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-rw-r--r--allafxs.txt34381
1 files changed, 24445 insertions, 9936 deletions
diff --git a/allafxs.txt b/allafxs.txt
index 2434b008..96afdd98 100644
--- a/allafxs.txt
+++ b/allafxs.txt
@@ -1,5 +1,5 @@
-File Group 'LAO 2' starting
+File Group 'default' starting
Affix: ELEC2
Prefix: Resonant [ITEM]
@@ -91,8 +91,8 @@ Affix: CLASS_BASED_D_A
Occupies no slots
Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: THORNS_POIS3
@@ -112,7 +112,7 @@ Affix: DMG_PROC_ICE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1)
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
Affix: DMG_PROC_ELEC1
@@ -122,7 +122,7 @@ Affix: DMG_PROC_ELEC1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1)
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
Affix: WEAPON_MAT12
@@ -144,7 +144,7 @@ Affix: CLASS_BASED_B_1
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1)
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
@@ -372,7 +372,7 @@ Affix: DMG_PROC_FIRE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1)
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
Affix: ARMOR_STATS_MAG2_C
@@ -600,7 +600,7 @@ Affix: DMG_PROC_ELEC2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2)
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
Affix: ARMOR_STATS_MAG2_A
@@ -622,7 +622,7 @@ Affix: DMG_PROC_ICE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2)
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
Affix: ARMOR_PERCENT_LOW8_C
@@ -642,8 +642,8 @@ Affix: CLASS_BASED_D_B
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
Affix: FACTION_ARMOR9_A
@@ -925,7 +925,7 @@ Affix: DMG_PROC_FIRE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2)
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
Affix: THORNS_POIS1
@@ -946,7 +946,7 @@ Affix: DMG_ANGRY3_2H
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
(10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
Affix: CLASS_BASED_D_C
@@ -956,8 +956,8 @@ Affix: CLASS_BASED_D_C
Occupies no slots
Spawns On: [CHEST ARMOR]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: CLASS_BASED4_2HR_2
@@ -1139,7 +1139,7 @@ Affix: CLASS_BASED_B_1_1H
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+ 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
@@ -1164,7 +1164,7 @@ Affix: DMG_ANGRY1_2H_2
Can't Spawn On: [RANGED WEAPON]
Effects:
(75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
Affix: WEAPON_MAT14
@@ -1475,7 +1475,7 @@ Affix: DMG_ANGRY1_2H
Can't Spawn On: [RANGED WEAPON]
Effects:
(75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
Affix: BLOCK2
@@ -1541,7 +1541,7 @@ Affix: DMG_PROC_ELEC2_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
Affix: DMG_ANGRY4_1H
@@ -1553,7 +1553,7 @@ Affix: DMG_ANGRY4_1H
Can't Spawn On: [TWO HANDED]
Effects:
+(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
Affix: DODGE1
@@ -1723,8 +1723,8 @@ Affix: CLASS_BASED_D_B_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
Affix: GFMF_PROC_THIEFS2
@@ -2095,7 +2095,7 @@ Affix: DMG_PROC_POIS2_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
Affix: BOOTS5_A
@@ -2318,7 +2318,7 @@ Affix: DMG_PROC_ELEC2_1H
Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Can't Spawn On: [TWO HANDED]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
Affix: FIRE_DOT2
@@ -2350,7 +2350,7 @@ Affix: FAME4_A
Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph)
Affix: DMG_BONUS_MISC5_2H_2
@@ -2382,7 +2382,7 @@ Affix: FAME1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph)
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
Affix: DMG_PHYS_POIS_RANGE5
@@ -2570,7 +2570,7 @@ Affix: FAME3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph)
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
Affix: ARMOR_MAT7_A
@@ -2624,7 +2624,7 @@ Affix: FAME4_C
Occupies no slots
Spawns On: [CHEST ARMOR]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph)
Affix: CLASS_BASED_A_3_2H
@@ -2676,8 +2676,8 @@ Affix: CLASS_BASED_D_C_1H
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
Affix: FIRE_DOT1
@@ -2764,7 +2764,7 @@ Affix: DMG_PROC_PHYS2_1H
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Can't Spawn On: [TWO HANDED]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
Affix: ELEC4_2H
@@ -2785,7 +2785,7 @@ Affix: FAME2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph)
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
Affix: PET_BUFF11
@@ -2928,7 +2928,7 @@ Affix: DMG_PROC_FIRE2_2H_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
Affix: DMG_PHYS_POIS_RANGE2
@@ -2971,7 +2971,7 @@ Affix: DMG_PROC_POIS2_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
Affix: BLINDING2_2H_2
@@ -2992,7 +2992,7 @@ Affix: DMG_PROC_PHYS2_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
Affix: BLINDING3_2H_2
@@ -3047,7 +3047,7 @@ Affix: DMG_PROC_ICE2_1H
Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Can't Spawn On: [TWO HANDED]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
Affix: DUAL_ELEMRED_BONUS2
@@ -3140,7 +3140,7 @@ Affix: DODGE_REFLECT5_A
Can't Spawn On: [CHEST ARMOR]
Effects:
(10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
Affix: BOOTS6_C
@@ -3161,7 +3161,7 @@ Affix: DMG_PROC_ICE2_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
Affix: ELEC3_1H
@@ -3364,7 +3364,7 @@ Affix: DMG_PROC_FIRE2_1H
Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Can't Spawn On: [TWO HANDED]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
Affix: HP_MP_PERCENT2
@@ -3432,7 +3432,7 @@ Affix: DODGE_REFLECT5_C
Spawns On: [CHEST ARMOR]
Effects:
(10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
Affix: RED_PHYS_POIS_RANGE3
@@ -3544,7 +3544,7 @@ Affix: DMG_ANGRY2_1H
Can't Spawn On: [TWO HANDED]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
Affix: DUAL_ELEMRED_BONUS1
@@ -3708,7 +3708,7 @@ Affix: FAME4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph)
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
Affix: CLASS_BASED_D_B_2H_2
@@ -3718,8 +3718,8 @@ Affix: CLASS_BASED_D_B_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
Affix: BOOTS9
@@ -3740,8 +3740,8 @@ Affix: CLASS_BASED_D_C_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
Affix: ARM_BONUS_STUNRES3
@@ -3955,7 +3955,7 @@ Affix: DMG_PROC_FIRE2_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
Affix: ITEM_REQ1
@@ -4130,7 +4130,7 @@ Affix: DMG_ANGRY2_2H
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
Affix: CLASS_BASED3
@@ -4390,7 +4390,7 @@ Affix: RING_MAT2
Spawns On: [NECKLACE, RING]
Effects:
-15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
- No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
Affix: CLASS_BASED_S_1_A
@@ -4498,8 +4498,8 @@ Affix: CLASS_BASED_S_3_C
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
Affix: CLASS_BASED_A_3_2H_2
@@ -4532,8 +4532,8 @@ Affix: CLASS_BASED_S_3_A
Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
Can't Spawn On: [CHEST ARMOR]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
Affix: ATK_SPEED2
@@ -4679,7 +4679,7 @@ Affix: DMG_ANGRY2_2H_2
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
Affix: PROC_KILLHEAL3
@@ -4700,7 +4700,7 @@ Affix: DMG_ANGRY3_2H_2
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
(10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
Affix: ARMOR_BONUS_MAGIC2
@@ -4755,7 +4755,7 @@ Affix: DODGE_REFLECT5
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
Affix: ARM_ILLUM4_C
@@ -4809,7 +4809,7 @@ Affix: DMG_PROC_ICE2_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
Affix: SPLASH4
@@ -4904,7 +4904,7 @@ Affix: MANA_COST4
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph)
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
Affix: CLASS_BASED2_2HR
@@ -4935,7 +4935,7 @@ Affix: MANA_COST5
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph)
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
Affix: DEX3
@@ -5087,7 +5087,7 @@ Affix: DODGE_REFLECT4
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
Affix: ELEC3_2H
@@ -5377,7 +5377,7 @@ Affix: DMG_PROC_PHYS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2)
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2)
Affix: ARMOR_PERCENT_LOW7_C
@@ -5485,7 +5485,7 @@ Affix: MANA_COST1
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph)
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
Affix: STR_VIT2
@@ -5538,8 +5538,8 @@ Affix: CLASS_BASED_D_C_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
Affix: ARMOR_PERCENT_LOW2
@@ -5734,7 +5734,7 @@ Affix: DODGE_REFLECT1
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
Affix: CLASS_BASED_N_3_C
@@ -5755,7 +5755,7 @@ Affix: DMG_PROC_PHYS2_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
Affix: RING_MAT4
@@ -6032,7 +6032,7 @@ Affix: DODGE_REFLECT3
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
Affix: DMG_BONUS_MISC3_1H
@@ -6128,7 +6128,7 @@ Affix: DMG_PROC_PHYS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1)
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
Affix: DMG_PERCENT_BONUS6_1H
@@ -6202,7 +6202,7 @@ Affix: MANA_COST2
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph)
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
Affix: CLASS_BASED_P_4_A
@@ -6254,7 +6254,7 @@ Affix: MANA_COST3
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph)
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
Affix: DMG_PROC_ELEC2_2H
@@ -6264,7 +6264,7 @@ Affix: DMG_PROC_ELEC2_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
Affix: ALL_STATS1
@@ -6407,7 +6407,7 @@ Affix: DODGE_REFLECT2
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
Affix: DMG_PERCENT_ICE3
@@ -6524,8 +6524,8 @@ Affix: CLASS_BASED_S_3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
Affix: FLURRY1
@@ -6601,8 +6601,8 @@ Affix: CLASS_BASED_D_B_1H
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
Affix: FACTION_ARMOR6
@@ -6936,7 +6936,7 @@ Affix: CLASS_BASED_B_1_2H_2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+ 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
@@ -6969,7 +6969,7 @@ Affix: DMG_PROC_POIS2_1H
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
Can't Spawn On: [TWO HANDED]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
+ 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
Affix: GF3
@@ -7045,7 +7045,7 @@ Affix: CLASS_BASED_B_1_2H
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+ 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
@@ -7242,7 +7242,7 @@ Affix: DMG_ANGRY4
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
Effects:
+(15.0-20.0) physical damage (named DMG_ANGRY4)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
Affix: POIS4
@@ -7363,7 +7363,7 @@ Affix: DMG_ANGRY1_1H
Can't Spawn On: [RANGED WEAPON, TWO HANDED]
Effects:
(15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
Affix: FREEZE1
@@ -7495,7 +7495,7 @@ Affix: DMG_ANGRY4_2H
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
+(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
Affix: POTIONS2
@@ -7803,7 +7803,7 @@ Affix: DMG_ANGRY1
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
Affix: DUAL_WIELD2
@@ -7982,7 +7982,7 @@ Affix: DMG_PROC_POIS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: FREEZE4
@@ -8070,7 +8070,7 @@ Affix: DMG_ANGRY3_1H
Can't Spawn On: [TWO HANDED]
Effects:
(10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
Affix: ARMOR_PERCENT_LOW4_C
@@ -8134,7 +8134,7 @@ Affix: DMG_ANGRY4_2H_2
Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
Effects:
+(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
Affix: DEX_VIT2_2H
@@ -8395,7 +8395,7 @@ Affix: DMG_ANGRY2
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
Affix: ELEC2_1H
@@ -8430,7 +8430,7 @@ Affix: DMG_ANGRY3
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
Affix: ARMOR_WEIGHT3_A
@@ -8507,7 +8507,7 @@ Affix: DMG_PROC_POIS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: FACTION_ARMOR11_A
@@ -18346,17 +18346,18350 @@ Affix: OF_PERCENT_ALL3
(3.0-3.0)% more all damage (named OFFLAME DAMAGE BONUS)
-File Group 'LAO 2' ending
+Affix: ELEC2
+ Prefix: Resonant [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC2) (Uses PERCENT graph)
+ Inflict on Hit: (1.0-5.0)% chance to Stun for 5.0 seconds (named ELEC2)
+
+
+Affix: CRIT_CHANCE1
+ Prefix: [ITEM] of Ire
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: DEX_VIT2_1H
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CAST_SPEED4_C
+ Prefix: War-Mage's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_DMG_MELEE_DMG1
+ Prefix: Strife-Sigil [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD, STAFF]
+ Effects:
+ (1.0-5.0)% more melee damage (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
+ (1.0-4.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG1) (Uses PERCENT graph)
+
+
+Affix: MAG1
+ Prefix: Mage's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(25-50) Focus (named MAG1)
+
+
+Affix: PROC_OPENWOUND3
+ Prefix: [ITEM] of Wounding
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (15.0-20.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: DEGRADE1
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (5-10) on hit (named Degrade1)
+
+
+Affix: CLASS_BASED_D_A
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
+
+
+Affix: THORNS_POIS3
+ Prefix: Noxious [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% poison damage reflected (named THORNS_POIS3)
+
+
+Affix: DMG_PROC_ICE1
+ Prefix: Shard-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
+
+
+Affix: DMG_PROC_ELEC1
+ Prefix: Jolt-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
+
+
+Affix: WEAPON_MAT12
+ Prefix: Hexsteel [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) poison damage (named WEAPON_MAT12)
+ Inflict on Hit: Does (2-4) poison damage over 5.00 seconds (named WEAPON_MAT12)
+ +(5.0-10.0) physical damage (named WEAPON_MAT12)
+
+
+Affix: CLASS_BASED_B_1
+ Prefix: Totemic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
+
+
+Affix: BOOTS1_A
+ Prefix: Sure [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph)
+ -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: XP2
+ Prefix: Wanderer's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT6_A
+ Prefix: Serpentine [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
+ (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_FIRE1
+ Prefix: Flame-Flicker [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph)
+
+
+Affix: BOOTS3_C
+ Prefix: Grounded [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_ELEMENTAL_RANGE2
+ Prefix: Flux [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-10.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: ELEC2_2H
+ Prefix: Resonant [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT4_C
+ Prefix: Raven Scale [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
+ +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_BONUS4
+ Prefix: Grim [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (5.0-15.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS5
+ Prefix: Cruel [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-20.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC1
+ Prefix: Volt-Flicker [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph)
+
+
+Affix: DEX4_2H_2
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_ELEMENTAL_RANGE3
+ Prefix: Chaotic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-15.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+
+
+Affix: VIT4
+ Prefix: Guardian's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(175-250) Vitality (named VIT4)
+
+
+Affix: MF1
+ Prefix: Vintage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (1.0-2.0)% more Magic Find (named MF1) (Uses PERCENT graph)
+
+
+Affix: STR_DEX1
+ Prefix: Bandit's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HSWORD, BELT, FIST]
+ Effects:
+ +(50-100) Strength (named STR_DEX1)
+ +(50-100) Dexterity (named STR_DEX1)
+
+
+Affix: XP3
+ Prefix: Explorer's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (5.0-10.0)% more XP gained (named XP3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR14
+ Prefix: Shadivari [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR9_C
+ Prefix: Greenmist [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph)
+
+
+Affix: WEAPON_MAT13
+ Prefix: Saronite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) ice damage (named WEAPON_MAT13)
+ (15.0-25.0)% more Critical Damage (named WEAPON_MAT13) (Uses PERCENT graph)
+ +(5.0-10.0) poison damage (named WEAPON_MAT13)
+
+
+Affix: DMG_PROC_FIRE1
+ Prefix: Flare-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
+
+
+Affix: ARMOR_STATS_MAG2_C
+ Prefix: Etherbrand [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW8_A
+ Prefix: Decayed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: THORNS_POIS2
+ Prefix: Despoiled [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% poison damage reflected (named THORNS_POIS2)
+
+
+Affix: PROC_OPENWOUND2
+ Prefix: [ITEM] of Bloodletting
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: BLINDING4_A
+ Prefix: [ITEM] of Distortion
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses Linear_Graph graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses Linear_Graph graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE1
+ Prefix: Elemental [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-5.0)% more electric damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% more ice damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE6_A
+ Prefix: Plated [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_FIRE4_1H
+ Prefix: Flame-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph)
+
+
+Affix: ELEC3
+ Prefix: Thundering [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC3) (Uses PERCENT graph)
+ -25.0 knockback (named ELEC3)
+
+
+Affix: DMG_PHYS_POIS_RANGE5_1H
+ Prefix: Abberant [ITEM]
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
+ (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CRIT_CHANCE2
+ Prefix: [ITEM] of Menace
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (1.0-4.0)% more Critical Chance (named CRIT_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: ELEC1
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE6_C
+ Prefix: Plated [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_DMG_MELEE_DMG2
+ Prefix: Battle-Rune [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHIELD, STAFF]
+ Effects:
+ (5.0-10.0)% more melee damage (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
+ (3.0-8.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG2) (Uses PERCENT graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE3
+ Prefix: Chaotic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+
+
+Affix: MAG2
+ Prefix: Wizard's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(50-100) Focus (named MAG2)
+
+
+Affix: DEGRADE2
+ Prefix: Shattering [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (10-15) on hit (named Degrade2)
+
+
+Affix: DODGE5
+ Prefix: [ITEM] of Displacement
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_4
+ Prefix: Ebonwood [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ -25.0 knockback (named CLASS_BASED_D_4)
+ (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph)
+
+
+Affix: BLINDING4_C
+ Prefix: [ITEM] of Distortion
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_ELEC2
+ Prefix: Jolt-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
+
+
+Affix: ARMOR_STATS_MAG2_A
+ Prefix: Etherbrand [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_ICE2
+ Prefix: Shard-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
+
+
+Affix: ARMOR_PERCENT_LOW8_C
+ Prefix: Decayed [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_D_B
+ Prefix: Elderstone [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR9_A
+ Prefix: Greenmist [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses Linear_Graph graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses Linear_Graph graph)
+
+
+Affix: WEAPON_MAT11
+ Prefix: Thorium [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) electric damage (named WEAPON_MAT11)
+ Inflict on Hit: (3.0-8.0)% chance to Stun for 2.0 seconds (named WEAPON_MAT11) (Uses PERCENT graph)
+ +(5.0-10.0) physical damage (named WEAPON_MAT11)
+
+
+Affix: CLASS_BASED_B_2
+ Prefix: [ITEM] of Reaving
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ (20.0-35.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses PERCENT graph)
+ (15.0-30.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses PERCENT graph)
+
+
+Affix: XP1
+ Prefix: Seeker's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (1.0-3.0)% more XP gained (named XP1) (Uses PERCENT graph)
+
+
+Affix: MF3
+ Prefix: Antique [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (3.0-8.0)% more Magic Find (named MF3) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM4
+ Prefix: Lightweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) electric Armor (named ARM_ILLUM4)
+ (5.0-20.0)% more resistance to Slow (named ARM_ILLUM4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_FIRE2
+ Prefix: Flame-Flare [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more fire damage (named DMG_PERCENT_FIRE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC3
+ Prefix: Volt-Shock [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more electric damage (named DMG_PERCENT_ELEC3) (Uses PERCENT graph)
+
+
+Affix: RED_ELEMENTAL_RANGE1
+ Prefix: Elemental [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-5.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_3_1H
+ Prefix: Ancestral [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_BONUS6
+ Prefix: Merciless [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT4_A
+ Prefix: Raven Scale [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD, ENCHANTER]
+ Effects:
+ +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
+ +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING2_1H
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: EXECUTE4_1H
+ Prefix: Executioner's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (10.0-15.0)% more Execute Chance (named EXECUTE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_ELEC2
+ Prefix: Volt-Flare [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC5_2H
+ Prefix: Gleaming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_FIRE3
+ Prefix: Flame-Shock [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph)
+
+
+Affix: ELEC_DOT2_1H
+ Prefix: Haywire [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS3_A
+ Prefix: Grounded [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT6_C
+ Prefix: Serpentine [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
+ (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: STR_DEX2
+ Prefix: Outlaw's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, BELT, FIST]
+ Effects:
+ +(75-150) Strength (named STR_DEX2)
+ +(75-150) Dexterity (named STR_DEX2)
+
+
+Affix: MF2
+ Prefix: Archaic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph)
+
+
+Affix: BOOTS1_C
+ Prefix: Sure [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph)
+ -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_B_3
+ Prefix: Ancestral [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ Degrade enemy armor by (15-25) on hit (named CLASS_BASED_B_3)
+ (5.0-12.0)% more charge rate (named CLASS_BASED_B_3) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT10
+ Prefix: Elementium [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT10)
+ (2-6) second increased duration of elemental effects (named WEAPON_MAT10)
+ +(5.0-10.0) ice damage (named WEAPON_MAT10)
+
+
+Affix: DMG_PROC_FIRE2
+ Prefix: Flare-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
+
+
+Affix: THORNS_POIS1
+ Prefix: Foul [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% poison damage reflected (named THORNS_POIS1)
+
+
+Affix: DMG_ANGRY3_2H
+ Prefix: [ITEM] of Frenzy
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_D_C
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED4_2HR_2
+ Prefix: Artillerist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
+ +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE4
+ Prefix: Phased [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (6.0-10.0)% more Dodge Chance (named DODGE4) (Uses PERCENT graph)
+
+
+Affix: DEGRADE3
+ Prefix: Sundering [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (15-20) on hit (named Degrade3)
+
+
+Affix: PROC_OPENWOUND1
+ Prefix: [ITEM] of Cutting
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (5.0-10.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: MAG3
+ Prefix: Sorcerer's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(100-175) Focus (named MAG3)
+
+
+Affix: CLASS_BASED_D_2_2H
+ Prefix: Wirewood [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE2
+ Prefix: Flux [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-10.0)% more electric damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% more ice damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_4_2H_2
+ Prefix: Spirit-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
+ +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_DMG_MELEE_DMG3
+ Prefix: War-Glyph [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [SHIELD, STAFF]
+ Effects:
+ (10.0-20.0)% more melee damage (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
+ (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED4_A
+ Prefix: War-Mage's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CRIT_CHANCE3
+ Prefix: [ITEM] of Havoc
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (3.0-8.0)% more Critical Chance (named CRIT_CHANCE3) (Uses PERCENT graph)
+
+
+Affix: GFMF_PROC_LOOTERS1
+ Prefix: Looter's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS]
+ Effects:
+ (3.0-10.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
+ (1.0-10.0)% more Gold Find (named looters) (Uses PERCENT graph)
+ (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph)
+
+
+Affix: BOOTS5_C
+ Prefix: Fur-Lined [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEGRADE4_1H
+ Prefix: Sieging [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph)
+
+
+Affix: ELEC4
+ Prefix: Over-Charged [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT2_C
+ Prefix: Black Iron [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_B_1_1H
+ Prefix: Totemic [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS7_A
+ Prefix: Sturdy [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ANGRY1_2H_2
+ Prefix: [ITEM] of Fury
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Can't Spawn On: [RANGED WEAPON]
+ Effects:
+ (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: WEAPON_MAT14
+ Prefix: Titansteel [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) ice damage (named WEAPON_MAT14)
+ (4.0-8.0)% more charge rate (named WEAPON_MAT14) (Uses PERCENT graph)
+ +(5.0-10.0) electric damage (named WEAPON_MAT14)
+
+
+Affix: XP4
+ Prefix: Adventurer's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (8.0-15.0)% more XP gained (named XP3) (Uses PERCENT graph)
+
+
+Affix: BLOCK3
+ Prefix: [ITEM] of the Bastion
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
+ Effects:
+ (5.0-6.0)% more chance to block (named BLOCK3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Armor (named BLOCK3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR13
+ Prefix: Battle Scarred [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph)
+ (10.0-20.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses PERCENT graph)
+
+
+Affix: VIT3
+ Prefix: Sentinel's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(100-175) Vitality (named VIT3)
+
+
+Affix: BOOTS11_A
+ Prefix: Spiked [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph)
+ +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC2_2H_2
+ Prefix: Resonant [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_ILLUM1
+ Prefix: Duskweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) poison Armor (named ARM_ILLUM1)
+ (5.0-20.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS2
+ Prefix: Wicked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (2.0-7.0)% more physical damage (named DMG_PERCENT_BONUS2) (Uses PERCENT graph)
+
+
+Affix: VIT_MAG1
+ Prefix: Shaman's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, STAFF, WAND]
+ Effects:
+ +(50-100) Vitality (named VIT_MAG1)
+ +(50-100) Focus (named VIT_MAG1)
+
+
+Affix: RED_ELEMENTAL_RANGE4
+ Prefix: Aetheric [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-20.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-20.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_4_2H
+ Prefix: Spirit-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
+ +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_ELEMENTAL_RANGE5
+ Prefix: Primordial [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-25.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (5.0-25.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (5.0-25.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: REFLECT_LITE1
+ Prefix: Rebounding [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC3_2H_2
+ Prefix: Honed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DIVINE_WEAP_TOXX_1H
+ Prefix: Plagued [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (75.0-100.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph)
+ +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_BONUS3
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph)
+
+
+Affix: BURN3_C
+ Prefix: Immolating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC2_2H_2
+ Prefix: Tempered [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC2_1H
+ Prefix: Tempered [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CHARGE_DECAY4_C
+ Prefix: [ITEM] of Willpower
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN1_A
+ Prefix: Blazing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: VIT2
+ Prefix: Defender's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(50-100) Vitality (named VIT2)
+
+
+Affix: DEX4_1H
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX_MAG2_2H
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING2_A
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR12
+ Prefix: Thranic [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY1_2H
+ Prefix: [ITEM] of Fury
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Can't Spawn On: [RANGED WEAPON]
+ Effects:
+ (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLOCK2
+ Prefix: Defiant [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
+ Effects:
+ (3.0-4.0)% more chance to block (named BLOCK2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE4_C
+ Prefix: [ITEM] of Decimation
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR8
+ Prefix: Aesir [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT15
+ Prefix: Cobalt [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) ice damage (named WEAPON_MAT14)
+ (0.5-1.0)% more Mana/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph)
+ +(5.0-10.0) physical damage (named WEAPON_MAT14)
+
+
+Affix: ARMOR_STATS2_C
+ Prefix: Mercurial [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_ELEC2_2H_2
+ Prefix: Jolt-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ANGRY4_1H
+ Prefix: [ITEM] of Anger
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE1
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (1.0-2.0)% more Dodge Chance (named DODGE1) (Uses PERCENT graph)
+
+
+Affix: PROC_OPENWOUND4
+ Prefix: [ITEM] of Severing
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_2H
+ Prefix: Magebane [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CHARGE_RATE5_A
+ Prefix: [ITEM] of Ascension
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_BONUS6_2H_2
+ Prefix: Merciless [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CRIT_CHANCE4
+ Prefix: [ITEM] of Ruin
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (5.0-10.0)% more Critical Chance (named CRIT_CHANCE4) (Uses PERCENT graph)
+
+
+Affix: BOOTS10
+ Prefix: Leyline [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS10) (Uses PERCENT graph)
+ +(25-60) Focus (named BOOTS10)
+
+
+Affix: MAG4
+ Prefix: Arcanist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(175-250) Focus (named MAG4)
+
+
+Affix: DMG_ELEMENTAL_RANGE5
+ Prefix: Primordial [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (5.0-25.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE5_C
+ Prefix: [ITEM] of Ascension
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE3
+ Prefix: Hazy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (4.0-6.0)% more Dodge Chance (named DODGE3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_2
+ Prefix: Wirewood [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (5.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses PERCENT graph)
+
+
+Affix: DEGRADE4
+ Prefix: Sieging [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (20-30) on hit (named Degrade4)
+
+
+Affix: ARMOR_STATS2_A
+ Prefix: Mercurial [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: WEAPON_MAT17
+ Prefix: Nethricite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) poison damage (named WEAPON_MAT14)
+ (0.5-1.0)% more HP/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph)
+ +(5.0-10.0) electric damage (named WEAPON_MAT14)
+
+
+Affix: CLASS_BASED_D_B_2H
+ Prefix: Elderstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: GFMF_PROC_THIEFS2
+ Prefix: Thief's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS]
+ Effects:
+ (8.0-15.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
+ (10.0-20.0)% more Gold Find (named thiefs) (Uses PERCENT graph)
+ (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE4_A
+ Prefix: [ITEM] of Decimation
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR10
+ Prefix: Highguard [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph)
+
+
+Affix: BLINDING2_C
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_B_4
+ Prefix: Spirit-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ (5.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses PERCENT graph)
+ +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4)
+
+
+Affix: BURN1_C
+ Prefix: Blazing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_ELEC4_1H
+ Prefix: Volt-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_FIRE4
+ Prefix: Flame-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED4_2HR
+ Prefix: Artillerist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
+ +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_ILLUM2
+ Prefix: Dawnweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) fire Armor (named ARM_ILLUM2)
+ -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY4_A
+ Prefix: [ITEM] of Willpower
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN3_A
+ Prefix: Immolating [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_BONUS1
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED2_2HR_2
+ Prefix: Trueshot [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: VIT_MAG2
+ Prefix: Hermit's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, STAFF, WAND]
+ Effects:
+ +(75-150) Vitality (named VIT_MAG2)
+ +(75-150) Focus (named VIT_MAG2)
+
+
+Affix: REFLECT_LITE2
+ Prefix: Ricochet [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (50.0-80.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC4
+ Prefix: Volt-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM3
+ Prefix: Darkweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) ice Armor (named ARM_ILLUM3)
+ (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph)
+
+
+Affix: BOOTS11_C
+ Prefix: Spiked [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph)
+ +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph)
+
+
+Affix: VIT1
+ Prefix: Sentry's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(25-50) Vitality (named VIT1)
+
+
+Affix: MF4
+ Prefix: Ancient [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (6.0-12.0)% more Magic Find (named MF4) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR11
+ Prefix: Muursat [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph)
+
+
+Affix: BLOCK1
+ Prefix: Vigilant [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
+ Effects:
+ (1.0-2.0)% more chance to block (named BLOCK1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Armor (named BLOCK1) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT16
+ Prefix: Pyrite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT16)
+ (5.0-10.0)% more Cast Speed (named WEAPON_MAT16) (Uses PERCENT graph)
+ +(5.0-10.0) electric damage (named WEAPON_MAT16)
+
+
+Affix: CLASS_BASED_D_3
+ Prefix: Cairnstone [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (2-4) second increased duration of elemental effects (named CLASS_BASED_D_3)
+ Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses PERCENT graph)
+
+
+Affix: DODGE2
+ Prefix: [ITEM] of Blurring
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_2_1H
+ Prefix: Dark-Stalker [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS7_C
+ Prefix: Sturdy [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE4
+ Prefix: Aetheric [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-20.0)% more electric damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% more ice damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT2_A
+ Prefix: Black Iron [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE5_2H_2
+ Prefix: Primordial [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CRIT_CHANCE5
+ Prefix: [ITEM] of Calamity
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (8.0-15.0)% more Critical Chance (named CRIT_CHANCE5) (Uses PERCENT graph)
+
+
+Affix: BOOTS11
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS11) (Uses PERCENT graph)
+ +(25-60) Strength (named BOOTS11)
+
+
+Affix: DMG_PROC_POIS2_2H
+ Prefix: Blight-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS5_A
+ Prefix: Fur-Lined [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: WEAPON_MAT3
+ Prefix: Velium [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) ice damage (named WEAPON_MAT3)
+ Inflict on Hit: (5.0-15.0)% chance to Freeze for 5.0 seconds (named WEAPON_MAT3) (Uses PERCENT graph)
+
+
+Affix: ICE_DOT1
+ Prefix: [ITEM] of the Wastes
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1)
+
+
+Affix: DMG_PERCENT_POIS4_2H
+ Prefix: Venom-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE4
+ Prefix: Writhing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-20.0)% more physical damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE4_2H_2
+ Prefix: Frost-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PET_BUFF13
+ Prefix: Lord's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RING]
+ Effects:
+ (5.0-10.0)% more Minion/Pet Armor (named PET_BUFF13) (Uses PERCENT graph)
+ (5.0-10.0)% more Minion/Pet Health (named PET_BUFF13) (Uses PERCENT graph)
+ (5.0-10.0)% more Pet Speed (named PET_BUFF13) (Uses PERCENT graph)
+ (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE5_1H
+ Prefix: Primordial [ITEM]
+ No Level Range
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [RING, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_STATS2
+ Prefix: Mercurial [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS2)
+ +(75-150) Dexterity (named ARMOR_STATS2)
+
+
+Affix: DMG_BONUS_MISC3_2H
+ Prefix: Honed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP_MP_STEAL_PERCENT1
+ Prefix: Siphoning [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (5.0-10.0)% more HP stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
+ (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: ELEC4_2H_2
+ Prefix: Over-Charged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING1_2H
+ Prefix: [ITEM] of the Black
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_D_4_2H
+ Prefix: Ebonwood [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR8_A
+ Prefix: Aesir [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses Linear_Graph graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses Linear_Graph graph)
+
+
+Affix: DMG_PERCENT_BONUS6_2H
+ Prefix: Merciless [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN4_A
+ Prefix: Detonating [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses Linear_Graph graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses Linear_Graph graph)
+
+
+Affix: DUAL_ELEMRED_BONUS4
+ Prefix: Manafused [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph)
+ (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph)
+ +(0.5-1.3) Mana/s (named dual_elemred_bonus4)
+
+
+Affix: FUMBLE_DAMAGE1
+ Prefix: [ITEM] of Skill
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_ELEC2_1H
+ Prefix: Jolt-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FIRE_DOT2
+ Prefix: [ITEM] of the Inferno
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2)
+
+
+Affix: DMG_BONUS_MISC4_2H_2
+ Prefix: Razor-Edge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FAME4_A
+ Prefix: Illustrious [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC5_2H_2
+ Prefix: Gleaming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT7_C
+ Prefix: Oiled [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
+ -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FAME1
+ Prefix: Acclaimed [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE5
+ Prefix: Abberant [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (5.0-25.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF12
+ Prefix: Commander's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, CANNON]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF12) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT5_A
+ Prefix: Sebilite [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS2_A
+ Prefix: Fleet [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: WEAPON_MAT2
+ Prefix: Obsidian [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT2)
+ (4.0-8.0)% more Critical Chance (named WEAPON_MAT2) (Uses PERCENT graph)
+ +(5.0-10.0) physical damage (named WEAPON_MAT2)
+
+
+Affix: CLASS_BASED_A_1
+ Prefix: Magebane [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC1
+ Prefix: Weighted [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF]
+ Effects:
+ +(10.0-20.0) physical damage (named DMG_BONUS_MISC1)
+ Inflict on Hit: (5.0-10.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses PERCENT graph)
+
+
+Affix: ICE_DOT2
+ Prefix: [ITEM] of Desolation
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) ice damage over 4.00 seconds (named ICE_DOT2)
+
+
+Affix: DMG_BONUS_MISC3
+ Prefix: Honed [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-16.0) physical damage (named DMG_BONUS_MISC3)
+ (10.0-25.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_3
+ Prefix: Headhunter's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, PISTOL]
+ Effects:
+ (3.0-6.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses PERCENT graph)
+ (3.0-6.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED4
+ Prefix: War-Mage's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, STAFF]
+ Effects:
+ (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph)
+
+
+Affix: BOOTS2_C
+ Prefix: Fleet [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_BONUS_STUNRES4
+ Prefix: Turtle's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (15.0-25.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+ (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT5_C
+ Prefix: Sebilite [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PET_BUFF10
+ Prefix: Thaumaturgist's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, STAFF]
+ Effects:
+ (15.0-25.0)% more Pet Speed (named PET_BUFF10) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Health (named PET_BUFF10) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS1
+ Prefix: Silvery [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS1)
+ +(50-100) Dexterity (named ARMOR_STATS1)
+
+
+Affix: FAME3
+ Prefix: Notorious [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT7_A
+ Prefix: Oiled [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
+ -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DUAL_WIELD4_1H
+ Prefix: Mercurial [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_PHYS_POIS_RANGE5
+ Prefix: Abberant [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-25.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+
+
+Affix: HP_MP_STEAL_PERCENT2
+ Prefix: Parasitic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (10.0-15.0)% more HP stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
+ (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: FAME4_C
+ Prefix: Illustrious [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Fame Gain (named FAME4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_A_3_2H
+ Prefix: Headhunter's [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FUMBLE_DAMAGE2
+ Prefix: [ITEM] of Expertise
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: BURN4_C
+ Prefix: Detonating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FUMBLE_DAMAGE3
+ Prefix: [ITEM] of Mastery
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_C_1H
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FIRE_DOT1
+ Prefix: [ITEM] of Incineration
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1)
+
+
+Affix: FACTION_ARMOR8_C
+ Prefix: Aesir [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC1_1H
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT8
+ Prefix: Rubicite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) fire Armor (named ARMOR_MAT8)
+ +(0.5-1.5) HP/Second (named ARMOR_MAT8)
+
+
+Affix: RED_PHYS_POIS_RANGE4
+ Prefix: Writhing [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-20.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+
+
+Affix: HP_MP_STEAL_PERCENT3
+ Prefix: Consuming [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (15.0-20.0)% more HP stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
+ (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: CRIT_DMG_CHANCE3_2H_2
+ Prefix: Sinister [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_PHYS2_1H
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC4_2H
+ Prefix: Over-Charged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FAME2
+ Prefix: Famed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF11
+ Prefix: Officer's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, CANNON]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF11) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Health (named PET_BUFF11) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES5
+ Prefix: Chitinous [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (20.0-30.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_2
+ Prefix: Dark-Stalker [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+ (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC2
+ Prefix: Tempered [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-16.0) physical damage (named DMG_BONUS_MISC2)
+ (5.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT1
+ Prefix: Bone [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) physical damage (named WEAPON_MAT1)
+ (5.0-10.0)% more Attack Speed (named WEAPON_MAT1) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED1
+ Prefix: Spell-Slinger's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
+ Effects:
+ (1.0-5.0)% more Cast Speed (named CAST_SPEED1) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF9
+ Prefix: Summoner's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, STAFF]
+ Effects:
+ (10.0-15.0)% more Pet Speed (named PET_BUFF9) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Health (named PET_BUFF9) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT5
+ Prefix: Diamondine [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) electric damage (named WEAPON_MAT5)
+ Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph)
+
+
+Affix: BLINDING1_A
+ Prefix: [ITEM] of the Black
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN2_A
+ Prefix: Slag [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses Linear_Graph graph)
+ Degrade enemy armor by (75-100) on hit (named BURN2) (Uses Linear_Graph graph)
+
+
+Affix: ARM_BONUS_STUNRES1
+ Prefix: Beetle's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (1.0-10.0)% more Stun resistance (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
+ (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
+
+
+Affix: DEX_VIT2_2H_2
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_FIRE2_2H_2H
+ Prefix: Flare-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE2
+ Prefix: Oozing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-10.0)% more physical damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+
+
+Affix: BLINDING3_C
+ Prefix: [ITEM] of Searing Light
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP_MP_PERCENT1
+ Prefix: [ITEM] of the Herald
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (1.0-5.0)% more HP (named HP_MP_PERCENT1) (Uses PERCENT graph)
+ (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_POIS2_2H_2
+ Prefix: Blight-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING2_2H_2
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_PHYS2_2H_2
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING3_2H_2
+ Prefix: [ITEM] of Searing Light
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MP_PERCENT1
+ Prefix: [ITEM] of the Weaver
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% more Mana (named MP_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT1
+ Prefix: Lighweight [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ -(5.0-10.0) physical Armor (named ARMOR_WEIGHT1)
+ (2.0-4.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses PERCENT graph)
+ (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_4_1H
+ Prefix: Spirit-Slayer [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
+ (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_ICE2_1H
+ Prefix: Shard-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DUAL_ELEMRED_BONUS2
+ Prefix: Skymetal [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph)
+ (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph)
+ (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph)
+
+
+Affix: DODGE5_A
+ Prefix: [ITEM] of Displacement
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT3_A
+ Prefix: Blood Steel [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DUAL_ELEMRED_BONUS3
+ Prefix: Fellwarped [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less poison Damage Taken (named 0) (Uses PERCENT graph)
+ (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses PERCENT graph)
+ +(15.0-30.0) poison Armor (named dual_elemred_bonus3)
+
+
+Affix: BOOTS4_A
+ Prefix: Forgeworked [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT1_C
+ Prefix: Bone Carved [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
+ (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_PHYS_POIS_RANGE1
+ Prefix: Flowstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-5.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+
+
+Affix: DODGE_REFLECT5_A
+ Prefix: Wraith's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS6_C
+ Prefix: Slimy [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_ICE2_2H_2
+ Prefix: Shard-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC3_1H
+ Prefix: Thundering [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph)
+ -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS10_C
+ Prefix: Leyline [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph)
+ +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE3
+ Prefix: Crawling [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-15.0)% more physical damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% more poison damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF14
+ Prefix: General's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RING]
+ Effects:
+ (10.0-20.0)% more Minion/Pet Armor (named PET_BUFF14) (Uses PERCENT graph)
+ (10.0-20.0)% more Minion/Pet Health (named PET_BUFF14) (Uses PERCENT graph)
+ (10.0-20.0)% more Pet Speed (named PET_BUFF14) (Uses PERCENT graph)
+ (10.0-20.0)% more Minion/Pet Damage (named PET_BUFF14) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_MAG2
+ Prefix: Etherbrand [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS_MAG2)
+ +(75-150) Focus (named ARMOR_STATS_MAG2)
+
+
+Affix: DEGRADE4_C
+ Prefix: Sieging [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph)
+
+
+Affix: WEAPON_MAT4
+ Prefix: Crystalline [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(4.0-8.0) fire damage (named WEAPON_MAT2)
+ Inflict on Hit: (50.0-66.0)% chance to Blind for 4.0 seconds (named WEAPON_MAT4) (Uses PERCENT graph)
+ +(4.0-8.0) electric damage (named WEAPON_MAT4)
+ +(4.0-8.0) ice damage (named WEAPON_MAT4)
+
+
+Affix: PET_BUFF8
+ Prefix: Major's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RIFLE]
+ Effects:
+ (15.0-25.0)% more Pet Speed (named PET_BUFF8) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph)
+
+
+Affix: FIRE_DOT2_1H
+ Prefix: [ITEM] of the Inferno
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CAST_SPEED2
+ Prefix: Battle-Mage's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
+ Effects:
+ (5.0-10.0)% more Cast Speed (named CAST_SPEED2) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC5
+ Prefix: Gleaming [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-16.0) physical damage (named DMG_BONUS_MISC5)
+ (1.0-5.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT6
+ Prefix: Magicite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT6)
+ (5.0-10.0)% more HP stolen (named WEAPON_MAT6) (Uses PERCENT graph)
+ +(5.0-10.0) poison damage (named WEAPON_MAT6)
+
+
+Affix: GFMF_PROC_RAIDERS3
+ Prefix: Raider's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS]
+ Effects:
+ (12.0-20.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
+ (15.0-25.0)% more Gold Find (named raiders) (Uses PERCENT graph)
+ (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph)
+
+
+Affix: DEGRADE4_A
+ Prefix: Sieging [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph)
+
+
+Affix: ARM_BONUS_STUNRES2
+ Prefix: Crab's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (5.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
+ (3.0-5.0)% more physical Armor (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
+
+
+Affix: BOOTS8
+ Prefix: Rugged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS8) (Uses PERCENT graph)
+ +(25-60) Vitality (named BOOTS8)
+
+
+Affix: DMG_PHYS_POIS_RANGE1
+ Prefix: Flowstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-5.0)% more physical damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_FIRE2_1H
+ Prefix: Flare-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP_MP_PERCENT2
+ Prefix: [ITEM] of the Envoy
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (4.0-10.0)% more HP (named HP_MP_PERCENT2) (Uses PERCENT graph)
+ (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: BOOTS10_A
+ Prefix: Leyline [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph)
+ +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC4_1H
+ Prefix: Razor-Edge [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED3_2HR_2
+ Prefix: Sureshot [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING3_2H
+ Prefix: [ITEM] of Searing Light
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE_REFLECT5_C
+ Prefix: Wraith's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RED_PHYS_POIS_RANGE3
+ Prefix: Crawling [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-15.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+
+
+Affix: BOOTS6_A
+ Prefix: Slimy [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CRIT_DMG_CHANCE3_2H
+ Prefix: Sinister [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MP_PERCENT2
+ Prefix: [ITEM] of the Raven
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT1_A
+ Prefix: Bone Carved [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
+ (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_WEIGHT2
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_WEIGHT2)
+ (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_3_1H
+ Prefix: Cairnstone [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC1_2H
+ Prefix: Weighted [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS4_C
+ Prefix: Forgeworked [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ANGRY2_1H
+ Prefix: [ITEM] of Rage
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DUAL_ELEMRED_BONUS1
+ Prefix: Ethertouched [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph)
+ (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph)
+ (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT3_C
+ Prefix: Blood Steel [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE5_C
+ Prefix: [ITEM] of Displacement
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW8
+ Prefix: Decayed [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT3
+ Prefix: Extra Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) physical Armor (named ARMOR_WEIGHT3)
+ (3.0-5.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses PERCENT graph)
+ (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE4_2H
+ Prefix: Frost-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MP_PERCENT3
+ Prefix: [ITEM] of the Wyrm
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (10.0-15.0)% more Mana (named MP_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: RED_PHYS_POIS_RANGE2
+ Prefix: Oozing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-10.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_2_2H
+ Prefix: [ITEM] of Reaving
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Can't Spawn On: [RANGED WEAPON]
+ Effects:
+ (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
+ (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_B_3_2H_2
+ Prefix: Ancestral [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP_MP_PERCENT3
+ Prefix: [ITEM] of the Exarch
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (8.0-15.0)% more HP (named HP_MP_PERCENT3) (Uses PERCENT graph)
+ (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_2_2H_2
+ Prefix: [ITEM] of Reaving
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
+ (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING3_A
+ Prefix: [ITEM] of Searing Light
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED4_1HR
+ Prefix: Artillerist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses Linear_Graph graph)
+ +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses Linear_Graph graph)
+
+
+Affix: FAME4
+ Prefix: Illustrious [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_B_2H_2
+ Prefix: Elderstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS9
+ Prefix: Tracker's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS9) (Uses PERCENT graph)
+ +(25-60) Dexterity (named BOOTS9)
+
+
+Affix: CLASS_BASED_D_C_2H_2
+ Prefix: Elderstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_BONUS_STUNRES3
+ Prefix: Armadillo's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (10.0-20.0)% more Stun resistance (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
+ (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
+
+
+Affix: BURN2_C
+ Prefix: Slag [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses LINEAR_GRAPH graph)
+ Degrade enemy armor by (75-100) on hit (named BURN2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_STATS_MAG1
+ Prefix: Mana Forged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS_MAG1)
+ +(50-100) Focus (named ARMOR_STATS_MAG1)
+
+
+Affix: CLASS_BASED_A_4
+ Prefix: Spirit-Slayer [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, PISTOL]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
+ (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
+
+
+Affix: BLINDING1_C
+ Prefix: [ITEM] of the Black
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC4
+ Prefix: Razor-Edge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF]
+ Effects:
+ +(8.0-18.0) physical damage (named DMG_BONUS_MISC4)
+ Inflict on Hit: Does (4-8) physical damage over 5.00 seconds (named DMG_BONUS_MISC4)
+
+
+Affix: WEAPON_MAT7
+ Prefix: Caermic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) fire damage (named WEAPON_MAT7)
+ Inflict on Hit: (5.0-15.0)% chance to Burn for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED3
+ Prefix: Spell-Striker's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named CAST_SPEED3) (Uses PERCENT graph)
+
+
+Affix: ATK_SPEED1
+ Prefix: Feral [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR2_C
+ Prefix: Calishite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FIRE_DOT2_2H
+ Prefix: [ITEM] of the Inferno
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_CASTSPED1
+ Prefix: Savant's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
+ Effects:
+ (1.0-5.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
+
+
+Affix: THORNS_ICE2
+ Prefix: Polar [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% ice damage reflected (named THORNS_ICE2)
+
+
+Affix: PET_BUFF6
+ Prefix: Disciple's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF6) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF6) (Uses PERCENT graph)
+
+
+Affix: BOOTS4
+ Prefix: Forgeworked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS4) (Uses PERCENT graph)
+ (2.0-4.0)% less fire Damage Taken (named BOOTS4) (Uses PERCENT graph)
+
+
+Affix: HP_PERCENT1
+ Prefix: [ITEM] of the Beast
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (1.0-5.0)% more HP (named HP_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY2
+ Prefix: Infused [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (4.0-10.0)% less charge bar decay rate (named CHARGE_DECAY2) (Uses PERCENT graph)
+
+
+Affix: RING_MAT3
+ Prefix: Astralite [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to freeze enemies (named RING_MAT3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% chance to shock enemies (named RING_MAT3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_BONUS_MAGIC1
+ Prefix: Ivory [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (1.0-5.0)% more electric Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
+ (1.0-5.0)% more ice Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
+ (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_FIRE2_2H
+ Prefix: Flare-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more fire Damage (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ITEM_REQ1
+ Prefix: Guide's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ +(2-5) item requirements (named ITEM_REQ1)
+
+
+Affix: DEX_VIT1
+ Prefix: Ranger's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, BELT, BOW]
+ Effects:
+ +(50-100) Vitality (named DEX_VIT1)
+ +(50-100) Dexterity (named DEX_VIT1)
+
+
+Affix: BLINDING3_1H
+ Prefix: [ITEM] of Searing Light
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC4_2H
+ Prefix: Razor-Edge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DUAL_ELEMRED_BONUS1_C
+ Prefix: Ethertouched [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP3
+ Prefix: Sanguine [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(15.0-20.0) Max HP (named HP3)
+
+
+Affix: CLASS_BASED1_1HR
+ Prefix: Engraved [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_MANACOST1
+ Prefix: Auger's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
+
+
+Affix: CRIT_DMG_CHANCE3_1H
+ Prefix: Sinister [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, RING, WAND]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CRIT_DMG_CHANCE3
+ Prefix: Sinister [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (25.0-40.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
+ (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_3_2H
+ Prefix: Cairnstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT3
+ Prefix: Blood Steel [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_MAT3)
+ (1.0-5.0)% more HP (named ARMOR_MAT3) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE4
+ Prefix: [ITEM] of Decimation
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (40.0-60.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_2
+ Prefix: Deepwater [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (0.3-0.5)% more Mana/5.0s/monster within 0.5 meters (Up to 1) (named CLASS_BASED_P_2) (Uses PERCENT graph)
+ (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS3_A
+ Prefix: Fellwarped [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
+ +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ANGRY2_2H
+ Prefix: [ITEM] of Rage
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED3
+ Prefix: Sureshot [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (20.0-30.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses PERCENT graph)
+ (15.0-25.0)% more Critical Damage (named CLASS_BASED3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW5
+ Prefix: Frost Covered [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
+
+
+Affix: DEX1
+ Prefix: Hawk's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(25-50) Dexterity (named DEX1)
+
+
+Affix: PROC_KILLMP3
+ Prefix: [ITEM] of Devouring
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT4_A
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+ (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX_VIT2_A
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_KILLMP2
+ Prefix: [ITEM] of Soulcatching
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR14_C
+ Prefix: Shadivari [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW4
+ Prefix: Adamantine Studded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (15.0-20.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses PERCENT graph)
+
+
+Affix: STR4
+ Prefix: Titan's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(175-200) Strength (named STR4)
+
+
+Affix: CLASS_BASED2
+ Prefix: Trueshot [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
+ Effects:
+ (4.0-8.0)% more Critical Chance (named CLASS_BASED2) (Uses PERCENT graph)
+ (5.0-10.0)% less chance to fumble (named CLASS_BASED2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_3
+ Prefix: Empyreal [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (0.8-1.5)% more physical damage taken/monster within 1.5 meters (Up to 1) (named CLASS_BASED_P_3) (Uses PERCENT graph)
+ (5.0-10.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS4
+ Prefix: [ITEM] of the Planes
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(150-250) Vitality (named ALL_STATS4)
+ +(150-250) Focus (named ALL_STATS4)
+ +(150-250) Strength (named ALL_STATS4)
+ +(150-250) Dexterity (named ALL_STATS4)
+
+
+Affix: ARMOR_MAT2
+ Prefix: Black Iron [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) fire Armor (named ARMOR_MAT2)
+ (1.0-5.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_DEF1
+ Prefix: Bronzed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS_DEF1)
+ +(50-100) Vitality (named ARMOR_STATS_DEF1)
+
+
+Affix: BOOTS8_C
+ Prefix: Rugged [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph)
+ +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_ILLUM4_A
+ Prefix: Lightweave [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP2
+ Prefix: Hearty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(10.0-15.0) Max HP (named HP2)
+
+
+Affix: CRIT_DMG_CHANCE2
+ Prefix: Dire [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (15.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
+ (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE4_1H
+ Prefix: Frost-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph)
+
+
+Affix: STR_MAG1
+ Prefix: Reaver's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HSWORD, BELT]
+ Effects:
+ +(50-100) Strength (named STR_MAG1)
+ +(50-100) Focus (named STR_MAG1)
+
+
+Affix: PROC_KILLHEAL1
+ Prefix: [ITEM] of Victory
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killheal_1 on kill (named proc_killheal_1) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY3
+ Prefix: [ITEM] of Resolve
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (8.0-15.0)% less charge bar decay rate (named CHARGE_DECAY3) (Uses PERCENT graph)
+
+
+Affix: RING_MAT2
+ Prefix: Crysteel [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_1_A
+ Prefix: Ember Etched [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND]
+ Effects:
+ (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: INTERRUPT1
+ Prefix: Distracting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Interrupt enemies (named INTERRUPT1) (Uses PERCENT graph)
+
+
+Affix: BOOTS5
+ Prefix: Fur-Lined [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS5) (Uses PERCENT graph)
+ (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph)
+
+
+Affix: DIVINE_WEAP_TOXX_2H_2
+ Prefix: Plagued [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph)
+ +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_P_2_C
+ Prefix: Deepwater [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: THORNS_ICE3
+ Prefix: Arctic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% ice damage reflected (named THORNS_ICE3)
+
+
+Affix: PET_BUFF7
+ Prefix: Captain's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RIFLE]
+ Effects:
+ (10.0-15.0)% more Pet Speed (named PET_BUFF7) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph)
+
+
+Affix: DEX_MAG2_A
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DIVINE_WEAP_TOXX
+ Prefix: Plagued [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (5.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses PERCENT graph)
+ +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX)
+
+
+Affix: CLASS_BASED_S_3_C
+ Prefix: Riftward [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_A_3_2H_2
+ Prefix: Headhunter's [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_A_2_2H_2
+ Prefix: Dark-Stalker [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_S_3_A
+ Prefix: Riftward [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (7.0-10.0)% more physical damage/monster within 10.0 meters (Up to 1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ATK_SPEED2
+ Prefix: Fierce [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (1.0-4.0)% more Attack Speed (named ATK_SPEED2) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT9
+ Prefix: Blightstone [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) poison damage (named WEAPON_MAT7)
+ Inflict on Hit: (5.0-15.0)% chance to Poison for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF5
+ Prefix: Acolyte's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF5) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF5) (Uses PERCENT graph)
+
+
+Affix: THORNS_ICE1
+ Prefix: Frosted [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% ice damage reflected (named THORNS_ICE1)
+
+
+Affix: PROC_CASTSPED2
+ Prefix: Occultist's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
+ Effects:
+ (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
+
+
+Affix: DEX_MAG2_C
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: EXECUTE4
+ Prefix: Executioner's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_2_A
+ Prefix: Deepwater [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: HP_PERCENT2
+ Prefix: [ITEM] of the Whale
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (5.0-10.0)% more HP (named HP_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: BOOTS7
+ Prefix: Sturdy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS7) (Uses PERCENT graph)
+ (2.0-4.0)% less physical Damage Taken (named BOOTS7) (Uses PERCENT graph)
+
+
+Affix: INTERRUPT3
+ Prefix: Staggering [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% chance to Interrupt enemies (named INTERRUPT3) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE4
+ Prefix: Frost-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph)
+
+
+Affix: ITEM_REQ2
+ Prefix: Mentor's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ +(5-9) item requirements (named ITEM_REQ2)
+
+
+Affix: DMG_ANGRY2_2H_2
+ Prefix: [ITEM] of Rage
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_KILLHEAL3
+ Prefix: [ITEM] of Conquest
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY3_2H_2
+ Prefix: [ITEM] of Frenzy
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_BONUS_MAGIC2
+ Prefix: Onyx [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (5.0-10.0)% more electric Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
+ (5.0-10.0)% more ice Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
+ (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_1_C
+ Prefix: Ember Etched [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CHARGE_DECAY1
+ Prefix: Spirited [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% less charge bar decay rate (named CHARGE_DECAY1) (Uses PERCENT graph)
+
+
+Affix: DEX_VIT2
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, BELT, BOW]
+ Effects:
+ +(75-150) Vitality (named DEX_VIT2)
+ +(75-150) Dexterity (named DEX_VIT2)
+
+
+Affix: DODGE_REFLECT5
+ Prefix: Wraith's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM4_C
+ Prefix: Lightweave [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_MANACOST2
+ Prefix: Seer's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
+
+
+Affix: BOOTS8_A
+ Prefix: Rugged [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph)
+ +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_P_1
+ Prefix: Argent [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (10.0-20.0)% more physical Armor (named CLASS_BASED_P_1) (Uses PERCENT graph)
+ (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_ICE2_2H
+ Prefix: Shard-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more ice Damage (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: SPLASH4
+ Prefix: [ITEM] of Onslaught
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_4_2H
+ Prefix: Spirit-Slayer [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
+ (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW6
+ Prefix: Burnt [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR14_A
+ Prefix: Shadivari [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses Linear_Graph graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses Linear_Graph graph)
+
+
+Affix: DEX_VIT2_C
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_WEIGHT4_C
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+ (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC1_2H_2
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX2
+ Prefix: Panther's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(50-100) Dexterity (named DEX2)
+
+
+Affix: MANA_COST4
+ Prefix: Cryptic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED2_2HR
+ Prefix: Trueshot [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_KILLMP1
+ Prefix: [ITEM] of Spiritstealing
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killmana_1 on kill (named proc_killmana_1) (Uses PERCENT graph)
+
+
+Affix: MANA_COST5
+ Prefix: Lucid [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
+
+
+Affix: DEX3
+ Prefix: Expert's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(100-175) Dexterity (named DEX3)
+
+
+Affix: ARMOR_PERCENT_LOW7
+ Prefix: Copper Ringed [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED1
+ Prefix: Engraved [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
+ Effects:
+ (5.0-12.0)% more charge rate (named CLASS_BASED1) (Uses PERCENT graph)
+ (5.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses PERCENT graph)
+
+
+Affix: REGEN_MAX_HP1
+ Prefix: [ITEM] of Revivication
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ +(1.5-3.0) HP/Second (named REGEN_MAX_HP1)
+ (5.0-8.0)% more HP (named REGEN_MAX_HP1) (Uses PERCENT graph)
+
+
+Affix: HP_STEAL_PERCENT1
+ Prefix: Glutton's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF]
+ Effects:
+ (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS3_C
+ Prefix: Fellwarped [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
+ +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_BONUS_MISC1_2H_2
+ Prefix: Weighted [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_STATS_DEF2
+ Prefix: Masterwork [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS_DEF1)
+ +(75-150) Vitality (named ARMOR_STATS_DEF1)
+
+
+Affix: ARMOR_MAT1
+ Prefix: Bone Carved [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [LEGENDARY BELT, LEGENDARY BOOTS, LEGENDARY CHEST ARMOR, LEGENDARY GLOVES, LEGENDARY HELMET, LEGENDARY NECKLACE, LEGENDARY PANTS, LEGENDARY RING, LEGENDARY SHIELD, LEGENDARY SHOULDER ARMOR]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_MAT1)
+ (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph)
+
+
+Affix: CRIT_DMG_CHANCE1
+ Prefix: Spiteful [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (5.0-20.0)% more Critical Damage (named CRIT_DMG_CHANCE1) (Uses PERCENT graph)
+ (1.0-3.0)% more Critical Chance (named CRIT_DMG_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: PROC_MANACOST3
+ Prefix: Oracle's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ (8.0-15.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
+
+
+Affix: HP1
+ Prefix: Stout [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(5.0-10.0) Max HP (named HP1)
+
+
+Affix: DUAL_ELEMRED_BONUS1_A
+ Prefix: Ethertouched [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE_REFLECT4
+ Prefix: Phantom's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
+
+
+Affix: ELEC3_2H
+ Prefix: Thundering [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph)
+ -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: STR_MAG2
+ Prefix: Marauder's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HSWORD, BELT]
+ Effects:
+ +(75-150) Strength (named STR_MAG2)
+ +(75-150) Focus (named STR_MAG2)
+
+
+Affix: ARMOR_BONUS_MAGIC3
+ Prefix: Crystal [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
+ (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
+ (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
+
+
+Affix: RING_MAT1
+ Prefix: Bloodeye [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ +(0.5-1.0) HP/Second (named RING_MAT1)
+ (5.0-15.0)% more charge bar decay rate (named RING_MAT1) (Uses PERCENT graph)
+
+
+Affix: ITEM_REQ3
+ Prefix: Advisor's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ +(9-15) item requirements (named ITEM_REQ3)
+
+
+Affix: PROC_KILLHEAL2
+ Prefix: [ITEM] of Triumph
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killheal_2 on kill (named proc_killheal_2) (Uses PERCENT graph)
+
+
+Affix: BOOTS6
+ Prefix: Slimy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS6) (Uses PERCENT graph)
+ (2.0-4.0)% less poison Damage Taken (named BOOTS6) (Uses PERCENT graph)
+
+
+Affix: INTERRUPT2
+ Prefix: Dazing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named INTERRUPT2) (Uses PERCENT graph)
+
+
+Affix: HP_PERCENT3
+ Prefix: [ITEM] of the Leviathan
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (10.0-15.0)% more HP (named HP_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: PROC_CASTSPED3
+ Prefix: Cabalist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
+ Effects:
+ (8.0-15.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF4
+ Prefix: Warlock's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, NECKLACE]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF4) (Uses PERCENT graph)
+ (15.0-25.0)% more Pet Speed (named PET_BUFF4) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT8
+ Prefix: Nelumite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(4.0-8.0) fire damage (named WEAPON_MAT8)
+ (2.0-5.0)% more Mana stolen (named WEAPON_MAT8) (Uses PERCENT graph)
+ +(4.0-8.0) electric damage (named WEAPON_MAT8)
+ +(4.0-8.0) physical damage (named WEAPON_MAT8)
+
+
+Affix: ATK_SPEED3
+ Prefix: Ferocious [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR2_A
+ Prefix: Calishite [ITEM]
+ No Level Range
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS2
+ Prefix: Fleet [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS2) (Uses PERCENT graph)
+ (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_STR2_C
+ Prefix: Pit Forged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: EXECUTE1
+ Prefix: Killer's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (1.0-4.0)% more Execute Chance (named EXECUTE1) (Uses PERCENT graph)
+
+
+Affix: REFLECT_MAJ1
+ Prefix: Mirrored [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-5.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE1
+ Prefix: Frost-Flicker [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more ice damage (named DMG_PERCENT_ICE1) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY4
+ Prefix: [ITEM] of Willpower
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (13.0-22.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses PERCENT graph)
+
+
+Affix: RING_MAT5
+ Prefix: Mistchurn [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ (2.0-6.0)% less chance to fumble (named RING_MAT5) (Uses PERCENT graph)
+ (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES5_A
+ Prefix: Chitinous [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEGRADE4_2H_2
+ Prefix: Sieging [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR6_A
+ Prefix: Kromzek [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses Linear_Graph graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses Linear_Graph graph)
+
+
+Affix: ARMOR_MAT5
+ Prefix: Sebilite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) poison Armor (named ARMOR_MAT5)
+ (1.0-5.0)% more Mana (named ARMOR_MAT5) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE2
+ Prefix: [ITEM] of Carnage
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_PHYS2
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2)
+
+
+Affix: ARMOR_PERCENT_LOW7_C
+ Prefix: Copper Ringed [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_D_2_2H_2
+ Prefix: Wirewood [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: STR3
+ Prefix: Giant's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(100-175) Strength (named STR3)
+
+
+Affix: SPLASH1
+ Prefix: Broad [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_3_1H
+ Prefix: Headhunter's [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR4_C
+ Prefix: Cygnaran [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_P_4
+ Prefix: Celestial [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (0.5-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses PERCENT graph)
+ (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph)
+
+
+Affix: BLOCK3_C
+ Prefix: [ITEM] of the Bastion
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ALL_STATS3
+ Prefix: [ITEM] of the Zodiac
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(75-175) Vitality (named ALL_STATS3)
+ +(75-175) Focus (named ALL_STATS3)
+ +(75-175) Strength (named ALL_STATS3)
+ +(75-175) Dexterity (named ALL_STATS3)
+
+
+Affix: MANA_COST1
+ Prefix: Abstruse [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
+
+
+Affix: STR_VIT2
+ Prefix: Avenger's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, BELT, POLEARM]
+ Effects:
+ +(75-150) Strength (named STR_VIT2)
+ +(75-150) Vitality (named STR_VIT2)
+
+
+Affix: RAMPAGE2
+ Prefix: [ITEM] of Berserking
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (3.0-10.0)% more Attack Speed (named RAMPAGE2) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW5_A
+ Prefix: Frost Covered [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW3
+ Prefix: Mithril Laced [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_C_2H
+ Prefix: Elderstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10-15)% more Vitality (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW2
+ Prefix: Steel Plated [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_4_C
+ Prefix: Celestial [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RAMPAGE3
+ Prefix: [ITEM] of Aggression
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (5.0-15.0)% more fumble penalty (named RAMPAGE3) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS2
+ Prefix: [ITEM] of the Heavens
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(50-100) Vitality (named ALL_STATS2)
+ +(50-100) Focus (named ALL_STATS2)
+ +(50-100) Strength (named ALL_STATS2)
+ +(50-100) Dexterity (named ALL_STATS2)
+
+
+Affix: DEX_MAG2
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, BELT, PISTOL]
+ Effects:
+ +(75-150) Focus (named DEX_MAG2)
+ +(75-150) Dexterity (named DEX_MAG2)
+
+
+Affix: STR2
+ Prefix: Brute's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(50-100) Strength (named STR2)
+
+
+Affix: CLASS_BASED4
+ Prefix: Artillerist's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (15-25) on hit (named CLASS_BASED4)
+ +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4)
+
+
+Affix: ELEC1_2H
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT4
+ Prefix: Raven Scale [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) ice Armor (named ARMOR_MAT4)
+ +(0.5-1.5) Mana/s (named ARMOR_MAT4)
+
+
+Affix: CRIT_DAMAGE3
+ Prefix: [ITEM] of Assassination
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED3_2HR
+ Prefix: Sureshot [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_WARD1
+ Prefix: [ITEM] of Shielding
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHIELD]
+ Effects:
+ (1.0-5.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
+
+
+Affix: SLOW1
+ Prefix: [ITEM] of Snaring
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RANGED WEAPON]
+ Effects:
+ Inflict on Hit: (10.0-20.0)% less movement speed for 3.0 seconds (named SLOW1) (Exclusive) (Uses PERCENT graph)
+
+
+Affix: HP4
+ Prefix: Vigorous [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(20.0-30.0) Max HP (named HP4)
+
+
+Affix: DMG_PHYS_POIS_RANGE5_2H_2
+ Prefix: Abberant [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
+ (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC4_1H
+ Prefix: Over-Charged [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR10_A
+ Prefix: Highguard [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph)
+
+
+Affix: DODGE_REFLECT1
+ Prefix: Shade's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_3_C
+ Prefix: Oath-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_PHYS2_2H
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more physical Damage (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: RING_MAT4
+ Prefix: Bladeweave [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ (5.0-10.0)% more Execute Chance (named RING_MAT4) (Uses PERCENT graph)
+ (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM2_A
+ Prefix: Dawnweave [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
+ -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ATK_SPEED5_A
+ Prefix: Lupine [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR12_C
+ Prefix: Thranic [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_1_A
+ Prefix: Shadow-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_WEIGHT2_A
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+ (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS3
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS3) (Uses PERCENT graph)
+ (2.0-4.0)% less electric Damage Taken (named BOOTS3) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF1
+ Prefix: Hunter's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, BOW]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF1) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Health (named PET_BUFF1) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF3
+ Prefix: Neophyte's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, NECKLACE]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF3) (Uses PERCENT graph)
+ (10.0-15.0)% more Pet Speed (named PET_BUFF3) (Uses PERCENT graph)
+
+
+Affix: ATK_SPEED4
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (5.0-10.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph)
+
+
+Affix: BOOTS1
+ Prefix: Sure [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS1) (Uses PERCENT graph)
+ -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT2_C
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+ (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_1_C
+ Prefix: Shadow-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: EXECUTE2
+ Prefix: Slayer's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR12_A
+ Prefix: Thranic [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ATK_SPEED5_C
+ Prefix: Lupine [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_ILLUM2_C
+ Prefix: Dawnweave [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
+ -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: REFLECT_MAJ2
+ Prefix: Reflecting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE5_2H
+ Prefix: Primordial [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_BONUS_MAGIC4
+ Prefix: Pearl [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (15.0-20.0)% more electric Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
+ (15.0-20.0)% more fire Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
+ (15.0-20.0)% more ice Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
+
+
+Affix: RING_MAT6
+ Prefix: Dreadiron [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ +(10.0-20.0) physical Armor (named RING_MAT6)
+ (2.0-6.0)% chance to Stun for 2.0 seconds (named RING_MAT6) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE2
+ Prefix: Frost-Flare [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS4_1H
+ Prefix: Venom-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_3_A
+ Prefix: Oath-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE_REFLECT3
+ Prefix: Spectre's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC3_1H
+ Prefix: Honed [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FIRE_DOT2_2H_2
+ Prefix: [ITEM] of the Inferno
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR10_C
+ Prefix: Highguard [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph)
+
+
+Affix: PROC_WARD3
+ Prefix: [ITEM] of Negation
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHIELD]
+ Effects:
+ (10.0-15.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
+
+
+Affix: SLOW3
+ Prefix: Entangling [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RANGED WEAPON]
+ Effects:
+ Inflict on Hit: (7.0-13.0)% less attack speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph)
+ Inflict on Hit: (7.0-13.0)% less movement speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE1
+ Prefix: [ITEM] of Destruction
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (10.0-20.0)% more Critical Damage (named CRIT_DAMAGE1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT6
+ Prefix: Serpentine [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-25.0) poison Armor (named ARMOR_MAT6)
+ (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_4_1H
+ Prefix: Ebonwood [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_PHYS1
+ Prefix: Barbed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
+
+
+Affix: DMG_PERCENT_BONUS6_1H
+ Prefix: Merciless [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING1_1H
+ Prefix: [ITEM] of the Black
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: SPLASH2
+ Prefix: Sweeping [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (20.0-35.0)% more Damage to Secondary Targets (named SPLASH2) (Uses PERCENT graph)
+
+
+Affix: STR_VIT1
+ Prefix: Vigilant's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, BELT, POLEARM]
+ Effects:
+ +(50-100) Strength (named STR_VIT1)
+ +(50-100) Vitality (named STR_VIT1)
+
+
+Affix: RAMPAGE1
+ Prefix: [ITEM] of Rampaging
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-20.0)% less movement speed for 2.0 seconds (named RAMPAGE1) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
+
+
+Affix: DEX4
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(175-250) Dexterity (named DEX4)
+
+
+Affix: MANA_COST2
+ Prefix: Recondite [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_4_A
+ Prefix: Celestial [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW5_C
+ Prefix: Frost Covered [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_ELEC4_2H_2
+ Prefix: Volt-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW1
+ Prefix: Iron Shod [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (1.0-5.0)% more physical Armor (named ARMOR_PERCENT_LOW1) (Uses PERCENT graph)
+
+
+Affix: MANA_COST3
+ Prefix: Enigmatic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_ELEC2_2H
+ Prefix: Jolt-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 20.0% (100.0-150.0)% more electric Damage (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ALL_STATS1
+ Prefix: [ITEM] of the Stars
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(25-50) Vitality (named ALL_STATS1)
+ +(25-50) Focus (named ALL_STATS1)
+ +(25-50) Strength (named ALL_STATS1)
+ +(25-50) Dexterity (named ALL_STATS1)
+
+
+Affix: BLOCK3_A
+ Prefix: [ITEM] of the Bastion
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR4_A
+ Prefix: Cygnaran [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: SPLASH3
+ Prefix: [ITEM] of Assault
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (35.0-50.0)% more Damage to Secondary Targets (named SPLASH3) (Uses PERCENT graph)
+
+
+Affix: STR1
+ Prefix: Thug's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(25-50) Strength (named STR1)
+
+
+Affix: DEX_MAG1
+ Prefix: Corsair's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, BELT, PISTOL]
+ Effects:
+ +(50-100) Focus (named DEX_MAG1)
+ +(50-100) Dexterity (named DEX_MAG1)
+
+
+Affix: ARMOR_PERCENT_LOW7_A
+ Prefix: Copper Ringed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT7
+ Prefix: Oiled [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-25.0) electric Armor (named ARMOR_MAT7)
+ -10.0% knockback resistance (named ARMOR_MAT7)
+
+
+Affix: SLOW2
+ Prefix: [ITEM] of Tarring
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RANGED WEAPON]
+ Effects:
+ Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR6_C
+ Prefix: Kromzek [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_WARD2
+ Prefix: [ITEM] of Warding
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHIELD]
+ Effects:
+ (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES5_C
+ Prefix: Chitinous [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DODGE_REFLECT2
+ Prefix: Ghost's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE3
+ Prefix: Frost-Shock [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more ice damage (named DMG_PERCENT_ICE3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_BONUS_MAGIC5
+ Prefix: Astral [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (20.0-33.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
+ (20.0-33.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
+ (20.0-33.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
+
+
+Affix: EXECUTE3
+ Prefix: Butcher's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_STR2_A
+ Prefix: Pit Forged [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ATK_SPEED5
+ Prefix: Lupine [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (9.0-16.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph)
+
+
+Affix: MP_STEAL_PERCENT1
+ Prefix: Thirsty [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (7.0-12.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF2
+ Prefix: Packleader's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, BOW]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF2) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Health (named PET_BUFF2) (Uses PERCENT graph)
+
+
+Affix: GF2
+ Prefix: Lavish [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (5.0-10.0)% more Gold Find (named GF2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS4
+ Prefix: Venom-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph)
+
+
+Affix: MELEE_BLOCK1
+ Prefix: [ITEM] of Deflecting
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (1.0-4.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (1.0-3.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_3
+ Prefix: Riftward [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
+
+
+Affix: FLURRY1
+ Prefix: Desperado's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-15.0)% more Damage while Dual Wielding (named FLURRY1) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
+
+
+Affix: BLINDING1
+ Prefix: [ITEM] of the Black
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: Does (3-6) ice damage over 4.00 seconds (named BLINDING1)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses PERCENT graph)
+
+
+Affix: THORNS_PHYS_THORNED1
+ Prefix: Thorned [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1)
+
+
+Affix: BOOTS9_A
+ Prefix: Tracker's [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph)
+
+
+Affix: POIS_DOT2
+ Prefix: [ITEM] of Blight
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2)
+
+
+Affix: CLASS_BASED_N_4_A
+ Prefix: Pact-Speaker's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_D_B_1H
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10-15)% more Vitality (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR6
+ Prefix: Kromzek [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph)
+
+
+Affix: FREEZE3
+ Prefix: Soulfrost [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE3) (Uses PERCENT graph)
+ (2.0-4.0)% more Mana stolen (named FREEZE3) (Uses PERCENT graph)
+
+
+Affix: PROC_ENERGYSHIELD5
+ Prefix: Warding [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_1_C
+ Prefix: Argent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_ELEC4_2H
+ Prefix: Volt-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_PHYSRED_TYPE6
+ Prefix: Plated [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(20.0-35.0) physical Armor (named ARM_PHYSRED_TYPE6)
+ (4.0-10.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE3
+ Prefix: [ITEM] of Desire
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_2_A
+ Prefix: Runeweave [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND]
+ Effects:
+ (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
+ (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MP4
+ Prefix: [ITEM] of the Arcane
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(20.0-30.0) Mana (named MP4)
+
+
+Affix: ARMOR_STATS_STR1
+ Prefix: Lambent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS_STR1)
+ +(50-100) Strength (named ARMOR_STATS_STR1)
+
+
+Affix: REFLECT2
+ Prefix: [ITEM] of Interception
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_3_A
+ Prefix: Empyreal [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_DEATHSTRIKE2
+ Prefix: [ITEM] of Death
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-6.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: DUAL_WIELD4
+ Prefix: Mercurial [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_4_2H_2
+ Prefix: Ebonwood [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_4
+ Prefix: Pact-Speaker's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ (5.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses PERCENT graph)
+ (8.0-20.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses PERCENT graph)
+
+
+Affix: PROC_DEATHSTRIKE3
+ Prefix: [ITEM] of Doom
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (6.0-10.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: REFLECT3
+ Prefix: [ITEM] of Resonance
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR3_A
+ Prefix: Tytherian [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CHARGE_RATE2
+ Prefix: [ITEM] of Craving
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph)
+
+
+Affix: BLINDING2_1H_2
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_ENERGYSHIELD4
+ Prefix: Shielding [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_4 when struck (named energy_shield_4) (Uses PERCENT graph)
+
+
+Affix: FREEZE2
+ Prefix: Brittlebite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE2) (Uses PERCENT graph)
+ (10.0-15.0)% more chance to break shields (named FREEZE2) (Uses PERCENT graph)
+
+
+Affix: BURN1
+ Prefix: Blazing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS3_A
+ Prefix: [ITEM] of the Zodiac
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, ENCHANTER, STUD]
+ Effects:
+ +(50-75) Vitality (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
+ +(50-75) Focus (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
+ +(50-75) Strength (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
+ +(50-75) Dexterity (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR1_C
+ Prefix: Sathiri [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses Linear_Graph graph)
+
+
+Affix: FACTION_ARMOR7
+ Prefix: Efreeti [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_2_2H
+ Prefix: Dark-Stalker [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: POTIONS1
+ Prefix: Saturated [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (1.0-15.0)% more Effectiveness of Potions (named POTIONS1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_2
+ Prefix: Runeweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (5.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses PERCENT graph)
+ (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_1_2H_2
+ Prefix: Totemic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED1_2HR
+ Prefix: Engraved [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX4_C
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_POIS2_1H
+ Prefix: Blight-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ 20.0% (100.0-150.0)% more poison Damage (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: GF3
+ Prefix: Gilded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS2_C
+ Prefix: Skymetal [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: GF1
+ Prefix: Gaudy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS2_A
+ Prefix: Skymetal [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEGRADE4_2H
+ Prefix: Sieging [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX4_A
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_B_1_2H
+ Prefix: Totemic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ 40.0% (75.0-100.0)% more physical Damage (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: POTIONS3
+ Prefix: Chemist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (20.0-35.0)% more Effectiveness of Potions (named POTIONS3) (Uses PERCENT graph)
+
+
+Affix: MELEE_BLOCK2
+ Prefix: [ITEM] of Parrying
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (4.0-8.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (3.0-5.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
+
+
+Affix: BLINDING2
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses PERCENT graph)
+
+
+Affix: FLURRY2
+ Prefix: Duelist's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-10.0)% less chance to fumble (named FLURRY2) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
+
+
+Affix: POIS_DOT1
+ Prefix: [ITEM] of Rot
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) poison damage over 4.00 seconds (named POIS_DOT1)
+
+
+Affix: THORNS_PHYS_THORNED2
+ Prefix: Spined [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2)
+
+
+Affix: CLASS_BASED2_1HR
+ Prefix: Trueshot [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses Linear_Graph graph)
+ (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses Linear_Graph graph)
+
+
+Affix: FACTION_ARMOR5
+ Prefix: Kindathlan [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR1_A
+ Prefix: Sathiri [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN3
+ Prefix: Immolating [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses PERCENT graph)
+ (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph)
+
+
+Affix: BLINDING1_2H_2
+ Prefix: [ITEM] of the Black
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_PHYSRED_TYPE5
+ Prefix: Bolted [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(15.0-25.0) physical Armor (named ARM_PHYSRED_TYPE5)
+ (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR3_C
+ Prefix: Tytherian [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_STATS_STR2
+ Prefix: Pit Forged [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS_STR2)
+ +(75-150) Strength (named ARMOR_STATS_STR2)
+
+
+Affix: PROC_DEATHSTRIKE1
+ Prefix: [ITEM] of Killing
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_4_1H
+ Prefix: Spirit-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
+ +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: REFLECT1
+ Prefix: [ITEM] of Redirection
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-10.0)% more Missile Reflect Chance (named REFLECT1) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY4
+ Prefix: [ITEM] of Anger
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ +(15.0-20.0) physical damage (named DMG_ANGRY4)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
+
+
+Affix: POIS4
+ Prefix: Tainted [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC2_2H
+ Prefix: Tempered [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DIVINE_WEAP_TOXX_2H
+ Prefix: Plagued [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph)
+ +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_P_3_C
+ Prefix: Empyreal [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CHARGE_RATE1
+ Prefix: [ITEM] of Yearning
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% more charge rate (named CHARGE_RATE1) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE4
+ Prefix: Thick [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(15.0-20.0) physical Armor (named ARM_PHYSRED_TYPE4)
+ (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_2_C
+ Prefix: Runeweave [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
+ (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX4_2H
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_P_1_A
+ Prefix: Argent [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN2
+ Prefix: Slag [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses PERCENT graph)
+ Degrade enemy armor by (10-20) on hit (named BURN2)
+
+
+Affix: DMG_ANGRY1_1H
+ Prefix: [ITEM] of Fury
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [RANGED WEAPON, TWO HANDED]
+ Effects:
+ (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FREEZE1
+ Prefix: Frigid [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph)
+
+
+Affix: DEX_MAG2_1H
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR4
+ Prefix: Cygnaran [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_4_C
+ Prefix: Pact-Speaker's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BOOTS9_C
+ Prefix: Tracker's [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph)
+
+
+Affix: THORNS_PHYS_THORNED3
+ Prefix: Barbed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (25.0-35.0)% physical damage reflected (named THORNS_PHYS_THORNED3)
+
+
+Affix: BLINDING3
+ Prefix: [ITEM] of Searing Light
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: Does (3-6) fire damage over 4.00 seconds (named BLINDING3)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses PERCENT graph)
+
+
+Affix: FLURRY3
+ Prefix: Armsmaster's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-10.0)% more Execute Chance (named FLURRY3) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
+
+
+Affix: MELEE_BLOCK3
+ Prefix: [ITEM] of Riposting
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (8.0-12.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_1H
+ Prefix: Magebane [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_S_1
+ Prefix: Ember Etched [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (5.0-12.0)% more charge rate (named CLASS_BASED_S_1) (Uses PERCENT graph)
+ (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY4_2H
+ Prefix: [ITEM] of Anger
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: POTIONS2
+ Prefix: Catalyzing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (10.0-25.0)% more Effectiveness of Potions (named POTIONS2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS2
+ Prefix: Venom-Flare [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more poison damage (named DMG_PERCENT_POIS2) (Uses PERCENT graph)
+
+
+Affix: GF4
+ Prefix: Ornate [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (18.0-30.0)% more Gold Find (named GF4) (Uses PERCENT graph)
+
+
+Affix: ELEC_DOT2
+ Prefix: Haywire [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2)
+
+
+Affix: CLASS_BASED_S_4_A
+ Prefix: Warpsigil [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
+ -20.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_BONUS_MAGIC5_C
+ Prefix: Astral [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED3_1HR
+ Prefix: Sureshot [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_FIRE4_2H_2
+ Prefix: Flame-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FUMBLE_CHANCE2
+ Prefix: [ITEM] of Precision
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (3.0-7.0)% less chance to fumble (named FUMBLE_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: REGEN_MAX2
+ Prefix: [ITEM] of Restoration
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, RING]
+ Effects:
+ +(1.0-2.0) HP/Second (named REGEN_MAX2)
+ (3.0-6.0)% more HP (named REGEN_MAX2) (Uses 1 graph)
+ (3.0-6.0)% more Mana (named REGEN_MAX2) (Uses PERCENT graph)
+ +(1.0-2.0) Mana/s (named REGEN_MAX2)
+
+
+Affix: PROC_SHOCK_ARMOR1
+ Prefix: [ITEM] of Static
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
+ (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
+
+
+Affix: ARM_ILLUM3_C
+ Prefix: Darkweave [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX_MAG2_2H_2
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_STATS_DEF2_A
+ Prefix: Masterwork [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
+ +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT8_A
+ Prefix: Rubicite [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
+ +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_WEIGHT1_A
+ Prefix: Lighweight [ITEM]
+ No Level Range
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_2_A
+ Prefix: Gravemist [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: THORNS_ELEC1
+ Prefix: Static [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% electric damage reflected (named THORNS_ELEC1)
+
+
+Affix: PROC_ENERGYSHIELD3
+ Prefix: Pulsing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR11_C
+ Prefix: Muursat [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARM_ILLUM1_A
+ Prefix: Duskweave [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MP2
+ Prefix: [ITEM] of Conjuration
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(10.0-15.0) Mana (named MP2)
+
+
+Affix: PROC_CRUSHBLOW3
+ Prefix: [ITEM] of Shattering
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
+ Effects:
+ (15.0-20.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE5
+ Prefix: [ITEM] of Ascension
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_3_2H
+ Prefix: Ancestral [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_WEIGHT3_C
+ Prefix: Extra Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_3
+ Prefix: Oath-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ (5.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses PERCENT graph)
+ (8.0-20.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY1
+ Prefix: [ITEM] of Fury
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
+
+
+Affix: DUAL_WIELD2
+ Prefix: Nimble [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (5.0-10.0)% more Damage while Dual Wielding (named DUAL_WIELD2) (Uses PERCENT graph)
+
+
+Affix: PROC_DEATHSTRIKE4
+ Prefix: Vorpal [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR13_A
+ Prefix: Battle Scarred [ITEM]
+ No Level Range
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+
+
+Affix: REFLECT4
+ Prefix: [ITEM] of Reverberation
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC5_1H
+ Prefix: Gleaming [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
+ (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DUAL_WIELD3
+ Prefix: Swift [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
+
+
+Affix: BLINDING2_2H
+ Prefix: [ITEM] of Obscuring
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: POIS1
+ Prefix: Envenomed [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Poison for 5.0 seconds (named POIS1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_2
+ Prefix: Gravemist [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ (5.0-10.0)% more poison damage (named CLASS_BASED_N_2) (Uses PERCENT graph)
+ (8.0-20.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE4
+ Prefix: [ITEM] of Awakening
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (13.0-20.0)% more charge rate (named CHARGE_RATE4) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE1
+ Prefix: Reinforced [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(5.0-10.0) physical Armor (named ARM_PHYSRED_TYPE1)
+ (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS4_C
+ Prefix: Manafused [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
+ +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_CRUSHBLOW2
+ Prefix: [ITEM] of Crushing
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
+
+
+Affix: ELEC_DOT2_2H
+ Prefix: Haywire [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MP3
+ Prefix: [ITEM] of Evocation
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(15.0-20.0) Mana (named MP3)
+
+
+Affix: PROC_ENERGYSHIELD2
+ Prefix: Glowing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_2 when struck (named energy_shield_2) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_POIS2
+ Prefix: Blight-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
+
+
+Affix: FREEZE4
+ Prefix: Shattering [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast Ice_explosion on kill for 2.0 seconds (named Ice_explosion) (Uses PERCENT graph)
+
+
+Affix: THORNS_FIRE1
+ Prefix: Smouldering [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% fire damage reflected (named THORNS_FIRE1)
+
+
+Affix: ARMOR_PERCENT_LOW6_A
+ Prefix: Burnt [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR1
+ Prefix: Sathiri [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_4
+ Prefix: Warpsigil [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (0.2-0.2)% more Mana/10.0s/monster within 0.2 meters (Up to 8) (named CLASS_BASED_S_4)
+ -20.0 knockback (named CLASS_BASED_S_4)
+
+
+Affix: FACTION_ARMOR7_C
+ Prefix: Efreeti [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FUMBLE_CHANCE3
+ Prefix: Deadeye [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY3_1H
+ Prefix: [ITEM] of Frenzy
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
-File Group 'Ability Spells' starting
-File Group 'Ability Spells' ending
+Affix: ARMOR_PERCENT_LOW4_C
+ Prefix: Adamantine Studded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph)
-File Group 'Classless Character' starting
-File Group 'Classless Character' ending
+Affix: CLASS_BASED_D_2_1H
+ Prefix: Wirewood [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR5_A
+ Prefix: Kindathlan [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_POIS3
+ Prefix: Venom-Shock [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more poison damage (named DMG_PERCENT_POIS3) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS1
+ Prefix: Venom-Flicker [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY4_2H_2
+ Prefix: [ITEM] of Anger
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DEX_VIT2_2H
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+ +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ELEC_DOT1
+ Prefix: Surging [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1)
+
+
+Affix: FACTION_ARMOR5_C
+ Prefix: Kindathlan [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_PERCENT_LOW4_A
+ Prefix: Adamantine Studded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_A_4_2H_2
+ Prefix: Spirit-Slayer [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
+ (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BLINDING4
+ Prefix: [ITEM] of Distortion
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses PERCENT graph)
+
+
+Affix: FUMBLE_CHANCE1
+ Prefix: [ITEM] of Accuracy
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR7_A
+ Prefix: Efreeti [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses Linear_Graph graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses Linear_Graph graph)
+
+
+Affix: REGEN_MAX1
+ Prefix: [ITEM] of Replenishing
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, RING]
+ Effects:
+ +(0.5-1.0) HP/Second (named REGEN_MAX1)
+ (1.0-3.0)% more HP (named REGEN_MAX1) (Uses 1 graph)
+ (1.0-3.0)% more Mana (named REGEN_MAX1) (Uses PERCENT graph)
+ +(0.5-1.0) Mana/s (named REGEN_MAX1)
+
+
+Affix: POTIONS5
+ Prefix: Philosopher's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ (50.0-100.0)% more Effectiveness of Potions (named POTIONS5) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR3
+ Prefix: Tytherian [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW6_C
+ Prefix: Burnt [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: THORNS_PHYS_THORNED4
+ Prefix: Jagged [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (35.0-55.0)% physical damage reflected (named THORNS_PHYS_THORNED4)
+
+
+Affix: THORNS_FIRE3
+ Prefix: Red Hot [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% fire damage reflected (named THORNS_FIRE3)
+
+
+Affix: PROC_SHOCK_ARMOR2
+ Prefix: [ITEM] of Shocking
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
+ (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
+
+
+Affix: REGEN_MAX_MP1
+ Prefix: [ITEM] of Clarity
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ +(1.5-3.0) Mana/s (named REGEN_MAX_MP1)
+ (5.0-8.0)% more Mana (named REGEN_MAX_MP1) (Uses PERCENT graph)
+
+
+Affix: THORNS_ELEC2
+ Prefix: Buzzing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% electric damage reflected (named THORNS_ELEC2)
+
+
+Affix: MP1
+ Prefix: Chanter's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(5.0-10.0) Mana (named MP1)
+
+
+Affix: ARM_PHYSRED_TYPE3
+ Prefix: Layered [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(10.0-15.0) physical Armor (named ARM_PHYSRED_TYPE3)
+ (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS4_A
+ Prefix: Manafused [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
+ +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: POIS3
+ Prefix: Rusted [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS3) (Uses PERCENT graph)
+ Inflict on Hit: +(5.0-9.0) physical damage (named POIS3)
+
+
+Affix: DUAL_WIELD1
+ Prefix: Deft [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS4_2H_2
+ Prefix: Venom-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ANGRY2
+ Prefix: [ITEM] of Rage
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
+
+
+Affix: ELEC2_1H
+ Prefix: Resonant [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: FACTION_ARMOR13_C
+ Prefix: Battle Scarred [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_ANGRY3
+ Prefix: [ITEM] of Frenzy
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT3_A
+ Prefix: Extra Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_1
+ Prefix: Shadow-Bound [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1)
+ (8.0-20.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses PERCENT graph)
+
+
+Affix: POIS2
+ Prefix: Festering [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS2) (Uses PERCENT graph)
+ (3.0-6.0)% more HP stolen (named POIS2) (Uses PERCENT graph)
+
+
+Affix: PROC_CRUSHBLOW1
+ Prefix: [ITEM] of Smashing
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
+ Effects:
+ (5.0-10.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE2
+ Prefix: Studded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(5.0-15.0) physical Armor (named ARM_PHYSRED_TYPE2)
+ (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM1_C
+ Prefix: Duskweave [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PROC_POIS1
+ Prefix: Blight-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
+
+
+Affix: FACTION_ARMOR11_A
+ Prefix: Muursat [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_ENERGYSHIELD1
+ Prefix: Glittering [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_1 when struck (named energy_shield_1) (Uses PERCENT graph)
+
+
+Affix: THORNS_ELEC3
+ Prefix: Arcing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% electric damage reflected (named THORNS_ELEC3)
+
+
+Affix: CLASS_BASED1_2HR_2
+ Prefix: Engraved [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_N_2_C
+ Prefix: Gravemist [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_WEIGHT1_C
+ Prefix: Lighweight [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
+ (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_MAT8_C
+ Prefix: Rubicite [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
+ +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
+
+
+Affix: THORNS_FIRE2
+ Prefix: Scorching [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% fire damage reflected (named THORNS_FIRE2)
+
+
+Affix: ARM_ILLUM3_A
+ Prefix: Darkweave [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PROC_SHOCK_ARMOR3
+ Prefix: [ITEM] of Electrocution
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
+ (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
+
+
+Affix: ARMOR_STATS_DEF2_C
+ Prefix: Masterwork [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
+ +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: BURN4
+ Prefix: Detonating [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR2
+ Prefix: Calishite [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph)
+ (5.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses PERCENT graph)
+
+
+Affix: POTIONS4
+ Prefix: Apothecary's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (30.0-50.0)% more Effectiveness of Potions (named POTIONS4) (Uses PERCENT graph)
+
+
+Affix: BLINDING5
+ Prefix: [ITEM] of Confusion
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Charm for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
+
+
+Affix: ELEC_DOT2_2H_2
+ Prefix: Haywire [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph)
+
+
+Affix: ARMOR_BONUS_MAGIC5_A
+ Prefix: Astral [ITEM]
+ No Level Range
+ Spawn Weight: 6
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE5_2H
+ Prefix: Abberant [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
+ (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
+
+
+Affix: CLASS_BASED_S_4_C
+ Prefix: Warpsigil [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
+ -10.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PERCENT_FIRE4_2H
+ Prefix: Flame-Torrent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_ZOMBIE_10_1H
+ Prefix: [ITEM] of Shadow
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_DRAWMANA3_A_E
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Mana/5.0s/monster within 15.0 meters (Up to 3) (named drawmanax3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMASTER
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-1.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: PETTAG_PROC_STORMCLAW10
+ Prefix: Arcing [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Level 1)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME3
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-10) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: TRINKET_ICEDEFENSE5_A
+ Prefix: [ITEM] of Warming
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_ATTRIB_STRENGTH5
+ Prefix: [ITEM] of Might
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(170-200) Strength (named OFFLAME DAMAGE BONUS)
+
+
+Affix: PETTRINKET_THORNS7_ELEC_A
+ Prefix: Electro-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% electric damage reflected (Uses Linear_Graph graph)
+
+
+Affix: PETTRINKET_ARMOR7_A_E
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) physical Armor (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_DEGRADE_ARMOR5_A
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Degrade enemy armor by (175-250) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS7_ELEC_A_E
+ Prefix: Electro-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% electric damage reflected (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_DUALWIELD
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD)
+ Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_POIS7_A
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph)
+
+
+Affix: OF_ICEDEFENSE3_A
+ Prefix: Warming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_FULLHEAL_3
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OF_ATTRIB_STRENGTH3_A_E
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_TURNALIGNMENT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [POLEARM, STAFF, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT)
+ Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_FULLHEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT)
+
+
+Affix: OF_PROCKILL_FULLHEAL_3_2H
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTAG_DIRECT_FREEZE_PERCENT_20_A_E
+ Prefix: Freezing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-20.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_DAMAGE_ICE7_A_E
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) ice damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_MISSILERANGE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE)
+ Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT)
+
+
+Affix: OF_ATTRIB_DEXTERITY3_1H
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_FEAR3_2H_2
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_2
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE]
+ Effects:
+ (2.0-2.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OF_PERCENT_FLAME3_WANDS
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (7.0-9.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_POISON3_A_E
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFHTERAM3_2H_2
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWHEALTH5
+ Prefix: [ITEM] of Restoration
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES]
+ Effects:
+ (5.0-5.0)% more HP/5.0s/monster within 5.0 meters (Up to 3) (named drawhealthx5)
+
+
+Affix: OFICE3_1H
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CHARGEDECAY3_C
+ Prefix: Grasping [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (15.0-10.0)% less charge bar decay rate (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETIGER3_2H_2
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_MISSILERANGEBONUS4_2H_2
+ Prefix: [ITEM] of Range
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_3
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE]
+ Effects:
+ (3.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OFTHETURTLE3_A
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(100.0-150.0) physical Armor (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESAGE
+ Prefix: Sage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET]
+ Effects:
+ (1.0-1.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFLIGHTNING3_2H
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESAGE3_A_E
+ Prefix: Sage [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (3.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_DOT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_DOT to owner (named RANDOMSLAYER_MONSTER250_DOT)
+ Add triggerable RANDOMSLAYER_MONSTER250_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DOT_COUNT)
+
+
+Affix: OF_FIREDEFENSE5
+ Prefix: [ITEM] of Cooling
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
+
+
+Affix: OFRESISTANCE5_A
+ Prefix: [ITEM] of Resistance
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+ +(100.0-150.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses Linear_Graph graph)
+ +(100.0-150.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses Linear_Graph graph)
+ +(100.0-150.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND3_1H_E
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE3_A
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_FULLHEAL_2
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (2.0-2.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OFVENOM5
+ Prefix: [ITEM] of Venom
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(21.0-29.0) poison damage (named OFVENOM DAMAGE BONUS)
+
+
+Affix: OFTHEMASTER3_2H_2
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_STAT_STRENGTH5
+ Prefix: [ITEM] of Strength
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(150-150) Strength (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_POISONDEFENSE
+ Prefix: Restorative [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(9.0-12.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE)
+
+
+Affix: TRINKET_ELECTRICPERCENT_DEFENSE5_A
+ Prefix: [ITEM] of Insulating
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OFTHEARCHER5_2H_2
+ Prefix: [ITEM] of the Archer
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_FULLHEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME2
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (5-7) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_ATTACKSPEED_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED)
+ Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT)
+
+
+Affix: OFLEARNING_CHAMP10_PROC_FULLHEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT)
+
+
+Affix: OF_TL2_RESIST_IMMOB50_A_E
+ Prefix: [ITEM] of Escape
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEFENSE3_2H
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_DEGRADE_ARMOR5_A_E
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Degrade enemy armor by (175-250) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_FLAME3_A
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE5_1H
+ Prefix: Abberant [ITEM]
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Can't Spawn On: [TWO HANDED]
+ Effects:
+ (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses Linear_Graph graph)
+ (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses Linear_Graph graph)
+
+
+Affix: OF_PERCENT_FLAME3_C
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_MAGIC3_1H
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_MANA_REGEN3
+ Prefix: Focusing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ +(2.5-2.5) Mana/s
+
+
+Affix: OFLEARNING_MONSTER25_DAMAGEPCT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT)
+ Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_FIRE7_A
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) fire damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_SHORTSTUN2
+ Prefix: Stunning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HMELEE]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHEWIZARD
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(22.0-28.0) Mana stolen (named OFTHEWIZARD MANA STEAL)
+
+
+Affix: PETTRINKET_DAMAGE_POIS3
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(24.0-30.0) poison damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_DUALWIELDBONUS3_2H_2
+ Prefix: Pounded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more physical damage (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_ACIDRAIN_10_1H
+ Prefix: [ITEM] of Acid Rain
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHEBULL5
+ Prefix: [ITEM] of the Ram
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [MELEE]
+ Effects:
+ -50.0 knockback (named OFTHEBULL KNOCK BACK EFFECT)
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-20.0) electrical armor
+
+
+Affix: OF_TL2_MANA_REGEN3_A_E
+ Prefix: Focusing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(15.0-20.0) Mana/s (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_FIREDEFENSE5
+ Prefix: [ITEM] of Cooling
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(60.0-80.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
+
+
+Affix: OFLEARNING_MONSTER25_SPLASH_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_SPLASH to owner (named RANDOMSLAYER_MONSTER25_SPLASH)
+ Add triggerable RANDOMSLAYER_MONSTER25_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER25_SPLASH_COUNT)
+
+
+Affix: OF_PERCENT_ELECTRIC3_WANDS_1H_E
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_MANA_REGEN
+ Prefix: Focusing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ +(0.5-0.5) Mana/s
+
+
+Affix: OF_TL2_SHIELDBREAK3_2H
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (30.0-50.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: OF_PROC_STORMCLAW10_2H
+ Prefix: [ITEM] of Zapping
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHESOLDIER5_1H
+ Prefix: [ITEM] of the Soldier
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFRESISTANCE5_C
+ Prefix: [ITEM] of Resistance
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(100.0-150.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(100.0-150.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(100.0-150.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE3_C
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_CHAOTICRIFT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT)
+
+
+Affix: OFTHETURTLE3_C
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-150.0) physical Armor (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_LIFESTEAL2
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(120.0-140.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_1
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE]
+ Effects:
+ (1.0-1.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OF_TL2_CHARGEDECAY3_A
+ Prefix: Grasping [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (15.0-10.0)% less charge bar decay rate (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_SPLASH
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_SPLASH to owner (named RANDOMSLAYER_CHAMP10_SPLASH)
+ Add triggerable RANDOMSLAYER_CHAMP10_SPLASH_COUNT to owner (named RANDOMSLAYER_CHAMP10_SPLASH_COUNT)
+
+
+Affix: PETTRINKET_THORNS7_POISON_A
+ Prefix: Poison-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% poison damage reflected (Uses Linear_Graph graph)
+
+
+Affix: OFLEARNING_MONSTER25_MANASTEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT)
+
+
+Affix: PETTAG_TL2_SHIELDBREAKER5_A_E
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (75.0-100.0)% more chance to break shields (named unique_shieldbreak) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMULE5
+ Prefix: [ITEM] of the Mule
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR]
+ Effects:
+ -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE)
+
+
+Affix: OF_PROC_THUNDERSTROM_10
+ Prefix: [ITEM] of Thunder
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Level 1)
+
+
+Affix: PETTRINKET_LIFESTEAL3
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(180.0-220.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OFLEARNING_CHAMP10_TANGLE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_TANGLE to owner (named RANDOMSLAYER_CHAMP10_TANGLE)
+ Add triggerable RANDOMSLAYER_CHAMP10_TANGLE_COUNT to owner (named RANDOMSLAYER_CHAMP10_TANGLE_COUNT)
+
+
+Affix: OF_TL2_BLINDING3_1H
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS7_ELEC
+ Prefix: Electro-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% electric damage reflected
+
+
+Affix: OF_PROCKILL_FULLHEAL_1
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-1.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OF_ICEDEFENSE3_C
+ Prefix: Warming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS7_ICE_A_E
+ Prefix: Ice-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% ice damage reflected (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_EXECUTE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE to owner (named RANDOMSLAYER_MONSTER25_EXECUTE)
+ Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER25_EXECUTE_COUNT)
+
+
+Affix: OFTHEMISER5
+ Prefix: [ITEM] of Wealth
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET]
+ Effects:
+ (6.0-7.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP)
+
+
+Affix: OFTHEWINDS3_A_E
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CHARGERATEBONUS
+ Prefix: Energizing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (3.0-3.0)% more charge rate
+
+
+Affix: PETTAG_TL2_RESIST_IMMOB100
+ Prefix: Liberating [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (100.0-100.0)% more resistance to Immobilize (named resist_immobilize)
+
+
+Affix: PETTAG_ATTACK_SPEED
+ Prefix: Agitating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (3.0-3.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: OFLEARNING_CHAMP10_TURNALIGNMENT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT)
+ Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_POIS2
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(14.0-20.0) poison damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_FLAME_WANDS
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (2.0-3.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_TURNALIGNMENT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT)
+ Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT)
+
+
+Affix: OF_TL2_SHORTSTUN3
+ Prefix: Stunning [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HMELEE]
+ Effects:
+ Inflict on Hit: (15.0-15.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_SILENCE5
+ Prefix: [ITEM] of Silence
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 5.0 seconds.
+
+
+Affix: OF_PERCENT_ALL_WANDS
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (1.0-2.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_MANA_REGEN2
+ Prefix: Focusing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ +(1.0-1.0) Mana/s
+
+
+Affix: PETTAG_TL2_SHORTSTUN5_A
+ Prefix: Frightening [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: OF_PERCENT_ELECTRIC2_WANDS
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (4.0-6.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_FLAME3_WANDS_2H
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS5_POISON
+ Prefix: Poison-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% poison damage reflected
+
+
+Affix: OF_TL2_RESIST_SLOW50
+ Prefix: [ITEM] of Momentum
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS, NECKLACE]
+ Effects:
+ (50.0-50.0)% more resistance to Slow (named resist_slow)
+
+
+Affix: OF_ATTRIB_STRENGTH
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(30-40) Strength (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_CHAMP10_DUALWIELD
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD)
+ Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT)
+
+
+Affix: OF_TL2_DRAWARMOR3_C
+ Prefix: Bolstered [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (5.0-10.0)% less all damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_DIRECT_POISON_PERCENT_05
+ Prefix: Poisoning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (5.0-5.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME5
+ Prefix: [ITEM] of Mortal Wounds
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (13-17) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_POISON
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (2.0-3.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_ATTRIB_STRENGTH3
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(100-120) Strength (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_STROMCLAW_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT)
+
+
+Affix: OFLEARNING_MONSTER25_CRIT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_CRIT to owner (named RANDOMSLAYER_MONSTER25_CRIT)
+ Add triggerable RANDOMSLAYER_MONSTER25_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER25_CRIT_COUNT)
+
+
+Affix: PETTRINKET_THORNS7_ICE_A
+ Prefix: Ice-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% ice damage reflected (Uses Linear_Graph graph)
+
+
+Affix: OFVENOM2
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(9.0-11.0) poison damage (named OFVENOM DAMAGE BONUS)
+
+
+Affix: OFTHESOLDIER5_2H_2
+ Prefix: [ITEM] of the Soldier
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_HEALTHANDMANA
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(2.0-4.0) Max HP
+
+
+Affix: OFTHEMULE3_C
+ Prefix: Intractable [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_POISONDEFENSE3_A
+ Prefix: Restorative [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEARCHER5_1H
+ Prefix: [ITEM] of the Archer
+ Minimum Level: 25
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_FULLHEAL_5
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (5.0-5.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OF_TL2_RESIST_IMMOB50_A
+ Prefix: [ITEM] of Escape
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_LIFESTEAL7
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(266.0-333.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OFTHESEEKER3_2H_2
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_FIREDEFENSE2
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(18.0-24.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
+
+
+Affix: TRINKET_GOLDFIND5
+ Prefix: [ITEM] of Wealth
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (9.0-12.0)% more Gold Find (named TRINKET_GOLDFIND PERCENT GOLD DROP)
+
+
+Affix: OF_PERCENT_ELECTRIC
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (2.0-3.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_DRAWHEALTH2
+ Prefix: Restoring [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES]
+ Effects:
+ (2.0-2.0)% more HP/5.0s/monster within 2.0 meters (Up to 3) (named drawhealthx2)
+
+
+Affix: OFTHEELEPHANT3_A
+ Prefix: Healthy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(750.0-1000.0) Max HP (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWHEALTH3
+ Prefix: Restoring [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES]
+ Effects:
+ (3.0-3.0)% more HP/5.0s/monster within 3.0 meters (Up to 3) (named drawhealthx3)
+
+
+Affix: OFLEARNING_CHAMP10_MISSILERANGE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE)
+ Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT)
+
+
+Affix: OF_FIREDEFENSE3
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(27.0-36.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_ZOMBIE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_5
+ Prefix: [ITEM] of Regeneration
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [NECKLACE]
+ Effects:
+ (6.0-6.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OFLEARNING_MONSTER250_EXECUTE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE to owner (named RANDOMSLAYER_MONSTER250_EXECUTE)
+ Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER250_EXECUTE_COUNT)
+
+
+Affix: OF_ATTRIB_DEXTERITY3_C
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME3_1H_E
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_LIFESTEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT)
+
+
+Affix: OFVENOM3
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(13.0-17.0) poison damage (named OFVENOM DAMAGE BONUS)
+
+
+Affix: OFTHESOLDIER
+ Prefix: Soldier [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (2.0-2.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE)
+ (4.0-5.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED)
+ Degrade enemy armor by (6-10) on hit (named OFTHESOLDIER DEGRADE ARMOR)
+
+
+Affix: OF_PROC_BLINDCLOUD_10_2H
+ Prefix: [ITEM] of Clouded Vision
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_FIREDEFENSE
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(9.0-12.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_CHAOTICRIFT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT)
+
+
+Affix: OF_TL2_SHIELDBREAK
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM]
+ Effects:
+ (10.0-10.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: OF_PERCENT_FLAME5_WANDS
+ Prefix: [ITEM] of Fire Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (12.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_ATTRIB_STRENGTH2
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(65-80) Strength (named OFFLAME DAMAGE BONUS)
+
+
+Affix: PETTRINKET_DAMAGE_POIS7
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) poison damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTAG_TL2_SHIELDBREAKER5_A
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (75.0-100.0)% more chance to break shields (named unique_shieldbreak) (Uses Linear_Graph graph)
+
+
+Affix: PETTAG_DIRECT_POISON_PERCENT_10
+ Prefix: Poisoning [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_PERCENT_ELECTRIC3_WANDS_1H
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SILENCE2
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 2.0 seconds.
+
+
+Affix: OF_TL2_MANA_REGEN5
+ Prefix: [ITEM] of Focus
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ +(2.5-2.5) Mana/s
+
+
+Affix: PETTRINKET_DAMAGE_POIS5
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) poison damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHEBULL3
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [MELEE]
+ Effects:
+ -30.0 knockback (named OFTHEBULL KNOCK BACK EFFECT)
+
+
+Affix: OF_TL2_FUMBLECHANCE
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-3.0)% less chance to fumble
+
+
+Affix: OFTHEMISER2
+ Prefix: Wealthy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS, GLOVES, HELMET]
+ Effects:
+ (2.0-3.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC7_A
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) electric damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_MISSILERANGEBONUS4_1H
+ Prefix: [ITEM] of Range
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEXTERITY3_A
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_METEORSTRIKE_10_2H_2
+ Prefix: [ITEM] of Annihilation
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_CRITICALDAMAGE3_1H
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMULE2
+ Prefix: Intractable [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR]
+ Effects:
+ -20.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE)
+
+
+Affix: OFTHEVAMPIRE3_2H_2
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEELEPHANT3_C
+ Prefix: Healthy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(750.0-1000.0) Max HP (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_BLOODWASH_10_2H
+ Prefix: [ITEM] of Blood
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_PROC_FIRESTORM_10
+ Prefix: [ITEM] of the Fire Storm
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Level 1)
+
+
+Affix: TRINKET_ELECTRIC_PERCENT5_A
+ Prefix: [ITEM] of Shock
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OFTHEMULE3
+ Prefix: Intractable [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR]
+ Effects:
+ -30.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE)
+
+
+Affix: PETTRINKET_THORNS7_FIRE
+ Prefix: Fire-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% fire damage reflected
+
+
+Affix: PETTRINKET_LIFESTEAL5
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(266.0-333.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: PETTRINKET_THORNS7_FIRE_A_E
+ Prefix: Fire-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% fire damage reflected (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_RESIST_IMMOB50_C
+ Prefix: [ITEM] of Escape
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_DOT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_DOT to owner (named RANDOMSLAYER_MONSTER25_DOT)
+ Add triggerable RANDOMSLAYER_MONSTER25_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DOT_COUNT)
+
+
+Affix: OFTHEBEAR3_2H_2
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFICE3_2H_2
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_FIREPERCENT_DEFENSE5_A
+ Prefix: [ITEM] of Cooling
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% less fire Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_POISONDEFENSE3_C
+ Prefix: Restorative [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMULE3_A
+ Prefix: Intractable [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ALL
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (1.0-1.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_CHAMP10_PROC_STROMCLAW_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT)
+
+
+Affix: OFTHEBULL2
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [MELEE]
+ Effects:
+ -20.0 knockback (named OFTHEBULL KNOCK BACK EFFECT)
+
+
+Affix: PETTAG_ATTACK_SPEED5_A_E
+ Prefix: Agitating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETIGER
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (2.0-3.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: OFTHEMISER3
+ Prefix: Wealthy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET]
+ Effects:
+ (4.0-5.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP)
+
+
+Affix: OF_PROC_ACIDRAIN_10
+ Prefix: [ITEM] of Acid Rain
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (6.0-6.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Level 1)
+
+
+Affix: OF_PERCENT_ICE3_WANDS_2H
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEVAMPIRE3_1H
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SILENCE3
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 3.0 seconds.
+
+
+Affix: OF_TL2_RESIST_SLOW50_A_E
+ Prefix: [ITEM] of Momentum
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_GLACIALSPIKE_10
+ Prefix: [ITEM] of the Glacier
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Level 1)
+
+
+Affix: OF_TL2_SHORTSTUN5
+ Prefix: [ITEM] of Stunning
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [2HMELEE]
+ Effects:
+ Inflict on Hit: (25.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_DRAWARMOR3_A
+ Prefix: Bolstered [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (5.0-10.0)% less all damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DUALWIELDBONUS3_2H
+ Prefix: Pounded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more physical damage (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_RESIST_IMMOB50
+ Prefix: [ITEM] of Escape
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS, NECKLACE]
+ Effects:
+ (50.0-50.0)% more resistance to Immobilize (named resist_immobilize)
+
+
+Affix: TRINKET_MAGICFIND5
+ Prefix: [ITEM] of Luck
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more Magic Find (named TRINKET_MAGICFIND PERCENT MAGICAL DROP)
+
+
+Affix: OF_PROCKILL_ZOMBIE_10_2H_2
+ Prefix: [ITEM] of Shadow
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_CHARGEDECAY3_A_E
+ Prefix: Grasping [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (15.0-10.0)% less charge bar decay rate (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_PROC_STORMCLAW5
+ Prefix: Arcing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (5.0-5.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Level 1)
+
+
+Affix: PETTAG_DIRECT_SHOCK_PERCENT_20
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 7
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (20.0-20.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: PETTAG_DIRECT_BURN_PERCENT_10
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: TRINKET_STAT_STRENGTH5_A
+ Prefix: [ITEM] of Strength
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(25-35) Strength (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: OFLEARNING_MONSTER250_ATTACKSPEED
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED)
+ Add triggerable RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER250_ATTACKSPEED_COUNT)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL3_A
+ Prefix: Fortified [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (5.0-10.0)% less physical damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETIGER3_1H
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEWIZARD3_1H_E
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC_WANDS
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (2.0-3.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_FLAME2_WANDS
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (4.0-6.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_DRAWMANA2
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (3.0-3.0)% more Mana/5.0s/monster within 3.0 meters (Up to 3) (named drawmanax2)
+
+
+Affix: OFLEARNING_CHAMP10_ATTACKSPEED
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED)
+ Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT)
+
+
+Affix: OF_TL2_SHORTSTUN3_2H_2
+ Prefix: Stunning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_ELECTRICDEFENSE5
+ Prefix: [ITEM] of Insulation
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_ELECTRICDEFENSE3_A
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEWINDS3
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ (9.0-9.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFTHEOWL3_C
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(35.0-50.0) Mana (named OFTHEOWL MAX MANA) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL2
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD, SHOULDER ARMOR]
+ Effects:
+ (3.0-3.0)% less physical damage taken/monster within 3.0 meters (Up to 3) (Exclusive)
+
+
+Affix: PETTRINKET_ARMOR_ICE
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-20.0) ice armor
+
+
+Affix: OFLEARNING_CHAMP10_PROC_STROMCLAW
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, 1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_STORMCLAW_COUNT)
+
+
+Affix: OF_TL2_MANA_REGEN3_C
+ Prefix: Focusing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(15.0-20.0) Mana/s (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS5_A_E
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (325.0-500.0)% physical damage reflected (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (2-4) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_FUMBLECHANCE3_1H_E
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(7.0-10.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PROCKILL_FULLHEAL_3_2H_2
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHEMAGE3_2H
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETURTLE
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(5.0-7.0) physical Armor (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFTHESAVAGE3
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Degrade enemy armor by (10-14) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFTHEMISER3_A
+ Prefix: Wealthy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-20.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEVAMPIRE3
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(200.0-250.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OFTHEVAMPIRE2
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(125.0-175.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: PETTAG_DIRECT_FREEZE_PERCENT_20
+ Prefix: Freezing [ITEM]
+ No Level Range
+ Spawn Weight: 7
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (20.0-20.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFLEARNING_MONSTER250_SPLASH_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_SPLASH to owner (named RANDOMSLAYER_MONSTER250_SPLASH)
+ Add triggerable RANDOMSLAYER_MONSTER250_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER250_SPLASH_COUNT)
+
+
+Affix: PETTRINKET_ARMOR_ICE7
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) ice armor
+
+
+Affix: OFTHESAVAGE2
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Degrade enemy armor by (7-9) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFLEARNING_MONSTER25_SHORTSTUN_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN)
+ Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT)
+
+
+Affix: OFTHEBEAR3_1H
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE3_A_E
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_BLINDING3_2H_2
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_STRENGTH3_2H
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE3_WANDS_2H_2
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_TL2_SHIELDBREAKER
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (20.0-20.0)% more chance to break shields (named unique_shieldbreak)
+
+
+Affix: OF_TL2_PETDAMAGE3_A_E
+ Prefix: Commanding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEXTERITY3_2H_2
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESAGE3_C
+ Prefix: Sage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (3.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_EXECUTE3_1H_E
+ Prefix: Paired [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_FIRESTORM_10_1H_E
+ Prefix: [ITEM] of the Fire Storm
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL3
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHIELD, SHOULDER ARMOR]
+ Effects:
+ (5.0-5.0)% less physical damage taken/monster within 5.0 meters (Up to 3) (Exclusive)
+
+
+Affix: OFTHEWINDS2
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ (6.0-6.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFTHEMISER3_A_E
+ Prefix: Wealthy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-20.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_MANASTEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND3_1H
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETIGER5
+ Prefix: [ITEM] of Haste
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (11.0-14.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: OF_TL2_SPLASH2_2H_2
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWMANA3
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (5.0-5.0)% more Mana/5.0s/monster within 5.0 meters (Up to 3) (named drawmanax3)
+
+
+Affix: OFTHESTORMS5
+ Prefix: [ITEM] of Deflection
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (18.0-30.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_TURNALIGNMENT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT)
+ Add triggerable RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER250_TURNALIGNMENT_COUNT)
+
+
+Affix: OF_TL2_PETHEALTH3_A_E
+ Prefix: Salving [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ALL3_WANDS_2H
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMASTER3_1H
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_DIRECT_BURN_PERCENT_05
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (5.0-5.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFLEARNING_MONSTER250_LIFESTEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT)
+
+
+Affix: OF_PROC_ACIDRAIN_10_1H_E
+ Prefix: [ITEM] of Acid Rain
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: TRINKET_ELECTRIC_BONUS5_A
+ Prefix: [ITEM] of Jolting
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_PERCENT_ELECTRIC5
+ Prefix: [ITEM] of Electric Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (12.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: PETTAG_DIRECT_POISON_PERCENT_20_A_E
+ Prefix: Poisoning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-20.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [SHIELD, SHOULDER ARMOR]
+ Effects:
+ (1.5-1.5)% less physical damage taken/monster within 1.5 meters (Up to 3) (Exclusive)
+
+
+Affix: OFLEARNING_MONSTER250_IMMOB_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_IMMOB to owner (named RANDOMSLAYER_MONSTER250_IMMOB)
+ Add triggerable RANDOMSLAYER_MONSTER250_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER250_IMMOB_COUNT)
+
+
+Affix: OF_PERCENT_ALL3_WANDS_1H_E
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_PETDAMAGE
+ Prefix: Commanding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (5.0-5.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OF_ICEDEFENSE5
+ Prefix: [ITEM] of Warming
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE)
+
+
+Affix: PETTRINKET_RESISTALL3
+ Prefix: Resisting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-15.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(15.0-15.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(15.0-15.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(15.0-15.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_STROMCLAW
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, 1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS2
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(14.0-20.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_CRITICALDAMAGE3_1H_E
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_FLAME5
+ Prefix: [ITEM] of Fire Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (12.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHEWIZARD5
+ Prefix: [ITEM] of Draining
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(115.0-135.0) Mana stolen (named OFTHEWIZARD MANA STEAL)
+
+
+Affix: OF_PROC_THUNDERSTROM_10_2H_2
+ Prefix: [ITEM] of Thunder
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_PERCENT_ALL3_A_E
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (8.0-12.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESEEKER3_2H
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER7_A_E
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(300.0-500.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEWIZARD3_1H
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_FUMBLECHANCE5
+ Prefix: [ITEM] of Precision
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (15.0-15.0)% less chance to fumble
+
+
+Affix: OFTHESAGE3_A
+ Prefix: Sage [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (3.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_GLACIALSPIKE_10_2H
+ Prefix: [ITEM] of the Glacier
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTRINKET_ARMOR_POISON7_A
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) poison armor (Uses Linear_Graph graph)
+
+
+Affix: PETTAG_DIRECT_BURN_PERCENT_20_A
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-20.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: OF_PROC_STORMCLAW10_1H_E
+ Prefix: [ITEM] of Zapping
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHESAVANT5_A_E
+ Prefix: [ITEM] of the Savant
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ +(20.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_ICE5
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) ice armor
+
+
+Affix: PETTRINKET_THORNS7_POISON
+ Prefix: Poison-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% poison damage reflected
+
+
+Affix: OFFLAME3_2H_2
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETHORN5
+ Prefix: [ITEM] of Vengeance
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (45.0-55.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
+
+
+Affix: OFTHEMISER3_C
+ Prefix: Wealthy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-20.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_DEGRADE_ARMOR5
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Degrade enemy armor by (40-40) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFFLAME3_2H
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_POISON3_WANDS_1H
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFVENOM3_1H_E
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE_WANDS
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (2.0-3.0)% more ice damage (named 2)
+
+
+Affix: PETTRINKET_DAMAGE_POIS7_A_E
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_BLOODWASH_10_2H_2
+ Prefix: [ITEM] of Blood
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHEOWL3_A
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(35.0-50.0) Mana (named OFTHEOWL MAX MANA) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_BLOODWASH_10
+ Prefix: [ITEM] of Blood
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Level 1)
+
+
+Affix: OF_TL2_MANA_REGEN3_A
+ Prefix: Focusing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(15.0-20.0) Mana/s (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ELECTRICDEFENSE3_C
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC3_WANDS
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (7.0-9.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: PETTRINKET_DAMAGE_FIRE
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(7.0-10.0) fire damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_DRAWARMOR3_A_E
+ Prefix: Bolstered [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (5.0-10.0)% less all damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_CRIT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_CRIT to owner (named RANDOMSLAYER_MONSTER25_CRIT)
+ Add triggerable RANDOMSLAYER_MONSTER25_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER25_CRIT_COUNT)
+
+
+Affix: OF_PERCENT_ELECTRIC3_A_E
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS3
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(24.0-30.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTRINKET_RESISTALL2
+ Prefix: Resisting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(10.0-10.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(10.0-10.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(10.0-10.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(10.0-10.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: TRINKET_ICE_PERCENT5_A
+ Prefix: [ITEM] of Freezing
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL3_C
+ Prefix: Fortified [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (5.0-10.0)% less physical damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_FULLHEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_FULLHEAL_COUNT)
+
+
+Affix: TRINKET_FIREPERCENT_DEFENSE5
+ Prefix: [ITEM] of Cooling
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% less fire Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_PROC_BLINDCLOUD_10_2H_2
+ Prefix: [ITEM] of Clouded Vision
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_MONSTER25_KNOCKBACK_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK)
+ Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT)
+
+
+Affix: OFLEARNING_MONSTER25_DUALWIELD
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD)
+ Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT)
+
+
+Affix: OFTHEMAGE
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, STAFF, WAND]
+ Effects:
+ (2.0-4.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OF_TL2_DRAWMANA3_A
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Mana/5.0s/monster within 15.0 meters (Up to 3) (named drawmanax3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMISER
+ Prefix: Wealthy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (1.0-1.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP)
+
+
+Affix: OF_PERCENT_ELECTRIC2
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (4.0-6.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_MANASTEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_MANASTEAL_COUNT)
+
+
+Affix: OF_PROC_GLACIALSPIKE_10_1H_E
+ Prefix: [ITEM] of the Glacier
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_SHIELDBREAK3_2H_2
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (30.0-50.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS7
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHETIGER2
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (4.0-6.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: OFTHESTORMS2
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (12.0-12.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OF_ATTRIB_DEFENSE
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(30-40) Vitality (named OFFLAME DAMAGE BONUS)
+
+
+Affix: TRINKET_ICE_BONUS5_A
+ Prefix: [ITEM] of Chilling
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_ELECTRICDEFENSE3
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(27.0-36.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OFTHEWINDS5
+ Prefix: [ITEM] of Deflection
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ (15.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFTHEARCHER5
+ Prefix: [ITEM] of the Archer
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Effects:
+ (3.0-3.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE)
+ -50.0 knockback (named OFTHEARCHER KNOCK BACK)
+ (7.0-7.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED)
+ (7.0-7.0)% more Cast Speed
+
+
+Affix: TRINKET_POISONDEFENSE5
+ Prefix: [ITEM] of Curing
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(60.0-80.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE)
+
+
+Affix: PETTRINKET_ARMOR_ICE7_A
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) ice armor (Uses Linear_Graph graph)
+
+
+Affix: OFTHESAVANT5
+ Prefix: [ITEM] of the Savant
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (3.0-4.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE)
+ +(75.0-100.0) Mana stolen (named OFTHESAVANT MANA STEAL)
+
+
+Affix: OF_PERCENT_POISON3_WANDS_2H_2
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_FIREDEFENSE3_A
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 1.0 seconds.
+
+
+Affix: PETTAG_TL2_SHORTSTUN
+ Prefix: Frightening [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (5.0-5.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHEVAMPIRE5
+ Prefix: [ITEM] of the Vampire
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(325.0-425.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OFTHESAVAGE5
+ Prefix: [ITEM] of Demolishing
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Degrade enemy armor by (18-22) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFLEARNING_CHAMP10_MANASTEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT)
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER7_A
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(300.0-500.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_DUALWIELDBONUS
+ Prefix: Bifold [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (3.0-5.0)% more Damage while Dual Wielding
+
+
+Affix: SKILL_ADD_MASTERY_OFFENSE
+ Prefix: [ITEM] of Offense
+ Minimum Level: 777
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, TRINKET, UNIQUE]
+ Effects:
+ +(1-1) levels to Offensive Spell Mastery skill (named Offensive Spell Mastery)
+
+
+Affix: OF_TL2_PETHEALTH3_A
+ Prefix: Salving [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_PROC_STORMCLAW10_A
+ Prefix: Arcing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses Linear_Graph graph) (Level 1)
+
+
+Affix: OF_ELECTRICDEFENSE2
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(18.0-24.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME3_2H
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_SPLASH_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_SPLASH to owner (named RANDOMSLAYER_CHAMP10_SPLASH)
+ Add triggerable RANDOMSLAYER_CHAMP10_SPLASH_COUNT to owner (named RANDOMSLAYER_CHAMP10_SPLASH_COUNT)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL5
+ Prefix: [ITEM] of the Citadel
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [SHIELD, SHOULDER ARMOR]
+ Effects:
+ (7.0-7.0)% less physical damage taken/monster within 7.0 meters (Up to 3) (Exclusive)
+
+
+Affix: OFTHESAVAGE3_2H
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESTORMS3
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (18.0-18.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_ATTACKSPEED
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED)
+ Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT)
+
+
+Affix: OF_TL2_DRAWMANA5
+ Prefix: [ITEM] of the Usurper
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (7.0-7.0)% more Mana/5.0s/monster within 7.0 meters (Up to 3) (named drawmanax5)
+
+
+Affix: OFTHETIGER3
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (7.0-9.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: OF_TL2_DRAWHEALTH3_A
+ Prefix: Restoring [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (25.0-50.0)% more HP/5.0s/monster within 50.0 meters (Up to 3) (named drawhealthx3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_DIRECT_SHOCK_PERCENT_20_A_E
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_MAGIC
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(30-40) Focus (named OFFLAME DAMAGE BONUS)
+
+
+Affix: TRINKET_FIRE_BONUS5_A
+ Prefix: [ITEM] of Burning
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: TRINKET_POISONPERCENT_DEFENSE5_A
+ Prefix: [ITEM] of Curing
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% less poison Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OFTHESAVAGE3_1H_E
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_RESISTALL7
+ Prefix: Resisting [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(25.0-25.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(25.0-25.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(25.0-25.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(25.0-25.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: OFTHECHEETAH
+ Prefix: Brisk [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS, BELT]
+ Effects:
+ (3.0-4.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED)
+
+
+Affix: OF_ATTRIB_MAGIC3_2H_2
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC3
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-9.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: TRINKET_GOLDFIND5_A
+ Prefix: [ITEM] of Wealth
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (9.0-12.0)% more Gold Find (named TRINKET_GOLDFIND PERCENT GOLD DROP) (Uses Linear_Graph graph)
+
+
+Affix: TRINKET_STAT_MAGIC5
+ Prefix: [ITEM] of Focus
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(150-150) Focus (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: PETTAG_TL2_RESIST_SLOW100
+ Prefix: Momentous [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (100.0-100.0)% more resistance to Slow (named resist_slow)
+
+
+Affix: OFVENOM3_1H
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ICEDEFENSE3
+ Prefix: Warming [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(27.0-36.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE)
+
+
+Affix: PETTRINKET_RESISTALL5
+ Prefix: Resisting [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(25.0-25.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(25.0-25.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(25.0-25.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(25.0-25.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: OFTHEMAGE3_2H_2
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC5_WANDS
+ Prefix: [ITEM] of Electric Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (12.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_ATTRIB_DEFENSE3_2H_2
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SPLASH2_1H
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD]
+ Effects:
+ (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_TL2_RESIST_SLOW100_A
+ Prefix: Momentous [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (75.0-100.0)% more resistance to Slow (named resist_slow) (Uses Linear_Graph graph)
+
+
+Affix: TRINKET_ELECTRICDEFENSE5_A
+ Prefix: [ITEM] of Insulating
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OFTHEWIZARD3
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(70.0-80.0) Mana stolen (named OFTHEWIZARD MANA STEAL)
+
+
+Affix: OF_PERCENT_FLAME3
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-9.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_DRAWHEALTH3_C
+ Prefix: Restoring [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (25.0-50.0)% more HP/5.0s/monster within 50.0 meters (Up to 3) (named drawhealthx3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_3_A_E
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFFLAME
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(4.0-6.0) fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFHTERAM3_1H
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_SHIELDBREAKER
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF, CROSSBOW]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER)
+ Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT)
+
+
+Affix: OFLIGHTNING3_2H_2
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESAVANT
+ Prefix: Savant [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (1.0-2.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE)
+ +(15.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL)
+
+
+Affix: PETTRINKET_ARMOR_POISON
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-20.0) poison armor
+
+
+Affix: OF_PROC_FIRESTORM_10_1H
+ Prefix: [ITEM] of the Fire Storm
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_CHAMP10_PROC_FULLHEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT)
+
+
+Affix: OF_TL2_EXECUTE
+ Prefix: Paired [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-5.0)% more Execute Chance
+
+
+Affix: OF_PERCENT_FLAME3_WANDS_1H_E
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEBATTLEMENTS
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (1.0-2.0)% more chance to block (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OF_TL2_FUMBLECHANCE3
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (9.0-9.0)% less chance to fumble
+
+
+Affix: OF_PERCENT_FLAME3_A_E
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_PETHEALTH3_C
+ Prefix: Salving [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: MANA_ADDER
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(4.0-6.0) Mana (named MANA_ADDER MAX MANA)
+
+
+Affix: TRINKET_ICE_BONUS5
+ Prefix: [ITEM] of Chilling
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(40.0-40.0) ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: PETTAG_DEGRADE_ARMOR2
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Degrade enemy armor by (16-16) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFLEARNING_CHAMP10_TURNALIGNMENT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [POLEARM, STAFF, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT)
+ Add triggerable RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_CHAMP10_TURNALIGNMENT_COUNT)
+
+
+Affix: OFLEARNING_CHAMP10_DOT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_DOT to owner (named RANDOMSLAYER_CHAMP10_DOT)
+ Add triggerable RANDOMSLAYER_CHAMP10_DOT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DOT_COUNT)
+
+
+Affix: OFTHETHORN3
+ Prefix: Avenging [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
+
+
+Affix: PETTRINKET_ARMOR_ICE3
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) ice armor
+
+
+Affix: PETTRINKET_ARMOR_ICE2
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(30.0-40.0) ice armor
+
+
+Affix: OFTHETHORN2
+ Prefix: Avenging [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (17.0-23.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
+
+
+Affix: TRINKET_ICEDEFENSE5
+ Prefix: [ITEM] of Warming
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(60.0-80.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE)
+
+
+Affix: PETTAG_DEGRADE_ARMOR3
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Degrade enemy armor by (24-24) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: PETTAG_TL2_RESIST_IMMOB100_A_E
+ Prefix: Liberating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (75.0-100.0)% more resistance to Immobilize (named resist_immobilize) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_METEORSTRIKE_10_2H
+ Prefix: [ITEM] of Annihilation
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_FUMBLECHANCE3_1H
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_MISSILERANGE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE)
+ Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC7_A_E
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) electric damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_FIREDEFENSE3_C
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_FUMBLECHANCE2
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (6.0-6.0)% less chance to fumble
+
+
+Affix: OFLEARNING_MONSTER25_DUALWIELD_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD)
+ Add triggerable RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER25_DUALWIELD_COUNT)
+
+
+Affix: OFLEARNING_MONSTER250_DOT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_DOT to owner (named RANDOMSLAYER_MONSTER250_DOT)
+ Add triggerable RANDOMSLAYER_MONSTER250_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DOT_COUNT)
+
+
+Affix: OF_ELECTRICDEFENSE
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(9.0-12.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_ATTRIB_STRENGTH3_1H_E
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETHORN
+ Prefix: Avenging [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (8.0-12.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS5
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_FLAME2
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (4.0-6.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHEWIZARD2
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(45.0-55.0) Mana stolen (named OFTHEWIZARD MANA STEAL)
+
+
+Affix: OF_PROC_THUNDERSTROM_10_1H
+ Prefix: [ITEM] of Thunder
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_SHORTSTUN
+ Prefix: Stunning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HMELEE]
+ Effects:
+ Inflict on Hit: (5.0-5.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_DRAWMANA
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (1.5-1.5)% more Mana/5.0s/monster within 1.5 meters (Up to 3) (named drawmanax1)
+
+
+Affix: OF_TL2_FEAR3_1H
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_POISON_BONUS5_A
+ Prefix: [ITEM] of Toxicity
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_ICEDEFENSE2
+ Prefix: Warming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(18.0-24.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE)
+
+
+Affix: TRINKET_ELECTRIC_BONUS5
+ Prefix: [ITEM] of Jolting
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(40.0-40.0) electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(7.0-10.0) electric damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_DRAWMANA3_C
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Mana/5.0s/monster within 15.0 meters (Up to 3) (named drawmanax3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFVENOM3_2H
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC5
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) electrical armor
+
+
+Affix: OFLEARNING_MONSTER25_SPLASH
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_SPLASH to owner (named RANDOMSLAYER_MONSTER25_SPLASH)
+ Add triggerable RANDOMSLAYER_MONSTER25_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER25_SPLASH_COUNT)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_ZOMBIE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_ZOMBIE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_ZOMBIE_COUNT)
+
+
+Affix: OF_TL2_CHARGERATEBONUS3
+ Prefix: Energizing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE]
+ Effects:
+ (9.0-9.0)% more charge rate
+
+
+Affix: OFTHETHORN3_A_E
+ Prefix: Avenging [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (325.0-500.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SPLASH2_2H
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC3_C
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_STAT_DEXTERITY5_A
+ Prefix: [ITEM] of Swiftness
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(25-35) Dexterity (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_ZOMBIE_10
+ Prefix: [ITEM] of Shadow
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1)
+
+
+Affix: OF_TL2_RESIST_SLOW50_C
+ Prefix: [ITEM] of Momentum
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEBEAR2
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE]
+ Effects:
+ +(12.0-16.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_FLAME
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (2.0-3.0)% more fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_SHORTSTUN
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN)
+ Add triggerable RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHORTSTUN_COUNT)
+
+
+Affix: MANA_ADDER_2
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(9.0-11.0) Mana (named MANA_ADDER_2 MAX MANA)
+
+
+Affix: OFHTERAM3_2H
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_HEALTH_REGEN3_C
+ Prefix: Rejuvenating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(100.0-75.0) HP/Second (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_FIRESTORM_10_2H
+ Prefix: [ITEM] of the Fire Storm
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHESEEKER3_1H_E
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, HELMET, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR2
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(25.0-30.0) physical Armor
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC7_A_E
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) electrical armor (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_EXECUTE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE to owner (named RANDOMSLAYER_CHAMP10_EXECUTE)
+ Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE_COUNT to owner (named RANDOMSLAYER_CHAMP10_EXECUTE_COUNT)
+
+
+Affix: OFTHESOLDIER5
+ Prefix: [ITEM] of the Soldier
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-4.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE)
+ (7.0-9.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED)
+ Degrade enemy armor by (10-15) on hit (named OFTHESOLDIER DEGRADE ARMOR)
+ (7.0-9.0)% more Cast Speed
+
+
+Affix: OF_ATTRIB_DEXTERITY2
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(65-80) Dexterity (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_PETHEALTH2
+ Prefix: Salving [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (10.0-10.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFTHESOLDIER5_1H_E
+ Prefix: [ITEM] of the Soldier
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_BLINDING2
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding)
+
+
+Affix: OFLEARNING_MONSTER25_TANGLE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_TANGLE to owner (named RANDOMSLAYER_MONSTER25_TANGLE)
+ Add triggerable RANDOMSLAYER_MONSTER25_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER25_TANGLE_COUNT)
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER7
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(145.0-167.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OFLEARNING_MONSTER25_IMMOB
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [PISTOL, RIFLE, WAND]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_IMMOB to owner (named RANDOMSLAYER_MONSTER25_IMMOB)
+ Add triggerable RANDOMSLAYER_MONSTER25_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER25_IMMOB_COUNT)
+
+
+Affix: PETTRINKET_THORNS5_FIRE
+ Prefix: Fire-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% fire damage reflected
+
+
+Affix: TRINKET_POISONDEFENSE5_A
+ Prefix: [ITEM] of Curing
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME3_2H_2
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_BLINDING3
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding)
+
+
+Affix: OF_TL2_PETHEALTH3
+ Prefix: Salving [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (15.0-15.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OF_TL2_FUMBLECHANCE3_2H
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_METEORSTRIKE_10_1H
+ Prefix: [ITEM] of Annihilation
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_STROMCLAW_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_STORMCLAW_COUNT)
+
+
+Affix: OF_ATTRIB_DEXTERITY3
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(100-120) Dexterity (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_POISONDEFENSE3_A_E
+ Prefix: Restorative [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR3
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(38.0-45.0) physical Armor
+
+
+Affix: OFLEARNING_MONSTER25_MISSILERANGE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE)
+ Add triggerable RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER25_MISSILERANGE_COUNT)
+
+
+Affix: MANA_ADDER_3
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(13.0-17.0) Mana (named MANA_ADDER_3 MAX MANA)
+
+
+Affix: TRINKET_ICEPERCENT_DEFENSE5_A
+ Prefix: [ITEM] of Warming
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OFTHEBEAR3
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE]
+ Effects:
+ +(18.0-24.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_SPLASH5
+ Prefix: [ITEM] of Carnage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF]
+ Effects:
+ (75.0-75.0)% more Damage to Secondary Targets
+
+
+Affix: OF_PROC_THUNDERSTROM_10_2H
+ Prefix: [ITEM] of Thunder
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_PERCENT_POISON3_WANDS
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (7.0-9.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_TANGLE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_TANGLE to owner (named RANDOMSLAYER_MONSTER25_TANGLE)
+ Add triggerable RANDOMSLAYER_MONSTER25_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER25_TANGLE_COUNT)
+
+
+Affix: PETTRINKET_LIFESTEAL7_A_E
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(300.0-500.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_FEAR3_2H
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CHARGERATEBONUS2
+ Prefix: Energizing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE]
+ Effects:
+ (6.0-6.0)% more charge rate
+
+
+Affix: OFLEARNING_CHAMP10_SHORTSTUN_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN)
+ Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT)
+
+
+Affix: OF_TL2_FEAR5
+ Prefix: [ITEM] of Terror
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP)
+
+
+Affix: OF_PERCENT_ALL2_WANDS
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (3.0-3.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_SHIELDBREAKER_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER)
+ Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT)
+
+
+Affix: OF_TL2_CRITICALDAMAGE3
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (30.0-30.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC7_A
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) electrical armor (Uses Linear_Graph graph)
+
+
+Affix: OFRESISTANCE5
+ Prefix: [ITEM] of Resistance
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(20.0-20.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(20.0-20.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(20.0-20.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(20.0-20.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: OF_TL2_CRITICALDAMAGE
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_DAMAGEPCT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT)
+ Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT)
+
+
+Affix: OF_PERCENT_ICE3
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-9.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: PETTRINKET_HEALTHANDMANA7_A_E
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(750.0-1000.0) Max HP (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_HEALTH_REGEN
+ Prefix: Rejuvenating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ +(0.3-0.3) HP/Second
+
+
+Affix: PETTAG_CRIT_CHANCE5_A_E
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_METEORSTRIKE_10_1H_E
+ Prefix: [ITEM] of Annihilation
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_POISONDEFENSE2
+ Prefix: Restorative [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(18.0-24.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE)
+
+
+Affix: OFTHEVAMPIRE3_1H_E
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_PROC_ZOMBIE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT)
+
+
+Affix: OF_TL2_PETDAMAGE3
+ Prefix: Commanding [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (15.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFTHEMULE
+ Prefix: Intractable [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOOTS, SHIELD, SHOULDER ARMOR]
+ Effects:
+ -10.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE)
+
+
+Affix: OFLEARNING_MONSTER250_KNOCKBACK
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, RIFLE, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK)
+ Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT)
+
+
+Affix: OF_PERCENT_ICE3_WANDS
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (7.0-9.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_POISON2
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (4.0-6.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFICE3
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(13.0-17.0) ice damage (named OFICE DAMAGE BONUS)
+
+
+Affix: OFLIGHTNING5
+ Prefix: [ITEM] of Lightning
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(21.0-29.0) electric damage (named OFLIGHTNING DAMAGE BONUS)
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER5
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(145.0-167.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OF_TL2_SPLASH
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF]
+ Effects:
+ (15.0-15.0)% more Damage to Secondary Targets
+
+
+Affix: OFLEARNING_CHAMP10_KNOCKBACK_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK)
+ Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT)
+
+
+Affix: OF_TL2_HEALTH_REGEN5
+ Prefix: [ITEM] of Rejuvenation
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ +(1.5-0.2) HP/Second
+
+
+Affix: OFICE3_1H_E
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEDRAKE
+ Prefix: [ITEM] of the Drake
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [GLOVES]
+ Effects:
+ +(10.0-15.0) fire damage (named OFTHEDRAKE DAMAGE BONUS)
+ +(10.0-15.0) fire armor (named OFTHEDRAKE FIRE DEFENSE)
+ +(10.0-15.0) Mana stolen
+
+
+Affix: OFICE2
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(9.0-11.0) ice damage (named OFICE DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_POISON3
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-9.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: TRINKET_ELECTRICPERCENT_DEFENSE5
+ Prefix: [ITEM] of Insulating
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: TRINKET_STAT_MAGIC5_A
+ Prefix: [ITEM] of Focus
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(25-35) Focus (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: PETTRINKET_DAMAGE_POIS
+ Prefix: Virulent [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(7.0-10.0) poison damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTRINKET_ARMOR
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(10.0-15.0) physical Armor
+
+
+Affix: OF_TL2_PETDAMAGE2
+ Prefix: Commanding [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (10.0-10.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS7_A
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph)
+
+
+Affix: OFLEARNING_CHAMP10_IMMOB
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [PISTOL, RIFLE, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_IMMOB to owner (named RANDOMSLAYER_CHAMP10_IMMOB)
+ Add triggerable RANDOMSLAYER_CHAMP10_IMMOB_COUNT to owner (named RANDOMSLAYER_CHAMP10_IMMOB_COUNT)
+
+
+Affix: OF_POISONDEFENSE3
+ Prefix: Restorative [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(27.0-36.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE)
+
+
+Affix: OF_TL2_DAMAGEOVERTIME3_1H
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: Does (150-250) physical damage over 5.00 seconds (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEBEAR3_1H_E
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_FIRE_BONUS5
+ Prefix: [ITEM] of Burning
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(40.0-40.0) fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: PETTRINKET_HEALTHANDMANA7_A
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(750.0-1000.0) Max HP (Uses Linear_Graph graph)
+
+
+Affix: TRINKET_FIREDEFENSE5_A
+ Prefix: [ITEM] of Cooling
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_HEALTH_REGEN3_A
+ Prefix: Rejuvenating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(100.0-75.0) HP/Second (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESEEKER5
+ Prefix: [ITEM] of the Lucky
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (4.0-5.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP)
+
+
+Affix: OFTHESAVAGE3_1H
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_EXECUTE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE to owner (named RANDOMSLAYER_MONSTER25_EXECUTE)
+ Add triggerable RANDOMSLAYER_MONSTER25_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER25_EXECUTE_COUNT)
+
+
+Affix: OF_TL2_RESIST_SLOW50_A
+ Prefix: [ITEM] of Momentum
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE2
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (4.0-6.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_ELECTRIC3_A
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_ZOMBIE_10_1H_E
+ Prefix: [ITEM] of Shadow
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTRINKET_RESISTALL7_A
+ Prefix: Resisting [ITEM]
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(50.0-75.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(50.0-75.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(50.0-75.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(50.0-75.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_BLINDCLOUD_10
+ Prefix: [ITEM] of Clouded Vision
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Level 1)
+
+
+Affix: OFTHEOWL5
+ Prefix: [ITEM] of Mystery
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(22.0-28.0) Mana (named OFTHEOWL MAX MANA)
+
+
+Affix: TRINKET_STAT_DEFENSE5_A
+ Prefix: [ITEM] of Vitality
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(25-35) Vitality (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CRITICALDAMAGE2
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (20.0-20.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHEMAGE5
+ Prefix: [ITEM] of the Invoker
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [HELMET, STAFF, WAND]
+ Effects:
+ (13.0-17.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFTHEBEAR
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE]
+ Effects:
+ +(6.0-8.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC7
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) electrical armor
+
+
+Affix: OF_TL2_CHARGERATEBONUS5
+ Prefix: [ITEM] of Energy
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, WEAPON]
+ Effects:
+ (15.0-15.0)% more charge rate
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC3
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) electrical armor
+
+
+Affix: OFLEARNING_CHAMP10_IMMOB_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_IMMOB to owner (named RANDOMSLAYER_CHAMP10_IMMOB)
+ Add triggerable RANDOMSLAYER_CHAMP10_IMMOB_COUNT to owner (named RANDOMSLAYER_CHAMP10_IMMOB_COUNT)
+
+
+Affix: OF_PERCENT_POISON3_A
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEELEPHANT3_A_E
+ Prefix: Healthy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(750.0-1000.0) Max HP (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SPLASH2
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF]
+ Effects:
+ (30.0-30.0)% more Damage to Secondary Targets
+
+
+Affix: OFLEARNING_CHAMP10_PROC_CHAOTICRIFT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT)
+
+
+Affix: OFTHECHEETAH_C
+ Prefix: Brisk [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_FEAR3_1H_E
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFRESISTANCE
+ Prefix: [ITEM] of Resistance
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(7.0-7.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(7.0-7.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(7.0-7.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(7.0-7.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: OFTHECHEETAH5
+ Prefix: [ITEM] of Speed
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (6.0-8.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED)
+
+
+Affix: OFTHESEEKER3_1H
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, HELMET, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEWIZARD3_2H
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_MAGIC3_A
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_GLACIALSPIKE_10_1H
+ Prefix: [ITEM] of the Glacier
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_MONSTER250_MISSILERANGE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE)
+ Add triggerable RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_MONSTER250_MISSILERANGE_COUNT)
+
+
+Affix: CLASS_BASED_D_3_2H_2
+ Prefix: Cairnstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (4-8) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_POISON5_WANDS
+ Prefix: [ITEM] of Poison Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (12.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_SHIELDBREAKER
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF, CROSSBOW]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER)
+ Add triggerable RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHIELDBREAKER_COUNT)
+
+
+Affix: OFLEARNING_CHAMP10_MANASTEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_MANASTEAL_COUNT)
+
+
+Affix: OFLEARNING_MONSTER25_ATTACKSPEED_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED)
+ Add triggerable RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_MONSTER25_ATTACKSPEED_COUNT)
+
+
+Affix: OFLEARNING_MONSTER250_IMMOB
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [PISTOL, RIFLE, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_IMMOB to owner (named RANDOMSLAYER_MONSTER250_IMMOB)
+ Add triggerable RANDOMSLAYER_MONSTER250_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER250_IMMOB_COUNT)
+
+
+Affix: OF_TL2_BLINDING5
+ Prefix: [ITEM] of Blinding
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding)
+
+
+Affix: OFFLAME3_1H
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWHEALTH3_A_E
+ Prefix: Restoring [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (25.0-50.0)% more HP/5.0s/monster within 50.0 meters (Up to 3) (named drawhealthx3) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_STRENGTH3_C
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND3_2H_2
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_FIRE_PERCENT5_A
+ Prefix: [ITEM] of Incineration
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_CHARGERATEBONUS3_C
+ Prefix: Energizing [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more charge rate (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWARMOR_PHYSICAL3_A_E
+ Prefix: Fortified [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (5.0-10.0)% less physical damage taken/monster within 10.0 meters (Up to 3) (Exclusive) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_PETHEALTH5
+ Prefix: [ITEM] of Invigoration
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (25.0-25.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OF_PERCENT_POISON3_WANDS_2H
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETIGER3_1H_E
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_LIFESTEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT)
+
+
+Affix: OF_ATTRIB_DEXTERITY5
+ Prefix: [ITEM] of Agility
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(170-200) Dexterity (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFHTERAM3_1H_E
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS5_ELEC
+ Prefix: Electro-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% electric damage reflected
+
+
+Affix: OF_TL2_MISSILERANGEBONUS4_1H_E
+ Prefix: [ITEM] of Range
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR5
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(65.0-75.0) physical Armor
+
+
+Affix: MANA_ADDER_5
+ Prefix: [ITEM] of Wisdom
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(25.0-35.0) Mana (named MANA_ADDER_3 MAX MANA) (Uses Linear_Graph graph)
+
+
+Affix: OFTHESAVANT5_A
+ Prefix: [ITEM] of the Savant
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ +(20.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEBEAR5
+ Prefix: [ITEM] of Lethality
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, FIST, PISTOL, POLEARM, RIFLE]
+ Effects:
+ +(30.0-40.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_SPLASH3
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, POLEARM, STAFF]
+ Effects:
+ (50.0-50.0)% more Damage to Secondary Targets
+
+
+Affix: PETTAG_DIRECT_SHOCK_PERCENT_20_A
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_ZOMBIE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_ZOMBIE_COUNT)
+
+
+Affix: OFTHEOWL
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(4.0-6.0) Mana (named OFTHEOWL MAX MANA)
+
+
+Affix: OFLEARNING_CHAMP10_DOT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_DOT to owner (named RANDOMSLAYER_CHAMP10_DOT)
+ Add triggerable RANDOMSLAYER_CHAMP10_DOT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DOT_COUNT)
+
+
+Affix: OFTHEMASTER3_1H_E
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_PROC_ZOMBIE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_ZOMBIE_COUNT)
+
+
+Affix: OFTHEARCHER5_1H_E
+ Prefix: [ITEM] of the Archer
+ Minimum Level: 25
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_ELECTRIC2
+ Prefix: Electric-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(30.0-40.0) electrical armor
+
+
+Affix: OF_TL2_CRITICALDAMAGE5
+ Prefix: [ITEM] of Violence
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (50.0-50.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTAG_DIRECT_SHOCK_PERCENT_10
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: PETTAG_DIRECT_BURN_PERCENT_20
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 7
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (20.0-20.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHEMAGE2
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, STAFF, WAND]
+ Effects:
+ (5.0-7.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OF_TL2_FEAR3
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (6.0-6.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP)
+
+
+Affix: PETTRINKET_DAMAGE_ICE7_A
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) ice damage (named OFTHEBEAR DAMAGE BONUS) (Uses Linear_Graph graph)
+
+
+Affix: TRINKET_POISON_BONUS5
+ Prefix: [ITEM] of Toxicity
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(40.0-40.0) poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OFTHETIGER3_2H
+ Prefix: Hasty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_DAMAGEPCT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT)
+ Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT)
+
+
+Affix: OFTHEOWL2
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(9.0-11.0) Mana (named OFTHEOWL MAX MANA)
+
+
+Affix: OF_TL2_DUALWIELDBONUS3_1H_E
+ Prefix: Bifold [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Damage while Dual Wielding (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_DAMAGEPCT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT)
+ Add triggerable RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER250_DAMAGEPCT_COUNT)
+
+
+Affix: OF_PERCENT_ICE5
+ Prefix: [ITEM] of Ice Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (12.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_CHAMP10_ATTACKSPEED_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED)
+ Add triggerable RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT to owner (named RANDOMSLAYER_CHAMP10_ATTACKSPEED_COUNT)
+
+
+Affix: PETTAG_TL2_RESIST_IMMOB100_A
+ Prefix: Liberating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (75.0-100.0)% more resistance to Immobilize (named resist_immobilize) (Uses Linear_Graph graph)
+
+
+Affix: OFTHESAVANT5_C
+ Prefix: [ITEM] of the Savant
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ +(20.0-25.0) Mana stolen (named OFTHESAVANT MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS7_ICE
+ Prefix: Ice-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% ice damage reflected
+
+
+Affix: OFTHESEEKER2
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (2.0-2.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP)
+
+
+Affix: PETTRINKET_ARMOR7
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(65.0-75.0) physical Armor
+
+
+Affix: OFTHESTORMS3_SH_E
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (18.0-25.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_LIFESTEAL
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(60.0-70.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OF_TL2_PETDAMAGE5
+ Prefix: [ITEM] of Command
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (25.0-25.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFLEARNING_CHAMP10_KNOCKBACK
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, RIFLE, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK)
+ Add triggerable RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_CHAMP10_KNOCKBACK_COUNT)
+
+
+Affix: PETTRINKET_ARMOR_ICE7_A_E
+ Prefix: Ice-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) ice armor (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC3_WANDS_2H_2
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMAGE3_1H
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, WAND]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CHARGERATEBONUS3_A
+ Prefix: Energizing [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more charge rate (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER2
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(50.0-66.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: PETTAG_DIRECT_FREEZE_PERCENT_05
+ Prefix: Freezing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (5.0-5.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_HEALTH_REGEN2
+ Prefix: Rejuvenating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ +(0.6-0.6) HP/Second
+
+
+Affix: TRINKET_POISONPERCENT_DEFENSE5
+ Prefix: [ITEM] of Curing
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% less poison Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OFLIGHTNING3
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(13.0-17.0) electric damage (named OFLIGHTNING DAMAGE BONUS)
+
+
+Affix: OF_ATTRIB_STRENGTH3_A
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFICE5
+ Prefix: [ITEM] of Ice
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(21.0-29.0) ice damage (named OFICE DAMAGE BONUS)
+
+
+Affix: OFLIGHTNING2
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(9.0-11.0) electric damage (named OFLIGHTNING DAMAGE BONUS)
+
+
+Affix: OF_TL2_HEALTH_REGEN3
+ Prefix: Rejuvenating [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ +(0.9-0.9) HP/Second
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER3
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: PETTAG_DIRECT_FREEZE_PERCENT_10
+ Prefix: Freezing [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_EXECUTE3_1H
+ Prefix: Paired [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_STRENGTH3_1H
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEBEAR3_2H
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_POISON5
+ Prefix: [ITEM] of Poison Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (12.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_CHAMP10_CRIT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_CRIT to owner (named RANDOMSLAYER_CHAMP10_CRIT)
+ Add triggerable RANDOMSLAYER_CHAMP10_CRIT_COUNT to owner (named RANDOMSLAYER_CHAMP10_CRIT_COUNT)
+
+
+Affix: OF_ATTRIB_MAGIC3_C
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (5.0-7.0)% physical damage reflected
+
+
+Affix: OF_ICEDEFENSE3_A_E
+ Prefix: Warming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_POISONDEFENSE5
+ Prefix: [ITEM] of Remedy
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) poison armor (named TRINKET_POISONDEFENSE POISON DEFENSE)
+
+
+Affix: OFTHESEEKER3
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (3.0-3.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP)
+
+
+Affix: OFLEARNING_CHAMP10_DUALWIELD_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD)
+ Add triggerable RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT to owner (named RANDOMSLAYER_CHAMP10_DUALWIELD_COUNT)
+
+
+Affix: OF_PROC_STORMCLAW10
+ Prefix: [ITEM] of Zapping
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Level 1)
+
+
+Affix: OF_PERCENT_ICE5_WANDS
+ Prefix: [ITEM] of Ice Rage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (12.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHECHEETAH_A
+ Prefix: Brisk [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_POISON_WANDS
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (2.0-3.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHETURTLE3_A_E
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(100.0-150.0) physical Armor (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLIGHTNING
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(4.0-6.0) electric damage (named OFLIGHTNING DAMAGE BONUS)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND3_2H
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (25.0-50.0)% chance to Silence for 3.0 seconds. (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR7_A
+ Prefix: Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) physical Armor (Uses Linear_Graph graph)
+
+
+Affix: OF_PERCENT_ALL3_WANDS_1H
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_TL2_SHORTSTUN5_A_E
+ Prefix: Frightening [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_CHAOTICRIFT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, STAFF, WAND, POLEARM]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_CHAOTICRIFT_COUNT)
+
+
+Affix: OF_TL2_SHORTSTUN3_2H
+ Prefix: Stunning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHEOWL3
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(13.0-17.0) Mana (named OFTHEOWL MAX MANA)
+
+
+Affix: PETTAG_DIRECT_BURN_PERCENT_20_A_E
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-20.0)% chance to Burn for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS7_POISON_A_E
+ Prefix: Poison-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% poison damage reflected (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_POISON3_C
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_FEAR2
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (4.0-4.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP)
+
+
+Affix: OFTHEMAGE3
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET, STAFF, WAND]
+ Effects:
+ (8.0-10.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: PETTAG_DIRECT_SHOCK_PERCENT_05
+ Prefix: Shocking [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (5.0-5.0)% chance to Shock for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHEMASTER3_2H
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ELECTRIC3_WANDS_2H
+ Prefix: Electric-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more electric damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_SHIELDBREAKER_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER)
+ Add triggerable RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_MONSTER25_SHIELDBREAKER_COUNT)
+
+
+Affix: OFLEARNING_CHAMP10_SHIELDBREAKER_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER)
+ Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT)
+
+
+Affix: OF_TL2_SILENCE
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 1.0 seconds.
+
+
+Affix: OF_TL2_SHIELDBREAK3_1H_E
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (30.0-50.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: OF_PROC_METEORSTRIKE_5
+ Prefix: [ITEM] of the Meteor
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (5.0-5.0)% chance to cast WC_Meteor Strike on strike from target (named WC_Meteor Strike) (Level 1)
+
+
+Affix: OFTHEBATTLEMENTS5
+ Prefix: [ITEM] of Deflection
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (7.0-10.0)% more chance to block (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFLEARNING_CHAMP10_MISSILERANGE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE)
+ Add triggerable RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT to owner (named RANDOMSLAYER_CHAMP10_MISSILERANGE_COUNT)
+
+
+Affix: OF_PROC_GLACIALSPIKE_10_2H_2
+ Prefix: [ITEM] of the Glacier
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Glacial Spike on strike from target (named WC_Glacial Spike) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHEMASTER3
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-5.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFLEARNING_MONSTER25_DOT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_DOT to owner (named RANDOMSLAYER_MONSTER25_DOT)
+ Add triggerable RANDOMSLAYER_MONSTER25_DOT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DOT_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_ICE
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(7.0-10.0) ice damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_SPLASH
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_SPLASH to owner (named RANDOMSLAYER_MONSTER250_SPLASH)
+ Add triggerable RANDOMSLAYER_MONSTER250_SPLASH_COUNT to owner (named RANDOMSLAYER_MONSTER250_SPLASH_COUNT)
+
+
+Affix: PETTAG_CRIT_CHANCE
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (2.0-2.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFLEARNING_MONSTER250_MANASTEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_MANASTEAL_COUNT)
+
+
+Affix: OFTHEBATTLEMENTS3_SH
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (10.0-20.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_MAGIC2
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(65-80) Focus (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFHTERAM5
+ Prefix: [ITEM] of the Ram
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Effects:
+ -60.0 knockback (named OFHTERAM KNOCK BACK EFFECT)
+
+
+Affix: OF_TL2_MISSILERANGEBONUS4_2H
+ Prefix: [ITEM] of Range
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ +(1.0-2.5) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESAGE2
+ Prefix: Sage [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET]
+ Effects:
+ (2.0-2.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: PETTRINKET_THORNS5
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% physical damage reflected
+
+
+Affix: PETTRINKET_HEALTHANDMANA2
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(6.0-8.0) Max HP
+
+
+Affix: OF_TL2_DUALWIELDBONUS3
+ Prefix: Bifold [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (11.0-13.0)% more Damage while Dual Wielding
+
+
+Affix: PETTRINKET_DAMAGE_FIRE5
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) fire damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTRINKET_ARMOR_FIRE
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-20.0) fire armor
+
+
+Affix: PETTAG_CRIT_CHANCE5_A
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: PETTAG_TL2_RESIST_SLOW100_A_E
+ Prefix: Momentous [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (75.0-100.0)% more resistance to Slow (named resist_slow) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TEST_SKILL
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(4.0-6.0) electric damage (named OFLIGHTNING DAMAGE BONUS)
+
+
+Affix: OF_TL2_FEAR
+ Prefix: Creepy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (2.0-2.0)% chance to Fear for 3.0 seconds (named OFTHEELEPHANT MAX HP)
+
+
+Affix: OF_PERCENT_POISON3_WANDS_1H_E
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more poison damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CRITICALDAMAGE3_2H
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_ICEPERCENT_DEFENSE5
+ Prefix: [ITEM] of Warming
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% less electric Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_PROC_BLOODWASH_10_1H
+ Prefix: [ITEM] of Blood
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_PERCENT_POISON2_WANDS
+ Prefix: Poison-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (4.0-6.0)% more poison damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFVENOM
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(4.0-6.0) poison damage (named OFVENOM DAMAGE BONUS)
+
+
+Affix: CLASS_BASED_A_2H_2
+ Prefix: Magebane [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_PETDAMAGE3_A
+ Prefix: Commanding [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS7_FIRE_A
+ Prefix: Fire-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (750.0-1000.0)% fire damage reflected (Uses Linear_Graph graph)
+
+
+Affix: OFTHEWINDS
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOOTS, CHEST ARMOR, GLOVES, HELMET, SHOULDER ARMOR]
+ Effects:
+ (3.0-3.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_KNOCKBACK
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, RIFLE, WAND]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK)
+ Add triggerable RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER25_KNOCKBACK_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_PHYS7_A_E
+ Prefix: Fanged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) physical damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC5
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) electric damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHEARCHER
+ Prefix: Archer [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Effects:
+ (2.0-2.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE)
+ -20.0 knockback (named OFTHEARCHER KNOCK BACK)
+ (5.0-5.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED)
+
+
+Affix: OF_TL2_DUALWIELDBONUS2
+ Prefix: Bifold [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (7.0-9.0)% more Damage while Dual Wielding
+
+
+Affix: OF_ICEDEFENSE
+ Prefix: Warming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(9.0-12.0) ice armor (named TRINKET_ICEDEFENSE ICE DEFENSE)
+
+
+Affix: PETTRINKET_HEALTHANDMANA3
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(9.0-11.0) Max HP
+
+
+Affix: OFLEARNING_CHAMP10_CRIT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_CRIT to owner (named RANDOMSLAYER_CHAMP10_CRIT)
+ Add triggerable RANDOMSLAYER_CHAMP10_CRIT_COUNT to owner (named RANDOMSLAYER_CHAMP10_CRIT_COUNT)
+
+
+Affix: OFTHESAGE3
+ Prefix: Sage [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (3.0-3.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFTHESAVAGE3_2H_2
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Degrade enemy armor by (125-175) on hit (named OFTHESAVAGE DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_TANGLE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_TANGLE to owner (named RANDOMSLAYER_MONSTER250_TANGLE)
+ Add triggerable RANDOMSLAYER_MONSTER250_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER250_TANGLE_COUNT)
+
+
+Affix: OF_ATTRIB_MAGIC3
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(100-120) Focus (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHEVAMPIRE3_2H
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(100.0-125.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_STAT_DEFENSE5
+ Prefix: [ITEM] of Vitality
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(150-150) Vitality (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_ATTRIB_MAGIC3_1H_E
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHECHEETAH_A_E
+ Prefix: Brisk [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ICE3_WANDS_1H
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_DAMAGE_ICE5
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) ice damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_DAMAGEPCT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT)
+ Add triggerable RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_MONSTER25_DAMAGEPCT_COUNT)
+
+
+Affix: OFTHEMASTER2
+ Prefix: Skillful [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (2.0-2.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_HEALTH_REGEN3_A_E
+ Prefix: Rejuvenating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ +(100.0-75.0) HP/Second (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_ELECTRICDEFENSE5
+ Prefix: [ITEM] of Insulating
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(60.0-80.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_TL2_BLINDING
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (66.0-66.0)% chance to Blind for 4.0 seconds (named ofblindingblinding)
+
+
+Affix: OF_TL2_EXECUTE5
+ Prefix: [ITEM] of Duality
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (25.0-25.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_DUALWIELDBONUS3_1H
+ Prefix: Bifold [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Damage while Dual Wielding (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_DAMAGE_FIRE7_A_E
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) fire damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHETURTLE3
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(13.0-17.0) physical Armor (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFLIGHTNING3_1H_E
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_TURNALIGNMENT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [POLEARM, STAFF, WAND]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT)
+ Add triggerable RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT to owner (named RANDOMSLAYER_MONSTER25_TURNALIGNMENT_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_ICE7
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) ice damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_ICE2_WANDS
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (4.0-6.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_FULLHEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_FULLHEAL_COUNT)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND3
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 3.0 seconds.
+
+
+Affix: OFTHEMAGE3_1H_E
+ Prefix: Invoking [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [HELMET, WAND]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEFENSE3_1H_E
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_FIREDEFENSE3_A_E
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_POISON2
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(30.0-40.0) poison armor
+
+
+Affix: OFTHEOWL3_A_E
+ Prefix: Mystical [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(35.0-50.0) Mana (named OFTHEOWL MAX MANA) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEFENSE5
+ Prefix: [ITEM] of Fortification
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(170-200) Vitality (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_CHARGEDECAY5
+ Prefix: [ITEM] of Grasping
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ (35.0-35.0)% less charge bar decay rate
+
+
+Affix: OF_PERCENT_ALL3_WANDS
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (4.0-5.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHEARCHER5_2H
+ Prefix: [ITEM] of the Archer
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ (7.0-10.0)% more Critical Chance (named OFTHEARCHER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ -75.0 knockback (named OFTHEARCHER KNOCK BACK) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Attack Speed (named OFTHEARCHER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ (7.0-10.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWARMOR3
+ Prefix: Bolstered [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE]
+ Effects:
+ (3.0-3.0)% less all damage taken/monster within 3.0 meters (Up to 3) (Exclusive)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC7
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) electric damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFLEARNING_CHAMP10_LIFESTEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_LIFESTEAL_COUNT)
+
+
+Affix: OF_TL2_PETDAMAGE3_C
+ Prefix: Commanding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named OFTHEMAGE PERCENT CAST SPEED) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_SHIELDBREAKER
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF, CROSSBOW]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER)
+ Add triggerable RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHIELDBREAKER_COUNT)
+
+
+Affix: PETTAG_TL2_SHORTSTUN5
+ Prefix: Frightening [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (25.0-25.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_CHARGEDECAY
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ (8.0-8.0)% less charge bar decay rate
+
+
+Affix: PETTRINKET_ARMOR_FIRE3
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) fire armor
+
+
+Affix: PETTRINKET_THORNS5_ICE
+ Prefix: Ice-Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% ice damage reflected
+
+
+Affix: OF_TL2_SHIELDBREAK3
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM]
+ Effects:
+ (30.0-30.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: TRINKET_STAT_DEXTERITY5
+ Prefix: [ITEM] of Swiftness
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(150-150) Dexterity (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: PROC_DEATHSTRIKE1
+ Prefix: [ITEM] of Killing
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: OF_PERCENT_FLAME3_WANDS_2H_2
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFRESISTANCE5_A_E
+ Prefix: [ITEM] of Resistance
+ No Level Range
+ Spawn Weight: 8
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(100.0-150.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(100.0-150.0) ice armor (named OFRESISTANCE FIRE DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(100.0-150.0) fire armor (named OFRESISTANCE ICE DEFENSE) (Uses LINEAR_GRAPH graph)
+ +(100.0-150.0) electrical armor (named OFRESISTANCE POISON DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_CHAMP10_DAMAGEPCT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT)
+ Add triggerable RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT to owner (named RANDOMSLAYER_CHAMP10_DAMAGEPCT_COUNT)
+
+
+Affix: PETTAG_CRIT_CHANCE5
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_SHIELDBREAK2
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM]
+ Effects:
+ (20.0-20.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: OFLEARNING_MONSTER250_DUALWIELD_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD)
+ Add triggerable RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT to owner (named RANDOMSLAYER_MONSTER250_DUALWIELD_COUNT)
+
+
+Affix: PETTRINKET_ARMOR_FIRE2
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(30.0-40.0) fire armor
+
+
+Affix: OFFLAME5
+ Prefix: [ITEM] of Fire
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(21.0-29.0) fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_DRAWARMOR2
+ Prefix: Bolstered [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE]
+ Effects:
+ (2.0-2.0)% less all damage taken/monster within 2.0 meters (Up to 3) (Exclusive)
+
+
+Affix: OF_PROC_BLINDCLOUD_10_1H
+ Prefix: [ITEM] of Clouded Vision
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTRINKET_DAMAGE_FIRE7
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(40.0-50.0) fire damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: PETTRINKET_ARMOR_POISON3
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(45.0-60.0) poison armor
+
+
+Affix: OFLEARNING_MONSTER250_TANGLE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_TANGLE to owner (named RANDOMSLAYER_MONSTER250_TANGLE)
+ Add triggerable RANDOMSLAYER_MONSTER250_TANGLE_COUNT to owner (named RANDOMSLAYER_MONSTER250_TANGLE_COUNT)
+
+
+Affix: PETTRINKET_THORNS7
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (30.0-35.0)% physical damage reflected
+
+
+Affix: TRINKET_ELECTRIC_PERCENT5
+ Prefix: [ITEM] of Shock
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% more electric damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND2
+ Prefix: Silencing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 2.0 seconds.
+
+
+Affix: OF_PERCENT_ICE
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (2.0-3.0)% more ice damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_CRIT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_CRIT to owner (named RANDOMSLAYER_MONSTER250_CRIT)
+ Add triggerable RANDOMSLAYER_MONSTER250_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER250_CRIT_COUNT)
+
+
+Affix: PETTRINKET_RESISTALL
+ Prefix: Resisting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(5.0-5.0) poison armor (named OFRESISTANCE ELECTRICAL DEFENSE)
+ +(5.0-5.0) ice armor (named OFRESISTANCE FIRE DEFENSE)
+ +(5.0-5.0) fire armor (named OFRESISTANCE ICE DEFENSE)
+ +(5.0-5.0) electrical armor (named OFRESISTANCE POISON DEFENSE)
+
+
+Affix: OF_TL2_MISSILERANGEBONUS2
+ Prefix: Long Range [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Effects:
+ +(1.0-1.0) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: OFLEARNING_MONSTER250_EXECUTE
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE to owner (named RANDOMSLAYER_MONSTER250_EXECUTE)
+ Add triggerable RANDOMSLAYER_MONSTER250_EXECUTE_COUNT to owner (named RANDOMSLAYER_MONSTER250_EXECUTE_COUNT)
+
+
+Affix: PETTAG_TL2_SHIELDBREAKER5
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (100.0-100.0)% more chance to break shields (named unique_shieldbreak)
+
+
+Affix: OF_ATTRIB_STRENGTH3_2H_2
+ Prefix: Mighty [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Strength (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_FIRE7_A_E
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) fire armor (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ALL5
+ Prefix: [ITEM] of the Spectrum
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (5.0-5.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHETURTLE2
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(9.0-11.0) physical Armor (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_SHORTSTUN
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN)
+ Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT)
+
+
+Affix: PETTAG_DIRECT_POISON_PERCENT_20
+ Prefix: Poisoning [ITEM]
+ No Level Range
+ Spawn Weight: 7
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (20.0-20.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_TL2_PETHEALTH
+ Prefix: Salving [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, GLOVES, PANTS]
+ Effects:
+ (5.0-5.0)% more Minion/Pet Health (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: PETTAG_DIRECT_POISON_PERCENT_20_A
+ Prefix: Poisoning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-20.0)% chance to Poison for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: OFTHEBATTLEMENTS3
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (5.0-6.0)% more chance to block (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OF_TL2_EXECUTE2
+ Prefix: Paired [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-10.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHEWIZARD3_2H_2
+ Prefix: Draining [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(20.0-25.0) Mana stolen (named OFTHEWIZARD MANA STEAL) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_CHARGERATEBONUS3_A_E
+ Prefix: Energizing [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more charge rate (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER250_CRIT_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_CRIT to owner (named RANDOMSLAYER_MONSTER250_CRIT)
+ Add triggerable RANDOMSLAYER_MONSTER250_CRIT_COUNT to owner (named RANDOMSLAYER_MONSTER250_CRIT_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_ICE2
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(14.0-20.0) ice damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFHTERAM
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Effects:
+ -15.0 knockback (named OFHTERAM KNOCK BACK EFFECT)
+
+
+Affix: OFTHEMASTER5
+ Prefix: [ITEM] of Skill
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (6.0-8.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_ATTRIB_MAGIC3_2H
+ Prefix: Adept [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Focus (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHESAVAGE
+ Prefix: Demolishing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Degrade enemy armor by (3-5) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFHTERAM3
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Effects:
+ -45.0 knockback (named OFHTERAM KNOCK BACK EFFECT)
+
+
+Affix: OF_PROC_ACIDRAIN_10_2H
+ Prefix: [ITEM] of Acid Rain
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTRINKET_DAMAGE_FIRE3
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(24.0-30.0) fire damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PROCKILL_FULLHEAL_3_1H_E
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_DUALWIELDBONUS5
+ Prefix: [ITEM] of Re-Doubling
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (18.0-22.0)% more Damage while Dual Wielding
+
+
+Affix: OFTHEWINDS3_C
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (10.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_MAGICFIND5_A
+ Prefix: [ITEM] of Luck
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more Magic Find (named TRINKET_MAGICFIND PERCENT MAGICAL DROP) (Uses Linear_Graph graph)
+
+
+Affix: PETTRINKET_THORNS3
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (17.0-21.0)% physical damage reflected
+
+
+Affix: OF_TL2_FUMBLECHANCE3_2H_2
+ Prefix: Precise [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% less chance to fumble (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_POISON7
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) poison armor
+
+
+Affix: OFTHETHORN3_C
+ Prefix: Avenging [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (325.0-500.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_STORMCLAW10_1H
+ Prefix: [ITEM] of Zapping
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHESOLDIER5_2H
+ Prefix: [ITEM] of the Soldier
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Attack Speed (named OFTHESOLDIER PERCENT ATTACK SPEED) (Uses LINEAR_GRAPH graph)
+ Degrade enemy armor by (150-250) on hit (named OFTHESOLDIER DEGRADE ARMOR) (Uses LINEAR_GRAPH graph)
+ (10.0-15.0)% more Cast Speed (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_SHIELDBREAK3_1H
+ Prefix: Shieldsplitter [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (30.0-50.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC2
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(14.0-20.0) electric damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_PERCENT_ALL3_A
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (8.0-12.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEMULE3_A_E
+ Prefix: Intractable [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ -50.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEXTERITY3_1H_E
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_BLINDING3_2H
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_FIRE7
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) fire armor
+
+
+Affix: OF_PROC_FIRESTORM_10_2H_2
+ Prefix: [ITEM] of the Fire Storm
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_FireStorm on strike from target (named WC_FireStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTRINKET_LIFESTEAL_MASTER
+ Prefix: Synergistic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(20.0-30.0) HP stolen to master (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: PETTRINKET_DAMAGE_ELEC3
+ Prefix: Juiced [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(24.0-30.0) electric damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFLEARNING_MONSTER250_SHORTSTUN_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN)
+ Add triggerable RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_MONSTER250_SHORTSTUN_COUNT)
+
+
+Affix: OFTHESAGE5
+ Prefix: [ITEM] of the Sage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (5.0-5.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: PETTRINKET_THORNS2
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (11.0-14.0)% physical damage reflected
+
+
+Affix: OF_PERCENT_ICE3_WANDS_1H_E
+ Prefix: Ice-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more ice damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_HEALTHANDMANA5
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-20.0) Max HP
+
+
+Affix: OF_PROCKILL_METEORSTRIKE_10
+ Prefix: [ITEM] of Annihilation
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-10.0)% chance to cast WC_Meteor Strike on kill at target (named WC_Meteor Strike) (Level 1)
+
+
+Affix: PETTRINKET_DAMAGE_FIRE2
+ Prefix: Burning [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(14.0-20.0) fire damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_BLINDING3_1H_E
+ Prefix: Blinding [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Blind for 4.0 seconds (named ofblindingblinding) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLEARNING_MONSTER25_LIFESTEAL_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER25_LIFESTEAL_COUNT)
+
+
+Affix: OF_ATTRIB_MAGIC5
+ Prefix: [ITEM] of the Mage
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(170-200) Focus (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFHTERAM2
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RANGED WEAPON]
+ Effects:
+ -30.0 knockback (named OFHTERAM KNOCK BACK EFFECT)
+
+
+Affix: TRINKET_POISON_PERCENT5
+ Prefix: [ITEM] of Poisoning
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% more poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_3_C
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFICE
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(4.0-6.0) ice damage (named OFICE DAMAGE BONUS)
+
+
+Affix: OF_PROC_ACIDRAIN_10_2H_2
+ Prefix: [ITEM] of Acid Rain
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_AcidRain on strike from target (named WC_AcidRain) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_MONSTER25_IMMOB_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_IMMOB to owner (named RANDOMSLAYER_MONSTER25_IMMOB)
+ Add triggerable RANDOMSLAYER_MONSTER25_IMMOB_COUNT to owner (named RANDOMSLAYER_MONSTER25_IMMOB_COUNT)
+
+
+Affix: OFLEARNING_MONSTER25_PROC_CHAOTICRIFT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CROSSBOW, STAFF, WAND, POLEARM]
+ Can't Spawn On: [MAGIC]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT)
+ Add triggerable RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT to owner (named RANDOMSLAYER_MONSTER25_PROC_CHAOTICRIFT_COUNT)
+
+
+Affix: OFLEARNING_CHAMP10_PROC_CHAOTICRIFT
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, STAFF, WAND, POLEARM]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL)
+ Add triggerable RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT to owner (named RANDOMSLAYER_CHAMP10_PROC_FULLHEAL_COUNT)
+
+
+Affix: PETTRINKET_DAMAGE_ICE3
+ Prefix: Frozen [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(24.0-30.0) ice damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OF_TL2_SPLASH2_1H_E
+ Prefix: Slashing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD]
+ Effects:
+ (20.0-40.0)% more Damage to Secondary Targets (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_FLAME3_WANDS_1H
+ Prefix: Fire-Surge [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEBATTLEMENTS2
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (3.0-4.0)% more chance to block (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OF_TL2_EXECUTE3
+ Prefix: Paired [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (15.0-15.0)% more Execute Chance (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHETURTLE5
+ Prefix: [ITEM] of the Castle
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(21.0-29.0) physical Armor (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OF_PERCENT_ALL2
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (2.0-2.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_PROC_THUNDERSTROM_10_1H_E
+ Prefix: [ITEM] of Thunder
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_ThunderStorm on strike from target (named WC_ThunderStorm) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_CRITICALDAMAGE3_2H_2
+ Prefix: Brutal [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROCKILL_ZOMBIE_10_2H
+ Prefix: [ITEM] of Shadow
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OF_TL2_DRAWHEALTH
+ Prefix: Restoring [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES]
+ Effects:
+ (1.0-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 3) (named drawhealthx1)
+
+
+Affix: PETTAG_TL2_SHIELDBREAKER2
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (40.0-40.0)% more chance to break shields (named unique_shieldbreak)
+
+
+Affix: PETTAG_DIRECT_FREEZE_PERCENT_20_A
+ Prefix: Freezing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-20.0)% chance to Freeze for 5.0 seconds (named OFTHEMASTER CRITICAL CHANCE) (Uses Linear_Graph graph)
+
+
+Affix: OF_TL2_SILENCE_STAFFANDWAND5
+ Prefix: [ITEM] of Silence
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ Inflict on Hit: (100.0-100.0)% chance to Silence for 5.0 seconds.
+
+
+Affix: OF_ELECTRICDEFENSE3_A_E
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(75.0-150.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEVAMPIRE
+ Prefix: Vampiric [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(65.0-85.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL)
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_3_A
+ Prefix: Regenerating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFTHESTORMS3_SH
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (18.0-25.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_THORNS5_A
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (325.0-500.0)% physical damage reflected (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ALL3_WANDS_2H_2
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: TRINKET_POISON_PERCENT5_A
+ Prefix: [ITEM] of Poisoning
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (7.0-10.0)% more poison damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE) (Uses Linear_Graph graph)
+
+
+Affix: OF_ATTRIB_DEFENSE3
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(100-120) Vitality (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OF_TL2_CHARGEDECAY3
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ (24.0-24.0)% less charge bar decay rate
+
+
+Affix: PETTRINKET_HEALTHANDMANA7
+ Prefix: Invigorating [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(15.0-20.0) Max HP
+
+
+Affix: OF_PROC_STORMCLAW10_2H_2
+ Prefix: [ITEM] of Zapping
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTAG_TL2_SHORTSTUN3
+ Prefix: Frightening [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (15.0-15.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_ATTRIB_DEXTERITY
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(30-40) Dexterity (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFFLAME2
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ +(9.0-11.0) fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFFLAME3_1H_E
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) fire damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_DRAWARMOR5
+ Prefix: [ITEM] of the Citadel
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE]
+ Effects:
+ (5.0-5.0)% less all damage taken/monster within 5.0 meters (Up to 3) (Exclusive)
+
+
+Affix: OF_TL2_SHIELDBREAK5
+ Prefix: [ITEM] of Shieldbreaking
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, CROSSBOW, POLEARM]
+ Effects:
+ (50.0-50.0)% more chance to break shields (named sheildbreakaffix)
+
+
+Affix: OFLEARNING_MONSTER250_LIFESTEAL
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL)
+ Add triggerable RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT to owner (named RANDOMSLAYER_MONSTER250_LIFESTEAL_COUNT)
+
+
+Affix: OF_ATTRIB_DEXTERITY3_2H
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50-70) Dexterity (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTRINKET_ARMOR_FIRE5
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) fire armor
+
+
+Affix: OF_PROCKILL_FULLHEAL_3_1H
+ Prefix: Engulfing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (1.0-3.0)% chance to cast WC_proc_fullheal on kill (named WC_proc_fullheal) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: PETTAG_CRIT_CHANCE3
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (6.0-6.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHESEEKER
+ Prefix: Lucky [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [HELMET]
+ Effects:
+ (1.0-1.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP)
+
+
+Affix: TRINKET_ICE_PERCENT5
+ Prefix: [ITEM] of Freezing
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% more ice damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OFLEARNING_MONSTER250_PROC_STROMCLAW
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, 1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW)
+ Add triggerable RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT to owner (named RANDOMSLAYER_MONSTER250_PROC_STORMCLAW_COUNT)
+
+
+Affix: OF_PROC_BLOODWASH_10_1H_E
+ Prefix: [ITEM] of Blood
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BloodWash on strike from target (named WC_BloodWash) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_CHAMP10_TANGLE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_TANGLE to owner (named RANDOMSLAYER_CHAMP10_TANGLE)
+ Add triggerable RANDOMSLAYER_CHAMP10_TANGLE_COUNT to owner (named RANDOMSLAYER_CHAMP10_TANGLE_COUNT)
+
+
+Affix: OFICE3_2H
+ Prefix: Icy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) ice damage (named OFICE DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_CRIT_CHANCE2
+ Prefix: Vicious [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (4.0-4.0)% more Critical Chance (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OF_PERCENT_ALL3_C
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (8.0-12.0)% more all damage (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFLIGHTNING3_1H
+ Prefix: Charged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(50.0-150.0) electric damage (named OFLIGHTNING DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_PROC_STORMCLAW10_A_E
+ Prefix: Arcing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% chance to cast WC_Stormclaw Proc on strike from target (named WC_Stormclaw Proc) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFFLAME3
+ Prefix: Fiery [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(13.0-17.0) fire damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHETHORN3_A
+ Prefix: Avenging [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (325.0-500.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION) (Uses LINEAR_GRAPH graph)
+
+
+Affix: PETTAG_TL2_SHORTSTUN2
+ Prefix: Frightening [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Inflict on Hit: (10.0-10.0)% chance to Stun for 2.0 seconds (named OFTHEMASTER CRITICAL CHANCE)
+
+
+Affix: OFTHESTORMS
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (6.0-6.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: PETTRINKET_ARMOR_POISON5
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(80.0-100.0) poison armor
+
+
+Affix: OF_TL2_CHARGEDECAY2
+ Prefix: Grasping [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ (16.0-16.0)% less charge bar decay rate
+
+
+Affix: OF_ATTRIB_DEFENSE3_3
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(25-35) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_ATTRIB_DEFENSE2
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(65-80) Vitality (named OFFLAME DAMAGE BONUS)
+
+
+Affix: PETTRINKET_ARMOR_POISON7_A_E
+ Prefix: Poison-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) poison armor (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFTHEWINDS3_A
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Effects:
+ (10.0-15.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OFVENOM3_2H_2
+ Prefix: Venomous [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ +(50.0-150.0) poison damage (named OFVENOM DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PROC_BLINDCLOUD_10_1H_E
+ Prefix: [ITEM] of Clouded Vision
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% chance to cast WC_BlindCloud on strike from target (named WC_BlindCloud) (Uses LINEAR_GRAPH graph) (Level 1)
+
+
+Affix: OFLEARNING_CHAMP10_SHORTSTUN
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN)
+ Add triggerable RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT to owner (named RANDOMSLAYER_CHAMP10_SHORTSTUN_COUNT)
+
+
+Affix: PETTRINKET_LIFESTEAL7_A
+ Prefix: Feasting [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(300.0-500.0) Life Stolen (named OFTHEVAMPIRE LIFE STEAL) (Uses Linear_Graph graph)
+
+
+Affix: TRINKET_FIRE_PERCENT5
+ Prefix: [ITEM] of Incineration
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR_ELEMENTAL, TRINKET]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (10.0-10.0)% more fire damage (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: PETTRINKET_ARMOR_FIRE7_A
+ Prefix: Fire-Armored [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ +(75.0-100.0) fire armor (Uses Linear_Graph graph)
+
+
+Affix: PETTAG_DEGRADE_ARMOR
+ Prefix: Savage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ Degrade enemy armor by (8-8) on hit (named OFTHESAVAGE DEGRADE ARMOR)
+
+
+Affix: OFLEARNING_MONSTER250_KNOCKBACK_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK)
+ Add triggerable RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT to owner (named RANDOMSLAYER_MONSTER250_KNOCKBACK_COUNT)
+
+
+Affix: OFTHEBULL
+ Prefix: Slamming [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [MELEE]
+ Effects:
+ -10.0 knockback (named OFTHEBULL KNOCK BACK EFFECT)
+
+
+Affix: PETTAG_TL2_SHIELDBREAKER3
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (60.0-60.0)% more chance to break shields (named unique_shieldbreak)
+
+
+Affix: OF_ATTRIB_DEFENSE3_1H
+ Prefix: Fortified [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ +(25-35) Vitality (named OFFLAME DAMAGE BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_PERCENT_ALL5_WANDS
+ Prefix: [ITEM] of the Spectrum
+ No Level Range
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [STAFF, WAND]
+ Effects:
+ (7.0-8.0)% more all damage (named OFFLAME DAMAGE BONUS)
+
+
+Affix: OFTHEBATTLEMENTS3_SH_E
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [SHIELD]
+ Effects:
+ (10.0-20.0)% more chance to block (named OFTHETURTLE ARMOR BONUS) (Uses LINEAR_GRAPH graph)
+
+
+Affix: OF_TL2_MISSILERANGEBONUS4
+ Prefix: [ITEM] of Range
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Effects:
+ +(2.0-2.0) meters to ranged weapon range (named OFTHETIGER PERCENT ATTACK SPEED)
+
+
+Affix: PETTAG_ATTACK_SPEED5_A
+ Prefix: Agitating [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [COLLAR, STUD]
+ Effects:
+ (10.0-15.0)% more Attack Speed (named OFTHETIGER PERCENT ATTACK SPEED) (Uses Linear_Graph graph)
+
+
+Affix: OFLEARNING_CHAMP10_EXECUTE_1H
+ Prefix: Augmented [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE to owner (named RANDOMSLAYER_CHAMP10_EXECUTE)
+ Add triggerable RANDOMSLAYER_CHAMP10_EXECUTE_COUNT to owner (named RANDOMSLAYER_CHAMP10_EXECUTE_COUNT)
+
+
+Affix: OF_TL2_DRAWARMOR
+ Prefix: Bolstered [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE]
+ Effects:
+ (1.0-1.0)% less all damage taken/monster within 1.0 meters (Up to 3) (Exclusive)
+
+
+Affix: OF_PERCENT_ALL3
+ Prefix: Prismatic [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (3.0-3.0)% more all damage (named OFFLAME DAMAGE BONUS)
-File Group 'MEMM2' starting
Affix: ELEC2
Prefix: Resonant [ITEM]
@@ -18427,8 +36760,8 @@ Affix: CLASS_BASED_D_A
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: THORNS_POIS3
@@ -18448,7 +36781,7 @@ Affix: DMG_PROC_ICE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1)
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
Affix: DMG_PROC_ELEC1
@@ -18458,7 +36791,7 @@ Affix: DMG_PROC_ELEC1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1)
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
Affix: WEAPON_MAT12
@@ -18480,7 +36813,7 @@ Affix: CLASS_BASED_B_1
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1)
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
@@ -18629,7 +36962,7 @@ Affix: DMG_PROC_FIRE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1)
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
Affix: THORNS_POIS2
@@ -18766,7 +37099,7 @@ Affix: DMG_PROC_ELEC2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2)
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
Affix: DMG_PROC_ICE2
@@ -18776,7 +37109,7 @@ Affix: DMG_PROC_ICE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2)
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
Affix: CLASS_BASED_D_B
@@ -18786,8 +37119,8 @@ Affix: CLASS_BASED_D_B
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
Affix: WEAPON_MAT11
@@ -18957,7 +37290,7 @@ Affix: DMG_PROC_FIRE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2)
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
Affix: THORNS_POIS1
@@ -18977,8 +37310,8 @@ Affix: CLASS_BASED_D_C
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: DODGE4
@@ -19701,7 +38034,7 @@ Affix: FAME1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph)
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
Affix: DMG_PHYS_POIS_RANGE5
@@ -19842,7 +38175,7 @@ Affix: FAME3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph)
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
Affix: RED_PHYS_POIS_RANGE5
@@ -19937,7 +38270,7 @@ Affix: FAME2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph)
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
Affix: PET_BUFF11
@@ -20370,7 +38703,5243 @@ Affix: FAME4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph)
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
+
+
+Affix: BOOTS9
+ Prefix: Tracker's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS9) (Uses PERCENT graph)
+ +(25-60) Dexterity (named BOOTS9)
+
+
+Affix: ARM_BONUS_STUNRES3
+ Prefix: Armadillo's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (10.0-20.0)% more Stun resistance (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
+ (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_MAG1
+ Prefix: Mana Forged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS_MAG1)
+ +(50-100) Focus (named ARMOR_STATS_MAG1)
+
+
+Affix: CLASS_BASED_A_4
+ Prefix: Spirit-Slayer [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, PISTOL]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
+ (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC4
+ Prefix: Razor-Edge [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF]
+ Effects:
+ +(8.0-18.0) physical damage (named DMG_BONUS_MISC4)
+ Inflict on Hit: Does (4-8) physical damage over 5.00 seconds (named DMG_BONUS_MISC4)
+
+
+Affix: WEAPON_MAT7
+ Prefix: Caermic [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) fire damage (named WEAPON_MAT7)
+ Inflict on Hit: (5.0-15.0)% chance to Burn for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED3
+ Prefix: Spell-Striker's [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
+ Effects:
+ (10.0-15.0)% more Cast Speed (named CAST_SPEED3) (Uses PERCENT graph)
+
+
+Affix: ATK_SPEED1
+ Prefix: Feral [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph)
+
+
+Affix: PROC_CASTSPED1
+ Prefix: Savant's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
+ Effects:
+ (1.0-5.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
+
+
+Affix: THORNS_ICE2
+ Prefix: Polar [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% ice damage reflected (named THORNS_ICE2)
+
+
+Affix: PET_BUFF6
+ Prefix: Disciple's [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF6) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF6) (Uses PERCENT graph)
+
+
+Affix: BOOTS4
+ Prefix: Forgeworked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS4) (Uses PERCENT graph)
+ (2.0-4.0)% less fire Damage Taken (named BOOTS4) (Uses PERCENT graph)
+
+
+Affix: HP_PERCENT1
+ Prefix: [ITEM] of the Beast
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (1.0-5.0)% more HP (named HP_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY2
+ Prefix: Infused [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (4.0-10.0)% less charge bar decay rate (named CHARGE_DECAY2) (Uses PERCENT graph)
+
+
+Affix: RING_MAT3
+ Prefix: Astralite [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to freeze enemies (named RING_MAT3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% chance to shock enemies (named RING_MAT3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_BONUS_MAGIC1
+ Prefix: Ivory [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (1.0-5.0)% more electric Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
+ (1.0-5.0)% more ice Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
+ (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
+
+
+Affix: ITEM_REQ1
+ Prefix: Guide's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ +(2-5) item requirements (named ITEM_REQ1)
+
+
+Affix: DEX_VIT1
+ Prefix: Ranger's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, BELT, BOW]
+ Effects:
+ +(50-100) Vitality (named DEX_VIT1)
+ +(50-100) Dexterity (named DEX_VIT1)
+
+
+Affix: HP3
+ Prefix: Sanguine [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(15.0-20.0) Max HP (named HP3)
+
+
+Affix: PROC_MANACOST1
+ Prefix: Auger's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
+
+
+Affix: CRIT_DMG_CHANCE3
+ Prefix: Sinister [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (25.0-40.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
+ (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT3
+ Prefix: Blood Steel [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_MAT3)
+ (1.0-5.0)% more HP (named ARMOR_MAT3) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE4
+ Prefix: [ITEM] of Decimation
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (40.0-60.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_2
+ Prefix: Deepwater [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (0.3-0.5)% more Mana/5.0s/monster within 0.5 meters (Up to 1) (named CLASS_BASED_P_2) (Uses PERCENT graph)
+ (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED3
+ Prefix: Sureshot [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (20.0-30.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses PERCENT graph)
+ (15.0-25.0)% more Critical Damage (named CLASS_BASED3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW5
+ Prefix: Frost Covered [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
+
+
+Affix: DEX1
+ Prefix: Hawk's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(25-50) Dexterity (named DEX1)
+
+
+Affix: PROC_KILLMP3
+ Prefix: [ITEM] of Devouring
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph)
+
+
+Affix: PROC_KILLMP2
+ Prefix: [ITEM] of Soulcatching
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW4
+ Prefix: Adamantine Studded [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (15.0-20.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses PERCENT graph)
+
+
+Affix: STR4
+ Prefix: Titan's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(175-200) Strength (named STR4)
+
+
+Affix: CLASS_BASED2
+ Prefix: Trueshot [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
+ Effects:
+ (4.0-8.0)% more Critical Chance (named CLASS_BASED2) (Uses PERCENT graph)
+ (5.0-10.0)% less chance to fumble (named CLASS_BASED2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_3
+ Prefix: Empyreal [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (0.8-1.5)% more physical damage taken/monster within 1.5 meters (Up to 1) (named CLASS_BASED_P_3) (Uses PERCENT graph)
+ (5.0-10.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS4
+ Prefix: [ITEM] of the Planes
+ Minimum Level: 45
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(150-250) Vitality (named ALL_STATS4)
+ +(150-250) Focus (named ALL_STATS4)
+ +(150-250) Strength (named ALL_STATS4)
+ +(150-250) Dexterity (named ALL_STATS4)
+
+
+Affix: ARMOR_MAT2
+ Prefix: Black Iron [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) fire Armor (named ARMOR_MAT2)
+ (1.0-5.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_DEF1
+ Prefix: Bronzed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS_DEF1)
+ +(50-100) Vitality (named ARMOR_STATS_DEF1)
+
+
+Affix: HP2
+ Prefix: Hearty [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(10.0-15.0) Max HP (named HP2)
+
+
+Affix: CRIT_DMG_CHANCE2
+ Prefix: Dire [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (15.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
+ (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: STR_MAG1
+ Prefix: Reaver's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HSWORD, BELT]
+ Effects:
+ +(50-100) Strength (named STR_MAG1)
+ +(50-100) Focus (named STR_MAG1)
+
+
+Affix: PROC_KILLHEAL1
+ Prefix: [ITEM] of Victory
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killheal_1 on kill (named proc_killheal_1) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY3
+ Prefix: [ITEM] of Resolve
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (8.0-15.0)% less charge bar decay rate (named CHARGE_DECAY3) (Uses PERCENT graph)
+
+
+Affix: RING_MAT2
+ Prefix: Crysteel [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
+
+
+Affix: INTERRUPT1
+ Prefix: Distracting [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Interrupt enemies (named INTERRUPT1) (Uses PERCENT graph)
+
+
+Affix: BOOTS5
+ Prefix: Fur-Lined [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS5) (Uses PERCENT graph)
+ (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph)
+
+
+Affix: THORNS_ICE3
+ Prefix: Arctic [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% ice damage reflected (named THORNS_ICE3)
+
+
+Affix: PET_BUFF7
+ Prefix: Captain's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RIFLE]
+ Effects:
+ (10.0-15.0)% more Pet Speed (named PET_BUFF7) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph)
+
+
+Affix: DIVINE_WEAP_TOXX
+ Prefix: Plagued [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (5.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses PERCENT graph)
+ +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX)
+
+
+Affix: ATK_SPEED2
+ Prefix: Fierce [ITEM]
+ Minimum Level: 3
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (1.0-4.0)% more Attack Speed (named ATK_SPEED2) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT9
+ Prefix: Blightstone [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) poison damage (named WEAPON_MAT7)
+ Inflict on Hit: (5.0-15.0)% chance to Poison for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF5
+ Prefix: Acolyte's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF5) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF5) (Uses PERCENT graph)
+
+
+Affix: THORNS_ICE1
+ Prefix: Frosted [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% ice damage reflected (named THORNS_ICE1)
+
+
+Affix: PROC_CASTSPED2
+ Prefix: Occultist's [ITEM]
+ Minimum Level: 18
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
+ Effects:
+ (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
+
+
+Affix: EXECUTE4
+ Prefix: Executioner's [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph)
+
+
+Affix: HP_PERCENT2
+ Prefix: [ITEM] of the Whale
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (5.0-10.0)% more HP (named HP_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: BOOTS7
+ Prefix: Sturdy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS7) (Uses PERCENT graph)
+ (2.0-4.0)% less physical Damage Taken (named BOOTS7) (Uses PERCENT graph)
+
+
+Affix: INTERRUPT3
+ Prefix: Staggering [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (15.0-25.0)% chance to Interrupt enemies (named INTERRUPT3) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE4
+ Prefix: Frost-Torrent [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph)
+
+
+Affix: ITEM_REQ2
+ Prefix: Mentor's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ +(5-9) item requirements (named ITEM_REQ2)
+
+
+Affix: PROC_KILLHEAL3
+ Prefix: [ITEM] of Conquest
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_BONUS_MAGIC2
+ Prefix: Onyx [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (5.0-10.0)% more electric Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
+ (5.0-10.0)% more ice Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
+ (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY1
+ Prefix: Spirited [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% less charge bar decay rate (named CHARGE_DECAY1) (Uses PERCENT graph)
+
+
+Affix: DEX_VIT2
+ Prefix: Pathfinder's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, BELT, BOW]
+ Effects:
+ +(75-150) Vitality (named DEX_VIT2)
+ +(75-150) Dexterity (named DEX_VIT2)
+
+
+Affix: DODGE_REFLECT5
+ Prefix: Wraith's [ITEM]
+ Minimum Level: 18
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
+
+
+Affix: PROC_MANACOST2
+ Prefix: Seer's [ITEM]
+ Minimum Level: 18
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_1
+ Prefix: Argent [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (10.0-20.0)% more physical Armor (named CLASS_BASED_P_1) (Uses PERCENT graph)
+ (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph)
+
+
+Affix: SPLASH4
+ Prefix: [ITEM] of Onslaught
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW6
+ Prefix: Burnt [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
+
+
+Affix: DEX2
+ Prefix: Panther's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(50-100) Dexterity (named DEX2)
+
+
+Affix: MANA_COST4
+ Prefix: Cryptic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
+
+
+Affix: PROC_KILLMP1
+ Prefix: [ITEM] of Spiritstealing
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killmana_1 on kill (named proc_killmana_1) (Uses PERCENT graph)
+
+
+Affix: MANA_COST5
+ Prefix: Lucid [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
+
+
+Affix: DEX3
+ Prefix: Expert's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(100-175) Dexterity (named DEX3)
+
+
+Affix: ARMOR_PERCENT_LOW7
+ Prefix: Copper Ringed [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED1
+ Prefix: Engraved [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
+ Effects:
+ (5.0-12.0)% more charge rate (named CLASS_BASED1) (Uses PERCENT graph)
+ (5.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses PERCENT graph)
+
+
+Affix: REGEN_MAX_HP1
+ Prefix: [ITEM] of Revivication
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ +(1.5-3.0) HP/Second (named REGEN_MAX_HP1)
+ (5.0-8.0)% more HP (named REGEN_MAX_HP1) (Uses PERCENT graph)
+
+
+Affix: HP_STEAL_PERCENT1
+ Prefix: Glutton's [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF]
+ Effects:
+ (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_DEF2
+ Prefix: Masterwork [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS_DEF1)
+ +(75-150) Vitality (named ARMOR_STATS_DEF1)
+
+
+Affix: ARMOR_MAT1
+ Prefix: Bone Carved [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_MAT1)
+ (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph)
+
+
+Affix: CRIT_DMG_CHANCE1
+ Prefix: Spiteful [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (5.0-20.0)% more Critical Damage (named CRIT_DMG_CHANCE1) (Uses PERCENT graph)
+ (1.0-3.0)% more Critical Chance (named CRIT_DMG_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: PROC_MANACOST3
+ Prefix: Oracle's [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ (8.0-15.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
+
+
+Affix: HP1
+ Prefix: Stout [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(5.0-10.0) Max HP (named HP1)
+
+
+Affix: DODGE_REFLECT4
+ Prefix: Phantom's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
+
+
+Affix: STR_MAG2
+ Prefix: Marauder's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HSWORD, BELT]
+ Effects:
+ +(75-150) Strength (named STR_MAG2)
+ +(75-150) Focus (named STR_MAG2)
+
+
+Affix: ARMOR_BONUS_MAGIC3
+ Prefix: Crystal [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
+ (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
+ (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
+
+
+Affix: RING_MAT1
+ Prefix: Bloodeye [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ +(0.5-1.0) HP/Second (named RING_MAT1)
+ (5.0-15.0)% more charge bar decay rate (named RING_MAT1) (Uses PERCENT graph)
+
+
+Affix: ITEM_REQ3
+ Prefix: Advisor's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF]
+ Effects:
+ +(9-15) item requirements (named ITEM_REQ3)
+
+
+Affix: PROC_KILLHEAL2
+ Prefix: [ITEM] of Triumph
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-33.0)% chance to cast proc_killheal_2 on kill (named proc_killheal_2) (Uses PERCENT graph)
+
+
+Affix: BOOTS6
+ Prefix: Slimy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS6) (Uses PERCENT graph)
+ (2.0-4.0)% less poison Damage Taken (named BOOTS6) (Uses PERCENT graph)
+
+
+Affix: INTERRUPT2
+ Prefix: Dazing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named INTERRUPT2) (Uses PERCENT graph)
+
+
+Affix: HP_PERCENT3
+ Prefix: [ITEM] of the Leviathan
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (10.0-15.0)% more HP (named HP_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: PROC_CASTSPED3
+ Prefix: Cabalist's [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
+ Effects:
+ (8.0-15.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF4
+ Prefix: Warlock's [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, NECKLACE]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF4) (Uses PERCENT graph)
+ (15.0-25.0)% more Pet Speed (named PET_BUFF4) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT8
+ Prefix: Nelumite [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(4.0-8.0) fire damage (named WEAPON_MAT8)
+ (2.0-5.0)% more Mana stolen (named WEAPON_MAT8) (Uses PERCENT graph)
+ +(4.0-8.0) electric damage (named WEAPON_MAT8)
+ +(4.0-8.0) physical damage (named WEAPON_MAT8)
+
+
+Affix: ATK_SPEED3
+ Prefix: Ferocious [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph)
+
+
+Affix: BOOTS2
+ Prefix: Fleet [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS2) (Uses PERCENT graph)
+ (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph)
+
+
+Affix: EXECUTE1
+ Prefix: Killer's [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (1.0-4.0)% more Execute Chance (named EXECUTE1) (Uses PERCENT graph)
+
+
+Affix: REFLECT_MAJ1
+ Prefix: Mirrored [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-5.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE1
+ Prefix: Frost-Flicker [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more ice damage (named DMG_PERCENT_ICE1) (Uses PERCENT graph)
+
+
+Affix: CHARGE_DECAY4
+ Prefix: [ITEM] of Willpower
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
+ Effects:
+ (13.0-22.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses PERCENT graph)
+
+
+Affix: RING_MAT5
+ Prefix: Mistchurn [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ (2.0-6.0)% less chance to fumble (named RING_MAT5) (Uses PERCENT graph)
+ (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT5
+ Prefix: Sebilite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) poison Armor (named ARMOR_MAT5)
+ (1.0-5.0)% more Mana (named ARMOR_MAT5) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE2
+ Prefix: [ITEM] of Carnage
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_PHYS2
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2)
+
+
+Affix: STR3
+ Prefix: Giant's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(100-175) Strength (named STR3)
+
+
+Affix: SPLASH1
+ Prefix: Broad [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_P_4
+ Prefix: Celestial [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
+ Effects:
+ (0.5-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses PERCENT graph)
+ (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS3
+ Prefix: [ITEM] of the Zodiac
+ Minimum Level: 35
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(75-175) Vitality (named ALL_STATS3)
+ +(75-175) Focus (named ALL_STATS3)
+ +(75-175) Strength (named ALL_STATS3)
+ +(75-175) Dexterity (named ALL_STATS3)
+
+
+Affix: MANA_COST1
+ Prefix: Abstruse [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
+
+
+Affix: STR_VIT2
+ Prefix: Avenger's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, BELT, POLEARM]
+ Effects:
+ +(75-150) Strength (named STR_VIT2)
+ +(75-150) Vitality (named STR_VIT2)
+
+
+Affix: RAMPAGE2
+ Prefix: [ITEM] of Berserking
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (3.0-10.0)% more Attack Speed (named RAMPAGE2) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW3
+ Prefix: Mithril Laced [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW2
+ Prefix: Steel Plated [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph)
+
+
+Affix: RAMPAGE3
+ Prefix: [ITEM] of Aggression
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (5.0-15.0)% more fumble penalty (named RAMPAGE3) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS2
+ Prefix: [ITEM] of the Heavens
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(50-100) Vitality (named ALL_STATS2)
+ +(50-100) Focus (named ALL_STATS2)
+ +(50-100) Strength (named ALL_STATS2)
+ +(50-100) Dexterity (named ALL_STATS2)
+
+
+Affix: DEX_MAG2
+ Prefix: Dervish's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, BELT, PISTOL]
+ Effects:
+ +(75-150) Focus (named DEX_MAG2)
+ +(75-150) Dexterity (named DEX_MAG2)
+
+
+Affix: STR2
+ Prefix: Brute's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(50-100) Strength (named STR2)
+
+
+Affix: CLASS_BASED4
+ Prefix: Artillerist's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
+ Effects:
+ Degrade enemy armor by (15-25) on hit (named CLASS_BASED4)
+ +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4)
+
+
+Affix: ARMOR_MAT4
+ Prefix: Raven Scale [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) ice Armor (named ARMOR_MAT4)
+ +(0.5-1.5) Mana/s (named ARMOR_MAT4)
+
+
+Affix: CRIT_DAMAGE3
+ Prefix: [ITEM] of Assassination
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph)
+
+
+Affix: PROC_WARD1
+ Prefix: [ITEM] of Shielding
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHIELD]
+ Effects:
+ (1.0-5.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
+
+
+Affix: SLOW1
+ Prefix: [ITEM] of Snaring
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RANGED WEAPON]
+ Effects:
+ Inflict on Hit: (10.0-20.0)% less movement speed for 3.0 seconds (named SLOW1) (Exclusive) (Uses PERCENT graph)
+
+
+Affix: HP4
+ Prefix: Vigorous [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
+ Effects:
+ +(20.0-30.0) Max HP (named HP4)
+
+
+Affix: DODGE_REFLECT1
+ Prefix: Shade's [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
+
+
+Affix: RING_MAT4
+ Prefix: Bladeweave [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ (5.0-10.0)% more Execute Chance (named RING_MAT4) (Uses PERCENT graph)
+ (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph)
+
+
+Affix: BOOTS3
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS3) (Uses PERCENT graph)
+ (2.0-4.0)% less electric Damage Taken (named BOOTS3) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF1
+ Prefix: Hunter's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, BOW]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF1) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Health (named PET_BUFF1) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF3
+ Prefix: Neophyte's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, NECKLACE]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF3) (Uses PERCENT graph)
+ (10.0-15.0)% more Pet Speed (named PET_BUFF3) (Uses PERCENT graph)
+
+
+Affix: ATK_SPEED4
+ Prefix: Savage [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (5.0-10.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph)
+
+
+Affix: BOOTS1
+ Prefix: Sure [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS1) (Uses PERCENT graph)
+ -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph)
+
+
+Affix: EXECUTE2
+ Prefix: Slayer's [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph)
+
+
+Affix: REFLECT_MAJ2
+ Prefix: Reflecting [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_BONUS_MAGIC4
+ Prefix: Pearl [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (15.0-20.0)% more electric Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
+ (15.0-20.0)% more fire Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
+ (15.0-20.0)% more ice Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
+
+
+Affix: RING_MAT6
+ Prefix: Dreadiron [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ +(10.0-20.0) physical Armor (named RING_MAT6)
+ (2.0-6.0)% chance to Stun for 2.0 seconds (named RING_MAT6) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE2
+ Prefix: Frost-Flare [ITEM]
+ Minimum Level: 11
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph)
+
+
+Affix: DODGE_REFLECT3
+ Prefix: Spectre's [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
+
+
+Affix: PROC_WARD3
+ Prefix: [ITEM] of Negation
+ Minimum Level: 10
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHIELD]
+ Effects:
+ (10.0-15.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
+
+
+Affix: SLOW3
+ Prefix: Entangling [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RANGED WEAPON]
+ Effects:
+ Inflict on Hit: (7.0-13.0)% less attack speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph)
+ Inflict on Hit: (7.0-13.0)% less movement speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph)
+
+
+Affix: CRIT_DAMAGE1
+ Prefix: [ITEM] of Destruction
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, RING, WEAPON]
+ Effects:
+ (10.0-20.0)% more Critical Damage (named CRIT_DAMAGE1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_MAT6
+ Prefix: Serpentine [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-25.0) poison Armor (named ARMOR_MAT6)
+ (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_PHYS1
+ Prefix: Barbed [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
+
+
+Affix: SPLASH2
+ Prefix: Sweeping [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (20.0-35.0)% more Damage to Secondary Targets (named SPLASH2) (Uses PERCENT graph)
+
+
+Affix: STR_VIT1
+ Prefix: Vigilant's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, BELT, POLEARM]
+ Effects:
+ +(50-100) Strength (named STR_VIT1)
+ +(50-100) Vitality (named STR_VIT1)
+
+
+Affix: RAMPAGE1
+ Prefix: [ITEM] of Rampaging
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-20.0)% less movement speed for 2.0 seconds (named RAMPAGE1) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
+
+
+Affix: DEX4
+ Prefix: Specialist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
+ Effects:
+ +(175-250) Dexterity (named DEX4)
+
+
+Affix: MANA_COST2
+ Prefix: Recondite [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW1
+ Prefix: Iron Shod [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (1.0-5.0)% more physical Armor (named ARMOR_PERCENT_LOW1) (Uses PERCENT graph)
+
+
+Affix: MANA_COST3
+ Prefix: Enigmatic [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WAND]
+ Effects:
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
+
+
+Affix: ALL_STATS1
+ Prefix: [ITEM] of the Stars
+ Minimum Level: 15
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, HELMET, NECKLACE, RING]
+ Effects:
+ +(25-50) Vitality (named ALL_STATS1)
+ +(25-50) Focus (named ALL_STATS1)
+ +(25-50) Strength (named ALL_STATS1)
+ +(25-50) Dexterity (named ALL_STATS1)
+
+
+Affix: SPLASH3
+ Prefix: [ITEM] of Assault
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ (35.0-50.0)% more Damage to Secondary Targets (named SPLASH3) (Uses PERCENT graph)
+
+
+Affix: STR1
+ Prefix: Thug's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
+ Effects:
+ +(25-50) Strength (named STR1)
+
+
+Affix: DEX_MAG1
+ Prefix: Corsair's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, BELT, PISTOL]
+ Effects:
+ +(50-100) Focus (named DEX_MAG1)
+ +(50-100) Dexterity (named DEX_MAG1)
+
+
+Affix: ARMOR_MAT7
+ Prefix: Oiled [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-25.0) electric Armor (named ARMOR_MAT7)
+ -10.0% knockback resistance (named ARMOR_MAT7)
+
+
+Affix: SLOW2
+ Prefix: [ITEM] of Tarring
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RANGED WEAPON]
+ Effects:
+ Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph)
+
+
+Affix: PROC_WARD2
+ Prefix: [ITEM] of Warding
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHIELD]
+ Effects:
+ (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
+
+
+Affix: DODGE_REFLECT2
+ Prefix: Ghost's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, PANTS, SHOULDER ARMOR]
+ Effects:
+ (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ICE3
+ Prefix: Frost-Shock [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more ice damage (named DMG_PERCENT_ICE3) (Uses PERCENT graph)
+
+
+Affix: ARMOR_BONUS_MAGIC5
+ Prefix: Astral [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [HELMET, NECKLACE, RING, SHIELD]
+ Effects:
+ (20.0-33.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
+ (20.0-33.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
+ (20.0-33.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
+
+
+Affix: EXECUTE3
+ Prefix: Butcher's [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
+ Effects:
+ (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph)
+
+
+Affix: ATK_SPEED5
+ Prefix: Lupine [ITEM]
+ Minimum Level: 14
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [PANTS, RING, WEAPON]
+ Effects:
+ (9.0-16.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph)
+
+
+Affix: MP_STEAL_PERCENT1
+ Prefix: Thirsty [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (7.0-12.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF2
+ Prefix: Packleader's [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, BOW]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF2) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Health (named PET_BUFF2) (Uses PERCENT graph)
+
+
+Affix: GF2
+ Prefix: Lavish [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (5.0-10.0)% more Gold Find (named GF2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS4
+ Prefix: Venom-Torrent [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph)
+
+
+Affix: MELEE_BLOCK1
+ Prefix: [ITEM] of Deflecting
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (1.0-4.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (1.0-3.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_3
+ Prefix: Riftward [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
+
+
+Affix: FLURRY1
+ Prefix: Desperado's [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-15.0)% more Damage while Dual Wielding (named FLURRY1) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
+
+
+Affix: BLINDING1
+ Prefix: [ITEM] of the Black
+ Minimum Level: 13
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: Does (3-6) ice damage over 4.00 seconds (named BLINDING1)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses PERCENT graph)
+
+
+Affix: THORNS_PHYS_THORNED1
+ Prefix: Thorned [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1)
+
+
+Affix: POIS_DOT2
+ Prefix: [ITEM] of Blight
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2)
+
+
+Affix: FACTION_ARMOR6
+ Prefix: Kromzek [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph)
+
+
+Affix: FREEZE3
+ Prefix: Soulfrost [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE3) (Uses PERCENT graph)
+ (2.0-4.0)% more Mana stolen (named FREEZE3) (Uses PERCENT graph)
+
+
+Affix: PROC_ENERGYSHIELD5
+ Prefix: Warding [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE6
+ Prefix: Plated [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(20.0-35.0) physical Armor (named ARM_PHYSRED_TYPE6)
+ (4.0-10.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE3
+ Prefix: [ITEM] of Desire
+ Minimum Level: 12
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph)
+
+
+Affix: MP4
+ Prefix: [ITEM] of the Arcane
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(20.0-30.0) Mana (named MP4)
+
+
+Affix: ARMOR_STATS_STR1
+ Prefix: Lambent [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS_STR1)
+ +(50-100) Strength (named ARMOR_STATS_STR1)
+
+
+Affix: REFLECT2
+ Prefix: [ITEM] of Interception
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph)
+
+
+Affix: PROC_DEATHSTRIKE2
+ Prefix: [ITEM] of Death
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-6.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: DUAL_WIELD4
+ Prefix: Mercurial [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_4
+ Prefix: Pact-Speaker's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ (5.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses PERCENT graph)
+ (8.0-20.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses PERCENT graph)
+
+
+Affix: PROC_DEATHSTRIKE3
+ Prefix: [ITEM] of Doom
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (6.0-10.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: REFLECT3
+ Prefix: [ITEM] of Resonance
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE2
+ Prefix: [ITEM] of Craving
+ Minimum Level: 5
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph)
+
+
+Affix: PROC_ENERGYSHIELD4
+ Prefix: Shielding [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_4 when struck (named energy_shield_4) (Uses PERCENT graph)
+
+
+Affix: FREEZE2
+ Prefix: Brittlebite [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE2) (Uses PERCENT graph)
+ (10.0-15.0)% more chance to break shields (named FREEZE2) (Uses PERCENT graph)
+
+
+Affix: BURN1
+ Prefix: Blazing [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR7
+ Prefix: Efreeti [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph)
+
+
+Affix: POTIONS1
+ Prefix: Saturated [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (1.0-15.0)% more Effectiveness of Potions (named POTIONS1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_2
+ Prefix: Runeweave [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (5.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses PERCENT graph)
+ (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph)
+
+
+Affix: GF3
+ Prefix: Gilded [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph)
+
+
+Affix: GF1
+ Prefix: Gaudy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph)
+
+
+Affix: POTIONS3
+ Prefix: Chemist's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (20.0-35.0)% more Effectiveness of Potions (named POTIONS3) (Uses PERCENT graph)
+
+
+Affix: MELEE_BLOCK2
+ Prefix: [ITEM] of Parrying
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (4.0-8.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (3.0-5.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
+
+
+Affix: BLINDING2
+ Prefix: [ITEM] of Obscuring
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses PERCENT graph)
+
+
+Affix: FLURRY2
+ Prefix: Duelist's [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-10.0)% less chance to fumble (named FLURRY2) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
+
+
+Affix: POIS_DOT1
+ Prefix: [ITEM] of Rot
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) poison damage over 4.00 seconds (named POIS_DOT1)
+
+
+Affix: THORNS_PHYS_THORNED2
+ Prefix: Spined [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2)
+
+
+Affix: FACTION_ARMOR5
+ Prefix: Kindathlan [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
+ Effects:
+ (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph)
+
+
+Affix: BURN3
+ Prefix: Immolating [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses PERCENT graph)
+ (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE5
+ Prefix: Bolted [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(15.0-25.0) physical Armor (named ARM_PHYSRED_TYPE5)
+ (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_STR2
+ Prefix: Pit Forged [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS_STR2)
+ +(75-150) Strength (named ARMOR_STATS_STR2)
+
+
+Affix: PROC_DEATHSTRIKE1
+ Prefix: [ITEM] of Killing
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: REFLECT1
+ Prefix: [ITEM] of Redirection
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-10.0)% more Missile Reflect Chance (named REFLECT1) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY4
+ Prefix: [ITEM] of Anger
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
+ Effects:
+ +(15.0-20.0) physical damage (named DMG_ANGRY4)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
+
+
+Affix: POIS4
+ Prefix: Tainted [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE1
+ Prefix: [ITEM] of Yearning
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% more charge rate (named CHARGE_RATE1) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE4
+ Prefix: Thick [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(15.0-20.0) physical Armor (named ARM_PHYSRED_TYPE4)
+ (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph)
+
+
+Affix: BURN2
+ Prefix: Slag [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses PERCENT graph)
+ Degrade enemy armor by (10-20) on hit (named BURN2)
+
+
+Affix: FREEZE1
+ Prefix: Frigid [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR4
+ Prefix: Cygnaran [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
+ Effects:
+ (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph)
+
+
+Affix: THORNS_PHYS_THORNED3
+ Prefix: Barbed [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (25.0-35.0)% physical damage reflected (named THORNS_PHYS_THORNED3)
+
+
+Affix: BLINDING3
+ Prefix: [ITEM] of Searing Light
+ Minimum Level: 13
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: Does (3-6) fire damage over 4.00 seconds (named BLINDING3)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses PERCENT graph)
+
+
+Affix: FLURRY3
+ Prefix: Armsmaster's [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
+ Effects:
+ (5.0-10.0)% more Execute Chance (named FLURRY3) (Uses PERCENT graph)
+ (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
+
+
+Affix: MELEE_BLOCK3
+ Prefix: [ITEM] of Riposting
+ Minimum Level: 10
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
+ Effects:
+ (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (8.0-12.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
+ (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_1
+ Prefix: Ember Etched [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (5.0-12.0)% more charge rate (named CLASS_BASED_S_1) (Uses PERCENT graph)
+ (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph)
+
+
+Affix: POTIONS2
+ Prefix: Catalyzing [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (10.0-25.0)% more Effectiveness of Potions (named POTIONS2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS2
+ Prefix: Venom-Flare [ITEM]
+ Minimum Level: 11
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more poison damage (named DMG_PERCENT_POIS2) (Uses PERCENT graph)
+
+
+Affix: GF4
+ Prefix: Ornate [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
+ Effects:
+ (18.0-30.0)% more Gold Find (named GF4) (Uses PERCENT graph)
+
+
+Affix: ELEC_DOT2
+ Prefix: Haywire [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2)
+
+
+Affix: FUMBLE_CHANCE2
+ Prefix: [ITEM] of Precision
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (3.0-7.0)% less chance to fumble (named FUMBLE_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: REGEN_MAX2
+ Prefix: [ITEM] of Restoration
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, RING]
+ Effects:
+ +(1.0-2.0) HP/Second (named REGEN_MAX2)
+ (3.0-6.0)% more HP (named REGEN_MAX2) (Uses 1 graph)
+ (3.0-6.0)% more Mana (named REGEN_MAX2) (Uses PERCENT graph)
+ +(1.0-2.0) Mana/s (named REGEN_MAX2)
+
+
+Affix: PROC_SHOCK_ARMOR1
+ Prefix: [ITEM] of Static
+ Level Range: 10-100
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
+ Effects:
+ (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
+ (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
+
+
+Affix: THORNS_ELEC1
+ Prefix: Static [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% electric damage reflected (named THORNS_ELEC1)
+
+
+Affix: PROC_ENERGYSHIELD3
+ Prefix: Pulsing [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph)
+
+
+Affix: MP2
+ Prefix: [ITEM] of Conjuration
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(10.0-15.0) Mana (named MP2)
+
+
+Affix: PROC_CRUSHBLOW3
+ Prefix: [ITEM] of Shattering
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
+ Effects:
+ (15.0-20.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE5
+ Prefix: [ITEM] of Ascension
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_3
+ Prefix: Oath-Bound [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ (5.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses PERCENT graph)
+ (8.0-20.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY1
+ Prefix: [ITEM] of Fury
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
+
+
+Affix: DUAL_WIELD2
+ Prefix: Nimble [ITEM]
+ Minimum Level: 13
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (5.0-10.0)% more Damage while Dual Wielding (named DUAL_WIELD2) (Uses PERCENT graph)
+
+
+Affix: PROC_DEATHSTRIKE4
+ Prefix: Vorpal [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: REFLECT4
+ Prefix: [ITEM] of Reverberation
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph)
+
+
+Affix: DUAL_WIELD3
+ Prefix: Swift [ITEM]
+ Minimum Level: 17
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
+
+
+Affix: POIS1
+ Prefix: Envenomed [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Poison for 5.0 seconds (named POIS1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_2
+ Prefix: Gravemist [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ (5.0-10.0)% more poison damage (named CLASS_BASED_N_2) (Uses PERCENT graph)
+ (8.0-20.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses PERCENT graph)
+
+
+Affix: CHARGE_RATE4
+ Prefix: [ITEM] of Awakening
+ Minimum Level: 17
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, RING, SHOULDER ARMOR]
+ Effects:
+ (13.0-20.0)% more charge rate (named CHARGE_RATE4) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE1
+ Prefix: Reinforced [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(5.0-10.0) physical Armor (named ARM_PHYSRED_TYPE1)
+ (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph)
+
+
+Affix: PROC_CRUSHBLOW2
+ Prefix: [ITEM] of Crushing
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
+
+
+Affix: MP3
+ Prefix: [ITEM] of Evocation
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(15.0-20.0) Mana (named MP3)
+
+
+Affix: PROC_ENERGYSHIELD2
+ Prefix: Glowing [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_2 when struck (named energy_shield_2) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_POIS2
+ Prefix: Blight-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
+
+
+Affix: FREEZE4
+ Prefix: Shattering [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast Ice_explosion on kill for 2.0 seconds (named Ice_explosion) (Uses PERCENT graph)
+
+
+Affix: THORNS_FIRE1
+ Prefix: Smouldering [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% fire damage reflected (named THORNS_FIRE1)
+
+
+Affix: FACTION_ARMOR1
+ Prefix: Sathiri [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_S_4
+ Prefix: Warpsigil [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ (0.2-0.2)% more Mana/10.0s/monster within 0.2 meters (Up to 8) (named CLASS_BASED_S_4)
+ -20.0 knockback (named CLASS_BASED_S_4)
+
+
+Affix: FUMBLE_CHANCE3
+ Prefix: Deadeye [ITEM]
+ Minimum Level: 17
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS3
+ Prefix: Venom-Shock [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more poison damage (named DMG_PERCENT_POIS3) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_POIS1
+ Prefix: Venom-Flicker [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph)
+
+
+Affix: ELEC_DOT1
+ Prefix: Surging [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1)
+
+
+Affix: BLINDING4
+ Prefix: [ITEM] of Distortion
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses PERCENT graph)
+
+
+Affix: FUMBLE_CHANCE1
+ Prefix: [ITEM] of Accuracy
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: REGEN_MAX1
+ Prefix: [ITEM] of Replenishing
+ Minimum Level: 10
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, RING]
+ Effects:
+ +(0.5-1.0) HP/Second (named REGEN_MAX1)
+ (1.0-3.0)% more HP (named REGEN_MAX1) (Uses 1 graph)
+ (1.0-3.0)% more Mana (named REGEN_MAX1) (Uses PERCENT graph)
+ +(0.5-1.0) Mana/s (named REGEN_MAX1)
+
+
+Affix: POTIONS5
+ Prefix: Philosopher's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING]
+ Effects:
+ (50.0-100.0)% more Effectiveness of Potions (named POTIONS5) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR3
+ Prefix: Tytherian [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph)
+
+
+Affix: THORNS_PHYS_THORNED4
+ Prefix: Jagged [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (35.0-55.0)% physical damage reflected (named THORNS_PHYS_THORNED4)
+
+
+Affix: THORNS_FIRE3
+ Prefix: Red Hot [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% fire damage reflected (named THORNS_FIRE3)
+
+
+Affix: PROC_SHOCK_ARMOR2
+ Prefix: [ITEM] of Shocking
+ Level Range: 10-100
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
+ (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
+
+
+Affix: REGEN_MAX_MP1
+ Prefix: [ITEM] of Clarity
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ +(1.5-3.0) Mana/s (named REGEN_MAX_MP1)
+ (5.0-8.0)% more Mana (named REGEN_MAX_MP1) (Uses PERCENT graph)
+
+
+Affix: THORNS_ELEC2
+ Prefix: Buzzing [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% electric damage reflected (named THORNS_ELEC2)
+
+
+Affix: MP1
+ Prefix: Chanter's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(5.0-10.0) Mana (named MP1)
+
+
+Affix: ARM_PHYSRED_TYPE3
+ Prefix: Layered [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(10.0-15.0) physical Armor (named ARM_PHYSRED_TYPE3)
+ (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph)
+
+
+Affix: POIS3
+ Prefix: Rusted [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS3) (Uses PERCENT graph)
+ Inflict on Hit: +(5.0-9.0) physical damage (named POIS3)
+
+
+Affix: DUAL_WIELD1
+ Prefix: Deft [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
+ Effects:
+ (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY2
+ Prefix: [ITEM] of Rage
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
+
+
+Affix: DMG_ANGRY3
+ Prefix: [ITEM] of Frenzy
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
+ Effects:
+ (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_N_1
+ Prefix: Shadow-Bound [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, HELMET, PANTS]
+ Effects:
+ +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1)
+ (8.0-20.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses PERCENT graph)
+
+
+Affix: POIS2
+ Prefix: Festering [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS2) (Uses PERCENT graph)
+ (3.0-6.0)% more HP stolen (named POIS2) (Uses PERCENT graph)
+
+
+Affix: PROC_CRUSHBLOW1
+ Prefix: [ITEM] of Smashing
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
+ Effects:
+ (5.0-10.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
+
+
+Affix: ARM_PHYSRED_TYPE2
+ Prefix: Studded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHIELD]
+ Effects:
+ +(5.0-15.0) physical Armor (named ARM_PHYSRED_TYPE2)
+ (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_POIS1
+ Prefix: Blight-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
+
+
+Affix: PROC_ENERGYSHIELD1
+ Prefix: Glittering [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
+ Effects:
+ (10.0-15.0)% chance to cast energy_shield_1 when struck (named energy_shield_1) (Uses PERCENT graph)
+
+
+Affix: THORNS_ELEC3
+ Prefix: Arcing [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% electric damage reflected (named THORNS_ELEC3)
+
+
+Affix: THORNS_FIRE2
+ Prefix: Scorching [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% fire damage reflected (named THORNS_FIRE2)
+
+
+Affix: PROC_SHOCK_ARMOR3
+ Prefix: [ITEM] of Electrocution
+ Level Range: 10-100
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
+ Effects:
+ (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
+ (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
+
+
+Affix: BURN4
+ Prefix: Detonating [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR2
+ Prefix: Calishite [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
+ Effects:
+ (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph)
+ (5.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses PERCENT graph)
+
+
+Affix: POTIONS4
+ Prefix: Apothecary's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, RING]
+ Effects:
+ (30.0-50.0)% more Effectiveness of Potions (named POTIONS4) (Uses PERCENT graph)
+
+
+Affix: BLINDING5
+ Prefix: [ITEM] of Confusion
+ Minimum Level: 13
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Charm for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
+
+
+Affix: OF_PROCKILL_ZOMBIE_30_THRASHER_WEAPON
+ Prefix: [ITEM] of Shadow
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1)
+
+
+Affix: OF_PROCKILL_ZOMBIE_30_THRASHER
+ Prefix: [ITEM] of Shadow
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1)
+
+
+Affix: OF_TL2_CHARGERATEBONUS5_THRASHER
+ Prefix: [ITEM] of Energy
+ Minimum Level: 12
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (15.0-15.0)% more charge rate
+
+
+Affix: OF_PROCGETHIT_FULLHEAL_5_THRASHER
+ Prefix: [ITEM] of Regeneration
+ Minimum Level: 45
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (6.0-6.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1)
+
+
+Affix: OF_TL2_CHARGEDECAY5_THRASHER
+ Prefix: [ITEM] of Grasping
+ Minimum Level: 12
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (35.0-35.0)% less charge bar decay rate
+
+
+Affix: OFTHETHRASHER
+ Prefix: [ITEM] of the Thrasher
+ Minimum Level: 17
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-4.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE)
+ No effect details for effect PERCENT BLIND with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named OFTHETHRASHER BLIND)
+ Degrade enemy armor by (20-25) on hit (named OFTHESOLDIER DEGRADE ARMOR)
+ (20.0-30.0)% more charge bar decay rate
+
+
+Affix: OFTHETHORN3
+ Prefix: Avenging [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
+
+
+Affix: OFTHEDRAKE_THRASHER
+ Prefix: [ITEM] of the Drake
+ Minimum Level: 18
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ +(10.0-15.0) fire damage (named OFTHEDRAKE DAMAGE BONUS)
+ +(10.0-15.0) fire armor (named OFTHEDRAKE FIRE DEFENSE)
+ +(10.0-15.0) Mana stolen
+
+
+Affix: PROC_DEATHSTRIKE1
+ Prefix: [ITEM] of Killing
+ Minimum Level: 20
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
+
+
+Affix: OFTHEBULL3_THRASHER
+ Prefix: Slamming [ITEM]
+ Minimum Level: 11
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ -30.0 knockback (named OFTHEBULL KNOCK BACK EFFECT)
+
+
+Affix: OFTHEBEAR3_THRASHER
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ +(18.0-24.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHEMULE3_THRASHER
+ Prefix: Intractable [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ -30.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE)
+
+
+Affix: OFTHEELEPHANT3_THRASHER
+ Prefix: Healthy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ +(9.0-12.0) Max HP (named OFTHEELEPHANT MAX HP)
+
+
+Affix: OFTHEMAGE3_THRASHER
+ Prefix: Invoking [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (8.0-10.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFTHECHEETAH5_THRASHER
+ Prefix: [ITEM] of Speed
+ Minimum Level: 24
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (6.0-8.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED)
+
+
+Affix: OFTHERAM3_THRASHER
+ Prefix: Slamming [ITEM]
+ Minimum Level: 11
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ -45.0 knockback (named OFHTERAM KNOCK BACK EFFECT)
+
+
+Affix: OFTHEMISER3_THRASHER
+ Prefix: Wealthy [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (4.0-5.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP)
+
+
+Affix: THRASHER_FIREDEFENSE
+ Prefix: Cooling [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(4.0-6.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
+
+
+Affix: OFTHEWINDS3_THRASHER
+ Prefix: Deflecting [ITEM]
+ Minimum Level: 13
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (9.0-9.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: THRASHER_CHARGERATEBONUS
+ Prefix: Energizing [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ (3.0-3.0)% more charge rate
+
+
+Affix: OFTHETHORN3_THRASHER
+ Prefix: Avenging [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
+
+
+Affix: THRASHER_CRITICALDAMAGE
+ Prefix: Brutal [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (5.0-10.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS)
+
+
+Affix: OFTHETURTLE3_THRASHER
+ Prefix: Superior [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ +(13.0-17.0) physical Armor (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: OFTHESTORMS3_THRASHER
+ Prefix: Deflecting [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (18.0-18.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
+
+
+Affix: THRASHER_ELECTRICDEFENSE
+ Prefix: Grounded [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Can't Spawn On: [COLLAR, STUD]
+ Effects:
+ +(4.0-6.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
+
+
+Affix: OFTHESAGE3_THRASHER
+ Prefix: Sage [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (3.0-3.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED)
+
+
+Affix: OFTHESEEKER3_THRASHER
+ Prefix: Lucky [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (3.0-3.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP)
+
+
+Affix: OFTHESAVANT5_THRASHER
+ Prefix: [ITEM] of the Savant
+ Minimum Level: 25
+ Spawn Weight: 5
+ Occupies no slots
+ Spawns On: [ARMOR]
+ Effects:
+ (3.0-4.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE)
+ +(75.0-100.0) Mana stolen (named OFTHESAVANT MANA STEAL)
+
+
+Affix: ELEC2
+ Prefix: Resonant [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC2) (Uses PERCENT graph)
+ Inflict on Hit: (1.0-5.0)% chance to Stun for 5.0 seconds (named ELEC2)
+
+
+Affix: CRIT_CHANCE1
+ Prefix: [ITEM] of Ire
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: RED_DMG_MELEE_DMG1
+ Prefix: Strife-Sigil [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [SHIELD, STAFF]
+ Effects:
+ (1.0-5.0)% more melee damage (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
+ (1.0-4.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG1) (Uses PERCENT graph)
+
+
+Affix: MAG1
+ Prefix: Mage's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(25-50) Focus (named MAG1)
+
+
+Affix: PROC_OPENWOUND3
+ Prefix: [ITEM] of Wounding
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (15.0-20.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: DEGRADE1
+ Prefix: Crushing [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (5-10) on hit (named Degrade1)
+
+
+Affix: CLASS_BASED_D_A
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
+
+
+Affix: THORNS_POIS3
+ Prefix: Noxious [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (30.0-50.0)% poison damage reflected (named THORNS_POIS3)
+
+
+Affix: DMG_PROC_ICE1
+ Prefix: Shard-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
+
+
+Affix: DMG_PROC_ELEC1
+ Prefix: Jolt-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
+
+
+Affix: WEAPON_MAT12
+ Prefix: Hexsteel [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) poison damage (named WEAPON_MAT12)
+ Inflict on Hit: Does (2-4) poison damage over 5.00 seconds (named WEAPON_MAT12)
+ +(5.0-10.0) physical damage (named WEAPON_MAT12)
+
+
+Affix: CLASS_BASED_B_1
+ Prefix: Totemic [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
+ Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
+
+
+Affix: XP2
+ Prefix: Wanderer's [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_FIRE1
+ Prefix: Flame-Flicker [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph)
+
+
+Affix: RED_ELEMENTAL_RANGE2
+ Prefix: Flux [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-10.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS4
+ Prefix: Grim [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (5.0-15.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS5
+ Prefix: Cruel [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (10.0-20.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC1
+ Prefix: Volt-Flicker [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph)
+
+
+Affix: RED_ELEMENTAL_RANGE3
+ Prefix: Chaotic [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-15.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+
+
+Affix: VIT4
+ Prefix: Guardian's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(175-250) Vitality (named VIT4)
+
+
+Affix: MF1
+ Prefix: Vintage [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (1.0-2.0)% more Magic Find (named MF1) (Uses PERCENT graph)
+
+
+Affix: STR_DEX1
+ Prefix: Bandit's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HSWORD, BELT, FIST]
+ Effects:
+ +(50-100) Strength (named STR_DEX1)
+ +(50-100) Dexterity (named STR_DEX1)
+
+
+Affix: XP3
+ Prefix: Explorer's [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (5.0-10.0)% more XP gained (named XP3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR14
+ Prefix: Shadivari [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT13
+ Prefix: Saronite [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) ice damage (named WEAPON_MAT13)
+ (15.0-25.0)% more Critical Damage (named WEAPON_MAT13) (Uses PERCENT graph)
+ +(5.0-10.0) poison damage (named WEAPON_MAT13)
+
+
+Affix: DMG_PROC_FIRE1
+ Prefix: Flare-Barb [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
+
+
+Affix: THORNS_POIS2
+ Prefix: Despoiled [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (20.0-30.0)% poison damage reflected (named THORNS_POIS2)
+
+
+Affix: PROC_OPENWOUND2
+ Prefix: [ITEM] of Bloodletting
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE1
+ Prefix: Elemental [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-5.0)% more electric damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% more ice damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+
+
+Affix: ELEC3
+ Prefix: Thundering [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC3) (Uses PERCENT graph)
+ -25.0 knockback (named ELEC3)
+
+
+Affix: CRIT_CHANCE2
+ Prefix: [ITEM] of Menace
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (1.0-4.0)% more Critical Chance (named CRIT_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: ELEC1
+ Prefix: Shocking [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph)
+
+
+Affix: RED_DMG_MELEE_DMG2
+ Prefix: Battle-Rune [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [SHIELD, STAFF]
+ Effects:
+ (5.0-10.0)% more melee damage (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
+ (3.0-8.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG2) (Uses PERCENT graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE3
+ Prefix: Chaotic [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
+
+
+Affix: MAG2
+ Prefix: Wizard's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(50-100) Focus (named MAG2)
+
+
+Affix: DEGRADE2
+ Prefix: Shattering [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (10-15) on hit (named Degrade2)
+
+
+Affix: DODGE5
+ Prefix: [ITEM] of Displacement
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_4
+ Prefix: Ebonwood [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ -25.0 knockback (named CLASS_BASED_D_4)
+ (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph)
+
+
+Affix: DMG_PROC_ELEC2
+ Prefix: Jolt-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
+
+
+Affix: DMG_PROC_ICE2
+ Prefix: Shard-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
+
+
+Affix: CLASS_BASED_D_B
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT11
+ Prefix: Thorium [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) electric damage (named WEAPON_MAT11)
+ Inflict on Hit: (3.0-8.0)% chance to Stun for 2.0 seconds (named WEAPON_MAT11) (Uses PERCENT graph)
+ +(5.0-10.0) physical damage (named WEAPON_MAT11)
+
+
+Affix: CLASS_BASED_B_2
+ Prefix: [ITEM] of Reaving
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ (20.0-35.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses PERCENT graph)
+ (15.0-30.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses PERCENT graph)
+
+
+Affix: XP1
+ Prefix: Seeker's [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (1.0-3.0)% more XP gained (named XP1) (Uses PERCENT graph)
+
+
+Affix: MF3
+ Prefix: Antique [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (3.0-8.0)% more Magic Find (named MF3) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM4
+ Prefix: Lightweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) electric Armor (named ARM_ILLUM4)
+ (5.0-20.0)% more resistance to Slow (named ARM_ILLUM4) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_FIRE2
+ Prefix: Flame-Flare [ITEM]
+ Minimum Level: 11
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more fire damage (named DMG_PERCENT_FIRE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC3
+ Prefix: Volt-Shock [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more electric damage (named DMG_PERCENT_ELEC3) (Uses PERCENT graph)
+
+
+Affix: RED_ELEMENTAL_RANGE1
+ Prefix: Elemental [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-5.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS6
+ Prefix: Merciless [ITEM]
+ Minimum Level: 14
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC2
+ Prefix: Volt-Flare [ITEM]
+ Minimum Level: 11
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_FIRE3
+ Prefix: Flame-Shock [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph)
+
+
+Affix: STR_DEX2
+ Prefix: Outlaw's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, BELT, FIST]
+ Effects:
+ +(75-150) Strength (named STR_DEX2)
+ +(75-150) Dexterity (named STR_DEX2)
+
+
+Affix: MF2
+ Prefix: Archaic [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_3
+ Prefix: Ancestral [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ Degrade enemy armor by (15-25) on hit (named CLASS_BASED_B_3)
+ (5.0-12.0)% more charge rate (named CLASS_BASED_B_3) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT10
+ Prefix: Elementium [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT10)
+ (2-6) second increased duration of elemental effects (named WEAPON_MAT10)
+ +(5.0-10.0) ice damage (named WEAPON_MAT10)
+
+
+Affix: DMG_PROC_FIRE2
+ Prefix: Flare-Spike [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
+
+
+Affix: THORNS_POIS1
+ Prefix: Foul [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, SHIELD]
+ Effects:
+ (10.0-20.0)% poison damage reflected (named THORNS_POIS1)
+
+
+Affix: CLASS_BASED_D_C
+ Prefix: Elderstone [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
+
+
+Affix: DODGE4
+ Prefix: Phased [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (6.0-10.0)% more Dodge Chance (named DODGE4) (Uses PERCENT graph)
+
+
+Affix: DEGRADE3
+ Prefix: Sundering [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (15-20) on hit (named Degrade3)
+
+
+Affix: PROC_OPENWOUND1
+ Prefix: [ITEM] of Cutting
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (5.0-10.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: MAG3
+ Prefix: Sorcerer's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(100-175) Focus (named MAG3)
+
+
+Affix: DMG_ELEMENTAL_RANGE2
+ Prefix: Flux [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-10.0)% more electric damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% more ice damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: RED_DMG_MELEE_DMG3
+ Prefix: War-Glyph [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [SHIELD, STAFF]
+ Effects:
+ (10.0-20.0)% more melee damage (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
+ (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph)
+
+
+Affix: CRIT_CHANCE3
+ Prefix: [ITEM] of Havoc
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (3.0-8.0)% more Critical Chance (named CRIT_CHANCE3) (Uses PERCENT graph)
+
+
+Affix: GFMF_PROC_LOOTERS1
+ Prefix: Looter's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS]
+ Effects:
+ (3.0-10.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
+ (1.0-10.0)% more Gold Find (named looters) (Uses PERCENT graph)
+ (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph)
+
+
+Affix: ELEC4
+ Prefix: Over-Charged [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC4) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT14
+ Prefix: Titansteel [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) ice damage (named WEAPON_MAT14)
+ (4.0-8.0)% more charge rate (named WEAPON_MAT14) (Uses PERCENT graph)
+ +(5.0-10.0) electric damage (named WEAPON_MAT14)
+
+
+Affix: FACTION_ARMOR9
+ Prefix: Greenmist [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
+ Effects:
+ (5.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses PERCENT graph)
+
+
+Affix: XP4
+ Prefix: Adventurer's [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (8.0-15.0)% more XP gained (named XP3) (Uses PERCENT graph)
+
+
+Affix: BLOCK3
+ Prefix: [ITEM] of the Bastion
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
+ Effects:
+ (5.0-6.0)% more chance to block (named BLOCK3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Armor (named BLOCK3) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR13
+ Prefix: Battle Scarred [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, PANTS]
+ Effects:
+ (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph)
+ (10.0-20.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses PERCENT graph)
+
+
+Affix: VIT3
+ Prefix: Sentinel's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(100-175) Vitality (named VIT3)
+
+
+Affix: ARM_ILLUM1
+ Prefix: Duskweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) poison Armor (named ARM_ILLUM1)
+ (5.0-20.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS2
+ Prefix: Wicked [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (2.0-7.0)% more physical damage (named DMG_PERCENT_BONUS2) (Uses PERCENT graph)
+
+
+Affix: VIT_MAG1
+ Prefix: Shaman's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, STAFF, WAND]
+ Effects:
+ +(50-100) Vitality (named VIT_MAG1)
+ +(50-100) Focus (named VIT_MAG1)
+
+
+Affix: RED_ELEMENTAL_RANGE4
+ Prefix: Aetheric [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-20.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-20.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: RED_ELEMENTAL_RANGE5
+ Prefix: Primordial [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-25.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (5.0-25.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+ (5.0-25.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
+
+
+Affix: REFLECT_LITE1
+ Prefix: Rebounding [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS3
+ Prefix: Vicious [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph)
+
+
+Affix: VIT2
+ Prefix: Defender's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(50-100) Vitality (named VIT2)
+
+
+Affix: FACTION_ARMOR12
+ Prefix: Thranic [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
+ Effects:
+ (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph)
+
+
+Affix: BLOCK2
+ Prefix: Defiant [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
+ Effects:
+ (3.0-4.0)% more chance to block (named BLOCK2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR8
+ Prefix: Aesir [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT15
+ Prefix: Cobalt [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) ice damage (named WEAPON_MAT14)
+ (0.5-1.0)% more Mana/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph)
+ +(5.0-10.0) physical damage (named WEAPON_MAT14)
+
+
+Affix: DODGE1
+ Prefix: Agile [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (1.0-2.0)% more Dodge Chance (named DODGE1) (Uses PERCENT graph)
+
+
+Affix: PROC_OPENWOUND4
+ Prefix: [ITEM] of Severing
+ Minimum Level: 10
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
+ Effects:
+ (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
+
+
+Affix: CRIT_CHANCE4
+ Prefix: [ITEM] of Ruin
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (5.0-10.0)% more Critical Chance (named CRIT_CHANCE4) (Uses PERCENT graph)
+
+
+Affix: BOOTS10
+ Prefix: Leyline [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS10) (Uses PERCENT graph)
+ +(25-60) Focus (named BOOTS10)
+
+
+Affix: MAG4
+ Prefix: Arcanist's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
+ Effects:
+ +(175-250) Focus (named MAG4)
+
+
+Affix: DMG_ELEMENTAL_RANGE5
+ Prefix: Primordial [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (5.0-25.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
+
+
+Affix: DODGE3
+ Prefix: Hazy [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (4.0-6.0)% more Dodge Chance (named DODGE3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_D_2
+ Prefix: Wirewood [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (5.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses PERCENT graph)
+
+
+Affix: DEGRADE4
+ Prefix: Sieging [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
+ Effects:
+ Degrade enemy armor by (20-30) on hit (named Degrade4)
+
+
+Affix: WEAPON_MAT17
+ Prefix: Nethricite [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) poison damage (named WEAPON_MAT14)
+ (0.5-1.0)% more HP/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph)
+ +(5.0-10.0) electric damage (named WEAPON_MAT14)
+
+
+Affix: GFMF_PROC_THIEFS2
+ Prefix: Thief's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS]
+ Effects:
+ (8.0-15.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
+ (10.0-20.0)% more Gold Find (named thiefs) (Uses PERCENT graph)
+ (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR10
+ Prefix: Highguard [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
+ Effects:
+ (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_B_4
+ Prefix: Spirit-Bound [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
+ Effects:
+ (5.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses PERCENT graph)
+ +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4)
+
+
+Affix: DMG_PERCENT_FIRE4
+ Prefix: Flame-Torrent [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM2
+ Prefix: Dawnweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) fire Armor (named ARM_ILLUM2)
+ -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_BONUS1
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph)
+
+
+Affix: VIT_MAG2
+ Prefix: Hermit's [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, STAFF, WAND]
+ Effects:
+ +(75-150) Vitality (named VIT_MAG2)
+ +(75-150) Focus (named VIT_MAG2)
+
+
+Affix: REFLECT_LITE2
+ Prefix: Ricochet [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (50.0-80.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
+
+
+Affix: DMG_PERCENT_ELEC4
+ Prefix: Volt-Torrent [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, WEAPON]
+ Effects:
+ (15.0-25.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses PERCENT graph)
+
+
+Affix: ARM_ILLUM3
+ Prefix: Darkweave [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) ice Armor (named ARM_ILLUM3)
+ (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph)
+
+
+Affix: VIT1
+ Prefix: Sentry's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [CANNON, HELMET, RING, SHIELD]
+ Effects:
+ +(25-50) Vitality (named VIT1)
+
+
+Affix: MF4
+ Prefix: Ancient [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (6.0-12.0)% more Magic Find (named MF4) (Uses PERCENT graph)
+
+
+Affix: FACTION_ARMOR11
+ Prefix: Muursat [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
+ Effects:
+ (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph)
+
+
+Affix: BLOCK1
+ Prefix: Vigilant [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
+ Effects:
+ (1.0-2.0)% more chance to block (named BLOCK1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Armor (named BLOCK1) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT16
+ Prefix: Pyrite [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT16)
+ (5.0-10.0)% more Cast Speed (named WEAPON_MAT16) (Uses PERCENT graph)
+ +(5.0-10.0) electric damage (named WEAPON_MAT16)
+
+
+Affix: CLASS_BASED_D_3
+ Prefix: Cairnstone [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HMACE, 2HMACE, STAFF]
+ Effects:
+ (2-4) second increased duration of elemental effects (named CLASS_BASED_D_3)
+ Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses PERCENT graph)
+
+
+Affix: DODGE2
+ Prefix: [ITEM] of Blurring
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, BOOTS]
+ Effects:
+ (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph)
+
+
+Affix: DMG_ELEMENTAL_RANGE4
+ Prefix: Aetheric [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-20.0)% more electric damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% more ice damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
+
+
+Affix: CRIT_CHANCE5
+ Prefix: [ITEM] of Calamity
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [NECKLACE, RING, WEAPON]
+ Effects:
+ (8.0-15.0)% more Critical Chance (named CRIT_CHANCE5) (Uses PERCENT graph)
+
+
+Affix: BOOTS11
+ Prefix: Spiked [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS11) (Uses PERCENT graph)
+ +(25-60) Strength (named BOOTS11)
+
+
+Affix: WEAPON_MAT3
+ Prefix: Velium [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) ice damage (named WEAPON_MAT3)
+ Inflict on Hit: (5.0-15.0)% chance to Freeze for 5.0 seconds (named WEAPON_MAT3) (Uses PERCENT graph)
+
+
+Affix: ICE_DOT1
+ Prefix: [ITEM] of the Wastes
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1)
+
+
+Affix: DMG_PHYS_POIS_RANGE4
+ Prefix: Writhing [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-20.0)% more physical damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF13
+ Prefix: Lord's [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RING]
+ Effects:
+ (5.0-10.0)% more Minion/Pet Armor (named PET_BUFF13) (Uses PERCENT graph)
+ (5.0-10.0)% more Minion/Pet Health (named PET_BUFF13) (Uses PERCENT graph)
+ (5.0-10.0)% more Pet Speed (named PET_BUFF13) (Uses PERCENT graph)
+ (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS2
+ Prefix: Mercurial [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS2)
+ +(75-150) Dexterity (named ARMOR_STATS2)
+
+
+Affix: HP_MP_STEAL_PERCENT1
+ Prefix: Siphoning [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (5.0-10.0)% more HP stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
+ (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS4
+ Prefix: Manafused [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph)
+ (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph)
+ +(0.5-1.3) Mana/s (named dual_elemred_bonus4)
+
+
+Affix: FUMBLE_DAMAGE1
+ Prefix: [ITEM] of Skill
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph)
+
+
+Affix: FIRE_DOT2
+ Prefix: [ITEM] of the Inferno
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2)
+
+
+Affix: FAME1
+ Prefix: Acclaimed [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE5
+ Prefix: Abberant [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (5.0-25.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF12
+ Prefix: Commander's [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, CANNON]
+ Effects:
+ (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF12) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT2
+ Prefix: Obsidian [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT2)
+ (4.0-8.0)% more Critical Chance (named WEAPON_MAT2) (Uses PERCENT graph)
+ +(5.0-10.0) physical damage (named WEAPON_MAT2)
+
+
+Affix: CLASS_BASED_A_1
+ Prefix: Magebane [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, PISTOL]
+ Effects:
+ Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC1
+ Prefix: Weighted [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF]
+ Effects:
+ +(10.0-20.0) physical damage (named DMG_BONUS_MISC1)
+ Inflict on Hit: (5.0-10.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses PERCENT graph)
+
+
+Affix: ICE_DOT2
+ Prefix: [ITEM] of Desolation
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (8-16) ice damage over 4.00 seconds (named ICE_DOT2)
+
+
+Affix: DMG_BONUS_MISC3
+ Prefix: Honed [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-16.0) physical damage (named DMG_BONUS_MISC3)
+ (10.0-25.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_3
+ Prefix: Headhunter's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, PISTOL]
+ Effects:
+ (3.0-6.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses PERCENT graph)
+ (3.0-6.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED4
+ Prefix: War-Mage's [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, STAFF]
+ Effects:
+ (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES4
+ Prefix: Turtle's [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (15.0-25.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+ (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF10
+ Prefix: Thaumaturgist's [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, STAFF]
+ Effects:
+ (15.0-25.0)% more Pet Speed (named PET_BUFF10) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Health (named PET_BUFF10) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS1
+ Prefix: Silvery [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_STATS1)
+ +(50-100) Dexterity (named ARMOR_STATS1)
+
+
+Affix: FAME3
+ Prefix: Notorious [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
+
+
+Affix: RED_PHYS_POIS_RANGE5
+ Prefix: Abberant [ITEM]
+ Minimum Level: 25
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (5.0-25.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+ (5.0-25.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph)
+
+
+Affix: HP_MP_STEAL_PERCENT2
+ Prefix: Parasitic [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (10.0-15.0)% more HP stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
+ (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: FUMBLE_DAMAGE2
+ Prefix: [ITEM] of Expertise
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph)
+
+
+Affix: FUMBLE_DAMAGE3
+ Prefix: [ITEM] of Mastery
+ Minimum Level: 17
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, WEAPON]
+ Effects:
+ (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph)
+
+
+Affix: FIRE_DOT1
+ Prefix: [ITEM] of Incineration
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1)
+
+
+Affix: ARMOR_MAT8
+ Prefix: Rubicite [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) fire Armor (named ARMOR_MAT8)
+ +(0.5-1.5) HP/Second (named ARMOR_MAT8)
+
+
+Affix: RED_PHYS_POIS_RANGE4
+ Prefix: Writhing [ITEM]
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-20.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+ (1.0-20.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph)
+
+
+Affix: HP_MP_STEAL_PERCENT3
+ Prefix: Consuming [ITEM]
+ Minimum Level: 30
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
+ Effects:
+ (15.0-20.0)% more HP stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
+ (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: FAME2
+ Prefix: Famed [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF11
+ Prefix: Officer's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, CANNON]
+ Effects:
+ (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF11) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Health (named PET_BUFF11) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES5
+ Prefix: Chitinous [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (20.0-30.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
+
+
+Affix: CLASS_BASED_A_2
+ Prefix: Dark-Stalker [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [1HSWORD, FIST, PISTOL]
+ Effects:
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph)
+ (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC2
+ Prefix: Tempered [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-16.0) physical damage (named DMG_BONUS_MISC2)
+ (5.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT1
+ Prefix: Bone [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) physical damage (named WEAPON_MAT1)
+ (5.0-10.0)% more Attack Speed (named WEAPON_MAT1) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED1
+ Prefix: Spell-Slinger's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
+ Effects:
+ (1.0-5.0)% more Cast Speed (named CAST_SPEED1) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF9
+ Prefix: Summoner's [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, STAFF]
+ Effects:
+ (10.0-15.0)% more Pet Speed (named PET_BUFF9) (Uses PERCENT graph)
+ (10.0-15.0)% more Minion/Pet Health (named PET_BUFF9) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT5
+ Prefix: Diamondine [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-20.0) electric damage (named WEAPON_MAT5)
+ Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES1
+ Prefix: Beetle's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (1.0-10.0)% more Stun resistance (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
+ (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE2
+ Prefix: Oozing [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-10.0)% more physical damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+
+
+Affix: HP_MP_PERCENT1
+ Prefix: [ITEM] of the Herald
+ Minimum Level: 10
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (1.0-5.0)% more HP (named HP_MP_PERCENT1) (Uses PERCENT graph)
+ (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: MP_PERCENT1
+ Prefix: [ITEM] of the Weaver
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (1.0-5.0)% more Mana (named MP_PERCENT1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT1
+ Prefix: Lighweight [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ -(5.0-10.0) physical Armor (named ARMOR_WEIGHT1)
+ (2.0-4.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses PERCENT graph)
+ (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS2
+ Prefix: Skymetal [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph)
+ (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph)
+ (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS3
+ Prefix: Fellwarped [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less poison Damage Taken (named 0) (Uses PERCENT graph)
+ (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses PERCENT graph)
+ +(15.0-30.0) poison Armor (named dual_elemred_bonus3)
+
+
+Affix: RED_PHYS_POIS_RANGE1
+ Prefix: Flowstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-5.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+
+
+Affix: DMG_PHYS_POIS_RANGE3
+ Prefix: Crawling [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-15.0)% more physical damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% more poison damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+
+
+Affix: PET_BUFF14
+ Prefix: General's [ITEM]
+ Minimum Level: 30
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RING]
+ Effects:
+ (10.0-20.0)% more Minion/Pet Armor (named PET_BUFF14) (Uses PERCENT graph)
+ (10.0-20.0)% more Minion/Pet Health (named PET_BUFF14) (Uses PERCENT graph)
+ (10.0-20.0)% more Pet Speed (named PET_BUFF14) (Uses PERCENT graph)
+ (10.0-20.0)% more Minion/Pet Damage (named PET_BUFF14) (Uses PERCENT graph)
+
+
+Affix: ARMOR_STATS_MAG2
+ Prefix: Etherbrand [ITEM]
+ No Level Range
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(18.0-30.0) physical Armor (named ARMOR_STATS_MAG2)
+ +(75-150) Focus (named ARMOR_STATS_MAG2)
+
+
+Affix: WEAPON_MAT4
+ Prefix: Crystalline [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(4.0-8.0) fire damage (named WEAPON_MAT2)
+ Inflict on Hit: (50.0-66.0)% chance to Blind for 4.0 seconds (named WEAPON_MAT4) (Uses PERCENT graph)
+ +(4.0-8.0) electric damage (named WEAPON_MAT4)
+ +(4.0-8.0) ice damage (named WEAPON_MAT4)
+
+
+Affix: PET_BUFF8
+ Prefix: Major's [ITEM]
+ Minimum Level: 16
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL, RIFLE]
+ Effects:
+ (15.0-25.0)% more Pet Speed (named PET_BUFF8) (Uses PERCENT graph)
+ (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph)
+
+
+Affix: CAST_SPEED2
+ Prefix: Battle-Mage's [ITEM]
+ Minimum Level: 9
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
+ Effects:
+ (5.0-10.0)% more Cast Speed (named CAST_SPEED2) (Uses PERCENT graph)
+
+
+Affix: DMG_BONUS_MISC5
+ Prefix: Gleaming [ITEM]
+ Minimum Level: 8
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(10.0-16.0) physical damage (named DMG_BONUS_MISC5)
+ (1.0-5.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses PERCENT graph)
+
+
+Affix: WEAPON_MAT6
+ Prefix: Magicite [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [WEAPON]
+ Effects:
+ +(5.0-10.0) fire damage (named WEAPON_MAT6)
+ (5.0-10.0)% more HP stolen (named WEAPON_MAT6) (Uses PERCENT graph)
+ +(5.0-10.0) poison damage (named WEAPON_MAT6)
+
+
+Affix: GFMF_PROC_RAIDERS3
+ Prefix: Raider's [ITEM]
+ No Level Range
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [BELT, NECKLACE, PANTS]
+ Effects:
+ (12.0-20.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
+ (15.0-25.0)% more Gold Find (named raiders) (Uses PERCENT graph)
+ (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph)
+
+
+Affix: ARM_BONUS_STUNRES2
+ Prefix: Crab's [ITEM]
+ No Level Range
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [GLOVES, PANTS, SHIELD]
+ Effects:
+ (5.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
+ (3.0-5.0)% more physical Armor (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
+
+
+Affix: BOOTS8
+ Prefix: Rugged [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [BOOTS]
+ Effects:
+ (1.0-5.0)% more Movement Speed (named BOOTS8) (Uses PERCENT graph)
+ +(25-60) Vitality (named BOOTS8)
+
+
+Affix: DMG_PHYS_POIS_RANGE1
+ Prefix: Flowstone [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [RING, WEAPON]
+ Effects:
+ (1.0-5.0)% more physical damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+ (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
+
+
+Affix: HP_MP_PERCENT2
+ Prefix: [ITEM] of the Envoy
+ Minimum Level: 20
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (4.0-10.0)% more HP (named HP_MP_PERCENT2) (Uses PERCENT graph)
+ (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: RED_PHYS_POIS_RANGE3
+ Prefix: Crawling [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-15.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+ (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
+
+
+Affix: MP_PERCENT2
+ Prefix: [ITEM] of the Raven
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT2
+ Prefix: Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(10.0-20.0) physical Armor (named ARMOR_WEIGHT2)
+ (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph)
+
+
+Affix: DUAL_ELEMRED_BONUS1
+ Prefix: Ethertouched [ITEM]
+ Minimum Level: 15
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
+ Effects:
+ (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph)
+ (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph)
+ (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph)
+
+
+Affix: ARMOR_PERCENT_LOW8
+ Prefix: Decayed [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 1
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ (5.0-10.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses PERCENT graph)
+
+
+Affix: ARMOR_WEIGHT3
+ Prefix: Extra Heavy [ITEM]
+ No Level Range
+ Spawn Weight: 2
+ Occupies no slots
+ Spawns On: [ARMOR_PHYSICAL]
+ Effects:
+ +(20.0-40.0) physical Armor (named ARMOR_WEIGHT3)
+ (3.0-5.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses PERCENT graph)
+ (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph)
+
+
+Affix: MP_PERCENT3
+ Prefix: [ITEM] of the Wyrm
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
+ Effects:
+ (10.0-15.0)% more Mana (named MP_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: RED_PHYS_POIS_RANGE2
+ Prefix: Oozing [ITEM]
+ Minimum Level: 10
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
+ Effects:
+ (1.0-10.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+ (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
+
+
+Affix: HP_MP_PERCENT3
+ Prefix: [ITEM] of the Exarch
+ Minimum Level: 20
+ Spawn Weight: 4
+ Occupies no slots
+ Spawns On: [HELMET, RING]
+ Effects:
+ (8.0-15.0)% more HP (named HP_MP_PERCENT3) (Uses PERCENT graph)
+ (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph)
+
+
+Affix: FAME4
+ Prefix: Illustrious [ITEM]
+ Minimum Level: 5
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [BELT, CHEST ARMOR, PANTS]
+ Effects:
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
Affix: BOOTS9
@@ -20816,7 +44385,7 @@ Affix: RING_MAT2
Spawns On: [NECKLACE, RING]
Effects:
-15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
- No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
Affix: INTERRUPT1
@@ -21036,7 +44605,7 @@ Affix: DODGE_REFLECT5
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
Affix: PROC_MANACOST2
@@ -21097,7 +44666,7 @@ Affix: MANA_COST4
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph)
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
Affix: PROC_KILLMP1
@@ -21117,7 +44686,7 @@ Affix: MANA_COST5
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph)
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
Affix: DEX3
@@ -21233,7 +44802,7 @@ Affix: DODGE_REFLECT4
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
Affix: STR_MAG2
@@ -21455,7 +45024,7 @@ Affix: DMG_PROC_PHYS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2)
+ 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2)
Affix: STR3
@@ -21509,7 +45078,7 @@ Affix: MANA_COST1
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph)
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
Affix: STR_VIT2
@@ -21669,7 +45238,7 @@ Affix: DODGE_REFLECT1
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
Affix: RING_MAT4
@@ -21798,7 +45367,7 @@ Affix: DODGE_REFLECT3
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
Affix: PROC_WARD3
@@ -21850,7 +45419,7 @@ Affix: DMG_PROC_PHYS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1)
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
Affix: SPLASH2
@@ -21902,7 +45471,7 @@ Affix: MANA_COST2
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph)
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
Affix: ARMOR_PERCENT_LOW1
@@ -21922,7 +45491,7 @@ Affix: MANA_COST3
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph)
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
Affix: ALL_STATS1
@@ -22008,7 +45577,7 @@ Affix: DODGE_REFLECT2
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
Affix: DMG_PERCENT_ICE3
@@ -22113,8 +45682,8 @@ Affix: CLASS_BASED_S_3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
Affix: FLURRY1
@@ -22523,7 +46092,7 @@ Affix: DMG_ANGRY4
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
Effects:
+(15.0-20.0) physical damage (named DMG_ANGRY4)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
Affix: POIS4
@@ -22788,7 +46357,7 @@ Affix: DMG_ANGRY1
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
Affix: DUAL_WIELD2
@@ -22910,7 +46479,7 @@ Affix: DMG_PROC_POIS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: FREEZE4
@@ -23153,7 +46722,7 @@ Affix: DMG_ANGRY2
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
Affix: DMG_ANGRY3
@@ -23164,7 +46733,7 @@ Affix: DMG_ANGRY3
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
Affix: CLASS_BASED_N_1
@@ -23217,7 +46786,7 @@ Affix: DMG_PROC_POIS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: PROC_ENERGYSHIELD1
@@ -23315,9 +46884,238 @@ Affix: PROC_DEATHSTRIKE1
(1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-File Group 'MEMM2' ending
+Affix: MUSHATO_SPIRIT_09N
+ Prefix: Rojintsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
+
+
+Affix: MUSHATO_SPIRIT_08K
+ Prefix: Tengentsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (90.0-90.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (25.0-25.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
+
+
+Affix: MUSHATO_SPIRIT_05N
+ Prefix: Tennitsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (60.0-60.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
+ (10.0-10.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
+
+
+Affix: MUSHATO_SPIRIT_04K
+ Prefix: Jinsokutsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (50.0-50.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (5.0-5.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
+
+
+Affix: MUSHATO_SPIRIT_02
+ Prefix: Arekuruu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (15.0-15.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+
+
+Affix: MUSHATO_SPIRIT_05K
+ Prefix: Tennitsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (60.0-60.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (10.0-10.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
+
+
+Affix: MUSHATO_SPIRIT_04N
+ Prefix: Jinsokutsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (50.0-50.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
+ (5.0-5.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
+
+
+Affix: MUSHATO_SPIRIT_01
+ Prefix: Kaigi no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+
+
+Affix: MUSHATO_SPIRIT_09K
+ Prefix: Rojintsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
+
+
+Affix: MUSHATO_SPIRIT_08N
+ Prefix: Tengentsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (90.0-90.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
+ (25.0-25.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
+
+
+Affix: MUSHATO_SPIRIT_03N
+ Prefix: Fukushuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (40.0-40.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
+
+
+Affix: MUSHATO_SPIRIT_03K
+ Prefix: Fukushuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (40.0-40.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+
+
+Affix: MUSHATO_SPIRIT_06K
+ Prefix: Tashintsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (70.0-70.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (15.0-15.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
+
+
+Affix: MUSHATO_SPIRIT_07N
+ Prefix: Shukumyoutsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (80.0-80.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
+ (20.0-20.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
+
+
+Affix: MUSHATO_SPIRIT_06N
+ Prefix: Tashintsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (70.0-70.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
+ (15.0-15.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
+
+
+Affix: MUSHATO_SPIRIT_07K
+ Prefix: Shukumyoutsuu no [ITEM]
+ No Level Range
+ Spawn Weight: 99
+ Occupies no slots
+ Spawns On: [MUSHATO, WEAPON]
+ Can't Spawn On: [WEAPON]
+ Effects:
+ (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
+ (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
+ (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
+ (80.0-80.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
+ (20.0-20.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-File Group 'Darkthans Classes' starting
Affix: TRINKET_FIREPERCENT_DEFENSE5
Prefix: [ITEM] of Cooling
@@ -23755,8 +47553,8 @@ Affix: CLASS_BASED_D_A
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: THORNS_POIS3
@@ -23776,7 +47574,7 @@ Affix: DMG_PROC_ICE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1)
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
Affix: DMG_PROC_ELEC1
@@ -23786,7 +47584,7 @@ Affix: DMG_PROC_ELEC1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1)
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
Affix: WEAPON_MAT12
@@ -23808,7 +47606,7 @@ Affix: CLASS_BASED_B_1
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1)
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
@@ -23957,7 +47755,7 @@ Affix: DMG_PROC_FIRE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1)
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
Affix: THORNS_POIS2
@@ -24094,7 +47892,7 @@ Affix: DMG_PROC_ELEC2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2)
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
Affix: DMG_PROC_ICE2
@@ -24104,7 +47902,7 @@ Affix: DMG_PROC_ICE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2)
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
Affix: CLASS_BASED_D_B
@@ -24114,8 +47912,8 @@ Affix: CLASS_BASED_D_B
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
Affix: WEAPON_MAT11
@@ -24285,7 +48083,7 @@ Affix: DMG_PROC_FIRE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2)
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
Affix: THORNS_POIS1
@@ -24305,8 +48103,8 @@ Affix: CLASS_BASED_D_C
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: DODGE4
@@ -25029,7 +48827,7 @@ Affix: FAME1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph)
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
Affix: DMG_PHYS_POIS_RANGE5
@@ -25170,7 +48968,7 @@ Affix: FAME3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph)
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
Affix: RED_PHYS_POIS_RANGE5
@@ -25265,7 +49063,7 @@ Affix: FAME2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph)
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
Affix: PET_BUFF11
@@ -25663,7 +49461,7 @@ Affix: FAME4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph)
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
Affix: BOOTS9
@@ -26109,7 +49907,7 @@ Affix: RING_MAT2
Spawns On: [NECKLACE, RING]
Effects:
-15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
- No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
Affix: INTERRUPT1
@@ -26329,7 +50127,7 @@ Affix: DODGE_REFLECT5
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
Affix: PROC_MANACOST2
@@ -26390,7 +50188,7 @@ Affix: MANA_COST4
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph)
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
Affix: PROC_KILLMP1
@@ -26410,7 +50208,7 @@ Affix: MANA_COST5
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph)
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
Affix: DEX3
@@ -26526,7 +50324,7 @@ Affix: DODGE_REFLECT4
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
Affix: STR_MAG2
@@ -26748,7 +50546,7 @@ Affix: DMG_PROC_PHYS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2)
+ 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2)
Affix: STR3
@@ -26802,7 +50600,7 @@ Affix: MANA_COST1
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph)
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
Affix: STR_VIT2
@@ -26962,7 +50760,7 @@ Affix: DODGE_REFLECT1
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
Affix: RING_MAT4
@@ -27091,7 +50889,7 @@ Affix: DODGE_REFLECT3
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
Affix: PROC_WARD3
@@ -27143,7 +50941,7 @@ Affix: DMG_PROC_PHYS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1)
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
Affix: SPLASH2
@@ -27195,7 +50993,7 @@ Affix: MANA_COST2
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph)
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
Affix: ARMOR_PERCENT_LOW1
@@ -27215,7 +51013,7 @@ Affix: MANA_COST3
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph)
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
Affix: ALL_STATS1
@@ -27301,7 +51099,7 @@ Affix: DODGE_REFLECT2
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
Affix: DMG_PERCENT_ICE3
@@ -27406,8 +51204,8 @@ Affix: CLASS_BASED_S_3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
Affix: FLURRY1
@@ -27816,7 +51614,7 @@ Affix: DMG_ANGRY4
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
Effects:
+(15.0-20.0) physical damage (named DMG_ANGRY4)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
Affix: POIS4
@@ -28081,7 +51879,7 @@ Affix: DMG_ANGRY1
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
Affix: DUAL_WIELD2
@@ -28203,7 +52001,7 @@ Affix: DMG_PROC_POIS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: FREEZE4
@@ -28446,7 +52244,7 @@ Affix: DMG_ANGRY2
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
Affix: DMG_ANGRY3
@@ -28457,7 +52255,7 @@ Affix: DMG_ANGRY3
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
Affix: CLASS_BASED_N_1
@@ -28510,7 +52308,7 @@ Affix: DMG_PROC_POIS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: PROC_ENERGYSHIELD1
@@ -32302,7 +56100,7 @@ Affix: REAT_OF_BARD
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: HP_ADDER_3
@@ -33552,7 +57350,7 @@ Affix: REAT_OFMONK5
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(20.0-20.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1)
+ (20.0-20.0)% more Fame Gain
(20.0-20.0)% less all damage
@@ -34444,7 +58242,7 @@ Affix: REAT_OF_BARD5
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED)
+ (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED)
Affix: OF_ATTRIB_DEXTERITY3
@@ -35045,7 +58843,7 @@ Affix: REAT_OF_BARD2
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: OF_PERCENT_POISON5_WANDS
@@ -35085,7 +58883,7 @@ Affix: REAT_OF_BARD3
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: REAT_OF_PROC_POISONBURST_5
@@ -36289,7 +60087,7 @@ Affix: REAT_OFMONK
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(10.0-10.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1)
+ (10.0-10.0)% more Fame Gain
(10.0-10.0)% less all damage
@@ -36701,8 +60499,8 @@ Affix: CLASS_BASED_D_A
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: THORNS_POIS3
@@ -36722,7 +60520,7 @@ Affix: DMG_PROC_ICE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1)
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
Affix: DMG_PROC_ELEC1
@@ -36732,7 +60530,7 @@ Affix: DMG_PROC_ELEC1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1)
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
Affix: WEAPON_MAT12
@@ -36754,7 +60552,7 @@ Affix: CLASS_BASED_B_1
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1)
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
@@ -36903,7 +60701,7 @@ Affix: DMG_PROC_FIRE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1)
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
Affix: THORNS_POIS2
@@ -37040,7 +60838,7 @@ Affix: DMG_PROC_ELEC2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2)
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
Affix: DMG_PROC_ICE2
@@ -37050,7 +60848,7 @@ Affix: DMG_PROC_ICE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2)
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
Affix: CLASS_BASED_D_B
@@ -37060,8 +60858,8 @@ Affix: CLASS_BASED_D_B
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
Affix: WEAPON_MAT11
@@ -37231,7 +61029,7 @@ Affix: DMG_PROC_FIRE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2)
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
Affix: THORNS_POIS1
@@ -37251,8 +61049,8 @@ Affix: CLASS_BASED_D_C
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: DODGE4
@@ -37975,7 +61773,7 @@ Affix: FAME1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph)
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
Affix: DMG_PHYS_POIS_RANGE5
@@ -38116,7 +61914,7 @@ Affix: FAME3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph)
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
Affix: RED_PHYS_POIS_RANGE5
@@ -38211,7 +62009,7 @@ Affix: FAME2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph)
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
Affix: PET_BUFF11
@@ -38644,7 +62442,7 @@ Affix: FAME4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph)
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
Affix: BOOTS9
@@ -39090,7 +62888,7 @@ Affix: RING_MAT2
Spawns On: [NECKLACE, RING]
Effects:
-15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
- No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
Affix: INTERRUPT1
@@ -39310,7 +63108,7 @@ Affix: DODGE_REFLECT5
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
Affix: PROC_MANACOST2
@@ -39371,7 +63169,7 @@ Affix: MANA_COST4
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph)
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
Affix: PROC_KILLMP1
@@ -39391,7 +63189,7 @@ Affix: MANA_COST5
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph)
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
Affix: DEX3
@@ -39507,7 +63305,7 @@ Affix: DODGE_REFLECT4
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
Affix: STR_MAG2
@@ -39729,7 +63527,7 @@ Affix: DMG_PROC_PHYS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2)
+ 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2)
Affix: STR3
@@ -39783,7 +63581,7 @@ Affix: MANA_COST1
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph)
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
Affix: STR_VIT2
@@ -39943,7 +63741,7 @@ Affix: DODGE_REFLECT1
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
Affix: RING_MAT4
@@ -40072,7 +63870,7 @@ Affix: DODGE_REFLECT3
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
Affix: PROC_WARD3
@@ -40124,7 +63922,7 @@ Affix: DMG_PROC_PHYS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1)
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
Affix: SPLASH2
@@ -40176,7 +63974,7 @@ Affix: MANA_COST2
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph)
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
Affix: ARMOR_PERCENT_LOW1
@@ -40196,7 +63994,7 @@ Affix: MANA_COST3
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph)
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
Affix: ALL_STATS1
@@ -40282,7 +64080,7 @@ Affix: DODGE_REFLECT2
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
Affix: DMG_PERCENT_ICE3
@@ -40387,8 +64185,8 @@ Affix: CLASS_BASED_S_3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
Affix: FLURRY1
@@ -40797,7 +64595,7 @@ Affix: DMG_ANGRY4
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
Effects:
+(15.0-20.0) physical damage (named DMG_ANGRY4)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
Affix: POIS4
@@ -41062,7 +64860,7 @@ Affix: DMG_ANGRY1
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
Affix: DUAL_WIELD2
@@ -41184,7 +64982,7 @@ Affix: DMG_PROC_POIS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: FREEZE4
@@ -41427,7 +65225,7 @@ Affix: DMG_ANGRY2
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
Affix: DMG_ANGRY3
@@ -41438,7 +65236,7 @@ Affix: DMG_ANGRY3
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
Affix: CLASS_BASED_N_1
@@ -41491,7 +65289,7 @@ Affix: DMG_PROC_POIS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: PROC_ENERGYSHIELD1
@@ -42084,7 +65882,7 @@ Affix: REAT_OF_BARD
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: HP_ADDER_3
@@ -43334,7 +67132,7 @@ Affix: REAT_OFMONK5
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(20.0-20.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1)
+ (20.0-20.0)% more Fame Gain
(20.0-20.0)% less all damage
@@ -44226,7 +68024,7 @@ Affix: REAT_OF_BARD5
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED)
+ (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED)
Affix: OF_ATTRIB_DEXTERITY3
@@ -44827,7 +68625,7 @@ Affix: REAT_OF_BARD2
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: OF_PERCENT_POISON5_WANDS
@@ -44867,7 +68665,7 @@ Affix: REAT_OF_BARD3
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: REAT_OF_PROC_POISONBURST_5
@@ -46071,7 +69869,7 @@ Affix: REAT_OFMONK
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(10.0-10.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1)
+ (10.0-10.0)% more Fame Gain
(10.0-10.0)% less all damage
@@ -46909,7 +70707,7 @@ Affix: REAT_OF_BARD
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: HP_ADDER_3
@@ -48159,7 +71957,7 @@ Affix: REAT_OFMONK5
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(20.0-20.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1)
+ (20.0-20.0)% more Fame Gain
(20.0-20.0)% less all damage
@@ -49051,7 +72849,7 @@ Affix: REAT_OF_BARD5
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED)
+ (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED)
Affix: OF_ATTRIB_DEXTERITY3
@@ -49652,7 +73450,7 @@ Affix: REAT_OF_BARD2
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: OF_PERCENT_POISON5_WANDS
@@ -49692,7 +73490,7 @@ Affix: REAT_OF_BARD3
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: REAT_OF_PROC_POISONBURST_5
@@ -50896,7 +74694,7 @@ Affix: REAT_OFMONK
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(10.0-10.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1)
+ (10.0-10.0)% more Fame Gain
(10.0-10.0)% less all damage
@@ -51734,7 +75532,7 @@ Affix: REAT_OF_BARD
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (1.0-3.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: HP_ADDER_3
@@ -52984,7 +76782,7 @@ Affix: REAT_OFMONK5
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(20.0-20.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 20.00, max 20.00, dur 0.00, type physical, level -1)
+ (20.0-20.0)% more Fame Gain
(20.0-20.0)% less all damage
@@ -53876,7 +77674,7 @@ Affix: REAT_OF_BARD5
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 7.00, max 10.00, dur 0.00, type physical, level -1) (named OFTHEMAGE PERCENT CAST SPEED)
+ (7.0-10.0)% more Fame Gain (named OFTHEMAGE PERCENT CAST SPEED)
Affix: OF_ATTRIB_DEXTERITY3
@@ -54477,7 +78275,7 @@ Affix: REAT_OF_BARD2
Occupies no slots
Spawns On: [GLOVES, HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 3.00, max 5.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (3.0-5.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: OF_PERCENT_POISON5_WANDS
@@ -54517,7 +78315,7 @@ Affix: REAT_OF_BARD3
Occupies no slots
Spawns On: [HELMET]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 7.00, dur 0.00, type physical, level -1) (named OFTHESEEKER PERCENT MAGICAL DROP)
+ (5.0-7.0)% more Fame Gain (named OFTHESEEKER PERCENT MAGICAL DROP)
Affix: REAT_OF_PROC_POISONBURST_5
@@ -55721,7 +79519,7 @@ Affix: REAT_OFMONK
Spawns On: [CHEST ARMOR, HELMET]
Effects:
(10.0-10.0)% more XP gained
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 10.00, dur 0.00, type physical, level -1)
+ (10.0-10.0)% more Fame Gain
(10.0-10.0)% less all damage
@@ -56066,7 +79864,7 @@ Affix: REAT_OFWISDOM
Affix: ELEC2
Prefix: Resonant [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
@@ -56085,27 +79883,6 @@ Affix: CRIT_CHANCE1
(1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph)
-Affix: DEX_VIT2_1H
- Prefix: Pathfinder's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CAST_SPEED4_C
- Prefix: War-Mage's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_DMG_MELEE_DMG1
Prefix: Strife-Sigil [ITEM]
No Level Range
@@ -56129,7 +79906,7 @@ Affix: MAG1
Affix: PROC_OPENWOUND3
Prefix: [ITEM] of Wounding
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
@@ -56149,18 +79926,18 @@ Affix: DEGRADE1
Affix: CLASS_BASED_D_A
Prefix: Elderstone [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
+ Minimum Level: 15
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
+ Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more ice Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: THORNS_POIS3
Prefix: Noxious [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -56175,7 +79952,7 @@ Affix: DMG_PROC_ICE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1)
+ 20.0% (15.0-20.0)% more ice Damage (named DMG_PROC_ICE1)
Affix: DMG_PROC_ELEC1
@@ -56185,12 +79962,12 @@ Affix: DMG_PROC_ELEC1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1)
+ 20.0% (15.0-20.0)% more electric Damage (named DMG_PROC_Elec1)
Affix: WEAPON_MAT12
Prefix: Hexsteel [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -56202,30 +79979,18 @@ Affix: WEAPON_MAT12
Affix: CLASS_BASED_B_1
Prefix: Totemic [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1)
+ 40.0% (15.0-25.0)% more physical Damage (named CLASS_BASED_B_1)
Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
-Affix: BOOTS1_A
- Prefix: Sure [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph)
- -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph)
-
-
Affix: XP2
Prefix: Wanderer's [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
@@ -56233,21 +79998,9 @@ Affix: XP2
(2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph)
-Affix: ARMOR_MAT6_A
- Prefix: Serpentine [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
- (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_FIRE1
Prefix: Flame-Flicker [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -56255,20 +80008,9 @@ Affix: DMG_PERCENT_FIRE1
(1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph)
-Affix: BOOTS3_C
- Prefix: Grounded [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_ELEMENTAL_RANGE2
Prefix: Flux [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -56278,31 +80020,9 @@ Affix: RED_ELEMENTAL_RANGE2
(1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-Affix: ELEC2_2H
- Prefix: Resonant [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT4_C
- Prefix: Raven Scale [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
- +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_BONUS4
Prefix: Grim [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [WEAPON]
@@ -56312,7 +80032,7 @@ Affix: DMG_PERCENT_BONUS4
Affix: DMG_PERCENT_BONUS5
Prefix: Cruel [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -56322,7 +80042,7 @@ Affix: DMG_PERCENT_BONUS5
Affix: DMG_PERCENT_ELEC1
Prefix: Volt-Flicker [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -56330,19 +80050,9 @@ Affix: DMG_PERCENT_ELEC1
(1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph)
-Affix: DEX4_2H_2
- Prefix: Specialist's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_ELEMENTAL_RANGE3
Prefix: Chaotic [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -56385,7 +80095,7 @@ Affix: STR_DEX1
Affix: XP3
Prefix: Explorer's [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
@@ -56395,30 +80105,18 @@ Affix: XP3
Affix: FACTION_ARMOR14
Prefix: Shadivari [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
Effects:
(5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph)
-Affix: FACTION_ARMOR9_C
- Prefix: Greenmist [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses LINEAR_GRAPH graph)
-
-
Affix: WEAPON_MAT13
Prefix: Saronite [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -56435,34 +80133,12 @@ Affix: DMG_PROC_FIRE1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1)
-
-
-Affix: ARMOR_STATS_MAG2_C
- Prefix: Etherbrand [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_PERCENT_LOW8_A
- Prefix: Decayed [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph)
+ 20.0% (15.0-20.0)% more fire Damage (named DMG_PROC_FIRE1)
Affix: THORNS_POIS2
Prefix: Despoiled [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -56472,7 +80148,7 @@ Affix: THORNS_POIS2
Affix: PROC_OPENWOUND2
Prefix: [ITEM] of Bloodletting
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
@@ -56480,18 +80156,6 @@ Affix: PROC_OPENWOUND2
(10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
-Affix: BLINDING4_A
- Prefix: [ITEM] of Distortion
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses Linear_Graph graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses Linear_Graph graph)
-
-
Affix: DMG_ELEMENTAL_RANGE1
Prefix: Elemental [ITEM]
No Level Range
@@ -56504,32 +80168,9 @@ Affix: DMG_ELEMENTAL_RANGE1
(1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
-Affix: ARM_PHYSRED_TYPE6_A
- Prefix: Plated [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_FIRE4_1H
- Prefix: Flame-Torrent [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph)
-
-
Affix: ELEC3
Prefix: Thundering [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
@@ -56538,18 +80179,6 @@ Affix: ELEC3
-25.0 knockback (named ELEC3)
-Affix: DMG_PHYS_POIS_RANGE5_1H
- Prefix: Abberant [ITEM]
- No Level Range
- Spawn Weight: 8
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
- (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
-
-
Affix: CRIT_CHANCE2
Prefix: [ITEM] of Menace
No Level Range
@@ -56562,7 +80191,7 @@ Affix: CRIT_CHANCE2
Affix: ELEC1
Prefix: Shocking [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
@@ -56570,20 +80199,9 @@ Affix: ELEC1
Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph)
-Affix: ARM_PHYSRED_TYPE6_C
- Prefix: Plated [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_DMG_MELEE_DMG2
Prefix: Battle-Rune [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [SHIELD, STAFF]
@@ -56594,7 +80212,7 @@ Affix: RED_DMG_MELEE_DMG2
Affix: DMG_ELEMENTAL_RANGE3
Prefix: Chaotic [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -56616,7 +80234,7 @@ Affix: MAG2
Affix: DEGRADE2
Prefix: Shattering [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
@@ -56636,7 +80254,7 @@ Affix: DODGE5
Affix: CLASS_BASED_D_4
Prefix: Ebonwood [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
@@ -56645,17 +80263,6 @@ Affix: CLASS_BASED_D_4
(15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph)
-Affix: BLINDING4_C
- Prefix: [ITEM] of Distortion
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PROC_ELEC2
Prefix: Jolt-Spike [ITEM]
No Level Range
@@ -56663,19 +80270,7 @@ Affix: DMG_PROC_ELEC2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2)
-
-
-Affix: ARMOR_STATS_MAG2_A
- Prefix: Etherbrand [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Focus (named ARMOR_STATS_MAG2) (Uses LINEAR_GRAPH graph)
+ 20.0% (20.0-30.0)% more electric Damage (named DMG_PROC_Elec2)
Affix: DMG_PROC_ICE2
@@ -56685,45 +80280,23 @@ Affix: DMG_PROC_ICE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2)
-
-
-Affix: ARMOR_PERCENT_LOW8_C
- Prefix: Decayed [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses LINEAR_GRAPH graph)
+ 20.0% (20.0-30.0)% more ice Damage (named DMG_PROC_ICE2)
Affix: CLASS_BASED_D_B
Prefix: Elderstone [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR9_A
- Prefix: Greenmist [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses Linear_Graph graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses Linear_Graph graph)
+ (2-5)% more Vitality (named CLASS_BASED1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more electric Damage Takenfor 2.0 seconds (named CLASS_BASED1) (Uses PERCENT graph)
Affix: WEAPON_MAT11
Prefix: Thorium [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -56735,7 +80308,7 @@ Affix: WEAPON_MAT11
Affix: CLASS_BASED_B_2
Prefix: [ITEM] of Reaving
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
@@ -56746,7 +80319,7 @@ Affix: CLASS_BASED_B_2
Affix: XP1
Prefix: Seeker's [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
@@ -56756,7 +80329,7 @@ Affix: XP1
Affix: MF3
Prefix: Antique [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
@@ -56777,7 +80350,7 @@ Affix: ARM_ILLUM4
Affix: DMG_PERCENT_FIRE2
Prefix: Flame-Flare [ITEM]
- No Level Range
+ Minimum Level: 11
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -56787,7 +80360,7 @@ Affix: DMG_PERCENT_FIRE2
Affix: DMG_PERCENT_ELEC3
Prefix: Volt-Shock [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -56807,20 +80380,9 @@ Affix: RED_ELEMENTAL_RANGE1
(1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_3_1H
- Prefix: Ancestral [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_BONUS6
Prefix: Merciless [ITEM]
- No Level Range
+ Minimum Level: 14
Spawn Weight: 4
Occupies no slots
Spawns On: [WEAPON]
@@ -56828,42 +80390,9 @@ Affix: DMG_PERCENT_BONUS6
(15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph)
-Affix: ARMOR_MAT4_A
- Prefix: Raven Scale [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD, ENCHANTER]
- Effects:
- +(100.0-150.0) ice Armor (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
- +(10.0-15.0) Mana/s (named ARMOR_MAT4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING2_1H
- Prefix: [ITEM] of Obscuring
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: EXECUTE4_1H
- Prefix: Executioner's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
- Effects:
- (10.0-15.0)% more Execute Chance (named EXECUTE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_ELEC2
Prefix: Volt-Flare [ITEM]
- No Level Range
+ Minimum Level: 11
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -56871,20 +80400,9 @@ Affix: DMG_PERCENT_ELEC2
(5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph)
-Affix: DMG_BONUS_MISC5_2H
- Prefix: Gleaming [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_FIRE3
Prefix: Flame-Shock [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -56892,40 +80410,6 @@ Affix: DMG_PERCENT_FIRE3
(10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph)
-Affix: ELEC_DOT2_1H
- Prefix: Haywire [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS3_A
- Prefix: Grounded [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less electric Damage Taken (named BOOTS3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT6_C
- Prefix: Serpentine [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) poison Armor (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
- (15.0-20.0)% more resistance to Slow (named ARMOR_MAT6) (Uses LINEAR_GRAPH graph)
-
-
Affix: STR_DEX2
Prefix: Outlaw's [ITEM]
No Level Range
@@ -56947,20 +80431,9 @@ Affix: MF2
(1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph)
-Affix: BOOTS1_C
- Prefix: Sure [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS1) (Uses LINEAR_GRAPH graph)
- -25.0% knockback resistance (named BOOTS1) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_B_3
Prefix: Ancestral [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
@@ -56971,7 +80444,7 @@ Affix: CLASS_BASED_B_3
Affix: WEAPON_MAT10
Prefix: Elementium [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -56988,12 +80461,12 @@ Affix: DMG_PROC_FIRE2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2)
+ 20.0% (20.0-30.0)% more fire Damage (named DMG_PROC_FIRE2)
Affix: THORNS_POIS1
Prefix: Foul [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -57001,37 +80474,15 @@ Affix: THORNS_POIS1
(10.0-20.0)% poison damage reflected (named THORNS_POIS1)
-Affix: DMG_ANGRY3_2H
- Prefix: [ITEM] of Frenzy
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_D_C
Prefix: Elderstone [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED4_2HR_2
- Prefix: Artillerist's [ITEM]
- No Level Range
- Spawn Weight: 2
+ Minimum Level: 15
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BOW, CROSSBOW]
+ Spawns On: [1HMACE, 2HMACE, STAFF]
Effects:
- Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
- +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
+ (2-5)% more Vitality (named CLASS_BASED_D_1) (Uses PERCENT graph)
+ Inflict on Hit: (10.0-20.0)% more fire Damage Takenfor 2.0 seconds (named CLASS_BASED_D_1) (Uses PERCENT graph)
Affix: DODGE4
@@ -57046,7 +80497,7 @@ Affix: DODGE4
Affix: DEGRADE3
Prefix: Sundering [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 2
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
@@ -57056,7 +80507,7 @@ Affix: DEGRADE3
Affix: PROC_OPENWOUND1
Prefix: [ITEM] of Cutting
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
@@ -57074,20 +80525,9 @@ Affix: MAG3
+(100-175) Focus (named MAG3)
-Affix: CLASS_BASED_D_2_2H
- Prefix: Wirewood [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_ELEMENTAL_RANGE2
Prefix: Flux [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -57097,20 +80537,9 @@ Affix: DMG_ELEMENTAL_RANGE2
(1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_4_2H_2
- Prefix: Spirit-Bound [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
- +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_DMG_MELEE_DMG3
Prefix: War-Glyph [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [SHIELD, STAFF]
@@ -57119,17 +80548,6 @@ Affix: RED_DMG_MELEE_DMG3
(7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph)
-Affix: CAST_SPEED4_A
- Prefix: War-Mage's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Cast Speed (named CAST_SPEED4) (Uses LINEAR_GRAPH graph)
-
-
Affix: CRIT_CHANCE3
Prefix: [ITEM] of Havoc
No Level Range
@@ -57152,30 +80570,9 @@ Affix: GFMF_PROC_LOOTERS1
(1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph)
-Affix: BOOTS5_C
- Prefix: Fur-Lined [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEGRADE4_1H
- Prefix: Sieging [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph)
-
-
Affix: ELEC4
Prefix: Over-Charged [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
@@ -57184,55 +80581,9 @@ Affix: ELEC4
Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph)
-Affix: ARMOR_MAT2_C
- Prefix: Black Iron [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_B_1_1H
- Prefix: Totemic [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS7_A
- Prefix: Sturdy [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_ANGRY1_2H_2
- Prefix: [ITEM] of Fury
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Can't Spawn On: [RANGED WEAPON]
- Effects:
- (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
-
-
Affix: WEAPON_MAT14
Prefix: Titansteel [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -57242,9 +80593,20 @@ Affix: WEAPON_MAT14
+(5.0-10.0) electric damage (named WEAPON_MAT14)
+Affix: FACTION_ARMOR9
+ Prefix: Greenmist [ITEM]
+ Minimum Level: 12
+ Spawn Weight: 3
+ Occupies no slots
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
+ Effects:
+ (5.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses PERCENT graph)
+ (5.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses PERCENT graph)
+
+
Affix: XP4
Prefix: Adventurer's [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
@@ -57254,7 +80616,7 @@ Affix: XP4
Affix: BLOCK3
Prefix: [ITEM] of the Bastion
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
@@ -57265,11 +80627,10 @@ Affix: BLOCK3
Affix: FACTION_ARMOR13
Prefix: Battle Scarred [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET, PANTS]
Effects:
(10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph)
@@ -57286,29 +80647,6 @@ Affix: VIT3
+(100-175) Vitality (named VIT3)
-Affix: BOOTS11_A
- Prefix: Spiked [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph)
- +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ELEC2_2H_2
- Prefix: Resonant [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARM_ILLUM1
Prefix: Duskweave [ITEM]
No Level Range
@@ -57322,7 +80660,7 @@ Affix: ARM_ILLUM1
Affix: DMG_PERCENT_BONUS2
Prefix: Wicked [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [WEAPON]
@@ -57343,7 +80681,7 @@ Affix: VIT_MAG1
Affix: RED_ELEMENTAL_RANGE4
Prefix: Aetheric [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -57353,20 +80691,9 @@ Affix: RED_ELEMENTAL_RANGE4
(1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_4_2H
- Prefix: Spirit-Bound [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
- +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_ELEMENTAL_RANGE5
Prefix: Primordial [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 4
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -57378,7 +80705,7 @@ Affix: RED_ELEMENTAL_RANGE5
Affix: REFLECT_LITE1
Prefix: Rebounding [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -57386,32 +80713,9 @@ Affix: REFLECT_LITE1
(33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
-Affix: DMG_BONUS_MISC3_2H_2
- Prefix: Honed [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DIVINE_WEAP_TOXX_1H
- Prefix: Plagued [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (75.0-100.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph)
- +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_BONUS3
Prefix: Vicious [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 2
Occupies no slots
Spawns On: [WEAPON]
@@ -57419,61 +80723,6 @@ Affix: DMG_PERCENT_BONUS3
(3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph)
-Affix: BURN3_C
- Prefix: Immolating [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC2_2H_2
- Prefix: Tempered [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC2_1H
- Prefix: Tempered [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CHARGE_DECAY4_C
- Prefix: [ITEM] of Willpower
- Minimum Level: 25
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BURN1_A
- Prefix: Blazing [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph)
-
-
Affix: VIT2
Prefix: Defender's [ITEM]
No Level Range
@@ -57484,66 +80733,20 @@ Affix: VIT2
+(50-100) Vitality (named VIT2)
-Affix: DEX4_1H
- Prefix: Specialist's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX_MAG2_2H
- Prefix: Dervish's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING2_A
- Prefix: [ITEM] of Obscuring
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
-
-
Affix: FACTION_ARMOR12
Prefix: Thranic [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
Effects:
(2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph)
-Affix: DMG_ANGRY1_2H
- Prefix: [ITEM] of Fury
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Can't Spawn On: [RANGED WEAPON]
- Effects:
- (75.0-100.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
-
-
Affix: BLOCK2
Prefix: Defiant [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
@@ -57552,23 +80755,12 @@ Affix: BLOCK2
(5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph)
-Affix: CRIT_DAMAGE4_C
- Prefix: [ITEM] of Decimation
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: FACTION_ARMOR8
Prefix: Aesir [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
Effects:
(5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph)
@@ -57576,7 +80768,7 @@ Affix: FACTION_ARMOR8
Affix: WEAPON_MAT15
Prefix: Cobalt [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -57586,39 +80778,6 @@ Affix: WEAPON_MAT15
+(5.0-10.0) physical damage (named WEAPON_MAT14)
-Affix: ARMOR_STATS2_C
- Prefix: Mercurial [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_ELEC2_2H_2
- Prefix: Jolt-Spike [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_ANGRY4_1H
- Prefix: [ITEM] of Anger
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DODGE1
Prefix: Agile [ITEM]
No Level Range
@@ -57631,7 +80790,7 @@ Affix: DODGE1
Affix: PROC_OPENWOUND4
Prefix: [ITEM] of Severing
- No Level Range
+ Minimum Level: 10
Spawn Weight: 4
Occupies no slots
Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
@@ -57639,38 +80798,6 @@ Affix: PROC_OPENWOUND4
(15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_2H
- Prefix: Magebane [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CHARGE_RATE5_A
- Prefix: [ITEM] of Ascension
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_BONUS6_2H_2
- Prefix: Merciless [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph)
-
-
Affix: CRIT_CHANCE4
Prefix: [ITEM] of Ruin
No Level Range
@@ -57704,7 +80831,7 @@ Affix: MAG4
Affix: DMG_ELEMENTAL_RANGE5
Prefix: Primordial [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 4
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -57714,16 +80841,6 @@ Affix: DMG_ELEMENTAL_RANGE5
(5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
-Affix: CHARGE_RATE5_C
- Prefix: [ITEM] of Ascension
- Minimum Level: 25
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more charge rate (named CHARGE_RATE5) (Uses LINEAR_GRAPH graph)
-
-
Affix: DODGE3
Prefix: Hazy [ITEM]
No Level Range
@@ -57736,7 +80853,7 @@ Affix: DODGE3
Affix: CLASS_BASED_D_2
Prefix: Wirewood [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
@@ -57747,7 +80864,7 @@ Affix: CLASS_BASED_D_2
Affix: DEGRADE4
Prefix: Sieging [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 3
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
@@ -57755,21 +80872,9 @@ Affix: DEGRADE4
Degrade enemy armor by (20-30) on hit (named Degrade4)
-Affix: ARMOR_STATS2_A
- Prefix: Mercurial [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named ARMOR_STATS2) (Uses LINEAR_GRAPH graph)
-
-
Affix: WEAPON_MAT17
Prefix: Nethricite [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -57779,17 +80884,6 @@ Affix: WEAPON_MAT17
+(5.0-10.0) electric damage (named WEAPON_MAT14)
-Affix: CLASS_BASED_D_B_2H
- Prefix: Elderstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
-
-
Affix: GFMF_PROC_THIEFS2
Prefix: Thief's [ITEM]
No Level Range
@@ -57802,43 +80896,20 @@ Affix: GFMF_PROC_THIEFS2
(5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph)
-Affix: CRIT_DAMAGE4_A
- Prefix: [ITEM] of Decimation
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: FACTION_ARMOR10
Prefix: Highguard [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
Effects:
(35.0-55.0)% electric damage reflected (named FACTION_ARMOR10)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph)
-Affix: BLINDING2_C
- Prefix: [ITEM] of Obscuring
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_B_4
Prefix: Spirit-Bound [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
@@ -57847,30 +80918,9 @@ Affix: CLASS_BASED_B_4
+(40.0-60.0) Mana stolen (named CLASS_BASED_B_4)
-Affix: BURN1_C
- Prefix: Blazing [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_ELEC4_1H
- Prefix: Volt-Torrent [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_FIRE4
Prefix: Flame-Torrent [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -57878,17 +80928,6 @@ Affix: DMG_PERCENT_FIRE4
(15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph)
-Affix: CLASS_BASED4_2HR
- Prefix: Artillerist's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CROSSBOW]
- Effects:
- Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
- +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARM_ILLUM2
Prefix: Dawnweave [ITEM]
No Level Range
@@ -57900,29 +80939,6 @@ Affix: ARM_ILLUM2
-15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph)
-Affix: CHARGE_DECAY4_A
- Prefix: [ITEM] of Willpower
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BURN3_A
- Prefix: Immolating [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_BONUS1
Prefix: Heavy [ITEM]
No Level Range
@@ -57933,17 +80949,6 @@ Affix: DMG_PERCENT_BONUS1
(1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph)
-Affix: CLASS_BASED2_2HR_2
- Prefix: Trueshot [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
- Effects:
- (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
-
-
Affix: VIT_MAG2
Prefix: Hermit's [ITEM]
No Level Range
@@ -57957,7 +80962,7 @@ Affix: VIT_MAG2
Affix: REFLECT_LITE2
Prefix: Ricochet [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -57967,7 +80972,7 @@ Affix: REFLECT_LITE2
Affix: DMG_PERCENT_ELEC4
Prefix: Volt-Torrent [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -57986,17 +80991,6 @@ Affix: ARM_ILLUM3
(5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph)
-Affix: BOOTS11_C
- Prefix: Spiked [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS11) (Uses LINEAR_GRAPH graph)
- +(35-50) Strength (named BOOTS11) (Uses LINEAR_GRAPH graph)
-
-
Affix: VIT1
Prefix: Sentry's [ITEM]
No Level Range
@@ -58009,7 +81003,7 @@ Affix: VIT1
Affix: MF4
Prefix: Ancient [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
@@ -58019,11 +81013,10 @@ Affix: MF4
Affix: FACTION_ARMOR11
Prefix: Muursat [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
Effects:
(5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph)
@@ -58042,7 +81035,7 @@ Affix: BLOCK1
Affix: WEAPON_MAT16
Prefix: Pyrite [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58054,7 +81047,7 @@ Affix: WEAPON_MAT16
Affix: CLASS_BASED_D_3
Prefix: Cairnstone [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, STAFF]
@@ -58073,31 +81066,9 @@ Affix: DODGE2
(2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_2_1H
- Prefix: Dark-Stalker [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS7_C
- Prefix: Sturdy [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS7) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical Damage Taken (named BOOTS7) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_ELEMENTAL_RANGE4
Prefix: Aetheric [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -58107,29 +81078,6 @@ Affix: DMG_ELEMENTAL_RANGE4
(1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
-Affix: ARMOR_MAT2_A
- Prefix: Black Iron [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) fire Armor (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_ELEMENTAL_RANGE5_2H_2
- Prefix: Primordial [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
-
-
Affix: CRIT_CHANCE5
Prefix: [ITEM] of Calamity
No Level Range
@@ -58151,31 +81099,9 @@ Affix: BOOTS11
+(25-60) Strength (named BOOTS11)
-Affix: DMG_PROC_POIS2_2H
- Prefix: Blight-Spike [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS5_A
- Prefix: Fur-Lined [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named BOOTS5) (Uses LINEAR_GRAPH graph)
-
-
Affix: WEAPON_MAT3
Prefix: Velium [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58194,19 +81120,9 @@ Affix: ICE_DOT1
Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1)
-Affix: DMG_PERCENT_POIS4_2H
- Prefix: Venom-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PHYS_POIS_RANGE4
Prefix: Writhing [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -58215,19 +81131,9 @@ Affix: DMG_PHYS_POIS_RANGE4
(1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
-Affix: DMG_PERCENT_ICE4_2H_2
- Prefix: Frost-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: PET_BUFF13
Prefix: Lord's [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, RING]
@@ -58238,19 +81144,6 @@ Affix: PET_BUFF13
(5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph)
-Affix: DMG_ELEMENTAL_RANGE5_1H
- Prefix: Primordial [ITEM]
- No Level Range
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [RING, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_STATS2
Prefix: Mercurial [ITEM]
No Level Range
@@ -58262,20 +81155,9 @@ Affix: ARMOR_STATS2
+(75-150) Dexterity (named ARMOR_STATS2)
-Affix: DMG_BONUS_MISC3_2H
- Prefix: Honed [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP_MP_STEAL_PERCENT1
Prefix: Siphoning [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
@@ -58284,76 +81166,9 @@ Affix: HP_MP_STEAL_PERCENT1
(1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
-Affix: ELEC4_2H_2
- Prefix: Over-Charged [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING1_2H
- Prefix: [ITEM] of the Black
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_D_4_2H
- Prefix: Ebonwood [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR8_A
- Prefix: Aesir [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses Linear_Graph graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses Linear_Graph graph)
-
-
-Affix: DMG_PERCENT_BONUS6_2H
- Prefix: Merciless [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BURN4_A
- Prefix: Detonating [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses Linear_Graph graph)
- Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses Linear_Graph graph)
-
-
Affix: DUAL_ELEMRED_BONUS4
Prefix: Manafused [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
@@ -58365,7 +81180,7 @@ Affix: DUAL_ELEMRED_BONUS4
Affix: FUMBLE_DAMAGE1
Prefix: [ITEM] of Skill
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [GLOVES, WEAPON]
@@ -58373,17 +81188,6 @@ Affix: FUMBLE_DAMAGE1
(1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph)
-Affix: DMG_PROC_ELEC2_1H
- Prefix: Jolt-Spike [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
-
-
Affix: FIRE_DOT2
Prefix: [ITEM] of the Inferno
No Level Range
@@ -58394,63 +81198,19 @@ Affix: FIRE_DOT2
Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2)
-Affix: DMG_BONUS_MISC4_2H_2
- Prefix: Razor-Edge [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FAME4_A
- Prefix: Illustrious [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC5_2H_2
- Prefix: Gleaming [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT7_C
- Prefix: Oiled [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
- -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
-
-
Affix: FAME1
Prefix: Acclaimed [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph)
+ (1.0-3.0)% more Fame Gain (named FAME1) (Uses PERCENT graph)
Affix: DMG_PHYS_POIS_RANGE5
Prefix: Abberant [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 4
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -58461,7 +81221,7 @@ Affix: DMG_PHYS_POIS_RANGE5
Affix: PET_BUFF12
Prefix: Commander's [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, CANNON]
@@ -58470,33 +81230,9 @@ Affix: PET_BUFF12
(15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph)
-Affix: ARMOR_MAT5_A
- Prefix: Sebilite [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS2_A
- Prefix: Fleet [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph)
-
-
Affix: WEAPON_MAT2
Prefix: Obsidian [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58508,19 +81244,18 @@ Affix: WEAPON_MAT2
Affix: CLASS_BASED_A_1
Prefix: Magebane [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 15
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [WEAPON]
- Can't Spawn On: [TWO HANDED]
+ Spawns On: [1HSWORD, FIST, PISTOL]
Effects:
- Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses PERCENT graph)
+ (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses PERCENT graph)
Affix: DMG_BONUS_MISC1
Prefix: Weighted [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF]
@@ -58541,7 +81276,7 @@ Affix: ICE_DOT2
Affix: DMG_BONUS_MISC3
Prefix: Honed [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58552,7 +81287,7 @@ Affix: DMG_BONUS_MISC3
Affix: CLASS_BASED_A_3
Prefix: Headhunter's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, FIST, PISTOL]
@@ -58563,7 +81298,7 @@ Affix: CLASS_BASED_A_3
Affix: CAST_SPEED4
Prefix: War-Mage's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, STAFF]
@@ -58571,17 +81306,6 @@ Affix: CAST_SPEED4
(15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph)
-Affix: BOOTS2_C
- Prefix: Fleet [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Dodge Chance (named BOOTS2) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARM_BONUS_STUNRES4
Prefix: Turtle's [ITEM]
No Level Range
@@ -58593,20 +81317,9 @@ Affix: ARM_BONUS_STUNRES4
(7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
-Affix: ARMOR_MAT5_C
- Prefix: Sebilite [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) poison Armor (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Mana (named ARMOR_MAT5) (Uses LINEAR_GRAPH graph)
-
-
Affix: PET_BUFF10
Prefix: Thaumaturgist's [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, STAFF]
@@ -58628,39 +81341,17 @@ Affix: ARMOR_STATS1
Affix: FAME3
Prefix: Notorious [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_MAT7_A
- Prefix: Oiled [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) electric Armor (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
- -25.0% knockback resistance (named ARMOR_MAT7) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DUAL_WIELD4_1H
- Prefix: Mercurial [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses LINEAR_GRAPH graph)
+ (5.0-10.0)% more Fame Gain (named FAME3) (Uses PERCENT graph)
Affix: RED_PHYS_POIS_RANGE5
Prefix: Abberant [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 4
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -58671,7 +81362,7 @@ Affix: RED_PHYS_POIS_RANGE5
Affix: HP_MP_STEAL_PERCENT2
Prefix: Parasitic [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
@@ -58680,30 +81371,9 @@ Affix: HP_MP_STEAL_PERCENT2
(2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
-Affix: FAME4_C
- Prefix: Illustrious [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_A_3_2H
- Prefix: Headhunter's [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: FUMBLE_DAMAGE2
Prefix: [ITEM] of Expertise
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [GLOVES, WEAPON]
@@ -58711,20 +81381,9 @@ Affix: FUMBLE_DAMAGE2
(4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph)
-Affix: BURN4_C
- Prefix: Detonating [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses LINEAR_GRAPH graph)
-
-
Affix: FUMBLE_DAMAGE3
Prefix: [ITEM] of Mastery
- No Level Range
+ Minimum Level: 17
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, WEAPON]
@@ -58732,17 +81391,6 @@ Affix: FUMBLE_DAMAGE3
(8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph)
-Affix: CLASS_BASED_D_C_1H
- Prefix: Elderstone [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: FIRE_DOT1
Prefix: [ITEM] of Incineration
No Level Range
@@ -58753,28 +81401,6 @@ Affix: FIRE_DOT1
Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1)
-Affix: FACTION_ARMOR8_C
- Prefix: Aesir [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ELEC1_1H
- Prefix: Shocking [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_MAT8
Prefix: Rubicite [ITEM]
No Level Range
@@ -58788,7 +81414,7 @@ Affix: ARMOR_MAT8
Affix: RED_PHYS_POIS_RANGE4
Prefix: Writhing [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -58799,7 +81425,7 @@ Affix: RED_PHYS_POIS_RANGE4
Affix: HP_MP_STEAL_PERCENT3
Prefix: Consuming [ITEM]
- No Level Range
+ Minimum Level: 30
Spawn Weight: 4
Occupies no slots
Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
@@ -58808,52 +81434,19 @@ Affix: HP_MP_STEAL_PERCENT3
(4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
-Affix: CRIT_DMG_CHANCE3_2H_2
- Prefix: Sinister [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_PHYS2_1H
- Prefix: Spiked [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ELEC4_2H
- Prefix: Over-Charged [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph)
-
-
Affix: FAME2
Prefix: Famed [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph)
+ (2.0-6.0)% more Fame Gain (named FAME2) (Uses PERCENT graph)
Affix: PET_BUFF11
Prefix: Officer's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, CANNON]
@@ -58875,19 +81468,18 @@ Affix: ARM_BONUS_STUNRES5
Affix: CLASS_BASED_A_2
Prefix: Dark-Stalker [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 15
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [ARMOR]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [1HSWORD, FIST, PISTOL]
Effects:
- Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
- (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph)
+ (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph)
Affix: DMG_BONUS_MISC2
Prefix: Tempered [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58898,7 +81490,7 @@ Affix: DMG_BONUS_MISC2
Affix: WEAPON_MAT1
Prefix: Bone [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58919,7 +81511,7 @@ Affix: CAST_SPEED1
Affix: PET_BUFF9
Prefix: Summoner's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, STAFF]
@@ -58930,7 +81522,7 @@ Affix: PET_BUFF9
Affix: WEAPON_MAT5
Prefix: Diamondine [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -58939,29 +81531,6 @@ Affix: WEAPON_MAT5
Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph)
-Affix: BLINDING1_A
- Prefix: [ITEM] of the Black
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BURN2_A
- Prefix: Slag [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses Linear_Graph graph)
- Degrade enemy armor by (75-100) on hit (named BURN2) (Uses Linear_Graph graph)
-
-
Affix: ARM_BONUS_STUNRES1
Prefix: Beetle's [ITEM]
No Level Range
@@ -58973,30 +81542,9 @@ Affix: ARM_BONUS_STUNRES1
(1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
-Affix: DEX_VIT2_2H_2
- Prefix: Pathfinder's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_FIRE2_2H_2H
- Prefix: Flare-Spike [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PHYS_POIS_RANGE2
Prefix: Oozing [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -59005,20 +81553,9 @@ Affix: DMG_PHYS_POIS_RANGE2
(1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
-Affix: BLINDING3_C
- Prefix: [ITEM] of Searing Light
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP_MP_PERCENT1
Prefix: [ITEM] of the Herald
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [HELMET, RING]
@@ -59027,48 +81564,6 @@ Affix: HP_MP_PERCENT1
(1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph)
-Affix: DMG_PROC_POIS2_2H_2
- Prefix: Blight-Spike [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING2_2H_2
- Prefix: [ITEM] of Obscuring
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_PHYS2_2H_2
- Prefix: Spiked [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING3_2H_2
- Prefix: [ITEM] of Searing Light
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
-
-
Affix: MP_PERCENT1
Prefix: [ITEM] of the Weaver
No Level Range
@@ -59091,31 +81586,9 @@ Affix: ARMOR_WEIGHT1
(1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_4_1H
- Prefix: Spirit-Slayer [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
- (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_ICE2_1H
- Prefix: Shard-Spike [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
-
-
Affix: DUAL_ELEMRED_BONUS2
Prefix: Skymetal [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
@@ -59125,32 +81598,9 @@ Affix: DUAL_ELEMRED_BONUS2
(3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph)
-Affix: DODGE5_A
- Prefix: [ITEM] of Displacement
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT3_A
- Prefix: Blood Steel [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
-
-
Affix: DUAL_ELEMRED_BONUS3
Prefix: Fellwarped [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
@@ -59160,29 +81610,6 @@ Affix: DUAL_ELEMRED_BONUS3
+(15.0-30.0) poison Armor (named dual_elemred_bonus3)
-Affix: BOOTS4_A
- Prefix: Forgeworked [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT1_C
- Prefix: Bone Carved [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
- (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_PHYS_POIS_RANGE1
Prefix: Flowstone [ITEM]
No Level Range
@@ -59194,65 +81621,9 @@ Affix: RED_PHYS_POIS_RANGE1
(1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
-Affix: DODGE_REFLECT5_A
- Prefix: Wraith's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS6_C
- Prefix: Slimy [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_ICE2_2H_2
- Prefix: Shard-Spike [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ELEC3_1H
- Prefix: Thundering [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph)
- -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS10_C
- Prefix: Leyline [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph)
- +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PHYS_POIS_RANGE3
Prefix: Crawling [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -59263,7 +81634,7 @@ Affix: DMG_PHYS_POIS_RANGE3
Affix: PET_BUFF14
Prefix: General's [ITEM]
- No Level Range
+ Minimum Level: 30
Spawn Weight: 4
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, RING]
@@ -59285,19 +81656,9 @@ Affix: ARMOR_STATS_MAG2
+(75-150) Focus (named ARMOR_STATS_MAG2)
-Affix: DEGRADE4_C
- Prefix: Sieging [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph)
-
-
Affix: WEAPON_MAT4
Prefix: Crystalline [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -59310,7 +81671,7 @@ Affix: WEAPON_MAT4
Affix: PET_BUFF8
Prefix: Major's [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, RIFLE]
@@ -59319,20 +81680,9 @@ Affix: PET_BUFF8
(15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph)
-Affix: FIRE_DOT2_1H
- Prefix: [ITEM] of the Inferno
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph)
-
-
Affix: CAST_SPEED2
Prefix: Battle-Mage's [ITEM]
- No Level Range
+ Minimum Level: 9
Spawn Weight: 2
Occupies no slots
Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
@@ -59342,7 +81692,7 @@ Affix: CAST_SPEED2
Affix: DMG_BONUS_MISC5
Prefix: Gleaming [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -59353,7 +81703,7 @@ Affix: DMG_BONUS_MISC5
Affix: WEAPON_MAT6
Prefix: Magicite [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -59375,17 +81725,6 @@ Affix: GFMF_PROC_RAIDERS3
(10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph)
-Affix: DEGRADE4_A
- Prefix: Sieging [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses Linear_Graph graph)
-
-
Affix: ARM_BONUS_STUNRES2
Prefix: Crab's [ITEM]
No Level Range
@@ -59419,20 +81758,9 @@ Affix: DMG_PHYS_POIS_RANGE1
(1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
-Affix: DMG_PROC_FIRE2_1H
- Prefix: Flare-Spike [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP_MP_PERCENT2
Prefix: [ITEM] of the Envoy
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [HELMET, RING]
@@ -59441,66 +81769,9 @@ Affix: HP_MP_PERCENT2
(4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph)
-Affix: BOOTS10_A
- Prefix: Leyline [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS10) (Uses LINEAR_GRAPH graph)
- +(35-50) Focus (named BOOTS10) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC4_1H
- Prefix: Razor-Edge [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED3_2HR_2
- Prefix: Sureshot [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
- Effects:
- Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING3_2H
- Prefix: [ITEM] of Searing Light
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DODGE_REFLECT5_C
- Prefix: Wraith's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses LINEAR_GRAPH graph)
-
-
Affix: RED_PHYS_POIS_RANGE3
Prefix: Crawling [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -59509,32 +81780,9 @@ Affix: RED_PHYS_POIS_RANGE3
(1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
-Affix: BOOTS6_A
- Prefix: Slimy [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS6) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less poison Damage Taken (named BOOTS6) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CRIT_DMG_CHANCE3_2H
- Prefix: Sinister [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
-
-
Affix: MP_PERCENT2
Prefix: [ITEM] of the Raven
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
@@ -59542,18 +81790,6 @@ Affix: MP_PERCENT2
(5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph)
-Affix: ARMOR_MAT1_A
- Prefix: Bone Carved [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
- (5.0-10.0)% more Movement Speed (named ARMOR_MAT1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_WEIGHT2
Prefix: Heavy [ITEM]
No Level Range
@@ -59565,54 +81801,9 @@ Affix: ARMOR_WEIGHT2
(1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph)
-Affix: CLASS_BASED_D_3_1H
- Prefix: Cairnstone [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC1_2H
- Prefix: Weighted [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS4_C
- Prefix: Forgeworked [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less fire Damage Taken (named BOOTS4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_ANGRY2_1H
- Prefix: [ITEM] of Rage
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
-
-
Affix: DUAL_ELEMRED_BONUS1
Prefix: Ethertouched [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
@@ -59622,30 +81813,9 @@ Affix: DUAL_ELEMRED_BONUS1
(5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph)
-Affix: ARMOR_MAT3_C
- Prefix: Blood Steel [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more HP (named ARMOR_MAT3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DODGE5_C
- Prefix: [ITEM] of Displacement
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_PERCENT_LOW8
Prefix: Decayed [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -59665,19 +81835,9 @@ Affix: ARMOR_WEIGHT3
(2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph)
-Affix: DMG_PERCENT_ICE4_2H
- Prefix: Frost-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: MP_PERCENT3
Prefix: [ITEM] of the Wyrm
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
@@ -59687,7 +81847,7 @@ Affix: MP_PERCENT3
Affix: RED_PHYS_POIS_RANGE2
Prefix: Oozing [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -59696,32 +81856,9 @@ Affix: RED_PHYS_POIS_RANGE2
(1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_2_2H
- Prefix: [ITEM] of Reaving
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Can't Spawn On: [RANGED WEAPON]
- Effects:
- (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
- (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_B_3_2H_2
- Prefix: Ancestral [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP_MP_PERCENT3
Prefix: [ITEM] of the Exarch
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [HELMET, RING]
@@ -59730,59 +81867,14 @@ Affix: HP_MP_PERCENT3
(8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_2_2H_2
- Prefix: [ITEM] of Reaving
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (10.0-15.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
- (75.0-100.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING3_A
- Prefix: [ITEM] of Searing Light
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: Does (50-100) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED4_1HR
- Prefix: Artillerist's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [PISTOL, WAND]
- Effects:
- Degrade enemy armor by (100-150) on hit (named CLASS_BASED4) (Uses Linear_Graph graph)
- +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4) (Uses Linear_Graph graph)
-
-
Affix: FAME4
Prefix: Illustrious [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_D_B_2H_2
- Prefix: Elderstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
+ (8.0-15.0)% more Fame Gain (named FAME4) (Uses PERCENT graph)
Affix: BOOTS9
@@ -59796,17 +81888,6 @@ Affix: BOOTS9
+(25-60) Dexterity (named BOOTS9)
-Affix: CLASS_BASED_D_C_2H_2
- Prefix: Elderstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARM_BONUS_STUNRES3
Prefix: Armadillo's [ITEM]
No Level Range
@@ -59818,17 +81899,6 @@ Affix: ARM_BONUS_STUNRES3
(4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
-Affix: BURN2_C
- Prefix: Slag [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses LINEAR_GRAPH graph)
- Degrade enemy armor by (75-100) on hit (named BURN2) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_STATS_MAG1
Prefix: Mana Forged [ITEM]
No Level Range
@@ -59842,7 +81912,7 @@ Affix: ARMOR_STATS_MAG1
Affix: CLASS_BASED_A_4
Prefix: Spirit-Slayer [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, FIST, PISTOL]
@@ -59851,20 +81921,9 @@ Affix: CLASS_BASED_A_4
(100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
-Affix: BLINDING1_C
- Prefix: [ITEM] of the Black
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Inflict on Hit: Does (50-100) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_BONUS_MISC4
Prefix: Razor-Edge [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF]
@@ -59875,7 +81934,7 @@ Affix: DMG_BONUS_MISC4
Affix: WEAPON_MAT7
Prefix: Caermic [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -59886,7 +81945,7 @@ Affix: WEAPON_MAT7
Affix: CAST_SPEED3
Prefix: Spell-Striker's [ITEM]
- No Level Range
+ Minimum Level: 9
Spawn Weight: 2
Occupies no slots
Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
@@ -59904,31 +81963,9 @@ Affix: ATK_SPEED1
(1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph)
-Affix: FACTION_ARMOR2_C
- Prefix: Calishite [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FIRE_DOT2_2H
- Prefix: [ITEM] of the Inferno
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_CASTSPED1
Prefix: Savant's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
@@ -59938,7 +81975,7 @@ Affix: PROC_CASTSPED1
Affix: THORNS_ICE2
Prefix: Polar [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -59948,7 +81985,7 @@ Affix: THORNS_ICE2
Affix: PET_BUFF6
Prefix: Disciple's [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -59980,7 +82017,7 @@ Affix: HP_PERCENT1
Affix: CHARGE_DECAY2
Prefix: Infused [ITEM]
- No Level Range
+ Minimum Level: 12
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
@@ -59990,7 +82027,7 @@ Affix: CHARGE_DECAY2
Affix: RING_MAT3
Prefix: Astralite [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, RING]
@@ -60011,16 +82048,6 @@ Affix: ARMOR_BONUS_MAGIC1
(1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
-Affix: DMG_PROC_FIRE2_2H
- Prefix: Flare-Spike [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2) (Uses LINEAR_GRAPH graph)
-
-
Affix: ITEM_REQ1
Prefix: Guide's [ITEM]
No Level Range
@@ -60042,40 +82069,6 @@ Affix: DEX_VIT1
+(50-100) Dexterity (named DEX_VIT1)
-Affix: BLINDING3_1H
- Prefix: [ITEM] of Searing Light
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC4_2H
- Prefix: Razor-Edge [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: Does (125-200) physical damage over 5.00 seconds (named DMG_BONUS_MISC4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DUAL_ELEMRED_BONUS1_C
- Prefix: Ethertouched [ITEM]
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP3
Prefix: Sanguine [ITEM]
No Level Range
@@ -60086,20 +82079,9 @@ Affix: HP3
+(15.0-20.0) Max HP (named HP3)
-Affix: CLASS_BASED1_1HR
- Prefix: Engraved [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [PISTOL, WAND]
- Effects:
- (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_MANACOST1
Prefix: Auger's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
@@ -60107,20 +82089,9 @@ Affix: PROC_MANACOST1
(1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
-Affix: CRIT_DMG_CHANCE3_1H
- Prefix: Sinister [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, RING, WAND]
- Effects:
- (20.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses LINEAR_GRAPH graph)
-
-
Affix: CRIT_DMG_CHANCE3
Prefix: Sinister [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 4
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -60129,17 +82100,6 @@ Affix: CRIT_DMG_CHANCE3
(4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
-Affix: CLASS_BASED_D_3_2H
- Prefix: Cairnstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10-15) second increased duration of elemental effects (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_MAT3
Prefix: Blood Steel [ITEM]
No Level Range
@@ -60153,7 +82113,7 @@ Affix: ARMOR_MAT3
Affix: CRIT_DAMAGE4
Prefix: [ITEM] of Decimation
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, RING, WEAPON]
@@ -60163,7 +82123,7 @@ Affix: CRIT_DAMAGE4
Affix: CLASS_BASED_P_2
Prefix: Deepwater [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
@@ -60172,33 +82132,9 @@ Affix: CLASS_BASED_P_2
(5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph)
-Affix: DUAL_ELEMRED_BONUS3_A
- Prefix: Fellwarped [ITEM]
- Minimum Level: 25
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
- +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_ANGRY2_2H
- Prefix: [ITEM] of Rage
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED3
Prefix: Sureshot [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
@@ -60209,7 +82145,7 @@ Affix: CLASS_BASED3
Affix: ARMOR_PERCENT_LOW5
Prefix: Frost Covered [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -60229,7 +82165,7 @@ Affix: DEX1
Affix: PROC_KILLMP3
Prefix: [ITEM] of Devouring
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -60237,33 +82173,9 @@ Affix: PROC_KILLMP3
(10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph)
-Affix: ARMOR_WEIGHT4_A
- Prefix: Heavy [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
- (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX_VIT2_A
- Prefix: Pathfinder's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_KILLMP2
Prefix: [ITEM] of Soulcatching
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -60271,20 +82183,9 @@ Affix: PROC_KILLMP2
(10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph)
-Affix: FACTION_ARMOR14_C
- Prefix: Shadivari [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_PERCENT_LOW4
Prefix: Adamantine Studded [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -60304,7 +82205,7 @@ Affix: STR4
Affix: CLASS_BASED2
Prefix: Trueshot [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
@@ -60315,7 +82216,7 @@ Affix: CLASS_BASED2
Affix: CLASS_BASED_P_3
Prefix: Empyreal [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
@@ -60326,7 +82227,7 @@ Affix: CLASS_BASED_P_3
Affix: ALL_STATS4
Prefix: [ITEM] of the Planes
- No Level Range
+ Minimum Level: 45
Spawn Weight: 5
Occupies no slots
Spawns On: [BELT, HELMET, NECKLACE, RING]
@@ -60359,29 +82260,6 @@ Affix: ARMOR_STATS_DEF1
+(50-100) Vitality (named ARMOR_STATS_DEF1)
-Affix: BOOTS8_C
- Prefix: Rugged [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph)
- +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARM_ILLUM4_A
- Prefix: Lightweave [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP2
Prefix: Hearty [ITEM]
No Level Range
@@ -60394,7 +82272,7 @@ Affix: HP2
Affix: CRIT_DMG_CHANCE2
Prefix: Dire [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -60403,17 +82281,6 @@ Affix: CRIT_DMG_CHANCE2
(2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
-Affix: DMG_PERCENT_ICE4_1H
- Prefix: Frost-Torrent [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (25.0-30.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph)
-
-
Affix: STR_MAG1
Prefix: Reaver's [ITEM]
No Level Range
@@ -60427,7 +82294,7 @@ Affix: STR_MAG1
Affix: PROC_KILLHEAL1
Prefix: [ITEM] of Victory
- No Level Range
+ Minimum Level: 20
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -60437,7 +82304,7 @@ Affix: PROC_KILLHEAL1
Affix: CHARGE_DECAY3
Prefix: [ITEM] of Resolve
- No Level Range
+ Minimum Level: 12
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
@@ -60453,18 +82320,7 @@ Affix: RING_MAT2
Spawns On: [NECKLACE, RING]
Effects:
-15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
- No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_S_1_A
- Prefix: Ember Etched [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND]
- Effects:
- (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
+ (2.0-12.0)% more chance to Interrupt Enemies (named RING_MAT2) (Uses PERCENT graph)
Affix: INTERRUPT1
@@ -60488,31 +82344,9 @@ Affix: BOOTS5
(2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph)
-Affix: DIVINE_WEAP_TOXX_2H_2
- Prefix: Plagued [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph)
- +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_P_2_C
- Prefix: Deepwater [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
-
-
Affix: THORNS_ICE3
Prefix: Arctic [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -60522,7 +82356,7 @@ Affix: THORNS_ICE3
Affix: PET_BUFF7
Prefix: Captain's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, RIFLE]
@@ -60531,21 +82365,9 @@ Affix: PET_BUFF7
(10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph)
-Affix: DEX_MAG2_A
- Prefix: Dervish's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
-
-
Affix: DIVINE_WEAP_TOXX
Prefix: Plagued [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [WEAPON]
@@ -60554,54 +82376,9 @@ Affix: DIVINE_WEAP_TOXX
+(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX)
-Affix: CLASS_BASED_S_3_C
- Prefix: Riftward [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_A_3_2H_2
- Prefix: Headhunter's [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_A_2_2H_2
- Prefix: Dark-Stalker [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_S_3_A
- Prefix: Riftward [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: ATK_SPEED2
Prefix: Fierce [ITEM]
- No Level Range
+ Minimum Level: 3
Spawn Weight: 2
Occupies no slots
Spawns On: [PANTS, RING, WEAPON]
@@ -60611,7 +82388,7 @@ Affix: ATK_SPEED2
Affix: WEAPON_MAT9
Prefix: Blightstone [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -60622,7 +82399,7 @@ Affix: WEAPON_MAT9
Affix: PET_BUFF5
Prefix: Acolyte's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -60633,7 +82410,7 @@ Affix: PET_BUFF5
Affix: THORNS_ICE1
Prefix: Frosted [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -60643,7 +82420,7 @@ Affix: THORNS_ICE1
Affix: PROC_CASTSPED2
Prefix: Occultist's [ITEM]
- No Level Range
+ Minimum Level: 18
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
@@ -60651,20 +82428,9 @@ Affix: PROC_CASTSPED2
(4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
-Affix: DEX_MAG2_C
- Prefix: Dervish's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
-
-
Affix: EXECUTE4
Prefix: Executioner's [ITEM]
- No Level Range
+ Minimum Level: 9
Spawn Weight: 4
Occupies no slots
Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
@@ -60672,20 +82438,9 @@ Affix: EXECUTE4
(12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph)
-Affix: CLASS_BASED_P_2_A
- Prefix: Deepwater [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (7.0-10.0)% more Mana/5.0s/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses LINEAR_GRAPH graph)
-
-
Affix: HP_PERCENT2
Prefix: [ITEM] of the Whale
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
@@ -60716,7 +82471,7 @@ Affix: INTERRUPT3
Affix: DMG_PERCENT_ICE4
Prefix: Frost-Torrent [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -60734,20 +82489,9 @@ Affix: ITEM_REQ2
+(5-9) item requirements (named ITEM_REQ2)
-Affix: DMG_ANGRY2_2H_2
- Prefix: [ITEM] of Rage
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_KILLHEAL3
Prefix: [ITEM] of Conquest
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -60755,17 +82499,6 @@ Affix: PROC_KILLHEAL3
(10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph)
-Affix: DMG_ANGRY3_2H_2
- Prefix: [ITEM] of Frenzy
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_BONUS_MAGIC2
Prefix: Onyx [ITEM]
No Level Range
@@ -60778,20 +82511,9 @@ Affix: ARMOR_BONUS_MAGIC2
(5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
-Affix: CLASS_BASED_S_1_C
- Prefix: Ember Etched [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more charge rate (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: CHARGE_DECAY1
Prefix: Spirited [ITEM]
- No Level Range
+ Minimum Level: 12
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
@@ -60812,29 +82534,18 @@ Affix: DEX_VIT2
Affix: DODGE_REFLECT5
Prefix: Wraith's [ITEM]
- No Level Range
+ Minimum Level: 18
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph)
-
-
-Affix: ARM_ILLUM4_C
- Prefix: Lightweave [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) electric Armor (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more resistance to Slow (named ARM_ILLUM4) (Uses LINEAR_GRAPH graph)
+ (20.0-33.0)% more physical Damage Reflected (named DODGE_REFLECT5) (Uses PERCENT graph)
Affix: PROC_MANACOST2
Prefix: Seer's [ITEM]
- No Level Range
+ Minimum Level: 18
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
@@ -60842,21 +82553,9 @@ Affix: PROC_MANACOST2
(4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
-Affix: BOOTS8_A
- Prefix: Rugged [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS8) (Uses LINEAR_GRAPH graph)
- +(35-50) Vitality (named BOOTS8) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_P_1
Prefix: Argent [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
@@ -60865,19 +82564,9 @@ Affix: CLASS_BASED_P_1
(3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph)
-Affix: DMG_PROC_ICE2_2H
- Prefix: Shard-Spike [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2) (Uses LINEAR_GRAPH graph)
-
-
Affix: SPLASH4
Prefix: [ITEM] of Onslaught
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
@@ -60885,20 +82574,9 @@ Affix: SPLASH4
(50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_4_2H
- Prefix: Spirit-Slayer [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
- (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_PERCENT_LOW6
Prefix: Burnt [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -60906,50 +82584,6 @@ Affix: ARMOR_PERCENT_LOW6
(5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
-Affix: FACTION_ARMOR14_A
- Prefix: Shadivari [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses Linear_Graph graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses Linear_Graph graph)
-
-
-Affix: DEX_VIT2_C
- Prefix: Pathfinder's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_WEIGHT4_C
- Prefix: Heavy [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- -(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
- (15.0-15.0)% more Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ELEC1_2H_2
- Prefix: Shocking [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (150.0-200.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph)
-
-
Affix: DEX2
Prefix: Panther's [ITEM]
No Level Range
@@ -60967,23 +82601,12 @@ Affix: MANA_COST4
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED2_2HR
- Prefix: Trueshot [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
- Effects:
- (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses LINEAR_GRAPH graph)
+ (7.0-8.0)% less Mana Cost of Skills (named MANA_COST4) (Uses PERCENT graph)
Affix: PROC_KILLMP1
Prefix: [ITEM] of Spiritstealing
- No Level Range
+ Minimum Level: 20
Spawn Weight: 2
Occupies no slots
Spawns On: [RING, WEAPON]
@@ -60998,7 +82621,7 @@ Affix: MANA_COST5
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph)
+ (9.0-12.0)% less Mana Cost of Skills (named MANA_COST5) (Uses PERCENT graph)
Affix: DEX3
@@ -61013,7 +82636,7 @@ Affix: DEX3
Affix: ARMOR_PERCENT_LOW7
Prefix: Copper Ringed [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -61023,7 +82646,7 @@ Affix: ARMOR_PERCENT_LOW7
Affix: CLASS_BASED1
Prefix: Engraved [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
@@ -61034,7 +82657,7 @@ Affix: CLASS_BASED1
Affix: REGEN_MAX_HP1
Prefix: [ITEM] of Revivication
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
@@ -61045,7 +82668,7 @@ Affix: REGEN_MAX_HP1
Affix: HP_STEAL_PERCENT1
Prefix: Glutton's [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 3
Occupies no slots
Spawns On: [FIST, NECKLACE, RING, STAFF]
@@ -61053,29 +82676,6 @@ Affix: HP_STEAL_PERCENT1
(15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph)
-Affix: DUAL_ELEMRED_BONUS3_C
- Prefix: Fellwarped [ITEM]
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less poison Damage Taken (named 0) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
- +(125.0-150.0) poison Armor (named dual_elemred_bonus3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_BONUS_MISC1_2H_2
- Prefix: Weighted [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_STATS_DEF2
Prefix: Masterwork [ITEM]
No Level Range
@@ -61090,9 +82690,9 @@ Affix: ARMOR_STATS_DEF2
Affix: ARMOR_MAT1
Prefix: Bone Carved [ITEM]
No Level Range
- Spawn Weight: 4
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [LEGENDARY BELT, LEGENDARY BOOTS, LEGENDARY CHEST ARMOR, LEGENDARY GLOVES, LEGENDARY HELMET, LEGENDARY NECKLACE, LEGENDARY PANTS, LEGENDARY RING, LEGENDARY SHIELD, LEGENDARY SHOULDER ARMOR]
+ Spawns On: [ARMOR_PHYSICAL]
Effects:
+(10.0-20.0) physical Armor (named ARMOR_MAT1)
(1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph)
@@ -61111,7 +82711,7 @@ Affix: CRIT_DMG_CHANCE1
Affix: PROC_MANACOST3
Prefix: Oracle's [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
@@ -61129,39 +82729,15 @@ Affix: HP1
+(5.0-10.0) Max HP (named HP1)
-Affix: DUAL_ELEMRED_BONUS1_A
- Prefix: Ethertouched [ITEM]
- Minimum Level: 25
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more charge rate (named dual_elemred_bonus1) (Uses LINEAR_GRAPH graph)
-
-
Affix: DODGE_REFLECT4
Prefix: Phantom's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph)
-
-
-Affix: ELEC3_2H
- Prefix: Thundering [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC3) (Uses LINEAR_GRAPH graph)
- -50.0 knockback (named ELEC3) (Uses LINEAR_GRAPH graph)
+ (15.0-25.0)% more physical Damage Reflected (named DODGE_REFLECT4) (Uses PERCENT graph)
Affix: STR_MAG2
@@ -61189,7 +82765,7 @@ Affix: ARMOR_BONUS_MAGIC3
Affix: RING_MAT1
Prefix: Bloodeye [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, RING]
@@ -61210,7 +82786,7 @@ Affix: ITEM_REQ3
Affix: PROC_KILLHEAL2
Prefix: [ITEM] of Triumph
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -61241,7 +82817,7 @@ Affix: INTERRUPT2
Affix: HP_PERCENT3
Prefix: [ITEM] of the Leviathan
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, PANTS]
@@ -61251,7 +82827,7 @@ Affix: HP_PERCENT3
Affix: PROC_CASTSPED3
Prefix: Cabalist's [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
@@ -61261,7 +82837,7 @@ Affix: PROC_CASTSPED3
Affix: PET_BUFF4
Prefix: Warlock's [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, NECKLACE]
@@ -61272,7 +82848,7 @@ Affix: PET_BUFF4
Affix: WEAPON_MAT8
Prefix: Nelumite [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -61285,7 +82861,7 @@ Affix: WEAPON_MAT8
Affix: ATK_SPEED3
Prefix: Ferocious [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 3
Occupies no slots
Spawns On: [PANTS, RING, WEAPON]
@@ -61293,19 +82869,6 @@ Affix: ATK_SPEED3
(3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph)
-Affix: FACTION_ARMOR2_A
- Prefix: Calishite [ITEM]
- No Level Range
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses LINEAR_GRAPH graph)
-
-
Affix: BOOTS2
Prefix: Fleet [ITEM]
No Level Range
@@ -61317,20 +82880,9 @@ Affix: BOOTS2
(1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph)
-Affix: ARMOR_STATS_STR2_C
- Prefix: Pit Forged [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
- +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
-
-
Affix: EXECUTE1
Prefix: Killer's [ITEM]
- No Level Range
+ Minimum Level: 9
Spawn Weight: 1
Occupies no slots
Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
@@ -61340,7 +82892,7 @@ Affix: EXECUTE1
Affix: REFLECT_MAJ1
Prefix: Mirrored [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -61350,7 +82902,7 @@ Affix: REFLECT_MAJ1
Affix: DMG_PERCENT_ICE1
Prefix: Frost-Flicker [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -61360,7 +82912,7 @@ Affix: DMG_PERCENT_ICE1
Affix: CHARGE_DECAY4
Prefix: [ITEM] of Willpower
- No Level Range
+ Minimum Level: 12
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
@@ -61370,7 +82922,7 @@ Affix: CHARGE_DECAY4
Affix: RING_MAT5
Prefix: Mistchurn [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, RING]
@@ -61379,39 +82931,6 @@ Affix: RING_MAT5
(2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph)
-Affix: ARM_BONUS_STUNRES5_A
- Prefix: Chitinous [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEGRADE4_2H_2
- Prefix: Sieging [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR6_A
- Prefix: Kromzek [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses Linear_Graph graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses Linear_Graph graph)
-
-
Affix: ARMOR_MAT5
Prefix: Sebilite [ITEM]
No Level Range
@@ -61425,7 +82944,7 @@ Affix: ARMOR_MAT5
Affix: CRIT_DAMAGE2
Prefix: [ITEM] of Carnage
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, RING, WEAPON]
@@ -61436,32 +82955,11 @@ Affix: CRIT_DAMAGE2
Affix: DMG_PROC_PHYS2
Prefix: Spiked [ITEM]
No Level Range
- Spawn Weight: 2
+ Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2)
-
-
-Affix: ARMOR_PERCENT_LOW7_C
- Prefix: Copper Ringed [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_D_2_2H_2
- Prefix: Wirewood [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
+ 20.0% (20.0-30.0)% more physical Damage (named DMG_PROC_PHYS2)
Affix: STR3
@@ -61476,7 +82974,7 @@ Affix: STR3
Affix: SPLASH1
Prefix: Broad [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
@@ -61484,31 +82982,9 @@ Affix: SPLASH1
(10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_3_1H
- Prefix: Headhunter's [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- (8.0-12.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR4_C
- Prefix: Cygnaran [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_P_4
Prefix: Celestial [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
@@ -61517,20 +82993,9 @@ Affix: CLASS_BASED_P_4
(5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph)
-Affix: BLOCK3_C
- Prefix: [ITEM] of the Bastion
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph)
-
-
Affix: ALL_STATS3
Prefix: [ITEM] of the Zodiac
- No Level Range
+ Minimum Level: 35
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, HELMET, NECKLACE, RING]
@@ -61548,7 +83013,7 @@ Affix: MANA_COST1
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph)
+ (1.0-2.0)% less Mana Cost of Skills (named MANA_COST1) (Uses PERCENT graph)
Affix: STR_VIT2
@@ -61564,7 +83029,7 @@ Affix: STR_VIT2
Affix: RAMPAGE2
Prefix: [ITEM] of Berserking
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
@@ -61573,20 +83038,9 @@ Affix: RAMPAGE2
(5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
-Affix: ARMOR_PERCENT_LOW5_A
- Prefix: Frost Covered [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_PERCENT_LOW3
Prefix: Mithril Laced [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -61594,20 +83048,9 @@ Affix: ARMOR_PERCENT_LOW3
(10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph)
-Affix: CLASS_BASED_D_C_2H
- Prefix: Elderstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_PERCENT_LOW2
Prefix: Steel Plated [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL]
@@ -61615,20 +83058,9 @@ Affix: ARMOR_PERCENT_LOW2
(5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph)
-Affix: CLASS_BASED_P_4_C
- Prefix: Celestial [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: RAMPAGE3
Prefix: [ITEM] of Aggression
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
@@ -61639,7 +83071,7 @@ Affix: RAMPAGE3
Affix: ALL_STATS2
Prefix: [ITEM] of the Heavens
- No Level Range
+ Minimum Level: 25
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, HELMET, NECKLACE, RING]
@@ -61673,7 +83105,7 @@ Affix: STR2
Affix: CLASS_BASED4
Prefix: Artillerist's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
@@ -61682,16 +83114,6 @@ Affix: CLASS_BASED4
+(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4)
-Affix: ELEC1_2H
- Prefix: Shocking [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_MAT4
Prefix: Raven Scale [ITEM]
No Level Range
@@ -61705,7 +83127,7 @@ Affix: ARMOR_MAT4
Affix: CRIT_DAMAGE3
Prefix: [ITEM] of Assassination
- No Level Range
+ Minimum Level: 12
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, RING, WEAPON]
@@ -61713,20 +83135,9 @@ Affix: CRIT_DAMAGE3
(30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph)
-Affix: CLASS_BASED3_2HR
- Prefix: Sureshot [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, RIFLE]
- Effects:
- Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_WARD1
Prefix: [ITEM] of Shielding
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, RING, SHIELD]
@@ -61736,7 +83147,7 @@ Affix: PROC_WARD1
Affix: SLOW1
Prefix: [ITEM] of Snaring
- No Level Range
+ Minimum Level: 12
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RANGED WEAPON]
@@ -61754,76 +83165,20 @@ Affix: HP4
+(20.0-30.0) Max HP (named HP4)
-Affix: DMG_PHYS_POIS_RANGE5_2H_2
- Prefix: Abberant [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
- (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ELEC4_1H
- Prefix: Over-Charged [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (15.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR10_A
- Prefix: Highguard [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph)
-
-
Affix: DODGE_REFLECT1
Prefix: Shade's [ITEM]
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_N_3_C
- Prefix: Oath-Bound [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_PHYS2_2H
- Prefix: Spiked [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2) (Uses LINEAR_GRAPH graph)
+ (1.0-5.0)% more physical Damage Reflected (named DODGE_REFLECT1) (Uses PERCENT graph)
Affix: RING_MAT4
Prefix: Bladeweave [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, RING]
@@ -61832,64 +83187,6 @@ Affix: RING_MAT4
(4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph)
-Affix: ARM_ILLUM2_A
- Prefix: Dawnweave [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
- -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ATK_SPEED5_A
- Prefix: Lupine [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR12_C
- Prefix: Thranic [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_N_1_A
- Prefix: Shadow-Bound [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_WEIGHT2_A
- Prefix: Heavy [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
- (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
-
-
Affix: BOOTS3
Prefix: Grounded [ITEM]
No Level Range
@@ -61903,7 +83200,7 @@ Affix: BOOTS3
Affix: PET_BUFF1
Prefix: Hunter's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, BOW]
@@ -61914,7 +83211,7 @@ Affix: PET_BUFF1
Affix: PET_BUFF3
Prefix: Neophyte's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, NECKLACE]
@@ -61925,7 +83222,7 @@ Affix: PET_BUFF3
Affix: ATK_SPEED4
Prefix: Savage [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [PANTS, RING, WEAPON]
@@ -61944,31 +83241,9 @@ Affix: BOOTS1
-10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph)
-Affix: ARMOR_WEIGHT2_C
- Prefix: Heavy [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(150.0-150.0) physical Armor (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
- (15.0-15.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_N_1_C
- Prefix: Shadow-Bound [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: EXECUTE2
Prefix: Slayer's [ITEM]
- No Level Range
+ Minimum Level: 9
Spawn Weight: 2
Occupies no slots
Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
@@ -61976,42 +83251,9 @@ Affix: EXECUTE2
(4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph)
-Affix: FACTION_ARMOR12_A
- Prefix: Thranic [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-10.0)% more Mana stolen (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ATK_SPEED5_C
- Prefix: Lupine [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Attack Speed (named ATK_SPEED4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARM_ILLUM2_C
- Prefix: Dawnweave [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) fire Armor (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
- -20.0% knockback resistance (named ARM_ILLUM2) (Uses LINEAR_GRAPH graph)
-
-
Affix: REFLECT_MAJ2
Prefix: Reflecting [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
@@ -62019,21 +83261,9 @@ Affix: REFLECT_MAJ2
(5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
-Affix: DMG_ELEMENTAL_RANGE5_2H
- Prefix: Primordial [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_BONUS_MAGIC4
Prefix: Pearl [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [HELMET, NECKLACE, RING, SHIELD]
@@ -62045,7 +83275,7 @@ Affix: ARMOR_BONUS_MAGIC4
Affix: RING_MAT6
Prefix: Dreadiron [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, RING]
@@ -62056,7 +83286,7 @@ Affix: RING_MAT6
Affix: DMG_PERCENT_ICE2
Prefix: Frost-Flare [ITEM]
- No Level Range
+ Minimum Level: 11
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -62064,76 +83294,20 @@ Affix: DMG_PERCENT_ICE2
(5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph)
-Affix: DMG_PERCENT_POIS4_1H
- Prefix: Venom-Torrent [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_N_3_A
- Prefix: Oath-Bound [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: DODGE_REFLECT3
Prefix: Spectre's [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph)
-
-
-Affix: DMG_BONUS_MISC3_1H
- Prefix: Honed [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FIRE_DOT2_2H_2
- Prefix: [ITEM] of the Inferno
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (150-200) fire damage over 4.00 seconds (named FIRE_DOT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR10_C
- Prefix: Highguard [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (200.0-250.0)% electric damage reflected (named FACTION_ARMOR10) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses Linear_Graph graph)
+ (10.0-15.0)% more physical Damage Reflected (named DODGE_REFLECT3) (Uses PERCENT graph)
Affix: PROC_WARD3
Prefix: [ITEM] of Negation
- No Level Range
+ Minimum Level: 10
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, RING, SHIELD]
@@ -62143,7 +83317,7 @@ Affix: PROC_WARD3
Affix: SLOW3
Prefix: Entangling [ITEM]
- No Level Range
+ Minimum Level: 12
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RANGED WEAPON]
@@ -62154,7 +83328,7 @@ Affix: SLOW3
Affix: CRIT_DAMAGE1
Prefix: [ITEM] of Destruction
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, RING, WEAPON]
@@ -62173,17 +83347,6 @@ Affix: ARMOR_MAT6
(5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph)
-Affix: CLASS_BASED_D_4_1H
- Prefix: Ebonwood [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PROC_PHYS1
Prefix: Barbed [ITEM]
No Level Range
@@ -62191,34 +83354,12 @@ Affix: DMG_PROC_PHYS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1)
-
-
-Affix: DMG_PERCENT_BONUS6_1H
- Prefix: Merciless [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (25.0-30.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BLINDING1_1H
- Prefix: [ITEM] of the Black
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
+ 20.0% (15.0-20.0)% more physical Damage (named DMG_PROC_PHYS1)
Affix: SPLASH2
Prefix: Sweeping [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
@@ -62239,7 +83380,7 @@ Affix: STR_VIT1
Affix: RAMPAGE1
Prefix: [ITEM] of Rampaging
- No Level Range
+ Minimum Level: 20
Spawn Weight: 2
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
@@ -62265,39 +83406,7 @@ Affix: MANA_COST2
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_P_4_A
- Prefix: Celestial [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (75.0-100.0)% more HP/5.0s/monster within 100.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_PERCENT_LOW5_C
- Prefix: Frost Covered [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_ELEC4_2H_2
- Prefix: Volt-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph)
+ (3.0-4.0)% less Mana Cost of Skills (named MANA_COST2) (Uses PERCENT graph)
Affix: ARMOR_PERCENT_LOW1
@@ -62317,22 +83426,12 @@ Affix: MANA_COST3
Occupies no slots
Spawns On: [NECKLACE, RING, WAND]
Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph)
-
-
-Affix: DMG_PROC_ELEC2_2H
- Prefix: Jolt-Spike [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2) (Uses LINEAR_GRAPH graph)
+ (5.0-6.0)% less Mana Cost of Skills (named MANA_COST3) (Uses PERCENT graph)
Affix: ALL_STATS1
Prefix: [ITEM] of the Stars
- No Level Range
+ Minimum Level: 15
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, HELMET, NECKLACE, RING]
@@ -62343,33 +83442,9 @@ Affix: ALL_STATS1
+(25-50) Dexterity (named ALL_STATS1)
-Affix: BLOCK3_A
- Prefix: [ITEM] of the Bastion
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more chance to block (named BLOCK3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named BLOCK3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR4_A
- Prefix: Cygnaran [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses LINEAR_GRAPH graph)
-
-
Affix: SPLASH3
Prefix: [ITEM] of Assault
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
@@ -62398,17 +83473,6 @@ Affix: DEX_MAG1
+(50-100) Dexterity (named DEX_MAG1)
-Affix: ARMOR_PERCENT_LOW7_A
- Prefix: Copper Ringed [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_MAT7
Prefix: Oiled [ITEM]
No Level Range
@@ -62422,7 +83486,7 @@ Affix: ARMOR_MAT7
Affix: SLOW2
Prefix: [ITEM] of Tarring
- No Level Range
+ Minimum Level: 12
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RANGED WEAPON]
@@ -62430,20 +83494,9 @@ Affix: SLOW2
Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph)
-Affix: FACTION_ARMOR6_C
- Prefix: Kromzek [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_WARD2
Prefix: [ITEM] of Warding
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RING, SHIELD]
@@ -62451,31 +83504,20 @@ Affix: PROC_WARD2
(5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
-Affix: ARM_BONUS_STUNRES5_C
- Prefix: Chitinous [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DODGE_REFLECT2
Prefix: Ghost's [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, PANTS, SHOULDER ARMOR]
Effects:
(2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph)
+ (5.0-10.0)% more physical Damage Reflected (named DODGE_REFLECT2) (Uses PERCENT graph)
Affix: DMG_PERCENT_ICE3
Prefix: Frost-Shock [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -62485,7 +83527,7 @@ Affix: DMG_PERCENT_ICE3
Affix: ARMOR_BONUS_MAGIC5
Prefix: Astral [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 4
Occupies no slots
Spawns On: [HELMET, NECKLACE, RING, SHIELD]
@@ -62497,7 +83539,7 @@ Affix: ARMOR_BONUS_MAGIC5
Affix: EXECUTE3
Prefix: Butcher's [ITEM]
- No Level Range
+ Minimum Level: 9
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
@@ -62505,21 +83547,9 @@ Affix: EXECUTE3
(8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph)
-Affix: ARMOR_STATS_STR2_A
- Prefix: Pit Forged [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
- +(35-50) Strength (named ARMOR_STATS_STR2) (Uses LINEAR_GRAPH graph)
-
-
Affix: ATK_SPEED5
Prefix: Lupine [ITEM]
- No Level Range
+ Minimum Level: 14
Spawn Weight: 4
Occupies no slots
Spawns On: [PANTS, RING, WEAPON]
@@ -62529,7 +83559,7 @@ Affix: ATK_SPEED5
Affix: MP_STEAL_PERCENT1
Prefix: Thirsty [ITEM]
- No Level Range
+ Minimum Level: 25
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RING, STAFF, WAND]
@@ -62539,7 +83569,7 @@ Affix: MP_STEAL_PERCENT1
Affix: PET_BUFF2
Prefix: Packleader's [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, BOW]
@@ -62550,7 +83580,7 @@ Affix: PET_BUFF2
Affix: GF2
Prefix: Lavish [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 1
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
@@ -62560,7 +83590,7 @@ Affix: GF2
Affix: DMG_PERCENT_POIS4
Prefix: Venom-Torrent [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -62570,7 +83600,7 @@ Affix: DMG_PERCENT_POIS4
Affix: MELEE_BLOCK1
Prefix: [ITEM] of Deflecting
- No Level Range
+ Minimum Level: 5
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
@@ -62582,18 +83612,18 @@ Affix: MELEE_BLOCK1
Affix: CLASS_BASED_S_3
Prefix: Riftward [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (0.8-1.5)% more physical damage/monster within 1.5 meters (Up to 1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
+ (5.0-15.0)% more all Damage Reflected (named CLASS_BASED_S_3) (Uses PERCENT graph)
Affix: FLURRY1
Prefix: Desperado's [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
@@ -62604,7 +83634,7 @@ Affix: FLURRY1
Affix: BLINDING1
Prefix: [ITEM] of the Black
- No Level Range
+ Minimum Level: 13
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -62615,7 +83645,7 @@ Affix: BLINDING1
Affix: THORNS_PHYS_THORNED1
Prefix: Thorned [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -62623,18 +83653,6 @@ Affix: THORNS_PHYS_THORNED1
(10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1)
-Affix: BOOTS9_A
- Prefix: Tracker's [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph)
-
-
Affix: POIS_DOT2
Prefix: [ITEM] of Blight
No Level Range
@@ -62645,36 +83663,12 @@ Affix: POIS_DOT2
Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2)
-Affix: CLASS_BASED_N_4_A
- Prefix: Pact-Speaker's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_D_B_1H
- Prefix: Elderstone [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
-
-
Affix: FACTION_ARMOR6
Prefix: Kromzek [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
Effects:
(5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph)
@@ -62682,7 +83676,7 @@ Affix: FACTION_ARMOR6
Affix: FREEZE3
Prefix: Soulfrost [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
@@ -62693,7 +83687,7 @@ Affix: FREEZE3
Affix: PROC_ENERGYSHIELD5
Prefix: Warding [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
@@ -62701,27 +83695,6 @@ Affix: PROC_ENERGYSHIELD5
(10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph)
-Affix: CLASS_BASED_P_1_C
- Prefix: Argent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_ELEC4_2H
- Prefix: Volt-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARM_PHYSRED_TYPE6
Prefix: Plated [ITEM]
No Level Range
@@ -62735,7 +83708,7 @@ Affix: ARM_PHYSRED_TYPE6
Affix: CHARGE_RATE3
Prefix: [ITEM] of Desire
- No Level Range
+ Minimum Level: 12
Spawn Weight: 2
Occupies no slots
Spawns On: [GLOVES, RING, SHOULDER ARMOR]
@@ -62743,17 +83716,6 @@ Affix: CHARGE_RATE3
(8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph)
-Affix: CLASS_BASED_S_2_A
- Prefix: Runeweave [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, BELT, BOOTS, FIST, GLOVES, HELMET, NECKLACE, PANTS, PISTOL, RING, SHIELD, SHOULDER ARMOR, WAND]
- Effects:
- (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
- (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
-
-
Affix: MP4
Prefix: [ITEM] of the Arcane
No Level Range
@@ -62785,21 +83747,9 @@ Affix: REFLECT2
(10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph)
-Affix: CLASS_BASED_P_3_A
- Prefix: Empyreal [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_DEATHSTRIKE2
Prefix: [ITEM] of Death
- No Level Range
+ Minimum Level: 20
Spawn Weight: 2
Occupies no slots
Spawns On: [WEAPON]
@@ -62809,7 +83759,7 @@ Affix: PROC_DEATHSTRIKE2
Affix: DUAL_WIELD4
Prefix: Mercurial [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
@@ -62817,20 +83767,9 @@ Affix: DUAL_WIELD4
(15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
-Affix: CLASS_BASED_D_4_2H_2
- Prefix: Ebonwood [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- -50.0 knockback (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_N_4
Prefix: Pact-Speaker's [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, HELMET, PANTS]
@@ -62841,7 +83780,7 @@ Affix: CLASS_BASED_N_4
Affix: PROC_DEATHSTRIKE3
Prefix: [ITEM] of Doom
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [WEAPON]
@@ -62859,21 +83798,9 @@ Affix: REFLECT3
(15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph)
-Affix: FACTION_ARMOR3_A
- Prefix: Tytherian [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
-
-
Affix: CHARGE_RATE2
Prefix: [ITEM] of Craving
- No Level Range
+ Minimum Level: 5
Spawn Weight: 2
Occupies no slots
Spawns On: [GLOVES, RING, SHOULDER ARMOR]
@@ -62881,20 +83808,9 @@ Affix: CHARGE_RATE2
(4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph)
-Affix: BLINDING2_1H_2
- Prefix: [ITEM] of Obscuring
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [TWO HANDED]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_ENERGYSHIELD4
Prefix: Shielding [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
@@ -62904,7 +83820,7 @@ Affix: PROC_ENERGYSHIELD4
Affix: FREEZE2
Prefix: Brittlebite [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
@@ -62915,7 +83831,7 @@ Affix: FREEZE2
Affix: BURN1
Prefix: Blazing [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
@@ -62923,54 +83839,17 @@ Affix: BURN1
Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph)
-Affix: ALL_STATS3_A
- Prefix: [ITEM] of the Zodiac
- No Level Range
- Spawn Weight: 8
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, ENCHANTER, STUD]
- Effects:
- +(50-75) Vitality (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
- +(50-75) Focus (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
- +(50-75) Strength (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
- +(50-75) Dexterity (named ALL_STATS3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR1_C
- Prefix: Sathiri [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses Linear_Graph graph)
-
-
Affix: FACTION_ARMOR7
Prefix: Efreeti [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
Effects:
(5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_2_2H
- Prefix: Dark-Stalker [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses LINEAR_GRAPH graph)
-
-
Affix: POTIONS1
Prefix: Saturated [ITEM]
No Level Range
@@ -62983,7 +83862,7 @@ Affix: POTIONS1
Affix: CLASS_BASED_S_2
Prefix: Runeweave [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
@@ -62992,52 +83871,9 @@ Affix: CLASS_BASED_S_2
(10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_1_2H_2
- Prefix: Totemic [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED1_2HR
- Prefix: Engraved [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CROSSBOW]
- Effects:
- (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX4_C
- Prefix: Specialist's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PROC_POIS2_1H
- Prefix: Blight-Spike [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 100.00, max 150.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1) (Uses LINEAR_GRAPH graph)
-
-
Affix: GF3
Prefix: Gilded [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
@@ -63045,18 +83881,6 @@ Affix: GF3
(10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph)
-Affix: DUAL_ELEMRED_BONUS2_C
- Prefix: Skymetal [ITEM]
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
-
-
Affix: GF1
Prefix: Gaudy [ITEM]
No Level Range
@@ -63067,51 +83891,6 @@ Affix: GF1
(1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph)
-Affix: DUAL_ELEMRED_BONUS2_A
- Prefix: Skymetal [ITEM]
- Minimum Level: 25
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more electric damage (named dual_elemred_bonus2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEGRADE4_2H
- Prefix: Sieging [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Degrade enemy armor by (50-100) on hit (named Degrade4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX4_A
- Prefix: Specialist's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_B_1_2H
- Prefix: Totemic [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 75.00, max 100.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: POTIONS3
Prefix: Chemist's [ITEM]
No Level Range
@@ -63124,7 +83903,7 @@ Affix: POTIONS3
Affix: MELEE_BLOCK2
Prefix: [ITEM] of Parrying
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
@@ -63136,7 +83915,7 @@ Affix: MELEE_BLOCK2
Affix: BLINDING2
Prefix: [ITEM] of Obscuring
- No Level Range
+ Minimum Level: 13
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -63147,7 +83926,7 @@ Affix: BLINDING2
Affix: FLURRY2
Prefix: Duelist's [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
@@ -63168,7 +83947,7 @@ Affix: POIS_DOT1
Affix: THORNS_PHYS_THORNED2
Prefix: Spined [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -63176,44 +83955,20 @@ Affix: THORNS_PHYS_THORNED2
(15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2)
-Affix: CLASS_BASED2_1HR
- Prefix: Trueshot [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [PISTOL, WAND]
- Effects:
- (10.0-15.0)% more Critical Chance (named CLASS_BASED2) (Uses Linear_Graph graph)
- (10.0-15.0)% less chance to fumble (named CLASS_BASED2) (Uses Linear_Graph graph)
-
-
Affix: FACTION_ARMOR5
Prefix: Kindathlan [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
Effects:
(5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph)
-Affix: FACTION_ARMOR1_A
- Prefix: Sathiri [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- Degrade enemy armor by (100-150) on hit (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses LINEAR_GRAPH graph)
-
-
Affix: BURN3
Prefix: Immolating [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
@@ -63222,17 +83977,6 @@ Affix: BURN3
(5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph)
-Affix: BLINDING1_2H_2
- Prefix: [ITEM] of the Black
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (150-200) ice damage over 4.00 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARM_PHYSRED_TYPE5
Prefix: Bolted [ITEM]
No Level Range
@@ -63244,17 +83988,6 @@ Affix: ARM_PHYSRED_TYPE5
(3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph)
-Affix: FACTION_ARMOR3_C
- Prefix: Tytherian [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses LINEAR_GRAPH graph)
-
-
Affix: ARMOR_STATS_STR2
Prefix: Pit Forged [ITEM]
No Level Range
@@ -63268,7 +84001,7 @@ Affix: ARMOR_STATS_STR2
Affix: PROC_DEATHSTRIKE1
Prefix: [ITEM] of Killing
- No Level Range
+ Minimum Level: 20
Spawn Weight: 2
Occupies no slots
Spawns On: [WEAPON]
@@ -63276,17 +84009,6 @@ Affix: PROC_DEATHSTRIKE1
(1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_4_1H
- Prefix: Spirit-Bound [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- (10.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
- +(25.0-35.0) Mana stolen (named CLASS_BASED_B_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: REFLECT1
Prefix: [ITEM] of Redirection
No Level Range
@@ -63299,18 +84021,18 @@ Affix: REFLECT1
Affix: DMG_ANGRY4
Prefix: [ITEM] of Anger
- No Level Range
+ Minimum Level: 13
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
Effects:
+(15.0-20.0) physical damage (named DMG_ANGRY4)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY4) (Uses PERCENT graph)
Affix: POIS4
Prefix: Tainted [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
@@ -63319,39 +84041,6 @@ Affix: POIS4
Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph)
-Affix: DMG_BONUS_MISC2_2H
- Prefix: Tempered [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DIVINE_WEAP_TOXX_2H
- Prefix: Plagued [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses LINEAR_GRAPH graph)
- +(75.0-100.0) poison damage (named DIVINE_WEAP_TOXX) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_P_3_C
- Prefix: Empyreal [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (7.0-10.0)% more physical damage taken/monster within 10.0 meters (Up to 1) (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses LINEAR_GRAPH graph)
-
-
Affix: CHARGE_RATE1
Prefix: [ITEM] of Yearning
No Level Range
@@ -63373,42 +84062,9 @@ Affix: ARM_PHYSRED_TYPE4
(2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph)
-Affix: CLASS_BASED_S_2_C
- Prefix: Runeweave [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (10.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
- (15.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX4_2H
- Prefix: Specialist's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75-100) Dexterity (named DEX4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_P_1_A
- Prefix: Argent [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more physical Armor (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more chance to block (named CLASS_BASED_P_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: BURN2
Prefix: Slag [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
@@ -63417,21 +84073,9 @@ Affix: BURN2
Degrade enemy armor by (10-20) on hit (named BURN2)
-Affix: DMG_ANGRY1_1H
- Prefix: [ITEM] of Fury
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [RANGED WEAPON, TWO HANDED]
- Effects:
- (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses LINEAR_GRAPH graph)
-
-
Affix: FREEZE1
Prefix: Frigid [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
@@ -63439,54 +84083,20 @@ Affix: FREEZE1
Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph)
-Affix: DEX_MAG2_1H
- Prefix: Dervish's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
-
-
Affix: FACTION_ARMOR4
Prefix: Cygnaran [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, GLOVES, HELMET]
Effects:
(5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph)
-Affix: CLASS_BASED_N_4_C
- Prefix: Pact-Speaker's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (8.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: BOOTS9_C
- Prefix: Tracker's [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (3.0-7.0)% more Movement Speed (named BOOTS9) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named BOOTS9) (Uses LINEAR_GRAPH graph)
-
-
Affix: THORNS_PHYS_THORNED3
Prefix: Barbed [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -63496,7 +84106,7 @@ Affix: THORNS_PHYS_THORNED3
Affix: BLINDING3
Prefix: [ITEM] of Searing Light
- No Level Range
+ Minimum Level: 13
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -63507,7 +84117,7 @@ Affix: BLINDING3
Affix: FLURRY3
Prefix: Armsmaster's [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
@@ -63518,7 +84128,7 @@ Affix: FLURRY3
Affix: MELEE_BLOCK3
Prefix: [ITEM] of Riposting
- No Level Range
+ Minimum Level: 10
Spawn Weight: 4
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
@@ -63528,20 +84138,9 @@ Affix: MELEE_BLOCK3
(5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
-Affix: CLASS_BASED_A_1H
- Prefix: Magebane [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ 1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_S_1
Prefix: Ember Etched [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
@@ -63550,17 +84149,6 @@ Affix: CLASS_BASED_S_1
(5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph)
-Affix: DMG_ANGRY4_2H
- Prefix: [ITEM] of Anger
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
-
-
Affix: POTIONS2
Prefix: Catalyzing [ITEM]
No Level Range
@@ -63573,7 +84161,7 @@ Affix: POTIONS2
Affix: DMG_PERCENT_POIS2
Prefix: Venom-Flare [ITEM]
- No Level Range
+ Minimum Level: 11
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -63583,7 +84171,7 @@ Affix: DMG_PERCENT_POIS2
Affix: GF4
Prefix: Ornate [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
@@ -63601,54 +84189,9 @@ Affix: ELEC_DOT2
Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2)
-Affix: CLASS_BASED_S_4_A
- Prefix: Warpsigil [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
- -20.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_BONUS_MAGIC5_C
- Prefix: Astral [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED3_1HR
- Prefix: Sureshot [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [PISTOL, WAND]
- Effects:
- Inflict on Hit: (40.0-50.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Critical Damage (named CLASS_BASED3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_FIRE4_2H_2
- Prefix: Flame-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: FUMBLE_CHANCE2
Prefix: [ITEM] of Precision
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [GLOVES, WEAPON]
@@ -63658,7 +84201,7 @@ Affix: FUMBLE_CHANCE2
Affix: REGEN_MAX2
Prefix: [ITEM] of Restoration
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, NECKLACE, RING]
@@ -63671,89 +84214,18 @@ Affix: REGEN_MAX2
Affix: PROC_SHOCK_ARMOR1
Prefix: [ITEM] of Static
- No Level Range
- Spawn Weight: 4
+ Level Range: 10-100
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
Effects:
(5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
(10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
-Affix: ARM_ILLUM3_C
- Prefix: Darkweave [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX_MAG2_2H_2
- Prefix: Dervish's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(35-50) Focus (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_MAG2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_STATS_DEF2_A
- Prefix: Masterwork [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
- +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT8_A
- Prefix: Rubicite [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
- +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_WEIGHT1_A
- Prefix: Lighweight [ITEM]
- No Level Range
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_N_2_A
- Prefix: Gravemist [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
-
-
Affix: THORNS_ELEC1
Prefix: Static [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -63763,7 +84235,7 @@ Affix: THORNS_ELEC1
Affix: PROC_ENERGYSHIELD3
Prefix: Pulsing [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
@@ -63771,29 +84243,6 @@ Affix: PROC_ENERGYSHIELD3
(10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph)
-Affix: FACTION_ARMOR11_C
- Prefix: Muursat [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARM_ILLUM1_A
- Prefix: Duskweave [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
-
-
Affix: MP2
Prefix: [ITEM] of Conjuration
No Level Range
@@ -63806,7 +84255,7 @@ Affix: MP2
Affix: PROC_CRUSHBLOW3
Prefix: [ITEM] of Shattering
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
@@ -63816,7 +84265,7 @@ Affix: PROC_CRUSHBLOW3
Affix: CHARGE_RATE5
Prefix: [ITEM] of Ascension
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [NECKLACE, SHOULDER ARMOR]
@@ -63824,32 +84273,9 @@ Affix: CHARGE_RATE5
(18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph)
-Affix: CLASS_BASED_B_3_2H
- Prefix: Ancestral [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Degrade enemy armor by (200-250) on hit (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more charge rate (named CLASS_BASED_B_3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_WEIGHT3_C
- Prefix: Extra Heavy [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
-
-
Affix: CLASS_BASED_N_3
Prefix: Oath-Bound [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, HELMET, PANTS]
@@ -63860,18 +84286,18 @@ Affix: CLASS_BASED_N_3
Affix: DMG_ANGRY1
Prefix: [ITEM] of Fury
- No Level Range
+ Minimum Level: 13
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY1) (Uses PERCENT graph)
Affix: DUAL_WIELD2
Prefix: Nimble [ITEM]
- No Level Range
+ Minimum Level: 13
Spawn Weight: 2
Occupies no slots
Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
@@ -63881,7 +84307,7 @@ Affix: DUAL_WIELD2
Affix: PROC_DEATHSTRIKE4
Prefix: Vorpal [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 4
Occupies no slots
Spawns On: [WEAPON]
@@ -63889,19 +84315,6 @@ Affix: PROC_DEATHSTRIKE4
(10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-Affix: FACTION_ARMOR13_A
- Prefix: Battle Scarred [ITEM]
- No Level Range
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
-
-
Affix: REFLECT4
Prefix: [ITEM] of Reverberation
No Level Range
@@ -63912,20 +84325,9 @@ Affix: REFLECT4
(22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph)
-Affix: DMG_BONUS_MISC5_1H
- Prefix: Gleaming [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- +(75.0-100.0) physical damage (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
- (8.0-12.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses LINEAR_GRAPH graph)
-
-
Affix: DUAL_WIELD3
Prefix: Swift [ITEM]
- No Level Range
+ Minimum Level: 17
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
@@ -63933,20 +84335,9 @@ Affix: DUAL_WIELD3
(10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
-Affix: BLINDING2_2H
- Prefix: [ITEM] of Obscuring
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses LINEAR_GRAPH graph)
-
-
Affix: POIS1
Prefix: Envenomed [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
@@ -63956,7 +84347,7 @@ Affix: POIS1
Affix: CLASS_BASED_N_2
Prefix: Gravemist [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, HELMET, PANTS]
@@ -63967,7 +84358,7 @@ Affix: CLASS_BASED_N_2
Affix: CHARGE_RATE4
Prefix: [ITEM] of Awakening
- No Level Range
+ Minimum Level: 17
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, RING, SHOULDER ARMOR]
@@ -63986,21 +84377,9 @@ Affix: ARM_PHYSRED_TYPE1
(1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph)
-Affix: DUAL_ELEMRED_BONUS4_C
- Prefix: Manafused [ITEM]
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
- +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_CRUSHBLOW2
Prefix: [ITEM] of Crushing
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
@@ -64008,16 +84387,6 @@ Affix: PROC_CRUSHBLOW2
(10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
-Affix: ELEC_DOT2_2H
- Prefix: Haywire [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph)
-
-
Affix: MP3
Prefix: [ITEM] of Evocation
No Level Range
@@ -64030,7 +84399,7 @@ Affix: MP3
Affix: PROC_ENERGYSHIELD2
Prefix: Glowing [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 3
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
@@ -64045,12 +84414,12 @@ Affix: DMG_PROC_POIS2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
+ 20.0% (20.0-30.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: FREEZE4
Prefix: Shattering [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
@@ -64061,7 +84430,7 @@ Affix: FREEZE4
Affix: THORNS_FIRE1
Prefix: Smouldering [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -64069,24 +84438,12 @@ Affix: THORNS_FIRE1
(10.0-20.0)% fire damage reflected (named THORNS_FIRE1)
-Affix: ARMOR_PERCENT_LOW6_A
- Prefix: Burnt [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
-
-
Affix: FACTION_ARMOR1
Prefix: Sathiri [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
Effects:
Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph)
@@ -64094,7 +84451,7 @@ Affix: FACTION_ARMOR1
Affix: CLASS_BASED_S_4
Prefix: Warpsigil [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [SHOULDER ARMOR, STAFF, WAND]
@@ -64103,20 +84460,9 @@ Affix: CLASS_BASED_S_4
-20.0 knockback (named CLASS_BASED_S_4)
-Affix: FACTION_ARMOR7_C
- Prefix: Efreeti [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses LINEAR_GRAPH graph)
-
-
Affix: FUMBLE_CHANCE3
Prefix: Deadeye [ITEM]
- No Level Range
+ Minimum Level: 17
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, WEAPON]
@@ -64124,54 +84470,9 @@ Affix: FUMBLE_CHANCE3
(6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph)
-Affix: DMG_ANGRY3_1H
- Prefix: [ITEM] of Frenzy
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- (10.0-15.0)% more Attack Speed (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_PERCENT_LOW4_C
- Prefix: Adamantine Studded [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_D_2_1H
- Prefix: Wirewood [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
- Effects:
- (10.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR5_A
- Prefix: Kindathlan [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PERCENT_POIS3
Prefix: Venom-Shock [ITEM]
- No Level Range
+ Minimum Level: 16
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -64181,7 +84482,7 @@ Affix: DMG_PERCENT_POIS3
Affix: DMG_PERCENT_POIS1
Prefix: Venom-Flicker [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -64189,28 +84490,6 @@ Affix: DMG_PERCENT_POIS1
(1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph)
-Affix: DMG_ANGRY4_2H_2
- Prefix: [ITEM] of Anger
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(75.0-100.0) physical damage (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 15.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DEX_VIT2_2H
- Prefix: Pathfinder's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- +(35-50) Vitality (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
- +(35-50) Dexterity (named DEX_VIT2) (Uses LINEAR_GRAPH graph)
-
-
Affix: ELEC_DOT1
Prefix: Surging [ITEM]
No Level Range
@@ -64221,42 +84500,9 @@ Affix: ELEC_DOT1
Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1)
-Affix: FACTION_ARMOR5_C
- Prefix: Kindathlan [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_PERCENT_LOW4_A
- Prefix: Adamantine Studded [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_A_4_2H_2
- Prefix: Spirit-Slayer [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
- (75.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses LINEAR_GRAPH graph)
-
-
Affix: BLINDING4
Prefix: [ITEM] of Distortion
- No Level Range
+ Minimum Level: 13
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -64267,7 +84513,7 @@ Affix: BLINDING4
Affix: FUMBLE_CHANCE1
Prefix: [ITEM] of Accuracy
- No Level Range
+ Minimum Level: 5
Spawn Weight: 1
Occupies no slots
Spawns On: [GLOVES, WEAPON]
@@ -64275,21 +84521,9 @@ Affix: FUMBLE_CHANCE1
(2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph)
-Affix: FACTION_ARMOR7_A
- Prefix: Efreeti [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses Linear_Graph graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses Linear_Graph graph)
-
-
Affix: REGEN_MAX1
Prefix: [ITEM] of Replenishing
- No Level Range
+ Minimum Level: 10
Spawn Weight: 4
Occupies no slots
Spawns On: [BELT, NECKLACE, RING]
@@ -64312,29 +84546,18 @@ Affix: POTIONS5
Affix: FACTION_ARMOR3
Prefix: Tytherian [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
Effects:
(5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph)
-Affix: ARMOR_PERCENT_LOW6_C
- Prefix: Burnt [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses LINEAR_GRAPH graph)
-
-
Affix: THORNS_PHYS_THORNED4
Prefix: Jagged [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -64344,7 +84567,7 @@ Affix: THORNS_PHYS_THORNED4
Affix: THORNS_FIRE3
Prefix: Red Hot [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -64354,11 +84577,10 @@ Affix: THORNS_FIRE3
Affix: PROC_SHOCK_ARMOR2
Prefix: [ITEM] of Shocking
- No Level Range
- Spawn Weight: 4
+ Level Range: 10-100
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
Effects:
(5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
(20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
@@ -64366,7 +84588,7 @@ Affix: PROC_SHOCK_ARMOR2
Affix: REGEN_MAX_MP1
Prefix: [ITEM] of Clarity
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
@@ -64377,7 +84599,7 @@ Affix: REGEN_MAX_MP1
Affix: THORNS_ELEC2
Prefix: Buzzing [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -64406,22 +84628,9 @@ Affix: ARM_PHYSRED_TYPE3
(2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph)
-Affix: DUAL_ELEMRED_BONUS4_A
- Prefix: Manafused [ITEM]
- Minimum Level: 25
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR, COLLAR, STUD]
- Effects:
- (10.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
- +(5.0-10.0) Mana/s (named dual_elemred_bonus4) (Uses LINEAR_GRAPH graph)
-
-
Affix: POIS3
Prefix: Rusted [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
@@ -64440,78 +84649,31 @@ Affix: DUAL_WIELD1
(1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph)
-Affix: DMG_PERCENT_POIS4_2H_2
- Prefix: Venom-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_ANGRY2
Prefix: [ITEM] of Rage
- No Level Range
+ Minimum Level: 13
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph)
-
-
-Affix: ELEC2_1H
- Prefix: Resonant [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Can't Spawn On: [TWO HANDED]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 4.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named ELEC2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: FACTION_ARMOR13_C
- Prefix: Battle Scarred [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY2) (Uses PERCENT graph)
Affix: DMG_ANGRY3
Prefix: [ITEM] of Frenzy
- No Level Range
+ Minimum Level: 13
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
Effects:
(2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_WEIGHT3_A
- Prefix: Extra Heavy [ITEM]
- No Level Range
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(250.0-250.0) physical Armor (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses LINEAR_GRAPH graph)
+ Inflict on Hit: (5.0-10.0)% more physical Damage Takenfor 3.0 seconds (named DMG_ANGRY3) (Uses PERCENT graph)
Affix: CLASS_BASED_N_1
Prefix: Shadow-Bound [ITEM]
- No Level Range
+ Minimum Level: 15
Spawn Weight: 3
Occupies no slots
Spawns On: [GLOVES, HELMET, PANTS]
@@ -64522,7 +84684,7 @@ Affix: CLASS_BASED_N_1
Affix: POIS2
Prefix: Festering [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
@@ -64533,7 +84695,7 @@ Affix: POIS2
Affix: PROC_CRUSHBLOW1
Prefix: [ITEM] of Smashing
- No Level Range
+ Minimum Level: 20
Spawn Weight: 2
Occupies no slots
Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
@@ -64552,17 +84714,6 @@ Affix: ARM_PHYSRED_TYPE2
(1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph)
-Affix: ARM_ILLUM1_C
- Prefix: Duskweave [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) poison Armor (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses LINEAR_GRAPH graph)
-
-
Affix: DMG_PROC_POIS1
Prefix: Blight-Barb [ITEM]
No Level Range
@@ -64570,24 +84721,12 @@ Affix: DMG_PROC_POIS1
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
-
-
-Affix: FACTION_ARMOR11_A
- Prefix: Muursat [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses LINEAR_GRAPH graph)
+ 20.0% (15.0-20.0)% more poison Damage (named DMG_PROC_POIS1)
Affix: PROC_ENERGYSHIELD1
Prefix: Glittering [ITEM]
- No Level Range
+ Minimum Level: 10
Spawn Weight: 2
Occupies no slots
Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
@@ -64597,7 +84736,7 @@ Affix: PROC_ENERGYSHIELD1
Affix: THORNS_ELEC3
Prefix: Arcing [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 3
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -64605,54 +84744,9 @@ Affix: THORNS_ELEC3
(30.0-50.0)% electric damage reflected (named THORNS_ELEC3)
-Affix: CLASS_BASED1_2HR_2
- Prefix: Engraved [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOW, CROSSBOW]
- Effects:
- (10.0-15.0)% more charge rate (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_N_2_C
- Prefix: Gravemist [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more poison damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_WEIGHT1_C
- Prefix: Lighweight [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- -(250.0-250.0) physical Armor (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
- (25.0-25.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_MAT8_C
- Prefix: Rubicite [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) fire Armor (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
- +(150.0-225.0) HP/Second (named ARMOR_MAT8) (Uses LINEAR_GRAPH graph)
-
-
Affix: THORNS_FIRE2
Prefix: Scorching [ITEM]
- No Level Range
+ Minimum Level: 8
Spawn Weight: 2
Occupies no slots
Spawns On: [ARMOR_PHYSICAL, SHIELD]
@@ -64660,44 +84754,20 @@ Affix: THORNS_FIRE2
(20.0-30.0)% fire damage reflected (named THORNS_FIRE2)
-Affix: ARM_ILLUM3_A
- Prefix: Darkweave [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- +(100.0-150.0) ice Armor (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses LINEAR_GRAPH graph)
-
-
Affix: PROC_SHOCK_ARMOR3
Prefix: [ITEM] of Electrocution
- No Level Range
+ Level Range: 10-100
Spawn Weight: 4
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
Effects:
(8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
(20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
-Affix: ARMOR_STATS_DEF2_C
- Prefix: Masterwork [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR]
- Effects:
- +(50.0-75.0) physical Armor (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
- +(35-50) Vitality (named ARMOR_STATS_DEF1) (Uses LINEAR_GRAPH graph)
-
-
Affix: BURN4
Prefix: Detonating [ITEM]
- No Level Range
+ Minimum Level: 20
Spawn Weight: 3
Occupies no slots
Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
@@ -64708,11 +84778,10 @@ Affix: BURN4
Affix: FACTION_ARMOR2
Prefix: Calishite [ITEM]
- No Level Range
- Spawn Weight: 4
+ Minimum Level: 12
+ Spawn Weight: 3
Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
+ Spawns On: [CHEST ARMOR, HELMET, PANTS]
Effects:
(10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph)
(5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph)
@@ -64731,7 +84800,7 @@ Affix: POTIONS4
Affix: BLINDING5
Prefix: [ITEM] of Confusion
- No Level Range
+ Minimum Level: 13
Spawn Weight: 2
Occupies no slots
Spawns On: [NECKLACE, WEAPON]
@@ -64740,61 +84809,6 @@ Affix: BLINDING5
(100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
-Affix: ELEC_DOT2_2H_2
- Prefix: Haywire [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: Does (200-250) electric damage over 4.00 seconds (named ELEC_DOT2) (Uses LINEAR_GRAPH graph)
-
-
-Affix: ARMOR_BONUS_MAGIC5_A
- Prefix: Astral [ITEM]
- No Level Range
- Spawn Weight: 6
- Occupies no slots
- Spawns On: [BELT, BOOTS, GLOVES, HELMET, PANTS, SHIELD, SHOULDER ARMOR, NECKLACE, RING]
- Can't Spawn On: [CHEST ARMOR]
- Effects:
- (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
- (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PHYS_POIS_RANGE5_2H
- Prefix: Abberant [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
- (25.0-30.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses LINEAR_GRAPH graph)
-
-
-Affix: CLASS_BASED_S_4_C
- Prefix: Warpsigil [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CHEST ARMOR, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (7.0-10.0)% more Mana/10.0s/monster within 10.0 meters (Up to 8) (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
- -10.0 knockback (named CLASS_BASED_S_4) (Uses LINEAR_GRAPH graph)
-
-
-Affix: DMG_PERCENT_FIRE4_2H
- Prefix: Flame-Torrent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, BOW, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- (25.0-30.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses LINEAR_GRAPH graph)
-
-
Affix: OF_PROCKILL_ZOMBIE_10_1H
Prefix: [ITEM] of Shadow
No Level Range
@@ -74734,7 +94748,7 @@ Area Affix: MAP_BLOCKNEGATIVE
Spawn Weight: 9
Occupies no slots
Effects:
- Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -30.00, max -30.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive)
+ Inflict on Hit: (30.0-30.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive)
Area Affix: MAP_MOVEMENT2
@@ -74788,7 +94802,7 @@ Area Affix: MAP_KNOCKBACK
Spawn Weight: 9
Occupies no slots
Effects:
- No effect details for effect KNOCK BACK EFFECT with parameters (min 50.00, max 50.00, dur 1.00, type physical, level -1) (named Necromancer knocker2) (Exclusive)
+ +15.0 Knockbackfor 1.0 seconds (named Necromancer knocker2) (Exclusive)
Area Affix: MAP_ICEDMGPCT2
@@ -74878,7 +94892,7 @@ Area Affix: MAP_KNOCKBACK2
Spawn Weight: 9
Occupies no slots
Effects:
- No effect details for effect KNOCK BACK EFFECT with parameters (min 50.00, max 50.00, dur 1.00, type physical, level -1) (named Necromancer knocker3) (Exclusive)
+ +25.0 Knockbackfor 1.0 seconds (named Necromancer knocker3) (Exclusive)
Area Affix: MAP_FIREDMGPCT
@@ -74896,7 +94910,7 @@ Area Affix: MAP_BLOCKNEGATIVE2
Spawn Weight: 9
Occupies no slots
Effects:
- Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -60.00, max -60.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive)
+ Inflict on Hit: (60.0-60.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive)
Affix: SYNGEAR_BLINDING2
@@ -74987,7 +95001,7 @@ Personal Affix: HERO_KNOCKBACK
Spawn Weight: 9
Occupies no slots
Effects:
- No effect details for effect KNOCK BACK EFFECT with parameters (min 0.00, max 0.00, dur 0.50, type physical, level -1) (named Necromancer knocker2) (Exclusive)
+ -15.0 Knockbackfor 0.5 seconds (named Necromancer knocker2) (Exclusive)
Personal Affix: HERO_PSNDMGPCT2
@@ -75041,7 +95055,7 @@ Personal Affix: HERO_BLOCKNEGATIVE2
Spawn Weight: 9
Occupies no slots
Effects:
- Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -60.00, max -60.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive)
+ Inflict on Hit: (60.0-60.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive)
Personal Affix: HERO_CSTSPD
@@ -75086,7 +95100,7 @@ Personal Affix: HERO_BLOCKNEGATIVE
Spawn Weight: 9
Occupies no slots
Effects:
- Inflict on Hit: No effect details for effect PERCENT BLOCK CHANCE BASE with parameters (min -30.00, max -30.00, dur 5.00, type physical, level -1) (named OFTHETURTLE ARMOR BONUS) (Exclusive)
+ Inflict on Hit: (30.0-30.0)% less Base Block Chance for 5.0 seconds (named OFTHETURTLE ARMOR BONUS) (Exclusive)
Personal Affix: HERO_ICEDMGPCT2
@@ -75158,7 +95172,7 @@ Personal Affix: HERO_KNOCKBACK2
Spawn Weight: 9
Occupies no slots
Effects:
- No effect details for effect KNOCK BACK EFFECT with parameters (min 0.00, max 0.00, dur 0.50, type physical, level -1) (named Necromancer knocker3) (Exclusive)
+ -25.0 Knockbackfor 0.5 seconds (named Necromancer knocker3) (Exclusive)
Personal Affix: HERO_DMGABS3
@@ -75256,5509 +95270,4 @@ Affix: TRINKET_ICEPERCENT_DEFENSE5
(10.0-10.0)% less ice Damage Taken (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
-File Group 'Darkthans Classes' ending
-
-File Group 'BJC-Pets' starting
-
-File Group 'BJC-Pets' ending
-
-File Group 'Brothers in Arms: Warbounds' starting
-
-File Group 'Brothers in Arms: Warbounds' ending
-
-File Group 'Gunmage' starting
-
-File Group 'Gunmage' ending
-
-File Group 'default' starting
-
File Group 'default' ending
-
-File Group 'ArmorFix' starting
-
-File Group 'ArmorFix' ending
-
-File Group 'Additional Classes' starting
-
-File Group 'Additional Classes' ending
-
-File Group 'BJC-Modmerge v1' starting
-
-Affix: ELEC2
- Prefix: Resonant [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC2) (Uses PERCENT graph)
- Inflict on Hit: (1.0-5.0)% chance to Stun for 5.0 seconds (named ELEC2)
-
-
-Affix: CRIT_CHANCE1
- Prefix: [ITEM] of Ire
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, RING, WEAPON]
- Effects:
- (1.0-2.0)% more Critical Chance (named CRIT_CHANCE1) (Uses PERCENT graph)
-
-
-Affix: RED_DMG_MELEE_DMG1
- Prefix: Strife-Sigil [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [SHIELD, STAFF]
- Effects:
- (1.0-5.0)% more melee damage (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
- (1.0-4.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG1) (Uses PERCENT graph)
-
-
-Affix: MAG1
- Prefix: Mage's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(25-50) Focus (named MAG1)
-
-
-Affix: PROC_OPENWOUND3
- Prefix: [ITEM] of Wounding
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
- Effects:
- (15.0-20.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
-
-
-Affix: DEGRADE1
- Prefix: Crushing [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
- Effects:
- Degrade enemy armor by (5-10) on hit (named Degrade1)
-
-
-Affix: CLASS_BASED_D_A
- Prefix: Elderstone [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type ice, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
-
-
-Affix: THORNS_POIS3
- Prefix: Noxious [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (30.0-50.0)% poison damage reflected (named THORNS_POIS3)
-
-
-Affix: DMG_PROC_ICE1
- Prefix: Shard-Barb [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE1)
-
-
-Affix: DMG_PROC_ELEC1
- Prefix: Jolt-Barb [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec1)
-
-
-Affix: WEAPON_MAT12
- Prefix: Hexsteel [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) poison damage (named WEAPON_MAT12)
- Inflict on Hit: Does (2-4) poison damage over 5.00 seconds (named WEAPON_MAT12)
- +(5.0-10.0) physical damage (named WEAPON_MAT12)
-
-
-Affix: CLASS_BASED_B_1
- Prefix: Totemic [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named CLASS_BASED_B_1)
- Inflict on Hit: (10.0-15.0)% chance to Stun for 3.0 seconds (named CLASS_BASED_B_1) (Uses PERCENT graph)
-
-
-Affix: XP2
- Prefix: Wanderer's [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (2.0-6.0)% more XP gained (named XP2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_FIRE1
- Prefix: Flame-Flicker [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (1.0-5.0)% more fire damage (named DMG_PERCENT_FIRE1) (Uses PERCENT graph)
-
-
-Affix: RED_ELEMENTAL_RANGE2
- Prefix: Flux [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-10.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (1.0-10.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (1.0-10.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_BONUS4
- Prefix: Grim [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (5.0-15.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_BONUS5
- Prefix: Cruel [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (10.0-20.0)% more physical damage (named DMG_PERCENT_BONUS4) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ELEC1
- Prefix: Volt-Flicker [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (1.0-5.0)% more electric damage (named DMG_PERCENT_ELEC1) (Uses PERCENT graph)
-
-
-Affix: RED_ELEMENTAL_RANGE3
- Prefix: Chaotic [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-15.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
- (1.0-15.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
- (1.0-15.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE3) (Uses PERCENT graph)
-
-
-Affix: VIT4
- Prefix: Guardian's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CANNON, HELMET, RING, SHIELD]
- Effects:
- +(175-250) Vitality (named VIT4)
-
-
-Affix: MF1
- Prefix: Vintage [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (1.0-2.0)% more Magic Find (named MF1) (Uses PERCENT graph)
-
-
-Affix: STR_DEX1
- Prefix: Bandit's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HSWORD, BELT, FIST]
- Effects:
- +(50-100) Strength (named STR_DEX1)
- +(50-100) Dexterity (named STR_DEX1)
-
-
-Affix: XP3
- Prefix: Explorer's [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (5.0-10.0)% more XP gained (named XP3) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR14
- Prefix: Shadivari [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% more charge rate (named FACTION_ARMOR14) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR14) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT13
- Prefix: Saronite [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) ice damage (named WEAPON_MAT13)
- (15.0-25.0)% more Critical Damage (named WEAPON_MAT13) (Uses PERCENT graph)
- +(5.0-10.0) poison damage (named WEAPON_MAT13)
-
-
-Affix: DMG_PROC_FIRE1
- Prefix: Flare-Barb [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE1)
-
-
-Affix: THORNS_POIS2
- Prefix: Despoiled [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (20.0-30.0)% poison damage reflected (named THORNS_POIS2)
-
-
-Affix: PROC_OPENWOUND2
- Prefix: [ITEM] of Bloodletting
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
- Effects:
- (10.0-15.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
-
-
-Affix: DMG_ELEMENTAL_RANGE1
- Prefix: Elemental [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-5.0)% more electric damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
- (1.0-5.0)% more ice damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
- (1.0-5.0)% more fire damage (named DMG_ELEMENTAL_RANGE1) (Uses PERCENT graph)
-
-
-Affix: ELEC3
- Prefix: Thundering [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC3) (Uses PERCENT graph)
- -25.0 knockback (named ELEC3)
-
-
-Affix: CRIT_CHANCE2
- Prefix: [ITEM] of Menace
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, RING, WEAPON]
- Effects:
- (1.0-4.0)% more Critical Chance (named CRIT_CHANCE2) (Uses PERCENT graph)
-
-
-Affix: ELEC1
- Prefix: Shocking [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Shock for 5.0 seconds (named ELEC1) (Uses PERCENT graph)
-
-
-Affix: RED_DMG_MELEE_DMG2
- Prefix: Battle-Rune [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [SHIELD, STAFF]
- Effects:
- (5.0-10.0)% more melee damage (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
- (3.0-8.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG2) (Uses PERCENT graph)
-
-
-Affix: DMG_ELEMENTAL_RANGE3
- Prefix: Chaotic [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-15.0)% more electric damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
- (1.0-15.0)% more ice damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
- (1.0-15.0)% more fire damage (named DMG_ELEMENTAL_RANGE3) (Uses PERCENT graph)
-
-
-Affix: MAG2
- Prefix: Wizard's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(50-100) Focus (named MAG2)
-
-
-Affix: DEGRADE2
- Prefix: Shattering [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
- Effects:
- Degrade enemy armor by (10-15) on hit (named Degrade2)
-
-
-Affix: DODGE5
- Prefix: [ITEM] of Displacement
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, BOOTS]
- Effects:
- (10.0-15.0)% more Dodge Chance (named DODGE5) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_D_4
- Prefix: Ebonwood [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, STAFF]
- Effects:
- -25.0 knockback (named CLASS_BASED_D_4)
- (15.0-25.0)% less physical damage for 2.0 seconds (named CLASS_BASED_D_4) (Uses PERCENT graph)
-
-
-Affix: DMG_PROC_ELEC2
- Prefix: Jolt-Spike [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type electric, level -1) (named DMG_PROC_Elec2)
-
-
-Affix: DMG_PROC_ICE2
- Prefix: Shard-Spike [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type ice, level -1) (named DMG_PROC_ICE2)
-
-
-Affix: CLASS_BASED_D_B
- Prefix: Elderstone [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type electric, level -1) (named CLASS_BASED1) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT11
- Prefix: Thorium [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) electric damage (named WEAPON_MAT11)
- Inflict on Hit: (3.0-8.0)% chance to Stun for 2.0 seconds (named WEAPON_MAT11) (Uses PERCENT graph)
- +(5.0-10.0) physical damage (named WEAPON_MAT11)
-
-
-Affix: CLASS_BASED_B_2
- Prefix: [ITEM] of Reaving
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
- Effects:
- (20.0-35.0)% more Critical Damage (named CLASS_BASED_B_2) (Uses PERCENT graph)
- (15.0-30.0)% more Damage to Secondary Targets (named CLASS_BASED_B_2) (Uses PERCENT graph)
-
-
-Affix: XP1
- Prefix: Seeker's [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (1.0-3.0)% more XP gained (named XP1) (Uses PERCENT graph)
-
-
-Affix: MF3
- Prefix: Antique [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (3.0-8.0)% more Magic Find (named MF3) (Uses PERCENT graph)
-
-
-Affix: ARM_ILLUM4
- Prefix: Lightweave [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(20.0-40.0) electric Armor (named ARM_ILLUM4)
- (5.0-20.0)% more resistance to Slow (named ARM_ILLUM4) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_FIRE2
- Prefix: Flame-Flare [ITEM]
- Minimum Level: 11
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (5.0-10.0)% more fire damage (named DMG_PERCENT_FIRE2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ELEC3
- Prefix: Volt-Shock [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-15.0)% more electric damage (named DMG_PERCENT_ELEC3) (Uses PERCENT graph)
-
-
-Affix: RED_ELEMENTAL_RANGE1
- Prefix: Elemental [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-5.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
- (1.0-5.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
- (1.0-5.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE1) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_BONUS6
- Prefix: Merciless [ITEM]
- Minimum Level: 14
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (15.0-25.0)% more physical damage (named DMG_PERCENT_BONUS6) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ELEC2
- Prefix: Volt-Flare [ITEM]
- Minimum Level: 11
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (5.0-10.0)% more electric damage (named DMG_PERCENT_ELEC2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_FIRE3
- Prefix: Flame-Shock [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-15.0)% more fire damage (named DMG_PERCENT_FIRE3) (Uses PERCENT graph)
-
-
-Affix: STR_DEX2
- Prefix: Outlaw's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, BELT, FIST]
- Effects:
- +(75-150) Strength (named STR_DEX2)
- +(75-150) Dexterity (named STR_DEX2)
-
-
-Affix: MF2
- Prefix: Archaic [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (1.0-4.0)% more Magic Find (named MF2) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_B_3
- Prefix: Ancestral [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
- Effects:
- Degrade enemy armor by (15-25) on hit (named CLASS_BASED_B_3)
- (5.0-12.0)% more charge rate (named CLASS_BASED_B_3) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT10
- Prefix: Elementium [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) fire damage (named WEAPON_MAT10)
- (2-6) second increased duration of elemental effects (named WEAPON_MAT10)
- +(5.0-10.0) ice damage (named WEAPON_MAT10)
-
-
-Affix: DMG_PROC_FIRE2
- Prefix: Flare-Spike [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type fire, level -1) (named DMG_PROC_FIRE2)
-
-
-Affix: THORNS_POIS1
- Prefix: Foul [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (10.0-20.0)% poison damage reflected (named THORNS_POIS1)
-
-
-Affix: CLASS_BASED_D_C
- Prefix: Elderstone [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, STAFF]
- Effects:
- No effect details for effect PERCENT DEFENSE with parameters (min 2.00, max 5.00, dur 0.00, type physical, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 10.00, max 20.00, dur 2.00, type fire, level -1) (named CLASS_BASED_D_1) (Uses PERCENT graph)
-
-
-Affix: DODGE4
- Prefix: Phased [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, BOOTS]
- Effects:
- (6.0-10.0)% more Dodge Chance (named DODGE4) (Uses PERCENT graph)
-
-
-Affix: DEGRADE3
- Prefix: Sundering [ITEM]
- Minimum Level: 5
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
- Effects:
- Degrade enemy armor by (15-20) on hit (named Degrade3)
-
-
-Affix: PROC_OPENWOUND1
- Prefix: [ITEM] of Cutting
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
- Effects:
- (5.0-10.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
-
-
-Affix: MAG3
- Prefix: Sorcerer's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(100-175) Focus (named MAG3)
-
-
-Affix: DMG_ELEMENTAL_RANGE2
- Prefix: Flux [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-10.0)% more electric damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (1.0-10.0)% more ice damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (1.0-10.0)% more fire damage (named DMG_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-
-
-Affix: RED_DMG_MELEE_DMG3
- Prefix: War-Glyph [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [SHIELD, STAFF]
- Effects:
- (10.0-20.0)% more melee damage (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
- (7.0-15.0)% less physical Damage Taken (named RED_DMG_MELEE_DMG3) (Uses PERCENT graph)
-
-
-Affix: CRIT_CHANCE3
- Prefix: [ITEM] of Havoc
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING, WEAPON]
- Effects:
- (3.0-8.0)% more Critical Chance (named CRIT_CHANCE3) (Uses PERCENT graph)
-
-
-Affix: GFMF_PROC_LOOTERS1
- Prefix: Looter's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS]
- Effects:
- (3.0-10.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
- (1.0-10.0)% more Gold Find (named looters) (Uses PERCENT graph)
- (1.0-5.0)% more Magic Find (named looters) (Uses PERCENT graph)
-
-
-Affix: ELEC4
- Prefix: Over-Charged [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, GLOVES, NECKLACE, PISTOL, RIFLE]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Shock for 5.0 seconds (named ELEC4) (Uses PERCENT graph)
- Inflict on Hit: (10.0-20.0)% chance to cast elec_explosion on kill for 2.0 seconds (named elec_explosion) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT14
- Prefix: Titansteel [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) ice damage (named WEAPON_MAT14)
- (4.0-8.0)% more charge rate (named WEAPON_MAT14) (Uses PERCENT graph)
- +(5.0-10.0) electric damage (named WEAPON_MAT14)
-
-
-Affix: FACTION_ARMOR9
- Prefix: Greenmist [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, GLOVES, HELMET]
- Effects:
- (5.0-15.0)% more poison damage (named FACTION_ARMOR9) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR9) (Uses PERCENT graph)
-
-
-Affix: XP4
- Prefix: Adventurer's [ITEM]
- Minimum Level: 5
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (8.0-15.0)% more XP gained (named XP3) (Uses PERCENT graph)
-
-
-Affix: BLOCK3
- Prefix: [ITEM] of the Bastion
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
- Effects:
- (5.0-6.0)% more chance to block (named BLOCK3) (Uses PERCENT graph)
- (10.0-15.0)% more physical Armor (named BLOCK3) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR13
- Prefix: Battle Scarred [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, GLOVES, HELMET, PANTS]
- Effects:
- (10.0-20.0)% more resistance to Slow (named FACTION_ARMOR13) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR13) (Uses PERCENT graph)
- (10.0-20.0)% more Interrupt resistance (named FACTION_ARMOR13) (Uses PERCENT graph)
-
-
-Affix: VIT3
- Prefix: Sentinel's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CANNON, HELMET, RING, SHIELD]
- Effects:
- +(100-175) Vitality (named VIT3)
-
-
-Affix: ARM_ILLUM1
- Prefix: Duskweave [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(20.0-40.0) poison Armor (named ARM_ILLUM1)
- (5.0-20.0)% more Interrupt resistance (named ARM_ILLUM1) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_BONUS2
- Prefix: Wicked [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (2.0-7.0)% more physical damage (named DMG_PERCENT_BONUS2) (Uses PERCENT graph)
-
-
-Affix: VIT_MAG1
- Prefix: Shaman's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, STAFF, WAND]
- Effects:
- +(50-100) Vitality (named VIT_MAG1)
- +(50-100) Focus (named VIT_MAG1)
-
-
-Affix: RED_ELEMENTAL_RANGE4
- Prefix: Aetheric [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-20.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (1.0-20.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (1.0-20.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-
-
-Affix: RED_ELEMENTAL_RANGE5
- Prefix: Primordial [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (5.0-25.0)% less electric Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (5.0-25.0)% less ice Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
- (5.0-25.0)% less fire Damage Taken (named RED_ELEMENTAL_RANGE2) (Uses PERCENT graph)
-
-
-Affix: REFLECT_LITE1
- Prefix: Rebounding [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (33.0-66.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_BONUS3
- Prefix: Vicious [ITEM]
- Minimum Level: 5
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (3.0-10.0)% more physical damage (named DMG_PERCENT_BONUS3) (Uses PERCENT graph)
-
-
-Affix: VIT2
- Prefix: Defender's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CANNON, HELMET, RING, SHIELD]
- Effects:
- +(50-100) Vitality (named VIT2)
-
-
-Affix: FACTION_ARMOR12
- Prefix: Thranic [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
- Effects:
- (2.0-5.0)% more Mana stolen (named FACTION_ARMOR12) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR12) (Uses PERCENT graph)
-
-
-Affix: BLOCK2
- Prefix: Defiant [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
- Effects:
- (3.0-4.0)% more chance to block (named BLOCK2) (Uses PERCENT graph)
- (5.0-10.0)% more physical Armor (named BLOCK2) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR8
- Prefix: Aesir [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% more electric damage (named FACTION_ARMOR8) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR8) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT15
- Prefix: Cobalt [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) ice damage (named WEAPON_MAT14)
- (0.5-1.0)% more Mana/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph)
- +(5.0-10.0) physical damage (named WEAPON_MAT14)
-
-
-Affix: DODGE1
- Prefix: Agile [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, BOOTS]
- Effects:
- (1.0-2.0)% more Dodge Chance (named DODGE1) (Uses PERCENT graph)
-
-
-Affix: PROC_OPENWOUND4
- Prefix: [ITEM] of Severing
- Minimum Level: 10
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HSWORD, 2HAXE, 2HSWORD, FIST, POLEARM]
- Effects:
- (15.0-25.0)% chance to cast open_wounds on strike (named open_wounds) (Uses PERCENT graph)
-
-
-Affix: CRIT_CHANCE4
- Prefix: [ITEM] of Ruin
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING, WEAPON]
- Effects:
- (5.0-10.0)% more Critical Chance (named CRIT_CHANCE4) (Uses PERCENT graph)
-
-
-Affix: BOOTS10
- Prefix: Leyline [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS10) (Uses PERCENT graph)
- +(25-60) Focus (named BOOTS10)
-
-
-Affix: MAG4
- Prefix: Arcanist's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(175-250) Focus (named MAG4)
-
-
-Affix: DMG_ELEMENTAL_RANGE5
- Prefix: Primordial [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (5.0-25.0)% more electric damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
- (5.0-25.0)% more ice damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
- (5.0-25.0)% more fire damage (named DMG_ELEMENTAL_RANGE5) (Uses PERCENT graph)
-
-
-Affix: DODGE3
- Prefix: Hazy [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, BOOTS]
- Effects:
- (4.0-6.0)% more Dodge Chance (named DODGE3) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_D_2
- Prefix: Wirewood [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, STAFF]
- Effects:
- (5.0-15.0)% more melee damage (named CLASS_BASED_D_2) (Uses PERCENT graph)
- Inflict on Hit: (10.0-20.0)% more physical Damage Taken (named CLASS_BASED_D_2) (Uses PERCENT graph)
-
-
-Affix: DEGRADE4
- Prefix: Sieging [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, GLOVES, POLEARM, STAFF]
- Effects:
- Degrade enemy armor by (20-30) on hit (named Degrade4)
-
-
-Affix: WEAPON_MAT17
- Prefix: Nethricite [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) poison damage (named WEAPON_MAT14)
- (0.5-1.0)% more HP/6.0s/monster within 1.0 meters (Up to 2) (named WEAPON_MAT14) (Uses PERCENT graph)
- +(5.0-10.0) electric damage (named WEAPON_MAT14)
-
-
-Affix: GFMF_PROC_THIEFS2
- Prefix: Thief's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS]
- Effects:
- (8.0-15.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
- (10.0-20.0)% more Gold Find (named thiefs) (Uses PERCENT graph)
- (5.0-10.0)% more Magic Find (named thiefs) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR10
- Prefix: Highguard [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
- Effects:
- (35.0-55.0)% electric damage reflected (named FACTION_ARMOR10)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR10) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_B_4
- Prefix: Spirit-Bound [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HSWORD, POLEARM]
- Effects:
- (5.0-15.0)% more ice damage (named CLASS_BASED_B_4) (Uses PERCENT graph)
- +(40.0-60.0) Mana stolen (named CLASS_BASED_B_4)
-
-
-Affix: DMG_PERCENT_FIRE4
- Prefix: Flame-Torrent [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (15.0-25.0)% more fire damage (named DMG_PERCENT_FIRE4) (Uses PERCENT graph)
-
-
-Affix: ARM_ILLUM2
- Prefix: Dawnweave [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(20.0-40.0) fire Armor (named ARM_ILLUM2)
- -15.0% knockback resistance (named ARM_ILLUM2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_BONUS1
- Prefix: Heavy [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (1.0-5.0)% more physical damage (named DMG_PERCENT_BONUS1) (Uses PERCENT graph)
-
-
-Affix: VIT_MAG2
- Prefix: Hermit's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, STAFF, WAND]
- Effects:
- +(75-150) Vitality (named VIT_MAG2)
- +(75-150) Focus (named VIT_MAG2)
-
-
-Affix: REFLECT_LITE2
- Prefix: Ricochet [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (50.0-80.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ELEC4
- Prefix: Volt-Torrent [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (15.0-25.0)% more electric damage (named DMG_PERCENT_ELEC4) (Uses PERCENT graph)
-
-
-Affix: ARM_ILLUM3
- Prefix: Darkweave [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(20.0-40.0) ice Armor (named ARM_ILLUM3)
- (5.0-20.0)% more resistance to Immobilize (named ARM_ILLUM3) (Uses PERCENT graph)
-
-
-Affix: VIT1
- Prefix: Sentry's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CANNON, HELMET, RING, SHIELD]
- Effects:
- +(25-50) Vitality (named VIT1)
-
-
-Affix: MF4
- Prefix: Ancient [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (6.0-12.0)% more Magic Find (named MF4) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR11
- Prefix: Muursat [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, GLOVES, HELMET]
- Effects:
- (5.0-10.0)% more HP stolen (named FACTION_ARMOR11) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR11) (Uses PERCENT graph)
-
-
-Affix: BLOCK1
- Prefix: Vigilant [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, NECKLACE]
- Effects:
- (1.0-2.0)% more chance to block (named BLOCK1) (Uses PERCENT graph)
- (1.0-5.0)% more physical Armor (named BLOCK1) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT16
- Prefix: Pyrite [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) fire damage (named WEAPON_MAT16)
- (5.0-10.0)% more Cast Speed (named WEAPON_MAT16) (Uses PERCENT graph)
- +(5.0-10.0) electric damage (named WEAPON_MAT16)
-
-
-Affix: CLASS_BASED_D_3
- Prefix: Cairnstone [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, STAFF]
- Effects:
- (2-4) second increased duration of elemental effects (named CLASS_BASED_D_3)
- Inflict on Hit: (15.0-25.0)% less attack speed for 2.0 seconds (named CLASS_BASED_D_3) (Uses PERCENT graph)
-
-
-Affix: DODGE2
- Prefix: [ITEM] of Blurring
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, BOOTS]
- Effects:
- (2.0-4.0)% more Dodge Chance (named DODGE2) (Uses PERCENT graph)
-
-
-Affix: DMG_ELEMENTAL_RANGE4
- Prefix: Aetheric [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-20.0)% more electric damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
- (1.0-20.0)% more ice damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
- (1.0-20.0)% more fire damage (named DMG_ELEMENTAL_RANGE4) (Uses PERCENT graph)
-
-
-Affix: CRIT_CHANCE5
- Prefix: [ITEM] of Calamity
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, RING, WEAPON]
- Effects:
- (8.0-15.0)% more Critical Chance (named CRIT_CHANCE5) (Uses PERCENT graph)
-
-
-Affix: BOOTS11
- Prefix: Spiked [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS11) (Uses PERCENT graph)
- +(25-60) Strength (named BOOTS11)
-
-
-Affix: WEAPON_MAT3
- Prefix: Velium [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-20.0) ice damage (named WEAPON_MAT3)
- Inflict on Hit: (5.0-15.0)% chance to Freeze for 5.0 seconds (named WEAPON_MAT3) (Uses PERCENT graph)
-
-
-Affix: ICE_DOT1
- Prefix: [ITEM] of the Wastes
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (4-8) ice damage over 4.00 seconds (named ICE_DOT1)
-
-
-Affix: DMG_PHYS_POIS_RANGE4
- Prefix: Writhing [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-20.0)% more physical damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
- (1.0-20.0)% more poison damage (named DMG_PHYS_POIS_RANGE4) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF13
- Prefix: Lord's [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, RING]
- Effects:
- (5.0-10.0)% more Minion/Pet Armor (named PET_BUFF13) (Uses PERCENT graph)
- (5.0-10.0)% more Minion/Pet Health (named PET_BUFF13) (Uses PERCENT graph)
- (5.0-10.0)% more Pet Speed (named PET_BUFF13) (Uses PERCENT graph)
- (5.0-10.0)% more Minion/Pet Damage (named PET_BUFF13) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS2
- Prefix: Mercurial [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(18.0-30.0) physical Armor (named ARMOR_STATS2)
- +(75-150) Dexterity (named ARMOR_STATS2)
-
-
-Affix: HP_MP_STEAL_PERCENT1
- Prefix: Siphoning [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
- Effects:
- (5.0-10.0)% more HP stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
- (1.0-3.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
-
-
-Affix: DUAL_ELEMRED_BONUS4
- Prefix: Manafused [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph)
- (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus4) (Uses PERCENT graph)
- +(0.5-1.3) Mana/s (named dual_elemred_bonus4)
-
-
-Affix: FUMBLE_DAMAGE1
- Prefix: [ITEM] of Skill
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, WEAPON]
- Effects:
- (1.0-5.0)% more fumble penalty (named FUMBLE_CHANCE1) (Uses PERCENT graph)
-
-
-Affix: FIRE_DOT2
- Prefix: [ITEM] of the Inferno
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (8-16) fire damage over 4.00 seconds (named FIRE_DOT2)
-
-
-Affix: FAME1
- Prefix: Acclaimed [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 1.00, max 3.00, dur 0.00, type physical, level -1) (named FAME1) (Uses PERCENT graph)
-
-
-Affix: DMG_PHYS_POIS_RANGE5
- Prefix: Abberant [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (5.0-25.0)% more physical damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph)
- (5.0-25.0)% more poison damage (named DMG_PHYS_POIS_RANGE5) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF12
- Prefix: Commander's [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, CANNON]
- Effects:
- (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF12) (Uses PERCENT graph)
- (15.0-25.0)% more Minion/Pet Health (named PET_BUFF12) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT2
- Prefix: Obsidian [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) fire damage (named WEAPON_MAT2)
- (4.0-8.0)% more Critical Chance (named WEAPON_MAT2) (Uses PERCENT graph)
- +(5.0-10.0) physical damage (named WEAPON_MAT2)
-
-
-Affix: CLASS_BASED_A_1
- Prefix: Magebane [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, FIST, PISTOL]
- Effects:
- Inflict on Hit: (10.0-25.0)% chance to Interrupt enemies (named CLASS_BASED_A_1) (Uses PERCENT graph)
- (100.0-100.0)% chance to Silence for 4.0 seconds. (named CLASS_BASED_A_1) (Uses PERCENT graph)
-
-
-Affix: DMG_BONUS_MISC1
- Prefix: Weighted [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HMACE, 2HMELEE, 2HSWORD, STAFF]
- Effects:
- +(10.0-20.0) physical damage (named DMG_BONUS_MISC1)
- Inflict on Hit: (5.0-10.0)% chance to Stun for 3.0 seconds (named DMG_BONUS_MISC1) (Uses PERCENT graph)
-
-
-Affix: ICE_DOT2
- Prefix: [ITEM] of Desolation
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (8-16) ice damage over 4.00 seconds (named ICE_DOT2)
-
-
-Affix: DMG_BONUS_MISC3
- Prefix: Honed [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-16.0) physical damage (named DMG_BONUS_MISC3)
- (10.0-25.0)% more Critical Damage (named DMG_BONUS_MISC3) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_A_3
- Prefix: Headhunter's [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, FIST, PISTOL]
- Effects:
- (3.0-6.0)% more Attack Speed (named CLASS_BASED_A_1) (Uses PERCENT graph)
- (3.0-6.0)% more Critical Chance (named CLASS_BASED_A_1) (Uses PERCENT graph)
-
-
-Affix: CAST_SPEED4
- Prefix: War-Mage's [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, STAFF]
- Effects:
- (15.0-25.0)% more Cast Speed (named CAST_SPEED4) (Uses PERCENT graph)
-
-
-Affix: ARM_BONUS_STUNRES4
- Prefix: Turtle's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, PANTS, SHIELD]
- Effects:
- (15.0-25.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
- (7.0-10.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF10
- Prefix: Thaumaturgist's [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, STAFF]
- Effects:
- (15.0-25.0)% more Pet Speed (named PET_BUFF10) (Uses PERCENT graph)
- (15.0-25.0)% more Minion/Pet Health (named PET_BUFF10) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS1
- Prefix: Silvery [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_STATS1)
- +(50-100) Dexterity (named ARMOR_STATS1)
-
-
-Affix: FAME3
- Prefix: Notorious [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named FAME3) (Uses PERCENT graph)
-
-
-Affix: RED_PHYS_POIS_RANGE5
- Prefix: Abberant [ITEM]
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (5.0-25.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph)
- (5.0-25.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE5) (Uses PERCENT graph)
-
-
-Affix: HP_MP_STEAL_PERCENT2
- Prefix: Parasitic [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
- Effects:
- (10.0-15.0)% more HP stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
- (2.0-5.0)% more Mana stolen (named HP_MP_STEAL_PERCENT2) (Uses PERCENT graph)
-
-
-Affix: FUMBLE_DAMAGE2
- Prefix: [ITEM] of Expertise
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, WEAPON]
- Effects:
- (4.0-10.0)% more fumble penalty (named FUMBLE_CHANCE2) (Uses PERCENT graph)
-
-
-Affix: FUMBLE_DAMAGE3
- Prefix: [ITEM] of Mastery
- Minimum Level: 17
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, WEAPON]
- Effects:
- (8.0-15.0)% more fumble penalty (named FUMBLE_Damage3) (Uses PERCENT graph)
-
-
-Affix: FIRE_DOT1
- Prefix: [ITEM] of Incineration
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (4-8) fire damage over 4.00 seconds (named FIRE_DOT1)
-
-
-Affix: ARMOR_MAT8
- Prefix: Rubicite [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) fire Armor (named ARMOR_MAT8)
- +(0.5-1.5) HP/Second (named ARMOR_MAT8)
-
-
-Affix: RED_PHYS_POIS_RANGE4
- Prefix: Writhing [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-20.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph)
- (1.0-20.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE4) (Uses PERCENT graph)
-
-
-Affix: HP_MP_STEAL_PERCENT3
- Prefix: Consuming [ITEM]
- Minimum Level: 30
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [FIST, NECKLACE, RING, STAFF, WAND]
- Effects:
- (15.0-20.0)% more HP stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
- (4.0-8.0)% more Mana stolen (named HP_MP_STEAL_PERCENT3) (Uses PERCENT graph)
-
-
-Affix: FAME2
- Prefix: Famed [ITEM]
- Minimum Level: 5
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 2.00, max 6.00, dur 0.00, type physical, level -1) (named FAME2) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF11
- Prefix: Officer's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, CANNON]
- Effects:
- (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF11) (Uses PERCENT graph)
- (10.0-15.0)% more Minion/Pet Health (named PET_BUFF11) (Uses PERCENT graph)
-
-
-Affix: ARM_BONUS_STUNRES5
- Prefix: Chitinous [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, PANTS, SHIELD]
- Effects:
- (20.0-30.0)% more Stun resistance (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
- (10.0-15.0)% more physical Armor (named ARM_BONUS_STUNRES4) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_A_2
- Prefix: Dark-Stalker [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, FIST, PISTOL]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Poison for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph)
- (10.0-20.0)% chance to Immobilize for 4.0 seconds (named CLASS_BASED_A_2) (Uses PERCENT graph)
-
-
-Affix: DMG_BONUS_MISC2
- Prefix: Tempered [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-16.0) physical damage (named DMG_BONUS_MISC2)
- (5.0-15.0)% less chance to fumble (named DMG_BONUS_MISC2) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT1
- Prefix: Bone [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-20.0) physical damage (named WEAPON_MAT1)
- (5.0-10.0)% more Attack Speed (named WEAPON_MAT1) (Uses PERCENT graph)
-
-
-Affix: CAST_SPEED1
- Prefix: Spell-Slinger's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
- Effects:
- (1.0-5.0)% more Cast Speed (named CAST_SPEED1) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF9
- Prefix: Summoner's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, STAFF]
- Effects:
- (10.0-15.0)% more Pet Speed (named PET_BUFF9) (Uses PERCENT graph)
- (10.0-15.0)% more Minion/Pet Health (named PET_BUFF9) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT5
- Prefix: Diamondine [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-20.0) electric damage (named WEAPON_MAT5)
- Inflict on Hit: (5.0-15.0)% chance to Shock for 5.0 seconds (named WEAPON_MAT5) (Uses PERCENT graph)
-
-
-Affix: ARM_BONUS_STUNRES1
- Prefix: Beetle's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, PANTS, SHIELD]
- Effects:
- (1.0-10.0)% more Stun resistance (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
- (1.0-3.0)% more physical Armor (named ARM_BONUS_STUNRES1) (Uses PERCENT graph)
-
-
-Affix: DMG_PHYS_POIS_RANGE2
- Prefix: Oozing [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-10.0)% more physical damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
- (1.0-10.0)% more poison damage (named DMG_PHYS_POIS_RANGE2) (Uses PERCENT graph)
-
-
-Affix: HP_MP_PERCENT1
- Prefix: [ITEM] of the Herald
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [HELMET, RING]
- Effects:
- (1.0-5.0)% more HP (named HP_MP_PERCENT1) (Uses PERCENT graph)
- (1.0-5.0)% more Mana (named HP_MP_PERCENT1) (Uses PERCENT graph)
-
-
-Affix: MP_PERCENT1
- Prefix: [ITEM] of the Weaver
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
- Effects:
- (1.0-5.0)% more Mana (named MP_PERCENT1) (Uses PERCENT graph)
-
-
-Affix: ARMOR_WEIGHT1
- Prefix: Lighweight [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- -(5.0-10.0) physical Armor (named ARMOR_WEIGHT1)
- (2.0-4.0)% more Movement Speed (named ARMOR_WEIGHT1) (Uses PERCENT graph)
- (1.0-2.0)% more Dodge Chance (named ARMOR_WEIGHT1) (Uses PERCENT graph)
-
-
-Affix: DUAL_ELEMRED_BONUS2
- Prefix: Skymetal [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% less electric Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph)
- (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus2) (Uses PERCENT graph)
- (3.0-10.0)% more electric damage (named dual_elemred_bonus2) (Uses PERCENT graph)
-
-
-Affix: DUAL_ELEMRED_BONUS3
- Prefix: Fellwarped [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% less poison Damage Taken (named 0) (Uses PERCENT graph)
- (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus3) (Uses PERCENT graph)
- +(15.0-30.0) poison Armor (named dual_elemred_bonus3)
-
-
-Affix: RED_PHYS_POIS_RANGE1
- Prefix: Flowstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-5.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
- (1.0-5.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE1) (Uses PERCENT graph)
-
-
-Affix: DMG_PHYS_POIS_RANGE3
- Prefix: Crawling [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-15.0)% more physical damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph)
- (1.0-15.0)% more poison damage (named DMG_PHYS_POIS_RANGE3) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF14
- Prefix: General's [ITEM]
- Minimum Level: 30
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, RING]
- Effects:
- (10.0-20.0)% more Minion/Pet Armor (named PET_BUFF14) (Uses PERCENT graph)
- (10.0-20.0)% more Minion/Pet Health (named PET_BUFF14) (Uses PERCENT graph)
- (10.0-20.0)% more Pet Speed (named PET_BUFF14) (Uses PERCENT graph)
- (10.0-20.0)% more Minion/Pet Damage (named PET_BUFF14) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS_MAG2
- Prefix: Etherbrand [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(18.0-30.0) physical Armor (named ARMOR_STATS_MAG2)
- +(75-150) Focus (named ARMOR_STATS_MAG2)
-
-
-Affix: WEAPON_MAT4
- Prefix: Crystalline [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(4.0-8.0) fire damage (named WEAPON_MAT2)
- Inflict on Hit: (50.0-66.0)% chance to Blind for 4.0 seconds (named WEAPON_MAT4) (Uses PERCENT graph)
- +(4.0-8.0) electric damage (named WEAPON_MAT4)
- +(4.0-8.0) ice damage (named WEAPON_MAT4)
-
-
-Affix: PET_BUFF8
- Prefix: Major's [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, RIFLE]
- Effects:
- (15.0-25.0)% more Pet Speed (named PET_BUFF8) (Uses PERCENT graph)
- (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF8) (Uses PERCENT graph)
-
-
-Affix: CAST_SPEED2
- Prefix: Battle-Mage's [ITEM]
- Minimum Level: 9
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
- Effects:
- (5.0-10.0)% more Cast Speed (named CAST_SPEED2) (Uses PERCENT graph)
-
-
-Affix: DMG_BONUS_MISC5
- Prefix: Gleaming [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-16.0) physical damage (named DMG_BONUS_MISC5)
- (1.0-5.0)% more Critical Chance (named DMG_BONUS_MISC5) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT6
- Prefix: Magicite [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(5.0-10.0) fire damage (named WEAPON_MAT6)
- (5.0-10.0)% more HP stolen (named WEAPON_MAT6) (Uses PERCENT graph)
- +(5.0-10.0) poison damage (named WEAPON_MAT6)
-
-
-Affix: GFMF_PROC_RAIDERS3
- Prefix: Raider's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS]
- Effects:
- (12.0-20.0)% chance to cast treasurehunttest on kill (named treasurehunttest) (Uses PERCENT graph) (Level 1)
- (15.0-25.0)% more Gold Find (named raiders) (Uses PERCENT graph)
- (10.0-20.0)% more Magic Find (named raiders) (Uses PERCENT graph)
-
-
-Affix: ARM_BONUS_STUNRES2
- Prefix: Crab's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, PANTS, SHIELD]
- Effects:
- (5.0-15.0)% more Stun resistance (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
- (3.0-5.0)% more physical Armor (named ARM_BONUS_STUNRES2) (Uses PERCENT graph)
-
-
-Affix: BOOTS8
- Prefix: Rugged [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS8) (Uses PERCENT graph)
- +(25-60) Vitality (named BOOTS8)
-
-
-Affix: DMG_PHYS_POIS_RANGE1
- Prefix: Flowstone [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (1.0-5.0)% more physical damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
- (1.0-5.0)% more poison damage (named DMG_PHYS_POIS_RANGE1) (Uses PERCENT graph)
-
-
-Affix: HP_MP_PERCENT2
- Prefix: [ITEM] of the Envoy
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [HELMET, RING]
- Effects:
- (4.0-10.0)% more HP (named HP_MP_PERCENT2) (Uses PERCENT graph)
- (4.0-10.0)% more Mana (named HP_MP_PERCENT2) (Uses PERCENT graph)
-
-
-Affix: RED_PHYS_POIS_RANGE3
- Prefix: Crawling [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-15.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
- (1.0-15.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE3) (Uses PERCENT graph)
-
-
-Affix: MP_PERCENT2
- Prefix: [ITEM] of the Raven
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
- Effects:
- (5.0-10.0)% more Mana (named MP_PERCENT2) (Uses PERCENT graph)
-
-
-Affix: ARMOR_WEIGHT2
- Prefix: Heavy [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_WEIGHT2)
- (1.0-4.0)% less Movement Speed (named ARMOR_WEIGHT2) (Uses PERCENT graph)
-
-
-Affix: DUAL_ELEMRED_BONUS1
- Prefix: Ethertouched [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% less fire Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph)
- (5.0-15.0)% less ice Damage Taken (named dual_elemred_bonus1) (Uses PERCENT graph)
- (5.0-10.0)% more charge rate (named dual_elemred_bonus1) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW8
- Prefix: Decayed [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (5.0-10.0)% more poison Armor (named ARMOR_PERCENT_LOW8) (Uses PERCENT graph)
-
-
-Affix: ARMOR_WEIGHT3
- Prefix: Extra Heavy [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(20.0-40.0) physical Armor (named ARMOR_WEIGHT3)
- (3.0-5.0)% less Movement Speed (named ARMOR_WEIGHT3) (Uses PERCENT graph)
- (2.0-4.0)% less Dodge Chance (named ARMOR_WEIGHT3) (Uses PERCENT graph)
-
-
-Affix: MP_PERCENT3
- Prefix: [ITEM] of the Wyrm
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [GLOVES, NECKLACE, SHOULDER ARMOR]
- Effects:
- (10.0-15.0)% more Mana (named MP_PERCENT3) (Uses PERCENT graph)
-
-
-Affix: RED_PHYS_POIS_RANGE2
- Prefix: Oozing [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-10.0)% less physical Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
- (1.0-10.0)% less poison Damage Taken (named RED_PHYS_POIS_RANGE2) (Uses PERCENT graph)
-
-
-Affix: HP_MP_PERCENT3
- Prefix: [ITEM] of the Exarch
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [HELMET, RING]
- Effects:
- (8.0-15.0)% more HP (named HP_MP_PERCENT3) (Uses PERCENT graph)
- (8.0-15.0)% more Mana (named HP_MP_PERCENT3) (Uses PERCENT graph)
-
-
-Affix: FAME4
- Prefix: Illustrious [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- No effect details for effect FAME GAIN BONUS with parameters (min 8.00, max 15.00, dur 0.00, type physical, level -1) (named FAME4) (Uses PERCENT graph)
-
-
-Affix: BOOTS9
- Prefix: Tracker's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS9) (Uses PERCENT graph)
- +(25-60) Dexterity (named BOOTS9)
-
-
-Affix: ARM_BONUS_STUNRES3
- Prefix: Armadillo's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, PANTS, SHIELD]
- Effects:
- (10.0-20.0)% more Stun resistance (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
- (4.0-8.0)% more physical Armor (named ARM_BONUS_STUNRES3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS_MAG1
- Prefix: Mana Forged [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_STATS_MAG1)
- +(50-100) Focus (named ARMOR_STATS_MAG1)
-
-
-Affix: CLASS_BASED_A_4
- Prefix: Spirit-Slayer [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, FIST, PISTOL]
- Effects:
- Inflict on Hit: (15.0-25.0)% less movement speed for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
- (100.0-100.0)% less critical chance for 2.0 seconds (named CLASS_BASED_A_4) (Uses PERCENT graph)
-
-
-Affix: DMG_BONUS_MISC4
- Prefix: Razor-Edge [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, BOW, CROSSBOW, FIST, POLEARM, STAFF]
- Effects:
- +(8.0-18.0) physical damage (named DMG_BONUS_MISC4)
- Inflict on Hit: Does (4-8) physical damage over 5.00 seconds (named DMG_BONUS_MISC4)
-
-
-Affix: WEAPON_MAT7
- Prefix: Caermic [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-20.0) fire damage (named WEAPON_MAT7)
- Inflict on Hit: (5.0-15.0)% chance to Burn for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph)
-
-
-Affix: CAST_SPEED3
- Prefix: Spell-Striker's [ITEM]
- Minimum Level: 9
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, NECKLACE, PANTS, STAFF]
- Effects:
- (10.0-15.0)% more Cast Speed (named CAST_SPEED3) (Uses PERCENT graph)
-
-
-Affix: ATK_SPEED1
- Prefix: Feral [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [PANTS, RING, WEAPON]
- Effects:
- (1.0-2.0)% more Attack Speed (named ATK_SPEED1) (Uses PERCENT graph)
-
-
-Affix: PROC_CASTSPED1
- Prefix: Savant's [ITEM]
- Minimum Level: 15
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
- Effects:
- (1.0-5.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
-
-
-Affix: THORNS_ICE2
- Prefix: Polar [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (20.0-30.0)% ice damage reflected (named THORNS_ICE2)
-
-
-Affix: PET_BUFF6
- Prefix: Disciple's [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF6) (Uses PERCENT graph)
- (15.0-25.0)% more Minion/Pet Armor (named PET_BUFF6) (Uses PERCENT graph)
-
-
-Affix: BOOTS4
- Prefix: Forgeworked [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS4) (Uses PERCENT graph)
- (2.0-4.0)% less fire Damage Taken (named BOOTS4) (Uses PERCENT graph)
-
-
-Affix: HP_PERCENT1
- Prefix: [ITEM] of the Beast
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (1.0-5.0)% more HP (named HP_PERCENT1) (Uses PERCENT graph)
-
-
-Affix: CHARGE_DECAY2
- Prefix: Infused [ITEM]
- Minimum Level: 12
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
- Effects:
- (4.0-10.0)% less charge bar decay rate (named CHARGE_DECAY2) (Uses PERCENT graph)
-
-
-Affix: RING_MAT3
- Prefix: Astralite [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to freeze enemies (named RING_MAT3) (Uses PERCENT graph)
- Inflict on Hit: (5.0-10.0)% chance to shock enemies (named RING_MAT3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_BONUS_MAGIC1
- Prefix: Ivory [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [HELMET, NECKLACE, RING, SHIELD]
- Effects:
- (1.0-5.0)% more electric Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
- (1.0-5.0)% more ice Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
- (1.0-5.0)% more fire Armor (named ARMOR_BONUS_MAGIC1) (Uses PERCENT graph)
-
-
-Affix: ITEM_REQ1
- Prefix: Guide's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF]
- Effects:
- +(2-5) item requirements (named ITEM_REQ1)
-
-
-Affix: DEX_VIT1
- Prefix: Ranger's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, BELT, BOW]
- Effects:
- +(50-100) Vitality (named DEX_VIT1)
- +(50-100) Dexterity (named DEX_VIT1)
-
-
-Affix: HP3
- Prefix: Sanguine [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
- Effects:
- +(15.0-20.0) Max HP (named HP3)
-
-
-Affix: PROC_MANACOST1
- Prefix: Auger's [ITEM]
- Minimum Level: 15
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
- Effects:
- (1.0-5.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
-
-
-Affix: CRIT_DMG_CHANCE3
- Prefix: Sinister [ITEM]
- Minimum Level: 15
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (25.0-40.0)% more Critical Damage (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
- (4.0-8.0)% more Critical Chance (named CRIT_DMG_CHANCE3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_MAT3
- Prefix: Blood Steel [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_MAT3)
- (1.0-5.0)% more HP (named ARMOR_MAT3) (Uses PERCENT graph)
-
-
-Affix: CRIT_DAMAGE4
- Prefix: [ITEM] of Decimation
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, RING, WEAPON]
- Effects:
- (40.0-60.0)% more Critical Damage (named CRIT_DAMAGE4) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_P_2
- Prefix: Deepwater [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
- Effects:
- (0.3-0.5)% more Mana/5.0s/monster within 0.5 meters (Up to 1) (named CLASS_BASED_P_2) (Uses PERCENT graph)
- (5.0-10.0)% less ice Damage Taken (named CLASS_BASED_P_2) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED3
- Prefix: Sureshot [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
- Effects:
- Inflict on Hit: (20.0-30.0)% chance to Interrupt enemies (named CLASS_BASED3) (Uses PERCENT graph)
- (15.0-25.0)% more Critical Damage (named CLASS_BASED3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW5
- Prefix: Frost Covered [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (5.0-10.0)% more ice Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
-
-
-Affix: DEX1
- Prefix: Hawk's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
- Effects:
- +(25-50) Dexterity (named DEX1)
-
-
-Affix: PROC_KILLMP3
- Prefix: [ITEM] of Devouring
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-33.0)% chance to cast proc_killmana_3 on kill (named proc_killmana_3) (Uses PERCENT graph)
-
-
-Affix: PROC_KILLMP2
- Prefix: [ITEM] of Soulcatching
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-33.0)% chance to cast proc_killmana_2 on kill (named proc_killmana_2) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW4
- Prefix: Adamantine Studded [ITEM]
- Minimum Level: 25
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (15.0-20.0)% more physical Armor (named ARMOR_PERCENT_LOW4) (Uses PERCENT graph)
-
-
-Affix: STR4
- Prefix: Titan's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
- Effects:
- +(175-200) Strength (named STR4)
-
-
-Affix: CLASS_BASED2
- Prefix: Trueshot [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
- Effects:
- (4.0-8.0)% more Critical Chance (named CLASS_BASED2) (Uses PERCENT graph)
- (5.0-10.0)% less chance to fumble (named CLASS_BASED2) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_P_3
- Prefix: Empyreal [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
- Effects:
- (0.8-1.5)% more physical damage taken/monster within 1.5 meters (Up to 1) (named CLASS_BASED_P_3) (Uses PERCENT graph)
- (5.0-10.0)% less fire Damage Taken (named CLASS_BASED_P_3) (Uses PERCENT graph)
-
-
-Affix: ALL_STATS4
- Prefix: [ITEM] of the Planes
- Minimum Level: 45
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [BELT, HELMET, NECKLACE, RING]
- Effects:
- +(150-250) Vitality (named ALL_STATS4)
- +(150-250) Focus (named ALL_STATS4)
- +(150-250) Strength (named ALL_STATS4)
- +(150-250) Dexterity (named ALL_STATS4)
-
-
-Affix: ARMOR_MAT2
- Prefix: Black Iron [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) fire Armor (named ARMOR_MAT2)
- (1.0-5.0)% less physical Damage Taken (named ARMOR_MAT2) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS_DEF1
- Prefix: Bronzed [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_STATS_DEF1)
- +(50-100) Vitality (named ARMOR_STATS_DEF1)
-
-
-Affix: HP2
- Prefix: Hearty [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
- Effects:
- +(10.0-15.0) Max HP (named HP2)
-
-
-Affix: CRIT_DMG_CHANCE2
- Prefix: Dire [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (15.0-30.0)% more Critical Damage (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
- (2.0-5.0)% more Critical Chance (named CRIT_DMG_CHANCE2) (Uses PERCENT graph)
-
-
-Affix: STR_MAG1
- Prefix: Reaver's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [2HAXE, 2HSWORD, BELT]
- Effects:
- +(50-100) Strength (named STR_MAG1)
- +(50-100) Focus (named STR_MAG1)
-
-
-Affix: PROC_KILLHEAL1
- Prefix: [ITEM] of Victory
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-33.0)% chance to cast proc_killheal_1 on kill (named proc_killheal_1) (Uses PERCENT graph)
-
-
-Affix: CHARGE_DECAY3
- Prefix: [ITEM] of Resolve
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
- Effects:
- (8.0-15.0)% less charge bar decay rate (named CHARGE_DECAY3) (Uses PERCENT graph)
-
-
-Affix: RING_MAT2
- Prefix: Crysteel [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- -15.0% knockback resistance (named RING_MAT2) (Uses PERCENT graph)
- No effect details for effect INTERRUPT CHANCE with parameters (min 2.00, max 12.00, dur 0.00, type physical, level -1) (named RING_MAT2) (Uses PERCENT graph)
-
-
-Affix: INTERRUPT1
- Prefix: Distracting [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Interrupt enemies (named INTERRUPT1) (Uses PERCENT graph)
-
-
-Affix: BOOTS5
- Prefix: Fur-Lined [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS5) (Uses PERCENT graph)
- (2.0-4.0)% less ice Damage Taken (named BOOTS5) (Uses PERCENT graph)
-
-
-Affix: THORNS_ICE3
- Prefix: Arctic [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (30.0-50.0)% ice damage reflected (named THORNS_ICE3)
-
-
-Affix: PET_BUFF7
- Prefix: Captain's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, RIFLE]
- Effects:
- (10.0-15.0)% more Pet Speed (named PET_BUFF7) (Uses PERCENT graph)
- (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF7) (Uses PERCENT graph)
-
-
-Affix: DIVINE_WEAP_TOXX
- Prefix: Plagued [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (5.0-15.0)% chance to cast 1_plague_cloud on kill (named 1_plague_cloud) (Uses PERCENT graph)
- +(10.0-20.0) poison damage (named DIVINE_WEAP_TOXX)
-
-
-Affix: ATK_SPEED2
- Prefix: Fierce [ITEM]
- Minimum Level: 3
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [PANTS, RING, WEAPON]
- Effects:
- (1.0-4.0)% more Attack Speed (named ATK_SPEED2) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT9
- Prefix: Blightstone [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(10.0-20.0) poison damage (named WEAPON_MAT7)
- Inflict on Hit: (5.0-15.0)% chance to Poison for 5.0 seconds (named WEAPON_MAT7) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF5
- Prefix: Acolyte's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF5) (Uses PERCENT graph)
- (10.0-15.0)% more Minion/Pet Armor (named PET_BUFF5) (Uses PERCENT graph)
-
-
-Affix: THORNS_ICE1
- Prefix: Frosted [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (10.0-20.0)% ice damage reflected (named THORNS_ICE1)
-
-
-Affix: PROC_CASTSPED2
- Prefix: Occultist's [ITEM]
- Minimum Level: 18
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
- Effects:
- (4.0-10.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
-
-
-Affix: EXECUTE4
- Prefix: Executioner's [ITEM]
- Minimum Level: 9
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
- Effects:
- (12.0-20.0)% more Execute Chance (named EXECUTE4) (Uses PERCENT graph)
-
-
-Affix: HP_PERCENT2
- Prefix: [ITEM] of the Whale
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (5.0-10.0)% more HP (named HP_PERCENT2) (Uses PERCENT graph)
-
-
-Affix: BOOTS7
- Prefix: Sturdy [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS7) (Uses PERCENT graph)
- (2.0-4.0)% less physical Damage Taken (named BOOTS7) (Uses PERCENT graph)
-
-
-Affix: INTERRUPT3
- Prefix: Staggering [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (15.0-25.0)% chance to Interrupt enemies (named INTERRUPT3) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ICE4
- Prefix: Frost-Torrent [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (15.0-25.0)% more ice damage (named DMG_PERCENT_ICE4) (Uses PERCENT graph)
-
-
-Affix: ITEM_REQ2
- Prefix: Mentor's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF]
- Effects:
- +(5-9) item requirements (named ITEM_REQ2)
-
-
-Affix: PROC_KILLHEAL3
- Prefix: [ITEM] of Conquest
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-33.0)% chance to cast proc_killheal_3 on kill (named proc_killheal_3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_BONUS_MAGIC2
- Prefix: Onyx [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [HELMET, NECKLACE, RING, SHIELD]
- Effects:
- (5.0-10.0)% more electric Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
- (5.0-10.0)% more ice Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
- (5.0-10.0)% more fire Armor (named ARMOR_BONUS_MAGIC2) (Uses PERCENT graph)
-
-
-Affix: CHARGE_DECAY1
- Prefix: Spirited [ITEM]
- Minimum Level: 12
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
- Effects:
- (1.0-5.0)% less charge bar decay rate (named CHARGE_DECAY1) (Uses PERCENT graph)
-
-
-Affix: DEX_VIT2
- Prefix: Pathfinder's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, BELT, BOW]
- Effects:
- +(75-150) Vitality (named DEX_VIT2)
- +(75-150) Dexterity (named DEX_VIT2)
-
-
-Affix: DODGE_REFLECT5
- Prefix: Wraith's [ITEM]
- Minimum Level: 18
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, PANTS, SHOULDER ARMOR]
- Effects:
- (5.0-8.0)% more Dodge Chance (named DODGE_REFLECT5) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 20.00, max 33.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT5) (Uses PERCENT graph)
-
-
-Affix: PROC_MANACOST2
- Prefix: Seer's [ITEM]
- Minimum Level: 18
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
- Effects:
- (4.0-10.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_P_1
- Prefix: Argent [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
- Effects:
- (10.0-20.0)% more physical Armor (named CLASS_BASED_P_1) (Uses PERCENT graph)
- (3.0-5.0)% more chance to block (named CLASS_BASED_P_1) (Uses PERCENT graph)
-
-
-Affix: SPLASH4
- Prefix: [ITEM] of Onslaught
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (50.0-70.0)% more Damage to Secondary Targets (named SPLASH4) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW6
- Prefix: Burnt [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (5.0-10.0)% more fire Armor (named ARMOR_PERCENT_LOW5) (Uses PERCENT graph)
-
-
-Affix: DEX2
- Prefix: Panther's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
- Effects:
- +(50-100) Dexterity (named DEX2)
-
-
-Affix: MANA_COST4
- Prefix: Cryptic [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING, WAND]
- Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -7.00, max -8.00, dur 0.00, type physical, level -1) (named MANA_COST4) (Uses PERCENT graph)
-
-
-Affix: PROC_KILLMP1
- Prefix: [ITEM] of Spiritstealing
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (10.0-33.0)% chance to cast proc_killmana_1 on kill (named proc_killmana_1) (Uses PERCENT graph)
-
-
-Affix: MANA_COST5
- Prefix: Lucid [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING, WAND]
- Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -9.00, max -12.00, dur 0.00, type physical, level -1) (named MANA_COST5) (Uses PERCENT graph)
-
-
-Affix: DEX3
- Prefix: Expert's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
- Effects:
- +(100-175) Dexterity (named DEX3)
-
-
-Affix: ARMOR_PERCENT_LOW7
- Prefix: Copper Ringed [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (5.0-10.0)% more electric Armor (named ARMOR_PERCENT_LOW7) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED1
- Prefix: Engraved [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BOW, CANNON, CROSSBOW, PISTOL, RIFLE]
- Effects:
- (5.0-12.0)% more charge rate (named CLASS_BASED1) (Uses PERCENT graph)
- (5.0-15.0)% more ranged damage (named CLASS_BASED1) (Uses PERCENT graph)
-
-
-Affix: REGEN_MAX_HP1
- Prefix: [ITEM] of Revivication
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- +(1.5-3.0) HP/Second (named REGEN_MAX_HP1)
- (5.0-8.0)% more HP (named REGEN_MAX_HP1) (Uses PERCENT graph)
-
-
-Affix: HP_STEAL_PERCENT1
- Prefix: Glutton's [ITEM]
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [FIST, NECKLACE, RING, STAFF]
- Effects:
- (15.0-25.0)% more HP stolen (named HP_STEAL_PERCENT1) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS_DEF2
- Prefix: Masterwork [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(18.0-30.0) physical Armor (named ARMOR_STATS_DEF1)
- +(75-150) Vitality (named ARMOR_STATS_DEF1)
-
-
-Affix: ARMOR_MAT1
- Prefix: Bone Carved [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_MAT1)
- (1.0-3.0)% more Movement Speed (named ARMOR_MAT1) (Uses PERCENT graph)
-
-
-Affix: CRIT_DMG_CHANCE1
- Prefix: Spiteful [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, WEAPON]
- Effects:
- (5.0-20.0)% more Critical Damage (named CRIT_DMG_CHANCE1) (Uses PERCENT graph)
- (1.0-3.0)% more Critical Chance (named CRIT_DMG_CHANCE1) (Uses PERCENT graph)
-
-
-Affix: PROC_MANACOST3
- Prefix: Oracle's [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, HELMET, RING, SHOULDER ARMOR, STAFF]
- Effects:
- (8.0-15.0)% chance to cast manacost0 on strike (named manacost0) (Uses PERCENT graph)
-
-
-Affix: HP1
- Prefix: Stout [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
- Effects:
- +(5.0-10.0) Max HP (named HP1)
-
-
-Affix: DODGE_REFLECT4
- Prefix: Phantom's [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, PANTS, SHOULDER ARMOR]
- Effects:
- (4.0-6.0)% more Dodge Chance (named DODGE_REFLECT4) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 15.00, max 25.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT4) (Uses PERCENT graph)
-
-
-Affix: STR_MAG2
- Prefix: Marauder's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [2HAXE, 2HSWORD, BELT]
- Effects:
- +(75-150) Strength (named STR_MAG2)
- +(75-150) Focus (named STR_MAG2)
-
-
-Affix: ARMOR_BONUS_MAGIC3
- Prefix: Crystal [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [HELMET, NECKLACE, RING, SHIELD]
- Effects:
- (10.0-15.0)% more electric Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
- (10.0-15.0)% more ice Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
- (10.0-15.0)% more fire Armor (named ARMOR_BONUS_MAGIC3) (Uses PERCENT graph)
-
-
-Affix: RING_MAT1
- Prefix: Bloodeye [ITEM]
- Minimum Level: 5
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- +(0.5-1.0) HP/Second (named RING_MAT1)
- (5.0-15.0)% more charge bar decay rate (named RING_MAT1) (Uses PERCENT graph)
-
-
-Affix: ITEM_REQ3
- Prefix: Advisor's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF]
- Effects:
- +(9-15) item requirements (named ITEM_REQ3)
-
-
-Affix: PROC_KILLHEAL2
- Prefix: [ITEM] of Triumph
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-33.0)% chance to cast proc_killheal_2 on kill (named proc_killheal_2) (Uses PERCENT graph)
-
-
-Affix: BOOTS6
- Prefix: Slimy [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS6) (Uses PERCENT graph)
- (2.0-4.0)% less poison Damage Taken (named BOOTS6) (Uses PERCENT graph)
-
-
-Affix: INTERRUPT2
- Prefix: Dazing [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HMACE, 2HAXE, 2HMACE, 2HSWORD, CANNON, CROSSBOW, POLEARM, RIFLE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Interrupt enemies (named INTERRUPT2) (Uses PERCENT graph)
-
-
-Affix: HP_PERCENT3
- Prefix: [ITEM] of the Leviathan
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, PANTS]
- Effects:
- (10.0-15.0)% more HP (named HP_PERCENT3) (Uses PERCENT graph)
-
-
-Affix: PROC_CASTSPED3
- Prefix: Cabalist's [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, GLOVES, NECKLACE, SHOULDER ARMOR, STAFF]
- Effects:
- (8.0-15.0)% chance to cast cast0 on strike (named cast0) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF4
- Prefix: Warlock's [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, NECKLACE]
- Effects:
- (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF4) (Uses PERCENT graph)
- (15.0-25.0)% more Pet Speed (named PET_BUFF4) (Uses PERCENT graph)
-
-
-Affix: WEAPON_MAT8
- Prefix: Nelumite [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- +(4.0-8.0) fire damage (named WEAPON_MAT8)
- (2.0-5.0)% more Mana stolen (named WEAPON_MAT8) (Uses PERCENT graph)
- +(4.0-8.0) electric damage (named WEAPON_MAT8)
- +(4.0-8.0) physical damage (named WEAPON_MAT8)
-
-
-Affix: ATK_SPEED3
- Prefix: Ferocious [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [PANTS, RING, WEAPON]
- Effects:
- (3.0-7.0)% more Attack Speed (named ATK_SPEED3) (Uses PERCENT graph)
-
-
-Affix: BOOTS2
- Prefix: Fleet [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS2) (Uses PERCENT graph)
- (1.0-3.0)% more Dodge Chance (named BOOTS2) (Uses PERCENT graph)
-
-
-Affix: EXECUTE1
- Prefix: Killer's [ITEM]
- Minimum Level: 9
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
- Effects:
- (1.0-4.0)% more Execute Chance (named EXECUTE1) (Uses PERCENT graph)
-
-
-Affix: REFLECT_MAJ1
- Prefix: Mirrored [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (1.0-5.0)% more Missile Reflect Chance (named REFLECT_LITE1) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ICE1
- Prefix: Frost-Flicker [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (1.0-5.0)% more ice damage (named DMG_PERCENT_ICE1) (Uses PERCENT graph)
-
-
-Affix: CHARGE_DECAY4
- Prefix: [ITEM] of Willpower
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, NECKLACE, PANTS, SHOULDER ARMOR]
- Effects:
- (13.0-22.0)% less charge bar decay rate (named CHARGE_DECAY4) (Uses PERCENT graph)
-
-
-Affix: RING_MAT5
- Prefix: Mistchurn [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- (2.0-6.0)% less chance to fumble (named RING_MAT5) (Uses PERCENT graph)
- (2.0-6.0)% more Dodge Chance (named RING_MAT5) (Uses PERCENT graph)
-
-
-Affix: ARMOR_MAT5
- Prefix: Sebilite [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) poison Armor (named ARMOR_MAT5)
- (1.0-5.0)% more Mana (named ARMOR_MAT5) (Uses PERCENT graph)
-
-
-Affix: CRIT_DAMAGE2
- Prefix: [ITEM] of Carnage
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, RING, WEAPON]
- Effects:
- (20.0-30.0)% more Critical Damage (named CRIT_DAMAGE2) (Uses PERCENT graph)
-
-
-Affix: DMG_PROC_PHYS2
- Prefix: Spiked [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS2)
-
-
-Affix: STR3
- Prefix: Giant's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
- Effects:
- +(100-175) Strength (named STR3)
-
-
-Affix: SPLASH1
- Prefix: Broad [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (10.0-20.0)% more Damage to Secondary Targets (named SPLASH1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_P_4
- Prefix: Celestial [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, NECKLACE, SHIELD]
- Effects:
- (0.5-1.0)% more HP/5.0s/monster within 1.0 meters (Up to 1) (named CLASS_BASED_P_4) (Uses PERCENT graph)
- (5.0-10.0)% less electric Damage Taken (named CLASS_BASED_P_4) (Uses PERCENT graph)
-
-
-Affix: ALL_STATS3
- Prefix: [ITEM] of the Zodiac
- Minimum Level: 35
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, HELMET, NECKLACE, RING]
- Effects:
- +(75-175) Vitality (named ALL_STATS3)
- +(75-175) Focus (named ALL_STATS3)
- +(75-175) Strength (named ALL_STATS3)
- +(75-175) Dexterity (named ALL_STATS3)
-
-
-Affix: MANA_COST1
- Prefix: Abstruse [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, RING, WAND]
- Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -1.00, max -2.00, dur 0.00, type physical, level -1) (named MANA_COST1) (Uses PERCENT graph)
-
-
-Affix: STR_VIT2
- Prefix: Avenger's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, BELT, POLEARM]
- Effects:
- +(75-150) Strength (named STR_VIT2)
- +(75-150) Vitality (named STR_VIT2)
-
-
-Affix: RAMPAGE2
- Prefix: [ITEM] of Berserking
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (3.0-10.0)% more Attack Speed (named RAMPAGE2) (Uses PERCENT graph)
- (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW3
- Prefix: Mithril Laced [ITEM]
- Minimum Level: 15
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (10.0-15.0)% more physical Armor (named ARMOR_PERCENT_LOW3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW2
- Prefix: Steel Plated [ITEM]
- Minimum Level: 5
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (5.0-10.0)% more physical Armor (named ARMOR_PERCENT_LOW2) (Uses PERCENT graph)
-
-
-Affix: RAMPAGE3
- Prefix: [ITEM] of Aggression
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (5.0-15.0)% more fumble penalty (named RAMPAGE3) (Uses PERCENT graph)
- (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
-
-
-Affix: ALL_STATS2
- Prefix: [ITEM] of the Heavens
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, HELMET, NECKLACE, RING]
- Effects:
- +(50-100) Vitality (named ALL_STATS2)
- +(50-100) Focus (named ALL_STATS2)
- +(50-100) Strength (named ALL_STATS2)
- +(50-100) Dexterity (named ALL_STATS2)
-
-
-Affix: DEX_MAG2
- Prefix: Dervish's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, BELT, PISTOL]
- Effects:
- +(75-150) Focus (named DEX_MAG2)
- +(75-150) Dexterity (named DEX_MAG2)
-
-
-Affix: STR2
- Prefix: Brute's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
- Effects:
- +(50-100) Strength (named STR2)
-
-
-Affix: CLASS_BASED4
- Prefix: Artillerist's [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BOW, CROSSBOW, PISTOL, WAND]
- Effects:
- Degrade enemy armor by (15-25) on hit (named CLASS_BASED4)
- +(2.0-4.0) meters to ranged weapon range (named CLASS_BASED4)
-
-
-Affix: ARMOR_MAT4
- Prefix: Raven Scale [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) ice Armor (named ARMOR_MAT4)
- +(0.5-1.5) Mana/s (named ARMOR_MAT4)
-
-
-Affix: CRIT_DAMAGE3
- Prefix: [ITEM] of Assassination
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, RING, WEAPON]
- Effects:
- (30.0-40.0)% more Critical Damage (named CRIT_DAMAGE3) (Uses PERCENT graph)
-
-
-Affix: PROC_WARD1
- Prefix: [ITEM] of Shielding
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING, SHIELD]
- Effects:
- (1.0-5.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
-
-
-Affix: SLOW1
- Prefix: [ITEM] of Snaring
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RANGED WEAPON]
- Effects:
- Inflict on Hit: (10.0-20.0)% less movement speed for 3.0 seconds (named SLOW1) (Exclusive) (Uses PERCENT graph)
-
-
-Affix: HP4
- Prefix: Vigorous [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, BELT, NECKLACE, PANTS]
- Effects:
- +(20.0-30.0) Max HP (named HP4)
-
-
-Affix: DODGE_REFLECT1
- Prefix: Shade's [ITEM]
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, PANTS, SHOULDER ARMOR]
- Effects:
- (1.0-2.0)% more Dodge Chance (named DODGE_REFLECT1) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 1.00, max 5.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT1) (Uses PERCENT graph)
-
-
-Affix: RING_MAT4
- Prefix: Bladeweave [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- (5.0-10.0)% more Execute Chance (named RING_MAT4) (Uses PERCENT graph)
- (4.0-12.0)% more Attack Speed (named RING_MAT4) (Uses PERCENT graph)
-
-
-Affix: BOOTS3
- Prefix: Grounded [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS3) (Uses PERCENT graph)
- (2.0-4.0)% less electric Damage Taken (named BOOTS3) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF1
- Prefix: Hunter's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, BOW]
- Effects:
- (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF1) (Uses PERCENT graph)
- (10.0-15.0)% more Minion/Pet Health (named PET_BUFF1) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF3
- Prefix: Neophyte's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, NECKLACE]
- Effects:
- (10.0-15.0)% more Minion/Pet Damage (named PET_BUFF3) (Uses PERCENT graph)
- (10.0-15.0)% more Pet Speed (named PET_BUFF3) (Uses PERCENT graph)
-
-
-Affix: ATK_SPEED4
- Prefix: Savage [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [PANTS, RING, WEAPON]
- Effects:
- (5.0-10.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph)
-
-
-Affix: BOOTS1
- Prefix: Sure [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BOOTS]
- Effects:
- (1.0-5.0)% more Movement Speed (named BOOTS1) (Uses PERCENT graph)
- -10.0% knockback resistance (named BOOTS1) (Uses PERCENT graph)
-
-
-Affix: EXECUTE2
- Prefix: Slayer's [ITEM]
- Minimum Level: 9
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
- Effects:
- (4.0-8.0)% more Execute Chance (named EXECUTE2) (Uses PERCENT graph)
-
-
-Affix: REFLECT_MAJ2
- Prefix: Reflecting [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (5.0-15.0)% more Missile Reflect Chance (named REFLECT_LITE2) (Uses PERCENT graph)
-
-
-Affix: ARMOR_BONUS_MAGIC4
- Prefix: Pearl [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [HELMET, NECKLACE, RING, SHIELD]
- Effects:
- (15.0-20.0)% more electric Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
- (15.0-20.0)% more fire Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
- (15.0-20.0)% more ice Armor (named ARMOR_BONUS_MAGIC4) (Uses PERCENT graph)
-
-
-Affix: RING_MAT6
- Prefix: Dreadiron [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- +(10.0-20.0) physical Armor (named RING_MAT6)
- (2.0-6.0)% chance to Stun for 2.0 seconds (named RING_MAT6) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ICE2
- Prefix: Frost-Flare [ITEM]
- Minimum Level: 11
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (5.0-10.0)% more ice damage (named DMG_PERCENT_ICE2) (Uses PERCENT graph)
-
-
-Affix: DODGE_REFLECT3
- Prefix: Spectre's [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, PANTS, SHOULDER ARMOR]
- Effects:
- (3.0-4.0)% more Dodge Chance (named DODGE_REFLECT3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 10.00, max 15.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT3) (Uses PERCENT graph)
-
-
-Affix: PROC_WARD3
- Prefix: [ITEM] of Negation
- Minimum Level: 10
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, RING, SHIELD]
- Effects:
- (10.0-15.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
-
-
-Affix: SLOW3
- Prefix: Entangling [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RANGED WEAPON]
- Effects:
- Inflict on Hit: (7.0-13.0)% less attack speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph)
- Inflict on Hit: (7.0-13.0)% less movement speed for 3.0 seconds (named SLOW3) (Exclusive) (Uses PERCENT graph)
-
-
-Affix: CRIT_DAMAGE1
- Prefix: [ITEM] of Destruction
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, RING, WEAPON]
- Effects:
- (10.0-20.0)% more Critical Damage (named CRIT_DAMAGE1) (Uses PERCENT graph)
-
-
-Affix: ARMOR_MAT6
- Prefix: Serpentine [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-25.0) poison Armor (named ARMOR_MAT6)
- (5.0-15.0)% more resistance to Slow (named ARMOR_MAT6) (Uses PERCENT graph)
-
-
-Affix: DMG_PROC_PHYS1
- Prefix: Barbed [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type physical, level -1) (named DMG_PROC_PHYS1)
-
-
-Affix: SPLASH2
- Prefix: Sweeping [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (20.0-35.0)% more Damage to Secondary Targets (named SPLASH2) (Uses PERCENT graph)
-
-
-Affix: STR_VIT1
- Prefix: Vigilant's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HMACE, BELT, POLEARM]
- Effects:
- +(50-100) Strength (named STR_VIT1)
- +(50-100) Vitality (named STR_VIT1)
-
-
-Affix: RAMPAGE1
- Prefix: [ITEM] of Rampaging
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- Inflict on Hit: (10.0-20.0)% less movement speed for 2.0 seconds (named RAMPAGE1) (Uses PERCENT graph)
- (5.0-15.0)% chance to cast rampage0 on strike (named rampage0) (Uses PERCENT graph)
-
-
-Affix: DEX4
- Prefix: Specialist's [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BOOTS, CROSSBOW, RIFLE, RING]
- Effects:
- +(175-250) Dexterity (named DEX4)
-
-
-Affix: MANA_COST2
- Prefix: Recondite [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, RING, WAND]
- Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -3.00, max -4.00, dur 0.00, type physical, level -1) (named MANA_COST2) (Uses PERCENT graph)
-
-
-Affix: ARMOR_PERCENT_LOW1
- Prefix: Iron Shod [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (1.0-5.0)% more physical Armor (named ARMOR_PERCENT_LOW1) (Uses PERCENT graph)
-
-
-Affix: MANA_COST3
- Prefix: Enigmatic [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, RING, WAND]
- Effects:
- No effect details for effect PERCENT MANA COST BONUS with parameters (min -5.00, max -6.00, dur 0.00, type physical, level -1) (named MANA_COST3) (Uses PERCENT graph)
-
-
-Affix: ALL_STATS1
- Prefix: [ITEM] of the Stars
- Minimum Level: 15
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, HELMET, NECKLACE, RING]
- Effects:
- +(25-50) Vitality (named ALL_STATS1)
- +(25-50) Focus (named ALL_STATS1)
- +(25-50) Strength (named ALL_STATS1)
- +(25-50) Dexterity (named ALL_STATS1)
-
-
-Affix: SPLASH3
- Prefix: [ITEM] of Assault
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HMELEE, 2HSWORD, POLEARM, STAFF]
- Effects:
- (35.0-50.0)% more Damage to Secondary Targets (named SPLASH3) (Uses PERCENT graph)
-
-
-Affix: STR1
- Prefix: Thug's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, GLOVES, NECKLACE]
- Effects:
- +(25-50) Strength (named STR1)
-
-
-Affix: DEX_MAG1
- Prefix: Corsair's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HAXE, BELT, PISTOL]
- Effects:
- +(50-100) Focus (named DEX_MAG1)
- +(50-100) Dexterity (named DEX_MAG1)
-
-
-Affix: ARMOR_MAT7
- Prefix: Oiled [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-25.0) electric Armor (named ARMOR_MAT7)
- -10.0% knockback resistance (named ARMOR_MAT7)
-
-
-Affix: SLOW2
- Prefix: [ITEM] of Tarring
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RANGED WEAPON]
- Effects:
- Inflict on Hit: (10.0-20.0)% less attack speed for 3.0 seconds (named SLOW2) (Exclusive) (Uses PERCENT graph)
-
-
-Affix: PROC_WARD2
- Prefix: [ITEM] of Warding
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING, SHIELD]
- Effects:
- (5.0-10.0)% chance to cast wardshield when struck (named wardshield) (Uses PERCENT graph)
-
-
-Affix: DODGE_REFLECT2
- Prefix: Ghost's [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, PANTS, SHOULDER ARMOR]
- Effects:
- (2.0-3.0)% more Dodge Chance (named DODGE_REFLECT2) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 10.00, dur 0.00, type physical, level -1) (named DODGE_REFLECT2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_ICE3
- Prefix: Frost-Shock [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-15.0)% more ice damage (named DMG_PERCENT_ICE3) (Uses PERCENT graph)
-
-
-Affix: ARMOR_BONUS_MAGIC5
- Prefix: Astral [ITEM]
- Minimum Level: 15
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [HELMET, NECKLACE, RING, SHIELD]
- Effects:
- (20.0-33.0)% more electric Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
- (20.0-33.0)% more fire Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
- (20.0-33.0)% more ice Armor (named ARMOR_BONUS_MAGIC5) (Uses PERCENT graph)
-
-
-Affix: EXECUTE3
- Prefix: Butcher's [ITEM]
- Minimum Level: 9
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, FIST, PISTOL, RING]
- Effects:
- (8.0-12.0)% more Execute Chance (named EXECUTE3) (Uses PERCENT graph)
-
-
-Affix: ATK_SPEED5
- Prefix: Lupine [ITEM]
- Minimum Level: 14
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [PANTS, RING, WEAPON]
- Effects:
- (9.0-16.0)% more Attack Speed (named ATK_SPEED4) (Uses PERCENT graph)
-
-
-Affix: MP_STEAL_PERCENT1
- Prefix: Thirsty [ITEM]
- Minimum Level: 25
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING, STAFF, WAND]
- Effects:
- (7.0-12.0)% more Mana stolen (named HP_MP_STEAL_PERCENT1) (Uses PERCENT graph)
-
-
-Affix: PET_BUFF2
- Prefix: Packleader's [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, BOW]
- Effects:
- (15.0-25.0)% more Minion/Pet Damage (named PET_BUFF2) (Uses PERCENT graph)
- (15.0-25.0)% more Minion/Pet Health (named PET_BUFF2) (Uses PERCENT graph)
-
-
-Affix: GF2
- Prefix: Lavish [ITEM]
- Minimum Level: 10
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
- Effects:
- (5.0-10.0)% more Gold Find (named GF2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_POIS4
- Prefix: Venom-Torrent [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (15.0-25.0)% more poison damage (named DMG_PERCENT_POIS4) (Uses PERCENT graph)
-
-
-Affix: MELEE_BLOCK1
- Prefix: [ITEM] of Deflecting
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
- Effects:
- (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
- (1.0-4.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
- (1.0-3.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_S_3
- Prefix: Riftward [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [SHOULDER ARMOR, STAFF, WAND]
- Effects:
- No effect details for effect PERCENT DAMAGE BONUS BY MONSTER COUNT with parameters (min 0.00, max 0.00, dur 0.00, type physical, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
- No effect details for effect PERCENT DAMAGE REFLECTED with parameters (min 5.00, max 15.00, dur 0.00, type all, level -1) (named CLASS_BASED_S_3) (Uses PERCENT graph)
-
-
-Affix: FLURRY1
- Prefix: Desperado's [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- (5.0-15.0)% more Damage while Dual Wielding (named FLURRY1) (Uses PERCENT graph)
- (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
-
-
-Affix: BLINDING1
- Prefix: [ITEM] of the Black
- Minimum Level: 13
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- Inflict on Hit: Does (3-6) ice damage over 4.00 seconds (named BLINDING1)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING1) (Uses PERCENT graph)
-
-
-Affix: THORNS_PHYS_THORNED1
- Prefix: Thorned [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (10.0-15.0)% physical damage reflected (named THORNS_PHYS_THORNED1)
-
-
-Affix: POIS_DOT2
- Prefix: [ITEM] of Blight
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (8-16) poison damage over 4.00 seconds (named POIS_DOT2)
-
-
-Affix: FACTION_ARMOR6
- Prefix: Kromzek [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% more ice damage (named FACTION_ARMOR6) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR6) (Uses PERCENT graph)
-
-
-Affix: FREEZE3
- Prefix: Soulfrost [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE3) (Uses PERCENT graph)
- (2.0-4.0)% more Mana stolen (named FREEZE3) (Uses PERCENT graph)
-
-
-Affix: PROC_ENERGYSHIELD5
- Prefix: Warding [ITEM]
- Minimum Level: 10
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
- Effects:
- (10.0-15.0)% chance to cast energy_shield_5 when struck (named energy_shield_5) (Uses PERCENT graph)
-
-
-Affix: ARM_PHYSRED_TYPE6
- Prefix: Plated [ITEM]
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHIELD]
- Effects:
- +(20.0-35.0) physical Armor (named ARM_PHYSRED_TYPE6)
- (4.0-10.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE6) (Uses PERCENT graph)
-
-
-Affix: CHARGE_RATE3
- Prefix: [ITEM] of Desire
- Minimum Level: 12
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, RING, SHOULDER ARMOR]
- Effects:
- (8.0-15.0)% more charge rate (named CHARGE_RATE3) (Uses PERCENT graph)
-
-
-Affix: MP4
- Prefix: [ITEM] of the Arcane
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(20.0-30.0) Mana (named MP4)
-
-
-Affix: ARMOR_STATS_STR1
- Prefix: Lambent [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(10.0-20.0) physical Armor (named ARMOR_STATS_STR1)
- +(50-100) Strength (named ARMOR_STATS_STR1)
-
-
-Affix: REFLECT2
- Prefix: [ITEM] of Interception
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (10.0-15.0)% more Missile Reflect Chance (named REFLECT2) (Uses PERCENT graph)
-
-
-Affix: PROC_DEATHSTRIKE2
- Prefix: [ITEM] of Death
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (3.0-6.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-
-
-Affix: DUAL_WIELD4
- Prefix: Mercurial [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- (15.0-20.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_N_4
- Prefix: Pact-Speaker's [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, HELMET, PANTS]
- Effects:
- (5.0-12.0)% more Cast Speed (named CLASS_BASED_N_4) (Uses PERCENT graph)
- (8.0-20.0)% more Pet Speed (named CLASS_BASED_N_4) (Uses PERCENT graph)
-
-
-Affix: PROC_DEATHSTRIKE3
- Prefix: [ITEM] of Doom
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (6.0-10.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-
-
-Affix: REFLECT3
- Prefix: [ITEM] of Resonance
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (15.0-25.0)% more Missile Reflect Chance (named REFLECT3) (Uses PERCENT graph)
-
-
-Affix: CHARGE_RATE2
- Prefix: [ITEM] of Craving
- Minimum Level: 5
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, RING, SHOULDER ARMOR]
- Effects:
- (4.0-10.0)% more charge rate (named CHARGE_RATE2) (Uses PERCENT graph)
-
-
-Affix: PROC_ENERGYSHIELD4
- Prefix: Shielding [ITEM]
- Minimum Level: 10
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
- Effects:
- (10.0-15.0)% chance to cast energy_shield_4 when struck (named energy_shield_4) (Uses PERCENT graph)
-
-
-Affix: FREEZE2
- Prefix: Brittlebite [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE2) (Uses PERCENT graph)
- (10.0-15.0)% more chance to break shields (named FREEZE2) (Uses PERCENT graph)
-
-
-Affix: BURN1
- Prefix: Blazing [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Burn for 5.0 seconds (named BURN1) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR7
- Prefix: Efreeti [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, PANTS]
- Effects:
- (5.0-15.0)% more fire damage (named FACTION_ARMOR7) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR7) (Uses PERCENT graph)
-
-
-Affix: POTIONS1
- Prefix: Saturated [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, RING]
- Effects:
- (1.0-15.0)% more Effectiveness of Potions (named POTIONS1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_S_2
- Prefix: Runeweave [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [SHOULDER ARMOR, STAFF, WAND]
- Effects:
- (5.0-15.0)% more charge bar decay rate (named CLASS_BASED_S_2) (Uses PERCENT graph)
- (10.0-20.0)% more Missile Reflect Chance (named CLASS_BASED_S_2) (Uses PERCENT graph)
-
-
-Affix: GF3
- Prefix: Gilded [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
- Effects:
- (10.0-20.0)% more Gold Find (named GF3) (Uses PERCENT graph)
-
-
-Affix: GF1
- Prefix: Gaudy [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
- Effects:
- (1.0-5.0)% more Gold Find (named GF1) (Uses PERCENT graph)
-
-
-Affix: POTIONS3
- Prefix: Chemist's [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, RING]
- Effects:
- (20.0-35.0)% more Effectiveness of Potions (named POTIONS3) (Uses PERCENT graph)
-
-
-Affix: MELEE_BLOCK2
- Prefix: [ITEM] of Parrying
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
- Effects:
- (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
- (4.0-8.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
- (3.0-5.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
-
-
-Affix: BLINDING2
- Prefix: [ITEM] of Obscuring
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- Inflict on Hit: (10.0-15.0)% less attack speed for 4.0 seconds (named BLINDING2) (Uses PERCENT graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING2) (Uses PERCENT graph)
-
-
-Affix: FLURRY2
- Prefix: Duelist's [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- (5.0-10.0)% less chance to fumble (named FLURRY2) (Uses PERCENT graph)
- (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
-
-
-Affix: POIS_DOT1
- Prefix: [ITEM] of Rot
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (4-8) poison damage over 4.00 seconds (named POIS_DOT1)
-
-
-Affix: THORNS_PHYS_THORNED2
- Prefix: Spined [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (15.0-25.0)% physical damage reflected (named THORNS_PHYS_THORNED2)
-
-
-Affix: FACTION_ARMOR5
- Prefix: Kindathlan [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, GLOVES, HELMET]
- Effects:
- (5.0-15.0)% more damage with wands & staves (named FACTION_ARMOR5) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR5) (Uses PERCENT graph)
-
-
-Affix: BURN3
- Prefix: Immolating [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN3) (Uses PERCENT graph)
- (5.0-10.0)% chance to Fear for 5.0 seconds (named BURN3) (Uses PERCENT graph)
-
-
-Affix: ARM_PHYSRED_TYPE5
- Prefix: Bolted [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHIELD]
- Effects:
- +(15.0-25.0) physical Armor (named ARM_PHYSRED_TYPE5)
- (3.0-8.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE5) (Uses PERCENT graph)
-
-
-Affix: ARMOR_STATS_STR2
- Prefix: Pit Forged [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- +(18.0-30.0) physical Armor (named ARMOR_STATS_STR2)
- +(75-150) Strength (named ARMOR_STATS_STR2)
-
-
-Affix: PROC_DEATHSTRIKE1
- Prefix: [ITEM] of Killing
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (1.0-4.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-
-
-Affix: REFLECT1
- Prefix: [ITEM] of Redirection
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (5.0-10.0)% more Missile Reflect Chance (named REFLECT1) (Uses PERCENT graph)
-
-
-Affix: DMG_ANGRY4
- Prefix: [ITEM] of Anger
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, POLEARM, STAFF]
- Effects:
- +(15.0-20.0) physical damage (named DMG_ANGRY4)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY4) (Uses PERCENT graph)
-
-
-Affix: POIS4
- Prefix: Tainted [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS4) (Uses PERCENT graph)
- Inflict on Hit: (10.0-20.0)% chance to cast Poison_explosion on kill for 2.0 seconds (named Poison_explosion) (Uses PERCENT graph)
-
-
-Affix: CHARGE_RATE1
- Prefix: [ITEM] of Yearning
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, RING, SHOULDER ARMOR]
- Effects:
- (1.0-5.0)% more charge rate (named CHARGE_RATE1) (Uses PERCENT graph)
-
-
-Affix: ARM_PHYSRED_TYPE4
- Prefix: Thick [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHIELD]
- Effects:
- +(15.0-20.0) physical Armor (named ARM_PHYSRED_TYPE4)
- (2.0-6.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE4) (Uses PERCENT graph)
-
-
-Affix: BURN2
- Prefix: Slag [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN2) (Uses PERCENT graph)
- Degrade enemy armor by (10-20) on hit (named BURN2)
-
-
-Affix: FREEZE1
- Prefix: Frigid [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Freeze for 5.0 seconds (named FREEZE1) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR4
- Prefix: Cygnaran [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, GLOVES, HELMET]
- Effects:
- (5.0-15.0)% more ranged damage (named FACTION_ARMOR4) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR4) (Uses PERCENT graph)
-
-
-Affix: THORNS_PHYS_THORNED3
- Prefix: Barbed [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (25.0-35.0)% physical damage reflected (named THORNS_PHYS_THORNED3)
-
-
-Affix: BLINDING3
- Prefix: [ITEM] of Searing Light
- Minimum Level: 13
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- Inflict on Hit: Does (3-6) fire damage over 4.00 seconds (named BLINDING3)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING3) (Uses PERCENT graph)
-
-
-Affix: FLURRY3
- Prefix: Armsmaster's [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST, PISTOL, WAND]
- Effects:
- (5.0-10.0)% more Execute Chance (named FLURRY3) (Uses PERCENT graph)
- (5.0-15.0)% chance to cast flurry0 on strike (named flurry0) (Uses PERCENT graph)
-
-
-Affix: MELEE_BLOCK3
- Prefix: [ITEM] of Riposting
- Minimum Level: 10
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, FIST]
- Effects:
- (10.0-10.0)% more Missile Reflect Chance (named MELEE_BLOCK1) (Uses PERCENT graph)
- (8.0-12.0)% more Damage while Dual Wielding (named MELEE_BLOCK1) (Uses PERCENT graph)
- (5.0-8.0)% less physical Damage Taken (named MELEE_BLOCK1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_S_1
- Prefix: Ember Etched [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [SHOULDER ARMOR, STAFF, WAND]
- Effects:
- (5.0-12.0)% more charge rate (named CLASS_BASED_S_1) (Uses PERCENT graph)
- (5.0-10.0)% more Cast Speed (named CLASS_BASED_S_1) (Uses PERCENT graph)
-
-
-Affix: POTIONS2
- Prefix: Catalyzing [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, RING]
- Effects:
- (10.0-25.0)% more Effectiveness of Potions (named POTIONS2) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_POIS2
- Prefix: Venom-Flare [ITEM]
- Minimum Level: 11
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (5.0-10.0)% more poison damage (named DMG_PERCENT_POIS2) (Uses PERCENT graph)
-
-
-Affix: GF4
- Prefix: Ornate [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, HELMET, PANTS, SHOULDER ARMOR]
- Effects:
- (18.0-30.0)% more Gold Find (named GF4) (Uses PERCENT graph)
-
-
-Affix: ELEC_DOT2
- Prefix: Haywire [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (8-16) electric damage over 4.00 seconds (named ELEC_DOT2)
-
-
-Affix: FUMBLE_CHANCE2
- Prefix: [ITEM] of Precision
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [GLOVES, WEAPON]
- Effects:
- (3.0-7.0)% less chance to fumble (named FUMBLE_CHANCE2) (Uses PERCENT graph)
-
-
-Affix: REGEN_MAX2
- Prefix: [ITEM] of Restoration
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, NECKLACE, RING]
- Effects:
- +(1.0-2.0) HP/Second (named REGEN_MAX2)
- (3.0-6.0)% more HP (named REGEN_MAX2) (Uses 1 graph)
- (3.0-6.0)% more Mana (named REGEN_MAX2) (Uses PERCENT graph)
- +(1.0-2.0) Mana/s (named REGEN_MAX2)
-
-
-Affix: PROC_SHOCK_ARMOR1
- Prefix: [ITEM] of Static
- Level Range: 10-100
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
- Effects:
- (5.0-10.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
- (10.0-20.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
-
-
-Affix: THORNS_ELEC1
- Prefix: Static [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (10.0-20.0)% electric damage reflected (named THORNS_ELEC1)
-
-
-Affix: PROC_ENERGYSHIELD3
- Prefix: Pulsing [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
- Effects:
- (10.0-15.0)% chance to cast energy_shield_3 when struck (named energy_shield_3) (Uses PERCENT graph)
-
-
-Affix: MP2
- Prefix: [ITEM] of Conjuration
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(10.0-15.0) Mana (named MP2)
-
-
-Affix: PROC_CRUSHBLOW3
- Prefix: [ITEM] of Shattering
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
- Effects:
- (15.0-20.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
-
-
-Affix: CHARGE_RATE5
- Prefix: [ITEM] of Ascension
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [NECKLACE, SHOULDER ARMOR]
- Effects:
- (18.0-30.0)% more charge rate (named CHARGE_RATE5) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_N_3
- Prefix: Oath-Bound [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, HELMET, PANTS]
- Effects:
- (5.0-15.0)% more damage with wands & staves (named CLASS_BASED_N_3) (Uses PERCENT graph)
- (8.0-20.0)% more Minion/Pet Health (named CLASS_BASED_N_3) (Uses PERCENT graph)
-
-
-Affix: DMG_ANGRY1
- Prefix: [ITEM] of Fury
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
- Effects:
- (15.0-30.0)% more Damage to Secondary Targets (named DMG_ANGRY1) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY1) (Uses PERCENT graph)
-
-
-Affix: DUAL_WIELD2
- Prefix: Nimble [ITEM]
- Minimum Level: 13
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- (5.0-10.0)% more Damage while Dual Wielding (named DUAL_WIELD2) (Uses PERCENT graph)
-
-
-Affix: PROC_DEATHSTRIKE4
- Prefix: Vorpal [ITEM]
- Minimum Level: 20
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (10.0-15.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-
-
-Affix: REFLECT4
- Prefix: [ITEM] of Reverberation
- No Level Range
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [CHEST ARMOR, NECKLACE, SHIELD]
- Effects:
- (22.0-33.0)% more Missile Reflect Chance (named REFLECT4) (Uses PERCENT graph)
-
-
-Affix: DUAL_WIELD3
- Prefix: Swift [ITEM]
- Minimum Level: 17
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- (10.0-15.0)% more Damage while Dual Wielding (named DUAL_WIELD3) (Uses PERCENT graph)
-
-
-Affix: POIS1
- Prefix: Envenomed [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
- Effects:
- Inflict on Hit: (10.0-15.0)% chance to Poison for 5.0 seconds (named POIS1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_N_2
- Prefix: Gravemist [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, HELMET, PANTS]
- Effects:
- (5.0-10.0)% more poison damage (named CLASS_BASED_N_2) (Uses PERCENT graph)
- (8.0-20.0)% more Minion/Pet Damage (named CLASS_BASED_N_2) (Uses PERCENT graph)
-
-
-Affix: CHARGE_RATE4
- Prefix: [ITEM] of Awakening
- Minimum Level: 17
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, RING, SHOULDER ARMOR]
- Effects:
- (13.0-20.0)% more charge rate (named CHARGE_RATE4) (Uses PERCENT graph)
-
-
-Affix: ARM_PHYSRED_TYPE1
- Prefix: Reinforced [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHIELD]
- Effects:
- +(5.0-10.0) physical Armor (named ARM_PHYSRED_TYPE1)
- (1.0-2.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE1) (Uses PERCENT graph)
-
-
-Affix: PROC_CRUSHBLOW2
- Prefix: [ITEM] of Crushing
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
- Effects:
- (10.0-15.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
-
-
-Affix: MP3
- Prefix: [ITEM] of Evocation
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(15.0-20.0) Mana (named MP3)
-
-
-Affix: PROC_ENERGYSHIELD2
- Prefix: Glowing [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
- Effects:
- (10.0-15.0)% chance to cast energy_shield_2 when struck (named energy_shield_2) (Uses PERCENT graph)
-
-
-Affix: DMG_PROC_POIS2
- Prefix: Blight-Spike [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 20.00, max 30.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
-
-
-Affix: FREEZE4
- Prefix: Shattering [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CROSSBOW, FIST, GLOVES, NECKLACE, POLEARM, WAND]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Freeze for 5.0 seconds (named FREEZE4) (Uses PERCENT graph)
- Inflict on Hit: (10.0-20.0)% chance to cast Ice_explosion on kill for 2.0 seconds (named Ice_explosion) (Uses PERCENT graph)
-
-
-Affix: THORNS_FIRE1
- Prefix: Smouldering [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (10.0-20.0)% fire damage reflected (named THORNS_FIRE1)
-
-
-Affix: FACTION_ARMOR1
- Prefix: Sathiri [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, PANTS]
- Effects:
- Degrade enemy armor by (10-20) on hit (named FACTION_ARMOR1)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR1) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_S_4
- Prefix: Warpsigil [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [SHOULDER ARMOR, STAFF, WAND]
- Effects:
- (0.2-0.2)% more Mana/10.0s/monster within 0.2 meters (Up to 8) (named CLASS_BASED_S_4)
- -20.0 knockback (named CLASS_BASED_S_4)
-
-
-Affix: FUMBLE_CHANCE3
- Prefix: Deadeye [ITEM]
- Minimum Level: 17
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, WEAPON]
- Effects:
- (6.0-12.0)% less chance to fumble (named FUMBLE_CHANCE3) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_POIS3
- Prefix: Venom-Shock [ITEM]
- Minimum Level: 16
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (10.0-15.0)% more poison damage (named DMG_PERCENT_POIS3) (Uses PERCENT graph)
-
-
-Affix: DMG_PERCENT_POIS1
- Prefix: Venom-Flicker [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- (1.0-5.0)% more poison damage (named DMG_PERCENT_POIS1) (Uses PERCENT graph)
-
-
-Affix: ELEC_DOT1
- Prefix: Surging [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- Inflict on Hit: Does (4-8) electric damage over 4.00 seconds (named ELEC_DOT1)
-
-
-Affix: BLINDING4
- Prefix: [ITEM] of Distortion
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- Inflict on Hit: (50.0-100.0)% chance to Silence for 4.0 seconds. (named BLINDING4) (Uses PERCENT graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING4) (Uses PERCENT graph)
-
-
-Affix: FUMBLE_CHANCE1
- Prefix: [ITEM] of Accuracy
- Minimum Level: 5
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [GLOVES, WEAPON]
- Effects:
- (2.0-4.0)% less chance to fumble (named FUMBLE_CHANCE1) (Uses PERCENT graph)
-
-
-Affix: REGEN_MAX1
- Prefix: [ITEM] of Replenishing
- Minimum Level: 10
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, NECKLACE, RING]
- Effects:
- +(0.5-1.0) HP/Second (named REGEN_MAX1)
- (1.0-3.0)% more HP (named REGEN_MAX1) (Uses 1 graph)
- (1.0-3.0)% more Mana (named REGEN_MAX1) (Uses PERCENT graph)
- +(0.5-1.0) Mana/s (named REGEN_MAX1)
-
-
-Affix: POTIONS5
- Prefix: Philosopher's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING]
- Effects:
- (50.0-100.0)% more Effectiveness of Potions (named POTIONS5) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR3
- Prefix: Tytherian [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% more melee damage (named FACTION_ARMOR3) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR3) (Uses PERCENT graph)
-
-
-Affix: THORNS_PHYS_THORNED4
- Prefix: Jagged [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (35.0-55.0)% physical damage reflected (named THORNS_PHYS_THORNED4)
-
-
-Affix: THORNS_FIRE3
- Prefix: Red Hot [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (30.0-50.0)% fire damage reflected (named THORNS_FIRE3)
-
-
-Affix: PROC_SHOCK_ARMOR2
- Prefix: [ITEM] of Shocking
- Level Range: 10-100
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
- Effects:
- (5.0-15.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
- (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
-
-
-Affix: REGEN_MAX_MP1
- Prefix: [ITEM] of Clarity
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [NECKLACE, RING, SHOULDER ARMOR]
- Effects:
- +(1.5-3.0) Mana/s (named REGEN_MAX_MP1)
- (5.0-8.0)% more Mana (named REGEN_MAX_MP1) (Uses PERCENT graph)
-
-
-Affix: THORNS_ELEC2
- Prefix: Buzzing [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (20.0-30.0)% electric damage reflected (named THORNS_ELEC2)
-
-
-Affix: MP1
- Prefix: Chanter's [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [RING, SHOULDER ARMOR, STAFF, WAND]
- Effects:
- +(5.0-10.0) Mana (named MP1)
-
-
-Affix: ARM_PHYSRED_TYPE3
- Prefix: Layered [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHIELD]
- Effects:
- +(10.0-15.0) physical Armor (named ARM_PHYSRED_TYPE3)
- (2.0-4.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE3) (Uses PERCENT graph)
-
-
-Affix: POIS3
- Prefix: Rusted [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS3) (Uses PERCENT graph)
- Inflict on Hit: +(5.0-9.0) physical damage (named POIS3)
-
-
-Affix: DUAL_WIELD1
- Prefix: Deft [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [1HSWORD, FIST, NECKLACE, PISTOL, WAND]
- Effects:
- (1.0-5.0)% more Damage while Dual Wielding (named DUAL_WIELD1) (Uses PERCENT graph)
-
-
-Affix: DMG_ANGRY2
- Prefix: [ITEM] of Rage
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
- Effects:
- (15.0-25.0)% more Critical Damage (named DMG_ANGRY2) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY2) (Uses PERCENT graph)
-
-
-Affix: DMG_ANGRY3
- Prefix: [ITEM] of Frenzy
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 1HMACE, 1HSWORD, 2HAXE, 2HMACE, 2HSWORD, FIST, POLEARM, STAFF]
- Effects:
- (2.0-5.0)% more Attack Speed (named DMG_ANGRY3) (Uses PERCENT graph)
- Inflict on Hit: No effect details for effect PERCENT DAMAGE TAKEN with parameters (min 5.00, max 10.00, dur 3.00, type physical, level -1) (named DMG_ANGRY3) (Uses PERCENT graph)
-
-
-Affix: CLASS_BASED_N_1
- Prefix: Shadow-Bound [ITEM]
- Minimum Level: 15
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [GLOVES, HELMET, PANTS]
- Effects:
- +(125.0-225.0) Life Stolen (named CLASS_BASED_N_1)
- (8.0-20.0)% more Minion/Pet Armor (named CLASS_BASED_N_1) (Uses PERCENT graph)
-
-
-Affix: POIS2
- Prefix: Festering [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HSWORD, 2HSWORD, BOW, CROSSBOW, GLOVES, NECKLACE]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Poison for 5.0 seconds (named POIS2) (Uses PERCENT graph)
- (3.0-6.0)% more HP stolen (named POIS2) (Uses PERCENT graph)
-
-
-Affix: PROC_CRUSHBLOW1
- Prefix: [ITEM] of Smashing
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [1HMACE, 2HMACE, CANNON, STAFF]
- Effects:
- (5.0-10.0)% chance to cast crushing_blow on strike (named crushing_blow) (Uses PERCENT graph)
-
-
-Affix: ARM_PHYSRED_TYPE2
- Prefix: Studded [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, SHIELD]
- Effects:
- +(5.0-15.0) physical Armor (named ARM_PHYSRED_TYPE2)
- (1.0-3.0)% less physical Damage Taken (named ARM_PHYSRED_TYPE2) (Uses PERCENT graph)
-
-
-Affix: DMG_PROC_POIS1
- Prefix: Blight-Barb [ITEM]
- No Level Range
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- No effect details for effect DAMAGE CHANCE with parameters (min 15.00, max 20.00, dur 0.00, type poison, level -1) (named DMG_PROC_POIS1)
-
-
-Affix: PROC_ENERGYSHIELD1
- Prefix: Glittering [ITEM]
- Minimum Level: 10
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [BELT, CHEST ARMOR, NECKLACE, SHIELD, STAFF]
- Effects:
- (10.0-15.0)% chance to cast energy_shield_1 when struck (named energy_shield_1) (Uses PERCENT graph)
-
-
-Affix: THORNS_ELEC3
- Prefix: Arcing [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (30.0-50.0)% electric damage reflected (named THORNS_ELEC3)
-
-
-Affix: THORNS_FIRE2
- Prefix: Scorching [ITEM]
- Minimum Level: 8
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL, SHIELD]
- Effects:
- (20.0-30.0)% fire damage reflected (named THORNS_FIRE2)
-
-
-Affix: PROC_SHOCK_ARMOR3
- Prefix: [ITEM] of Electrocution
- Level Range: 10-100
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [BELT, NECKLACE, SHIELD, SHOULDER ARMOR]
- Effects:
- (8.0-20.0)% chance to cast Shock_Armor when struck (named Shock_Armor) (Uses PERCENT graph)
- (20.0-30.0)% electric damage reflected (named PROC_SHOCK_ARMOR1)
-
-
-Affix: BURN4
- Prefix: Detonating [ITEM]
- Minimum Level: 20
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [1HAXE, 2HAXE, CANNON, GLOVES, NECKLACE, STAFF]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Burn for 5.0 seconds (named BURN4) (Uses PERCENT graph)
- Inflict on Hit: (10.0-20.0)% chance to cast fire_explosion on kill for 2.0 seconds (named fire_explosion) (Uses PERCENT graph)
-
-
-Affix: FACTION_ARMOR2
- Prefix: Calishite [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [CHEST ARMOR, HELMET, PANTS]
- Effects:
- (10.0-25.0)% more Effectiveness of Potions (named FACTION_ARMOR2) (Uses PERCENT graph)
- (5.0-15.0)% more physical Armor (named FACTION_ARMOR2) (Uses PERCENT graph)
- (5.0-15.0)% less shop prices (named FACTION_ARMOR2) (Uses PERCENT graph)
-
-
-Affix: POTIONS4
- Prefix: Apothecary's [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [BELT, RING]
- Effects:
- (30.0-50.0)% more Effectiveness of Potions (named POTIONS4) (Uses PERCENT graph)
-
-
-Affix: BLINDING5
- Prefix: [ITEM] of Confusion
- Minimum Level: 13
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [NECKLACE, WEAPON]
- Effects:
- Inflict on Hit: (5.0-10.0)% chance to Charm for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
- (100.0-100.0)% chance to Blind for 4.0 seconds (named BLINDING5) (Uses PERCENT graph)
-
-
-Affix: OF_PROCKILL_ZOMBIE_30_THRASHER_WEAPON
- Prefix: [ITEM] of Shadow
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1)
-
-
-Affix: OF_PROCKILL_ZOMBIE_30_THRASHER
- Prefix: [ITEM] of Shadow
- Minimum Level: 25
- Spawn Weight: 4
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (30.0-30.0)% chance to cast WC_Zombie Proc Skill on kill at target (named WC_Zombie Proc Skill) (Level 1)
-
-
-Affix: OF_TL2_CHARGERATEBONUS5_THRASHER
- Prefix: [ITEM] of Energy
- Minimum Level: 12
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (15.0-15.0)% more charge rate
-
-
-Affix: OF_PROCGETHIT_FULLHEAL_5_THRASHER
- Prefix: [ITEM] of Regeneration
- Minimum Level: 45
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (6.0-6.0)% chance to cast WC_proc_fullheal when struck (named WC_proc_fullheal) (Level 1)
-
-
-Affix: OF_TL2_CHARGEDECAY5_THRASHER
- Prefix: [ITEM] of Grasping
- Minimum Level: 12
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (35.0-35.0)% less charge bar decay rate
-
-
-Affix: OFTHETHRASHER
- Prefix: [ITEM] of the Thrasher
- Minimum Level: 17
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (3.0-4.0)% more Critical Chance (named OFTHESOLDIER CRITICAL CHANCE)
- No effect details for effect PERCENT BLIND with parameters (min 20.00, max 30.00, dur 0.00, type physical, level -1) (named OFTHETHRASHER BLIND)
- Degrade enemy armor by (20-25) on hit (named OFTHESOLDIER DEGRADE ARMOR)
- (20.0-30.0)% more charge bar decay rate
-
-
-Affix: OFTHETHORN3
- Prefix: Avenging [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR_PHYSICAL]
- Effects:
- (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
-
-
-Affix: OFTHEDRAKE_THRASHER
- Prefix: [ITEM] of the Drake
- Minimum Level: 18
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- +(10.0-15.0) fire damage (named OFTHEDRAKE DAMAGE BONUS)
- +(10.0-15.0) fire armor (named OFTHEDRAKE FIRE DEFENSE)
- +(10.0-15.0) Mana stolen
-
-
-Affix: PROC_DEATHSTRIKE1
- Prefix: [ITEM] of Killing
- Minimum Level: 20
- Spawn Weight: 2
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (1.0-3.0)% chance to cast deathstrike on swing (named deathstrike) (Uses PERCENT graph)
-
-
-Affix: OFTHEBULL3_THRASHER
- Prefix: Slamming [ITEM]
- Minimum Level: 11
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- -30.0 knockback (named OFTHEBULL KNOCK BACK EFFECT)
-
-
-Affix: OFTHEBEAR3_THRASHER
- Prefix: Superior [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- +(18.0-24.0) physical damage (named OFTHEBEAR DAMAGE BONUS)
-
-
-Affix: OFTHEMULE3_THRASHER
- Prefix: Intractable [ITEM]
- Minimum Level: 12
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- -30.0% knockback resistance (named OFTHEMULE PERCENT KNOCK BACK RESISTANCE)
-
-
-Affix: OFTHEELEPHANT3_THRASHER
- Prefix: Healthy [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- +(9.0-12.0) Max HP (named OFTHEELEPHANT MAX HP)
-
-
-Affix: OFTHEMAGE3_THRASHER
- Prefix: Invoking [ITEM]
- Minimum Level: 9
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (8.0-10.0)% more Cast Speed (named OFTHEMAGE PERCENT CAST SPEED)
-
-
-Affix: OFTHECHEETAH5_THRASHER
- Prefix: [ITEM] of Speed
- Minimum Level: 24
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (6.0-8.0)% more Movement Speed (named OFTHECHEETAH PERCENT SPEED)
-
-
-Affix: OFTHERAM3_THRASHER
- Prefix: Slamming [ITEM]
- Minimum Level: 11
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- -45.0 knockback (named OFHTERAM KNOCK BACK EFFECT)
-
-
-Affix: OFTHEMISER3_THRASHER
- Prefix: Wealthy [ITEM]
- Minimum Level: 10
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (4.0-5.0)% more Gold Find (named OFTHEMISER PERCENT GOLD DROP)
-
-
-Affix: THRASHER_FIREDEFENSE
- Prefix: Cooling [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR]
- Can't Spawn On: [COLLAR, STUD]
- Effects:
- +(4.0-6.0) fire armor (named TRINKET_FIREDEFENSE FIRE DEFENSE)
-
-
-Affix: OFTHEWINDS3_THRASHER
- Prefix: Deflecting [ITEM]
- Minimum Level: 13
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (9.0-9.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
-
-
-Affix: THRASHER_CHARGERATEBONUS
- Prefix: Energizing [ITEM]
- Minimum Level: 12
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR]
- Can't Spawn On: [COLLAR, STUD]
- Effects:
- (3.0-3.0)% more charge rate
-
-
-Affix: OFTHETHORN3_THRASHER
- Prefix: Avenging [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (27.0-33.0)% physical damage reflected (named OFTHETHORN DAMAGE REFLECTION)
-
-
-Affix: THRASHER_CRITICALDAMAGE
- Prefix: Brutal [ITEM]
- Minimum Level: 8
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [WEAPON]
- Effects:
- (5.0-10.0)% more Critical Damage (named OFTHEBEAR DAMAGE BONUS)
-
-
-Affix: OFTHETURTLE3_THRASHER
- Prefix: Superior [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- +(13.0-17.0) physical Armor (named OFTHETURTLE ARMOR BONUS)
-
-
-Affix: OFTHESTORMS3_THRASHER
- Prefix: Deflecting [ITEM]
- No Level Range
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (18.0-18.0)% more Missile Reflect Chance (named OFTHETURTLE ARMOR BONUS)
-
-
-Affix: THRASHER_ELECTRICDEFENSE
- Prefix: Grounded [ITEM]
- No Level Range
- Spawn Weight: 1
- Occupies no slots
- Spawns On: [ARMOR]
- Can't Spawn On: [COLLAR, STUD]
- Effects:
- +(4.0-6.0) electrical armor (named TRINKET_ELECTRICDEFENSE ELECTRICAL DEFENSE)
-
-
-Affix: OFTHESAGE3_THRASHER
- Prefix: Sage [ITEM]
- Minimum Level: 5
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (3.0-3.0)% more XP gained (named OFTHEMAGE PERCENT CAST SPEED)
-
-
-Affix: OFTHESEEKER3_THRASHER
- Prefix: Lucky [ITEM]
- Minimum Level: 8
- Spawn Weight: 3
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (3.0-3.0)% more Magic Find (named OFTHESEEKER PERCENT MAGICAL DROP)
-
-
-Affix: OFTHESAVANT5_THRASHER
- Prefix: [ITEM] of the Savant
- Minimum Level: 25
- Spawn Weight: 5
- Occupies no slots
- Spawns On: [ARMOR]
- Effects:
- (3.0-4.0)% more Critical Chance (named OFTHESAVANT CRITICAL CHANCE)
- +(75.0-100.0) Mana stolen (named OFTHESAVANT MANA STEAL)
-
-
-File Group 'BJC-Modmerge v1' ending
-
-File Group 'Brothers in Arms' starting
-
-Affix: MUSHATO_SPIRIT_09N
- Prefix: Rojintsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-Affix: MUSHATO_SPIRIT_08K
- Prefix: Tengentsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (90.0-90.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (25.0-25.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-Affix: MUSHATO_SPIRIT_05N
- Prefix: Tennitsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (60.0-60.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
- (10.0-10.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
-
-
-Affix: MUSHATO_SPIRIT_04K
- Prefix: Jinsokutsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (50.0-50.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (5.0-5.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-Affix: MUSHATO_SPIRIT_02
- Prefix: Arekuruu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (15.0-15.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
-
-
-Affix: MUSHATO_SPIRIT_05K
- Prefix: Tennitsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (30.0-30.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (60.0-60.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (10.0-10.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-Affix: MUSHATO_SPIRIT_04N
- Prefix: Jinsokutsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (25.0-25.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (50.0-50.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
- (5.0-5.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
-
-
-Affix: MUSHATO_SPIRIT_01
- Prefix: Kaigi no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
-
-
-Affix: MUSHATO_SPIRIT_09K
- Prefix: Rojintsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (50.0-50.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (100.0-100.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (30.0-30.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-Affix: MUSHATO_SPIRIT_08N
- Prefix: Tengentsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (45.0-45.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (90.0-90.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
- (25.0-25.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
-
-
-Affix: MUSHATO_SPIRIT_03N
- Prefix: Fukushuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (40.0-40.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
-
-
-Affix: MUSHATO_SPIRIT_03K
- Prefix: Fukushuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (20.0-20.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (40.0-40.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
-
-
-Affix: MUSHATO_SPIRIT_06K
- Prefix: Tashintsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (70.0-70.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (15.0-15.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-Affix: MUSHATO_SPIRIT_07N
- Prefix: Shukumyoutsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (80.0-80.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
- (20.0-20.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
-
-
-Affix: MUSHATO_SPIRIT_06N
- Prefix: Tashintsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (35.0-35.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (70.0-70.0)% chance to cast kaitennohangeki2 when struck (named kaitennohangeki2)
- (15.0-15.0)% chance to cast arekuruunoken2 on swing (named arekuruunoken2)
-
-
-Affix: MUSHATO_SPIRIT_07K
- Prefix: Shukumyoutsuu no [ITEM]
- No Level Range
- Spawn Weight: 99
- Occupies no slots
- Spawns On: [MUSHATO, WEAPON]
- Can't Spawn On: [WEAPON]
- Effects:
- (100.0-100.0)% chance to cast kennoseishin on kill (named kennoseishin)
- (100.0-100.0)% chance to cast kennoreikon on strike (named kennoreikon)
- (40.0-40.0)% chance to cast mokusatsunoken on swing (named mokusatsunoken)
- (80.0-80.0)% chance to cast kaitennohangeki when struck (named kaitennohangeki)
- (20.0-20.0)% chance to cast arekuruunoken on swing (named arekuruunoken)
-
-
-File Group 'Brothers in Arms' ending
-
-File Group 'Borris %enchant' starting
-
-File Group 'Borris %enchant' ending