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package jp.plusplus.fbs.magic;
import jp.plusplus.fbs.Registry;
import jp.plusplus.fbs.api.IMagicEnchant;
import jp.plusplus.fbs.api.MagicBase;
import jp.plusplus.fbs.entity.EntityMagicArrowFlexible;
import jp.plusplus.fbs.item.ItemCore;
import jp.plusplus.fbs.item.ItemStaff;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import java.util.LinkedList;
/**
* Created by pluslus_F on 2015/06/23.
*
* 魔法の矢+付与魔法の汎用共鳴
*/
public class MagicArrowFlexible extends MagicBase {
@Override
public boolean checkSuccess() {
return true;
}
@Override
public void success() {
ItemStack item=player.getCurrentEquippedItem();
if(item==null || !(item.getItem() instanceof ItemStaff)) return;
int bookNum=((ItemStaff) item.getItem()).bookNum;
ItemStack[] items=ItemStaff.loadInventory(item);
//付与魔法のリストを作成する
LinkedList<Registry.MagicData> magics = new LinkedList<Registry.MagicData>();
for (int i = 0; i < bookNum; i++) {
if (items[i] != null && items[i].getItem() == ItemCore.bookSorcery) {
Registry.MagicData md=Registry.GetMagicDataFromItemStack(items[i]);
if(md==null) continue;
if(MagicArrow.class==md.magic) continue;
//付与魔法であればリストに追加
if(IMagicEnchant.class.isAssignableFrom(md.magic)){
magics.add(md);
}
}
}
if (magics.isEmpty()) return;
//エンティティの生成
int d=getLvDiff();
float dm=isSpelled?2.0f:1.0f;
if(d>0) dm+=0.5f*(d/5);
Entity e=new EntityMagicArrowFlexible(world, player, 1.0F, 1.0F, dm, magics.toArray(new Registry.MagicData[magics.size()]));
world.spawnEntityInWorld(e);
}
@Override
public void failure() {
sanity(2,4);
}
}
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