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# Whimsy Cards by Lion Rampant
/name whimsy-cards
//random-blocks
Abrupt Change of Events
Suddenly things are not happening the way they were a moment ago.
Alliances switch, secrets are revealed, and new information
surfaces.
//r-block
Added Animosity
The ill-will between characters grows past current levels. This
animosity can be openly expressed or harbored secretly in the
heart.
//r-block
Bad Tidings
Someone gets bad news. It might affect play or it might be news
of distant and still important events.
//r-block
Bizarre Coincidence
Two or more things come together against incredible odds. Old
friends (and enemies) run into you in the supermarket, you just
happen to have the rare item you need in your closet, etc.
//r-block
Change of Heart
A character's feelings change and alter a decision. Pirates spare
prisoners and hassled innkeepers decide to make room for you
after all.
//r-block
Double Jeopardy
Failure carries a double penalty. It could mean the normal
penalty doubled, but it could also mean a penalty in addition to
the normal one.
//r-block
Draw a Blank
_
//r-block
Emotional Release
Strong emotions are let out. What are the emotions, and what
triggers their sudden eruption? Is it a healthy release or a wild
tempest?
//r-block
Envy
Someone covets something that another person has. The envy could
be expressed as an outright attempt to get the object of desire
or something more subtle.
//r-block
Erratic Behavior
Someone or something exhibits wild, unexpected behavior. Could be
party members, enemies, mounts, spells, or equipment.
//r-block
Error of Judgment
Someone's better judgment fails. The trouble that ensues depends
on the specific error that is made.
//r-block
Extreme Caution
Someone exercises extreme caution. Is the caution necessary, or
is it exaggerated? What is the disadvantage from using so much
caution?
//r-block
Greed
Desire for wealth diverts a character from normal activity. The
object of this desire can be specific (e.g. a certain necklace)
or general (e.g. gold!).
//r-block
Horrible Failure
What was a simple failure becomes a disaster. Attempts to
persuade people backfire, arrows strike the wrong targets, and
the wrong demons get conjured.
//r-block
Inopportune Arrival
Someone or something shows up to the chagrin or disadvantage of
someone. Unwelcome relatives and hated enemies are possibilities.
//r-block
Internal Conflict
Conflicts arise within a person or within a group. How did these
conflicts come about? How can they be resolved? Are they hidden?
Poorly hidden?
//r-block
Jealousy
The green-eyed monster rears its ugly head. How does the jealousy
show itself?
//r-block
Joy
Delight floods a character, making the world seem beautiful. What
brings about this wonderful feeling?
//r-block
Lasting Impression
An impression is made, or an old one is reborn. Emotional
experiences return to a character affecting actions or something
happens that will leave an impression for years (e.g. a scar).
//r-block
Malice
Wrath rises in a character toward someone or something. Even if
the anger can be held in check, it will affect the person's
behavior.
//r-block
Misguided Love
Love affects a character in ways others fail to approve of. The
character seems out of control. (To the lover of course, the love
is true and wonderful; to others, it is misguided.)
//r-block
Misplaced Trust
Undeserved trust is or has been placed in someone or something.
"Faithful" hirelings desert, "sturdy" ropes break, and
politicians are believed.
//r-block
Moral Dilemma
A character is faced with a moral question. What should the
character do? What are the personality traits or personal values
that make the decision to difficult?
//r-block
New Role
You take over another character, either of a player or of the
gamemaster. The original owner can ask for it back and veto your
actions while you have the new role.
//r-block
Ominous Omen
Something suggests future evil, an event that portends calamity,
misfortune, or death. The players might not understand the
significance of the omen.
//r-block
Parting of Ways
People or things go their separate ways. The parting can be happy
or sorrowful, anticipated or sudden. Depending on the
circumstances, those who part might meet again.
//r-block
Personality Clash
The personalities of two characters come into conflict. The cause
of the clash and the gravity are up to you. How could the
conflict be resolved?
//r-block
Pity
Sympathetic sorrow for another person affects a character's
actions. This pity might provoke action or merely set a mood.
//r-block
Pivotal Decision
Someone is faced with a decision that will affect something
dramatically. A potential ally chooses sides, or a leader chooses
a plan of action.
//r-block
Second Chance
Someone gets a second chance. Maybe that bullet missed the heart
after all, or maybe the character realizes something that allows
a second skill attempt. You must give the reason.
//r-block
Sloth
Someone is very lazy. Guards become lax, squires neglect their
duties, and bartenders give you slow service.
//r-block
Something Missing
Something that should be here is not. The seriousness of the lack
depends on what is missing. It could be your sword or a friend
you were supposed to meet.
//r-block
Special Circumstances
Unusual conditions change the normal course of events for good or
ill. The circumstances can be personal, such as character's mood,
impersonal, such as the weather.
//r-block
Spectacular Success
What was a normal success becomes spectacular. Those rare,
unexplainable feats are now possible. The gamemaster must watch
this card because it is easy to abuse.
//r-block
Sudden Reversion
Suddenly someone or something reverts to the way it used to be.
People revert to earlier patterns of behavior and problems go
back to the way they were at the beginning.
//r-block
Tables Turn
Something in the situation reverses, an advantage turns in to a
disadvantage, a disadvantage turns into an advantage. It is a
surprise to all.
//r-block
Things Are Not As They Seem
Characters have been deceived, perhaps without malicious intent.
The truth need not be known now. A good card for a secret note to
the GM.
//r-block
Trade Places
You take over the role of another character and the player who
was running that character takes yours. Either of you can end the
trade at any time.
//r-block
Turn for the Worse
Things were going well, but suddenly something comes up that
changes things for the worse. What is the change? How can those
affected overcome the new problem?
//r-block
Ulterior Motive
A character has motives besides those that are already known, and
the ulterior motive can conflict with the surface motive. A good
Whimsy for a secret note to the gamemaster.
//r-block
Unexpected Aid
Much to your surprise, aid shows up. Aid could be anything from
fog that helps you sneak into an enemy camp to the arrival of the
cavalry. But does this aid have a price?
//r-block
Unexplained Consequence
Someone's actions have results that were not, perhaps could not
have been, foreseen. The result can be good or bad, minor or
extreme.
//r-block
Unexplained Event
Something happens. You don't know why.
//r-block
Vivid Detail
Break into the storyline to describe something in detail so the
whole group can share the image. You cannot directly change the
course of events, but you might inspire the GM.
//random-end
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