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Diffstat (limited to 'src/main/java/jp/plusplus/fbs/magic/MagicTouchFlexible.java')
-rw-r--r--src/main/java/jp/plusplus/fbs/magic/MagicTouchFlexible.java83
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diff --git a/src/main/java/jp/plusplus/fbs/magic/MagicTouchFlexible.java b/src/main/java/jp/plusplus/fbs/magic/MagicTouchFlexible.java
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+++ b/src/main/java/jp/plusplus/fbs/magic/MagicTouchFlexible.java
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+package jp.plusplus.fbs.magic;
+
+import jp.plusplus.fbs.Registry;
+import jp.plusplus.fbs.api.IMagicEnchant;
+import jp.plusplus.fbs.api.MagicBase;
+import jp.plusplus.fbs.item.ItemCore;
+import jp.plusplus.fbs.item.ItemStaff;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.DamageSource;
+
+import java.util.LinkedList;
+
+/**
+ * Created by pluslus_F on 2015/06/23.
+ * 魔法の拳+付与魔法の汎用共鳴
+ */
+public class MagicTouchFlexible extends MagicBase {
+ @Override
+ public boolean checkSuccess() {
+ return true;
+ }
+
+ @Override
+ public void success() {
+ ItemStack item=player.getCurrentEquippedItem();
+ if(item==null || !(item.getItem() instanceof ItemStaff)) return;
+
+ int bookNum=((ItemStaff) item.getItem()).bookNum;
+ ItemStack[] items=ItemStaff.loadInventory(item);
+
+ //付与魔法のリストを作成する
+ LinkedList<Registry.MagicData> magics = new LinkedList<Registry.MagicData>();
+ for (int i = 0; i < bookNum; i++) {
+ if (items[i] != null && items[i].getItem() == ItemCore.bookSorcery) {
+ Registry.MagicData md=Registry.GetMagicDataFromItemStack(items[i]);
+ if(md==null) continue;
+ if(MagicArrow.class==md.magic) continue;
+
+ //付与魔法であればリストに追加
+ if(IMagicEnchant.class.isAssignableFrom(md.magic)){
+ magics.add(md);
+ }
+ }
+ }
+ if (magics.isEmpty()) return;
+
+ Entity e=getTouchEntity();
+ if(e instanceof EntityLivingBase){
+ float d=3.0f;
+ int lv=getLvDiff();
+ if(lv>0) d+=0.5*(lv/5);
+ if(!isSpelled) d/=2.0f;
+
+ float dValue=0.f;
+ float dScale=1.f;
+
+ //IMagicEnchantのインスタンス化
+ //スタッフによる使用なので常に詠唱破棄状態
+ IMagicEnchant[] me=new IMagicEnchant[magics.size()];
+ for(int i=0;i<me.length;i++){
+ me[i]=(IMagicEnchant)magics.get(i).getMagic(world, player, false);
+ dValue+=me[i].damageValue((EntityLivingBase)e);
+ dScale*=me[i].damageScale((EntityLivingBase)e);
+ }
+
+ //ダメージ
+ e.attackEntityFrom(DamageSource.causeIndirectMagicDamage(player, (EntityLivingBase) e), (d+dValue)*dScale);
+
+ //タッチしたEntityへの付与
+ for(int i=0;i<me.length;i++){
+ me[i].enchant((EntityLivingBase)e, true);
+ }
+ }
+ }
+
+ @Override
+ public void failure() {
+ sanity(2,4);
+ }
+}