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DEGRADE ARMOR
<CID> enemy armor by <0R> on hit
DEXTERITY BONUS
<RPM|0|Dexterity>
DODGE CHANCE BONUS
<RLM|1|Dodge Chance>
# This is actually execute chance
PERCENT DUAL WIELDING ATTACK
<RLM|1|Execute Chance>
DUAL WIELDING BONUS
<RLM|1|Damage while Dual Wielding>
MAX HP
<RPM|1|Max HP>
HP RECHARGE PLAYER
<RPM|1|HP/Second>
LIFE STEAL
<RPM|1|Life Stolen>
# Need to add ability to handle damage of reflected missiles
MISSILE REFLECT
<RLM|1|Missile Reflect Chance>
PERCENT ARMOR BONUS
<RLMD|1|Armor>
PERCENT DAMAGE TAKEN
<RLMD|1|Damage Taken>
PERCENT KNOCK BACK RESISTANCE
<CPM><RST>%% knockback resistance
PERCENT PET ARMOR
<RLM|1|Minion/Pet Armor>
PERCENT PET DAMAGE
<RLM|1|Minion/Pet Damage>
POTION EFFICIENCY
<RLM|1|Effectiveness of Potions>
PERCENT SPEED
<RLM|1|Movement Speed>
PERCENT ATTACK SPEED
<RLM|1|Attack Speed>
PERCENT CAST SPEED
<RLM|1|Cast Speed>
CRITICAL CHANCE
<RLM|1|Critical Chance>
PERCENT CRITICAL DAMAGE
<RLM|1|Critical Damage>
MISSILE RANGE BONUS
<CPM><1R> meters <C|from|to> ranged weapon range
DAMAGE BONUS SECONDARY
<RLM|1|Damage to Secondary Targets>
ARMOR BONUS
<RPMD|1|Armor>
MELEEDAMAGEBONUS
<RPMD|1|Damage with Melee Weapons>
RANGEDDAMAGEBONUS
<CPM><1R> <DT> damage with ranged weapons
DAMAGE BONUS
<CPM><1R> <DT> damage
PERCENT LIFE STOLEN
<1R>%% <CLM> HP stolen
MAX MANA
<CPM><1R> Mana
MANA RECHARGE PLAYER
<CPM><1R> Mana/s
MANA STEAL
<CPM><1R> Mana stolen
DAMAGE REFLECTION
<1R>%% <DT> damage reflected
FUMBLE CHANCE REDUCTION
<1R>%% <CML> chance to fumble
# Not sure this is 100% accurate
PERCENT MAGIC ITEM DAMAGE BONUS
<1R>%% <CLM> damage with wands & staves
PERCENT MELEEDAMAGE
<1R>%% <CLM> melee damage
PERCENT RANGEDDAMAGE
<1R>%% <CLM> ranged damage
REDUCED ITEM REQUIREMENTS
<CPM><0R> item requirements
PERCENT CHARGING BONUS
<1R>%% <CLM> charge rate
PERCENT DAMAGE BONUS
<1R>%% <CLM> <DT> damage
POISON
<1R>%% chance to poison enemies
BURN
<1R>%% chance to burn enemies
FIRE DEFENSE
<CPM><1R> fire armor
POISON DEFENSE
<CPM><1R> poison armor
SHOCK
<1R>%% chance to shock enemies
ELECTRICAL DEFENSE
<CPM><1R> electrical armor
FREEZE
<1R>%% chance to freeze enemies
ICE DEFENSE
<CPM><1R> ice armor
FISHING LUCK
<1R>%% <CLM> fishing luck
XP GAIN BONUS
<1R>%% <CLM> XP gained
PERCENT GOLD DROP
<1R>%% <CLM> Gold Find
PERCENT MAGICAL DROP
<1R>%% <CLM> Magic Find
DEFENSE
<CPM><0R> Vitality
MAGIC
<CPM><0R> Focus
STRENGTH BONUS
<CPM><0R> Strength
KNOCK BACK
<CPM><RST> knockback
CAST SKILL ON KILL AT TARGET
<1R>%% chance to cast <NME> on kill at target
ADD TRIGGERABLE
Add triggerable <NME> to owner
CAST SKILL ON STRIKE FROM TARGET
<1R>%% chance to cast <NME> on strike from target
CAST SKILL ON STRUCK
<1R>%% chance to cast <NME> when struck
CAST SKILL ON KILL
<1R>%% chance to cast <NME> on kill
PERCENT BLOCK CHANCE
<1R>%% <CLM> chance to block
PERCENT CHARGE BAR DECAY RATE
<1R>%% <CLM> charge bar decay rate
PERCENT DAMAGE TAKEN BY MONSTER COUNT
<1RM>%% <MCLM> <DT> damage taken/monster within <RNG> meters (Up to <MAXC>)
DRAW HEALTH
<1RM>%% <MCLM> HP/<PUL>s/monster within <RNG> meters (Up to <MAXC>)
DRAW MANA
<1RM>%% <MCLM> Mana/<PUL>s/monster within <RNG> meters (Up to <MAXC>)
PERCENT PET HEALTH
<1R>%% <CLM> Minion/Pet Health
IMMOBILIZE RESISTANCE
<1R>%% <CLM> resistance to Immobilize
SLOW RESISTANCE
<1R>%% <CLM> resistance to Slow
SHIELD BREAK
<1R>%% <CLM> chance to break shields
LIFE STEAL MASTER
<CPM><1R> HP stolen to master
SKILL BONUS
<CPM><0R> levels to <NME> skill
PERCENT HP
<1R>%% <CLM> HP
PERCENT MANA
<1R>%% <CLM> Mana
PERCENT BLOCK CHANCE BASE
<1R>%% <CLM> base chance to block
PET DEPARTURE TIME
Pet Travel Duration is <1R>%% as long
PERCENT PET VELOCITY
<1R>%% <CLM> Pet Speed
PRICE REDUCTION
<1R>%% <CML> shop prices
CAST SKILL
<1R>%% chance to cast <NME> on swing
CAST SKILL ON STRIKE
<1R>%% chance to cast <NME> on strike
ADD CHARGES
<1R>%% chance to add a charge
ADD CHARGE PERCENT
Add <1R>%% Charge
ELEMENTAL EFFECT DURATION BONUS
<0R> second increased duration of elemental effects
FUMBLE PENALTY REDUCTION
<1R>%% <CLM> fumble penalty
KNOCK BACK EFFECT
<CPM><RST> Knockback
ADD STAT
<CPM><2R> to stat <NME>
CAST SKILL ON DEATH FROM EFFECT OWNER
<1R>%% chance to cast <NME> on kill
MINIONDAMAGE
<1R>%% <CLM> pet/minion <DT> damage
DAMAGE
<CPM><1R> <DT> damage
SHIELD BUFFER
<CPM><1R> <DT> shield
PERCENT MANA STOLEN
<1R>%% <CLM> Mana stolen
STUN RESISTANCE
<1R>%% <CLM> Stun resistance
INTERRUPT RESISTANCE
<1R>%% <CLM> Interrupt resistance
INTERRUPT
<1R>%% chance to Interrupt enemies
PERCENT BLOCK CHANCE BASE
<RLM|1|Base Block Chance>
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