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+# Whimsy Cards by Lion Rampant
+/name whimsy-cards
+//random-blocks
+Abrupt Change of Events
+Suddenly things are not happening the way they were a moment ago.
+Alliances switch, secrets are revealed, and new information
+surfaces.
+//r-block
+Added Animosity
+The ill-will between characters grows past current levels. This
+animosity can be openly expressed or harbored secretly in the
+heart.
+//r-block
+Bad Tidings
+Someone gets bad news. It might affect play or it might be news
+of distant and still important events.
+//r-block
+Bizarre Coincidence
+Two or more things come together against incredible odds. Old
+friends (and enemies) run into you in the supermarket, you just
+happen to have the rare item you need in your closet, etc.
+//r-block
+Change of Heart
+A character's feelings change and alter a decision. Pirates spare
+prisoners and hassled innkeepers decide to make room for you
+after all.
+//r-block
+Double Jeopardy
+Failure carries a double penalty. It could mean the normal
+penalty doubled, but it could also mean a penalty in addition to
+the normal one.
+//r-block
+Draw a Blank
+_
+//r-block
+Emotional Release
+Strong emotions are let out. What are the emotions, and what
+triggers their sudden eruption? Is it a healthy release or a wild
+tempest?
+//r-block
+Envy
+Someone covets something that another person has. The envy could
+be expressed as an outright attempt to get the object of desire
+or something more subtle.
+//r-block
+Erratic Behavior
+Someone or something exhibits wild, unexpected behavior. Could be
+party members, enemies, mounts, spells, or equipment.
+//r-block
+Error of Judgment
+Someone's better judgment fails. The trouble that ensues depends
+on the specific error that is made.
+//r-block
+Extreme Caution
+Someone exercises extreme caution. Is the caution necessary, or
+is it exaggerated? What is the disadvantage from using so much
+caution?
+//r-block
+Greed
+Desire for wealth diverts a character from normal activity. The
+object of this desire can be specific (e.g. a certain necklace)
+or general (e.g. gold!).
+//r-block
+Horrible Failure
+What was a simple failure becomes a disaster. Attempts to
+persuade people backfire, arrows strike the wrong targets, and
+the wrong demons get conjured.
+//r-block
+Inopportune Arrival
+Someone or something shows up to the chagrin or disadvantage of
+someone. Unwelcome relatives and hated enemies are possibilities.
+//r-block
+Internal Conflict
+Conflicts arise within a person or within a group. How did these
+conflicts come about? How can they be resolved? Are they hidden?
+Poorly hidden?
+//r-block
+Jealousy
+The green-eyed monster rears its ugly head. How does the jealousy
+show itself?
+//r-block
+Joy
+Delight floods a character, making the world seem beautiful. What
+brings about this wonderful feeling?
+//r-block
+Lasting Impression
+An impression is made, or an old one is reborn. Emotional
+experiences return to a character affecting actions or something
+happens that will leave an impression for years (e.g. a scar).
+//r-block
+Malice
+Wrath rises in a character toward someone or something. Even if
+the anger can be held in check, it will affect the person's
+behavior.
+//r-block
+Misguided Love
+Love affects a character in ways others fail to approve of. The
+character seems out of control. (To the lover of course, the love
+is true and wonderful; to others, it is misguided.)
+//r-block
+Misplaced Trust
+Undeserved trust is or has been placed in someone or something.
+"Faithful" hirelings desert, "sturdy" ropes break, and
+politicians are believed.
+//r-block
+Moral Dilemma
+A character is faced with a moral question. What should the
+character do? What are the personality traits or personal values
+that make the decision to difficult?
+//r-block
+New Role
+You take over another character, either of a player or of the
+gamemaster. The original owner can ask for it back and veto your
+actions while you have the new role.
+//r-block
+Ominous Omen
+Something suggests future evil, an event that portends calamity,
+misfortune, or death. The players might not understand the
+significance of the omen.
+//r-block
+Parting of Ways
+People or things go their separate ways. The parting can be happy
+or sorrowful, anticipated or sudden. Depending on the
+circumstances, those who part might meet again.
+//r-block
+Personality Clash
+The personalities of two characters come into conflict. The cause
+of the clash and the gravity are up to you. How could the
+conflict be resolved?
+//r-block
+Pity
+Sympathetic sorrow for another person affects a character's
+actions. This pity might provoke action or merely set a mood.
+//r-block
+Pivotal Decision
+Someone is faced with a decision that will affect something
+dramatically. A potential ally chooses sides, or a leader chooses
+a plan of action.
+//r-block
+Second Chance
+Someone gets a second chance. Maybe that bullet missed the heart
+after all, or maybe the character realizes something that allows
+a second skill attempt. You must give the reason.
+//r-block
+Sloth
+Someone is very lazy. Guards become lax, squires neglect their
+duties, and bartenders give you slow service.
+//r-block
+Something Missing
+Something that should be here is not. The seriousness of the lack
+depends on what is missing. It could be your sword or a friend
+you were supposed to meet.
+//r-block
+Special Circumstances
+Unusual conditions change the normal course of events for good or
+ill. The circumstances can be personal, such as character's mood,
+impersonal, such as the weather.
+//r-block
+Spectacular Success
+What was a normal success becomes spectacular. Those rare,
+unexplainable feats are now possible. The gamemaster must watch
+this card because it is easy to abuse.
+//r-block
+Sudden Reversion
+Suddenly someone or something reverts to the way it used to be.
+People revert to earlier patterns of behavior and problems go
+back to the way they were at the beginning.
+//r-block
+Tables Turn
+Something in the situation reverses, an advantage turns in to a
+disadvantage, a disadvantage turns into an advantage. It is a
+surprise to all.
+//r-block
+Things Are Not As They Seem
+Characters have been deceived, perhaps without malicious intent.
+The truth need not be known now. A good card for a secret note to
+the GM.
+//r-block
+Trade Places
+You take over the role of another character and the player who
+was running that character takes yours. Either of you can end the
+trade at any time.
+//r-block
+Turn for the Worse
+Things were going well, but suddenly something comes up that
+changes things for the worse. What is the change? How can those
+affected overcome the new problem?
+//r-block
+Ulterior Motive
+A character has motives besides those that are already known, and
+the ulterior motive can conflict with the surface motive. A good
+Whimsy for a secret note to the gamemaster.
+//r-block
+Unexpected Aid
+Much to your surprise, aid shows up. Aid could be anything from
+fog that helps you sneak into an enemy camp to the arrival of the
+cavalry. But does this aid have a price?
+//r-block
+Unexplained Consequence
+Someone's actions have results that were not, perhaps could not
+have been, foreseen. The result can be good or bad, minor or
+extreme.
+//r-block
+Unexplained Event
+Something happens. You don't know why.
+//r-block
+Vivid Detail
+Break into the storyline to describe something in detail so the
+whole group can share the image. You cannot directly change the
+course of events, but you might inspire the GM.
+//random-end