix: FACTION_ARMOR6 Prefix: Kromzek [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] Effects: (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph) @@ -62682,7 +83676,7 @@ Affix: FACTION_ARMOR6 Affix: FREEZE3 Prefix: Soulfrost [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] @@ -62693,7 +83687,7 @@ Affix: FREEZE3 Affix: PROC_ENERGYSHIELD5 Prefix: Warding [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] @@ -62701,27 +83695,6 @@ Affix: PROC_ENERGYSHIELD5 (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph) -Affix: CLASS_BASED_P_1_C - Prefix: Argent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_ELEC4_2H - Prefix: Volt-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph) - - Affix: ARM_PHYSRED_TYPE6 Prefix: Plated [ITEM] No Level Range @@ -62735,7 +83708,7 @@ Affix: ARM_PHYSRED_TYPE6 Affix: CHARGE_RATE3 Prefix: [ITEM] of Desire - No Level Range + Minimum Level: 12 Spawn Weight: 2 Occupies no slots Spawns On: [GLOVES, RING, SHOULDER ARMOR] @@ -62743,17 +83716,6 @@ Affix: CHARGE_RATE3 (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph) -Affix: CLASS_BASED_S_2_A - Prefix: Runeweave [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND] - Effects: - (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) - (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) - - Affix: MP4 Prefix: [ITEM] of the Arcane No Level Range @@ -62785,21 +83747,9 @@ Affix: REFLECT2 (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph) -Affix: CLASS_BASED_P_3_A - Prefix: Empyreal [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) - - Affix: PROC_DEATHSTRIKE2 Prefix: [ITEM] of Death - No Level Range + Minimum Level: 20 Spawn Weight: 2 Occupies no slots Spawns On: [WEAPON] @@ -62809,7 +83759,7 @@ Affix: PROC_DEATHSTRIKE2 Affix: DUAL_WIELD4 Prefix: Mercurial [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] @@ -62817,20 +83767,9 @@ Affix: DUAL_WIELD4 (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) -Affix: CLASS_BASED_D_4_2H_2 - Prefix: Ebonwood [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_N_4 Prefix: Pact-Speaker's [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, HELMET, PANTS] @@ -62841,7 +83780,7 @@ Affix: CLASS_BASED_N_4 Affix: PROC_DEATHSTRIKE3 Prefix: [ITEM] of Doom - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [WEAPON] @@ -62859,21 +83798,9 @@ Affix: REFLECT3 (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph) -Affix: FACTION_ARMOR3_A - Prefix: Tytherian [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) - - Affix: CHARGE_RATE2 Prefix: [ITEM] of Craving - No Level Range + Minimum Level: 5 Spawn Weight: 2 Occupies no slots Spawns On: [GLOVES, RING, SHOULDER ARMOR] @@ -62881,20 +83808,9 @@ Affix: CHARGE_RATE2 (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph) -Affix: BLINDING2_1H_2 - Prefix: [ITEM] of Obscuring - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [TWO HANDED] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - - Affix: PROC_ENERGYSHIELD4 Prefix: Shielding [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] @@ -62904,7 +83820,7 @@ Affix: PROC_ENERGYSHIELD4 Affix: FREEZE2 Prefix: Brittlebite [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] @@ -62915,7 +83831,7 @@ Affix: FREEZE2 Affix: BURN1 Prefix: Blazing [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] @@ -62923,54 +83839,17 @@ Affix: BURN1 Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph) -Affix: ALL_STATS3_A - Prefix: [ITEM] of the Zodiac - No Level Range - Spawn Weight: 8 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, ENCHANTER, STUD] - Effects: - +(50-75) Vitality (named ALL_STATS3) (Uses LINEAR_GRAPH graph) - +(50-75) Focus (named ALL_STATS3) (Uses LINEAR_GRAPH graph) - +(50-75) Strength (named ALL_STATS3) (Uses LINEAR_GRAPH graph) - +(50-75) Dexterity (named ALL_STATS3) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR1_C - Prefix: Sathiri [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses Linear_Graph graph) - - Affix: FACTION_ARMOR7 Prefix: Efreeti [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, PANTS] Effects: (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph) -Affix: CLASS_BASED_A_2_2H - Prefix: Dark-Stalker [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph) - - Affix: POTIONS1 Prefix: Saturated [ITEM] No Level Range @@ -62983,7 +83862,7 @@ Affix: POTIONS1 Affix: CLASS_BASED_S_2 Prefix: Runeweave [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] @@ -62992,52 +83871,9 @@ Affix: CLASS_BASED_S_2 (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph) -Affix: CLASS_BASED_B_1_2H_2 - Prefix: Totemic [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED1_2HR - Prefix: Engraved [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CROSSBOW] - Effects: - (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - - -Affix: DEX4_C - Prefix: Specialist's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PROC_POIS2_1H - Prefix: Blight-Spike [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph) - - Affix: GF3 Prefix: Gilded [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] @@ -63045,18 +83881,6 @@ Affix: GF3 (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph) -Affix: DUAL_ELEMRED_BONUS2_C - Prefix: Skymetal [ITEM] - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) - - Affix: GF1 Prefix: Gaudy [ITEM] No Level Range @@ -63067,51 +83891,6 @@ Affix: GF1 (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph) -Affix: DUAL_ELEMRED_BONUS2_A - Prefix: Skymetal [ITEM] - Minimum Level: 25 - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph) - - -Affix: DEGRADE4_2H - Prefix: Sieging [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph) - - -Affix: DEX4_A - Prefix: Specialist's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_B_1_2H - Prefix: Totemic [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph) - - Affix: POTIONS3 Prefix: Chemist's [ITEM] No Level Range @@ -63124,7 +83903,7 @@ Affix: POTIONS3 Affix: MELEE_BLOCK2 Prefix: [ITEM] of Parrying - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] @@ -63136,7 +83915,7 @@ Affix: MELEE_BLOCK2 Affix: BLINDING2 Prefix: [ITEM] of Obscuring - No Level Range + Minimum Level: 13 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -63147,7 +83926,7 @@ Affix: BLINDING2 Affix: FLURRY2 Prefix: Duelist's [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] @@ -63168,7 +83947,7 @@ Affix: POIS_DOT1 Affix: THORNS_PHYS_THORNED2 Prefix: Spined [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -63176,44 +83955,20 @@ Affix: THORNS_PHYS_THORNED2 (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2) -Affix: CLASS_BASED2_1HR - Prefix: Trueshot [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [PISTOL, WAND] - Effects: - (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses Linear_Graph graph) - (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses Linear_Graph graph) - - Affix: FACTION_ARMOR5 Prefix: Kindathlan [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, GLOVES, HELMET] Effects: (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph) -Affix: FACTION_ARMOR1_A - Prefix: Sathiri [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph) - - Affix: BURN3 Prefix: Immolating [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] @@ -63222,17 +83977,6 @@ Affix: BURN3 (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph) -Affix: BLINDING1_2H_2 - Prefix: [ITEM] of the Black - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph) - - Affix: ARM_PHYSRED_TYPE5 Prefix: Bolted [ITEM] No Level Range @@ -63244,17 +83988,6 @@ Affix: ARM_PHYSRED_TYPE5 (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph) -Affix: FACTION_ARMOR3_C - Prefix: Tytherian [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph) - - Affix: ARMOR_STATS_STR2 Prefix: Pit Forged [ITEM] No Level Range @@ -63268,7 +84001,7 @@ Affix: ARMOR_STATS_STR2 Affix: PROC_DEATHSTRIKE1 Prefix: [ITEM] of Killing - No Level Range + Minimum Level: 20 Spawn Weight: 2 Occupies no slots Spawns On: [WEAPON] @@ -63276,17 +84009,6 @@ Affix: PROC_DEATHSTRIKE1 (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) -Affix: CLASS_BASED_B_4_1H - Prefix: Spirit-Bound [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) - +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph) - - Affix: REFLECT1 Prefix: [ITEM] of Redirection No Level Range @@ -63299,18 +84021,18 @@ Affix: REFLECT1 Affix: DMG_ANGRY4 Prefix: [ITEM] of Anger - No Level Range + Minimum Level: 13 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] Effects: +(15.0-20.0) physical damage (named DMG_ANGRY4) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph) Affix: POIS4 Prefix: Tainted [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] @@ -63319,39 +84041,6 @@ Affix: POIS4 Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph) -Affix: DMG_BONUS_MISC2_2H - Prefix: Tempered [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph) - - -Affix: DIVINE_WEAP_TOXX_2H - Prefix: Plagued [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph) - +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_P_3_C - Prefix: Empyreal [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph) - - Affix: CHARGE_RATE1 Prefix: [ITEM] of Yearning No Level Range @@ -63373,42 +84062,9 @@ Affix: ARM_PHYSRED_TYPE4 (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph) -Affix: CLASS_BASED_S_2_C - Prefix: Runeweave [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) - (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph) - - -Affix: DEX4_2H - Prefix: Specialist's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_P_1_A - Prefix: Argent [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph) - - Affix: BURN2 Prefix: Slag [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] @@ -63417,21 +84073,9 @@ Affix: BURN2 Degrade enemy armor by (10-20) on hit (named BURN2) -Affix: DMG_ANGRY1_1H - Prefix: [ITEM] of Fury - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [RANGED WEAPON, TWO HANDED] - Effects: - (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph) - - Affix: FREEZE1 Prefix: Frigid [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] @@ -63439,54 +84083,20 @@ Affix: FREEZE1 Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph) -Affix: DEX_MAG2_1H - Prefix: Dervish's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - - Affix: FACTION_ARMOR4 Prefix: Cygnaran [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, GLOVES, HELMET] Effects: (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph) -Affix: CLASS_BASED_N_4_C - Prefix: Pact-Speaker's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph) - - -Affix: BOOTS9_C - Prefix: Tracker's [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph) - - Affix: THORNS_PHYS_THORNED3 Prefix: Barbed [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -63496,7 +84106,7 @@ Affix: THORNS_PHYS_THORNED3 Affix: BLINDING3 Prefix: [ITEM] of Searing Light - No Level Range + Minimum Level: 13 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -63507,7 +84117,7 @@ Affix: BLINDING3 Affix: FLURRY3 Prefix: Armsmaster's [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] @@ -63518,7 +84128,7 @@ Affix: FLURRY3 Affix: MELEE_BLOCK3 Prefix: [ITEM] of Riposting - No Level Range + Minimum Level: 10 Spawn Weight: 4 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] @@ -63528,20 +84138,9 @@ Affix: MELEE_BLOCK3 (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) -Affix: CLASS_BASED_A_1H - Prefix: Magebane [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_S_1 Prefix: Ember Etched [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] @@ -63550,17 +84149,6 @@ Affix: CLASS_BASED_S_1 (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph) -Affix: DMG_ANGRY4_2H - Prefix: [ITEM] of Anger - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - - Affix: POTIONS2 Prefix: Catalyzing [ITEM] No Level Range @@ -63573,7 +84161,7 @@ Affix: POTIONS2 Affix: DMG_PERCENT_POIS2 Prefix: Venom-Flare [ITEM] - No Level Range + Minimum Level: 11 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -63583,7 +84171,7 @@ Affix: DMG_PERCENT_POIS2 Affix: GF4 Prefix: Ornate [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] @@ -63601,54 +84189,9 @@ Affix: ELEC_DOT2 Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2) -Affix: CLASS_BASED_S_4_A - Prefix: Warpsigil [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) - -20.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_BONUS_MAGIC5_C - Prefix: Astral [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED3_1HR - Prefix: Sureshot [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [PISTOL, WAND] - Effects: - Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_FIRE4_2H_2 - Prefix: Flame-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph) - - Affix: FUMBLE_CHANCE2 Prefix: [ITEM] of Precision - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [GLOVES, WEAPON] @@ -63658,7 +84201,7 @@ Affix: FUMBLE_CHANCE2 Affix: REGEN_MAX2 Prefix: [ITEM] of Restoration - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, NECKLACE, RING] @@ -63671,89 +84214,18 @@ Affix: REGEN_MAX2 Affix: PROC_SHOCK_ARMOR1 Prefix: [ITEM] of Static - No Level Range - Spawn Weight: 4 + Level Range: 10-100 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] Effects: (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) -Affix: ARM_ILLUM3_C - Prefix: Darkweave [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) - - -Affix: DEX_MAG2_2H_2 - Prefix: Dervish's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_STATS_DEF2_A - Prefix: Masterwork [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) - +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT8_A - Prefix: Rubicite [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) - +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_WEIGHT1_A - Prefix: Lighweight [ITEM] - No Level Range - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_N_2_A - Prefix: Gravemist [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) - - Affix: THORNS_ELEC1 Prefix: Static [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -63763,7 +84235,7 @@ Affix: THORNS_ELEC1 Affix: PROC_ENERGYSHIELD3 Prefix: Pulsing [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] @@ -63771,29 +84243,6 @@ Affix: PROC_ENERGYSHIELD3 (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph) -Affix: FACTION_ARMOR11_C - Prefix: Muursat [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph) - - -Affix: ARM_ILLUM1_A - Prefix: Duskweave [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) - - Affix: MP2 Prefix: [ITEM] of Conjuration No Level Range @@ -63806,7 +84255,7 @@ Affix: MP2 Affix: PROC_CRUSHBLOW3 Prefix: [ITEM] of Shattering - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] @@ -63816,7 +84265,7 @@ Affix: PROC_CRUSHBLOW3 Affix: CHARGE_RATE5 Prefix: [ITEM] of Ascension - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [NECKLACE, SHOULDER ARMOR] @@ -63824,32 +84273,9 @@ Affix: CHARGE_RATE5 (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph) -Affix: CLASS_BASED_B_3_2H - Prefix: Ancestral [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_WEIGHT3_C - Prefix: Extra Heavy [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) - - Affix: CLASS_BASED_N_3 Prefix: Oath-Bound [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, HELMET, PANTS] @@ -63860,18 +84286,18 @@ Affix: CLASS_BASED_N_3 Affix: DMG_ANGRY1 Prefix: [ITEM] of Fury - No Level Range + Minimum Level: 13 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph) Affix: DUAL_WIELD2 Prefix: Nimble [ITEM] - No Level Range + Minimum Level: 13 Spawn Weight: 2 Occupies no slots Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] @@ -63881,7 +84307,7 @@ Affix: DUAL_WIELD2 Affix: PROC_DEATHSTRIKE4 Prefix: Vorpal [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 4 Occupies no slots Spawns On: [WEAPON] @@ -63889,19 +84315,6 @@ Affix: PROC_DEATHSTRIKE4 (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) -Affix: FACTION_ARMOR13_A - Prefix: Battle Scarred [ITEM] - No Level Range - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) - - Affix: REFLECT4 Prefix: [ITEM] of Reverberation No Level Range @@ -63912,20 +84325,9 @@ Affix: REFLECT4 (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph) -Affix: DMG_BONUS_MISC5_1H - Prefix: Gleaming [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) - (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph) - - Affix: DUAL_WIELD3 Prefix: Swift [ITEM] - No Level Range + Minimum Level: 17 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] @@ -63933,20 +84335,9 @@ Affix: DUAL_WIELD3 (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) -Affix: BLINDING2_2H - Prefix: [ITEM] of Obscuring - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph) - - Affix: POIS1 Prefix: Envenomed [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] @@ -63956,7 +84347,7 @@ Affix: POIS1 Affix: CLASS_BASED_N_2 Prefix: Gravemist [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, HELMET, PANTS] @@ -63967,7 +84358,7 @@ Affix: CLASS_BASED_N_2 Affix: CHARGE_RATE4 Prefix: [ITEM] of Awakening - No Level Range + Minimum Level: 17 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, RING, SHOULDER ARMOR] @@ -63986,21 +84377,9 @@ Affix: ARM_PHYSRED_TYPE1 (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph) -Affix: DUAL_ELEMRED_BONUS4_C - Prefix: Manafused [ITEM] - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) - +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) - - Affix: PROC_CRUSHBLOW2 Prefix: [ITEM] of Crushing - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] @@ -64008,16 +84387,6 @@ Affix: PROC_CRUSHBLOW2 (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) -Affix: ELEC_DOT2_2H - Prefix: Haywire [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph) - - Affix: MP3 Prefix: [ITEM] of Evocation No Level Range @@ -64030,7 +84399,7 @@ Affix: MP3 Affix: PROC_ENERGYSHIELD2 Prefix: Glowing [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 3 Occupies no slots Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] @@ -64045,12 +84414,12 @@ Affix: DMG_PROC_POIS2 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) + 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1) Affix: FREEZE4 Prefix: Shattering [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] @@ -64061,7 +84430,7 @@ Affix: FREEZE4 Affix: THORNS_FIRE1 Prefix: Smouldering [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -64069,24 +84438,12 @@ Affix: THORNS_FIRE1 (10.0-20.0)% fire damage reflected (named THORNS_FIRE1) -Affix: ARMOR_PERCENT_LOW6_A - Prefix: Burnt [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) - - Affix: FACTION_ARMOR1 Prefix: Sathiri [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, PANTS] Effects: Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1) (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph) @@ -64094,7 +84451,7 @@ Affix: FACTION_ARMOR1 Affix: CLASS_BASED_S_4 Prefix: Warpsigil [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [SHOULDER ARMOR, STAFF, WAND] @@ -64103,20 +84460,9 @@ Affix: CLASS_BASED_S_4 -20.0 knockback (named CLASS_BASED_S_4) -Affix: FACTION_ARMOR7_C - Prefix: Efreeti [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph) - - Affix: FUMBLE_CHANCE3 Prefix: Deadeye [ITEM] - No Level Range + Minimum Level: 17 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, WEAPON] @@ -64124,54 +84470,9 @@ Affix: FUMBLE_CHANCE3 (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph) -Affix: DMG_ANGRY3_1H - Prefix: [ITEM] of Frenzy - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_PERCENT_LOW4_C - Prefix: Adamantine Studded [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_D_2_1H - Prefix: Wirewood [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] - Effects: - (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR5_A - Prefix: Kindathlan [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PERCENT_POIS3 Prefix: Venom-Shock [ITEM] - No Level Range + Minimum Level: 16 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -64181,7 +84482,7 @@ Affix: DMG_PERCENT_POIS3 Affix: DMG_PERCENT_POIS1 Prefix: Venom-Flicker [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 1 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -64189,28 +84490,6 @@ Affix: DMG_PERCENT_POIS1 (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph) -Affix: DMG_ANGRY4_2H_2 - Prefix: [ITEM] of Anger - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph) - - -Affix: DEX_VIT2_2H - Prefix: Pathfinder's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph) - - Affix: ELEC_DOT1 Prefix: Surging [ITEM] No Level Range @@ -64221,42 +84500,9 @@ Affix: ELEC_DOT1 Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1) -Affix: FACTION_ARMOR5_C - Prefix: Kindathlan [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_PERCENT_LOW4_A - Prefix: Adamantine Studded [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_A_4_2H_2 - Prefix: Spirit-Slayer [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) - (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph) - - Affix: BLINDING4 Prefix: [ITEM] of Distortion - No Level Range + Minimum Level: 13 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -64267,7 +84513,7 @@ Affix: BLINDING4 Affix: FUMBLE_CHANCE1 Prefix: [ITEM] of Accuracy - No Level Range + Minimum Level: 5 Spawn Weight: 1 Occupies no slots Spawns On: [GLOVES, WEAPON] @@ -64275,21 +84521,9 @@ Affix: FUMBLE_CHANCE1 (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph) -Affix: FACTION_ARMOR7_A - Prefix: Efreeti [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses Linear_Graph graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses Linear_Graph graph) - - Affix: REGEN_MAX1 Prefix: [ITEM] of Replenishing - No Level Range + Minimum Level: 10 Spawn Weight: 4 Occupies no slots Spawns On: [BELT, NECKLACE, RING] @@ -64312,29 +84546,18 @@ Affix: POTIONS5 Affix: FACTION_ARMOR3 Prefix: Tytherian [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] Effects: (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph) -Affix: ARMOR_PERCENT_LOW6_C - Prefix: Burnt [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph) - - Affix: THORNS_PHYS_THORNED4 Prefix: Jagged [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -64344,7 +84567,7 @@ Affix: THORNS_PHYS_THORNED4 Affix: THORNS_FIRE3 Prefix: Red Hot [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -64354,11 +84577,10 @@ Affix: THORNS_FIRE3 Affix: PROC_SHOCK_ARMOR2 Prefix: [ITEM] of Shocking - No Level Range - Spawn Weight: 4 + Level Range: 10-100 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] Effects: (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) @@ -64366,7 +84588,7 @@ Affix: PROC_SHOCK_ARMOR2 Affix: REGEN_MAX_MP1 Prefix: [ITEM] of Clarity - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [NECKLACE, RING, SHOULDER ARMOR] @@ -64377,7 +84599,7 @@ Affix: REGEN_MAX_MP1 Affix: THORNS_ELEC2 Prefix: Buzzing [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -64406,22 +84628,9 @@ Affix: ARM_PHYSRED_TYPE3 (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph) -Affix: DUAL_ELEMRED_BONUS4_A - Prefix: Manafused [ITEM] - Minimum Level: 25 - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR, COLLAR, STUD] - Effects: - (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) - +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph) - - Affix: POIS3 Prefix: Rusted [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] @@ -64440,78 +84649,31 @@ Affix: DUAL_WIELD1 (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph) -Affix: DMG_PERCENT_POIS4_2H_2 - Prefix: Venom-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph) - - Affix: DMG_ANGRY2 Prefix: [ITEM] of Rage - No Level Range + Minimum Level: 13 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph) - - -Affix: ELEC2_1H - Prefix: Resonant [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Can't Spawn On: [TWO HANDED] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph) - - -Affix: FACTION_ARMOR13_C - Prefix: Battle Scarred [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph) Affix: DMG_ANGRY3 Prefix: [ITEM] of Frenzy - No Level Range + Minimum Level: 13 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] Effects: (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph) - - -Affix: ARMOR_WEIGHT3_A - Prefix: Extra Heavy [ITEM] - No Level Range - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph) + Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph) Affix: CLASS_BASED_N_1 Prefix: Shadow-Bound [ITEM] - No Level Range + Minimum Level: 15 Spawn Weight: 3 Occupies no slots Spawns On: [GLOVES, HELMET, PANTS] @@ -64522,7 +84684,7 @@ Affix: CLASS_BASED_N_1 Affix: POIS2 Prefix: Festering [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] @@ -64533,7 +84695,7 @@ Affix: POIS2 Affix: PROC_CRUSHBLOW1 Prefix: [ITEM] of Smashing - No Level Range + Minimum Level: 20 Spawn Weight: 2 Occupies no slots Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] @@ -64552,17 +84714,6 @@ Affix: ARM_PHYSRED_TYPE2 (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph) -Affix: ARM_ILLUM1_C - Prefix: Duskweave [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph) - - Affix: DMG_PROC_POIS1 Prefix: Blight-Barb [ITEM] No Level Range @@ -64570,24 +84721,12 @@ Affix: DMG_PROC_POIS1 Occupies no slots Spawns On: [NECKLACE, WEAPON] Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) - - -Affix: FACTION_ARMOR11_A - Prefix: Muursat [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph) + 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1) Affix: PROC_ENERGYSHIELD1 Prefix: Glittering [ITEM] - No Level Range + Minimum Level: 10 Spawn Weight: 2 Occupies no slots Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] @@ -64597,7 +84736,7 @@ Affix: PROC_ENERGYSHIELD1 Affix: THORNS_ELEC3 Prefix: Arcing [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 3 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -64605,54 +84744,9 @@ Affix: THORNS_ELEC3 (30.0-50.0)% electric damage reflected (named THORNS_ELEC3) -Affix: CLASS_BASED1_2HR_2 - Prefix: Engraved [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOW, CROSSBOW] - Effects: - (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_N_2_C - Prefix: Gravemist [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_WEIGHT1_C - Prefix: Lighweight [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) - (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_MAT8_C - Prefix: Rubicite [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) - +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph) - - Affix: THORNS_FIRE2 Prefix: Scorching [ITEM] - No Level Range + Minimum Level: 8 Spawn Weight: 2 Occupies no slots Spawns On: [ARMOR_PHYSICAL, SHIELD] @@ -64660,44 +84754,20 @@ Affix: THORNS_FIRE2 (20.0-30.0)% fire damage reflected (named THORNS_FIRE2) -Affix: ARM_ILLUM3_A - Prefix: Darkweave [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph) - - Affix: PROC_SHOCK_ARMOR3 Prefix: [ITEM] of Electrocution - No Level Range + Level Range: 10-100 Spawn Weight: 4 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] Effects: (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) -Affix: ARMOR_STATS_DEF2_C - Prefix: Masterwork [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR] - Effects: - +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) - +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph) - - Affix: BURN4 Prefix: Detonating [ITEM] - No Level Range + Minimum Level: 20 Spawn Weight: 3 Occupies no slots Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] @@ -64708,11 +84778,10 @@ Affix: BURN4 Affix: FACTION_ARMOR2 Prefix: Calishite [ITEM] - No Level Range - Spawn Weight: 4 + Minimum Level: 12 + Spawn Weight: 3 Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] + Spawns On: [CHEST ARMOR, HELMET, PANTS] Effects: (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph) (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph) @@ -64731,7 +84800,7 @@ Affix: POTIONS4 Affix: BLINDING5 Prefix: [ITEM] of Confusion - No Level Range + Minimum Level: 13 Spawn Weight: 2 Occupies no slots Spawns On: [NECKLACE, WEAPON] @@ -64740,61 +84809,6 @@ Affix: BLINDING5 (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) -Affix: ELEC_DOT2_2H_2 - Prefix: Haywire [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph) - - -Affix: ARMOR_BONUS_MAGIC5_A - Prefix: Astral [ITEM] - No Level Range - Spawn Weight: 6 - Occupies no slots - Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING] - Can't Spawn On: [CHEST ARMOR] - Effects: - (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) - (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PHYS_POIS_RANGE5_2H - Prefix: Abberant [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) - (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph) - - -Affix: CLASS_BASED_S_4_C - Prefix: Warpsigil [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) - -10.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph) - - -Affix: DMG_PERCENT_FIRE4_2H - Prefix: Flame-Torrent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph) - - Affix: OF_PROCKILL_ZOMBIE_10_1H Prefix: [ITEM] of Shadow No Level Range @@ -74734,7 +94748,7 @@ Area Affix: MAP_BLOCKNEGATIVE Spawn Weight: 9 Occupies no slots Effects: - Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -30.00, max -30.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive) + Inflict on Hit: (30.0-30.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive) Area Affix: MAP_MOVEMENT2 @@ -74788,7 +94802,7 @@ Area Affix: MAP_KNOCKBACK Spawn Weight: 9 Occupies no slots Effects: - No effect details for effect KNOCK BACK EFFECT with parameters (min 50.00, max 50.00, dur 1.00, type physical, level -1) (named Necromancer knocker2) (Exclusive) + +15.0 Knockbackfor 1.0 seconds (named Necromancer knocker2) (Exclusive) Area Affix: MAP_ICEDMGPCT2 @@ -74878,7 +94892,7 @@ Area Affix: MAP_KNOCKBACK2 Spawn Weight: 9 Occupies no slots Effects: - No effect details for effect KNOCK BACK EFFECT with parameters (min 50.00, max 50.00, dur 1.00, type physical, level -1) (named Necromancer knocker3) (Exclusive) + +25.0 Knockbackfor 1.0 seconds (named Necromancer knocker3) (Exclusive) Area Affix: MAP_FIREDMGPCT @@ -74896,7 +94910,7 @@ Area Affix: MAP_BLOCKNEGATIVE2 Spawn Weight: 9 Occupies no slots Effects: - Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -60.00, max -60.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive) + Inflict on Hit: (60.0-60.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive) Affix: SYNGEAR_BLINDING2 @@ -74987,7 +95001,7 @@ Personal Affix: HERO_KNOCKBACK Spawn Weight: 9 Occupies no slots Effects: - No effect details for effect KNOCK BACK EFFECT with parameters (min 0.00, max 0.00, dur 0.50, type physical, level -1) (named Necromancer knocker2) (Exclusive) + -15.0 Knockbackfor 0.5 seconds (named Necromancer knocker2) (Exclusive) Personal Affix: HERO_PSNDMGPCT2 @@ -75041,7 +95055,7 @@ Personal Affix: HERO_BLOCKNEGATIVE2 Spawn Weight: 9 Occupies no slots Effects: - Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -60.00, max -60.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive) + Inflict on Hit: (60.0-60.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive) Personal Affix: HERO_CSTSPD @@ -75086,7 +95100,7 @@ Personal Affix: HERO_BLOCKNEGATIVE Spawn Weight: 9 Occupies no slots Effects: - Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -30.00, max -30.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive) + Inflict on Hit: (30.0-30.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive) Personal Affix: HERO_ICEDMGPCT2 @@ -75158,7 +95172,7 @@ Personal Affix: HERO_KNOCKBACK2 Spawn Weight: 9 Occupies no slots Effects: - No effect details for effect KNOCK BACK EFFECT with parameters (min 0.00, max 0.00, dur 0.50, type physical, level -1) (named Necromancer knocker3) (Exclusive) + -25.0 Knockbackfor 0.5 seconds (named Necromancer knocker3) (Exclusive) Personal Affix: HERO_DMGABS3 @@ -75256,5509 +95270,4 @@ Affix: TRINKET_ICEPERCENT_DEFENSE5 (10.0-10.0)% less ice Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) -File Group 'Darkthans Classes' ending - -File Group 'BJC-Pets' starting - -File Group 'BJC-Pets' ending - -File Group 'Brothers in Arms: Warbounds' starting - -File Group 'Brothers in Arms: Warbounds' ending - -File Group 'Gunmage' starting - -File Group 'Gunmage' ending - -File Group 'default' starting - File Group 'default' ending - -File Group 'ArmorFix' starting - -File Group 'ArmorFix' ending - -File Group 'Additional Classes' starting - -File Group 'Additional Classes' ending - -File Group 'BJC-Modmerge v1' starting - -Affix: ELEC2 - Prefix: Resonant [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC2) (Uses PERCENT graph) - Inflict on Hit: (1.0-5.0)% chance to Stun for 5.0 seconds (named ELEC2) - - -Affix: CRIT_CHANCE1 - Prefix: [ITEM] of Ire - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, RING, WEAPON] - Effects: - (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph) - - -Affix: RED_DMG_MELEE_DMG1 - Prefix: Strife-Sigil [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [SHIELD, STAFF] - Effects: - (1.0-5.0)% more melee damage (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) - (1.0-4.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG1) (Uses PERCENT graph) - - -Affix: MAG1 - Prefix: Mage's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(25-50) Focus (named MAG1) - - -Affix: PROC_OPENWOUND3 - Prefix: [ITEM] of Wounding - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] - Effects: - (15.0-20.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) - - -Affix: DEGRADE1 - Prefix: Crushing [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] - Effects: - Degrade enemy armor by (5-10) on hit (named Degrade1) - - -Affix: CLASS_BASED_D_A - Prefix: Elderstone [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - - -Affix: THORNS_POIS3 - Prefix: Noxious [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (30.0-50.0)% poison damage reflected (named THORNS_POIS3) - - -Affix: DMG_PROC_ICE1 - Prefix: Shard-Barb [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1) - - -Affix: DMG_PROC_ELEC1 - Prefix: Jolt-Barb [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1) - - -Affix: WEAPON_MAT12 - Prefix: Hexsteel [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) poison damage (named WEAPON_MAT12) - Inflict on Hit: Does (2-4) poison damage over 5.00 seconds (named WEAPON_MAT12) - +(5.0-10.0) physical damage (named WEAPON_MAT12) - - -Affix: CLASS_BASED_B_1 - Prefix: Totemic [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) - Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph) - - -Affix: XP2 - Prefix: Wanderer's [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_FIRE1 - Prefix: Flame-Flicker [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph) - - -Affix: RED_ELEMENTAL_RANGE2 - Prefix: Flux [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-10.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (1.0-10.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_BONUS4 - Prefix: Grim [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (5.0-15.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_BONUS5 - Prefix: Cruel [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (10.0-20.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ELEC1 - Prefix: Volt-Flicker [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph) - - -Affix: RED_ELEMENTAL_RANGE3 - Prefix: Chaotic [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-15.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) - (1.0-15.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) - (1.0-15.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph) - - -Affix: VIT4 - Prefix: Guardian's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CANNON, HELMET, RING, SHIELD] - Effects: - +(175-250) Vitality (named VIT4) - - -Affix: MF1 - Prefix: Vintage [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (1.0-2.0)% more Magic Find (named MF1) (Uses PERCENT graph) - - -Affix: STR_DEX1 - Prefix: Bandit's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HSWORD, BELT, FIST] - Effects: - +(50-100) Strength (named STR_DEX1) - +(50-100) Dexterity (named STR_DEX1) - - -Affix: XP3 - Prefix: Explorer's [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (5.0-10.0)% more XP gained (named XP3) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR14 - Prefix: Shadivari [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] - Effects: - (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph) - - -Affix: WEAPON_MAT13 - Prefix: Saronite [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) ice damage (named WEAPON_MAT13) - (15.0-25.0)% more Critical Damage (named WEAPON_MAT13) (Uses PERCENT graph) - +(5.0-10.0) poison damage (named WEAPON_MAT13) - - -Affix: DMG_PROC_FIRE1 - Prefix: Flare-Barb [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1) - - -Affix: THORNS_POIS2 - Prefix: Despoiled [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (20.0-30.0)% poison damage reflected (named THORNS_POIS2) - - -Affix: PROC_OPENWOUND2 - Prefix: [ITEM] of Bloodletting - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] - Effects: - (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) - - -Affix: DMG_ELEMENTAL_RANGE1 - Prefix: Elemental [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-5.0)% more electric damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) - (1.0-5.0)% more ice damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) - (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph) - - -Affix: ELEC3 - Prefix: Thundering [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC3) (Uses PERCENT graph) - -25.0 knockback (named ELEC3) - - -Affix: CRIT_CHANCE2 - Prefix: [ITEM] of Menace - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, RING, WEAPON] - Effects: - (1.0-4.0)% more Critical Chance (named CRIT_CHANCE2) (Uses PERCENT graph) - - -Affix: ELEC1 - Prefix: Shocking [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph) - - -Affix: RED_DMG_MELEE_DMG2 - Prefix: Battle-Rune [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [SHIELD, STAFF] - Effects: - (5.0-10.0)% more melee damage (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) - (3.0-8.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG2) (Uses PERCENT graph) - - -Affix: DMG_ELEMENTAL_RANGE3 - Prefix: Chaotic [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) - (1.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) - (1.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph) - - -Affix: MAG2 - Prefix: Wizard's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(50-100) Focus (named MAG2) - - -Affix: DEGRADE2 - Prefix: Shattering [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] - Effects: - Degrade enemy armor by (10-15) on hit (named Degrade2) - - -Affix: DODGE5 - Prefix: [ITEM] of Displacement - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, BOOTS] - Effects: - (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses PERCENT graph) - - -Affix: CLASS_BASED_D_4 - Prefix: Ebonwood [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, STAFF] - Effects: - -25.0 knockback (named CLASS_BASED_D_4) - (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph) - - -Affix: DMG_PROC_ELEC2 - Prefix: Jolt-Spike [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) - - -Affix: DMG_PROC_ICE2 - Prefix: Shard-Spike [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) - - -Affix: CLASS_BASED_D_B - Prefix: Elderstone [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph) - - -Affix: WEAPON_MAT11 - Prefix: Thorium [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) electric damage (named WEAPON_MAT11) - Inflict on Hit: (3.0-8.0)% chance to Stun for 2.0 seconds (named WEAPON_MAT11) (Uses PERCENT graph) - +(5.0-10.0) physical damage (named WEAPON_MAT11) - - -Affix: CLASS_BASED_B_2 - Prefix: [ITEM] of Reaving - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] - Effects: - (20.0-35.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses PERCENT graph) - (15.0-30.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses PERCENT graph) - - -Affix: XP1 - Prefix: Seeker's [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (1.0-3.0)% more XP gained (named XP1) (Uses PERCENT graph) - - -Affix: MF3 - Prefix: Antique [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (3.0-8.0)% more Magic Find (named MF3) (Uses PERCENT graph) - - -Affix: ARM_ILLUM4 - Prefix: Lightweave [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(20.0-40.0) electric Armor (named ARM_ILLUM4) - (5.0-20.0)% more resistance to Slow (named ARM_ILLUM4) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_FIRE2 - Prefix: Flame-Flare [ITEM] - Minimum Level: 11 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (5.0-10.0)% more fire damage (named DMG_PERCENT_FIRE2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ELEC3 - Prefix: Volt-Shock [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-15.0)% more electric damage (named DMG_PERCENT_ELEC3) (Uses PERCENT graph) - - -Affix: RED_ELEMENTAL_RANGE1 - Prefix: Elemental [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-5.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) - (1.0-5.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) - (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_BONUS6 - Prefix: Merciless [ITEM] - Minimum Level: 14 - Spawn Weight: 4 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ELEC2 - Prefix: Volt-Flare [ITEM] - Minimum Level: 11 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_FIRE3 - Prefix: Flame-Shock [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph) - - -Affix: STR_DEX2 - Prefix: Outlaw's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, BELT, FIST] - Effects: - +(75-150) Strength (named STR_DEX2) - +(75-150) Dexterity (named STR_DEX2) - - -Affix: MF2 - Prefix: Archaic [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph) - - -Affix: CLASS_BASED_B_3 - Prefix: Ancestral [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] - Effects: - Degrade enemy armor by (15-25) on hit (named CLASS_BASED_B_3) - (5.0-12.0)% more charge rate (named CLASS_BASED_B_3) (Uses PERCENT graph) - - -Affix: WEAPON_MAT10 - Prefix: Elementium [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) fire damage (named WEAPON_MAT10) - (2-6) second increased duration of elemental effects (named WEAPON_MAT10) - +(5.0-10.0) ice damage (named WEAPON_MAT10) - - -Affix: DMG_PROC_FIRE2 - Prefix: Flare-Spike [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) - - -Affix: THORNS_POIS1 - Prefix: Foul [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (10.0-20.0)% poison damage reflected (named THORNS_POIS1) - - -Affix: CLASS_BASED_D_C - Prefix: Elderstone [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, STAFF] - Effects: - No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph) - - -Affix: DODGE4 - Prefix: Phased [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, BOOTS] - Effects: - (6.0-10.0)% more Dodge Chance (named DODGE4) (Uses PERCENT graph) - - -Affix: DEGRADE3 - Prefix: Sundering [ITEM] - Minimum Level: 5 - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] - Effects: - Degrade enemy armor by (15-20) on hit (named Degrade3) - - -Affix: PROC_OPENWOUND1 - Prefix: [ITEM] of Cutting - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] - Effects: - (5.0-10.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) - - -Affix: MAG3 - Prefix: Sorcerer's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(100-175) Focus (named MAG3) - - -Affix: DMG_ELEMENTAL_RANGE2 - Prefix: Flux [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-10.0)% more electric damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (1.0-10.0)% more ice damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph) - - -Affix: RED_DMG_MELEE_DMG3 - Prefix: War-Glyph [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [SHIELD, STAFF] - Effects: - (10.0-20.0)% more melee damage (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) - (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph) - - -Affix: CRIT_CHANCE3 - Prefix: [ITEM] of Havoc - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING, WEAPON] - Effects: - (3.0-8.0)% more Critical Chance (named CRIT_CHANCE3) (Uses PERCENT graph) - - -Affix: GFMF_PROC_LOOTERS1 - Prefix: Looter's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS] - Effects: - (3.0-10.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) - (1.0-10.0)% more Gold Find (named looters) (Uses PERCENT graph) - (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph) - - -Affix: ELEC4 - Prefix: Over-Charged [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC4) (Uses PERCENT graph) - Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph) - - -Affix: WEAPON_MAT14 - Prefix: Titansteel [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) ice damage (named WEAPON_MAT14) - (4.0-8.0)% more charge rate (named WEAPON_MAT14) (Uses PERCENT graph) - +(5.0-10.0) electric damage (named WEAPON_MAT14) - - -Affix: FACTION_ARMOR9 - Prefix: Greenmist [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, GLOVES, HELMET] - Effects: - (5.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses PERCENT graph) - - -Affix: XP4 - Prefix: Adventurer's [ITEM] - Minimum Level: 5 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (8.0-15.0)% more XP gained (named XP3) (Uses PERCENT graph) - - -Affix: BLOCK3 - Prefix: [ITEM] of the Bastion - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] - Effects: - (5.0-6.0)% more chance to block (named BLOCK3) (Uses PERCENT graph) - (10.0-15.0)% more physical Armor (named BLOCK3) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR13 - Prefix: Battle Scarred [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, GLOVES, HELMET, PANTS] - Effects: - (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph) - (10.0-20.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses PERCENT graph) - - -Affix: VIT3 - Prefix: Sentinel's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CANNON, HELMET, RING, SHIELD] - Effects: - +(100-175) Vitality (named VIT3) - - -Affix: ARM_ILLUM1 - Prefix: Duskweave [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(20.0-40.0) poison Armor (named ARM_ILLUM1) - (5.0-20.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_BONUS2 - Prefix: Wicked [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (2.0-7.0)% more physical damage (named DMG_PERCENT_BONUS2) (Uses PERCENT graph) - - -Affix: VIT_MAG1 - Prefix: Shaman's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, STAFF, WAND] - Effects: - +(50-100) Vitality (named VIT_MAG1) - +(50-100) Focus (named VIT_MAG1) - - -Affix: RED_ELEMENTAL_RANGE4 - Prefix: Aetheric [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-20.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (1.0-20.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - - -Affix: RED_ELEMENTAL_RANGE5 - Prefix: Primordial [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (5.0-25.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (5.0-25.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - (5.0-25.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph) - - -Affix: REFLECT_LITE1 - Prefix: Rebounding [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_BONUS3 - Prefix: Vicious [ITEM] - Minimum Level: 5 - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph) - - -Affix: VIT2 - Prefix: Defender's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CANNON, HELMET, RING, SHIELD] - Effects: - +(50-100) Vitality (named VIT2) - - -Affix: FACTION_ARMOR12 - Prefix: Thranic [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] - Effects: - (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph) - - -Affix: BLOCK2 - Prefix: Defiant [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] - Effects: - (3.0-4.0)% more chance to block (named BLOCK2) (Uses PERCENT graph) - (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR8 - Prefix: Aesir [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] - Effects: - (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph) - - -Affix: WEAPON_MAT15 - Prefix: Cobalt [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) ice damage (named WEAPON_MAT14) - (0.5-1.0)% more Mana/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph) - +(5.0-10.0) physical damage (named WEAPON_MAT14) - - -Affix: DODGE1 - Prefix: Agile [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, BOOTS] - Effects: - (1.0-2.0)% more Dodge Chance (named DODGE1) (Uses PERCENT graph) - - -Affix: PROC_OPENWOUND4 - Prefix: [ITEM] of Severing - Minimum Level: 10 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM] - Effects: - (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph) - - -Affix: CRIT_CHANCE4 - Prefix: [ITEM] of Ruin - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING, WEAPON] - Effects: - (5.0-10.0)% more Critical Chance (named CRIT_CHANCE4) (Uses PERCENT graph) - - -Affix: BOOTS10 - Prefix: Leyline [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS10) (Uses PERCENT graph) - +(25-60) Focus (named BOOTS10) - - -Affix: MAG4 - Prefix: Arcanist's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(175-250) Focus (named MAG4) - - -Affix: DMG_ELEMENTAL_RANGE5 - Prefix: Primordial [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (5.0-25.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) - (5.0-25.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) - (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph) - - -Affix: DODGE3 - Prefix: Hazy [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, BOOTS] - Effects: - (4.0-6.0)% more Dodge Chance (named DODGE3) (Uses PERCENT graph) - - -Affix: CLASS_BASED_D_2 - Prefix: Wirewood [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, STAFF] - Effects: - (5.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses PERCENT graph) - Inflict on Hit: (10.0-20.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses PERCENT graph) - - -Affix: DEGRADE4 - Prefix: Sieging [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF] - Effects: - Degrade enemy armor by (20-30) on hit (named Degrade4) - - -Affix: WEAPON_MAT17 - Prefix: Nethricite [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) poison damage (named WEAPON_MAT14) - (0.5-1.0)% more HP/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph) - +(5.0-10.0) electric damage (named WEAPON_MAT14) - - -Affix: GFMF_PROC_THIEFS2 - Prefix: Thief's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS] - Effects: - (8.0-15.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) - (10.0-20.0)% more Gold Find (named thiefs) (Uses PERCENT graph) - (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR10 - Prefix: Highguard [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] - Effects: - (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph) - - -Affix: CLASS_BASED_B_4 - Prefix: Spirit-Bound [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM] - Effects: - (5.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses PERCENT graph) - +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4) - - -Affix: DMG_PERCENT_FIRE4 - Prefix: Flame-Torrent [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph) - - -Affix: ARM_ILLUM2 - Prefix: Dawnweave [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(20.0-40.0) fire Armor (named ARM_ILLUM2) - -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_BONUS1 - Prefix: Heavy [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph) - - -Affix: VIT_MAG2 - Prefix: Hermit's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, STAFF, WAND] - Effects: - +(75-150) Vitality (named VIT_MAG2) - +(75-150) Focus (named VIT_MAG2) - - -Affix: REFLECT_LITE2 - Prefix: Ricochet [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (50.0-80.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ELEC4 - Prefix: Volt-Torrent [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (15.0-25.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses PERCENT graph) - - -Affix: ARM_ILLUM3 - Prefix: Darkweave [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(20.0-40.0) ice Armor (named ARM_ILLUM3) - (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph) - - -Affix: VIT1 - Prefix: Sentry's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CANNON, HELMET, RING, SHIELD] - Effects: - +(25-50) Vitality (named VIT1) - - -Affix: MF4 - Prefix: Ancient [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (6.0-12.0)% more Magic Find (named MF4) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR11 - Prefix: Muursat [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, GLOVES, HELMET] - Effects: - (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph) - - -Affix: BLOCK1 - Prefix: Vigilant [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE] - Effects: - (1.0-2.0)% more chance to block (named BLOCK1) (Uses PERCENT graph) - (1.0-5.0)% more physical Armor (named BLOCK1) (Uses PERCENT graph) - - -Affix: WEAPON_MAT16 - Prefix: Pyrite [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) fire damage (named WEAPON_MAT16) - (5.0-10.0)% more Cast Speed (named WEAPON_MAT16) (Uses PERCENT graph) - +(5.0-10.0) electric damage (named WEAPON_MAT16) - - -Affix: CLASS_BASED_D_3 - Prefix: Cairnstone [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, STAFF] - Effects: - (2-4) second increased duration of elemental effects (named CLASS_BASED_D_3) - Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses PERCENT graph) - - -Affix: DODGE2 - Prefix: [ITEM] of Blurring - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, BOOTS] - Effects: - (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph) - - -Affix: DMG_ELEMENTAL_RANGE4 - Prefix: Aetheric [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-20.0)% more electric damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) - (1.0-20.0)% more ice damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) - (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph) - - -Affix: CRIT_CHANCE5 - Prefix: [ITEM] of Calamity - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, RING, WEAPON] - Effects: - (8.0-15.0)% more Critical Chance (named CRIT_CHANCE5) (Uses PERCENT graph) - - -Affix: BOOTS11 - Prefix: Spiked [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS11) (Uses PERCENT graph) - +(25-60) Strength (named BOOTS11) - - -Affix: WEAPON_MAT3 - Prefix: Velium [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-20.0) ice damage (named WEAPON_MAT3) - Inflict on Hit: (5.0-15.0)% chance to Freeze for 5.0 seconds (named WEAPON_MAT3) (Uses PERCENT graph) - - -Affix: ICE_DOT1 - Prefix: [ITEM] of the Wastes - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1) - - -Affix: DMG_PHYS_POIS_RANGE4 - Prefix: Writhing [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-20.0)% more physical damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) - (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph) - - -Affix: PET_BUFF13 - Prefix: Lord's [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, RING] - Effects: - (5.0-10.0)% more Minion/Pet Armor (named PET_BUFF13) (Uses PERCENT graph) - (5.0-10.0)% more Minion/Pet Health (named PET_BUFF13) (Uses PERCENT graph) - (5.0-10.0)% more Pet Speed (named PET_BUFF13) (Uses PERCENT graph) - (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph) - - -Affix: ARMOR_STATS2 - Prefix: Mercurial [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(18.0-30.0) physical Armor (named ARMOR_STATS2) - +(75-150) Dexterity (named ARMOR_STATS2) - - -Affix: HP_MP_STEAL_PERCENT1 - Prefix: Siphoning [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] - Effects: - (5.0-10.0)% more HP stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) - (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) - - -Affix: DUAL_ELEMRED_BONUS4 - Prefix: Manafused [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph) - (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph) - +(0.5-1.3) Mana/s (named dual_elemred_bonus4) - - -Affix: FUMBLE_DAMAGE1 - Prefix: [ITEM] of Skill - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, WEAPON] - Effects: - (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph) - - -Affix: FIRE_DOT2 - Prefix: [ITEM] of the Inferno - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2) - - -Affix: FAME1 - Prefix: Acclaimed [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph) - - -Affix: DMG_PHYS_POIS_RANGE5 - Prefix: Abberant [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (5.0-25.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph) - (5.0-25.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph) - - -Affix: PET_BUFF12 - Prefix: Commander's [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, CANNON] - Effects: - (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF12) (Uses PERCENT graph) - (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph) - - -Affix: WEAPON_MAT2 - Prefix: Obsidian [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) fire damage (named WEAPON_MAT2) - (4.0-8.0)% more Critical Chance (named WEAPON_MAT2) (Uses PERCENT graph) - +(5.0-10.0) physical damage (named WEAPON_MAT2) - - -Affix: CLASS_BASED_A_1 - Prefix: Magebane [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, FIST, PISTOL] - Effects: - Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses PERCENT graph) - (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses PERCENT graph) - - -Affix: DMG_BONUS_MISC1 - Prefix: Weighted [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF] - Effects: - +(10.0-20.0) physical damage (named DMG_BONUS_MISC1) - Inflict on Hit: (5.0-10.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses PERCENT graph) - - -Affix: ICE_DOT2 - Prefix: [ITEM] of Desolation - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (8-16) ice damage over 4.00 seconds (named ICE_DOT2) - - -Affix: DMG_BONUS_MISC3 - Prefix: Honed [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-16.0) physical damage (named DMG_BONUS_MISC3) - (10.0-25.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses PERCENT graph) - - -Affix: CLASS_BASED_A_3 - Prefix: Headhunter's [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, FIST, PISTOL] - Effects: - (3.0-6.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses PERCENT graph) - (3.0-6.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses PERCENT graph) - - -Affix: CAST_SPEED4 - Prefix: War-Mage's [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, STAFF] - Effects: - (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph) - - -Affix: ARM_BONUS_STUNRES4 - Prefix: Turtle's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, PANTS, SHIELD] - Effects: - (15.0-25.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) - (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) - - -Affix: PET_BUFF10 - Prefix: Thaumaturgist's [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, STAFF] - Effects: - (15.0-25.0)% more Pet Speed (named PET_BUFF10) (Uses PERCENT graph) - (15.0-25.0)% more Minion/Pet Health (named PET_BUFF10) (Uses PERCENT graph) - - -Affix: ARMOR_STATS1 - Prefix: Silvery [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_STATS1) - +(50-100) Dexterity (named ARMOR_STATS1) - - -Affix: FAME3 - Prefix: Notorious [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph) - - -Affix: RED_PHYS_POIS_RANGE5 - Prefix: Abberant [ITEM] - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (5.0-25.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph) - (5.0-25.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph) - - -Affix: HP_MP_STEAL_PERCENT2 - Prefix: Parasitic [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] - Effects: - (10.0-15.0)% more HP stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) - (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph) - - -Affix: FUMBLE_DAMAGE2 - Prefix: [ITEM] of Expertise - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, WEAPON] - Effects: - (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph) - - -Affix: FUMBLE_DAMAGE3 - Prefix: [ITEM] of Mastery - Minimum Level: 17 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, WEAPON] - Effects: - (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph) - - -Affix: FIRE_DOT1 - Prefix: [ITEM] of Incineration - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1) - - -Affix: ARMOR_MAT8 - Prefix: Rubicite [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) fire Armor (named ARMOR_MAT8) - +(0.5-1.5) HP/Second (named ARMOR_MAT8) - - -Affix: RED_PHYS_POIS_RANGE4 - Prefix: Writhing [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-20.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph) - (1.0-20.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph) - - -Affix: HP_MP_STEAL_PERCENT3 - Prefix: Consuming [ITEM] - Minimum Level: 30 - Spawn Weight: 4 - Occupies no slots - Spawns On: [FIST, NECKLACE, RING, STAFF, WAND] - Effects: - (15.0-20.0)% more HP stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) - (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph) - - -Affix: FAME2 - Prefix: Famed [ITEM] - Minimum Level: 5 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph) - - -Affix: PET_BUFF11 - Prefix: Officer's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, CANNON] - Effects: - (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF11) (Uses PERCENT graph) - (10.0-15.0)% more Minion/Pet Health (named PET_BUFF11) (Uses PERCENT graph) - - -Affix: ARM_BONUS_STUNRES5 - Prefix: Chitinous [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, PANTS, SHIELD] - Effects: - (20.0-30.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) - (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph) - - -Affix: CLASS_BASED_A_2 - Prefix: Dark-Stalker [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, FIST, PISTOL] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph) - (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph) - - -Affix: DMG_BONUS_MISC2 - Prefix: Tempered [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-16.0) physical damage (named DMG_BONUS_MISC2) - (5.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses PERCENT graph) - - -Affix: WEAPON_MAT1 - Prefix: Bone [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-20.0) physical damage (named WEAPON_MAT1) - (5.0-10.0)% more Attack Speed (named WEAPON_MAT1) (Uses PERCENT graph) - - -Affix: CAST_SPEED1 - Prefix: Spell-Slinger's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] - Effects: - (1.0-5.0)% more Cast Speed (named CAST_SPEED1) (Uses PERCENT graph) - - -Affix: PET_BUFF9 - Prefix: Summoner's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, STAFF] - Effects: - (10.0-15.0)% more Pet Speed (named PET_BUFF9) (Uses PERCENT graph) - (10.0-15.0)% more Minion/Pet Health (named PET_BUFF9) (Uses PERCENT graph) - - -Affix: WEAPON_MAT5 - Prefix: Diamondine [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-20.0) electric damage (named WEAPON_MAT5) - Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph) - - -Affix: ARM_BONUS_STUNRES1 - Prefix: Beetle's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, PANTS, SHIELD] - Effects: - (1.0-10.0)% more Stun resistance (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) - (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph) - - -Affix: DMG_PHYS_POIS_RANGE2 - Prefix: Oozing [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-10.0)% more physical damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) - (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph) - - -Affix: HP_MP_PERCENT1 - Prefix: [ITEM] of the Herald - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [HELMET, RING] - Effects: - (1.0-5.0)% more HP (named HP_MP_PERCENT1) (Uses PERCENT graph) - (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph) - - -Affix: MP_PERCENT1 - Prefix: [ITEM] of the Weaver - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] - Effects: - (1.0-5.0)% more Mana (named MP_PERCENT1) (Uses PERCENT graph) - - -Affix: ARMOR_WEIGHT1 - Prefix: Lighweight [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - -(5.0-10.0) physical Armor (named ARMOR_WEIGHT1) - (2.0-4.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses PERCENT graph) - (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph) - - -Affix: DUAL_ELEMRED_BONUS2 - Prefix: Skymetal [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph) - (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph) - (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph) - - -Affix: DUAL_ELEMRED_BONUS3 - Prefix: Fellwarped [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (5.0-15.0)% less poison Damage Taken (named 0) (Uses PERCENT graph) - (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses PERCENT graph) - +(15.0-30.0) poison Armor (named dual_elemred_bonus3) - - -Affix: RED_PHYS_POIS_RANGE1 - Prefix: Flowstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-5.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) - (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph) - - -Affix: DMG_PHYS_POIS_RANGE3 - Prefix: Crawling [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-15.0)% more physical damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph) - (1.0-15.0)% more poison damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph) - - -Affix: PET_BUFF14 - Prefix: General's [ITEM] - Minimum Level: 30 - Spawn Weight: 4 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, RING] - Effects: - (10.0-20.0)% more Minion/Pet Armor (named PET_BUFF14) (Uses PERCENT graph) - (10.0-20.0)% more Minion/Pet Health (named PET_BUFF14) (Uses PERCENT graph) - (10.0-20.0)% more Pet Speed (named PET_BUFF14) (Uses PERCENT graph) - (10.0-20.0)% more Minion/Pet Damage (named PET_BUFF14) (Uses PERCENT graph) - - -Affix: ARMOR_STATS_MAG2 - Prefix: Etherbrand [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(18.0-30.0) physical Armor (named ARMOR_STATS_MAG2) - +(75-150) Focus (named ARMOR_STATS_MAG2) - - -Affix: WEAPON_MAT4 - Prefix: Crystalline [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(4.0-8.0) fire damage (named WEAPON_MAT2) - Inflict on Hit: (50.0-66.0)% chance to Blind for 4.0 seconds (named WEAPON_MAT4) (Uses PERCENT graph) - +(4.0-8.0) electric damage (named WEAPON_MAT4) - +(4.0-8.0) ice damage (named WEAPON_MAT4) - - -Affix: PET_BUFF8 - Prefix: Major's [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, RIFLE] - Effects: - (15.0-25.0)% more Pet Speed (named PET_BUFF8) (Uses PERCENT graph) - (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph) - - -Affix: CAST_SPEED2 - Prefix: Battle-Mage's [ITEM] - Minimum Level: 9 - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] - Effects: - (5.0-10.0)% more Cast Speed (named CAST_SPEED2) (Uses PERCENT graph) - - -Affix: DMG_BONUS_MISC5 - Prefix: Gleaming [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-16.0) physical damage (named DMG_BONUS_MISC5) - (1.0-5.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses PERCENT graph) - - -Affix: WEAPON_MAT6 - Prefix: Magicite [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(5.0-10.0) fire damage (named WEAPON_MAT6) - (5.0-10.0)% more HP stolen (named WEAPON_MAT6) (Uses PERCENT graph) - +(5.0-10.0) poison damage (named WEAPON_MAT6) - - -Affix: GFMF_PROC_RAIDERS3 - Prefix: Raider's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS] - Effects: - (12.0-20.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1) - (15.0-25.0)% more Gold Find (named raiders) (Uses PERCENT graph) - (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph) - - -Affix: ARM_BONUS_STUNRES2 - Prefix: Crab's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, PANTS, SHIELD] - Effects: - (5.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) - (3.0-5.0)% more physical Armor (named ARM_BONUS_STUNRES2) (Uses PERCENT graph) - - -Affix: BOOTS8 - Prefix: Rugged [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS8) (Uses PERCENT graph) - +(25-60) Vitality (named BOOTS8) - - -Affix: DMG_PHYS_POIS_RANGE1 - Prefix: Flowstone [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (1.0-5.0)% more physical damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) - (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph) - - -Affix: HP_MP_PERCENT2 - Prefix: [ITEM] of the Envoy - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [HELMET, RING] - Effects: - (4.0-10.0)% more HP (named HP_MP_PERCENT2) (Uses PERCENT graph) - (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph) - - -Affix: RED_PHYS_POIS_RANGE3 - Prefix: Crawling [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-15.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) - (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph) - - -Affix: MP_PERCENT2 - Prefix: [ITEM] of the Raven - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] - Effects: - (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph) - - -Affix: ARMOR_WEIGHT2 - Prefix: Heavy [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_WEIGHT2) - (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph) - - -Affix: DUAL_ELEMRED_BONUS1 - Prefix: Ethertouched [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR] - Effects: - (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph) - (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph) - (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW8 - Prefix: Decayed [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (5.0-10.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses PERCENT graph) - - -Affix: ARMOR_WEIGHT3 - Prefix: Extra Heavy [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(20.0-40.0) physical Armor (named ARMOR_WEIGHT3) - (3.0-5.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses PERCENT graph) - (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph) - - -Affix: MP_PERCENT3 - Prefix: [ITEM] of the Wyrm - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR] - Effects: - (10.0-15.0)% more Mana (named MP_PERCENT3) (Uses PERCENT graph) - - -Affix: RED_PHYS_POIS_RANGE2 - Prefix: Oozing [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-10.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) - (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph) - - -Affix: HP_MP_PERCENT3 - Prefix: [ITEM] of the Exarch - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [HELMET, RING] - Effects: - (8.0-15.0)% more HP (named HP_MP_PERCENT3) (Uses PERCENT graph) - (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph) - - -Affix: FAME4 - Prefix: Illustrious [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph) - - -Affix: BOOTS9 - Prefix: Tracker's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS9) (Uses PERCENT graph) - +(25-60) Dexterity (named BOOTS9) - - -Affix: ARM_BONUS_STUNRES3 - Prefix: Armadillo's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, PANTS, SHIELD] - Effects: - (10.0-20.0)% more Stun resistance (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) - (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph) - - -Affix: ARMOR_STATS_MAG1 - Prefix: Mana Forged [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_STATS_MAG1) - +(50-100) Focus (named ARMOR_STATS_MAG1) - - -Affix: CLASS_BASED_A_4 - Prefix: Spirit-Slayer [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, FIST, PISTOL] - Effects: - Inflict on Hit: (15.0-25.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) - (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph) - - -Affix: DMG_BONUS_MISC4 - Prefix: Razor-Edge [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF] - Effects: - +(8.0-18.0) physical damage (named DMG_BONUS_MISC4) - Inflict on Hit: Does (4-8) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) - - -Affix: WEAPON_MAT7 - Prefix: Caermic [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-20.0) fire damage (named WEAPON_MAT7) - Inflict on Hit: (5.0-15.0)% chance to Burn for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph) - - -Affix: CAST_SPEED3 - Prefix: Spell-Striker's [ITEM] - Minimum Level: 9 - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, NECKLACE, PANTS, STAFF] - Effects: - (10.0-15.0)% more Cast Speed (named CAST_SPEED3) (Uses PERCENT graph) - - -Affix: ATK_SPEED1 - Prefix: Feral [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [PANTS, RING, WEAPON] - Effects: - (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph) - - -Affix: PROC_CASTSPED1 - Prefix: Savant's [ITEM] - Minimum Level: 15 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] - Effects: - (1.0-5.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) - - -Affix: THORNS_ICE2 - Prefix: Polar [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (20.0-30.0)% ice damage reflected (named THORNS_ICE2) - - -Affix: PET_BUFF6 - Prefix: Disciple's [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF6) (Uses PERCENT graph) - (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF6) (Uses PERCENT graph) - - -Affix: BOOTS4 - Prefix: Forgeworked [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS4) (Uses PERCENT graph) - (2.0-4.0)% less fire Damage Taken (named BOOTS4) (Uses PERCENT graph) - - -Affix: HP_PERCENT1 - Prefix: [ITEM] of the Beast - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (1.0-5.0)% more HP (named HP_PERCENT1) (Uses PERCENT graph) - - -Affix: CHARGE_DECAY2 - Prefix: Infused [ITEM] - Minimum Level: 12 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] - Effects: - (4.0-10.0)% less charge bar decay rate (named CHARGE_DECAY2) (Uses PERCENT graph) - - -Affix: RING_MAT3 - Prefix: Astralite [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - Inflict on Hit: (5.0-10.0)% chance to freeze enemies (named RING_MAT3) (Uses PERCENT graph) - Inflict on Hit: (5.0-10.0)% chance to shock enemies (named RING_MAT3) (Uses PERCENT graph) - - -Affix: ARMOR_BONUS_MAGIC1 - Prefix: Ivory [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [HELMET, NECKLACE, RING, SHIELD] - Effects: - (1.0-5.0)% more electric Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) - (1.0-5.0)% more ice Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) - (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph) - - -Affix: ITEM_REQ1 - Prefix: Guide's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF] - Effects: - +(2-5) item requirements (named ITEM_REQ1) - - -Affix: DEX_VIT1 - Prefix: Ranger's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, BELT, BOW] - Effects: - +(50-100) Vitality (named DEX_VIT1) - +(50-100) Dexterity (named DEX_VIT1) - - -Affix: HP3 - Prefix: Sanguine [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] - Effects: - +(15.0-20.0) Max HP (named HP3) - - -Affix: PROC_MANACOST1 - Prefix: Auger's [ITEM] - Minimum Level: 15 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] - Effects: - (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) - - -Affix: CRIT_DMG_CHANCE3 - Prefix: Sinister [ITEM] - Minimum Level: 15 - Spawn Weight: 4 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (25.0-40.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) - (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph) - - -Affix: ARMOR_MAT3 - Prefix: Blood Steel [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_MAT3) - (1.0-5.0)% more HP (named ARMOR_MAT3) (Uses PERCENT graph) - - -Affix: CRIT_DAMAGE4 - Prefix: [ITEM] of Decimation - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, RING, WEAPON] - Effects: - (40.0-60.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses PERCENT graph) - - -Affix: CLASS_BASED_P_2 - Prefix: Deepwater [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] - Effects: - (0.3-0.5)% more Mana/5.0s/monster within 0.5 meters (Up to 1) (named CLASS_BASED_P_2) (Uses PERCENT graph) - (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph) - - -Affix: CLASS_BASED3 - Prefix: Sureshot [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] - Effects: - Inflict on Hit: (20.0-30.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses PERCENT graph) - (15.0-25.0)% more Critical Damage (named CLASS_BASED3) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW5 - Prefix: Frost Covered [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (5.0-10.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) - - -Affix: DEX1 - Prefix: Hawk's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] - Effects: - +(25-50) Dexterity (named DEX1) - - -Affix: PROC_KILLMP3 - Prefix: [ITEM] of Devouring - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph) - - -Affix: PROC_KILLMP2 - Prefix: [ITEM] of Soulcatching - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW4 - Prefix: Adamantine Studded [ITEM] - Minimum Level: 25 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (15.0-20.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses PERCENT graph) - - -Affix: STR4 - Prefix: Titan's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] - Effects: - +(175-200) Strength (named STR4) - - -Affix: CLASS_BASED2 - Prefix: Trueshot [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] - Effects: - (4.0-8.0)% more Critical Chance (named CLASS_BASED2) (Uses PERCENT graph) - (5.0-10.0)% less chance to fumble (named CLASS_BASED2) (Uses PERCENT graph) - - -Affix: CLASS_BASED_P_3 - Prefix: Empyreal [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] - Effects: - (0.8-1.5)% more physical damage taken/monster within 1.5 meters (Up to 1) (named CLASS_BASED_P_3) (Uses PERCENT graph) - (5.0-10.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses PERCENT graph) - - -Affix: ALL_STATS4 - Prefix: [ITEM] of the Planes - Minimum Level: 45 - Spawn Weight: 5 - Occupies no slots - Spawns On: [BELT, HELMET, NECKLACE, RING] - Effects: - +(150-250) Vitality (named ALL_STATS4) - +(150-250) Focus (named ALL_STATS4) - +(150-250) Strength (named ALL_STATS4) - +(150-250) Dexterity (named ALL_STATS4) - - -Affix: ARMOR_MAT2 - Prefix: Black Iron [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) fire Armor (named ARMOR_MAT2) - (1.0-5.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses PERCENT graph) - - -Affix: ARMOR_STATS_DEF1 - Prefix: Bronzed [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_STATS_DEF1) - +(50-100) Vitality (named ARMOR_STATS_DEF1) - - -Affix: HP2 - Prefix: Hearty [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] - Effects: - +(10.0-15.0) Max HP (named HP2) - - -Affix: CRIT_DMG_CHANCE2 - Prefix: Dire [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (15.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) - (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph) - - -Affix: STR_MAG1 - Prefix: Reaver's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [2HAXE, 2HSWORD, BELT] - Effects: - +(50-100) Strength (named STR_MAG1) - +(50-100) Focus (named STR_MAG1) - - -Affix: PROC_KILLHEAL1 - Prefix: [ITEM] of Victory - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-33.0)% chance to cast proc_killheal_1 on kill (named proc_killheal_1) (Uses PERCENT graph) - - -Affix: CHARGE_DECAY3 - Prefix: [ITEM] of Resolve - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] - Effects: - (8.0-15.0)% less charge bar decay rate (named CHARGE_DECAY3) (Uses PERCENT graph) - - -Affix: RING_MAT2 - Prefix: Crysteel [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph) - No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph) - - -Affix: INTERRUPT1 - Prefix: Distracting [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Interrupt enemies (named INTERRUPT1) (Uses PERCENT graph) - - -Affix: BOOTS5 - Prefix: Fur-Lined [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS5) (Uses PERCENT graph) - (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph) - - -Affix: THORNS_ICE3 - Prefix: Arctic [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (30.0-50.0)% ice damage reflected (named THORNS_ICE3) - - -Affix: PET_BUFF7 - Prefix: Captain's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, RIFLE] - Effects: - (10.0-15.0)% more Pet Speed (named PET_BUFF7) (Uses PERCENT graph) - (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph) - - -Affix: DIVINE_WEAP_TOXX - Prefix: Plagued [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (5.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses PERCENT graph) - +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX) - - -Affix: ATK_SPEED2 - Prefix: Fierce [ITEM] - Minimum Level: 3 - Spawn Weight: 2 - Occupies no slots - Spawns On: [PANTS, RING, WEAPON] - Effects: - (1.0-4.0)% more Attack Speed (named ATK_SPEED2) (Uses PERCENT graph) - - -Affix: WEAPON_MAT9 - Prefix: Blightstone [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(10.0-20.0) poison damage (named WEAPON_MAT7) - Inflict on Hit: (5.0-15.0)% chance to Poison for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph) - - -Affix: PET_BUFF5 - Prefix: Acolyte's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF5) (Uses PERCENT graph) - (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF5) (Uses PERCENT graph) - - -Affix: THORNS_ICE1 - Prefix: Frosted [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (10.0-20.0)% ice damage reflected (named THORNS_ICE1) - - -Affix: PROC_CASTSPED2 - Prefix: Occultist's [ITEM] - Minimum Level: 18 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] - Effects: - (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) - - -Affix: EXECUTE4 - Prefix: Executioner's [ITEM] - Minimum Level: 9 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] - Effects: - (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph) - - -Affix: HP_PERCENT2 - Prefix: [ITEM] of the Whale - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (5.0-10.0)% more HP (named HP_PERCENT2) (Uses PERCENT graph) - - -Affix: BOOTS7 - Prefix: Sturdy [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS7) (Uses PERCENT graph) - (2.0-4.0)% less physical Damage Taken (named BOOTS7) (Uses PERCENT graph) - - -Affix: INTERRUPT3 - Prefix: Staggering [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (15.0-25.0)% chance to Interrupt enemies (named INTERRUPT3) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ICE4 - Prefix: Frost-Torrent [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (15.0-25.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph) - - -Affix: ITEM_REQ2 - Prefix: Mentor's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF] - Effects: - +(5-9) item requirements (named ITEM_REQ2) - - -Affix: PROC_KILLHEAL3 - Prefix: [ITEM] of Conquest - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph) - - -Affix: ARMOR_BONUS_MAGIC2 - Prefix: Onyx [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [HELMET, NECKLACE, RING, SHIELD] - Effects: - (5.0-10.0)% more electric Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) - (5.0-10.0)% more ice Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) - (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph) - - -Affix: CHARGE_DECAY1 - Prefix: Spirited [ITEM] - Minimum Level: 12 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] - Effects: - (1.0-5.0)% less charge bar decay rate (named CHARGE_DECAY1) (Uses PERCENT graph) - - -Affix: DEX_VIT2 - Prefix: Pathfinder's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, BELT, BOW] - Effects: - +(75-150) Vitality (named DEX_VIT2) - +(75-150) Dexterity (named DEX_VIT2) - - -Affix: DODGE_REFLECT5 - Prefix: Wraith's [ITEM] - Minimum Level: 18 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, PANTS, SHOULDER ARMOR] - Effects: - (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph) - - -Affix: PROC_MANACOST2 - Prefix: Seer's [ITEM] - Minimum Level: 18 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] - Effects: - (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) - - -Affix: CLASS_BASED_P_1 - Prefix: Argent [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] - Effects: - (10.0-20.0)% more physical Armor (named CLASS_BASED_P_1) (Uses PERCENT graph) - (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph) - - -Affix: SPLASH4 - Prefix: [ITEM] of Onslaught - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] - Effects: - (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW6 - Prefix: Burnt [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph) - - -Affix: DEX2 - Prefix: Panther's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] - Effects: - +(50-100) Dexterity (named DEX2) - - -Affix: MANA_COST4 - Prefix: Cryptic [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING, WAND] - Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph) - - -Affix: PROC_KILLMP1 - Prefix: [ITEM] of Spiritstealing - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (10.0-33.0)% chance to cast proc_killmana_1 on kill (named proc_killmana_1) (Uses PERCENT graph) - - -Affix: MANA_COST5 - Prefix: Lucid [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING, WAND] - Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph) - - -Affix: DEX3 - Prefix: Expert's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] - Effects: - +(100-175) Dexterity (named DEX3) - - -Affix: ARMOR_PERCENT_LOW7 - Prefix: Copper Ringed [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (5.0-10.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses PERCENT graph) - - -Affix: CLASS_BASED1 - Prefix: Engraved [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE] - Effects: - (5.0-12.0)% more charge rate (named CLASS_BASED1) (Uses PERCENT graph) - (5.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses PERCENT graph) - - -Affix: REGEN_MAX_HP1 - Prefix: [ITEM] of Revivication - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING, SHOULDER ARMOR] - Effects: - +(1.5-3.0) HP/Second (named REGEN_MAX_HP1) - (5.0-8.0)% more HP (named REGEN_MAX_HP1) (Uses PERCENT graph) - - -Affix: HP_STEAL_PERCENT1 - Prefix: Glutton's [ITEM] - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [FIST, NECKLACE, RING, STAFF] - Effects: - (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph) - - -Affix: ARMOR_STATS_DEF2 - Prefix: Masterwork [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(18.0-30.0) physical Armor (named ARMOR_STATS_DEF1) - +(75-150) Vitality (named ARMOR_STATS_DEF1) - - -Affix: ARMOR_MAT1 - Prefix: Bone Carved [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_MAT1) - (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph) - - -Affix: CRIT_DMG_CHANCE1 - Prefix: Spiteful [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, WEAPON] - Effects: - (5.0-20.0)% more Critical Damage (named CRIT_DMG_CHANCE1) (Uses PERCENT graph) - (1.0-3.0)% more Critical Chance (named CRIT_DMG_CHANCE1) (Uses PERCENT graph) - - -Affix: PROC_MANACOST3 - Prefix: Oracle's [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF] - Effects: - (8.0-15.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph) - - -Affix: HP1 - Prefix: Stout [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] - Effects: - +(5.0-10.0) Max HP (named HP1) - - -Affix: DODGE_REFLECT4 - Prefix: Phantom's [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, PANTS, SHOULDER ARMOR] - Effects: - (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph) - - -Affix: STR_MAG2 - Prefix: Marauder's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [2HAXE, 2HSWORD, BELT] - Effects: - +(75-150) Strength (named STR_MAG2) - +(75-150) Focus (named STR_MAG2) - - -Affix: ARMOR_BONUS_MAGIC3 - Prefix: Crystal [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [HELMET, NECKLACE, RING, SHIELD] - Effects: - (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) - (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) - (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph) - - -Affix: RING_MAT1 - Prefix: Bloodeye [ITEM] - Minimum Level: 5 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - +(0.5-1.0) HP/Second (named RING_MAT1) - (5.0-15.0)% more charge bar decay rate (named RING_MAT1) (Uses PERCENT graph) - - -Affix: ITEM_REQ3 - Prefix: Advisor's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF] - Effects: - +(9-15) item requirements (named ITEM_REQ3) - - -Affix: PROC_KILLHEAL2 - Prefix: [ITEM] of Triumph - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-33.0)% chance to cast proc_killheal_2 on kill (named proc_killheal_2) (Uses PERCENT graph) - - -Affix: BOOTS6 - Prefix: Slimy [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS6) (Uses PERCENT graph) - (2.0-4.0)% less poison Damage Taken (named BOOTS6) (Uses PERCENT graph) - - -Affix: INTERRUPT2 - Prefix: Dazing [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named INTERRUPT2) (Uses PERCENT graph) - - -Affix: HP_PERCENT3 - Prefix: [ITEM] of the Leviathan - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, PANTS] - Effects: - (10.0-15.0)% more HP (named HP_PERCENT3) (Uses PERCENT graph) - - -Affix: PROC_CASTSPED3 - Prefix: Cabalist's [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF] - Effects: - (8.0-15.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph) - - -Affix: PET_BUFF4 - Prefix: Warlock's [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, NECKLACE] - Effects: - (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF4) (Uses PERCENT graph) - (15.0-25.0)% more Pet Speed (named PET_BUFF4) (Uses PERCENT graph) - - -Affix: WEAPON_MAT8 - Prefix: Nelumite [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - +(4.0-8.0) fire damage (named WEAPON_MAT8) - (2.0-5.0)% more Mana stolen (named WEAPON_MAT8) (Uses PERCENT graph) - +(4.0-8.0) electric damage (named WEAPON_MAT8) - +(4.0-8.0) physical damage (named WEAPON_MAT8) - - -Affix: ATK_SPEED3 - Prefix: Ferocious [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [PANTS, RING, WEAPON] - Effects: - (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph) - - -Affix: BOOTS2 - Prefix: Fleet [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS2) (Uses PERCENT graph) - (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph) - - -Affix: EXECUTE1 - Prefix: Killer's [ITEM] - Minimum Level: 9 - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] - Effects: - (1.0-4.0)% more Execute Chance (named EXECUTE1) (Uses PERCENT graph) - - -Affix: REFLECT_MAJ1 - Prefix: Mirrored [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (1.0-5.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ICE1 - Prefix: Frost-Flicker [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (1.0-5.0)% more ice damage (named DMG_PERCENT_ICE1) (Uses PERCENT graph) - - -Affix: CHARGE_DECAY4 - Prefix: [ITEM] of Willpower - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR] - Effects: - (13.0-22.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses PERCENT graph) - - -Affix: RING_MAT5 - Prefix: Mistchurn [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - (2.0-6.0)% less chance to fumble (named RING_MAT5) (Uses PERCENT graph) - (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph) - - -Affix: ARMOR_MAT5 - Prefix: Sebilite [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) poison Armor (named ARMOR_MAT5) - (1.0-5.0)% more Mana (named ARMOR_MAT5) (Uses PERCENT graph) - - -Affix: CRIT_DAMAGE2 - Prefix: [ITEM] of Carnage - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, RING, WEAPON] - Effects: - (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE2) (Uses PERCENT graph) - - -Affix: DMG_PROC_PHYS2 - Prefix: Spiked [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) - - -Affix: STR3 - Prefix: Giant's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] - Effects: - +(100-175) Strength (named STR3) - - -Affix: SPLASH1 - Prefix: Broad [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] - Effects: - (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_P_4 - Prefix: Celestial [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD] - Effects: - (0.5-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses PERCENT graph) - (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph) - - -Affix: ALL_STATS3 - Prefix: [ITEM] of the Zodiac - Minimum Level: 35 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, HELMET, NECKLACE, RING] - Effects: - +(75-175) Vitality (named ALL_STATS3) - +(75-175) Focus (named ALL_STATS3) - +(75-175) Strength (named ALL_STATS3) - +(75-175) Dexterity (named ALL_STATS3) - - -Affix: MANA_COST1 - Prefix: Abstruse [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, RING, WAND] - Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph) - - -Affix: STR_VIT2 - Prefix: Avenger's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, BELT, POLEARM] - Effects: - +(75-150) Strength (named STR_VIT2) - +(75-150) Vitality (named STR_VIT2) - - -Affix: RAMPAGE2 - Prefix: [ITEM] of Berserking - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - (3.0-10.0)% more Attack Speed (named RAMPAGE2) (Uses PERCENT graph) - (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW3 - Prefix: Mithril Laced [ITEM] - Minimum Level: 15 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW2 - Prefix: Steel Plated [ITEM] - Minimum Level: 5 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph) - - -Affix: RAMPAGE3 - Prefix: [ITEM] of Aggression - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - (5.0-15.0)% more fumble penalty (named RAMPAGE3) (Uses PERCENT graph) - (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) - - -Affix: ALL_STATS2 - Prefix: [ITEM] of the Heavens - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, HELMET, NECKLACE, RING] - Effects: - +(50-100) Vitality (named ALL_STATS2) - +(50-100) Focus (named ALL_STATS2) - +(50-100) Strength (named ALL_STATS2) - +(50-100) Dexterity (named ALL_STATS2) - - -Affix: DEX_MAG2 - Prefix: Dervish's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, BELT, PISTOL] - Effects: - +(75-150) Focus (named DEX_MAG2) - +(75-150) Dexterity (named DEX_MAG2) - - -Affix: STR2 - Prefix: Brute's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] - Effects: - +(50-100) Strength (named STR2) - - -Affix: CLASS_BASED4 - Prefix: Artillerist's [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BOW, CROSSBOW, PISTOL, WAND] - Effects: - Degrade enemy armor by (15-25) on hit (named CLASS_BASED4) - +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) - - -Affix: ARMOR_MAT4 - Prefix: Raven Scale [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) ice Armor (named ARMOR_MAT4) - +(0.5-1.5) Mana/s (named ARMOR_MAT4) - - -Affix: CRIT_DAMAGE3 - Prefix: [ITEM] of Assassination - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, RING, WEAPON] - Effects: - (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph) - - -Affix: PROC_WARD1 - Prefix: [ITEM] of Shielding - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING, SHIELD] - Effects: - (1.0-5.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) - - -Affix: SLOW1 - Prefix: [ITEM] of Snaring - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RANGED WEAPON] - Effects: - Inflict on Hit: (10.0-20.0)% less movement speed for 3.0 seconds (named SLOW1) (Exclusive) (Uses PERCENT graph) - - -Affix: HP4 - Prefix: Vigorous [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS] - Effects: - +(20.0-30.0) Max HP (named HP4) - - -Affix: DODGE_REFLECT1 - Prefix: Shade's [ITEM] - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, PANTS, SHOULDER ARMOR] - Effects: - (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph) - - -Affix: RING_MAT4 - Prefix: Bladeweave [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - (5.0-10.0)% more Execute Chance (named RING_MAT4) (Uses PERCENT graph) - (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph) - - -Affix: BOOTS3 - Prefix: Grounded [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS3) (Uses PERCENT graph) - (2.0-4.0)% less electric Damage Taken (named BOOTS3) (Uses PERCENT graph) - - -Affix: PET_BUFF1 - Prefix: Hunter's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, BOW] - Effects: - (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF1) (Uses PERCENT graph) - (10.0-15.0)% more Minion/Pet Health (named PET_BUFF1) (Uses PERCENT graph) - - -Affix: PET_BUFF3 - Prefix: Neophyte's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, NECKLACE] - Effects: - (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF3) (Uses PERCENT graph) - (10.0-15.0)% more Pet Speed (named PET_BUFF3) (Uses PERCENT graph) - - -Affix: ATK_SPEED4 - Prefix: Savage [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [PANTS, RING, WEAPON] - Effects: - (5.0-10.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph) - - -Affix: BOOTS1 - Prefix: Sure [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BOOTS] - Effects: - (1.0-5.0)% more Movement Speed (named BOOTS1) (Uses PERCENT graph) - -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph) - - -Affix: EXECUTE2 - Prefix: Slayer's [ITEM] - Minimum Level: 9 - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] - Effects: - (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph) - - -Affix: REFLECT_MAJ2 - Prefix: Reflecting [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph) - - -Affix: ARMOR_BONUS_MAGIC4 - Prefix: Pearl [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [HELMET, NECKLACE, RING, SHIELD] - Effects: - (15.0-20.0)% more electric Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) - (15.0-20.0)% more fire Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) - (15.0-20.0)% more ice Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph) - - -Affix: RING_MAT6 - Prefix: Dreadiron [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - +(10.0-20.0) physical Armor (named RING_MAT6) - (2.0-6.0)% chance to Stun for 2.0 seconds (named RING_MAT6) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ICE2 - Prefix: Frost-Flare [ITEM] - Minimum Level: 11 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph) - - -Affix: DODGE_REFLECT3 - Prefix: Spectre's [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, PANTS, SHOULDER ARMOR] - Effects: - (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph) - - -Affix: PROC_WARD3 - Prefix: [ITEM] of Negation - Minimum Level: 10 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, RING, SHIELD] - Effects: - (10.0-15.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) - - -Affix: SLOW3 - Prefix: Entangling [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RANGED WEAPON] - Effects: - Inflict on Hit: (7.0-13.0)% less attack speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph) - Inflict on Hit: (7.0-13.0)% less movement speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph) - - -Affix: CRIT_DAMAGE1 - Prefix: [ITEM] of Destruction - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, RING, WEAPON] - Effects: - (10.0-20.0)% more Critical Damage (named CRIT_DAMAGE1) (Uses PERCENT graph) - - -Affix: ARMOR_MAT6 - Prefix: Serpentine [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-25.0) poison Armor (named ARMOR_MAT6) - (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph) - - -Affix: DMG_PROC_PHYS1 - Prefix: Barbed [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1) - - -Affix: SPLASH2 - Prefix: Sweeping [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] - Effects: - (20.0-35.0)% more Damage to Secondary Targets (named SPLASH2) (Uses PERCENT graph) - - -Affix: STR_VIT1 - Prefix: Vigilant's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HMACE, BELT, POLEARM] - Effects: - +(50-100) Strength (named STR_VIT1) - +(50-100) Vitality (named STR_VIT1) - - -Affix: RAMPAGE1 - Prefix: [ITEM] of Rampaging - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - Inflict on Hit: (10.0-20.0)% less movement speed for 2.0 seconds (named RAMPAGE1) (Uses PERCENT graph) - (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph) - - -Affix: DEX4 - Prefix: Specialist's [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [BOOTS, CROSSBOW, RIFLE, RING] - Effects: - +(175-250) Dexterity (named DEX4) - - -Affix: MANA_COST2 - Prefix: Recondite [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, RING, WAND] - Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph) - - -Affix: ARMOR_PERCENT_LOW1 - Prefix: Iron Shod [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (1.0-5.0)% more physical Armor (named ARMOR_PERCENT_LOW1) (Uses PERCENT graph) - - -Affix: MANA_COST3 - Prefix: Enigmatic [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, RING, WAND] - Effects: - No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph) - - -Affix: ALL_STATS1 - Prefix: [ITEM] of the Stars - Minimum Level: 15 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, HELMET, NECKLACE, RING] - Effects: - +(25-50) Vitality (named ALL_STATS1) - +(25-50) Focus (named ALL_STATS1) - +(25-50) Strength (named ALL_STATS1) - +(25-50) Dexterity (named ALL_STATS1) - - -Affix: SPLASH3 - Prefix: [ITEM] of Assault - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF] - Effects: - (35.0-50.0)% more Damage to Secondary Targets (named SPLASH3) (Uses PERCENT graph) - - -Affix: STR1 - Prefix: Thug's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE] - Effects: - +(25-50) Strength (named STR1) - - -Affix: DEX_MAG1 - Prefix: Corsair's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HAXE, BELT, PISTOL] - Effects: - +(50-100) Focus (named DEX_MAG1) - +(50-100) Dexterity (named DEX_MAG1) - - -Affix: ARMOR_MAT7 - Prefix: Oiled [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-25.0) electric Armor (named ARMOR_MAT7) - -10.0% knockback resistance (named ARMOR_MAT7) - - -Affix: SLOW2 - Prefix: [ITEM] of Tarring - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RANGED WEAPON] - Effects: - Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph) - - -Affix: PROC_WARD2 - Prefix: [ITEM] of Warding - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING, SHIELD] - Effects: - (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph) - - -Affix: DODGE_REFLECT2 - Prefix: Ghost's [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, PANTS, SHOULDER ARMOR] - Effects: - (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_ICE3 - Prefix: Frost-Shock [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-15.0)% more ice damage (named DMG_PERCENT_ICE3) (Uses PERCENT graph) - - -Affix: ARMOR_BONUS_MAGIC5 - Prefix: Astral [ITEM] - Minimum Level: 15 - Spawn Weight: 4 - Occupies no slots - Spawns On: [HELMET, NECKLACE, RING, SHIELD] - Effects: - (20.0-33.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) - (20.0-33.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) - (20.0-33.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph) - - -Affix: EXECUTE3 - Prefix: Butcher's [ITEM] - Minimum Level: 9 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING] - Effects: - (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph) - - -Affix: ATK_SPEED5 - Prefix: Lupine [ITEM] - Minimum Level: 14 - Spawn Weight: 4 - Occupies no slots - Spawns On: [PANTS, RING, WEAPON] - Effects: - (9.0-16.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph) - - -Affix: MP_STEAL_PERCENT1 - Prefix: Thirsty [ITEM] - Minimum Level: 25 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING, STAFF, WAND] - Effects: - (7.0-12.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph) - - -Affix: PET_BUFF2 - Prefix: Packleader's [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, BOW] - Effects: - (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF2) (Uses PERCENT graph) - (15.0-25.0)% more Minion/Pet Health (named PET_BUFF2) (Uses PERCENT graph) - - -Affix: GF2 - Prefix: Lavish [ITEM] - Minimum Level: 10 - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] - Effects: - (5.0-10.0)% more Gold Find (named GF2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_POIS4 - Prefix: Venom-Torrent [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (15.0-25.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph) - - -Affix: MELEE_BLOCK1 - Prefix: [ITEM] of Deflecting - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] - Effects: - (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) - (1.0-4.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) - (1.0-3.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_S_3 - Prefix: Riftward [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [SHOULDER ARMOR, STAFF, WAND] - Effects: - No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph) - - -Affix: FLURRY1 - Prefix: Desperado's [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - (5.0-15.0)% more Damage while Dual Wielding (named FLURRY1) (Uses PERCENT graph) - (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) - - -Affix: BLINDING1 - Prefix: [ITEM] of the Black - Minimum Level: 13 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - Inflict on Hit: Does (3-6) ice damage over 4.00 seconds (named BLINDING1) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses PERCENT graph) - - -Affix: THORNS_PHYS_THORNED1 - Prefix: Thorned [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1) - - -Affix: POIS_DOT2 - Prefix: [ITEM] of Blight - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2) - - -Affix: FACTION_ARMOR6 - Prefix: Kromzek [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] - Effects: - (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph) - - -Affix: FREEZE3 - Prefix: Soulfrost [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE3) (Uses PERCENT graph) - (2.0-4.0)% more Mana stolen (named FREEZE3) (Uses PERCENT graph) - - -Affix: PROC_ENERGYSHIELD5 - Prefix: Warding [ITEM] - Minimum Level: 10 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] - Effects: - (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph) - - -Affix: ARM_PHYSRED_TYPE6 - Prefix: Plated [ITEM] - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHIELD] - Effects: - +(20.0-35.0) physical Armor (named ARM_PHYSRED_TYPE6) - (4.0-10.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses PERCENT graph) - - -Affix: CHARGE_RATE3 - Prefix: [ITEM] of Desire - Minimum Level: 12 - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, RING, SHOULDER ARMOR] - Effects: - (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph) - - -Affix: MP4 - Prefix: [ITEM] of the Arcane - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(20.0-30.0) Mana (named MP4) - - -Affix: ARMOR_STATS_STR1 - Prefix: Lambent [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(10.0-20.0) physical Armor (named ARMOR_STATS_STR1) - +(50-100) Strength (named ARMOR_STATS_STR1) - - -Affix: REFLECT2 - Prefix: [ITEM] of Interception - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph) - - -Affix: PROC_DEATHSTRIKE2 - Prefix: [ITEM] of Death - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (3.0-6.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) - - -Affix: DUAL_WIELD4 - Prefix: Mercurial [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) - - -Affix: CLASS_BASED_N_4 - Prefix: Pact-Speaker's [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, HELMET, PANTS] - Effects: - (5.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses PERCENT graph) - (8.0-20.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses PERCENT graph) - - -Affix: PROC_DEATHSTRIKE3 - Prefix: [ITEM] of Doom - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (6.0-10.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) - - -Affix: REFLECT3 - Prefix: [ITEM] of Resonance - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph) - - -Affix: CHARGE_RATE2 - Prefix: [ITEM] of Craving - Minimum Level: 5 - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, RING, SHOULDER ARMOR] - Effects: - (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph) - - -Affix: PROC_ENERGYSHIELD4 - Prefix: Shielding [ITEM] - Minimum Level: 10 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] - Effects: - (10.0-15.0)% chance to cast energy_shield_4 when struck (named energy_shield_4) (Uses PERCENT graph) - - -Affix: FREEZE2 - Prefix: Brittlebite [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE2) (Uses PERCENT graph) - (10.0-15.0)% more chance to break shields (named FREEZE2) (Uses PERCENT graph) - - -Affix: BURN1 - Prefix: Blazing [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR7 - Prefix: Efreeti [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, PANTS] - Effects: - (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph) - - -Affix: POTIONS1 - Prefix: Saturated [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, RING] - Effects: - (1.0-15.0)% more Effectiveness of Potions (named POTIONS1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_S_2 - Prefix: Runeweave [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [SHOULDER ARMOR, STAFF, WAND] - Effects: - (5.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses PERCENT graph) - (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph) - - -Affix: GF3 - Prefix: Gilded [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] - Effects: - (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph) - - -Affix: GF1 - Prefix: Gaudy [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] - Effects: - (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph) - - -Affix: POTIONS3 - Prefix: Chemist's [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, RING] - Effects: - (20.0-35.0)% more Effectiveness of Potions (named POTIONS3) (Uses PERCENT graph) - - -Affix: MELEE_BLOCK2 - Prefix: [ITEM] of Parrying - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] - Effects: - (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) - (4.0-8.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) - (3.0-5.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) - - -Affix: BLINDING2 - Prefix: [ITEM] of Obscuring - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses PERCENT graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses PERCENT graph) - - -Affix: FLURRY2 - Prefix: Duelist's [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - (5.0-10.0)% less chance to fumble (named FLURRY2) (Uses PERCENT graph) - (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) - - -Affix: POIS_DOT1 - Prefix: [ITEM] of Rot - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (4-8) poison damage over 4.00 seconds (named POIS_DOT1) - - -Affix: THORNS_PHYS_THORNED2 - Prefix: Spined [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2) - - -Affix: FACTION_ARMOR5 - Prefix: Kindathlan [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, GLOVES, HELMET] - Effects: - (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph) - - -Affix: BURN3 - Prefix: Immolating [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses PERCENT graph) - (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph) - - -Affix: ARM_PHYSRED_TYPE5 - Prefix: Bolted [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHIELD] - Effects: - +(15.0-25.0) physical Armor (named ARM_PHYSRED_TYPE5) - (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph) - - -Affix: ARMOR_STATS_STR2 - Prefix: Pit Forged [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - +(18.0-30.0) physical Armor (named ARMOR_STATS_STR2) - +(75-150) Strength (named ARMOR_STATS_STR2) - - -Affix: PROC_DEATHSTRIKE1 - Prefix: [ITEM] of Killing - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) - - -Affix: REFLECT1 - Prefix: [ITEM] of Redirection - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (5.0-10.0)% more Missile Reflect Chance (named REFLECT1) (Uses PERCENT graph) - - -Affix: DMG_ANGRY4 - Prefix: [ITEM] of Anger - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF] - Effects: - +(15.0-20.0) physical damage (named DMG_ANGRY4) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph) - - -Affix: POIS4 - Prefix: Tainted [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS4) (Uses PERCENT graph) - Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph) - - -Affix: CHARGE_RATE1 - Prefix: [ITEM] of Yearning - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, RING, SHOULDER ARMOR] - Effects: - (1.0-5.0)% more charge rate (named CHARGE_RATE1) (Uses PERCENT graph) - - -Affix: ARM_PHYSRED_TYPE4 - Prefix: Thick [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHIELD] - Effects: - +(15.0-20.0) physical Armor (named ARM_PHYSRED_TYPE4) - (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph) - - -Affix: BURN2 - Prefix: Slag [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses PERCENT graph) - Degrade enemy armor by (10-20) on hit (named BURN2) - - -Affix: FREEZE1 - Prefix: Frigid [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR4 - Prefix: Cygnaran [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, GLOVES, HELMET] - Effects: - (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph) - - -Affix: THORNS_PHYS_THORNED3 - Prefix: Barbed [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (25.0-35.0)% physical damage reflected (named THORNS_PHYS_THORNED3) - - -Affix: BLINDING3 - Prefix: [ITEM] of Searing Light - Minimum Level: 13 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - Inflict on Hit: Does (3-6) fire damage over 4.00 seconds (named BLINDING3) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses PERCENT graph) - - -Affix: FLURRY3 - Prefix: Armsmaster's [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND] - Effects: - (5.0-10.0)% more Execute Chance (named FLURRY3) (Uses PERCENT graph) - (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph) - - -Affix: MELEE_BLOCK3 - Prefix: [ITEM] of Riposting - Minimum Level: 10 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST] - Effects: - (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph) - (8.0-12.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph) - (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_S_1 - Prefix: Ember Etched [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [SHOULDER ARMOR, STAFF, WAND] - Effects: - (5.0-12.0)% more charge rate (named CLASS_BASED_S_1) (Uses PERCENT graph) - (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph) - - -Affix: POTIONS2 - Prefix: Catalyzing [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, RING] - Effects: - (10.0-25.0)% more Effectiveness of Potions (named POTIONS2) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_POIS2 - Prefix: Venom-Flare [ITEM] - Minimum Level: 11 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (5.0-10.0)% more poison damage (named DMG_PERCENT_POIS2) (Uses PERCENT graph) - - -Affix: GF4 - Prefix: Ornate [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR] - Effects: - (18.0-30.0)% more Gold Find (named GF4) (Uses PERCENT graph) - - -Affix: ELEC_DOT2 - Prefix: Haywire [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2) - - -Affix: FUMBLE_CHANCE2 - Prefix: [ITEM] of Precision - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [GLOVES, WEAPON] - Effects: - (3.0-7.0)% less chance to fumble (named FUMBLE_CHANCE2) (Uses PERCENT graph) - - -Affix: REGEN_MAX2 - Prefix: [ITEM] of Restoration - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, NECKLACE, RING] - Effects: - +(1.0-2.0) HP/Second (named REGEN_MAX2) - (3.0-6.0)% more HP (named REGEN_MAX2) (Uses 1 graph) - (3.0-6.0)% more Mana (named REGEN_MAX2) (Uses PERCENT graph) - +(1.0-2.0) Mana/s (named REGEN_MAX2) - - -Affix: PROC_SHOCK_ARMOR1 - Prefix: [ITEM] of Static - Level Range: 10-100 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] - Effects: - (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) - (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) - - -Affix: THORNS_ELEC1 - Prefix: Static [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (10.0-20.0)% electric damage reflected (named THORNS_ELEC1) - - -Affix: PROC_ENERGYSHIELD3 - Prefix: Pulsing [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] - Effects: - (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph) - - -Affix: MP2 - Prefix: [ITEM] of Conjuration - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(10.0-15.0) Mana (named MP2) - - -Affix: PROC_CRUSHBLOW3 - Prefix: [ITEM] of Shattering - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] - Effects: - (15.0-20.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) - - -Affix: CHARGE_RATE5 - Prefix: [ITEM] of Ascension - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [NECKLACE, SHOULDER ARMOR] - Effects: - (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph) - - -Affix: CLASS_BASED_N_3 - Prefix: Oath-Bound [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, HELMET, PANTS] - Effects: - (5.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses PERCENT graph) - (8.0-20.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses PERCENT graph) - - -Affix: DMG_ANGRY1 - Prefix: [ITEM] of Fury - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] - Effects: - (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph) - - -Affix: DUAL_WIELD2 - Prefix: Nimble [ITEM] - Minimum Level: 13 - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - (5.0-10.0)% more Damage while Dual Wielding (named DUAL_WIELD2) (Uses PERCENT graph) - - -Affix: PROC_DEATHSTRIKE4 - Prefix: Vorpal [ITEM] - Minimum Level: 20 - Spawn Weight: 4 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) - - -Affix: REFLECT4 - Prefix: [ITEM] of Reverberation - No Level Range - Spawn Weight: 4 - Occupies no slots - Spawns On: [CHEST ARMOR, NECKLACE, SHIELD] - Effects: - (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph) - - -Affix: DUAL_WIELD3 - Prefix: Swift [ITEM] - Minimum Level: 17 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph) - - -Affix: POIS1 - Prefix: Envenomed [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] - Effects: - Inflict on Hit: (10.0-15.0)% chance to Poison for 5.0 seconds (named POIS1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_N_2 - Prefix: Gravemist [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, HELMET, PANTS] - Effects: - (5.0-10.0)% more poison damage (named CLASS_BASED_N_2) (Uses PERCENT graph) - (8.0-20.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses PERCENT graph) - - -Affix: CHARGE_RATE4 - Prefix: [ITEM] of Awakening - Minimum Level: 17 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, RING, SHOULDER ARMOR] - Effects: - (13.0-20.0)% more charge rate (named CHARGE_RATE4) (Uses PERCENT graph) - - -Affix: ARM_PHYSRED_TYPE1 - Prefix: Reinforced [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHIELD] - Effects: - +(5.0-10.0) physical Armor (named ARM_PHYSRED_TYPE1) - (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph) - - -Affix: PROC_CRUSHBLOW2 - Prefix: [ITEM] of Crushing - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] - Effects: - (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) - - -Affix: MP3 - Prefix: [ITEM] of Evocation - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(15.0-20.0) Mana (named MP3) - - -Affix: PROC_ENERGYSHIELD2 - Prefix: Glowing [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] - Effects: - (10.0-15.0)% chance to cast energy_shield_2 when struck (named energy_shield_2) (Uses PERCENT graph) - - -Affix: DMG_PROC_POIS2 - Prefix: Blight-Spike [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) - - -Affix: FREEZE4 - Prefix: Shattering [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE4) (Uses PERCENT graph) - Inflict on Hit: (10.0-20.0)% chance to cast Ice_explosion on kill for 2.0 seconds (named Ice_explosion) (Uses PERCENT graph) - - -Affix: THORNS_FIRE1 - Prefix: Smouldering [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (10.0-20.0)% fire damage reflected (named THORNS_FIRE1) - - -Affix: FACTION_ARMOR1 - Prefix: Sathiri [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, PANTS] - Effects: - Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph) - - -Affix: CLASS_BASED_S_4 - Prefix: Warpsigil [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [SHOULDER ARMOR, STAFF, WAND] - Effects: - (0.2-0.2)% more Mana/10.0s/monster within 0.2 meters (Up to 8) (named CLASS_BASED_S_4) - -20.0 knockback (named CLASS_BASED_S_4) - - -Affix: FUMBLE_CHANCE3 - Prefix: Deadeye [ITEM] - Minimum Level: 17 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, WEAPON] - Effects: - (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_POIS3 - Prefix: Venom-Shock [ITEM] - Minimum Level: 16 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (10.0-15.0)% more poison damage (named DMG_PERCENT_POIS3) (Uses PERCENT graph) - - -Affix: DMG_PERCENT_POIS1 - Prefix: Venom-Flicker [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph) - - -Affix: ELEC_DOT1 - Prefix: Surging [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1) - - -Affix: BLINDING4 - Prefix: [ITEM] of Distortion - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses PERCENT graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses PERCENT graph) - - -Affix: FUMBLE_CHANCE1 - Prefix: [ITEM] of Accuracy - Minimum Level: 5 - Spawn Weight: 1 - Occupies no slots - Spawns On: [GLOVES, WEAPON] - Effects: - (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph) - - -Affix: REGEN_MAX1 - Prefix: [ITEM] of Replenishing - Minimum Level: 10 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, NECKLACE, RING] - Effects: - +(0.5-1.0) HP/Second (named REGEN_MAX1) - (1.0-3.0)% more HP (named REGEN_MAX1) (Uses 1 graph) - (1.0-3.0)% more Mana (named REGEN_MAX1) (Uses PERCENT graph) - +(0.5-1.0) Mana/s (named REGEN_MAX1) - - -Affix: POTIONS5 - Prefix: Philosopher's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING] - Effects: - (50.0-100.0)% more Effectiveness of Potions (named POTIONS5) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR3 - Prefix: Tytherian [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR] - Effects: - (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph) - - -Affix: THORNS_PHYS_THORNED4 - Prefix: Jagged [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (35.0-55.0)% physical damage reflected (named THORNS_PHYS_THORNED4) - - -Affix: THORNS_FIRE3 - Prefix: Red Hot [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (30.0-50.0)% fire damage reflected (named THORNS_FIRE3) - - -Affix: PROC_SHOCK_ARMOR2 - Prefix: [ITEM] of Shocking - Level Range: 10-100 - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] - Effects: - (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) - (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) - - -Affix: REGEN_MAX_MP1 - Prefix: [ITEM] of Clarity - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [NECKLACE, RING, SHOULDER ARMOR] - Effects: - +(1.5-3.0) Mana/s (named REGEN_MAX_MP1) - (5.0-8.0)% more Mana (named REGEN_MAX_MP1) (Uses PERCENT graph) - - -Affix: THORNS_ELEC2 - Prefix: Buzzing [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (20.0-30.0)% electric damage reflected (named THORNS_ELEC2) - - -Affix: MP1 - Prefix: Chanter's [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND] - Effects: - +(5.0-10.0) Mana (named MP1) - - -Affix: ARM_PHYSRED_TYPE3 - Prefix: Layered [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHIELD] - Effects: - +(10.0-15.0) physical Armor (named ARM_PHYSRED_TYPE3) - (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph) - - -Affix: POIS3 - Prefix: Rusted [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS3) (Uses PERCENT graph) - Inflict on Hit: +(5.0-9.0) physical damage (named POIS3) - - -Affix: DUAL_WIELD1 - Prefix: Deft [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND] - Effects: - (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph) - - -Affix: DMG_ANGRY2 - Prefix: [ITEM] of Rage - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] - Effects: - (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph) - - -Affix: DMG_ANGRY3 - Prefix: [ITEM] of Frenzy - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF] - Effects: - (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph) - Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph) - - -Affix: CLASS_BASED_N_1 - Prefix: Shadow-Bound [ITEM] - Minimum Level: 15 - Spawn Weight: 3 - Occupies no slots - Spawns On: [GLOVES, HELMET, PANTS] - Effects: - +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) - (8.0-20.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses PERCENT graph) - - -Affix: POIS2 - Prefix: Festering [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS2) (Uses PERCENT graph) - (3.0-6.0)% more HP stolen (named POIS2) (Uses PERCENT graph) - - -Affix: PROC_CRUSHBLOW1 - Prefix: [ITEM] of Smashing - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [1HMACE, 2HMACE, CANNON, STAFF] - Effects: - (5.0-10.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph) - - -Affix: ARM_PHYSRED_TYPE2 - Prefix: Studded [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, SHIELD] - Effects: - +(5.0-15.0) physical Armor (named ARM_PHYSRED_TYPE2) - (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph) - - -Affix: DMG_PROC_POIS1 - Prefix: Blight-Barb [ITEM] - No Level Range - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) - - -Affix: PROC_ENERGYSHIELD1 - Prefix: Glittering [ITEM] - Minimum Level: 10 - Spawn Weight: 2 - Occupies no slots - Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF] - Effects: - (10.0-15.0)% chance to cast energy_shield_1 when struck (named energy_shield_1) (Uses PERCENT graph) - - -Affix: THORNS_ELEC3 - Prefix: Arcing [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (30.0-50.0)% electric damage reflected (named THORNS_ELEC3) - - -Affix: THORNS_FIRE2 - Prefix: Scorching [ITEM] - Minimum Level: 8 - Spawn Weight: 2 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL, SHIELD] - Effects: - (20.0-30.0)% fire damage reflected (named THORNS_FIRE2) - - -Affix: PROC_SHOCK_ARMOR3 - Prefix: [ITEM] of Electrocution - Level Range: 10-100 - Spawn Weight: 4 - Occupies no slots - Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR] - Effects: - (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph) - (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1) - - -Affix: BURN4 - Prefix: Detonating [ITEM] - Minimum Level: 20 - Spawn Weight: 3 - Occupies no slots - Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses PERCENT graph) - Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses PERCENT graph) - - -Affix: FACTION_ARMOR2 - Prefix: Calishite [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [CHEST ARMOR, HELMET, PANTS] - Effects: - (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph) - (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph) - (5.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses PERCENT graph) - - -Affix: POTIONS4 - Prefix: Apothecary's [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [BELT, RING] - Effects: - (30.0-50.0)% more Effectiveness of Potions (named POTIONS4) (Uses PERCENT graph) - - -Affix: BLINDING5 - Prefix: [ITEM] of Confusion - Minimum Level: 13 - Spawn Weight: 2 - Occupies no slots - Spawns On: [NECKLACE, WEAPON] - Effects: - Inflict on Hit: (5.0-10.0)% chance to Charm for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) - (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph) - - -Affix: OF_PROCKILL_ZOMBIE_30_THRASHER_WEAPON - Prefix: [ITEM] of Shadow - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1) - - -Affix: OF_PROCKILL_ZOMBIE_30_THRASHER - Prefix: [ITEM] of Shadow - Minimum Level: 25 - Spawn Weight: 4 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1) - - -Affix: OF_TL2_CHARGERATEBONUS5_THRASHER - Prefix: [ITEM] of Energy - Minimum Level: 12 - Spawn Weight: 5 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (15.0-15.0)% more charge rate - - -Affix: OF_PROCGETHIT_FULLHEAL_5_THRASHER - Prefix: [ITEM] of Regeneration - Minimum Level: 45 - Spawn Weight: 5 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (6.0-6.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1) - - -Affix: OF_TL2_CHARGEDECAY5_THRASHER - Prefix: [ITEM] of Grasping - Minimum Level: 12 - Spawn Weight: 5 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (35.0-35.0)% less charge bar decay rate - - -Affix: OFTHETHRASHER - Prefix: [ITEM] of the Thrasher - Minimum Level: 17 - Spawn Weight: 5 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (3.0-4.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) - No effect details for effect PERCENT BLIND with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named OFTHETHRASHER BLIND) - Degrade enemy armor by (20-25) on hit (named OFTHESOLDIER DEGRADE ARMOR) - (20.0-30.0)% more charge bar decay rate - - -Affix: OFTHETHORN3 - Prefix: Avenging [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR_PHYSICAL] - Effects: - (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) - - -Affix: OFTHEDRAKE_THRASHER - Prefix: [ITEM] of the Drake - Minimum Level: 18 - Spawn Weight: 5 - Occupies no slots - Spawns On: [ARMOR] - Effects: - +(10.0-15.0) fire damage (named OFTHEDRAKE DAMAGE BONUS) - +(10.0-15.0) fire armor (named OFTHEDRAKE FIRE DEFENSE) - +(10.0-15.0) Mana stolen - - -Affix: PROC_DEATHSTRIKE1 - Prefix: [ITEM] of Killing - Minimum Level: 20 - Spawn Weight: 2 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph) - - -Affix: OFTHEBULL3_THRASHER - Prefix: Slamming [ITEM] - Minimum Level: 11 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - -30.0 knockback (named OFTHEBULL KNOCK BACK EFFECT) - - -Affix: OFTHEBEAR3_THRASHER - Prefix: Superior [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - +(18.0-24.0) physical damage (named OFTHEBEAR DAMAGE BONUS) - - -Affix: OFTHEMULE3_THRASHER - Prefix: Intractable [ITEM] - Minimum Level: 12 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - -30.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) - - -Affix: OFTHEELEPHANT3_THRASHER - Prefix: Healthy [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - +(9.0-12.0) Max HP (named OFTHEELEPHANT MAX HP) - - -Affix: OFTHEMAGE3_THRASHER - Prefix: Invoking [ITEM] - Minimum Level: 9 - Spawn Weight: 3 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (8.0-10.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) - - -Affix: OFTHECHEETAH5_THRASHER - Prefix: [ITEM] of Speed - Minimum Level: 24 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (6.0-8.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) - - -Affix: OFTHERAM3_THRASHER - Prefix: Slamming [ITEM] - Minimum Level: 11 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - -45.0 knockback (named OFHTERAM KNOCK BACK EFFECT) - - -Affix: OFTHEMISER3_THRASHER - Prefix: Wealthy [ITEM] - Minimum Level: 10 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (4.0-5.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) - - -Affix: THRASHER_FIREDEFENSE - Prefix: Cooling [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR] - Can't Spawn On: [COLLAR, STUD] - Effects: - +(4.0-6.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) - - -Affix: OFTHEWINDS3_THRASHER - Prefix: Deflecting [ITEM] - Minimum Level: 13 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (9.0-9.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) - - -Affix: THRASHER_CHARGERATEBONUS - Prefix: Energizing [ITEM] - Minimum Level: 12 - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR] - Can't Spawn On: [COLLAR, STUD] - Effects: - (3.0-3.0)% more charge rate - - -Affix: OFTHETHORN3_THRASHER - Prefix: Avenging [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) - - -Affix: THRASHER_CRITICALDAMAGE - Prefix: Brutal [ITEM] - Minimum Level: 8 - Spawn Weight: 1 - Occupies no slots - Spawns On: [WEAPON] - Effects: - (5.0-10.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) - - -Affix: OFTHETURTLE3_THRASHER - Prefix: Superior [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - +(13.0-17.0) physical Armor (named OFTHETURTLE ARMOR BONUS) - - -Affix: OFTHESTORMS3_THRASHER - Prefix: Deflecting [ITEM] - No Level Range - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (18.0-18.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) - - -Affix: THRASHER_ELECTRICDEFENSE - Prefix: Grounded [ITEM] - No Level Range - Spawn Weight: 1 - Occupies no slots - Spawns On: [ARMOR] - Can't Spawn On: [COLLAR, STUD] - Effects: - +(4.0-6.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) - - -Affix: OFTHESAGE3_THRASHER - Prefix: Sage [ITEM] - Minimum Level: 5 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (3.0-3.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) - - -Affix: OFTHESEEKER3_THRASHER - Prefix: Lucky [ITEM] - Minimum Level: 8 - Spawn Weight: 3 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (3.0-3.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) - - -Affix: OFTHESAVANT5_THRASHER - Prefix: [ITEM] of the Savant - Minimum Level: 25 - Spawn Weight: 5 - Occupies no slots - Spawns On: [ARMOR] - Effects: - (3.0-4.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) - +(75.0-100.0) Mana stolen (named OFTHESAVANT MANA STEAL) - - -File Group 'BJC-Modmerge v1' ending - -File Group 'Brothers in Arms' starting - -Affix: MUSHATO_SPIRIT_09N - Prefix: Rojintsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -Affix: MUSHATO_SPIRIT_08K - Prefix: Tengentsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (90.0-90.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (25.0-25.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -Affix: MUSHATO_SPIRIT_05N - Prefix: Tennitsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (60.0-60.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) - (10.0-10.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) - - -Affix: MUSHATO_SPIRIT_04K - Prefix: Jinsokutsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (50.0-50.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (5.0-5.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -Affix: MUSHATO_SPIRIT_02 - Prefix: Arekuruu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (15.0-15.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - - -Affix: MUSHATO_SPIRIT_05K - Prefix: Tennitsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (60.0-60.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (10.0-10.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -Affix: MUSHATO_SPIRIT_04N - Prefix: Jinsokutsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (50.0-50.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) - (5.0-5.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) - - -Affix: MUSHATO_SPIRIT_01 - Prefix: Kaigi no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - - -Affix: MUSHATO_SPIRIT_09K - Prefix: Rojintsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -Affix: MUSHATO_SPIRIT_08N - Prefix: Tengentsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (90.0-90.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) - (25.0-25.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) - - -Affix: MUSHATO_SPIRIT_03N - Prefix: Fukushuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (40.0-40.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) - - -Affix: MUSHATO_SPIRIT_03K - Prefix: Fukushuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (40.0-40.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - - -Affix: MUSHATO_SPIRIT_06K - Prefix: Tashintsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (70.0-70.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (15.0-15.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -Affix: MUSHATO_SPIRIT_07N - Prefix: Shukumyoutsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (80.0-80.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) - (20.0-20.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) - - -Affix: MUSHATO_SPIRIT_06N - Prefix: Tashintsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (70.0-70.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2) - (15.0-15.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2) - - -Affix: MUSHATO_SPIRIT_07K - Prefix: Shukumyoutsuu no [ITEM] - No Level Range - Spawn Weight: 99 - Occupies no slots - Spawns On: [MUSHATO, WEAPON] - Can't Spawn On: [WEAPON] - Effects: - (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin) - (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon) - (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken) - (80.0-80.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki) - (20.0-20.0)% chance to cast arekuruunoken on swing (named arekuruunoken) - - -File Group 'Brothers in Arms' ending - -File Group 'Borris %enchant' starting - -File Group 'Borris %enchant' ending |
