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DEGRADE ARMOR
<CID> enemy armor by <0R> on hit

DEXTERITY BONUS
<RPM|0|Dexterity>

DODGE CHANCE BONUS
<RLM|1|Dodge Chance>

# This is actually execute chance
PERCENT DUAL WIELDING ATTACK
<RLM|1|Execute Chance>

DUAL WIELDING BONUS
<RLM|1|Damage while Dual Wielding>

MAX HP
<RPM|1|Max HP>

HP RECHARGE PLAYER
<RPM|1|HP/Second>

LIFE STEAL
<RPM|1|Life Stolen>

# Need to add ability to handle damage of reflected missiles
MISSILE REFLECT
<RLM|1|Missile Reflect Chance>

PERCENT ARMOR BONUS
<RLMD|1|Armor>

PERCENT DAMAGE TAKEN
<RLMD|1|Damage Taken>

PERCENT KNOCK BACK RESISTANCE
<CPM><RST>%% knockback resistance

PERCENT PET ARMOR
<RLM|1|Minion/Pet Armor>

PERCENT PET DAMAGE
<RLM|1|Minion/Pet Damage>

POTION EFFICIENCY
<RLM|1|Effectiveness of Potions>

PERCENT SPEED
<RLM|1|Movement Speed>

PERCENT ATTACK SPEED
<RLM|1|Attack Speed>

PERCENT CAST SPEED
<RLM|1|Cast Speed>

CRITICAL CHANCE
<RLM|1|Critical Chance>

PERCENT CRITICAL DAMAGE
<RLM|1|Critical Damage>

MISSILE RANGE BONUS
<CPM><1R> meters <C|from|to> ranged weapon range

DAMAGE BONUS SECONDARY
<RLM|1|Damage to Secondary Targets>

ARMOR BONUS
<RPMD|1|Armor>

MELEEDAMAGEBONUS
<RPMD|1|Damage with Melee Weapons>

RANGEDDAMAGEBONUS
<CPM><1R> <DT> damage with ranged weapons

DAMAGE BONUS
<CPM><1R> <DT> damage

PERCENT LIFE STOLEN
<1R>%% <CLM> HP stolen

MAX MANA
<CPM><1R> Mana

MANA RECHARGE PLAYER
<CPM><1R> Mana/s

MANA STEAL
<CPM><1R> Mana stolen

DAMAGE REFLECTION
<1R>%% <DT> damage reflected

FUMBLE CHANCE REDUCTION
<1R>%% <CML> chance to fumble

# Not sure this is 100% accurate
PERCENT MAGIC ITEM DAMAGE BONUS
<1R>%% <CLM> damage with wands & staves

PERCENT MELEEDAMAGE
<1R>%% <CLM> melee damage

PERCENT RANGEDDAMAGE
<1R>%% <CLM> ranged damage

REDUCED ITEM REQUIREMENTS
<CPM><0R> item requirements

PERCENT CHARGING BONUS
<1R>%% <CLM> charge rate

PERCENT DAMAGE BONUS
<1R>%% <CLM> <DT> damage

POISON
<1R>%% chance to poison enemies

BURN
<1R>%% chance to burn enemies

FIRE DEFENSE
<CPM><1R> fire armor

POISON DEFENSE
<CPM><1R> poison armor

SHOCK
<1R>%% chance to shock enemies

ELECTRICAL DEFENSE
<CPM><1R> electrical armor

FREEZE
<1R>%% chance to freeze enemies

ICE DEFENSE
<CPM><1R> ice armor

FISHING LUCK
<1R>%% <CLM> fishing luck

XP GAIN BONUS
<1R>%% <CLM> XP gained

PERCENT GOLD DROP
<1R>%% <CLM> Gold Find

PERCENT MAGICAL DROP
<1R>%% <CLM> Magic Find

DEFENSE
<CPM><0R> Vitality

MAGIC
<CPM><0R> Focus

STRENGTH BONUS
<CPM><0R> Strength

KNOCK BACK
<CPM><RST> knockback

CAST SKILL ON KILL AT TARGET
<1R>%% chance to cast <NME> on kill at target

ADD TRIGGERABLE
Add triggerable <NME> to owner

CAST SKILL ON STRIKE FROM TARGET
<1R>%% chance to cast <NME> on strike from target

CAST SKILL ON STRUCK
<1R>%% chance to cast <NME> when struck

CAST SKILL ON KILL
<1R>%% chance to cast <NME> on kill

PERCENT BLOCK CHANCE
<1R>%% <CLM> chance to block

PERCENT CHARGE BAR DECAY RATE
<1R>%% <CLM> charge bar decay rate

PERCENT DAMAGE TAKEN BY MONSTER COUNT
<1RM>%% <MCLM> <DT> damage taken/monster within <RNG> meters (Up to <MAXC>)

PERCENT DAMAGE BONUS BY MONSTER COUNT
<1RM>%% <MCLM> <DT> damage/monster within <RNG> meters (Up to <MAXC>)

DRAW HEALTH
<1RM>%% <MCLM> HP/<PUL>s/monster within <RNG> meters (Up to <MAXC>)

DRAW MANA
<1RM>%% <MCLM> Mana/<PUL>s/monster within <RNG> meters (Up to <MAXC>)

PERCENT PET HEALTH
<1R>%% <CLM> Minion/Pet Health

IMMOBILIZE RESISTANCE
<1R>%% <CLM> resistance to Immobilize

SLOW RESISTANCE
<1R>%% <CLM> resistance to Slow

SHIELD BREAK
<1R>%% <CLM> chance to break shields

LIFE STEAL MASTER
<CPM><1R> HP stolen to master

SKILL BONUS
<CPM><0R> levels to <NME> skill

PERCENT HP
<1R>%% <CLM> HP

PERCENT MANA
<1R>%% <CLM> Mana

PERCENT BLOCK CHANCE BASE
<1R>%% <CLM> base chance to block

PET DEPARTURE TIME
Pet Travel Duration is <1R>%% as long

PERCENT PET VELOCITY
<1R>%% <CLM> Pet Speed

PRICE REDUCTION
<1R>%% <CML> shop prices

CAST SKILL
<1R>%% chance to cast <NME> on swing

CAST SKILL ON STRIKE
<1R>%% chance to cast <NME> on strike

ADD CHARGES
<1R>%% chance to add a charge

ADD CHARGE PERCENT
Add <1R>%% Charge

ELEMENTAL EFFECT DURATION BONUS
<0R> second increased duration of elemental effects

FUMBLE PENALTY REDUCTION
<1R>%% <CLM> fumble penalty

KNOCK BACK EFFECT
<CPM><RST> Knockback

ADD STAT
<CPM><2R> to stat <NME>

CAST SKILL ON DEATH FROM EFFECT OWNER
<1R>%% chance to cast <NME> on kill

MINIONDAMAGE
<1R>%% <CLM> pet/minion <DT> damage

DAMAGE
<CPM><1R> <DT> damage

SHIELD BUFFER
<CPM><1R> <DT> shield

PERCENT MANA STOLEN
<1R>%% <CLM> Mana stolen

STUN RESISTANCE
<1R>%% <CLM> Stun resistance

INTERRUPT RESISTANCE
<1R>%% <CLM> Interrupt resistance

INTERRUPT
<1R>%% chance to Interrupt enemies

PERCENT BLOCK CHANCE BASE
<RLM|1|Base Block Chance>

PERCENT DEFENSE
<RLM|0|Vitality>

FAME GAIN BONUS
<RLM|1|Fame Gain>

PERCENT DAMAGE REFLECTED
<RLMD|1|Damage Reflected>

INTERRUPT CHANCE
<RLM|1|chance to Interrupt Enemies>

DAMAGE CHANCE
<RST>%% chance to deal <RPMD|1|Damage>

PERCENT MANA COST BONUS
<RLM|1|Mana Cost of Skills>