diff options
| author | Benjamin J. Culkin <bjculkin@mix.wvu.edu> | 2019-01-03 11:13:15 -0400 |
|---|---|---|
| committer | Benjamin J. Culkin <bjculkin@mix.wvu.edu> | 2019-01-03 11:13:15 -0400 |
| commit | 955bbcb8afa6fcf14b96444ee561e8d6a9adefef (patch) | |
| tree | 8c3ef4f4e15658eaf706b914016ecce503fcf72b /data/affix-detals.txt | |
Initial project commit
Diffstat (limited to 'data/affix-detals.txt')
| -rw-r--r-- | data/affix-detals.txt | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/data/affix-detals.txt b/data/affix-detals.txt new file mode 100644 index 00000000..f76fa1f8 --- /dev/null +++ b/data/affix-detals.txt @@ -0,0 +1,281 @@ +DEGRADE ARMOR +<CID> enemy armor by <0R> on hit + +DEXTERITY BONUS +<RPM|0|Dexterity> + +DODGE CHANCE BONUS +<RLM|1|Dodge Chance> + +# This is actually execute chance +PERCENT DUAL WIELDING ATTACK +<RLM|1|Execute Chance> + +DUAL WIELDING BONUS +<RLM|1|Damage while Dual Wielding> + +MAX HP +<RPM|1|Max HP> + +HP RECHARGE PLAYER +<RPM|1|HP/Second> + +LIFE STEAL +<RPM|1|Life Stolen> + +# Need to add ability to handle damage of reflected missiles +MISSILE REFLECT +<RLM|1|Missile Reflect Chance> + +PERCENT ARMOR BONUS +<RLMD|1|Armor> + +PERCENT DAMAGE TAKEN +<RLMD|1|Damage Taken> + +PERCENT KNOCK BACK RESISTANCE +<CPM><RST>%% knockback resistance + +PERCENT PET ARMOR +<RLM|1|Minion/Pet Armor> + +PERCENT PET DAMAGE +<RLM|1|Minion/Pet Damage> + +POTION EFFICIENCY +<RLM|1|Effectiveness of Potions> + +PERCENT SPEED +<RLM|1|Movement Speed> + +PERCENT ATTACK SPEED +<RLM|1|Attack Speed> + +PERCENT CAST SPEED +<RLM|1|Cast Speed> + +CRITICAL CHANCE +<RLM|1|Critical Chance> + +PERCENT CRITICAL DAMAGE +<RLM|1|Critical Damage> + +MISSILE RANGE BONUS +<CPM><1R> meters <C|from|to> ranged weapon range + +DAMAGE BONUS SECONDARY +<RLM|1|Damage to Secondary Targets> + +ARMOR BONUS +<RPMD|1|Armor> + +MELEEDAMAGEBONUS +<RPMD|1|Damage with Melee Weapons> + +RANGEDDAMAGEBONUS +<CPM><1R> <DT> damage with ranged weapons + +DAMAGE BONUS +<CPM><1R> <DT> damage + +PERCENT LIFE STOLEN +<1R>%% <CLM> HP stolen + +MAX MANA +<CPM><1R> Mana + +MANA RECHARGE PLAYER +<CPM><1R> Mana/s + +MANA STEAL +<CPM><1R> Mana stolen + +DAMAGE REFLECTION +<1R>%% <DT> damage reflected + +FUMBLE CHANCE REDUCTION +<1R>%% <CML> chance to fumble + +# Not sure this is 100% accurate +PERCENT MAGIC ITEM DAMAGE BONUS +<1R>%% <CLM> damage with wands & staves + +PERCENT MELEEDAMAGE +<1R>%% <CLM> melee damage + +PERCENT RANGEDDAMAGE +<1R>%% <CLM> ranged damage + +REDUCED ITEM REQUIREMENTS +<CPM><0R> item requirements + +PERCENT CHARGING BONUS +<1R>%% <CLM> charge rate + +PERCENT DAMAGE BONUS +<1R>%% <CLM> <DT> damage + +POISON +<1R>%% chance to poison enemies + +BURN +<1R>%% chance to burn enemies + +FIRE DEFENSE +<CPM><1R> fire armor + +POISON DEFENSE +<CPM><1R> poison armor + +SHOCK +<1R>%% chance to shock enemies + +ELECTRICAL DEFENSE +<CPM><1R> electrical armor + +FREEZE +<1R>%% chance to freeze enemies + +ICE DEFENSE +<CPM><1R> ice armor + +FISHING LUCK +<1R>%% <CLM> fishing luck + +XP GAIN BONUS +<1R>%% <CLM> XP gained + +PERCENT GOLD DROP +<1R>%% <CLM> Gold Find + +PERCENT MAGICAL DROP +<1R>%% <CLM> Magic Find + +DEFENSE +<CPM><0R> Vitality + +MAGIC +<CPM><0R> Focus + +STRENGTH BONUS +<CPM><0R> Strength + +KNOCK BACK +<CPM><RST> knockback + +CAST SKILL ON KILL AT TARGET +<1R>%% chance to cast <NME> on kill at target + +ADD TRIGGERABLE +Add triggerable <NME> to owner + +CAST SKILL ON STRIKE FROM TARGET +<1R>%% chance to cast <NME> on strike from target + +CAST SKILL ON STRUCK +<1R>%% chance to cast <NME> when struck + +CAST SKILL ON KILL +<1R>%% chance to cast <NME> on kill + +PERCENT BLOCK CHANCE +<1R>%% <CLM> chance to block + +PERCENT CHARGE BAR DECAY RATE +<1R>%% <CLM> charge bar decay rate + +PERCENT DAMAGE TAKEN BY MONSTER COUNT +<1RM>%% <MCLM> <DT> damage taken/monster within <RNG> meters (Up to <MAXC>) + +DRAW HEALTH +<1RM>%% <MCLM> HP/<PUL>s/monster within <RNG> meters (Up to <MAXC>) + +DRAW MANA +<1RM>%% <MCLM> Mana/<PUL>s/monster within <RNG> meters (Up to <MAXC>) + +PERCENT PET HEALTH +<1R>%% <CLM> Minion/Pet Health + +IMMOBILIZE RESISTANCE +<1R>%% <CLM> resistance to Immobilize + +SLOW RESISTANCE +<1R>%% <CLM> resistance to Slow + +SHIELD BREAK +<1R>%% <CLM> chance to break shields + +LIFE STEAL MASTER +<CPM><1R> HP stolen to master + +SKILL BONUS +<CPM><0R> levels to <NME> skill + +PERCENT HP +<1R>%% <CLM> HP + +PERCENT MANA +<1R>%% <CLM> Mana + +PERCENT BLOCK CHANCE BASE +<1R>%% <CLM> base chance to block + +PET DEPARTURE TIME +Pet Travel Duration is <1R>%% as long + +PERCENT PET VELOCITY +<1R>%% <CLM> Pet Speed + +PRICE REDUCTION +<1R>%% <CML> shop prices + +CAST SKILL +<1R>%% chance to cast <NME> on swing + +CAST SKILL ON STRIKE +<1R>%% chance to cast <NME> on strike + +ADD CHARGES +<1R>%% chance to add a charge + +ADD CHARGE PERCENT +Add <1R>%% Charge + +ELEMENTAL EFFECT DURATION BONUS +<0R> second increased duration of elemental effects + +FUMBLE PENALTY REDUCTION +<1R>%% <CLM> fumble penalty + +KNOCK BACK EFFECT +<CPM><RST> Knockback + +ADD STAT +<CPM><2R> to stat <NME> + +CAST SKILL ON DEATH FROM EFFECT OWNER +<1R>%% chance to cast <NME> on kill + +MINIONDAMAGE +<1R>%% <CLM> pet/minion <DT> damage + +DAMAGE +<CPM><1R> <DT> damage + +SHIELD BUFFER +<CPM><1R> <DT> shield + +PERCENT MANA STOLEN +<1R>%% <CLM> Mana stolen + +STUN RESISTANCE +<1R>%% <CLM> Stun resistance + +INTERRUPT RESISTANCE +<1R>%% <CLM> Interrupt resistance + +INTERRUPT +<1R>%% chance to Interrupt enemies + +PERCENT BLOCK CHANCE BASE +<RLM|1|Base Block Chance> |
