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Diffstat (limited to 'src/main/java/jp/plusplus/fbs/block/render/RenderBarrier.java')
-rw-r--r--src/main/java/jp/plusplus/fbs/block/render/RenderBarrier.java106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/main/java/jp/plusplus/fbs/block/render/RenderBarrier.java b/src/main/java/jp/plusplus/fbs/block/render/RenderBarrier.java
new file mode 100644
index 0000000..9ca1dbd
--- /dev/null
+++ b/src/main/java/jp/plusplus/fbs/block/render/RenderBarrier.java
@@ -0,0 +1,106 @@
+package jp.plusplus.fbs.block.render;
+
+import codechicken.lib.render.BlockRenderer;
+import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
+import jp.plusplus.fbs.FBS;
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.util.IIcon;
+import net.minecraft.world.IBlockAccess;
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL12;
+
+/**
+ * Created by plusplus_F on 2015/09/27.
+ */
+public class RenderBarrier implements ISimpleBlockRenderingHandler {
+ @Override
+ public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
+
+
+ if (modelId == this.getRenderId()){
+ IIcon icon=block.getIcon(0,0);
+
+ GL11.glPushMatrix();
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
+ GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.75F);
+
+ Tessellator tessellator = Tessellator.instance;
+ block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
+ renderer.setRenderBoundsFromBlock(block);
+ GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
+ renderer.setRenderBoundsFromBlock(block);
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, -1F, 0.0F);
+ renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, -1F);
+ renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(-1F, 0.0F, 0.0F);
+ renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon);
+ tessellator.draw();
+
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon);
+ tessellator.draw();
+
+ GL11.glTranslatef(0.5F, 0.5F, 0.5F);
+ block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
+ renderer.setRenderBoundsFromBlock(block);
+ GL11.glPopMatrix();
+ }
+
+ }
+
+ @Override
+ public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
+ if(modelId==getRenderId()){
+
+
+ GL11.glPushMatrix();
+ GL11.glEnable(GL12.GL_RESCALE_NORMAL);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
+ GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.75F);
+
+ block.setBlockBounds(0, 0, 0, 1, 1, 1);
+ renderer.setRenderBoundsFromBlock(block);
+ renderer.renderStandardBlock(block, x, y, z);
+
+ GL11.glDisable(GL12.GL_RESCALE_NORMAL);
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glPopMatrix();
+
+ return true;
+ }
+ return false;
+ }
+
+ @Override
+ public boolean shouldRender3DInInventory(int modelId) {
+ return false;
+ }
+
+ @Override
+ public int getRenderId() {
+ return FBS.renderBarrierId;
+ }
+}