blob: 4c3a189af51f3e903c0bb14e51faf34b47a9040f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
# Choose increase/degrade
<CID>
<C|Increase|Degrade>
# Monster choose less/more
<MCLM>
<MC|less|more>
# Monster choose more/less
<MCML>
<MC|more|less>
# General percent less/more w/ damage type
# 'Replace less/more damage'
<RPMD\|(\d+)\|([^>]+)>
<CPM><$1R> <DT> $2
# General flat less/more w/ damage type
# 'Replace less/more damage'
<RLMD\|(\d+)\|([^>]+)>
<$1R>%% <CLM> <DT> $2
# General percent less/more
# 'Replace less/more'
<RLM\|(\d+)\|([^>]+)>
<$1R>%% <CLM> $2
# General flat less/more
# 'Replace plus/minus'
<RPM\|(\d+)\|([^>]+)>
<CPM><$1R> $2
# Choose less/more
<CLM>
<C|less|more>
# Choose more/less
<CML>
<C|more|less>
# Choose plus/minus
<CPM>
<C|-|+>
# Monster choose plus/minus
<MCPM>
<MC|-|+>
# Min-max Range
<(\d+)R>
(%1\$.$1f-%2\$.$1f)
# Damage type
<DT>
%4\$s
# Effect Name
<NME>
%7\$s
# Min-max monster range
<(\d+)RM>
(%8\$.$1f-%9\$.$1f)
# Knockback resist
<RST>
%6\$.1f
# Pulse rate
<PUL>
%11\$.1f
# Duration
<DUR>
%3\$,.1f
# Range
<RNG>
%9\$.1f
# Max count
<MAXC>
%10\$.0f
|