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package ihl.servitor;
import org.lwjgl.opengl.GL11;
import ihl.IHLModInfo;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
public class SkullItemRender implements IItemRenderer{
private SkullModel model = new SkullModel();
private ResourceLocation tex;
private float scale;
public SkullItemRender()
{
super();
scale = 1F/80F;
tex = new ResourceLocation(IHLModInfo.MODID+":textures/items/skull.png");
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
GL11.glPushMatrix();
switch(type)
{
case EQUIPPED_FIRST_PERSON:
GL11.glRotatef(80F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0F, 0.18F, 1F);
GL11.glScalef(1.5F, -1.5F, -1.5F);
break;
case ENTITY:
GL11.glTranslatef(0F, 1.0F, 0F);
GL11.glScalef(1.0F, -1F, -1F);
break;
case INVENTORY:
GL11.glRotatef(210F, 0F, 1.0F, -0.15F);
GL11.glTranslatef(0.0F,-0.75F,0.0F);
GL11.glScalef(1.5F, -1.5F, -1.5F);
break;
case EQUIPPED:
GL11.glTranslatef(0.5F,0.5F,0.25F);
GL11.glScalef(1.0F, -1F, -1F);
break;
default:
break;
}
Minecraft.getMinecraft().renderEngine.bindTexture(tex);
model.Base.render(scale);
GL11.glPopMatrix();
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
}
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