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| author | Ben Culkin <scorpress@gmail.com> | 2018-07-17 17:39:17 -0400 |
|---|---|---|
| committer | Ben Culkin <scorpress@gmail.com> | 2018-07-17 17:39:17 -0400 |
| commit | 13756d6671ef1e2aed30bcddacdd85d41bba568c (patch) | |
| tree | 8f716c5d6a17b676a52ecd304b7e21e5dce3d509 /data/templates/whimsy.gtpl | |
| parent | 5ac98080a4e5929821565b572a0268294b80826a (diff) | |
| parent | 2945c2c85627da6236b71b0e0b36523d160d9cf3 (diff) | |
Merge branch 'working'
Diffstat (limited to 'data/templates/whimsy.gtpl')
| -rw-r--r-- | data/templates/whimsy.gtpl | 211 |
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diff --git a/data/templates/whimsy.gtpl b/data/templates/whimsy.gtpl new file mode 100644 index 0000000..0d648c1 --- /dev/null +++ b/data/templates/whimsy.gtpl @@ -0,0 +1,211 @@ +# Whimsy Cards by Lion Rampant +/name whimsy-cards +//random-blocks +Abrupt Change of Events +Suddenly things are not happening the way they were a moment ago. +Alliances switch, secrets are revealed, and new information +surfaces. +//r-block +Added Animosity +The ill-will between characters grows past current levels. This +animosity can be openly expressed or harbored secretly in the +heart. +//r-block +Bad Tidings +Someone gets bad news. It might affect play or it might be news +of distant and still important events. +//r-block +Bizarre Coincidence +Two or more things come together against incredible odds. Old +friends (and enemies) run into you in the supermarket, you just +happen to have the rare item you need in your closet, etc. +//r-block +Change of Heart +A character's feelings change and alter a decision. Pirates spare +prisoners and hassled innkeepers decide to make room for you +after all. +//r-block +Double Jeopardy +Failure carries a double penalty. It could mean the normal +penalty doubled, but it could also mean a penalty in addition to +the normal one. +//r-block +Draw a Blank +_ +//r-block +Emotional Release +Strong emotions are let out. What are the emotions, and what +triggers their sudden eruption? Is it a healthy release or a wild +tempest? +//r-block +Envy +Someone covets something that another person has. The envy could +be expressed as an outright attempt to get the object of desire +or something more subtle. +//r-block +Erratic Behavior +Someone or something exhibits wild, unexpected behavior. Could be +party members, enemies, mounts, spells, or equipment. +//r-block +Error of Judgment +Someone's better judgment fails. The trouble that ensues depends +on the specific error that is made. +//r-block +Extreme Caution +Someone exercises extreme caution. Is the caution necessary, or +is it exaggerated? What is the disadvantage from using so much +caution? +//r-block +Greed +Desire for wealth diverts a character from normal activity. The +object of this desire can be specific (e.g. a certain necklace) +or general (e.g. gold!). +//r-block +Horrible Failure +What was a simple failure becomes a disaster. Attempts to +persuade people backfire, arrows strike the wrong targets, and +the wrong demons get conjured. +//r-block +Inopportune Arrival +Someone or something shows up to the chagrin or disadvantage of +someone. Unwelcome relatives and hated enemies are possibilities. +//r-block +Internal Conflict +Conflicts arise within a person or within a group. How did these +conflicts come about? How can they be resolved? Are they hidden? +Poorly hidden? +//r-block +Jealousy +The green-eyed monster rears its ugly head. How does the jealousy +show itself? +//r-block +Joy +Delight floods a character, making the world seem beautiful. What +brings about this wonderful feeling? +//r-block +Lasting Impression +An impression is made, or an old one is reborn. Emotional +experiences return to a character affecting actions or something +happens that will leave an impression for years (e.g. a scar). +//r-block +Malice +Wrath rises in a character toward someone or something. Even if +the anger can be held in check, it will affect the person's +behavior. +//r-block +Misguided Love +Love affects a character in ways others fail to approve of. The +character seems out of control. (To the lover of course, the love +is true and wonderful; to others, it is misguided.) +//r-block +Misplaced Trust +Undeserved trust is or has been placed in someone or something. +"Faithful" hirelings desert, "sturdy" ropes break, and +politicians are believed. +//r-block +Moral Dilemma +A character is faced with a moral question. What should the +character do? What are the personality traits or personal values +that make the decision to difficult? +//r-block +New Role +You take over another character, either of a player or of the +gamemaster. The original owner can ask for it back and veto your +actions while you have the new role. +//r-block +Ominous Omen +Something suggests future evil, an event that portends calamity, +misfortune, or death. The players might not understand the +significance of the omen. +//r-block +Parting of Ways +People or things go their separate ways. The parting can be happy +or sorrowful, anticipated or sudden. Depending on the +circumstances, those who part might meet again. +//r-block +Personality Clash +The personalities of two characters come into conflict. The cause +of the clash and the gravity are up to you. How could the +conflict be resolved? +//r-block +Pity +Sympathetic sorrow for another person affects a character's +actions. This pity might provoke action or merely set a mood. +//r-block +Pivotal Decision +Someone is faced with a decision that will affect something +dramatically. A potential ally chooses sides, or a leader chooses +a plan of action. +//r-block +Second Chance +Someone gets a second chance. Maybe that bullet missed the heart +after all, or maybe the character realizes something that allows +a second skill attempt. You must give the reason. +//r-block +Sloth +Someone is very lazy. Guards become lax, squires neglect their +duties, and bartenders give you slow service. +//r-block +Something Missing +Something that should be here is not. The seriousness of the lack +depends on what is missing. It could be your sword or a friend +you were supposed to meet. +//r-block +Special Circumstances +Unusual conditions change the normal course of events for good or +ill. The circumstances can be personal, such as character's mood, +impersonal, such as the weather. +//r-block +Spectacular Success +What was a normal success becomes spectacular. Those rare, +unexplainable feats are now possible. The gamemaster must watch +this card because it is easy to abuse. +//r-block +Sudden Reversion +Suddenly someone or something reverts to the way it used to be. +People revert to earlier patterns of behavior and problems go +back to the way they were at the beginning. +//r-block +Tables Turn +Something in the situation reverses, an advantage turns in to a +disadvantage, a disadvantage turns into an advantage. It is a +surprise to all. +//r-block +Things Are Not As They Seem +Characters have been deceived, perhaps without malicious intent. +The truth need not be known now. A good card for a secret note to +the GM. +//r-block +Trade Places +You take over the role of another character and the player who +was running that character takes yours. Either of you can end the +trade at any time. +//r-block +Turn for the Worse +Things were going well, but suddenly something comes up that +changes things for the worse. What is the change? How can those +affected overcome the new problem? +//r-block +Ulterior Motive +A character has motives besides those that are already known, and +the ulterior motive can conflict with the surface motive. A good +Whimsy for a secret note to the gamemaster. +//r-block +Unexpected Aid +Much to your surprise, aid shows up. Aid could be anything from +fog that helps you sneak into an enemy camp to the arrival of the +cavalry. But does this aid have a price? +//r-block +Unexplained Consequence +Someone's actions have results that were not, perhaps could not +have been, foreseen. The result can be good or bad, minor or +extreme. +//r-block +Unexplained Event +Something happens. You don't know why. +//r-block +Vivid Detail +Break into the storyline to describe something in detail so the +whole group can share the image. You cannot directly change the +course of events, but you might inspire the GM. +//random-end |
