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package fyresmodjam.blessings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.ServerTickEvent;
/**
* Represents a blessing bestowed to a player.
*
* @author bjculkin
*/
public abstract class Blessing {
private static int nextOrdinal = 0;
public final int ordinal;
protected Blessing() {
ordinal = nextOrdinal++;
}
public boolean hasCustomName() {
return false;
}
public String customName() {
return "Blessing of the " + name();
}
/**
* Get the name of this blessing.
*
* @return The name of this blessing.
*/
public abstract String name();
/**
* Get the description of this blessing.
*
* @return The description of this blessing.
*/
public abstract String description();
/**
* Modify the player's break speed.
*
* @param pebsev
* The break speed event.
*/
public void checkBreakSpeed(PlayerEvent.BreakSpeed pebsev) {
return;
}
/**
* Correct inappropriate blessings for mobs.
*
* @param ent
* The mob to correct for.
*/
public void correctBlessing(Entity ent) {
return;
}
/**
* Do something on every tick.
*
* @param stev
* The tick event
*/
public void commonTick(ServerTickEvent stev, EntityPlayer play) {
return;
}
/**
* Handle adjusting the damage multiplier for mob knowledge.
*
* @param lhev
* The event being dealt with.
*
* @param pickedDamageBonus
* The base damage bonus for mob knowledge.
*
* @return
* The new damage bonus for mob knowledge
*/
public float adjustMobKnowledgeBonus(LivingHurtEvent lhev, float pickedDamageBonus) {
return pickedDamageBonus;
}
/**
* Handle adjusting the damage multiplier for weapon knowledge.
*
* @param lhev
* The event being dealt with.
*
* @param pickedDamageBonus
* The base damage bonus for weapon knowledge.
*
* @return
* The new damage bonus for weapon knowledge
*/
public float adjustWeaponKnowledgeBonus(LivingHurtEvent lhev, float pickedDamageBonus) {
return pickedDamageBonus;
}
public float onIncomingDamage(LivingHurtEvent lhev, float damageMultiplier) {
return damageMultiplier;
}
public float onOutgoingDamage(LivingHurtEvent event, float damageMultiplier) {
return damageMultiplier;
}
public void onMobKill(LivingDeathEvent event) {
return;
}
}
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