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authorBenjamin Culkin <scorpress@gmail.com>2024-08-24 08:16:37 -0400
committerBenjamin Culkin <scorpress@gmail.com>2024-08-24 08:16:37 -0400
commit70c1354a4a96698758a88c032866288f79de6f5a (patch)
treeeca51294e84b90a4cb3230bc2c7900469e784184 /src/main/java/jp/plusplus/fbs/magic/MagicArrowFlexible.java
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diff --git a/src/main/java/jp/plusplus/fbs/magic/MagicArrowFlexible.java b/src/main/java/jp/plusplus/fbs/magic/MagicArrowFlexible.java
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+++ b/src/main/java/jp/plusplus/fbs/magic/MagicArrowFlexible.java
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+package jp.plusplus.fbs.magic;
+
+import jp.plusplus.fbs.Registry;
+import jp.plusplus.fbs.api.IMagicEnchant;
+import jp.plusplus.fbs.api.MagicBase;
+import jp.plusplus.fbs.entity.EntityMagicArrowFlexible;
+import jp.plusplus.fbs.item.ItemCore;
+import jp.plusplus.fbs.item.ItemStaff;
+import net.minecraft.entity.Entity;
+import net.minecraft.item.ItemStack;
+
+import java.util.LinkedList;
+
+/**
+ * Created by pluslus_F on 2015/06/23.
+ *
+ * 魔法の矢+付与魔法の汎用共鳴
+ */
+public class MagicArrowFlexible extends MagicBase {
+ @Override
+ public boolean checkSuccess() {
+ return true;
+ }
+
+ @Override
+ public void success() {
+ ItemStack item=player.getCurrentEquippedItem();
+ if(item==null || !(item.getItem() instanceof ItemStaff)) return;
+
+ int bookNum=((ItemStaff) item.getItem()).bookNum;
+ ItemStack[] items=ItemStaff.loadInventory(item);
+
+ //付与魔法のリストを作成する
+ LinkedList<Registry.MagicData> magics = new LinkedList<Registry.MagicData>();
+ for (int i = 0; i < bookNum; i++) {
+ if (items[i] != null && items[i].getItem() == ItemCore.bookSorcery) {
+ Registry.MagicData md=Registry.GetMagicDataFromItemStack(items[i]);
+ if(md==null) continue;
+ if(MagicArrow.class==md.magic) continue;
+
+ //付与魔法であればリストに追加
+ if(IMagicEnchant.class.isAssignableFrom(md.magic)){
+ magics.add(md);
+ }
+ }
+ }
+ if (magics.isEmpty()) return;
+
+
+ //エンティティの生成
+ int d=getLvDiff();
+ float dm=isSpelled?2.0f:1.0f;
+ if(d>0) dm+=0.5f*(d/5);
+
+ Entity e=new EntityMagicArrowFlexible(world, player, 1.0F, 1.0F, dm, magics.toArray(new Registry.MagicData[magics.size()]));
+ world.spawnEntityInWorld(e);
+ }
+
+ @Override
+ public void failure() {
+ sanity(2,4);
+ }
+}